strings_en.xml 446 KB

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  141. offset="287">Zombie</String>
  142. <String
  143. id="45"
  144. offset="28E">Sleep</String>
  145. <String
  146. id="46"
  147. offset="294">Slow</String>
  148. <String
  149. id="47"
  150. offset="299">Stop</String>
  151. <String
  152. id="48"
  153. offset="29E">Curse</String>
  154. <String
  155. id="49"
  156. offset="2A4">Confuse</String>
  157. <String
  158. id="50"
  159. offset="2AC">Absorb</String>
  160. <String
  161. id="51"
  162. offset="2B3">Can"t select</String>
  163. <String
  164. id="52"
  165. offset="2C0">Making</String>
  166. <String
  167. id="53"
  168. offset="2C7">Shop</String>
  169. <String
  170. id="54"
  171. offset="2CC">Load</String>
  172. <String
  173. id="55"
  174. offset="2D1">Motel</String>
  175. <String
  176. id="56"
  177. offset="2D7">Motel</String>
  178. <String
  179. id="57"
  180. offset="2DD">Yes</String>
  181. <String
  182. id="58"
  183. offset="2E1">No</String>
  184. <String
  185. id="59"
  186. offset="2E4">Junk Shop</String>
  187. <String
  188. id="60"
  189. offset="2EE">(</String>
  190. <String
  191. id="61"
  192. offset="2F0">)</String>
  193. <String
  194. id="62"
  195. offset="2F2">Ability</String>
  196. <String
  197. id="63"
  198. offset="2FA">Use GF ability</String>
  199. <String
  200. id="64"
  201. offset="309">Switch</String>
  202. <String
  203. id="65"
  204. offset="310">Select party members</String>
  205. <String
  206. id="66"
  207. offset="325">Haven"t been to a shop!</String>
  208. <String
  209. id="67"
  210. offset="33D">Tutorial</String>
  211. <String
  212. id="68"
  213. offset="346">Explanation</String>
  214. <String
  215. id="69"
  216. offset="352">S.LV</String>
  217. <String
  218. id="70"
  219. offset="357">SeeD rank</String>
  220. <String
  221. id="71"
  222. offset="361">A</String>
  223. <String
  224. id="72"
  225. offset="363">Ace</String>
  226. <String
  227. id="73"
  228. offset="367">Changes current HP{Line}OK?</String>
  229. <String
  230. id="74"
  231. offset="37E">????</String>
  232. <String
  233. id="75"
  234. offset="383">Information</String>
  235. <String
  236. id="76"
  237. offset="38F">FF�� Info Corner</String>
  238. <String
  239. id="77"
  240. offset="3A0">TEST</String>
  241. <String
  242. id="78"
  243. offset="3A5">Take Written Test to raise SeeD rank</String>
  244. <String
  245. id="79"
  246. offset="3CA">Review</String>
  247. <String
  248. id="80"
  249. offset="3D1">Review SeeD Written Test</String>
  250. <String
  251. id="81"
  252. offset="3EA">Nothing happened</String>
  253. <String
  254. id="82"
  255. offset="3FB">TIME</String>
  256. <String
  257. id="83"
  258. offset="400">TIMER</String>
  259. </Section>
  260. <Section
  261. id="1">
  262. <String
  263. id="0"
  264. offset="94E">Vibration function</String>
  265. <String
  266. id="1"
  267. offset="961">Set vibration function</String>
  268. <String
  269. id="2"
  270. offset="978">ON</String>
  271. <String
  272. id="3"
  273. offset="97B">OFF</String>
  274. <String
  275. id="4"
  276. offset="97F">Cannot use vibration function</String>
  277. <String
  278. id="5"
  279. offset="99D">Vibration function ON</String>
  280. <String
  281. id="6"
  282. offset="9B3">Vibration function OFF</String>
  283. <String
  284. id="7"
  285. offset="9CA">Battle speed</String>
  286. <String
  287. id="8"
  288. offset="9D7">Set battle speed</String>
  289. <String
  290. id="9"
  291. offset="9E8">Battle message</String>
  292. <String
  293. id="10"
  294. offset="9F7">Set battle message speed</String>
  295. <String
  296. id="11"
  297. offset="A10">Field message</String>
  298. <String
  299. id="12"
  300. offset="A1E">Set field message speed</String>
  301. <String
  302. id="13"
  303. offset="A36">ANALOG input L/R invert</String>
  304. <String
  305. id="14"
  306. offset="A4E">ANALOG input</String>
  307. <String
  308. id="15"
  309. offset="A5B">Set ANALOG stick response</String>
  310. <String
  311. id="16"
  312. offset="A75">Camera Movement</String>
  313. <String
  314. id="17"
  315. offset="A85">Set battle camera movement</String>
  316. <String
  317. id="18"
  318. offset="AA0">Move</String>
  319. <String
  320. id="19"
  321. offset="AA5">Cannot move</String>
  322. <String
  323. id="20"
  324. offset="AB1">ATB</String>
  325. <String
  326. id="21"
  327. offset="AB5">Set ATB</String>
  328. <String
  329. id="22"
  330. offset="ABD">Active</String>
  331. <String
  332. id="23"
  333. offset="AC4">Wait</String>
  334. <String
  335. id="24"
  336. offset="AC9">Cursor</String>
  337. <String
  338. id="25"
  339. offset="AD0">Set cursor</String>
  340. <String
  341. id="26"
  342. offset="ADB">Memory</String>
  343. <String
  344. id="27"
  345. offset="AE2">Initial</String>
  346. <String
  347. id="28"
  348. offset="AEA">Talk/Confirm</String>
  349. <String
  350. id="29"
  351. offset="AF7">Walk/Cancel</String>
  352. <String
  353. id="30"
  354. offset="B03">Talk</String>
  355. <String
  356. id="31"
  357. offset="B08">Menu</String>
  358. <String
  359. id="32"
  360. offset="B0D">N/A</String>
  361. <String
  362. id="33"
  363. offset="B11">N/A</String>
  364. <String
  365. id="34"
  366. offset="B15">N/A</String>
  367. <String
  368. id="35"
  369. offset="B19">N/A</String>
  370. <String
  371. id="36"
  372. offset="B1D">Walk</String>
  373. <String
  374. id="37"
  375. offset="B22">N/A</String>
  376. <String
  377. id="38"
  378. offset="B26">Confirm</String>
  379. <String
  380. id="39"
  381. offset="B2E">Cancel</String>
  382. <String
  383. id="40"
  384. offset="B35">View Status</String>
  385. <String
  386. id="41"
  387. offset="B41">Change Character</String>
  388. <String
  389. id="42"
  390. offset="B52">Change Select Window</String>
  391. <String
  392. id="43"
  393. offset="B67">Trigger</String>
  394. <String
  395. id="44"
  396. offset="B6F">Escape (with {Key EscapeRight})</String>
  397. <String
  398. id="45"
  399. offset="B80">Escape (with {Key EscapeLeft})</String>
  400. <String
  401. id="46"
  402. offset="B91">Move cursor</String>
  403. <String
  404. id="47"
  405. offset="B9D">N/A</String>
  406. <String
  407. id="48"
  408. offset="BA1">On,Off/Examine</String>
  409. <String
  410. id="49"
  411. offset="BB0">Move BACK</String>
  412. <String
  413. id="50"
  414. offset="BBA">Move FWD</String>
  415. <String
  416. id="51"
  417. offset="BC3">Menu</String>
  418. <String
  419. id="52"
  420. offset="BC8">Look left</String>
  421. <String
  422. id="53"
  423. offset="BD2">Look right</String>
  424. <String
  425. id="54"
  426. offset="BDD">N/A</String>
  427. <String
  428. id="55"
  429. offset="BE1">Switch POV</String>
  430. <String
  431. id="56"
  432. offset="BEC">Walk/Direction(Vehicle)</String>
  433. <String
  434. id="57"
  435. offset="C04">Vehicle FWD/BACK</String>
  436. <String
  437. id="58"
  438. offset="C15">Field Map Controls</String>
  439. <String
  440. id="59"
  441. offset="C28">Battle Controls</String>
  442. <String
  443. id="60"
  444. offset="C38">World Map Controls</String>
  445. <String
  446. id="61"
  447. offset="C4B">Sound</String>
  448. <String
  449. id="62"
  450. offset="C51">Set sound</String>
  451. <String
  452. id="63"
  453. offset="C5B">Mono</String>
  454. <String
  455. id="64"
  456. offset="C60">Stereo</String>
  457. <String
  458. id="65"
  459. offset="C67">Controller</String>
  460. <String
  461. id="66"
  462. offset="C72">Change controller setting</String>
  463. <String
  464. id="67"
  465. offset="C8C">Normal</String>
  466. <String
  467. id="68"
  468. offset="C93">Customize</String>
  469. <String
  470. id="69"
  471. offset="C9D">{Key x3B} to customize controller setting</String>
  472. <String
  473. id="70"
  474. offset="CC0">Fast</String>
  475. <String
  476. id="71"
  477. offset="CC5">Slow</String>
  478. <String
  479. id="72"
  480. offset="CCA">Scan</String>
  481. <String
  482. id="73"
  483. offset="CCF">Set close-up for Scan</String>
  484. <String
  485. id="74"
  486. offset="CE5">Always</String>
  487. <String
  488. id="75"
  489. offset="CEC">Once</String>
  490. <String
  491. id="76"
  492. offset="CF1">{Key x3B} to end, {Key x38} to default</String>
  493. <String
  494. id="77"
  495. offset="D0A">Button assignment</String>
  496. <String
  497. id="78"
  498. offset="D1C">{Key Menu} to switch L/R ANALOG controller</String>
  499. <String
  500. id="79"
  501. offset="D3F">For ANALOG Controller</String>
  502. <String
  503. id="80"
  504. offset="D55">For DUAL SHOCK™</String>
  505. <String
  506. id="81"
  507. offset="D65">Left stick</String>
  508. <String
  509. id="82"
  510. offset="D70">Right stick</String>
  511. <String
  512. id="83"
  513. offset="D7C">0%</String>
  514. <String
  515. id="84"
  516. offset="D7F">100%</String>
  517. <String
  518. id="85"
