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- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using System;
- using System.Collections.Concurrent;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Diagnostics.CodeAnalysis;
- using System.IO;
- using System.Linq;
- using System.Text.RegularExpressions;
- namespace OpenVIII
- {
- /// <summary>
- /// This contains functions to Load High res mod versions of textures and get scale vector.
- /// </summary>
- public class TextureHandler : IDisposable
- {
- #region Fields
- private static readonly ConcurrentDictionary<string, Texture2D> PngCache = new ConcurrentDictionary<string, Texture2D>();
- private static readonly ConcurrentDictionary<string, TextureHandler> TextureHandlerCache = new ConcurrentDictionary<string, TextureHandler>();
- private Texture_Base _classic;
- private bool _disposedValue;
- /// <summary>
- /// If i'm expecting a 256x256 and get a 128x256 pad the pixels with transparent ones.
- /// </summary>
- private bool _enforceSquare;
- #endregion Fields
- #region Properties
- public IEnumerable<Texture2D> AllTexture2Ds => Grid.Select(x => Textures[x.col, x.row]);
- /// <summary>
- /// Original sub 256x265 texture, required for fallback when issues happen.
- /// </summary>
- public Texture_Base Classic { get => _classic; private set { _classic = value; if (value != null) ClassicSize = new Vector2(value.GetWidth, value.GetHeight); } }
- public int ClassicHeight => (int)(ClassicSize == Vector2.Zero ? Size.Y : ClassicSize.Y);
- /// <summary>
- /// X = width and Y = height. The Size of original texture. Will be used in scaling
- /// </summary>
- public Vector2 ClassicSize { get; private set; }
- public int ClassicWidth => (int)(ClassicSize == Vector2.Zero ? Size.X : ClassicSize.X);
- public Color[] Colors { get; private set; }
- public uint Count { get; protected set; }
- public IEnumerable<(int col, int row)> Grid =>
- (from row in Enumerable.Range(0, (int)Rows)
- from col in Enumerable.Range(0, (int)Cols)
- select (col, row));
- public int Height => (int)Size.Y;
- public bool Modded { get; private set; }
- public string ModdedFilename { get; private set; }
- public ushort Palette { get; protected set; }
- /// <summary>
- /// Scale vector from big to original
- /// </summary>
- public Vector2 ReverseScaleFactor => Size == Vector2.Zero || ClassicSize == Vector2.Zero ? Vector2.One : ClassicSize / Size;
- /// <summary>
- /// Scale vector from original to big
- /// </summary>
- public Vector2 ScaleFactor => Size == Vector2.Zero || ClassicSize == Vector2.Zero ? Vector2.One : Size / ClassicSize;
- /// <summary>
- /// X = width and Y = height. The Size of big version texture. Will be used in scaling
- /// </summary>
- public Vector2 Size { get; private set; }
- public int Width => (int)Size.X;
- protected uint Cols { get; set; }
- protected string Filename { get; set; }
- protected uint Rows { get; set; }
- protected uint StartOffset { get; set; }
- protected Texture2D[,] Textures { get; private set; }
- #endregion Properties
- #region Indexers
