ButtonTrigger.cs 1.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. using System;
  2. namespace OpenVIII
  3. {
  4. /// <summary>
  5. /// Triggers for actions
  6. /// </summary>
  7. [Flags]
  8. public enum ButtonTrigger : byte
  9. {
  10. /// <summary>
  11. /// Don't trigger
  12. /// </summary>
  13. None = 0x0,
  14. /// <summary>
  15. /// If was released now pressed
  16. /// </summary>
  17. OnPress = 0x1,
  18. /// <summary>
  19. /// If was pressed now released
  20. /// </summary>
  21. OnRelease = 0x2,
  22. /// <summary>
  23. /// If pressed, keeps triggering
  24. /// </summary>
  25. Press = 0x4,
  26. /// <summary>
  27. /// Trigger on value being out of the deadzone.
  28. /// </summary>
  29. Analog = 0x8,
  30. /// <summary>
  31. /// Don't check delay when triggering input.
  32. /// </summary>
  33. IgnoreDelay = 0x10,
  34. ///<summary>Require mouseover</summary>
  35. MouseOver = 0x20,
  36. /// <summary>
  37. /// For scrolling only
  38. /// </summary>
  39. Scrolling = 0x40,
  40. /// <summary>
  41. /// Force ignores default trigger.
  42. /// </summary>
  43. Force = 0x80
  44. }
  45. }