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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- namespace OpenVIII
- {
- namespace Kernel
- {
- /// <summary>
- /// Weapon Data
- /// </summary>
- /// <see cref="https://github.com/alexfilth/doomtrain/wiki/Weapons"/>
- public sealed class WeaponsData
- {
- #region Fields
- public const int Count = 33;
- public const int ID = 4;
- private static byte _counter;
- private static Characters _lastCharacter = Characters.Blank;
- #endregion Fields
- #region Constructors
- private WeaponsData(BinaryReader br, int stringID = 0)
- {
- if (br == null) throw new ArgumentNullException(nameof(br));
- if (stringID < 0) throw new ArgumentOutOfRangeException(nameof(stringID));
- WeaponID = checked((byte)stringID);
- Name = Memory.Strings.Read(Strings.FileID.Kernel, ID, stringID);
- br.BaseStream.Seek(2, SeekOrigin.Current);
- Renzokuken = (RenzokukenFinisher)br.ReadByte(); //0x0002 1 byte Renzokuken finishers
- Unknown0 = br.ReadByte(); //0x0003 1 byte Unknown
- Character = (Characters)br.ReadByte();//0x0004 1 byte Character ID
- if (_lastCharacter != Character)
- {
- AltID = _counter = 0;
- _lastCharacter = Character;
- }
- else AltID = ++_counter;
- AttackType = (AttackType)br.ReadByte();//0x0005 1 bytes Attack Type
- AttackPower = br.ReadByte();//0x0006 1 byte Attack Power
- Hit = br.ReadByte();//0x0007 1 byte Attack Parameter
- STR = br.ReadByte();//0x0008 1 byte STR Bonus
- Tier = br.ReadByte();//0x0009 1 byte Weapon Tier
- Critical = br.ReadByte();//0x000A 1 byte Critical Bonus
- Melee = br.ReadByte() != 0;//0x000B 1 byte Melee Weapon?
- }
- #endregion Constructors
- #region Properties
- public byte AltID { get; }
- /// <summary>
- ///0x0006 1 byte Attack Power
- /// </summary>
- public byte AttackPower { get; }
- /// <summary>
- ///0x0005 1 bytes Attack Type
- /// </summary>
- public AttackType AttackType { get; }
- /// <summary>
- ///0x0004 1 byte Character ID
- /// </summary>
- public Characters Character { get; }
- /// <summary>
- ///0x000A 1 byte Critical Bonus
- /// </summary>
- public byte Critical { get; }
- /// <summary>
- ///0x0007 1 byte Attack Parameter
- /// </summary>
- public byte Hit { get; }
- /// <summary>
- ///0x000B 1 byte Melee Weapon?
- /// </summary>
- public bool Melee { get; }
- /// <summary>
- ///0x0000 2 bytes Offset to weapon name
- /// </summary>
- public FF8String Name { get; }
- /// <summary>
- ///0x0002 1 byte Renzokuken finishers
- /// </summary>
- public RenzokukenFinisher Renzokuken { get; }
- /// <summary>
- ///0x0008 1 byte STR Bonus
- /// </summary>
- public byte STR { get; }
- /// <summary>
- ///0x0009 1 byte Weapon Tier
- /// </summary>
- public byte Tier { get; }
- /// <summary>
- ///0x0003 1 byte Unknown
- /// </summary>
- public byte Unknown0 { get; }
- public byte WeaponID { get; }
- #endregion Properties
- #region Methods
- public static IReadOnlyList<WeaponsData> Read(BinaryReader br)
- => Enumerable.Range(0, Count).Select(x => new WeaponsData(br, x)).ToList();
- public override string ToString() => Name;
- #endregion Methods
- }
- }
- }
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