- public Texture2D this[int c, int r] => Textures[c, r];
- #endregion Indexers
- #region Methods
- public static Vector2 Abs(Vector2 v) => new Vector2(Math.Abs(v.X), Math.Abs(v.Y));
- public static TextureHandler Create(string filename, uint cols) => Create(filename, cols, 1);
- public static TextureHandler Create(string filename, uint cols, uint rows) => Create(filename, null, cols, rows);
- public static TextureHandler Create(string filename, Texture_Base classic, ushort palette = 0, Color[] colors = null) => Create(filename, classic, 1, 1, palette: palette, colors: colors);
- public static TextureHandler Create(string filename, Texture_Base classic, uint cols, uint rows, ushort palette = 0, Color[] colors = null)
- {
- var (pngPath, _) = FindPng(filename, palette);
- if (!string.IsNullOrWhiteSpace(pngPath) && TextureHandlerCache.TryGetValue(pngPath, out var ret)) return ret;
- ret = new TextureHandler
- {
- ModdedFilename = pngPath,
- Filename = filename,
- Classic = classic,
- Cols = cols,
- Rows = rows,
- Palette = palette,
- Colors = colors
- };
- ret.Init();
- if (ret.Modded && !string.IsNullOrWhiteSpace(ret.ModdedFilename))
- {
- TextureHandlerCache.TryAdd(ret.ModdedFilename, ret);
- }
- return ret;
- }
- public static TextureHandler CreateFromPng(string filename, int classicWidth, int classicHeight, ushort palette, bool enforceSquare, bool forceReload = false)
- {
- var (s, _) = FindPng(filename, palette);
- if (string.IsNullOrWhiteSpace(s)) return null;
- if (!TextureHandlerCache.TryGetValue(s, out var ret))
- {
- ret = new TextureHandler
- {
- _enforceSquare = enforceSquare,
- ModdedFilename = filename,
- //Modded = string.IsNullOrWhiteSpace(s),
- Filename = filename,
- ClassicSize = new Vector2(classicWidth, classicHeight),
- Cols = 1,
- Rows = 1,
- Palette = palette
- };
- ret.Init();
- if (ret.Modded && !string.IsNullOrWhiteSpace(ret.ModdedFilename))
- {
- TextureHandlerCache.TryAdd(ret.ModdedFilename, ret);
- }
- }
- else if (forceReload && ret.Modded)
- {
- ret.Reload();
- }
- return ret;
- }
- public static explicit operator Texture2D(TextureHandler t)
- {
- if (t.Count == 0)
- return null;
- if (t.Count == 1)
- return t[0, 0];
- throw new Exception("TextureHandler can only be cast to Texture2D if there is only one texture in the array use [cols,rows] instead");
- //return null;
- }
- [SuppressMessage("ReSharper", "PossibleMultipleEnumeration")]
- public static (string PNGpath, byte[] zzzPNG) FindPng(string path, int palette = -1)
- {
- if (File.Exists(path))
- return (path, null);
- var bn = Regex.Escape(Path.GetFileNameWithoutExtension(Regex.Replace(path, @"\{[\d\.\:]+\}", "",
- RegexOptions.IgnoreCase | RegexOptions.Compiled)));
- var textures = Path.Combine(Memory.FF8Dir, "textures");
- if (!Directory.Exists(textures)) return (null, null);
- var pngStrings = Directory.GetFiles(textures, $"*{bn}*.png", SearchOption.AllDirectories);
- if (pngStrings.Length == 1) return (pngStrings[0], null);
- var bn1 = bn;
- var limited = pngStrings.Where(x => x.IndexOf(bn1, StringComparison.OrdinalIgnoreCase) >= 0)