  519. offset="E46">Save menu</String>
  520. <String
  521. id="86"
  522. offset="E50">GAME FOLDER</String>
  523. <String
  524. id="87"
  525. offset="E5C">Slot 1</String>
  526. <String
  527. id="88"
  528. offset="E63">Slot 2</String>
  529. <String
  530. id="89"
  531. offset="E6A">Choose block to save</String>
  532. <String
  533. id="90"
  534. offset="E7F">Data exists. Overwrite?</String>
  535. <String
  536. id="91"
  537. offset="E98">Yes</String>
  538. <String
  539. id="92"
  540. offset="E9C">No</String>
  541. <String
  542. id="93"
  543. offset="E9F">Loading data</String>
  544. <String
  545. id="94"
  546. offset="EAC">Saving data</String>
  547. <String
  548. id="95"
  549. offset="EB8">No MEMORY CARD</String>
  550. <String
  551. id="96"
  552. offset="EC7">The MEMORY CARD in slot 1{Line}is not formatted.{Line}Format the GAME FOLDER{Line}in slot 1?</String>
  553. <String
  554. id="97"
  555. offset="F15">The GAME FOLDER in slot 2{Line}is not formatted.{Line}Format the GAME FOLDER{Line}in slot 2?</String>
  556. <String
  557. id="98"
  558. offset="F63">Formatting</String>
  559. <String
  560. id="99"
  561. offset="F6E">Formatting complete</String>
  562. <String
  563. id="100"
  564. offset="F82">Do not remove the controller,{Line}GAME FOLDER from slot 1, 2, or open disc cover.</String>
  565. <String
  566. id="101"
  567. offset="FD0">Checking GAME FOLDER</String>
  568. <String
  569. id="102"
  570. offset="FE5">unused block</String>
  571. <String
  572. id="103"
  573. offset="FF2">Failed to save file</String>
  574. <String
  575. id="104"
  576. offset="1006">Failed to load file</String>
  577. <String
  578. id="105"
  579. offset="101A">NEW GAME</String>
  580. <String
  581. id="106"
  582. offset="1023">Continue</String>
  583. <String
  584. id="107"
  585. offset="102C">Failed to format GAME FOLDER</String>
  586. <String
  587. id="108"
  588. offset="1049">Saved data is damaged</String>
  589. <String
  590. id="109"
  591. offset="105F">No empty blocks.{Line}Need 1 block to save.</String>
  592. <String
  593. id="110"
  594. offset="1086">Checking GAME FOLDER</String>
  595. <String
  596. id="111"
  597. offset="109B">Data saved</String>
  598. <String
  599. id="112"
  600. offset="10A6">Can"t load damaged data</String>
  601. <String
  602. id="113"
  603. offset="10BE">No save data</String>
  604. <String
  605. id="114"
  606. offset="10CB">Choose block to load</String>
  607. <String
  608. id="115"
  609. offset="10E0">DISC</String>
  610. <String
  611. id="116"
  612. offset="10E5">FINAL FANTASY ��</String>
  613. <String
  614. id="117"
  615. offset="10F6">Save for FINAL FANTASY ��</String>
  616. <String
  617. id="118"
  618. offset="1110">Chocobo World</String>
  619. <String
  620. id="119"
  621. offset="111E">‘Chocobo World" Menu</String>
  622. <String
  623. id="120"
  624. offset="1133">Data from another title</String>
  625. <String
  626. id="121"
  627. offset="114B">GAME FOLDER in use: Slot 1</String>
  628. <String
  629. id="122"
  630. offset="1166">GAME FOLDER in use: Slot 2</String>
  631. <String
  632. id="123"
  633. offset="1181">Data is damaged</String>
  634. <String
  635. id="124"
  636. offset="1191">No ‘Chocobo World"</String>
  637. <String
  638. id="125"
  639. offset="11A4">Failed to check GAME FOLDER</String>
  640. <String
  641. id="126"
  642. offset="11C0">‘Chocobo World" has changed.{Line}Saving data recommended.</String>
  643. <String
  644. id="127"
  645. offset="11F6">FINAL FANTASY ��</String>
  646. <String
  647. id="128"
  648. offset="1207">Load FINAL FANTASY ��</String>
  649. <String
  650. id="129"
  651. offset="121D">Not formatted</String>
  652. <String
  653. id="130"
  654. offset="122B">‘Chocobo World" did not download properly</String>
  655. <String
  656. id="131"
  657. offset="1255">Squall</String>
  658. <String
  659. id="132"
  660. offset="125C">Rinoa</String>
  661. <String
  662. id="133"
  663. offset="1262">Angelo</String>
  664. <String
  665. id="134"
  666. offset="1269">Boko</String>
  667. <String
  668. id="135"
  669. offset="126E">Griever</String>
  670. <String
  671. id="136"
  672. offset="12D2">Use</String>
  673. <String
  674. id="137"
  675. offset="12D6">Use magic</String>
  676. <String
  677. id="138"
  678. offset="12E0">Exchg.</String>
  679. <String
  680. id="139"
  681. offset="12E7">Exchange magic with members</String>
  682. <String
  683. id="140"
  684. offset="1303">Rearrange</String>
  685. <String
  686. id="141"
  687. offset="130D">Organizes magic during battle</String>
  688. <String
  689. id="142"
  690. offset="132B">Select character</String>
  691. <String
  692. id="143"
  693. offset="133C">Owns same magic</String>
  694. <String
  695. id="144"
  696. offset="134C">Give All</String>
  697. <String
  698. id="145"
  699. offset="1355">Split</String>
  700. <String
  701. id="146"
  702. offset="135B">Choose magic</String>
  703. <String
  704. id="147"
  705. offset="1368">Already have 100</String>
  706. <String
  707. id="148"
  708. offset="1379">Can"t carry {Dialog SelectedMagic}</String>
  709. <String
  710. id="149"
  711. offset="1388">Take All</String>
  712. <String
  713. id="150"
  714. offset="1391">All</String>
  715. <String
  716. id="151"
  717. offset="1395">Take all magic from other members</String>
  718. <String
  719. id="152"
  720. offset="13B7">Select member to receive magic</String>
  721. <String
  722. id="153"
  723. offset="13D6">Select member to transfer magic</String>
  724. <String
  725. id="154"
  726. offset="13F6">Discarding all of {Dialog SelectedCharacter}"s {Dialog SelectedMagic}{Line}OK?</String>
  727. <String
  728. id="155"
  729. offset="1414">Manual</String>
  730. <String
  731. id="156"
  732. offset="141B">Rearrange manually</String>
  733. <String
  734. id="157"
  735. offset="142E">Attack·Restore·Indirect</String>
  736. <String
  737. id="158"
  738. offset="1446">Rearrange in order of Attack·Restore·Indirect</String>
  739. <String
  740. id="159"
  741. offset="1474">Attack·Indirect·Restore</String>
  742. <String
  743. id="160"
  744. offset="148C">Rearrange in order of Attack·Indirect·Restore</String>
  745. <String
  746. id="161"
  747. offset="14BA">Restore·Attack·Indirect</String>
  748. <String
  749. id="162"
  750. offset="14D2">Rearrange in order of Restore·Attack·Indirect</String>
  751. <String
  752. id="163"
  753. offset="1500">Restore·Indirect·Attack</String>
  754. <String
  755. id="164"
  756. offset="1518">Rearrange in order of Restore·Indirect·Attack</String>
  757. <String
  758. id="165"
  759. offset="1546">Indirect·Attack·Restore</String>
  760. <String
  761. id="166"
  762. offset="155E">Rearrange in order of Indirect·Attack·Restore</String>
  763. <String
  764. id="167"
  765. offset="158C">Indirect·Restore·Attack</String>
  766. <String
  767. id="168"
  768. offset="15A4">Rearrange in order of Indirect·Restore·Attack</String>
  769. <String
  770. id="169"
  771. offset="160E">Empty</String>
  772. <String
  773. id="170"
  774. offset="1614">??</String>
  775. <String
  776. id="171"
  777. offset="1617">Elemental</String>
  778. <String
  779. id="172"
  780. offset="1621">MONSTER</String>
  781. <String
  782. id="173"
  783. offset="1629">BOSS</String>
  784. <String
  785. id="174"
  786. offset="162E">GF</String>
  787. <String
  788. id="175"
  789. offset="1631">PLAYER</String>
  790. <String
  791. id="176"
  792. offset="1638">TOTAL</String>
  793. <String
  794. id="177"
  795. offset="163E">MONSTER</String>
  796. <String
  797. id="178"
  798. offset="1646">AREA</String>
  799. <String
  800. id="179"
  801. offset="164B">Level {Dialog Number} Monster Card</String>
  802. <String
  803. id="180"
  804. offset="1661">Level {Dialog Number} Boss Card</String>
  805. <String
  806. id="181"
  807. offset="1674">Level {Dialog Number} GF Card</String>
  808. <String
  809. id="182"
  810. offset="1685">Level {Dialog Number} Player Card</String>
  811. <String
  812. id="183"
  813. offset="169A">N/A</String>
  814. <String
  815. id="184"
  816. offset="1756">Checking ‘Chocobo World"</String>
  817. <String
  818. id="185"
  819. offset="176F">‘Chocobo World" not downloaded.{Line}Download? (uses 7 blocks)</String>
  820. <String
  821. id="186"
  822. offset="17AA">‘Chocobo World" not downloaded.{Line}7 blocks needed-not available.</String>
  823. <String
  824. id="187"
  825. offset="17E9">Do not remove ‘Chocobo World"{Line}or controller,{Line}or open disc cover in this menu.</String>
  826. <String
  827. id="188"
  828. offset="1837">Running another title.{Line}Exit the other title.</String>
  829. <String
  830. id="189"
  831. offset="1864">Need to start up{Line}‘Chocobo World".{Line}Start?</String>
  832. <String
  833. id="190"
  834. offset="188D">No empty block space to download ‘Chocobo World".</String>
  835. <String
  836. id="191"
  837. offset="18BF">Failed to download</String>
  838. <String
