KernelBin.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. namespace OpenVIII.Kernel
  5. {
  6. public class KernelBin
  7. {
  8. #region Fields
  9. public const ushort MaxHPValue = 9999;
  10. public const byte MaxStatValue = 255;
  11. #endregion Fields
  12. #region Constructors
  13. /// <summary>
  14. /// Read binary data from into structures and arrays
  15. /// </summary>
  16. /// <see cref="http://forums.qhimm.com/index.php?topic=16923.msg240609#msg240609"/>
  17. /// <seealso cref="https://github.com/alexfilth/doomtrain"/>
  18. /// <seealso cref="https://github.com/alexfilth/doomtrain/wiki/Kernel.bin"/>
  19. private KernelBin()
  20. {
  21. Memory.Log.WriteLine($"{nameof(KernelBin)} :: new ");
  22. var aw = ArchiveWorker.Load(ArchiveString);
  23. var buffer = aw.GetBinaryFile(Memory.Strings[Strings.FileID.Kernel].GetFileNames()[0]);
  24. var subPositions = Memory.Strings[Strings.FileID.Kernel].GetFiles().SubPositions;
  25. MemoryStream ms;
  26. if (buffer == null) return;
  27. using (var br = new BinaryReader(ms = new MemoryStream(buffer)))
  28. {
  29. ms.Seek(subPositions[BattleCommand.ID], SeekOrigin.Begin);
  30. BattleCommands = BattleCommand.Read(br);
  31. ms.Seek(subPositions[Kernel.MagicData.ID], SeekOrigin.Begin);
  32. MagicData = Kernel.MagicData.Read(br);
  33. ms.Seek(subPositions[Kernel.JunctionableGFsData.ID], SeekOrigin.Begin);
  34. JunctionableGFsData = Kernel.JunctionableGFsData.Read(br);
  35. ms.Seek(subPositions[Kernel.EnemyAttacksData.ID], SeekOrigin.Begin);
  36. EnemyAttacksData = Kernel.EnemyAttacksData.Read(br, BattleCommands);
  37. ms.Seek(subPositions[Kernel.WeaponsData.ID], SeekOrigin.Begin);
  38. WeaponsData = Kernel.WeaponsData.Read(br);
  39. ms.Seek(subPositions[Kernel.RenzokukenFinishersData.ID], SeekOrigin.Begin);
  40. RenzokukenFinishersData = Kernel.RenzokukenFinishersData.Read(br);
  41. ms.Seek(subPositions[Kernel.CharacterStats.ID], SeekOrigin.Begin);
  42. CharacterStats = Kernel.CharacterStats.Read(br);
  43. ms.Seek(subPositions[BattleItemData.ID], SeekOrigin.Begin);
  44. BattleItemsData = BattleItemData.Read(br);
  45. NonBattleItemsData = Kernel.NonBattleItemsData.Read();
  46. ms.Seek(subPositions[Kernel.NonJunctionableGFsAttacksData.ID], SeekOrigin.Begin);
  47. NonJunctionableGFsAttacksData = Kernel.NonJunctionableGFsAttacksData.Read(br);
  48. ms.Seek(subPositions[Kernel.CommandAbilityData.ID], SeekOrigin.Begin);
  49. CommandAbilityData = Kernel.CommandAbilityData.Read(br);
  50. ms.Seek(subPositions[Kernel.JunctionAbilities.ID], SeekOrigin.Begin);
  51. JunctionAbilities = Kernel.JunctionAbilities.Read(br);
  52. ms.Seek(subPositions[Kernel.CommandAbility.ID], SeekOrigin.Begin);
  53. CommandAbilities = Kernel.CommandAbility.Read(br, BattleCommands);
  54. ms.Seek(subPositions[StatPercentageAbilities.ID], SeekOrigin.Begin);
  55. StatPercentAbilities = StatPercentageAbilities.Read(br);
  56. ms.Seek(subPositions[Kernel.CharacterAbilities.ID], SeekOrigin.Begin);
  57. CharacterAbilities = Kernel.CharacterAbilities.Read(br);
