MES.cs 1.7 KB

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  1. using System;
  2. namespace OpenVIII.Fields.Scripts.Instructions
  3. {
  4. /// <summary>
  5. /// Popup a message window.
  6. /// This is usually used on lines to popup text when the player crosses a certain point on a screen.
  7. /// The size of the message window can be set with WINSIZE.
  8. /// </summary>
  9. internal sealed class MES : JsmInstruction
  10. {
  11. private Int32 _channel;
  12. private Int32 _messageId;
  13. public MES(Int32 channel, Int32 messageId)
  14. {
  15. _channel = channel;
  16. _messageId = messageId;
  17. }
  18. public MES(Int32 parameter, IStack<IJsmExpression> stack)
  19. : this(
  20. messageId: ((Jsm.Expression.PSHN_L)stack.Pop()).Int32(),
  21. channel: ((Jsm.Expression.PSHN_L)stack.Pop()).Int32())
  22. {
  23. }
  24. public override String ToString()
  25. {
  26. return $"{nameof(MES)}({nameof(_channel)}: {_channel}, {nameof(_messageId)}: {_messageId})";
  27. }
  28. public override void Format(ScriptWriter sw, IScriptFormatterContext formatterContext, IServices services)
  29. {
  30. FormatHelper.FormatMonologue(sw, formatterContext.GetMessage(_messageId));
  31. sw.Format(formatterContext, services)
  32. .StaticType(nameof(IMessageService))
  33. .Method(nameof(IMessageService.Show))
  34. .Argument("channel", _channel)
  35. .Argument("messageId", _messageId)
  36. .Comment(nameof(MES));
  37. }
  38. public override IAwaitable TestExecute(IServices services)
  39. {
  40. ServiceId.Message[services].Show(_channel, _messageId);
  41. return DummyAwaitable.Instance;
  42. }
  43. }
  44. }