  839. id="192"
  840. offset="18D2">ChocoboWorld in slot 1{Line}is not formatted.{Line}Format{Line}ChocoboWorld in slot 1?</String>
  841. <String
  842. id="193"
  843. offset="191A">ChocoboWorld in slot 2{Line}is not formatted.{Line}Format{Line}ChocoboWorld in slot 2?</String>
  844. <String
  845. id="194"
  846. offset="1962">Failed to read ‘Chocobo World"</String>
  847. <String
  848. id="195"
  849. offset="1981">Exchanging data from ‘Chocobo World".{Line}Do not remove MEMORY CARD from slot 1 or 2,{Line}or open the disc cover.</String>
  850. <String
  851. id="196"
  852. offset="19EB">Failed to exchange data with ‘Chocobo World"</String>
  853. <String
  854. id="197"
  855. offset="1A18">World</String>
  856. <String
  857. id="198"
  858. offset="1A1E">Send Chicobo to ‘Chocobo World"</String>
  859. <String
  860. id="199"
  861. offset="1A3E">Home</String>
  862. <String
  863. id="200"
  864. offset="1A43">Return Chicobo to FF��</String>
  865. <String
  866. id="201"
  867. offset="1A5A">Do over</String>
  868. <String
  869. id="202"
  870. offset="1A62">Start over with new Chicobo</String>
  871. <String
  872. id="203"
  873. offset="1A7E">How to Play</String>
  874. <String
  875. id="204"
  876. offset="1A8A">How to play ‘Chocobo World"</String>
  877. <String
  878. id="205"
  879. offset="1AA6">Received following item(s)</String>
  880. <String
  881. id="206"
  882. offset="1AC1">Failed to start up ‘Chocobo World"</String>
  883. <String
  884. id="207"
  885. offset="1AE4">Downloading ‘Chocobo World"</String>
  886. <String
  887. id="208"
  888. offset="1B00">‘Chocobo World" already has Chicobo</String>
  889. <String
  890. id="209"
  891. offset="1B24">Chicobo roaming the ‘World"{Line}won"t be able to return ‘Home".{Line}OK?</String>
  892. <String
  893. id="210"
  894. offset="1B64">Deletes Chicobo in{Line}‘Chocobo World".{Line}OK?</String>
  895. <String
  896. id="211"
  897. offset="1B8C">Chicobo from other save data.{Line}Can"t return ‘Home".</String>
  898. <String
  899. id="212"
  900. offset="1BBF">Didn"t have any item(s)</String>
  901. <String
  902. id="213"
  903. offset="1BD7">Download complete. {Key Confirm} to activate menu.</String>
  904. <String
  905. id="214"
  906. offset="1C00">‘Chocobo World" did not{Line}download properly.{Line}Download again?</String>
  907. <String
  908. id="215"
  909. offset="1C3B">Auto-RPG</String>
  910. <String
  911. id="216"
  912. offset="1C44">Auto-RPG Explanation</String>
  913. <String
  914. id="217"
  915. offset="1C59">Operation</String>
  916. <String
  917. id="218"
  918. offset="1C63">Control Key Explanation</String>
  919. <String
  920. id="219"
  921. offset="1C7B">Walking</String>
  922. <String
  923. id="220"
  924. offset="1C83">Walk Screen Explanation</String>
  925. <String
  926. id="221"
  927. offset="1C9B">Event</String>
  928. <String
  929. id="222"
  930. offset="1CA1">Event Screen Explanation</String>
  931. <String
  932. id="223"
  933. offset="1CBA">Battle</String>
  934. <String
  935. id="224"
  936. offset="1CC1">Battle Explanation</String>
  937. <String
  938. id="225"
  939. offset="1CD4">Map/Move</String>
  940. <String
  941. id="226"
  942. offset="1CDD">Map/Movement Explanation</String>
  943. <String
  944. id="227"
  945. offset="1CF6">Status</String>
  946. <String
  947. id="228"
  948. offset="1CFD">Status Explanation</String>
  949. <String
  950. id="229"
  951. offset="1D10">Transmit</String>
  952. <String
  953. id="230"
  954. offset="1D19">Head to Head Explanation</String>
  955. <String
  956. id="231"
  957. offset="1D32">Menu</String>
  958. <String
  959. id="232"
  960. offset="1D37">Menu Explanation</String>
  961. <String
  962. id="233"
  963. offset="1D48">{Key Left}/{Key Right} to scroll, {Key Cancel} to go to menu screen</String>
  964. <String
  965. id="234"
  966. offset="1D71">Mog</String>
  967. <String
  968. id="235"
  969. offset="1D75">ID</String>
  970. <String
  971. id="236"
  972. offset="1D78">WPN</String>
  973. <String
  974. id="237"
  975. offset="1D7C">Failed to format ChocoboWorld</String>
  976. <String
  977. id="238"
  978. offset="1D9A">�������1</String>
  979. <String
  980. id="239"
  981. offset="1DA3">�������2</String>
  982. </Section>
  983. <Section
  984. id="2">
  985. <String
  986. id="0"
  987. offset="2066">No one can carry refined item(s)</String>
  988. <String
  989. id="1"
  990. offset="2087">Number to refine</String>
  991. <String
  992. id="2"
  993. offset="2098">Already have 100</String>
  994. <String
  995. id="3"
  996. offset="20A9">No more space</String>
  997. <String
  998. id="4"
  999. offset="20B7">Requirement not met</String>
  1000. <String
  1001. id="5"
  1002. offset="20CB">?</String>
  1003. <String
  1004. id="6"
  1005. offset="20CD">?</String>
  1006. <String
  1007. id="7"
  1008. offset="2212">Timber Pet Shop</String>
  1009. <String
  1010. id="8"
  1011. offset="2222">Balamb Shop</String>
  1012. <String
  1013. id="9"
  1014. offset="222E">Dollet Shop</String>
  1015. <String
  1016. id="10"
  1017. offset="223A">Timber Shop</String>
  1018. <String
  1019. id="11"
  1020. offset="2246">Deling City Shop</String>
  1021. <String
  1022. id="12"
  1023. offset="2257">Winhill Shop</String>
  1024. <String
  1025. id="13"
  1026. offset="2264">FH Shop</String>
  1027. <String
  1028. id="14"
  1029. offset="226C">Trabia Shop</String>
  1030. <String
  1031. id="15"
  1032. offset="2278">Esthar Shop</String>
  1033. <String
  1034. id="16"
  1035. offset="2284">Balamb Shop</String>
  1036. <String
  1037. id="17"
  1038. offset="2290">Dollet Shop</String>
  1039. <String
  1040. id="18"
  1041. offset="229C">Timber Shop</String>
  1042. <String
  1043. id="19"
  1044. offset="22A8">Deling City Shop</String>
  1045. <String
  1046. id="20"
  1047. offset="22B9">Winhill Shop</String>
  1048. <String
  1049. id="21"
  1050. offset="22C6">FH Shop</String>
  1051. <String
  1052. id="22"
  1053. offset="22CE">Trabia Shop</String>
  1054. <String
  1055. id="23"
  1056. offset="22DA">Man from Garden</String>
  1057. <String
  1058. id="24"
  1059. offset="22EA">2</String>
  1060. <String
  1061. id="25"
  1062. offset="22EC">Esthar Pet Shop</String>
  1063. <String
  1064. id="26"
  1065. offset="22FC">3</String>
  1066. <String
  1067. id="27"
  1068. offset="22FE">Esthar Book Store</String>
  1069. <String
  1070. id="28"
  1071. offset="2310">4</String>
  1072. <String
  1073. id="29"
  1074. offset="2312">Esthar Shop!!!</String>
  1075. <String
  1076. id="30"
  1077. offset="2321">5</String>
  1078. <String
  1079. id="31"
  1080. offset="2323">Balamb Junk Shop</String>
  1081. <String
  1082. id="32"
  1083. offset="2334">Dollet Junk Shop</String>
  1084. <String
  1085. id="33"
  1086. offset="2345">Timber Junk Shop</String>
  1087. <String
  1088. id="34"
  1089. offset="2356">Deling City Junk Shop</String>
  1090. <String
  1091. id="35"
  1092. offset="236C">Winhill Junk Shop</String>
  1093. <String
  1094. id="36"
  1095. offset="237E">FH Junk Shop</String>
  1096. <String
  1097. id="37"
  1098. offset="238B">Trabia Junk Shop</String>
  1099. <String
  1100. id="38"
  1101. offset="239C">Esthar Junk Shop</String>
  1102. <String
  1103. id="39"
  1104. offset="23AD">Junk Shop Ability</String>
  1105. <String
  1106. id="40"
  1107. offset="23BF">Quantity</String>
  1108. <String
  1109. id="41"
  1110. offset="23C8">Money</String>
  1111. <String
  1112. id="42"
  1113. offset="23CE">Buy</String>
  1114. <String
  1115. id="43"
  1116. offset="23D2">Sell</String>
  1117. <String
  1118. id="44"
  1119. offset="23D7">Exit</String>
  1120. <String
  1121. id="45"
  1122. offset="23DC">Quantity</String>
  1123. <String
  1124. id="46"
  1125. offset="23E5">Price</String>
  1126. <String
  1127. id="47"
  1128. offset="23EB">Atk</String>
  1129. <String
  1130. id="48"
  1131. offset="23EF">Hit</String>
  1132. <String
  1133. id="49"
  1134. offset="23F3">Remodel {Dialog SelectedCharacter}"s weapon{Line}to ‘{Dialog SelectedMagic}"{Line}OK?</String>
  1135. <String
  1136. id="50"
  1137. offset="2413">{Line}?</String>
  1138. <String
  1139. id="51"
  1140. offset="2416">Not enough items,{Line}come back later.</String>
  1141. <String
  1142. id="52"
  1143. offset="2439">Not enough items</String>
  1144. <String
  1145. id="53"
  1146. offset="244A">Not enough money</String>
  1147. <String
  1148. id="54"
  1149. offset="245B">Welcome</String>
  1150. <String
  1151. id="55"
  1152. offset="2463">What do you want to sell?</String>
  1153. <String
  1154. id="56"
  1155. offset="247D">What do you want to buy?</String>
  1156. <String
  1157. id="57"
  1158. offset="2496">Is this OK?</String>
  1159. <String
  1160. id="58"
  1161. offset="24A2">Come back soon!</String>
  1162. <String
  1163. id="59"
  1164. offset="24B2">Welcome! Who needs to remodel?</String>
  1165. <String
  1166. id="60"
  1167. offset="24D2">Buy how many?</String>