- .OrderBy(x => x.Length).ThenBy(x => x, StringComparer.InvariantCultureIgnoreCase);
- if (limited.Any())
- {
- var re1 = new Regex(@".+[\\/]+" + bn + @"_(\d{1,2})\.png",
- RegexOptions.IgnoreCase | RegexOptions.Compiled);
- var re2 = new Regex(@".+[\\/]+" + bn + @"\.png", RegexOptions.IgnoreCase | RegexOptions.Compiled);
- var matches = (limited.Select(x => new { x, m1 = re1.Match(x) })
- .Select(t => new { t, m2 = re2.Match(t.x) })
- .Where(t => (t.t.m1.Success || t.m2.Success))
- .OrderByDescending(t => t.t.m1.Success)
- .Select(t => t.t.m1.Success ? t.t.m1 : t.m2));
- var tex = matches.FirstOrDefault(x =>
- (x.Groups.Count == 2 && int.TryParse(x.Groups[1].Value, out var p) && p == palette) ||
- x.Groups.Count == 1)
- ?.Value;
- if (!string.IsNullOrWhiteSpace(tex)) return (tex, null);
- }
- var zzz = ArchiveZzz.Load(Memory.Archives.ZZZ_MAIN);
- if (zzz == null || !zzz.IsOpen) return (null, null);
- bn += ".png";
- if (zzz.ArchiveMap.FindString(ref bn, out _) != default)
- return PngCache.ContainsKey(bn) ? (bn, null) : (bn, zzz.GetBinaryFile(bn));
- return (null, null);
- }
- public static Vector2 GetOffset(Rectangle old, Rectangle @new) => GetOffset(old.Location.ToVector2(), @new.Location.ToVector2());
- public static Vector2 GetOffset(Vector2 oldLoc, Vector2 newLoc) => Abs(oldLoc - newLoc);
- public static Vector2 GetScale(Vector2 old, Vector2 @new)
- {
- if (Math.Abs(@new.Y) < float.Epsilon && Math.Abs(@new.X) > float.Epsilon)
- return new Vector2(@new.X / old.X);
- if (Math.Abs(@new.Y) > float.Epsilon && Math.Abs(@new.X) < float.Epsilon)
- return new Vector2(@new.Y / old.Y);
- if (Math.Abs(@new.Y) < float.Epsilon && Math.Abs(@new.X) < float.Epsilon)
- return Vector2.One;
- return @new / old;
- }
- public static Vector2 GetScale(Texture_Base old, Texture2D @new) => new Vector2((float)@new.Width / old.GetWidth, (float)@new.Height / old.GetHeight);
- public static Vector2 GetScale(Point oldSize, Point newSize) => GetScale(oldSize.ToVector2(), newSize.ToVector2());
- public static implicit operator Rectangle(TextureHandler v) => new Rectangle(new Point(0), v.Size.ToPoint());
- /// <summary>
- /// Load Texture from a mod
- /// </summary>
- /// <param name="path"></param>
- /// <returns></returns>
- // ReSharper disable once InconsistentNaming
- public static Texture2D LoadPNG(string path, int palette = -1, bool forceSquare = false)
- {
- //Debug.Assert(!path.ToLower().Contains("c0m071"));
- var (pngPath, zzzPNG) = File.Exists(path) ? (path, null) : FindPng(path, palette);
- Texture2D tex = null;
- if (!string.IsNullOrWhiteSpace(pngPath))
- {
- if (PngCache.TryGetValue(pngPath, out tex))
- {
- }
- else if (zzzPNG != null && zzzPNG.Length > 0)
- {
- using (var fs = new MemoryStream(zzzPNG, false))
- {
- tex = Texture2D.FromStream(Memory.Graphics.GraphicsDevice, fs);
- PngCache.TryAdd(pngPath, tex);
- }
- }
- else if (File.Exists(pngPath))
- {
- using (var fs = new FileStream(pngPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
- {
- tex = Texture2D.FromStream(Memory.Graphics.GraphicsDevice, fs);
- PngCache.TryAdd(pngPath, tex);
- }
- }
- }
