Description.cs 5.4 KB

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  1. using System.Diagnostics.CodeAnalysis;
  2. namespace OpenVIII
  3. {
  4. public partial class Strings
  5. {
  6. #region Classes
  7. [SuppressMessage("ReSharper", "UnusedMember.Global")]
  8. public static class Description
  9. {
  10. #region Properties
  11. public static FF8StringReference Ability => Memory.Strings.Read(FileID.MenuGroup, 2, 224);
  12. public static FF8StringReference Auto => Memory.Strings.Read(FileID.MenuGroup, 2, 222);
  13. public static FF8StringReference AutoAtk => Memory.Strings.Read(FileID.MenuGroup, 2, 270);
  14. public static FF8StringReference AutoDef => Memory.Strings.Read(FileID.MenuGroup, 2, 274);
  15. public static FF8StringReference AutoMag => Memory.Strings.Read(FileID.MenuGroup, 2, 272);
  16. public static FF8StringReference ElA => Memory.Strings.Read(FileID.MenuGroup, 2, 248);
  17. public static FF8StringReference ElAd => Memory.Strings.Read(FileID.MenuGroup, 2, 254);
  18. public static FF8StringReference ElD => Memory.Strings.Read(FileID.MenuGroup, 2, 250);
  19. public static FF8StringReference GF => Memory.Strings.Read(FileID.MenuGroup, 2, 263);
  20. public static FF8StringReference Hit => Memory.Strings.Read(FileID.MenuGroup, 2, 240);
  21. public static FF8StringReference HP => Memory.Strings.Read(FileID.MenuGroup, 2, 226);
  22. public static FF8StringReference Junction => Memory.Strings.Read(FileID.MenuGroup, 2, 218);
  23. public static FF8StringReference Luck => Memory.Strings.Read(FileID.MenuGroup, 2, 238);
  24. public static FF8StringReference Mag => Memory.Strings.Read(FileID.MenuGroup, 2, 232);
  25. public static FF8StringReference Magic => Memory.Strings.Read(FileID.MenuGroup, 2, 265);
  26. public static FF8StringReference Off => Memory.Strings.Read(FileID.MenuGroup, 2, 220);
  27. public static FF8StringReference RemAll => Memory.Strings.Read(FileID.MenuGroup, 2, 276);
  28. public static FF8StringReference RemMag => Memory.Strings.Read(FileID.MenuGroup, 2, 278);
  29. public static FF8StringReference Spd => Memory.Strings.Read(FileID.MenuGroup, 2, 236);
  30. public static FF8StringReference Spr => Memory.Strings.Read(FileID.MenuGroup, 2, 234);
  31. public static FF8StringReference StA => Memory.Strings.Read(FileID.MenuGroup, 2, 244);
  32. public static FF8StringReference StAd => Memory.Strings.Read(FileID.MenuGroup, 2, 252);
  33. public static FF8StringReference StD => Memory.Strings.Read(FileID.MenuGroup, 2, 246);
  34. public static FF8StringReference Stats => Memory.Strings.Read(FileID.MenuGroup, 2, 256);
  35. public static FF8StringReference Vit => Memory.Strings.Read(FileID.MenuGroup, 2, 230);
  36. public static FF8StringReference Str => Memory.Strings.Read(FileID.MenuGroup, 2, 228);
  37. public static FF8StringReference Use => Memory.Strings.Read(FileID.MenuGroup, 2, 180);
  38. public static FF8StringReference Rearrange => Memory.Strings.Read(FileID.MenuGroup, 2, 184);
  39. public static FF8StringReference Sort => Memory.Strings.Read(FileID.MenuGroup, 2, 203);
  40. public static FF8StringReference Battle => Memory.Strings.Read(FileID.MenuGroup, 2, 182);
  41. #endregion Properties
  42. [SuppressMessage("ReSharper", "MemberHidesStaticFromOuterClass")]
  43. public static class SideMenu
  44. {
  45. public static FF8StringReference Junction => Memory.Strings.Read(FileID.MenuGroup, 0, 1);
  46. public static FF8StringReference Item => Memory.Strings.Read(FileID.MenuGroup, 0, 3);
  47. public static FF8StringReference Magic => Memory.Strings.Read(FileID.MenuGroup, 0, 5);
  48. public static FF8StringReference GF => Memory.Strings.Read(FileID.MenuGroup, 0, 7);
  49. public static FF8StringReference Status => Memory.Strings.Read(FileID.MenuGroup, 0, 9);
  50. public static FF8StringReference Card => Memory.Strings.Read(FileID.MenuGroup, 0, 11);
  51. public static FF8StringReference Rearrange => Memory.Strings.Read(FileID.MenuGroup, 0, 13);
  52. public static FF8StringReference Save => Memory.Strings.Read(FileID.MenuGroup, 0, 15);
  53. public static FF8StringReference Config => Memory.Strings.Read(FileID.MenuGroup, 0, 17);
  54. public static FF8StringReference PastParty => Memory.Strings.Read(FileID.MenuGroup, 0, 19);
  55. public static FF8StringReference Ability => Memory.Strings.Read(FileID.MenuGroup, 0, 63);
  56. public static FF8StringReference Switch => Memory.Strings.Read(FileID.MenuGroup, 0, 65);
  57. public static FF8StringReference SLV => Memory.Strings.Read(FileID.MenuGroup, 0, 70);
  58. public static FF8StringReference Information => Memory.Strings.Read(FileID.MenuGroup, 0, 76);
  59. public static FF8StringReference Tutorial => Memory.Strings.Read(FileID.MenuGroup, 0, 68);
  60. public static FF8StringReference Test => Memory.Strings.Read(FileID.MenuGroup, 0, 78);
  61. public static FF8StringReference Review => Memory.Strings.Read(FileID.MenuGroup, 0, 80);
  62. /// <summary>
  63. /// Ace
  64. /// </summary>
  65. public static FF8StringReference A => Memory.Strings.Read(FileID.MenuGroup, 0, 72);
  66. public static FF8String Battle { get; } = "Test Battle Menu";
  67. }
  68. }
  69. #endregion Classes
  70. }
  71. }