  1168. <String
  1169. id="61"
  1170. offset="24E0">Sell how many?</String>
  1171. <String
  1172. id="62"
  1173. offset="24EF">Can"t carry any more</String>
  1174. <String
  1175. id="63"
  1176. offset="2504">Not enough money</String>
  1177. <String
  1178. id="64"
  1179. offset="2515">Welcome!</String>
  1180. <String
  1181. id="65"
  1182. offset="251E">Remodel to which weapon?</String>
  1183. <String
  1184. id="66"
  1185. offset="2537">You have it already</String>
  1186. <String
  1187. id="67"
  1188. offset="254B">Come back soon</String>
  1189. <String
  1190. id="68"
  1191. offset="255A">Can"t remodel your weapon</String>
  1192. <String
  1193. id="69"
  1194. offset="2574">No Junk Shop</String>
  1195. <String
  1196. id="70"
  1197. offset="25AA">Party Junction</String>
  1198. <String
  1199. id="71"
  1200. offset="25B9">Set junction party</String>
  1201. <String
  1202. id="72"
  1203. offset="25CC">Switch Member</String>
  1204. <String
  1205. id="73"
  1206. offset="25DA">Please make a party of 3</String>
  1207. <String
  1208. id="74"
  1209. offset="25F3">Junction Exchange</String>
  1210. <String
  1211. id="75"
  1212. offset="2605">Exchanges all that is junctioned</String>
  1213. <String
  1214. id="76"
  1215. offset="2626">Can"t remove from party</String>
  1216. <String
  1217. id="77"
  1218. offset="263E">({Key Element_Holy})</String>
  1219. <String
  1220. id="78"
  1221. offset="2643">Can"t include in party</String>
  1222. <String
  1223. id="79"
  1224. offset="265A">({Key Element_Holy})</String>
  1225. <String
  1226. id="80"
  1227. offset="265F">Exchanges {Dialog SelectedCharacter} and {Dialog SelectedMagic}"s junction status.{Line}Are you sure?</String>
  1228. <String
  1229. id="81"
  1230. offset="2694">({Key Element_Holy})</String>
  1231. <String
  1232. id="82"
  1233. offset="2699">The party has not been set</String>
  1234. <String
  1235. id="83"
  1236. offset="26B4">The junction party has not been set</String>
  1237. <String
  1238. id="84"
  1239. offset="2820">English</String>
  1240. <String
  1241. id="85"
  1242. offset="2828">Symbols</String>
  1243. <String
  1244. id="86"
  1245. offset="2830">Space</String>
  1246. <String
  1247. id="87"
  1248. offset="2836">Confirm</String>
  1249. <String
  1250. id="88"
  1251. offset="283E">Delete</String>
  1252. <String
  1253. id="89"
  1254. offset="2845">Default</String>
  1255. <String
  1256. id="90"
  1257. offset="284D">Name Input</String>
  1258. <String
  1259. id="91"
  1260. offset="2858">Name the character</String>
  1261. <String
  1262. id="92"
  1263. offset="286B">Squall</String>
  1264. <String
  1265. id="93"
  1266. offset="2872">Rinoa</String>
  1267. <String
  1268. id="94"
  1269. offset="2878">Angelo</String>
  1270. <String
  1271. id="95"
  1272. offset="287F">Quezacotl</String>
  1273. <String
  1274. id="96"
  1275. offset="2889">Shiva</String>
  1276. <String
  1277. id="97"
  1278. offset="288F">Ifrit</String>
  1279. <String
  1280. id="98"
  1281. offset="2895">Siren</String>
  1282. <String
  1283. id="99"
  1284. offset="289B">Brothers</String>
  1285. <String
  1286. id="100"
  1287. offset="28A4">Diablos</String>
  1288. <String
  1289. id="101"
  1290. offset="28AC">Carbuncle</String>
  1291. <String
  1292. id="102"
  1293. offset="28B6">Leviathan</String>
  1294. <String
  1295. id="103"
  1296. offset="28C0">Pandemona</String>
  1297. <String
  1298. id="104"
  1299. offset="28CA">Cerberus</String>
  1300. <String
  1301. id="105"
  1302. offset="28D3">Alexander</String>
  1303. <String
  1304. id="106"
  1305. offset="28DD">Doomtrain</String>
  1306. <String
  1307. id="107"
  1308. offset="28E7">Bahamut</String>
  1309. <String
  1310. id="108"
  1311. offset="28EF">Cactuar</String>
  1312. <String
  1313. id="109"
  1314. offset="28F7">Tonberry</String>
  1315. <String
  1316. id="110"
  1317. offset="2900">Eden</String>
  1318. <String
  1319. id="111"
  1320. offset="2905">ABCDEFG</String>
  1321. <String
  1322. id="112"
  1323. offset="290D">HIJKLMN</String>
  1324. <String
  1325. id="113"
  1326. offset="2915">OPQRSTU</String>
  1327. <String
  1328. id="114"
  1329. offset="291D">VWXYZ </String>
  1330. <String
  1331. id="115"
  1332. offset="2925">abcdefg</String>
  1333. <String
  1334. id="116"
  1335. offset="292D">hijklmn</String>
  1336. <String
  1337. id="117"
  1338. offset="2935">opqrstu</String>
  1339. <String
  1340. id="118"
  1341. offset="293D">vwxyz </String>
  1342. <String
  1343. id="119"
  1344. offset="2945">.,·:?!_</String>
  1345. <String
  1346. id="120"
  1347. offset="294D">-() </String>
  1348. <String
  1349. id="121"
  1350. offset="2955">0123456</String>
  1351. <String
  1352. id="122"
  1353. offset="295D">789 </String>
  1354. <String
  1355. id="123"
  1356. offset="2965">ÀÁÂÄÇÈÉ</String>
  1357. <String
  1358. id="124"
  1359. offset="296D">ÊËÌÍÎÏÑ</String>
  1360. <String
  1361. id="125"
  1362. offset="2975">ÒÓÔÖÙÚÛ</String>
  1363. <String
  1364. id="126"
  1365. offset="297D">܌ </String>
  1366. <String
  1367. id="127"
  1368. offset="2985">àáâäçèé</String>
  1369. <String
  1370. id="128"
  1371. offset="298D">êëìíîïñ</String>
  1372. <String
  1373. id="129"
  1374. offset="2995">òóôöùúû</String>
  1375. <String
  1376. id="130"
  1377. offset="299D">üœß </String>
  1378. <String
  1379. id="131"
  1380. offset="29A5">.,·:?!_</String>
  1381. <String
  1382. id="132"
  1383. offset="29AD">-() </String>
  1384. <String
  1385. id="133"
  1386. offset="29B5">0123456</String>
  1387. <String
  1388. id="134"
  1389. offset="29BD">789 </String>
  1390. <String
  1391. id="135"
  1392. offset="29C5">Boko</String>
  1393. <String
  1394. id="136"
  1395. offset="29CA">Griever</String>
  1396. <String
  1397. id="137"
  1398. offset="2A32">Gunblade Auto</String>
  1399. <String
  1400. id="138"
  1401. offset="2A40">Set Gunblade Auto-mode</String>
  1402. <String
  1403. id="139"
  1404. offset="2A57">Duel-Auto</String>
  1405. <String
  1406. id="140"
  1407. offset="2A61">Set Duel Auto mode</String>
  1408. <String
  1409. id="141"
  1410. offset="2A74">ON</String>
  1411. <String
  1412. id="142"
  1413. offset="2A77">OFF</String>
  1414. <String
  1415. id="143"
  1416. offset="2A7B">Basic Status</String>
  1417. <String
  1418. id="144"
  1419. offset="2A88">Elem: ST-Atk/Def</String>
  1420. <String
  1421. id="145"
  1422. offset="2A99">Compatibility with GF</String>
  1423. <String
  1424. id="146"
  1425. offset="2AAF">Renzokuken Indicator</String>
  1426. <String
  1427. id="147"
  1428. offset="2AC4">Set Renzokuken Indicator</String>
  1429. <String
  1430. id="148"
  1431. offset="2ADD">Won"t learn anything. OK?</String>
  1432. <String
  1433. id="149"
  1434. offset="2B0E">Use</String>
  1435. <String
  1436. id="150"
  1437. offset="2B12">Learn</String>
  1438. <String
  1439. id="151"
  1440. offset="2B18">Select ability to learn</String>
  1441. <String
  1442. id="152"
  1443. offset="2B30">Compatibility</String>
  1444. <String
  1445. id="153"
  1446. offset="2B3E">Learning</String>
  1447. <String
  1448. id="154"
  1449. offset="2B47">Don"t learn anything?</String>
  1450. <String
  1451. id="155"
  1452. offset="2BEE">Use</String>
  1453. <String
  1454. id="156"
  1455. offset="2BF2">Use Item</String>
  1456. <String
  1457. id="157"
  1458. offset="2BFB">Battle</String>
  1459. <String
  1460. id="158"
  1461. offset="2C02">Rearrange Items for battle</String>
  1462. <String
  1463. id="159"
  1464. offset="2C1D">Rearrange</String>
  1465. <String
  1466. id="160"
  1467. offset="2C27">Rearrange manually</String>
  1468. <String
  1469. id="161"
  1470. offset="2C3A">This GF is not an ally</String>
  1471. <String
  1472. id="162"
  1473. offset="2C51">GF annihilated</String>
  1474. <String
  1475. id="163"
  1476. offset="2C60">Can"t use in menu</String>
  1477. <String
  1478. id="164"
  1479. offset="2C72">Can"t select</String>
  1480. <String
  1481. id="165"
  1482. offset="2C7F">Changes Chicobo"s name{Line}OK?</String>
  1483. <String
  1484. id="166"
  1485. offset="2C9A">Change the pet"s name{Line}OK?</String>
  1486. <String
  1487. id="167"
  1488. offset="2CB4">Can"t summon GF</String>
  1489. <String
  1490. id="168"
  1491. offset="2CC4">You called upon me?</String>
  1492. <String
  1493. id="169"
  1494. offset="2CD8">I am...</String>
  1495. <String
  1496. id="170"
  1497. offset="2CE0">I shall become your ally</String>
  1498. <String
  1499. id="171"
  1500. offset="2CF9">No more abilities to learn</String>
  1501. <String
  1502. id="172"
  1503. offset="2D14">Ability{Line}</String>
  1504. <String
  1505. id="173"
  1506. offset="2D1D">{Char Quistis} learned {Dialog SelectedBlueMagic}!!!</String>
  1507. <String
  1508. id="174"
  1509. offset="2D2E">{Char Quistis} already knows {Dialog SelectedBlueMagic}</String>
  1510. <String
  1511. id="175"
  1512. offset="2D42">Unlearn?</String>
  1513. <String
  1514. id="176"
