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- using System;
- using System.Collections.Generic;
- using System.IO;
- namespace OpenVIII.Kernel
- {
- public class KernelBin
- {
- #region Fields
- public const ushort MaxHPValue = 9999;
- public const byte MaxStatValue = 255;
- #endregion Fields
- #region Constructors
- /// <summary>
- /// Read binary data from into structures and arrays
- /// </summary>
- /// <see cref="http://forums.qhimm.com/index.php?topic=16923.msg240609#msg240609"/>
- /// <seealso cref="https://github.com/alexfilth/doomtrain"/>
- /// <seealso cref="https://github.com/alexfilth/doomtrain/wiki/Kernel.bin"/>
- public KernelBin()
- {
- Memory.Log.WriteLine($"{nameof(KernelBin)} :: new ");
- ArchiveBase aw = ArchiveWorker.Load(ArchiveString);
- byte[] buffer = aw.GetBinaryFile(Memory.Strings[Strings.FileID.KERNEL].GetFilenames()[0]);
- List<Loc> subPositions = Memory.Strings[Strings.FileID.KERNEL].GetFiles().subPositions;
- MemoryStream ms;
- if (buffer == null) return;
- using (BinaryReader br = new BinaryReader(ms = new MemoryStream(buffer)))
- {
- ms.Seek(subPositions[BattleCommand.ID], SeekOrigin.Begin);
- BattleCommands = BattleCommand.Read(br);
- ms.Seek(subPositions[Magic_Data.id], SeekOrigin.Begin);
- MagicData = Magic_Data.Read(br);
- ms.Seek(subPositions[Junctionable_GFs_Data.id], SeekOrigin.Begin);
- JunctionableGFsData = Junctionable_GFs_Data.Read(br);
- ms.Seek(subPositions[Enemy_Attacks_Data.id], SeekOrigin.Begin);
- EnemyAttacksData = Enemy_Attacks_Data.Read(br);
- ms.Seek(subPositions[Weapons_Data.id], SeekOrigin.Begin);
- WeaponsData = Weapons_Data.Read(br);
- ms.Seek(subPositions[Renzokuken_Finishers_Data.id], SeekOrigin.Begin);
- RenzokukenFinishersData = Renzokuken_Finishers_Data.Read(br);
- ms.Seek(subPositions[Character_Stats.id], SeekOrigin.Begin);
- CharacterStats = Character_Stats.Read(br);
- ms.Seek(subPositions[BattleItemData.ID], SeekOrigin.Begin);
- BattleItemsData = BattleItemData.Read(br);
- NonBattleItemsData = Non_battle_Items_Data.Read();
- ms.Seek(subPositions[Non_Junctionable_GFs_Attacks_Data.id], SeekOrigin.Begin);
- NonJunctionableGFsAttacksData = Non_Junctionable_GFs_Attacks_Data.Read(br);
- ms.Seek(subPositions[Command_ability_data.id], SeekOrigin.Begin);
- CommandAbilityData = Command_ability_data.Read(br);
- ms.Seek(subPositions[Kernel.JunctionAbilities.ID], SeekOrigin.Begin);
- JunctionAbilities = Kernel.JunctionAbilities.Read(br);
- ms.Seek(subPositions[Kernel.CommandAbilities.ID], SeekOrigin.Begin);
- CommandAbilities = Kernel.CommandAbilities.Read(br);
- ms.Seek(subPositions[StatPercentageAbilities.ID], SeekOrigin.Begin);
- StatPercentAbilities = StatPercentageAbilities.Read(br);
- ms.Seek(subPositions[Kernel.CharacterAbilities.ID], SeekOrigin.Begin);
- CharacterAbilities = Kernel.CharacterAbilities.Read(br);
- ms.Seek(subPositions[Kernel.PartyAbilities.ID], SeekOrigin.Begin);
