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- using Microsoft.Xna.Framework;
- using OpenVIII.Encoding.Tags;
- using System;
- namespace OpenVIII
- {
- namespace IGMData.Pool
- {
- public class GameChoose : IGMData.Pool.Base<Saves.Data, Saves.Data>
- {
- #region Fields
- private bool first = true;
- #endregion Fields
- #region Events
- private event EventHandler<PageInfo> PageChangeEventHandler;
- #endregion Events
- #region Properties
- public bool Save { get; private set; }
- public byte Slot { get; private set; }
- #endregion Properties
- #region Methods
- public static GameChoose Create(Rectangle pos)
- {
- GameChoose r = Create<GameChoose>(30, 1, new IGMDataItem.Empty { Pos = pos }, 3, 10);
- return r;
- }
- public override bool Inputs()
- {
- if (Input2.DelayedButton(FF8TextTagKey.RotateLeft) || Input2.DelayedButton(FF8TextTagKey.RotateRight))
- {
- IGM_LGSG.Mode mode = (IGM_LGSG.Mode)Menu.IGM_LGSG.GetMode();
- init_debugger_Audio.PlaySound(0);
- mode ^= IGM_LGSG.Mode.Slot1;
- mode ^= IGM_LGSG.Mode.Slot2;
- Menu.IGM_LGSG.SetMode(mode);
- return true;
- }
- else
- return base.Inputs();
- }
- public override bool Inputs_CANCEL()
- {
- base.Inputs_CANCEL();
- Menu.IGM_LGSG.SetMode(IGM_LGSG.Mode.Slot |
- IGM_LGSG.Mode.Choose |
- (Save ? IGM_LGSG.Mode.Save : IGM_LGSG.Mode.Nothing));
- return true;
- }
- public override bool Inputs_OKAY()
- {
- Saves.Data save = Contents[CURSOR_SELECT];
- if (save != null && save.Characters != null)
- {
- base.Inputs_OKAY();
- if (!Save)
- Memory.State = save.Clone();
- else
- {
- //TODO. Save game here.
- }
- Menu.IGM_LGSG.SetMode(
- IGM_LGSG.Mode.Checking |
- IGM_LGSG.Mode.Game |
- (Menu.IGM_LGSG.GetMode().HasFlag(IGM_LGSG.Mode.Slot1) ? IGM_LGSG.Mode.Slot1 : IGM_LGSG.Mode.Slot2) |
- (Save ? IGM_LGSG.Mode.Save : 0));
- }
- return false;
- }
- public override void ModeChangeEvent(object sender, Enum e)
- {
- base.ModeChangeEvent(sender, e);
- if (e.GetType() == typeof(IGM_LGSG.Mode))
- {
- Save = e.HasFlag(IGM_LGSG.Mode.Save);
- if (e.HasFlag(IGM_LGSG.Mode.Game) && e.HasFlag(IGM_LGSG.Mode.Choose))
- {
- if (e.HasFlag(IGM_LGSG.Mode.Slot1))
- Slot = 0;
- else
- Slot = 1;
- int total = Count - ExtraCount;
- int r = 0;
- for (byte i = 0; i < total; i++)
- {
- ((GameBlock)ITEM[i, 0]).Refresh(i, Saves.FileList?[Slot, i]);
- if (r < Contents.Length)
- Contents[r++] = Saves.FileList?[Slot, i];
- }
- Show();
- Refresh();
- if (first)
- {
- PageChangeEventHandler?.Invoke(this, new PageInfo(Page, false));
- ITEM[0, 0].Show();
- ITEM[1, 0].Show();
- ITEM[2, 0].Show();
- first = false;
- }
- }
- else
- Hide();
- }
- }
- public override void Refresh()
- {
- base.Refresh();
- int r = 0;
- foreach (Menu_Base i in ITEM)
- {
- if (i != null && i.GetType() == typeof(GameBlock) && ((GameBlock)i).ExpectedPageNumber == Page)
- {
- Contents[r++] = ((GameBlock)i).Data;
- if (r >= Contents.Length) break;
- }
- }
- }
- protected override void Init()
- {
- base.Init();
- RightArrow.Y = Y + Height / 2 - RightArrow.Height / 2;
- LeftArrow.Y = Y + Height / 2 - LeftArrow.Height / 2;
- for (int i = 0; i < Count - ExtraCount; i++)
- {
- ITEM[i, 0] = GameBlock.Create(SIZE[i % Rows]);
- ((GameBlock)ITEM[i, 0]).AddPageChangeEvent(ref PageChangeEventHandler);
- ((GameBlock)ITEM[i, 0]).ParentRows = Rows;
- }
- Cursor_Status &= ~Cursor_Status.Horizontal;
- }
- protected override void InitCursor(int i, int col, int row, bool zero = false) =>
- //base.InitCursor(i, zero);
- CURSOR[i] = new Point(SIZE[i].X + 20, SIZE[i].Y + SIZE[i].Height / 2 - 4);
- protected override void InitShift(int i, int col, int row)
- {
- base.InitShift(i, col, row);
- SIZE[i].Inflate(-20, 0);
- }
- protected override void PAGE_NEXT()
- {
- do
- {
- base.PAGE_NEXT();
- Refresh();
- }
- while (Contents[0] == null && Page != 0);
- PageChangeEventHandler?.Invoke(this, new PageInfo(Page, false));
- }
- protected override void PAGE_PREV()
- {
- do
- {
- base.PAGE_PREV();
- Refresh();
- }
- while (Contents[0] == null && Page != 0);
- PageChangeEventHandler?.Invoke(this, new PageInfo(Page, true));
- }
- #endregion Methods
- #region Structs
- public struct PageInfo
- {
- #region Fields
- public int PageNumber;
- //if false, is next
- public bool previous;
- #endregion Fields
- #region Constructors
- public PageInfo(int pageNumber, bool previous = false)
- {
- PageNumber = pageNumber;
- this.previous = previous;
- }
- #endregion Constructors
- }
- #endregion Structs
- }
- }
- }
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