  1515. offset="2D4B">Remove all GF &amp; magic{Line}OK?</String>
  1516. <String
  1517. id="177"
  1518. offset="2D65">Remove all magic{Line}OK?</String>
  1519. <String
  1520. id="178"
  1521. offset="2D7A">Sort</String>
  1522. <String
  1523. id="179"
  1524. offset="2D7F">Rearrange automatically</String>
  1525. <String
  1526. id="180"
  1527. offset="2D97">{Key Left}·{Key Right} to scroll/{Key Cancel} to go to Item screen</String>
  1528. <String
  1529. id="181"
  1530. offset="2DBF">Nothing happened......</String>
  1531. <String
  1532. id="182"
  1533. offset="2DD6">{Dialog SelectedGF} learned {Dialog SelectedGFAbility}!!!</String>
  1534. <String
  1535. id="183"
  1536. offset="2DE7">{Dialog SelectedGF} already knows {Dialog SelectedGFAbility}</String>
  1537. <String
  1538. id="184"
  1539. offset="2DFB">{Dialog SelectedGF} can"t learn anymore abilities</String>
  1540. <String
  1541. id="185"
  1542. offset="2E1C">{Dialog SelectedCharacter}"s compatibility with {Dialog SelectedGF} went up {Dialog CurrentValue}!</String>
  1543. <String
  1544. id="186"
  1545. offset="2E43">{Dialog SelectedCharacter}"s compatibility with {Dialog SelectedGF} is at max</String>
  1546. <String
  1547. id="187"
  1548. offset="2E68">{Dialog SelectedCharacter}"s {Dialog SelectedParam} went up {Dialog CurrentValue}!!!</String>
  1549. <String
  1550. id="188"
  1551. offset="2E7E">{Dialog SelectedCharacter}"s {Dialog SelectedParam} won"t go up anymore</String>
  1552. <String
  1553. id="189"
  1554. offset="2E9A">Basic {Dialog SelectedParam} Value</String>
  1555. <String
  1556. id="190"
  1557. offset="2EA9">{Dialog SelectedCharacter} has max compatibility with all GF</String>
  1558. <String
  1559. id="191"
  1560. offset="2ECE">{Dialog SelectedCharacter}"s compatibility with all GF went up {Dialog CurrentValue}!!!</String>
  1561. <String
  1562. id="192"
  1563. offset="2EFB">『{Dialog SelectedGFAbility}』{Line}</String>
  1564. <String
  1565. id="193"
  1566. offset="2FA6">Junction</String>
  1567. <String
  1568. id="194"
  1569. offset="2FAF">Junctioning</String>
  1570. <String
  1571. id="195"
  1572. offset="2FBB">Off</String>
  1573. <String
  1574. id="196"
  1575. offset="2FBF">Removes all junctioned items</String>
  1576. <String
  1577. id="197"
  1578. offset="2FDC">Auto</String>
  1579. <String
  1580. id="198"
  1581. offset="2FE1">Junctions magic automatically</String>
  1582. <String
  1583. id="199"
  1584. offset="2FFF">Ability</String>
  1585. <String
  1586. id="200"
  1587. offset="3007">Sets ability</String>
  1588. <String
  1589. id="201"
  1590. offset="3014">HP</String>
  1591. <String
  1592. id="202"
  1593. offset="3017">Junction to HP</String>
  1594. <String
  1595. id="203"
  1596. offset="3026">Str</String>
  1597. <String
  1598. id="204"
  1599. offset="302A">Junction to Str</String>
  1600. <String
  1601. id="205"
  1602. offset="303A">Vit</String>
  1603. <String
  1604. id="206"
  1605. offset="303E">Junction to Vit</String>
  1606. <String
  1607. id="207"
  1608. offset="304E">Mag</String>
  1609. <String
  1610. id="208"
  1611. offset="3052">Junction to Mag</String>
  1612. <String
  1613. id="209"
  1614. offset="3062">Spr</String>
  1615. <String
  1616. id="210"
  1617. offset="3066">Junction to Spr</String>
  1618. <String
  1619. id="211"
  1620. offset="3076">Spd</String>
  1621. <String
  1622. id="212"
  1623. offset="307A">Junction to Spd</String>
  1624. <String
  1625. id="213"
  1626. offset="308A">Luck</String>
  1627. <String
  1628. id="214"
  1629. offset="308F">Junction to Luck</String>
  1630. <String
  1631. id="215"
  1632. offset="30A0">Eva</String>
  1633. <String
  1634. id="216"
  1635. offset="30A4">Junction to Eva</String>
  1636. <String
  1637. id="217"
  1638. offset="30B4">Hit</String>
  1639. <String
  1640. id="218"
  1641. offset="30B8">Junction to Hit</String>
  1642. <String
  1643. id="219"
  1644. offset="30C8">ST-A</String>
  1645. <String
  1646. id="220"
  1647. offset="30CD">Junction to ST-Atk</String>
  1648. <String
  1649. id="221"
  1650. offset="30E0">ST-D</String>
  1651. <String
  1652. id="222"
  1653. offset="30E5">Junction to ST-Def</String>
  1654. <String
  1655. id="223"
  1656. offset="30F8">EL-A</String>
  1657. <String
  1658. id="224"
  1659. offset="30FD">Junction to Elem-Atk</String>
  1660. <String
  1661. id="225"
  1662. offset="3112">EL-D</String>
  1663. <String
  1664. id="226"
  1665. offset="3117">Junction to Elem-Def</String>
  1666. <String
  1667. id="227"
  1668. offset="312C">ST-A/D</String>
  1669. <String
  1670. id="228"
  1671. offset="3133">Status Attack/Defense</String>
  1672. <String
  1673. id="229"
  1674. offset="3149">EL-A/D</String>
  1675. <String
  1676. id="230"
  1677. offset="3150">Elemental Attack/Defense</String>
  1678. <String
  1679. id="231"
  1680. offset="3169">Stats</String>
  1681. <String
  1682. id="232"
  1683. offset="316F">Basic Stat Setting</String>
  1684. <String
  1685. id="233"
  1686. offset="3182">ST-A</String>
  1687. <String
  1688. id="234"
  1689. offset="3187">Details displayed in junction</String>
  1690. <String
  1691. id="235"
  1692. offset="31A5">ST-D</String>
  1693. <String
  1694. id="236"
  1695. offset="31AA">EL-A</String>
  1696. <String
  1697. id="237"
  1698. offset="31AF">EL-D</String>
  1699. <String
  1700. id="238"
  1701. offset="31B4">GF</String>
  1702. <String
  1703. id="239"
  1704. offset="31B7">Junction GF</String>
  1705. <String
  1706. id="240"
  1707. offset="31C3">Magic</String>
  1708. <String
  1709. id="241"
  1710. offset="31C9">Junction Magic</String>
  1711. <String
  1712. id="242"
  1713. offset="31D8">----</String>
  1714. <String
  1715. id="243"
  1716. offset="31DD">Are you sure?</String>
  1717. <String
  1718. id="244"
  1719. offset="31EB">Keep previous setting</String>
  1720. <String
  1721. id="245"
  1722. offset="3201">Atk</String>
  1723. <String
  1724. id="246"
  1725. offset="3205">Junction magic to up Str</String>
  1726. <String
  1727. id="247"
  1728. offset="321E">Mag</String>
  1729. <String
  1730. id="248"
  1731. offset="3222">Junction magic to up Mag</String>
  1732. <String
  1733. id="249"
  1734. offset="323B">Def</String>
  1735. <String
  1736. id="250"
  1737. offset="323F">Junction magic to up HP</String>
  1738. <String
  1739. id="251"
  1740. offset="3257">All</String>
  1741. <String
  1742. id="252"
  1743. offset="325B">Remove all junctioned GF &amp; magic</String>
  1744. <String
  1745. id="253"
  1746. offset="327C">Mag</String>
  1747. <String
  1748. id="254"
  1749. offset="3280">Remove all junctioned magic</String>
  1750. <String
  1751. id="255"
  1752. offset="329C">Remove all junctioned GF and magic{Line}OK?</String>
  1753. <String
  1754. id="256"
  1755. offset="32C3">Remove all junctioned magic{Line}OK?</String>
  1756. <String
  1757. id="257"
  1758. offset="32E3">Choose GF to junction</String>
  1759. <String
  1760. id="258"
  1761. offset="32F9">Choose slot to junction</String>
  1762. <String
  1763. id="259"
  1764. offset="3311">Choose magic to junction</String>
  1765. <String
  1766. id="260"
  1767. offset="332A">Junctioned to {Dialog SelectedCharacter}</String>
  1768. <String
  1769. id="261"
  1770. offset="33CA">Empty</String>
  1771. <String
  1772. id="262"
  1773. offset="33D0">Basic Operation</String>
  1774. <String
  1775. id="263"
  1776. offset="33E0">Basic Control Explanation in FF��</String>
  1777. <String
  1778. id="264"
  1779. offset="3402">Battle Operation</String>
  1780. <String
  1781. id="265"
  1782. offset="3413">Battle Explanation</String>
  1783. <String
  1784. id="266"
  1785. offset="3426">Card Game Rules</String>
  1786. <String
  1787. id="267"
  1788. offset="3436">Card Game Explanation</String>
  1789. <String
  1790. id="268"
  1791. offset="344C">Online Help</String>
  1792. <String
  1793. id="269"
  1794. offset="3458">Explanation of Various Features</String>
  1795. <String
  1796. id="270"
  1797. offset="3478">GF Junction</String>
  1798. <String
  1799. id="271"
  1800. offset="3484">Junctioning a GF and setting commands</String>
  1801. <String
  1802. id="272"
  1803. offset="34AA">Magic Junction</String>
  1804. <String
  1805. id="273"
  1806. offset="34B9">Explanation on junctioning magic</String>
  1807. <String
  1808. id="274"
  1809. offset="34DA">Junction to Elements</String>
  1810. <String
  1811. id="275"
  1812. offset="34EF">Explanation of elemental junction</String>
  1813. <String
  1814. id="276"
  1815. offset="3511">Junction of Status</String>
  1816. <String
  1817. id="277"
  1818. offset="3524">Explanation of status junction</String>
  1819. <String
  1820. id="278"
  1821. offset="3543">GF Tutorial</String>
  1822. <String
  1823. id="279"
  1824. offset="354F">Explanation of GF</String>
  1825. <String
  1826. id="280"
  1827. offset="3561">{Char Squall}"s Status Screen</String>
  1828. <String
  1829. id="281"
