Module_main_menu_DebugLobby.cs 17 KB

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  1. using Microsoft.Xna.Framework;
  2. using OpenVIII.Encoding.Tags;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Linq;
  7. namespace OpenVIII
  8. {
  9. public static partial class Module_main_menu_debug
  10. {
  11. #region Fields
  12. private static int debug_choosedBS, debug_choosedAudio, debug_fieldPointer, debug_moviePointer;
  13. private static string debug_choosedField, debug_choosedMovie, debug_choosedMusic;
  14. private static Ditems s_dchoose;
  15. /// <summary>
  16. /// Strings for the debug menu
  17. /// </summary>
  18. private static Dictionary<Enum, Item> strDebugLobby;
  19. #endregion Fields
  20. #region Enums
  21. /// <summary>
  22. /// Identifiers and Ordering of debug menu items
  23. /// </summary>
  24. private enum Ditems
  25. {
  26. Reset,
  27. Overture,
  28. Battle,
  29. Field,
  30. Movie,
  31. Music,
  32. Sounds,
  33. World,
  34. Faces,
  35. Icons,
  36. Cards
  37. }
  38. #endregion Enums
  39. #region Properties
  40. public static Vector2 DFontPos { get; private set; }
  41. /// <summary>
  42. /// Currently selected Field
  43. /// </summary>
  44. public static int FieldPointer
  45. {
  46. get => debug_fieldPointer;
  47. set
  48. {
  49. if (value >= Memory.FieldHolder.fields.Length)
  50. {
  51. value = 0;
  52. }
  53. else if (value < 0)
  54. {
  55. value = Memory.FieldHolder.fields.Length - 1;
  56. }
  57. debug_fieldPointer = value;
  58. Memory.FieldHolder.FieldID = (ushort)value;
  59. debug_choosedField = Memory.FieldHolder.fields[value];
  60. }
  61. }
  62. /// <summary>
  63. /// Currently selected Movie
  64. /// </summary>
  65. public static int MoviePointer
  66. {
  67. get => debug_moviePointer;
  68. set
  69. {
  70. if (value >= Module_movie_test.Movies.Count)
  71. {
  72. value = 0;
  73. }
  74. else if (value < 0)
  75. {
  76. value = Module_movie_test.Movies.Count - 1;
  77. }
  78. debug_moviePointer = value;
  79. Module_movie_test.Index = value;
  80. if (Module_movie_test.Movies.Count > 0)
  81. debug_choosedMovie = Path.GetFileNameWithoutExtension(Module_movie_test.Movies[value]);
  82. }
  83. }
  84. /// <summary>
  85. /// Current choice on debug menu
  86. /// </summary>
  87. private static Ditems Dchoose
  88. {
  89. get => s_dchoose; set
  90. {
  91. if (value > s_dchoose && value > (Ditems)Enum.GetValues(typeof(Ditems)).Cast<int>().Max())
  92. {
  93. value = 0;
  94. }
  95. else if (value < s_dchoose && s_dchoose <= 0)
  96. {
  97. value = (Ditems)Enum.GetValues(typeof(Ditems)).Cast<int>().Max();
  98. }
  99. s_dchoose = value;
  100. }
  101. }
  102. private static Vector2 Offset { get; set; }
  103. #endregion Properties
  104. #region Methods
  105. /// <summary>
  106. /// Draw Debug Menu
  107. /// </summary>
  108. private static void DrawDebugLobby()
  109. {
  110. vpSpace = vp_per.Y * 0.05f;
  111. float item = 0;
  112. Rectangle dst = FontBoxCalc<Ditems>(strDebugLobby);
  113. Memory.SpriteBatchStartAlpha(tm: IGM_focus);
  114. Menu.DrawBox(dst, title: Icons.ID.DEBUG);
  115. //Memory.Icons.Draw(Icons.ID.Menu_BG_256, 0, dst, new Vector2(2f), Fade);
  116. item = 0;
  117. dst.Offset(4 * 3.5f, 0);
  118. dst.Size = (Memory.Icons[Icons.ID.DEBUG].GetRectangle.Size.ToVector2() * 3.5f).ToPoint();
  119. //Memory.Icons.Draw(Icons.ID.DEBUG, 2, dst, Vector2.Zero, fade);
  120. dst.Location = DFontPos.ToPoint();
  121. dst.Size = new Point(24 * 2, 16 * 2);
  122. dst.Offset(-(dst.Width + 10), 6 + vpSpace * ((float)Dchoose));
  123. //want to use new function brain hurts on this screen lol
  124. //DrawPointer(new Point((int)(textStart.X), (int)((((textSize.Y + vpSpace) * (float)Mchoose) + textStart.Y + (6 * textSize.Y)) )));
  125. Memory.Icons.Draw(Icons.ID.Finger_Right, 2, dst, Vector2.Zero, Fade);
  126. //Memory.SpriteBatchEnd();
  127. //pointclamp looks bad on default fonts.