- if (tex == null || !forceSquare || tex.Width == tex.Height) return tex;
- var s = Math.Max(tex.Width, tex.Height);
- var tmp = new RenderTarget2D(Memory.Graphics.GraphicsDevice, s, s);
- using (tex)
- {
- Memory.Graphics.GraphicsDevice.SetRenderTarget(tmp);
- Memory.SpriteBatchStartAlpha();
- Memory.Graphics.GraphicsDevice.Clear(Color.TransparentBlack);
- Memory.SpriteBatch.Draw(tex, new Rectangle(0, 0, tex.Width, tex.Height), Color.White);
- Memory.SpriteBatchEnd();
- Memory.Graphics.GraphicsDevice.SetRenderTarget(null);
- }
- tex = tmp;
- return tex;
- }
- public static Rectangle Scale(Rectangle src, Vector2 scale)
- {
- src.Location = (src.Location.ToVector2() * scale).ToPoint();//.RoundedPoint();
- src.Size = (src.Size.ToVector2() * scale).ToPoint();//.RoundedPoint();
- return src;
- }
- public static Rectangle ToRectangle(Texture2D t) => new Rectangle(0, 0, t?.Width ?? 0, t?.Height ?? 0);
- public static Rectangle ToRectangle(TextureHandler t) => new Rectangle(0, 0, (int)t.ClassicSize.X, (int)t.ClassicSize.Y);
- public static Rectangle ToRectangle(Vector2 loc, Vector2 size) => new Rectangle(loc.ToPoint(), size.ToPoint());
- public static Vector2 ToVector2(Texture2D t) => t != null ? new Vector2(t.Width, t.Height) : Vector2.Zero;
- public static Texture2D UseBest(Texture_Base old, Texture2D @new, ushort palette = 0, Color[] colors = null) => UseBest(old, @new, out var _, palette, colors);
- public static Texture2D UseBest(Texture_Base old, Texture2D @new, out Vector2 scale, ushort palette = 0, Color[] colors = null)
- {
- if (@new == null && old != null)
- {
- scale = Vector2.One;
- if (old.GetClutCount <= 1)
- return old.GetTexture();
- var tex = colors != null ? old.GetTexture(colors) : old.GetTexture(palette);
- return tex;
- }
- scale = old != null ? GetScale(old, @new) : Vector2.Zero;
- return @new;
- }
- // This code added to correctly implement the disposable pattern.
- public void Dispose() =>
- // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
- Dispose(true);
- public void Draw(Rectangle dst, Rectangle? src, Color color)
- {
- if (src != null)
- {
- _Draw(dst, src.Value, color);
- }
- //drawing texture directly
- else
- {
- _Draw(dst, color);
- }
- }
- public void Draw(Rectangle dst, Color color) => Draw(dst, null, color);
- public void Draw(Rectangle dst, Color color, float rotation, Vector2 origin, SpriteEffects effects, float depth)
- {
- if (Rows == 1 && Cols == 1)
- Memory.SpriteBatch.Draw(Textures[0, 0], dst, null, color, rotation, origin, effects, depth);
- else
- {
- throw new Exception("had not coded this to draw from multiple textures");
- }
- }
- public Vector2 GetScale(int cols = 0, int rows = 0) => ScaleFactor;
- public void Merge()
- {
- if (Rows * Cols <= 1 || Textures == null || Textures.Length < Rows * Cols) return;
- if (Memory.IsMainThread)
- {
- var width = 0;
- var height = 0;
- if (!(AllTexture2Ds.Any(x => x == null)))
- {
- for (var r = 0; r < (int)Rows; r++)
- {
- var rowWidth = 0;
- var rowHeight = 0;
- for (var c = 0; c < (int)Cols && Textures[c, r] != null; c++)
- {
