DirectX.csproj 9.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <Platform Condition=" '$(Platform)' == '' ">x64</Platform>
  9. <ProductVersion>8.0.30703</ProductVersion>
  10. <SchemaVersion>2.0</SchemaVersion>
  11. <ProjectGuid>{367554A1-C938-4120-BB24-54175FB0DF22}</ProjectGuid>
  12. <OutputType>WinExe</OutputType>
  13. <AppDesignerFolder>Properties</AppDesignerFolder>
  14. <RootNamespace>OpenVIII.DirectX</RootNamespace>
  15. <AssemblyName>OpenVIII.DirectX</AssemblyName>
  16. <FileAlignment>512</FileAlignment>
  17. <MonoGamePlatform>Windows</MonoGamePlatform>
  18. <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
  19. <TargetFrameworkProfile />
  20. <NuGetPackageImportStamp>
  21. </NuGetPackageImportStamp>
  22. <PublishUrl>publish\</PublishUrl>
  23. <Install>true</Install>
  24. <InstallFrom>Disk</InstallFrom>
  25. <UpdateEnabled>false</UpdateEnabled>
  26. <UpdateMode>Foreground</UpdateMode>
  27. <UpdateInterval>7</UpdateInterval>
  28. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
  29. <UpdatePeriodically>false</UpdatePeriodically>
  30. <UpdateRequired>false</UpdateRequired>
  31. <MapFileExtensions>true</MapFileExtensions>
  32. <ApplicationRevision>0</ApplicationRevision>
  33. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
  34. <IsWebBootstrapper>false</IsWebBootstrapper>
  35. <UseApplicationTrust>false</UseApplicationTrust>
  36. <BootstrapperEnabled>true</BootstrapperEnabled>
  37. </PropertyGroup>
  38. <PropertyGroup>
  39. <ApplicationIcon>Icon.ico</ApplicationIcon>
  40. </PropertyGroup>
  41. <PropertyGroup>
  42. <ApplicationManifest>app.manifest</ApplicationManifest>
  43. </PropertyGroup>
  44. <PropertyGroup>
  45. <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
  46. </PropertyGroup>
  47. <PropertyGroup>
  48. <StartupObject>OpenVIII.DirectX.Program</StartupObject>
  49. </PropertyGroup>
  50. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
  51. <DebugSymbols>true</DebugSymbols>
  52. <OutputPath>..\bin\</OutputPath>
  53. <DefineConstants>DEBUG;WINDOWS</DefineConstants>
  54. <NoWarn>bin\</NoWarn>
  55. <DebugType>full</DebugType>
  56. <PlatformTarget>x86</PlatformTarget>
  57. <LangVersion>latest</LangVersion>
  58. <ErrorReport>prompt</ErrorReport>
  59. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  60. <Prefer32Bit>true</Prefer32Bit>
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  64. <OutputPath>..\bin\</OutputPath>
  65. <DefineConstants>WINDOWS</DefineConstants>
  66. <Optimize>true</Optimize>
  67. <DebugType>pdbonly</DebugType>
  68. <PlatformTarget>x86</PlatformTarget>
  69. <LangVersion>latest</LangVersion>
  70. <ErrorReport>prompt</ErrorReport>
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  73. </PropertyGroup>
  74. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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  76. <OutputPath>..\bin\</OutputPath>
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  78. <NoWarn>
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  82. <LangVersion>latest</LangVersion>
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  89. <OutputPath>..\bin\</OutputPath>
  90. <DefineConstants>WINDOWS</DefineConstants>
  91. <Optimize>true</Optimize>
  92. <DebugType>pdbonly</DebugType>
  93. <PlatformTarget>x64</PlatformTarget>
  94. <LangVersion>latest</LangVersion>
  95. <ErrorReport>prompt</ErrorReport>
  96. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  97. <Prefer32Bit>true</Prefer32Bit>
  98. </PropertyGroup>
  99. <ItemGroup>
  100. <Compile Include="Program.cs" />
  101. <Compile Include="Properties\AssemblyInfo.cs" />
  102. </ItemGroup>
  103. <ItemGroup>
  104. <Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
  105. <HintPath>..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
  106. </Reference>
  107. <Reference Include="SharpDX, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