  1830. offset="3574">Explanation of {Char Squall}"s status screen</String>
  1831. <String
  1832. id="282"
  1833. offset="3596">Zell"s Status Screen</String>
  1834. <String
  1835. id="283"
  1836. offset="35AB">Explanation of Zell"s status screen</String>
  1837. <String
  1838. id="284"
  1839. offset="35CF">{Char Rinoa}"s Status Screen</String>
  1840. <String
  1841. id="285"
  1842. offset="35E2">Explanation of {Char Rinoa}"s status screen</String>
  1843. <String
  1844. id="286"
  1845. offset="3604">Switch</String>
  1846. <String
  1847. id="287"
  1848. offset="360B">Explanation of Switch</String>
  1849. <String
  1850. id="288"
  1851. offset="3621">{Key Up} {Key Down} cursor, {Key Confirm} to confirm, {Key Cancel} to cancel</String>
  1852. <String
  1853. id="289"
  1854. offset="364B">When you can jump</String>
  1855. <String
  1856. id="290"
  1857. offset="365D">{Key Cancel} to cancel</String>
  1858. <String
  1859. id="291"
  1860. offset="366A">When you have to go back</String>
  1861. <String
  1862. id="292"
  1863. offset="3683">Select a heading to search</String>
  1864. <String
  1865. id="293"
  1866. offset="369E">SeeD Written Test</String>
  1867. <String
  1868. id="294"
  1869. offset="36B0">SeeD Written Test (Trial)</String>
  1870. <String
  1871. id="295"
  1872. offset="36CA">SeeD Written Test Level {Dialog CurrentValue}</String>
  1873. <String
  1874. id="296"
  1875. offset="36E5">SeeD Written Test Review </String>
  1876. <String
  1877. id="297"
  1878. offset="36FF">SeeD Test (Trial) Review</String>
  1879. <String
  1880. id="298"
  1881. offset="3718">SeeD Test Review Level {Dialog CurrentValue}</String>
  1882. <String
  1883. id="299"
  1884. offset="3732">SeeD Written Test Level</String>
  1885. <String
  1886. id="300"
  1887. offset="374A">SeeD Written Test (Trial)</String>
  1888. <String
  1889. id="301"
  1890. offset="3764">Choose level to review</String>
  1891. <String
  1892. id="302"
  1893. offset="377B">{Key Left} {Key Right} cursor, {Key Confirm} to confirm, {Key Cancel}to cancel</String>
  1894. <String
  1895. id="303"
  1896. offset="37A4">{Key Left} {Key Right} cursor, {Key Confirm} to confirm</String>
  1897. <String
  1898. id="304"
  1899. offset="37C0">{Key Left} {Key Right} to scroll {Key Cancel} to go to Tutorial</String>
  1900. <String
  1901. id="305"
  1902. offset="37E5">{Key Left} {Key Right} cursor, {Key Cancel} to cancel</String>
  1903. <String
  1904. id="306"
  1905. offset="3800">{Key Up} {Key Down} {Key Left} {Key Right} cursor, {Key Confirm} to confirm, {Key Cancel}to cancel</String>
  1906. <String
  1907. id="307"
  1908. offset="382F">{Key Left} {Key Right} cursor, {Key Cancel} to cancel</String>
  1909. <String
  1910. id="308"
  1911. offset="384A">{Key Confirm} to quit</String>
  1912. <String
  1913. id="309"
  1914. offset="3855">Icon Explanation</String>
  1915. <String
  1916. id="310"
  1917. offset="3866">Explanation About Icons</String>
  1918. </Section>
  1919. <Section
  1920. id="38">
  1921. <String
  1922. id="0"
  1923. offset="1A80E0">Items for remodeling</String>
  1924. <String
  1925. id="1"
  1926. offset="1A80F8">Weapons Monthly 1st Issue 1/4</String>
  1927. <String
  1928. id="2"
  1929. offset="1A8130">Of all gunblades (a sword-gun weapon), the finest{Line}model is the Lionheart.{Line}It requires rare items to be remodeled to its{Line}highest quality. Good luck!</String>
  1930. <String
  1931. id="3"
  1932. offset="1A81C8">Weapons Monthly 1st Issue 2/4</String>
  1933. <String
  1934. id="4"
  1935. offset="1A8200">Next, we show you the finest projectile weapon,{Line}the Shooting Star.{Line}Don"t let the angel wing motif fool you.{Line}It"s a deadly weapon.</String>
  1936. <String
  1937. id="5"
  1938. offset="1A8284">Weapons Monthly 1st Issue 3/4</String>
  1939. <String
  1940. id="6"
  1941. offset="1A82BC">Exeter comes to mind when considering high-{Line}powered guns.{Line}Despite its simple design, it"s a fine weapon made{Line}of many rare metals.</String>
  1942. <String
  1943. id="7"
  1944. offset="1A8340">Weapons Monthly 1st Issue 4/4</String>
  1945. <String
  1946. id="8"
  1947. offset="1A8378">This Strange Vision is famous for its ability to hit{Line}a target with perfect accuracy.{Line}It"s also famous for its rarity.</String>
  1948. <String
  1949. id="9"
  1950. offset="1A83F0">Weapons Monthly March Issue 1/4</String>
  1951. <String
  1952. id="10"
  1953. offset="1A8428">This time, we introduce a basic weapon.{Line}The gunblade"s original model is this Revolver.{Line}What it lacks in power, it more than makes up for{Line}with its reliability.</String>
  1954. <String
  1955. id="11"
  1956. offset="1A84C8">Weapons Monthly March Issue 2/4</String>
  1957. <String
  1958. id="12"
  1959. offset="1A8500">A punch can be a deadly weapon, but it can be{Line}made even more effective by wearing these, the{Line}Metal Knuckle.{Line}These gloves are widely used.</String>
  1960. <String
  1961. id="13"
  1962. offset="1A858C">Weapons Monthly March Issue 3/4</String>
  1963. <String
  1964. id="14"
  1965. offset="1A85C4">Even a weakling can cause serious damage{Line}with this type of nunchaku, but they"re{Line}also hard to use. This Flail has long been{Line}a favorite for beginners.</String>
  1966. <String
  1967. id="15"
  1968. offset="1A865C">Weapons Monthly March Issue 4/4</String>
  1969. <String
  1970. id="16"
  1971. offset="1A8694">Whips are effective against enemies that are close{Line}or far away.{Line}This Chain Whip has a simple design, but is very{Line}reliable in battle.</String>
  1972. <String
  1973. id="17"
  1974. offset="1A871C">Weapons Monthly April Issue 1/4</String>
  1975. <String
  1976. id="18"
  1977. offset="1A8754">An improvement in power over the Revolver, Shear{Line}Trigger uses the same blade as the Revolver, but{Line}the gun aspect is now more powerful.</String>
  1978. <String
  1979. id="19"
  1980. offset="1A87DC">Weapons Monthly April Issue 2/4</String>
  1981. <String
  1982. id="20"
  1983. offset="1A8814">With the Maverick, the combatant can deliver direct{Line}punching blows to the enemy.{Line}The gloves are made of black leather and have{Line}metal plates on the knuckles.</String>
  1984. <String
  1985. id="21"
  1986. offset="1A88B4">Weapons Monthly April Issue 3/4</String>
  1987. <String
  1988. id="22"
  1989. offset="1A88EC">Weapons that can be used from a distance have{Line}many advantages.{Line}The Pinwheel is one of the more basic projectile{Line}weapons.</String>
  1990. <String
  1991. id="23"
  1992. offset="1A8968">Weapons Monthly April Issue 4/4</String>
  1993. <String
  1994. id="24"
  1995. offset="1A89A0">Guns have the advantage of range, but damage is{Line}less compared to swords.{Line}The Valiant uses powerful bullets to cause damage{Line}comparable to a sword.</String>
  1996. <String
  1997. id="25"
  1998. offset="1A8A34">Weapons Monthly May Issue 1/4</String>
  1999. <String
  2000. id="26"
  2001. offset="1A8A6C">This Cutting Trigger is the latest model of{Line}gunblade, made by replacing the blade of the{Line}Revolver with the powerful Cutting Sword.</String>
  2002. <String
  2003. id="27"
  2004. offset="1A8AF0">Weapons Monthly May Issue 2/4</String>
  2005. <String
  2006. id="28"
  2007. offset="1A8B28">Valkyrie is a projectile weapon that can fly{Line}straight at the enemy using its stabilizing fins.{Line}The blade is extremely deadly.</String>
  2008. <String
  2009. id="29"
  2010. offset="1A8BA8">Weapons Monthly May Issue 3/4</String>
  2011. <String
  2012. id="30"
  2013. offset="1A8BE0">The Ulysses lacks style, but is a quality rifle with{Line}tremendous firepower.{Line}The inelegant design was necessary to absorb the{Line}powerful recoil after firing.</String>
  2014. <String
  2015. id="31"
  2016. offset="1A8C7C">Weapons Monthly May Issue 4/4</String>
  2017. <String
  2018. id="32"
  2019. offset="1A8CB4">This whip, the Slaying Tail, is known for its{Line}tremendous speed and power.{Line}It is named after Sleipner, the horse of the{Line}legendary GF, Odin.</String>
  2020. <String
  2021. id="33"
  2022. offset="1A8D40">Weapons Monthly June Issue 1/4</String>
  2023. <String
  2024. id="34"
  2025. offset="1A8D78">The Flame Saber got its name from its red blade.{Line}This gunblade is very similar to the Shear Trigger.{Line}The only difference is that it has the Cutting{Line}Trigger"s handle.</String>
  2026. <String
  2027. id="35"
  2028. offset="1A8E20">Weapons Monthly June Issue 2/4</String>
  2029. <String
  2030. id="36"
  2031. offset="1A8E58">The Gauntlet is covered with layers of steel.{Line}It is a fighting glove for delivering heavy rather{Line}than smooth blows.</String>
  2032. <String
  2033. id="37"
  2034. offset="1A8ECC">Weapons Monthly June Issue 3/4</String>
  2035. <String
  2036. id="38"
  2037. offset="1A8F04">The ends of the Morning Star were equipped with{Line}spiked metal balls to cause more damage.{Line}It is a plain weapon, similar to nunchaku, but it is{Line}fairly effective.</String>