- rowWidth += Textures[c, r].Width;
- if (rowHeight < Textures[c, r].Height)
- rowHeight = Textures[c, r].Height;
- }
- if (width < rowWidth)
- width = rowWidth;
- height += rowHeight;
- }
- }
- if (width == 0 || height == 0)
- {
- Rows = 0;
- Cols = 0;
- Count = 0;
- Textures = null;
- return;
- }
- var tex = new Texture2D(Memory.Graphics.GraphicsDevice, width, height, false, SurfaceFormat.Color);
- var dst = new Rectangle();
- for (var r = 0; r < (int)Rows; r++)
- {
- dst.Y += r > 0 ? Textures[0, r - 1].Height : 0;
- for (var c = 0; c < (int)Cols; c++)
- {
- dst.Height = Textures[c, r].Height;
- dst.Width = Textures[c, r].Width;
- dst.X += c > 0 ? Textures[c - 1, r].Width : 0;
- var buffer = new Color[dst.Height * dst.Width];
- Textures[c, r].GetData(buffer);
- tex.SetData(0, dst, buffer, 0, buffer.Length);
- //Textures[c, r].Dispose();
- }
- dst.X = 0;
- }
- foreach (var t in Textures)
- t.Dispose();
- Textures = new Texture2D[1, 1];
- Textures[0, 0] = tex;
- Rows = 1;
- Cols = 1;
- Count = 1;
- }
- else
- {
- Memory.MainThreadOnlyActions.Enqueue(this.Merge);
- }
- }
- public void Save() => Save("", true);
- public void Save(string outPath, bool replace)
- {
- var clean = Path.GetFileNameWithoutExtension(Regex.Replace(Filename, @"{[^}]+}", ""));
- clean = $"{Path.GetFileName(clean)}_{(Palette).ToString()}.png";
- outPath = Path.Combine(string.IsNullOrWhiteSpace(outPath) ? Path.GetTempPath() : outPath, clean);
- if ((!File.Exists(outPath) || replace)
- && (Textures != null && Textures.Length > 0 && Textures[0, 0] != null))
- using (var fs = File.Create(outPath))
- Textures[0, 0].SaveAsPng(fs, Textures[0, 0].Width, Textures[0, 0].Height);
- else
- Debug.WriteLine($"{this} :: Textures is null or empty! :: {Filename}");
- }
- /// <summary>
- /// Remove all transparent rows and cols of pixels
- /// </summary>
- /// <param name="src"></param>
- /// <returns></returns>
- public Rectangle Trim(Rectangle src) => _process(Rectangle.Empty, src, Color.TransparentBlack, _Trim_SingleTexture);
- protected virtual void Dispose(bool disposing)
- {
- if (_disposedValue) return;
- if (disposing)
- {
- // TODO: dispose managed state (managed objects).
- }
- if (!string.IsNullOrWhiteSpace(ModdedFilename) && PngCache.TryRemove(ModdedFilename, out var tex))
- {
- if (!tex.IsDisposed)
- {
- tex.Dispose();
- }
- }
- if (!string.IsNullOrWhiteSpace(Filename) && TextureHandlerCache.TryRemove(Filename, out var textureHandler))
- {
- foreach (var t in textureHandler.Textures)
- {
- if (!t.IsDisposed)
- {
- t.Dispose();
- }
- }
- }
- // TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
- // TODO: set large fields to null.
- // TODO need an easy way to remove old textures from cache.
- _disposedValue = true;
- }
- protected void Process()
- {
- if (Memory.Graphics?.GraphicsDevice == null) return;
- var size = Vector2.Zero;
- var oldSize = Vector2.Zero;
- Texture_Base tex = null;
- var aw = ArchiveWorker.Load(Memory.Archives.A_MENU); // TODO remove this should be done outside of texture handler.
- var listOfFiles = aw.GetListOfFiles(); // TODO remove this.