  108. <HintPath>..\packages\SharpDX.4.2.0\lib\net45\SharpDX.dll</HintPath>
  109. </Reference>
  110. <Reference Include="SharpDX.Direct2D1, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
  111. <HintPath>..\packages\SharpDX.Direct2D1.4.2.0\lib\net45\SharpDX.Direct2D1.dll</HintPath>
  112. </Reference>
  113. <Reference Include="SharpDX.Direct3D11, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
  114. <HintPath>..\packages\SharpDX.Direct3D11.4.2.0\lib\net45\SharpDX.Direct3D11.dll</HintPath>
  115. </Reference>
  116. <Reference Include="SharpDX.Direct3D9, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
  117. <HintPath>..\packages\SharpDX.Direct3D9.4.2.0\lib\net45\SharpDX.Direct3D9.dll</HintPath>
  118. </Reference>
  119. <Reference Include="SharpDX.DXGI, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
  120. <HintPath>..\packages\SharpDX.DXGI.4.2.0\lib\net45\SharpDX.DXGI.dll</HintPath>
  121. </Reference>
  122. <Reference Include="SharpDX.Mathematics, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
  123. <HintPath>..\packages\SharpDX.Mathematics.4.2.0\lib\net45\SharpDX.Mathematics.dll</HintPath>
  124. </Reference>
  125. <Reference Include="SharpDX.MediaFoundation, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
  126. <HintPath>..\packages\SharpDX.MediaFoundation.4.2.0\lib\net45\SharpDX.MediaFoundation.dll</HintPath>
  127. </Reference>
  128. <Reference Include="SharpDX.XAudio2, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
  129. <HintPath>..\packages\SharpDX.XAudio2.4.2.0\lib\net45\SharpDX.XAudio2.dll</HintPath>
  130. </Reference>
  131. <Reference Include="SharpDX.XInput, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
  132. <HintPath>..\packages\SharpDX.XInput.4.2.0\lib\net45\SharpDX.XInput.dll</HintPath>
  133. </Reference>
  134. <Reference Include="System" />
  135. <Reference Include="System.Xml" />
  136. </ItemGroup>
  137. <ItemGroup>
  138. <Content Include="Content\testShader.fx" />
  139. <Content Include="Icon.ico" />
  140. </ItemGroup>
  141. <ItemGroup>
  142. <MonoGameContentReference Include="Content\Content.mgcb" />
  143. <None Include="app.config" />
  144. <None Include="app.manifest" />
  145. <None Include="packages.config">
  146. <SubType>Designer</SubType>
  147. </None>
  148. </ItemGroup>
  149. <ItemGroup>
  150. <BootstrapperPackage Include=".NETFramework,Version=v4.6">
  151. <Visible>False</Visible>
  152. <ProductName>Microsoft .NET Framework 4.6 %28x86 and x64%29</ProductName>
  153. <Install>true</Install>
  154. </BootstrapperPackage>
  155. <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
  156. <Visible>False</Visible>
  157. <ProductName>.NET Framework 3.5 SP1</ProductName>
  158. <Install>false</Install>
  159. </BootstrapperPackage>
  160. </ItemGroup>
  161. <ItemGroup>
  162. <ProjectReference Include="..\Core\Core.csproj">
  163. <Project>{a5408515-75b8-4eea-8e9f-2c9cd7b56e59}</Project>
  164. <Name>Core</Name>
  165. </ProjectReference>
  166. </ItemGroup>
  167. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  168. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  169. <Import Project="..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets" Condition="Exists('..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" />
  170. <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
  171. <PropertyGroup>
  172. <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
  173. </PropertyGroup>
  174. <Error Condition="!Exists('..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets'))" />
  175. </Target>
  176. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  177. Other similar extension points exist, see Microsoft.Common.targets.
  178. <Target Name="BeforeBuild">
  179. </Target>
  180. <Target Name="AfterBuild">
  181. </Target>
  182. -->
  183. </Project>