CharacterData.cs 321 B

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  1. using Microsoft.Xna.Framework;
  2. namespace OpenVIII.Battle.Dat
  3. {
  4. public struct CharacterData
  5. {
  6. #region Fields
  7. public DatFile Character, Weapon;
  8. #endregion Fields
  9. #region Properties
  10. public Vector3 Location { get; internal set; }
  11. #endregion Properties
  12. };
  13. }