- uint c2 = 0;
- uint r2 = 0;
- var total = Rows * Cols;
- for (uint r = 0; r < Rows; r++)
- {
- for (uint c = 0; c < Cols; c++)
- {
- Texture2D pngTex;
- var path = "";
- if (listOfFiles != null)
- {
- var value = string.Format(Filename, c + r * Cols + StartOffset);
- path = listOfFiles.FirstOrDefault(x => (x.IndexOf(value, StringComparison.OrdinalIgnoreCase) >= 0));
- }
- if (!string.IsNullOrWhiteSpace(path))
- {
- tex = Texture_Base.Open(aw.GetBinaryFile(path));
- if (Classic == null && c2 < Cols) oldSize.X += tex?.GetWidth ?? ClassicWidth;
- pngTex = LoadPNG(path, Palette, _enforceSquare);
- }
- else
- {
- pngTex = !string.IsNullOrWhiteSpace(ModdedFilename) ? LoadPNG(ModdedFilename, Palette, _enforceSquare) : LoadPNG(Filename, Palette, _enforceSquare);
- }
- if (tex == null && total == 1) tex = Classic;
- Textures[c, r] = (UseBest(tex, pngTex, Palette, Colors));
- if (pngTex != null) Modded = true;
- if (c2 < Cols && Textures[c2, r2] != null) size.X += Textures[c2++, r2].Width;
- }
- if (Classic == null && r2 < Rows) oldSize.Y += tex?.GetHeight ?? ClassicHeight;
- if (r2 < Rows && Textures.LongLength > r2 + c2 - 1 && Textures[c2 - 1, r2] != null) size.Y += Textures[c2 - 1, r2++].Height;
- }
- Size = size;
- if (Classic == null && ClassicSize == Vector2.Zero) ClassicSize = oldSize;
- }
- private static Rectangle _Draw(Texture2D tex, Rectangle dst, Rectangle src, Color color)
- {
- Memory.SpriteBatch.Draw(tex, dst, src, color);
- return src;
- }
- private void _Draw(Rectangle dst, Rectangle src, Color color)
- => _process(dst, src, color, _Draw);
- private void _Draw(Rectangle dst, Color color)
- {
- if (Rows == 1 && Cols == 1 && dst.Height > 0 && dst.Width > 0)
- Memory.SpriteBatch.Draw(Textures[0, 0], dst, color);
- else
- {
- //throw new Exception($"{this}::code broken for multiple pcs. I think");
- var dstOffset = Vector2.Zero;
- var dstV = Vector2.Zero;
- dstOffset.X = dst.X;
- dstOffset.Y = dst.Y;
- for (uint r = 0; r < Rows; r++)
- {
- for (uint c = 0; c < Cols; c++)
- {
- var scale = GetScale(Size, dst.Size.ToVector2());
- var texture = Textures[c, r];
- if (texture != null)
- {
- dstV = ToVector2(texture) * scale;
- Memory.SpriteBatch.Draw(texture, dstOffset, null, color, 0f, Vector2.Zero, scale, SpriteEffects.None, 0f);
- }
- dstOffset.X += dstV.X;
- }
- dstOffset.Y += dstV.Y;
- }
- }
- }
- /// <summary>
- /// Process the texture with the given variables.
- /// <para>Only used by trim and draw.</para>
- /// <para>Trim really only needs src variable</para>
- /// </summary>
- /// <param name="dst"></param>
- /// <param name="src"></param>
- /// <param name="color"></param>
- /// <param name="single"></param>
- /// <returns></returns>
- private Rectangle _process(
- Rectangle dst, Rectangle src, Color color,
- Func<Texture2D, Rectangle, Rectangle, Color, Rectangle> single)
- {
- var ret = Rectangle.Empty;
- if (Memory.IsMainThread) // Some code may only work on main thread.
- {
- //all extra code is only used for multiple pcs
- var dstOffset = Vector2.Zero; // only if Intersects
- var dst2 = Rectangle.Empty; // only if Intersects
- var offset = Vector2.Zero;
- var cnt = Rectangle.Empty;
- for (uint r = 0; r < Rows; r++)
- {
- var drawn = false; // only if Intersects
- offset.X = 0;
- for (uint c = 0; c < Cols; c++)
- {
- //Start: if were always only one texture pcs
- var source2 = Scale(src, ScaleFactor);
- cnt = ContainerRectangle(offset, Textures[c, r]);
- if (cnt.Contains(source2))
- {
- source2.Location = (GetOffset(cnt, source2)).ToPoint();
- return single(Textures[c, r], dst, source2, color);
- }
- //End
- //This part is for if a given src rectangle overlaps >=2 textures
- if (cnt.Intersects(source2))
- {
- var src2 = Rectangle.Intersect(cnt, source2);
- src2.Location = (GetOffset(cnt, src2)).ToPoint();
- dst2 = Scale(dst, GetScale(source2.Size, src2.Size));
- dst2.Location = (dst.Location);
- dst2.Offset(dstOffset);
- if (ret == Rectangle.Empty)
- ret = single(Textures[c, r], dst2, src2, color);
- else
- Rectangle.Union(ret, single(Textures[c, r], dst2, src2, color));
- drawn = true;
- dstOffset.X += dst2.Width;
- }
- offset.X += cnt.Width;
- }
- offset.Y += cnt.Height;
- if (drawn)
- dstOffset.Y += dst2.Height;
- }
- }
- else throw new InvalidOperationException($"{this} Must run in main thread.");
- return ret;
- }
- private Rectangle _Trim_SingleTexture(Texture2D tex, Rectangle dst, Rectangle src, Color color)
- {
- var ret = Rectangle.Empty;
- ret.Offset(-1, -1);
- // storage of colors.