  128. //Memory.SpriteBatchStartAlpha();
  129. foreach (Ditems i in (Ditems[])Enum.GetValues(typeof(Ditems)))
  130. {
  131. Memory.font.RenderBasicText(FF8String.Combine(strDebugLobby[i].Text, InfoForLobby<Ditems>(i)),
  132. (int)(DFontPos.X), (int)(DFontPos.Y + vpSpace * item++), 2.545454545f, 3.0375f, 0, Fade, lineSpacing: 1);
  133. }
  134. //Memory.spriteBatch.Draw(Memory.iconsTex[2], dst,
  135. // new Rectangle(232, 0, 23, 15), Color.White * Fade);
  136. Memory.SpriteBatchEnd();
  137. }
  138. private static Rectangle FontBoxCalc<T>(Dictionary<Enum, Item> dict)
  139. {
  140. Rectangle dst = new Rectangle();
  141. int item = 0;
  142. foreach (Enum i in Enum.GetValues(typeof(T)))
  143. {
  144. Item c = dict[i];
  145. c.Loc = Memory.font.RenderBasicText(FF8String.Combine(strDebugLobby[i].Text, InfoForLobby<Ditems>(i)),
  146. (int)DFontPos.X, (int)(DFontPos.Y + vpSpace * item++), 2.545454545f, 3.0375f, skipdraw: true);
  147. if (dst.X == 0 || dst.Y == 0)
  148. dst.Location = c.Loc.Location;
  149. if (c.Loc.Width > dst.Width)
  150. dst.Width = c.Loc.Width;
  151. dst.Height = c.Loc.Y + c.Loc.Height - dst.Y;
  152. dict[i] = c;
  153. }
  154. dst.Inflate(vp_per.X * .06f, vp_per.Y * .035f);
  155. return dst;
  156. }
  157. /// <summary>
  158. /// Dynamic info for Ditem that is read at draw time.
  159. /// </summary>
  160. /// <param name="i">Ditem being drawn</param>
  161. /// <returns>Dynamic info for Ditem</returns>
  162. private static string InfoForLobby<T>(Enum i)
  163. {
  164. switch (typeof(T).Name)
  165. {
  166. case "Ditems":
  167. switch (i)
  168. {
  169. case Ditems.Battle:
  170. return debug_choosedBS.ToString("D4");
  171. case Ditems.Field:
  172. return debug_choosedField;
  173. case Ditems.Movie:
  174. return debug_choosedMovie;
  175. case Ditems.Sounds:
  176. return $"{debug_choosedAudio}";
  177. case Ditems.Music:
  178. return $"{debug_choosedMusic}";
  179. };
  180. break;
  181. };
  182. return "";
  183. }
  184. private static void InitDebug()
  185. {
  186. strDebugLobby = new Dictionary<Enum, Item>()
  187. {
  188. { Ditems.Reset, new Item{Text=new FF8String("Reset Main Menu state") } },
  189. { Ditems.Overture, new Item{Text=new FF8String("Play Overture")} },
  190. { Ditems.Battle, new Item{Text=new FF8String("Battle encounter: ")} },
  191. { Ditems.Field, new Item{Text=new FF8String("Field debug render: ")} },
  192. { Ditems.Movie, new Item{Text=new FF8String("Movie debug render: ")} },
  193. { Ditems.Music, new Item{Text=new FF8String("Play/Stop music: ")} },
  194. { Ditems.Sounds, new Item{Text=new FF8String("Play audio.dat: ")} },
  195. { Ditems.World, new Item{Text=new FF8String("Jump to World Map")} },
  196. { Ditems.Faces, new Item{Text=new FF8String("Test Faces")} },
  197. { Ditems.Icons, new Item{Text=new FF8String("Test Icons")} },
  198. { Ditems.Cards, new Item{Text=new FF8String("Test Cards")} },
  199. };
  200. debug_choosedField = Memory.FieldHolder.fields[debug_fieldPointer];
  201. if (Module_movie_test.Movies.Count > 0)
  202. debug_choosedMovie = Path.GetFileNameWithoutExtension(Module_movie_test.Movies[debug_moviePointer]);