  58. ms.Seek(subPositions[Kernel.PartyAbilities.ID], SeekOrigin.Begin);
  59. PartyAbilities = Kernel.PartyAbilities.Read(br);
  60. ms.Seek(subPositions[Kernel.GFAbilities.ID], SeekOrigin.Begin);
  61. GFAbilities = Kernel.GFAbilities.Read(br);
  62. ms.Seek(subPositions[Kernel.MenuAbilities.ID], SeekOrigin.Begin);
  63. MenuAbilities = Kernel.MenuAbilities.Read(br);
  64. ms.Seek(subPositions[Kernel.TemporaryCharacterLimitBreaks.ID], SeekOrigin.Begin);
  65. TemporaryCharacterLimitBreaks = Kernel.TemporaryCharacterLimitBreaks.Read(br);
  66. ms.Seek(subPositions[Kernel.BlueMagicQuistisLimitBreak.ID], SeekOrigin.Begin);
  67. BlueMagicQuistisLimitBreak = Kernel.BlueMagicQuistisLimitBreak.Read(br);
  68. //ms.Seek(subPositions[Quistis_limit_break_parameters.ID], SeekOrigin.Begin);
  69. //QuistisLimitBreakParameters = Quistis_limit_break_parameters.Read(br);
  70. ms.Seek(subPositions[Kernel.ShotIrvineLimitBreak.ID], SeekOrigin.Begin);
  71. ShotIrvineLimitBreak = Kernel.ShotIrvineLimitBreak.Read(br);
  72. ms.Seek(subPositions[Kernel.DuelZellLimitBreak.ID], SeekOrigin.Begin);
  73. DuelZellLimitBreak = Kernel.DuelZellLimitBreak.Read(br);
  74. ms.Seek(subPositions[Kernel.ZellLimitBreakParameters.ID], SeekOrigin.Begin);
  75. ZellLimitBreakParameters = Kernel.ZellLimitBreakParameters.Read(br);
  76. ms.Seek(subPositions[Kernel.RinoaLimitBreaksPart1.ID], SeekOrigin.Begin);
  77. RinoaLimitBreaksPart1 = Kernel.RinoaLimitBreaksPart1.Read(br);
  78. ms.Seek(subPositions[Kernel.RinoaLimitBreaksPart2.ID], SeekOrigin.Begin);
  79. RinoaLimitBreaksPart2 = Kernel.RinoaLimitBreaksPart2.Read(br);
  80. ms.Seek(subPositions[Kernel.SlotArray.ID], SeekOrigin.Begin);
  81. SlotArray = Kernel.SlotArray.Read(br);
  82. ms.Seek(subPositions[Kernel.SelphieLimitBreakSets.ID], SeekOrigin.Begin);
  83. SelphieLimitBreakSets = Kernel.SelphieLimitBreakSets.Read(br);
  84. ms.Seek(subPositions[Kernel.Devour.ID], SeekOrigin.Begin);
  85. //List<Devour> tmp = Kernel.Devour.Read(br);
  86. //tmp.Add(new Devour { Description = Memory.Strings.Read(Strings.FileID.KERNEL, 30, 112) });
  87. Devour = Kernel.Devour.Read(br);
  88. ms.Seek(subPositions[Kernel.MiscSection.ID], SeekOrigin.Begin);
  89. MiscSection = Kernel.MiscSection.Read(br);
  90. MiscTextPointers = Kernel.MiscTextPointers.Read();
  91. var allAbilities = new Dictionary<Abilities, IAbility>(
  92. Kernel.MenuAbilities.Count + Kernel.JunctionAbilities.Count + Kernel.CommandAbility.Count +
  93. StatPercentageAbilities.Count + Kernel.CharacterAbilities.Count + Kernel.PartyAbilities.Count +
  94. Kernel.GFAbilities.Count);
  95. var equippableAbilities =
  96. new Dictionary<Abilities, IEquippableAbility>(
  97. StatPercentageAbilities.Count +
  98. Kernel.CharacterAbilities.Count +
  99. Kernel.PartyAbilities.Count +
  100. Kernel.GFAbilities.Count);
  101. foreach (var ability in (Abilities[])(Enum.GetValues(typeof(Abilities))))
  102. {
  103. combine(MenuAbilities);
  104. combine(StatPercentAbilities);
  105. combine(JunctionAbilities);
  106. combine(CommandAbilities);
  107. combine(CharacterAbilities);