- var tmp = new Color[src.Width * src.Height];
- // colors of all pixels
- tex.GetData(0, src, tmp, 0, tmp.Length);
- // max x and y values
- var x2 = src.Width;
- var y2 = src.Height;
- // check each pixel's color
- for (var y1 = 0; y1 < y2; y1++)
- {
- for (var x1 = 0; x1 < x2; x1++)
- {
- var a = tmp[x1 + y1 * src.Width];
- if (a.A != 0)
- {
- // grab high and low bounds of non transparent pixels.
- if (ret.Y < 0 || ret.X > x1)
- {
- ret.X = x1;
- }
- else if (ret.Width == 0 || ret.Width < x1)
- ret.Width = x1;
- // do same for Y axis.
- if (ret.Y < 0 || ret.Y > y1)
- {
- ret.Y = y1;
- }
- else if (ret.Height == 0 || ret.Height < y1)
- ret.Height = y1;
- }
- }
- }
- //using height and width as a bottom and right x/y
- //converting them back to height and width.
- ret.Width -= ret.X;
- ret.Height -= ret.Y;
- ret.Width += 1;
- ret.Height += 1;
- ret.Offset(src.X, src.Y);
- ret = Scale(ret, ReverseScaleFactor);
- //src = Scale(src, ReverseScaleFactor);
- return ret;
- }
- private Rectangle ContainerRectangle(Vector2 offset, Texture2D tex)
- {
- var cnt = ToRectangle(tex);
- cnt.Offset(offset);
- return cnt;
- }
- private void Init()
- {
- Size = Vector2.Zero;
- Count = Cols * Rows;
- Textures = new Texture2D[Cols, Rows];
- StartOffset = 0;
- //load textures;
- Process();
- //unload Classic
- Classic = null;
- //Merge the texture pieces into one.
- Merge();
- if (!Modded && Memory.EnableDumpingData)
- Memory.MainThreadOnlyActions.Enqueue(this.Save);
- //if(ScaleFactor.X > ScaleFactor.Y && ScaleFactor.X/ScaleFactor.Y == 2f)
- //{
- // var t = new Texture2D(Memory.graphics.GraphicsDevice, (int)(ClassicWidth * ScaleFactor.Y), Height);
- // var c = new Color[t.Width * t.Height];
- // Textures[0, 0].GetData(0, new Rectangle(0, 0, t.Width, t.Height), c, 0, c.Length);
- // t.SetData(c);
- // Textures[0, 0] = t;
- // Memory.MainThreadOnlyActions.Enqueue(this.Save);
- //}
- }
- private void Reload()
- {
- if (Rows * Cols == 1)
- {
- Textures[0, 0].Dispose();
- if (PngCache.TryRemove(ModdedFilename, out var value) && !value.IsDisposed)
- value.Dispose();
- Textures[0, 0] = LoadPNG(ModdedFilename, Palette, _enforceSquare);
- }
- else
- throw new Exception("too many textures reload not setup for >1 texture");
- }
- #endregion Methods
- // To detect redundant calls
- // TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
- // ~TextureHandler() {
- // // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
- // Dispose(false);
- // }
- // TODO: uncomment the following line if the finalizer is overridden above.// GC.SuppressFinalize(this);
- }
- }
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