  203. if (Memory.dicMusic.Count > 0 && Memory.dicMusic[0].Count > 0)
  204. debug_choosedMusic = Path.GetFileNameWithoutExtension(Memory.dicMusic[0][0]);
  205. debug_fieldPointer = 90;
  206. debug_moviePointer = 0;
  207. }
  208. /// <summary>
  209. /// Update Debug Menu
  210. /// </summary>
  211. /// <returns>true on change</returns>
  212. private static bool UpdateDebugLobby()
  213. {
  214. bool ret = false;
  215. foreach (KeyValuePair<Enum, Item> entry in strDebugLobby)
  216. {
  217. if (entry.Value.Loc.Contains(ml))
  218. {
  219. Dchoose = (Ditems)entry.Key;
  220. ret = true;
  221. if (Input2.Button(MouseButtons.MouseWheelup))
  222. {
  223. return UpdateDebugLobbyLEFT();
  224. }
  225. if (Input2.Button(MouseButtons.MouseWheeldown))
  226. {
  227. return UpdateDebugLobbyRIGHT();
  228. }
  229. break;
  230. }
  231. }
  232. if (Input2.DelayedButton(FF8TextTagKey.Down))
  233. {
  234. init_debugger_Audio.PlaySound(0);
  235. Dchoose++;
  236. ret = true;
  237. }
  238. if (Input2.DelayedButton(FF8TextTagKey.Up))
  239. {
  240. init_debugger_Audio.PlaySound(0);
  241. Dchoose--;
  242. ret = true;
  243. }
  244. if (Input2.Button(FF8TextTagKey.Confirm) && Dchoose == Ditems.Reset || Input2.Button(FF8TextTagKey.Cancel))
  245. {
  246. Input2.ResetInputLimit();
  247. init_debugger_Audio.PlaySound(8);
  248. init_debugger_Audio.StopMusic();
  249. Dchoose = 0;
  250. Fade = 0.0f;
  251. State = MainMenuStates.MainLobby;
  252. ret = true;
  253. }
  254. else if (Input2.DelayedButton(FF8TextTagKey.Confirm))
  255. {
  256. ret = UpdateDebugLobbyOKAY();
  257. }
  258. else if (Input2.DelayedButton(FF8TextTagKey.Left))
  259. {
  260. ret = UpdateDebugLobbyLEFT();
  261. }
  262. else if (Input2.DelayedButton(FF8TextTagKey.Right))
  263. {
  264. ret = UpdateDebugLobbyRIGHT();
  265. }
  266. return ret;
  267. }
  268. private static bool UpdateDebugLobbyLEFT()
  269. {
  270. bool ret = true;
  271. switch (Dchoose)
  272. {
  273. case Ditems.Sounds:
  274. if (debug_choosedAudio > 0)
  275. {
  276. debug_choosedAudio--;
  277. }
  278. break;
  279. case Ditems.Battle:
  280. if (debug_choosedBS <= 0)
  281. {
  282. return false;
  283. }
  284. debug_choosedBS--;
  285. break;
  286. case Ditems.Field:
  287. FieldPointer--;
  288. break;
  289. case Ditems.Movie:
  290. MoviePointer--;
  291. break;
  292. case Ditems.Music:
  293. if (Memory.dicMusic.Count > 0)
  294. {
  295. if (Memory.MusicIndex <= ushort.MinValue)
  296. {
  297. Memory.MusicIndex = ushort.MaxValue;
  298. }
  299. else
  300. {
  301. Memory.MusicIndex--;
  302. }
  303. debug_choosedMusic = Path.GetFileNameWithoutExtension(Memory.dicMusic[Memory.MusicIndex][0]);
  304. }
  305. break;
  306. default:
  307. ret = false;
  308. break;
  309. }
  310. if (ret)
  311. {
  312. init_debugger_Audio.PlaySound(0);
  313. }
  314. return ret;
  315. }
  316. private static bool UpdateDebugLobbyOKAY()
  317. {
  318. bool ret = true;
  319. switch (Dchoose)
  320. {
  321. case Ditems.Overture:
  322. Dchoose = 0;