- PartyAbilities = Kernel.PartyAbilities.Read(br);
- ms.Seek(subPositions[Kernel.GFAbilities.ID], SeekOrigin.Begin);
- GFAbilities = Kernel.GFAbilities.Read(br);
- ms.Seek(subPositions[Kernel.MenuAbilities.ID], SeekOrigin.Begin);
- MenuAbilities = Kernel.MenuAbilities.Read(br);
- ms.Seek(subPositions[Temporary_character_limit_breaks.id], SeekOrigin.Begin);
- TemporaryCharacterLimitBreaks = Temporary_character_limit_breaks.Read(br);
- ms.Seek(subPositions[Blue_Magic_Quistis_limit_break.id], SeekOrigin.Begin);
- BlueMagicQuistisLimitBreak = Blue_Magic_Quistis_limit_break.Read(br);
- //ms.Seek(subPositions[Quistis_limit_break_parameters.BattleID], SeekOrigin.Begin);
- //QuistisLimitBreakParameters = Quistis_limit_break_parameters.Read(br);
- ms.Seek(subPositions[Shot_Irvine_limit_break.id], SeekOrigin.Begin);
- ShotIrvineLimitBreak = Shot_Irvine_limit_break.Read(br);
- ms.Seek(subPositions[Duel_Zell_limit_break.id], SeekOrigin.Begin);
- DuelZellLimitBreak = Duel_Zell_limit_break.Read(br);
- ms.Seek(subPositions[Zell_limit_break_parameters.id], SeekOrigin.Begin);
- ZellLimitBreakParameters = Zell_limit_break_parameters.Read(br);
- ms.Seek(subPositions[Rinoa_limit_breaks_part_1.id], SeekOrigin.Begin);
- RinoaLimitBreaksPart1 = Rinoa_limit_breaks_part_1.Read(br);
- ms.Seek(subPositions[Rinoa_limit_breaks_part_2.id], SeekOrigin.Begin);
- RinoaLimitBreaksPart2 = Rinoa_limit_breaks_part_2.Read(br);
- ms.Seek(subPositions[Slot_array.id], SeekOrigin.Begin);
- SlotArray = Slot_array.Read(br);
- ms.Seek(subPositions[Selphie_limit_break_sets.id], SeekOrigin.Begin);
- SelphieLimitBreakSets = Selphie_limit_break_sets.Read(br);
- ms.Seek(subPositions[Kernel.Devour.id], SeekOrigin.Begin);
- List<Devour> tmp = Kernel.Devour.Read(br);
- tmp.Add(new Devour { Description = Memory.Strings.Read(Strings.FileID.KERNEL, 30, 112) });
- Devour = tmp;
- ms.Seek(subPositions[Misc_section.id], SeekOrigin.Begin);
- MiscSection = Misc_section.Read(br);
- MiscTextPointers = Misc_text_pointers.Read();
- Dictionary<Abilities, Ability> allAbilities = new Dictionary<Abilities, Ability>(Kernel.MenuAbilities.Count + Kernel.JunctionAbilities.Count + Kernel.CommandAbilities.Count + StatPercentageAbilities.Count + Kernel.CharacterAbilities.Count + Kernel.PartyAbilities.Count + Kernel.GFAbilities.Count);
- foreach (Abilities ability in (Abilities[])(Enum.GetValues(typeof(Abilities))))
- {
- combine(MenuAbilities);
- combine(StatPercentAbilities);
- combine(JunctionAbilities);
- combine(CommandAbilities);
- combine(CharacterAbilities);
- combine(PartyAbilities);
- combine(GFAbilities);
- void combine<T>(IReadOnlyDictionary<Abilities, T> dict)
- where T : Ability
- {
- if (!dict.TryGetValue(ability, out T a)) return;
- allAbilities.Add(ability, a);
- }
- }
- AllAbilities = allAbilities;
- Dictionary<Abilities, EquippableAbility> equippableAbilities = new Dictionary<Abilities, EquippableAbility>(
- StatPercentageAbilities.Count +
