Sym.GameObjects.cs 2.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace OpenVIII.Fields
  4. {
  5. public static partial class Sym
  6. {
  7. public sealed class GameObjects
  8. {
  9. private readonly OrderedDictionary<String, GameObject> _byIndex = new OrderedDictionary<String, GameObject>();
  10. private readonly Dictionary<Int32, ScriptReference> _byLabel = new Dictionary<Int32, ScriptReference>();
  11. private Int32 _maxLabel = -1;
  12. public GameObjects()
  13. {
  14. }
  15. public GameObject GetObjectOrDefault(Int32 index, String defaultValue = "Undefined_{0:D2}")
  16. {
  17. if (_byIndex.TryGetByIndex(index, out var obj))
  18. return obj;
  19. return new GameObject(String.Format(defaultValue, index));
  20. }
  21. public Boolean FindByLabel(Int32 label, out GameObject obj, out String scriptName)
  22. {
  23. if (_byLabel.TryGetValue(label, out var reference))
  24. {
  25. obj = reference.Object;
  26. scriptName = obj.GetScriptName(reference.ScriptIndex);
  27. return true;
  28. }
  29. obj = null;
  30. scriptName = null;
  31. return false;
  32. }
  33. internal void AddObject(String objectName)
  34. {
  35. if (_byIndex.TryGetByKey(objectName, out var obj))
  36. {
  37. Int32 index = obj.AddScript("Initialize");
  38. ScriptReference reference = new ScriptReference(obj, index);
  39. _byLabel.Add(++_maxLabel, reference);
  40. }
  41. else
  42. {
  43. obj = new GameObject(objectName);
  44. _byIndex.Add(objectName, obj);
  45. }
  46. }
  47. internal void AddScript(String objectName, String scriptName)
  48. {
  49. if (_byIndex.TryGetByKey(objectName, out var obj))
  50. {
  51. Int32 index = obj.AddScript(scriptName);
  52. ScriptReference reference = new ScriptReference(obj, index);
  53. _byLabel.Add(++_maxLabel, reference);
  54. }
  55. else
  56. {
  57. throw new ArgumentException($"Unexpected object occurred: {objectName}", nameof(objectName));
  58. }
  59. }
  60. private sealed class ScriptReference
  61. {
  62. public GameObject Object { get; }
  63. public Int32 ScriptIndex { get; }
  64. public ScriptReference(GameObject obj, Int32 index)
  65. {
  66. Object = obj;
  67. ScriptIndex = index;
  68. }
  69. }
  70. }
  71. }
  72. }