  2038. <String
  2039. id="39"
  2040. offset="1A8FA4">Weapons Monthly June Issue 4/4</String>
  2041. <String
  2042. id="40"
  2043. offset="1A8FDC">The Red Scorpion is a unique whip made of rare{Line}materials.{Line}It"s strength comes from the dragon skin, while it"s{Line}flexibility comes from the Ochu tentacle.{Line}</String>
  2044. <String
  2045. id="41"
  2046. offset="1A9078">Weapons Monthly July Issue 1/4</String>
  2047. <String
  2048. id="42"
  2049. offset="1A90B0">The Twin Lance is a gunblade forged with two{Line}blades. The two blades work synergistically to{Line}inflict severe damage.{Line}The only drawback is its heavy weight.{Line}</String>
  2050. <String
  2051. id="43"
  2052. offset="1A914C">Weapons Monthly July Issue 2/4</String>
  2053. <String
  2054. id="44"
  2055. offset="1A9184">The Rising Sun is similar to a circular saw.{Line}It is made by upgrading the Pinwheel.{Line}It is capable of slicing into enemies like a spinning{Line}saw and dealing a devastating blow.</String>
  2056. <String
  2057. id="45"
  2058. offset="1A9234">Weapons Monthly July Issue 3/4</String>
  2059. <String
  2060. id="46"
  2061. offset="1A926C">Contrary to the Ulysses, the Bismarck has a sleek{Line}look. The rifle is very handy and light, but in turn,{Line}requires more physical strength and energy to{Line}handle its powerful recoil.</String>
  2062. <String
  2063. id="47"
  2064. offset="1A9320">Weapons Monthly July Issue 4/4</String>
  2065. <String
  2066. id="48"
  2067. offset="1A9358">The Crescent Wish is an extremely powerful{Line}nunchaku.{Line}Some rare items are required to forge this weapon.</String>
  2068. <String
  2069. id="49"
  2070. offset="1A93C0">Weapons Monthly August Issue 1/4</String>
  2071. <String
  2072. id="50"
  2073. offset="1A93F8">The Punishment looks almost identical to the Twin{Line}Lance, but it is lighter and more powerful.{Line}The only gunblade more powerful than this is the{Line}Lionheart.</String>
  2074. <String
  2075. id="51"
  2076. offset="1A9494">Weapons Monthly August Issue 2/4</String>
  2077. <String
  2078. id="52"
  2079. offset="1A94CC">Ehrgeiz is the most powerful fighting glove.{Line}It allows the wearer to deliver optimal hits based{Line}on his or her ability.</String>
  2080. <String
  2081. id="53"
  2082. offset="1A9544">Weapons Monthly August Issue 3/4</String>
  2083. <String
  2084. id="54"
  2085. offset="1A957C">The Cardinal is the latest line of projectile weapons.{Line}The wide fins provide more stability and accuracy{Line}compared to the Valkyrie.{Line}Its greater accuracy causes more damage.</String>
  2086. <String
  2087. id="55"
  2088. offset="1A9628">Weapons Monthly August Issue 4/4</String>
  2089. <String
  2090. id="56"
  2091. offset="1A9660">Save the Queen is the most powerful whip in the{Line}world.{Line}It is made with Malboro"s tentacles which are the{Line}most ideal material for making whips.</String>
  2092. <String
  2093. id="57"
  2094. offset="1A96F0">Combat King 001 Sea Power! Dolphin Blow</String>
  2095. <String
  2096. id="58"
  2097. offset="1A9724">Do you guys know what a Dolphin is?{Line}It"s an adorable gray mammal that lives in the{Line}ocean.{Line}This skill, called the {Color Blue}Dolphin Blow{Color White}, draws out the{Line}secret power of the dolphin.{Line}It"ll give the enemy a hell of a show!{Line}</String>
  2098. <String
  2099. id="59"
  2100. offset="1A97FC">Dolphin Blow</String>
  2101. <String
  2102. id="60"
  2103. offset="1A980C">Study the skill carefully.{Line}Remember, always use it for a good cause, ok!?{Line}</String>
  2104. <String
  2105. id="61"
  2106. offset="1A9858">Combat King 002 Power Blow! Meteor Strike</String>
  2107. <String
  2108. id="62"
  2109. offset="1A988C">Picking up your enemy and slamming them on the{Line}ground probably does the most damage.{Line}That"s what {Color Blue}Meteor Strike{Color White} accomplishes.{Line}And, of course, the bigger they are, the harder{Line}they fall.{Line}</String>
  2110. <String
  2111. id="63"
  2112. offset="1A994C">Meteor Strike</String>
  2113. <String
  2114. id="64"
  2115. offset="1A995C">This is one of the hardest moves to do, but{Line}study it carefully and you"ll eventually get it.{Line}Remember, always use it for a good cause, ok!?{Line}</String>
  2116. <String
  2117. id="65"
  2118. offset="1A99EC">Combat King 003 Final blow! Meteor Barret</String>
  2119. <String
  2120. id="66"
  2121. offset="1A9A20">As a fighter, you will occasionally encounter near-{Line}death experiences.{Line}Using {Color Blue}Meteor Barret{Color White} in these situations may be{Line}your only chance to emerge victorious.{Line}It is a skill that throws all your energy against{Line}the enemy.</String>
  2122. <String
  2123. id="67"
  2124. offset="1A9B00">Meteor Barret</String>
  2125. <String
  2126. id="68"
  2127. offset="1A9B10">Being a finishing blow, it inflicts tremendous damage{Line}against the enemy.{Line}Remember, always use it for a good cause, ok!?{Line}</String>
  2128. <String
  2129. id="69"
  2130. offset="1A9B8C">Combat King 004 Aerial Finish! Different Beat</String>
  2131. <String
  2132. id="70"
  2133. offset="1A9BC4">The enemy can"t do anything if you lift them up in{Line}the air.{Line}With {Color Blue}Different Beat{Color White}, you can kick the enemy up in{Line}the air and keep kicking them while they remain{Line}completely defenseless.{Line}</String>
  2134. <String
  2135. id="71"
  2136. offset="1A9C80">Different Beat</String>
  2137. <String
  2138. id="72"
  2139. offset="1A9C90">This is really an efficient skill so it"s worthwhile{Line}to get it down.{Line}Remember, always use it for a good cause, ok!?{Line}</String>
  2140. <String
  2141. id="73"
  2142. offset="1A9D08">Combat King 005 Super Dash! My Final Heaven</String>
  2143. <String
  2144. id="74"
  2145. offset="1A9D3C">E = 1/2 x M x V x V E: Energy. M: Mass.{Line}V: Velocity. Apparently, if you increase the{Line}velocity, the energy goes up.{Line}This skill is based on this physics equation.{Line}At a velocity near the speed of light, you can{Line}do major damage!</String>
  2146. <String
  2147. id="75"
  2148. offset="1A9E20">My Final Heaven</String>
  2149. <String
  2150. id="76"
  2151. offset="1A9E30">Get this skill, {Color Blue}My Final Heaven{Color White}, down and check out{Line}the high-speed thrashing!{Line}Remember, always use it for a good cause, ok!?{Line}</String>
  2152. <String
  2153. id="77"
  2154. offset="1A9EB4">Pet Pals Vol.1</String>
  2155. <String
  2156. id="78"
  2157. offset="1A9EC4">Welcome to Pet Pals.{Line}We bring the latest pet news to dog{Line}lovers.{Line}Your dog learns a trick to damage{Line}enemies in this issue.{Line}Your dog comes to your rescue when{Line}you are in grave danger.{Line}It"s called...{Line} {Color Blue}{Char Angelo2} Strike{Color White}!{Line}As you dog lovers already know, walk with your{Line}dog to help him learn this trick.</String>
  2158. <String
  2159. id="79"
  2160. offset="1A9FF0">Pet Pals Vol.2</String>
  2161. <String
  2162. id="80"
  2163. offset="1AA000">Have you ever wished your pet could{Line}rescue you in battle?{Line}This is just the trick for your dog to{Line}learn!{Line}Your dog finds and uses potions and{Line}other cures on a member who"s near{Line}KO with this trick.{Line}It is called{Line} {Color Blue}{Char Angelo2} Recover{Color White}!{Line}A very nice trick, indeed.</String>
  2164. <String
  2165. id="81"
  2166. offset="1AA104">Pet Pals Vol.3</String>
  2167. <String
  2168. id="82"
  2169. offset="1AA114">Research shows a relationship between{Line}the moon and your dog.{Line}Do you know how your dog can use the{Line}power of the moon to help you?{Line}It"s...{Line} {Color Blue}Invincible Moon{Color White}!{Line}The moon"s mysterious power can{Line}make all allies invincible.{Line}Do a lot of walking with your dog to help him learn{Line}this trick!</String>
  2170. <String
  2171. id="83"
  2172. offset="1AA234">Pet Pals Vol.4</String>
  2173. <String
  2174. id="84"
  2175. offset="1AA244">Have you ever been KO"d by a{Line}monster?{Line}Even reviving doesn"t help, because{Line}you get KO"d right back.{Line}To answer your desperate call for{Line}help,{Line}use{Line} {Color Blue}{Char Angelo2} Reverse{Color White}!{Line}Your dog finds Phoenix Downs to{Line}revive KO"d party members in battle.</String>
  2176. <String
  2177. id="85"
  2178. offset="1AA330">Pet Pals Vol.5</String>
  2179. <String
  2180. id="86"
  2181. offset="1AA340">Item hunting!{Line}Sounds like a daunting task?{Line}But it"s true that you need items to{Line}do anything.{Line}So let"s have your dog learn another{Line}trick.{Line}It"s...{Line} {Color Blue}{Char Angelo2} Search{Color White}!{Line}Your dog finds items while you are fighting.{Line}Be sure to praise your dog when s/he finds an{Line}item!{Line}</String>
  2182. <String
  2183. id="87"
  2184. offset="1AA448">Pet Pals Vol.6</String>