- Kernel.CharacterAbilities.Count +
- Kernel.PartyAbilities.Count +
- Kernel.GFAbilities.Count);
- foreach (Abilities ability in (Abilities[])(Enum.GetValues(typeof(Abilities))))
- {
- if (StatPercentAbilities.ContainsKey(ability))
- equippableAbilities[ability] = StatPercentAbilities[ability];
- else if (CharacterAbilities.ContainsKey(ability))
- equippableAbilities[ability] = CharacterAbilities[ability];
- else if (PartyAbilities.ContainsKey(ability))
- equippableAbilities[ability] = PartyAbilities[ability];
- else if (CharacterAbilities.ContainsKey(ability))
- equippableAbilities[ability] = CharacterAbilities[ability];
- }
- EquippableAbilities = equippableAbilities;
- }
- }
- #endregion Constructors
- #region Properties
- public static IReadOnlyList<Stat> AutoAtk { get; } = new List<Stat>
- {
- Stat.STR,
- Stat.HIT,
- Stat.EL_Atk,
- Stat.ST_Atk,
- Stat.MAG,
- Stat.SPD,
- Stat.LUCK,
- Stat.HP,
- Stat.VIT,
- Stat.SPR,
- Stat.EVA,
- Stat.EL_Def_1,
- Stat.ST_Def_1,
- Stat.EL_Def_2,
- Stat.ST_Def_2,
- Stat.EL_Def_3,
- Stat.ST_Def_3,
- Stat.EL_Def_4,
- Stat.ST_Def_4
- };
- public static IReadOnlyList<Stat> AutoDef { get; } = new List<Stat>
- {
- Stat.HP,
- Stat.VIT,
- Stat.SPR,
- Stat.EVA,
- Stat.EL_Def_1,
- Stat.ST_Def_1,
- Stat.EL_Def_2,
- Stat.ST_Def_2,
- Stat.EL_Def_3,
- Stat.ST_Def_3,
- Stat.EL_Def_4,
- Stat.ST_Def_4,
- Stat.SPD,
- Stat.LUCK,
- Stat.MAG,
- Stat.STR,
- Stat.HIT,
- Stat.EL_Atk,
- Stat.ST_Atk
- };
- public static IReadOnlyList<Stat> AutoMAG { get; } = new List<Stat>
- {
- Stat.MAG,
- Stat.SPR,
- Stat.SPD,
- Stat.LUCK,
- Stat.HP,
- Stat.VIT,
- Stat.EVA,
- Stat.EL_Def_1,
- Stat.ST_Def_1,
- Stat.EL_Def_2,
- Stat.ST_Def_2,
- Stat.EL_Def_3,
- Stat.ST_Def_3,
- Stat.EL_Def_4,
- Stat.ST_Def_4,
- Stat.STR,
- Stat.HIT,
- Stat.EL_Atk,
- Stat.ST_Atk
- };
- /// <summary>
- /// Convert stat to stat junction
- /// </summary>
- public static IReadOnlyDictionary<Stat, Abilities> Stat2Ability { get; } = new Dictionary<Stat, Abilities>
- {
- { Stat.HP, Abilities.HPJ },
- { Stat.STR, Abilities.StrJ },
- { Stat.VIT, Abilities.VitJ},
- { Stat.MAG, Abilities.MagJ},
- { Stat.SPR, Abilities.SprJ },
- { Stat.SPD, Abilities.SpdJ },
- { Stat.EVA, Abilities.EvaJ },
- { Stat.LUCK, Abilities.LuckJ },
- { Stat.HIT, Abilities.HitJ },
- { Stat.EL_Atk, Abilities.ElAtkJ },
- { Stat.ST_Atk, Abilities.StAtkJ },
- { Stat.EL_Def_1, Abilities.ElDefJ },//or Elem_Def_Jx2 or Elem_Def_Jx4
- { Stat.EL_Def_2, Abilities.ElDefJ2 },//or Elem_Def_Jx4
- { Stat.EL_Def_3, Abilities.ElDefJ4 },
- { Stat.EL_Def_4, Abilities.ElDefJ4 },
- { Stat.ST_Def_1, Abilities.StDefJ },//or ST_Def_Jx2 or ST_Def_Jx4
- { Stat.ST_Def_2, Abilities.StDefJ2 },//or ST_Def_Jx4
- { Stat.ST_Def_3, Abilities.StDefJ4 },
- { Stat.ST_Def_4, Abilities.StDefJ4 }
- };
- public IReadOnlyDictionary<Abilities, Ability> AllAbilities { get; }
- public IReadOnlyList<BattleCommand> BattleCommands { get; }
