GameChoose.cs 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214
  1. using Microsoft.Xna.Framework;
  2. using OpenVIII.Encoding.Tags;
  3. using System;
  4. namespace OpenVIII
  5. {
  6. namespace IGMData.Pool
  7. {
  8. public class GameChoose : IGMData.Pool.Base<Saves.Data, Saves.Data>
  9. {
  10. #region Fields
  11. private bool first = true;
  12. #endregion Fields
  13. #region Events
  14. private event EventHandler<PageInfo> PageChangeEventHandler;
  15. #endregion Events
  16. #region Properties
  17. public bool Save { get; private set; }
  18. public byte Slot { get; private set; }
  19. #endregion Properties
  20. #region Methods
  21. public static GameChoose Create(Rectangle pos)
  22. {
  23. GameChoose r = Create<GameChoose>(30, 1, new IGMDataItem.Empty { Pos = pos }, 3, 10);
  24. return r;
  25. }
  26. public override bool Inputs()
  27. {
  28. if (Input2.DelayedButton(FF8TextTagKey.RotateLeft) || Input2.DelayedButton(FF8TextTagKey.RotateRight))
  29. {
  30. IGM_LGSG.Mode mode = (IGM_LGSG.Mode)Menu.IGM_LGSG.GetMode();
  31. init_debugger_Audio.PlaySound(0);
  32. mode ^= IGM_LGSG.Mode.Slot1;
  33. mode ^= IGM_LGSG.Mode.Slot2;
  34. Menu.IGM_LGSG.SetMode(mode);
  35. return true;
  36. }
  37. else
  38. return base.Inputs();
  39. }
  40. public override bool Inputs_CANCEL()
  41. {
  42. base.Inputs_CANCEL();
  43. Menu.IGM_LGSG.SetMode(IGM_LGSG.Mode.Slot |
  44. IGM_LGSG.Mode.Choose |
  45. (Save ? IGM_LGSG.Mode.Save : IGM_LGSG.Mode.Nothing));
  46. return true;
  47. }
  48. public override bool Inputs_OKAY()
  49. {
  50. Saves.Data save = Contents[CURSOR_SELECT];
  51. if (save != null && save.Characters != null)
  52. {
  53. base.Inputs_OKAY();
  54. if (!Save)
  55. Memory.State = save.Clone();
  56. else
  57. {
  58. //TODO. Save game here.
  59. }
  60. Menu.IGM_LGSG.SetMode(
  61. IGM_LGSG.Mode.Checking |
  62. IGM_LGSG.Mode.Game |
  63. (Menu.IGM_LGSG.GetMode().HasFlag(IGM_LGSG.Mode.Slot1) ? IGM_LGSG.Mode.Slot1 : IGM_LGSG.Mode.Slot2) |
  64. (Save ? IGM_LGSG.Mode.Save : 0));
  65. }
  66. return false;
  67. }
  68. public override void ModeChangeEvent(object sender, Enum e)
  69. {
  70. base.ModeChangeEvent(sender, e);
  71. if (e.GetType() == typeof(IGM_LGSG.Mode))
  72. {
  73. Save = e.HasFlag(IGM_LGSG.Mode.Save);
  74. if (e.HasFlag(IGM_LGSG.Mode.Game) && e.HasFlag(IGM_LGSG.Mode.Choose))
  75. {
  76. if (e.HasFlag(IGM_LGSG.Mode.Slot1))
  77. Slot = 0;
  78. else
  79. Slot = 1;
  80. int total = Count - ExtraCount;
  81. int r = 0;
  82. for (byte i = 0; i < total; i++)
  83. {
  84. ((GameBlock)ITEM[i, 0]).Refresh(i, Saves.FileList?[Slot, i]);
  85. if (r < Contents.Length)
  86. Contents[r++] = Saves.FileList?[Slot, i];
  87. }
  88. Show();
  89. Refresh();
  90. if (first)
  91. {
  92. PageChangeEventHandler?.Invoke(this, new PageInfo(Page, false));
  93. ITEM[0, 0].Show();
  94. ITEM[1, 0].Show();
  95. ITEM[2, 0].Show();
  96. first = false;
  97. }
  98. }
  99. else
  100. Hide();
  101. }
  102. }
  103. public override void Refresh()
  104. {
  105. base.Refresh();
  106. int r = 0;
  107. foreach (Menu_Base i in ITEM)
  108. {
  109. if (i != null && i.GetType() == typeof(GameBlock) && ((GameBlock)i).ExpectedPageNumber == Page)
  110. {
  111. Contents[r++] = ((GameBlock)i).Data;
  112. if (r >= Contents.Length) break;
  113. }
  114. }
  115. }
  116. protected override void Init()
  117. {
  118. base.Init();
  119. RightArrow.Y = Y + Height / 2 - RightArrow.Height / 2;
  120. LeftArrow.Y = Y + Height / 2 - LeftArrow.Height / 2;
  121. for (int i = 0; i < Count - ExtraCount; i++)
  122. {
  123. ITEM[i, 0] = GameBlock.Create(SIZE[i % Rows]);
  124. ((GameBlock)ITEM[i, 0]).AddPageChangeEvent(ref PageChangeEventHandler);
  125. ((GameBlock)ITEM[i, 0]).ParentRows = Rows;
  126. }
  127. Cursor_Status &= ~Cursor_Status.Horizontal;
  128. }
  129. protected override void InitCursor(int i, int col, int row, bool zero = false) =>
  130. //base.InitCursor(i, zero);
  131. CURSOR[i] = new Point(SIZE[i].X + 20, SIZE[i].Y + SIZE[i].Height / 2 - 4);
  132. protected override void InitShift(int i, int col, int row)
  133. {
  134. base.InitShift(i, col, row);
  135. SIZE[i].Inflate(-20, 0);
  136. }
  137. protected override void PAGE_NEXT()
  138. {
  139. do
  140. {
  141. base.PAGE_NEXT();
  142. Refresh();
  143. }
  144. while (Contents[0] == null && Page != 0);
  145. PageChangeEventHandler?.Invoke(this, new PageInfo(Page, false));
  146. }
  147. protected override void PAGE_PREV()
  148. {
  149. do
  150. {
  151. base.PAGE_PREV();
  152. Refresh();
  153. }
  154. while (Contents[0] == null && Page != 0);
  155. PageChangeEventHandler?.Invoke(this, new PageInfo(Page, true));
  156. }
  157. #endregion Methods
  158. #region Structs
  159. public struct PageInfo
  160. {
  161. #region Fields
  162. public int PageNumber;
  163. //if false, is next
  164. public bool previous;
  165. #endregion Fields
  166. #region Constructors
  167. public PageInfo(int pageNumber, bool previous = false)
  168. {
  169. PageNumber = pageNumber;
  170. this.previous = previous;
  171. }
  172. #endregion Constructors
  173. }
  174. #endregion Structs
  175. }
  176. }
  177. }