  108. combine(PartyAbilities);
  109. combine(GFAbilities);
  110. combine2(StatPercentAbilities);
  111. combine2(CharacterAbilities);
  112. combine2(PartyAbilities);
  113. combine2(CharacterAbilities);
  114. void combine<T>(IReadOnlyDictionary<Abilities, T> dict)
  115. where T : IAbility
  116. {
  117. if (!dict.TryGetValue(ability, out var a) || allAbilities.ContainsKey(ability)) return;
  118. allAbilities.Add(ability, a);
  119. }
  120. void combine2<T>(IReadOnlyDictionary<Abilities, T> dict)
  121. where T : IEquippableAbility
  122. {
  123. if (!dict.TryGetValue(ability, out var a) || equippableAbilities.ContainsKey(ability)) return;
  124. equippableAbilities.Add(ability, a);
  125. }
  126. }
  127. AllAbilities = allAbilities;
  128. EquippableAbilities = equippableAbilities;
  129. }
  130. }
  131. #endregion Constructors
  132. #region Properties
  133. public static IReadOnlyList<Stat> AutoAtk { get; } = new List<Stat>
  134. {
  135. Stat.STR,
  136. Stat.HIT,
  137. Stat.ElAtk,
  138. Stat.StAtk,
  139. Stat.MAG,
  140. Stat.SPD,
  141. Stat.Luck,
  142. Stat.HP,
  143. Stat.VIT,
  144. Stat.SPR,
  145. Stat.EVA,
  146. Stat.ElDef1,
  147. Stat.StDef1,
  148. Stat.ElDef2,
  149. Stat.StDef2,
  150. Stat.ElDef3,
  151. Stat.StDef3,
  152. Stat.ElDef4,
  153. Stat.StDef4
  154. };
  155. public static IReadOnlyList<Stat> AutoDef { get; } = new List<Stat>
  156. {
  157. Stat.HP,
  158. Stat.VIT,
  159. Stat.SPR,
  160. Stat.EVA,
  161. Stat.ElDef1,
  162. Stat.StDef1,
  163. Stat.ElDef2,
  164. Stat.StDef2,
  165. Stat.ElDef3,
  166. Stat.StDef3,
  167. Stat.ElDef4,
  168. Stat.StDef4,
  169. Stat.SPD,
  170. Stat.Luck,
  171. Stat.MAG,
  172. Stat.STR,
  173. Stat.HIT,
  174. Stat.ElAtk,
  175. Stat.StAtk
  176. };
  177. public static IReadOnlyList<Stat> AutoMAG { get; } = new List<Stat>
  178. {
  179. Stat.MAG,
  180. Stat.SPR,
  181. Stat.SPD,
  182. Stat.Luck,
  183. Stat.HP,
  184. Stat.VIT,
  185. Stat.EVA,
  186. Stat.ElDef1,
  187. Stat.StDef1,
  188. Stat.ElDef2,
  189. Stat.StDef2,
  190. Stat.ElDef3,
  191. Stat.StDef3,
  192. Stat.ElDef4,
  193. Stat.StDef4,
  194. Stat.STR,
  195. Stat.HIT,
  196. Stat.ElAtk,
  197. Stat.StAtk
  198. };
  199. /// <summary>
  200. /// Convert stat to stat junction
  201. /// </summary>
  202. public static IReadOnlyDictionary<Stat, Abilities> Stat2Ability { get; } = new Dictionary<Stat, Abilities>
  203. {
  204. { Stat.HP, Abilities.HPJ },
  205. { Stat.STR, Abilities.StrJ },
  206. { Stat.VIT, Abilities.VitJ},
  207. { Stat.MAG, Abilities.MagJ},
  208. { Stat.SPR, Abilities.SprJ },
  209. { Stat.SPD, Abilities.SpdJ },
  210. { Stat.EVA, Abilities.EvaJ },
  211. { Stat.Luck, Abilities.LuckJ },
  212. { Stat.HIT, Abilities.HitJ },
  213. { Stat.ElAtk, Abilities.ElAtkJ },
  214. { Stat.StAtk, Abilities.StAtkJ },
  215. { Stat.ElDef1, Abilities.ElDefJ },//or Elem_Def_Jx2 or Elem_Def_Jx4
  216. { Stat.ElDef2, Abilities.ElDefJ2 },//or Elem_Def_Jx4
  217. { Stat.ElDef3, Abilities.ElDefJ4 },
  218. { Stat.ElDef4, Abilities.ElDefJ4 },
