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- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- namespace OpenVIII
- {
- namespace Kernel
- {
- /// <summary>
- /// Battle Commands
- /// </summary>
- /// <see cref="https://github.com/alexfilth/doomtrain/wiki/Battle-commands"/>
- public sealed class BattleCommand : ICommand
- {
- #region Fields
- /// <summary>
- /// Section Count
- /// </summary>
- public const int Count = 39;
- /// <summary>
- /// Section ID
- /// </summary>
- public const int ID = 0;
- /// <summary>
- /// Alternative Section ID
- /// </summary>
- private const int AltLimitID = 18;
- #endregion Fields
- #region Constructors
- public BattleCommand(FF8String name, FF8String description, byte ability, Battle.Dat.UnkFlag flags, Target target, byte unknown, int battleID)
- => (Name, Description, Ability, Flags, Target, Unknown, BattleID) = (name, description, ability, flags, target, unknown, battleID);
- #endregion Constructors
- #region Properties
- /// <summary>
- /// Ability data
- /// </summary>
- public byte Ability { get; }
- /// <summary>
- /// Battle command ID
- /// </summary>
- public int BattleID { get; }
- /// <summary>
- /// ability description
- /// </summary>
- public FF8String Description { get; }
- /// <summary>
- /// Unknown Flags
- /// </summary>
- public Battle.Dat.UnkFlag Flags { get; }
- /// <summary>
- /// Name of Command
- /// </summary>
- public FF8String Name { get; }
- /// <summary>
- /// Target
- /// </summary>
- public Target Target { get; }
- /// <summary>
- /// Unknown / Unused
- /// </summary>
- public byte Unknown { get; }
- #endregion Properties
- #region Methods
- public static IReadOnlyList<BattleCommand> Read(BinaryReader br) =>
- Enumerable.Range(0, Count).Select(i => CreateInstance(br, i)).ToList();
- public override string ToString() => Name;
- private static BattleCommand CreateInstance(BinaryReader br, int i)
- {
- FF8StringReference description;
- FF8StringReference name;
- switch (i)
- {
- //No Mercy
- case 17:
- name = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 0); //Fire Cross
- description = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 1);
- break;
- //Sorcery
- case 18:
- name = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 2); //Ice Strike
- description = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 3);
- break;
- //Limit #1
- case 20:
- name = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 4); //Desperado
- description = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 5);
- break;
- //Limit #2
- case 21:
- name = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 6); //Blood Pain
- description = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 7);
- break;
- //Limit #3
- case 22:
- name = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 8); //Massive Anchor
- description = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 9);
- break;
- default:
- name = Memory.Strings.Read(Strings.FileID.Kernel, ID, i * 2);
- description = Memory.Strings.Read(Strings.FileID.Kernel, ID, i * 2 + 1);
- break;
- }
- br.BaseStream.Seek(4, SeekOrigin.Current);
- var ability = br.ReadByte();
- var flags = (Battle.Dat.UnkFlag)br.ReadByte();
- var target = (Target)br.ReadByte();
- var unknown = br.ReadByte();
- return new BattleCommand(name, description, ability, flags, target, unknown, i);
- }
- #endregion Methods
- }
- }
- }
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