  323. Fade = 0.0f;
  324. State = MainMenuStates.MainLobby;
  325. Module_overture_debug.ResetModule();
  326. Memory.module = MODULE.OVERTURE_DEBUG;
  327. Memory.IsMouseVisible = false;
  328. init_debugger_Audio.StopMusic();
  329. break;
  330. case Ditems.Field:
  331. Fade = 0.0f;
  332. Module_field_debug.ResetField();
  333. Memory.module = MODULE.FIELD_DEBUG;
  334. Memory.IsMouseVisible = false;
  335. break;
  336. case Ditems.Music:
  337. Module_field_debug.ResetField();
  338. init_debugger_Audio.PlayStopMusic();
  339. break;
  340. case Ditems.Battle:
  341. Fade = 0.0f;
  342. Memory.battle_encounter = debug_choosedBS;
  343. Module_battle_debug.ResetState();
  344. Memory.module = MODULE.BATTLE_DEBUG;
  345. Memory.IsMouseVisible = false;
  346. break;
  347. case Ditems.Sounds:
  348. init_debugger_Audio.PlaySound(debug_choosedAudio);
  349. break;
  350. case Ditems.Movie:
  351. Fade = 0.0f;
  352. MoviePointer = MoviePointer; //makes movieindex in player match the moviepointer, it is set when ever this is.
  353. Memory.module = MODULE.MOVIETEST;
  354. Module_movie_test.MovieState = 0;
  355. Memory.IsMouseVisible = false;
  356. break;
  357. case Ditems.World:
  358. Fade = 0.0f;
  359. Memory.module = MODULE.WORLD_DEBUG;
  360. Memory.IsMouseVisible = false;
  361. break;
  362. case Ditems.Faces:
  363. Fade = 0.0f;
  364. Memory.module = MODULE.FACE_TEST;
  365. Module_face_test.Show();
  366. break;
  367. case Ditems.Icons:
  368. Fade = 0.0f;
  369. Memory.module = MODULE.ICON_TEST;
  370. Module_icon_test.Show();
  371. break;
  372. case Ditems.Cards:
  373. Fade = 0.0f;
  374. Memory.module = MODULE.CARD_TEST;
  375. Module_card_test.Show();
  376. break;
  377. default:
  378. ret = false;
  379. break;
  380. }
  381. if (ret && Ditems.Sounds != Dchoose)
  382. {
  383. init_debugger_Audio.PlaySound(0);
  384. }
  385. return ret;
  386. }
  387. private static bool UpdateDebugLobbyRIGHT()
  388. {
  389. bool ret = true;
  390. switch (Dchoose)
  391. {
  392. case Ditems.Sounds:
  393. if (debug_choosedAudio < init_debugger_Audio.soundEntriesCount)
  394. {
  395. debug_choosedAudio++;
  396. }
  397. break;
  398. case Ditems.Battle:
  399. if (debug_choosedBS < Memory.encounters.Length)
  400. {
  401. debug_choosedBS++;
  402. }
  403. break;
  404. case Ditems.Field:
  405. FieldPointer++;
  406. break;
  407. case Ditems.Movie:
  408. MoviePointer++;
  409. break;
  410. case Ditems.Music:
  411. //case Ditems.MusicNext:
  412. if (Memory.dicMusic.Count > 0)
  413. {
  414. if (Memory.MusicIndex >= ushort.MaxValue || Memory.MusicIndex >= Memory.dicMusic.Keys.Max())
  415. {
  416. Memory.MusicIndex = 0;
  417. }
  418. else
  419. {
  420. Memory.MusicIndex++;
  421. }
  422. debug_choosedMusic = Path.GetFileNameWithoutExtension(Memory.dicMusic[Memory.MusicIndex][0]);
  423. }
  424. //init_debugger_Audio.PlayMusic();
  425. break;
  426. default:
  427. ret = false;
  428. break;
  429. }
  430. if (ret)
  431. {
  432. init_debugger_Audio.PlaySound(0);
  433. }
  434. return ret;
  435. }
  436. #endregion Methods
  437. }
  438. }