  219. { Stat.StDef1, Abilities.StDefJ },//or ST_Def_Jx2 or ST_Def_Jx4
  220. { Stat.StDef2, Abilities.StDefJ2 },//or ST_Def_Jx4
  221. { Stat.StDef3, Abilities.StDefJ4 },
  222. { Stat.StDef4, Abilities.StDefJ4 }
  223. };
  224. public IReadOnlyDictionary<Abilities, IAbility> AllAbilities { get; }
  225. public IReadOnlyList<BattleCommand> BattleCommands { get; }
  226. public IReadOnlyList<BattleItemData> BattleItemsData { get; }
  227. public IReadOnlyDictionary<BlueMagic, BlueMagicQuistisLimitBreak> BlueMagicQuistisLimitBreak { get; }
  228. public IReadOnlyDictionary<Abilities, CharacterAbilities> CharacterAbilities { get; }
  229. public IReadOnlyDictionary<Characters, CharacterStats> CharacterStats { get; }
  230. public IReadOnlyDictionary<Abilities, CommandAbility> CommandAbilities { get; }
  231. public IReadOnlyDictionary<Abilities, CommandAbilityData> CommandAbilityData { get; }
  232. public IReadOnlyList<Devour> Devour { get; }
  233. public IReadOnlyList<DuelZellLimitBreak> DuelZellLimitBreak { get; }
  234. public IReadOnlyList<EnemyAttacksData> EnemyAttacksData { get; }
  235. public IReadOnlyDictionary<Abilities, IEquippableAbility> EquippableAbilities { get; }
  236. public IReadOnlyDictionary<Abilities, GFAbilities> GFAbilities { get; }
  237. public IReadOnlyDictionary<Abilities, JunctionAbilities> JunctionAbilities { get; }
  238. public IReadOnlyDictionary<GFs, JunctionableGFsData> JunctionableGFsData { get; }
  239. public IReadOnlyList<MagicData> MagicData { get; }
  240. public IReadOnlyDictionary<Abilities, MenuAbilities> MenuAbilities { get; }
  241. public IReadOnlyList<MiscSection> MiscSection { get; }
  242. public IReadOnlyList<MiscTextPointers> MiscTextPointers { get; }
  243. public IReadOnlyList<NonBattleItemsData> NonBattleItemsData { get; }
  244. public IReadOnlyList<NonJunctionableGFsAttacksData> NonJunctionableGFsAttacksData { get; }
  245. public IReadOnlyDictionary<Abilities, PartyAbilities> PartyAbilities { get; }
  246. public IReadOnlyDictionary<RenzokukenFinisher, RenzokukenFinishersData> RenzokukenFinishersData { get; }
  247. public IReadOnlyList<RinoaLimitBreaksPart1> RinoaLimitBreaksPart1 { get; }
  248. public IReadOnlyList<RinoaLimitBreaksPart2> RinoaLimitBreaksPart2 { get; }
  249. public IReadOnlyList<SelphieLimitBreakSets> SelphieLimitBreakSets { get; }
  250. public IReadOnlyList<ShotIrvineLimitBreak> ShotIrvineLimitBreak { get; }
  251. public IReadOnlyList<SlotArray> SlotArray { get; }
  252. public IReadOnlyDictionary<Abilities, StatPercentageAbilities> StatPercentAbilities { get; }
  253. public IReadOnlyList<TemporaryCharacterLimitBreaks> TemporaryCharacterLimitBreaks { get; }
  254. public IReadOnlyList<WeaponsData> WeaponsData { get; }
  255. public IReadOnlyList<ZellLimitBreakParameters> ZellLimitBreakParameters { get; }
  256. private Memory.Archive ArchiveString { get; } = Memory.Archives.A_MAIN;
  257. #endregion Properties
  258. #region Methods
  259. public static KernelBin CreateInstance() => new KernelBin();
  260. #endregion Methods
  261. }
  262. }