- public IReadOnlyList<BattleItemData> BattleItemsData { get; }
- public IReadOnlyDictionary<Blue_Magic, Blue_Magic_Quistis_limit_break> BlueMagicQuistisLimitBreak { get; }
- public IReadOnlyDictionary<Abilities, CharacterAbilities> CharacterAbilities { get; }
- public IReadOnlyDictionary<Characters, Character_Stats> CharacterStats { get; }
- public IReadOnlyDictionary<Abilities, CommandAbilities> CommandAbilities { get; }
- public IReadOnlyDictionary<Abilities, Command_ability_data> CommandAbilityData { get; }
- public IReadOnlyList<Devour> Devour { get; }
- public IReadOnlyList<Duel_Zell_limit_break> DuelZellLimitBreak { get; }
- public IReadOnlyList<Enemy_Attacks_Data> EnemyAttacksData { get; }
- // should contain all abilities
- public IReadOnlyDictionary<Abilities, EquippableAbility> EquippableAbilities { get; }
- public IReadOnlyDictionary<Abilities, GFAbilities> GFAbilities { get; }
- //10
- public IReadOnlyDictionary<Abilities, JunctionAbilities> JunctionAbilities { get; }
- public IReadOnlyDictionary<GFs, Junctionable_GFs_Data> JunctionableGFsData { get; }
- public IReadOnlyList<Magic_Data> MagicData { get; }
- //16
- public IReadOnlyDictionary<Abilities, MenuAbilities> MenuAbilities { get; }
- //28
- public IReadOnlyList<Misc_section> MiscSection { get; }
- //29 //only_strings
- public IReadOnlyList<Misc_text_pointers> MiscTextPointers { get; }
- //6
- //7
- public IReadOnlyList<Non_battle_Items_Data> NonBattleItemsData { get; }
- //8 //only strings
- public IReadOnlyList<Non_Junctionable_GFs_Attacks_Data> NonJunctionableGFsAttacksData { get; }
- //14
- public IReadOnlyDictionary<Abilities, PartyAbilities> PartyAbilities { get; }
- public IReadOnlyDictionary<Renzokeken_Finisher, Renzokuken_Finishers_Data> RenzokukenFinishersData { get; }
- public IReadOnlyList<Rinoa_limit_breaks_part_1> RinoaLimitBreaksPart1 { get; }
- //24
- public IReadOnlyList<Rinoa_limit_breaks_part_2> RinoaLimitBreaksPart2 { get; }
- public IReadOnlyList<Selphie_limit_break_sets> SelphieLimitBreakSets { get; }
- //public static List<Quistis_limit_break_parameters> QuistisLimitBreakParameters { get; private set; }//20
- public IReadOnlyList<Shot_Irvine_limit_break> ShotIrvineLimitBreak { get; }
- //25
- public IReadOnlyList<Slot_array> SlotArray { get; }
- //5
- //9
- //11
- //12
- public IReadOnlyDictionary<Abilities, StatPercentageAbilities> StatPercentAbilities { get; }
- //13
- //15
- //17
- public IReadOnlyList<Temporary_character_limit_breaks> TemporaryCharacterLimitBreaks { get; }
- //0
- //1
- //2
- //3
- public IReadOnlyList<Weapons_Data> WeaponsData { get; }
- //22
- public IReadOnlyList<Zell_limit_break_parameters> ZellLimitBreakParameters { get; }
- private Memory.Archive ArchiveString { get; } = Memory.Archives.A_MAIN;
- #endregion Properties
- //4
- //18
- //19
- //21
- //23
- //26
- //27
- //30
- // contains 4 types;
- }
- }
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