Description.cs 5.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. namespace OpenVIII
  2. {
  3. public partial class Strings
  4. {
  5. #region Classes
  6. public static class Description
  7. {
  8. #region Properties
  9. public static FF8StringReference Ability => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 224);
  10. public static FF8StringReference Auto => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 222);
  11. public static FF8StringReference AutoAtk => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 270);
  12. public static FF8StringReference AutoDef => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 274);
  13. public static FF8StringReference AutoMag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 272);
  14. public static FF8StringReference EL_A => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 248);
  15. public static FF8StringReference EL_A_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 254);
  16. public static FF8StringReference EL_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 250);
  17. public static FF8StringReference GF => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 263);
  18. public static FF8StringReference Hit => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 240);
  19. public static FF8StringReference HP => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 226);
  20. public static FF8StringReference Junction => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 218);
  21. public static FF8StringReference Luck => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 238);
  22. public static FF8StringReference Mag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 232);
  23. public static FF8StringReference Magic => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 265);
  24. public static FF8StringReference Off => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 220);
  25. public static FF8StringReference RemAll => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 276);
  26. public static FF8StringReference RemMag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 278);
  27. public static FF8StringReference Spd => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 236);
  28. public static FF8StringReference Spr => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 234);
  29. public static FF8StringReference ST_A => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 244);
  30. public static FF8StringReference ST_A_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 252);
  31. public static FF8StringReference ST_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 246);
  32. public static FF8StringReference Stats => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 256);
  33. public static FF8StringReference Vit => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 230);
  34. public static FF8StringReference Str => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 228);
  35. #endregion Properties
  36. public static class SideMenu
  37. {
  38. public static FF8StringReference Junction => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 1);
  39. public static FF8StringReference Item => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 3);
  40. public static FF8StringReference Magic => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 5);
  41. public static FF8StringReference GF => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 7);
  42. public static FF8StringReference Status => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 9);
  43. public static FF8StringReference Card => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 11);
  44. public static FF8StringReference Rearrange => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 13);
  45. public static FF8StringReference Save => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 15);
  46. public static FF8StringReference Config => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 17);
  47. public static FF8StringReference PastParty => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 19);
  48. public static FF8StringReference Ability => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 63);
  49. public static FF8StringReference Switch => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 65);
  50. public static FF8StringReference SLV => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 70);
  51. public static FF8StringReference Information => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 76);
  52. public static FF8StringReference Tutorial => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 68);
  53. public static FF8StringReference TEST => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 78);
  54. public static FF8StringReference Review => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 80);
  55. /// <summary>
  56. /// Ace
  57. /// </summary>
  58. public static FF8StringReference A => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 72);
  59. public static FF8String Battle { get; } = "Test Battle Menu";
  60. }
  61. }
  62. #endregion Classes
  63. }
  64. }