  2185. <String
  2186. id="88"
  2187. offset="1AA458">Have you ever wanted to achieve a{Line}goal together with your pet?{Line}Make it come true, using{Line} {Color Blue}Wishing Star{Color White}!{Line}Attack enemies together!{Line}The power of love multiplies your{Line}powers by 10 to 20 times to defeat{Line}your enemies.{Line}Try it, you"ll like it!{Line}</String>
  2188. <String
  2189. id="89"
  2190. offset="1AA550">Occult Fan I Exclusive{Line}Mysterious Monster Death!!!</String>
  2191. <String
  2192. id="90"
  2193. offset="1AA5A0">Odell Burk(67) of Timber was{Line}tending to his field when he{Line}found a dead monster after{Line}hearing a loud impact sound.{Line}</String>
  2194. <String
  2195. id="91"
  2196. offset="1AA614">Mr. Burk said it{Line}occured while he{Line}was making a fence{Line}with steel pipes.{Line}</String>
  2197. <String
  2198. id="92"
  2199. offset="1AA65C">An extremely{Line}strange death!</String>
  2200. <String
  2201. id="93"
  2202. offset="1AA678">Occult Fan II Photo Exclusive</String>
  2203. <String
  2204. id="94"
  2205. offset="1AA6AC">It"s an Unidentified Flying Object!</String>
  2206. <String
  2207. id="95"
  2208. offset="1AA6D0">On the left is a{Line}photo shot in{Line}Esthar.{Line}Take a look at the{Line}unidentified flying{Line}object in the center.{Line}</String>
  2209. <String
  2210. id="96"
  2211. offset="1AA738">Have you ever seen any monster or airplane{Line}like this!? Some say it may be Esthar"s secret{Line}weapon, but residents of the area say it appears{Line}when there is a major Malboro outbreak.</String>
  2212. <String
  2213. id="97"
  2214. offset="1AA7EC">Occult Fan III Magic World Exclusive</String>
  2215. <String
  2216. id="98"
  2217. offset="1AA824">Summoning Legend Revealed!</String>
  2218. <String
  2219. id="99"
  2220. offset="1AA840">Look at this picture.{Line}This is a confidential photo of{Line}what is assumed to be a ring{Line}that summons a GF.{Line}Legend goes that it was{Line}a ring that belonged to a royal</String>
  2221. <String
  2222. id="100"
  2223. offset="1AA8E0"> family.{Line}Its name and whereabouts are unknown.{Line}The legend says you must have 666 items to{Line}summon the GF.{Line}</String>
  2224. <String
  2225. id="101"
  2226. offset="1AA94C">Occult Fan IV Exclusive Report{Line}Unidentified Flying Object Revealed!?</String>
  2227. <String
  2228. id="102"
  2229. offset="1AA9A8">Our research on the deadly flying{Line}object revealed that a Devil (left){Line}may be flying and attacking{Line}people.{Line}</String>
  2230. <String
  2231. id="103"
  2232. offset="1AAA14">Another theory{Line}calls it an alien{Line}(right).</String>
  2233. <String
  2234. id="104"
  2235. offset="1AAA40">Neither has been proven, but people{Line}that were attacked all owned ST{Line}Full Recovery Medicine.{Line}</String>
  2236. </Section>
  2237. <Section
  2238. id="39">
  2239. <String
  2240. id="0"
  2241. offset="1AB032">Status Window</String>
  2242. <String
  2243. id="1"
  2244. offset="1AB042"> Battle Tutorial 1/8</String>
  2245. <String
  2246. id="2"
  2247. offset="1AB05A"> A status window showing the character, HP, and{Line}ATB gauges is displayed on the battle screen.{Line} Characters can act once the ATB gauge is full.{Line}</String>
  2248. <String
  2249. id="3"
  2250. offset="1AB0EA">Command Window</String>
  2251. <String
  2252. id="4"
  2253. offset="1AB0FA"> Battle Tutorial 2/8</String>
  2254. <String
  2255. id="5"
  2256. offset="1AB112"> Commands are displayed when{Line}the ATB is full.{Line} Use the directional buttons to{Line}choose.{Line} Press {Key Confirm} to confirm the{Line}command.{Line} Press {Key x3B} while the cursor{Line}is on-screen to see a help{Line}message.{Line}</String>
  2257. <String
  2258. id="6"
  2259. offset="1AB1CA">Using Magic</String>
  2260. <String
  2261. id="7"
  2262. offset="1AB1D6"> Battle Tutorial 3/8</String>
  2263. <String
  2264. id="8"
  2265. offset="1AB1EE"> To use {Color Blue}Magic{Color White}, select one{Line}magic and choose your{Line}target.{Line} The number in stock is{Line}indicated next to the{Line}magic"s name.{Line} The {Key JunctionSYM} indicates that the{Line}magic is junctioned.{Line}</String>
  2266. <String
  2267. id="9"
  2268. offset="1AB29A">Using Items</String>
  2269. <String
  2270. id="10"
  2271. offset="1AB2A6"> Battle Tutorial 4/8</String>
  2272. <String
  2273. id="11"
  2274. offset="1AB2BE"> When {Color Blue}Item{Color White} is chosen,{Line}select the item and its{Line}target.{Line} The number next to{Line}each item shows how{Line}many items the party{Line}has.{Line}</String>
  2275. <String
  2276. id="12"
  2277. offset="1AB33E">Summoning GF</String>
  2278. <String
  2279. id="13"
  2280. offset="1AB34E"> Battle Tutorial 5/8</String>
  2281. <String
  2282. id="14"
  2283. offset="1AB366"> {Color Blue}GF{Color White} summons a GF{Line}junctioned to a{Line}character.{Line}Select a GF and its{Line}target.{Line} The number next{Line}to the GF"s name{Line}shows its HP.{Line}</String>
  2284. <String
  2285. id="15"
  2286. offset="1AB3E6">Draw</String>
  2287. <String
  2288. id="16"
  2289. offset="1AB3EE"> Battle Tutorial 6/8</String>
  2290. <String
  2291. id="17"
  2292. offset="1AB406"> {Color Blue}Draw{Color White} extracts magic{Line}from enemies.{Line} Choose a target and{Line}magic, then {Color Blue}Stock{Color White} or{Line}{Color Blue}Cast{Color White}.{Line} {Color Blue}Stock{Color White} will stock the{Line}magic and {Color Blue}Cast{Color White} will cast{Line}the magic.{Line}</String>
  2293. <String
  2294. id="18"
  2295. offset="1AB4AA">Limit Break</String>
  2296. <String
  2297. id="19"
  2298. offset="1AB4B6"> Battle Tutorial 7/8</String>
  2299. <String
  2300. id="20"
  2301. offset="1AB4CE"> When running low on HP, {Key Arrow_Right}{Line}may appear next to {Color Blue}Attack{Color White}.{Line} Press the right directional{Line}button.{Line} This new command is more{Line}powerful than the usual{Line}{Color Blue}Attack{Color White}.{Line} This is a Limit Break.{Line}</String>
  2302. <String
  2303. id="21"
  2304. offset="1AB586">Miscellaneous</String>
  2305. <String
  2306. id="22"
  2307. offset="1AB596"> Battle Tutorial 8/8</String>
  2308. <String
  2309. id="23"
  2310. offset="1AB5AE">{Line}-Press {Key RotateLeft} to choose your{Line} target from a window.{Line}-Hold {Key EscapeLeft} and {Key EscapeRight} to escape,{Line} though there are some{Line} battles from which you cannot escape.{Line}-EXP is gained even if you escape,{Line} as long as you damaged the enemy.</String>
  2311. </Section>
  2312. <Section
  2313. id="40">
  2314. <String
  2315. id="0"
  2316. offset="1AB870">Introduction</String>
  2317. <String
  2318. id="1"
  2319. offset="1AB880"> Card Rules 1/13</String>
  2320. <String
  2321. id="2"
  2322. offset="1AB898">The cards originated{Line}when a psychic named{Line}Orlan modified these tarot{Line}cards for games.{Line}The game became popular{Line}with soldiers passing time {Line}between battles.</String>
  2323. <String
  2324. id="3"
  2325. offset="1AB934">As its popularity spread, each region developed its{Line}own rules and picture variations.{Line}</String>
  2326. <String
  2327. id="4"
  2328. offset="1AB98C">Diagram</String>
  2329. <String
  2330. id="5"
  2331. offset="1AB994"> Card Rules 2/13</String>
  2332. <String
  2333. id="6"
  2334. offset="1AB9AC">1.Picture{Line}2.Numbers{Line} Correspond to the 4{Line} sides of the card.{Line} (1:weak - A:strong){Line}3.Element{Line} Some rules allow{Line} the players to use{Line} its elemental property.{Line}</String>
  2335. <String
  2336. id="7"
  2337. offset="1ABA50">Battle Area</String>
  2338. <String
  2339. id="8"
  2340. offset="1ABA5C"> Card Rules 3/13</String>
  2341. <String
  2342. id="9"
  2343. offset="1ABA74">1.Battle area{Line} Place cards here one at{Line} a time.{Line}2.Elemental{Line} Some rules indicate{Line} elements on the board.{Line}</String>
  2344. <String
  2345. id="10"
  2346. offset="1ABAE4">Basic Rules</String>
  2347. <String
  2348. id="11"
  2349. offset="1ABAF0"> Card Rules 4/13</String>
  2350. <String
  2351. id="12"
  2352. offset="1ABB08">Cards are placed in turn,{Line}and the player with the{Line}most cards when all 9{Line}areas are filled wins.{Line}</String>
  2353. <String
  2354. id="13"
  2355. offset="1ABB68">Review rules by{Line}pressing {Key Menu}{Line}</String>
  2356. <String
  2357. id="14"
  2358. offset="1ABB88">Your Hand</String>
  2359. <String
  2360. id="15"
  2361. offset="1ABB94"> Card Rules 5/13</String>
  2362. <String
  2363. id="16"
  2364. offset="1ABBAC">Choose 5 cards before{Line}you begin.{Line}Pay attention to numbers{Line}and elements.{Line}{Line}1.Card name{Line}2.# in stock{Line}3.Page number{Line}4.Card chosen</String>
  2365. <String
  2366. id="17"
  2367. offset="1ABC2C">Same</String>
  2368. <String
  2369. id="18"
  2370. offset="1ABC34"> Card Rules 6/13</String>
  2371. <String
  2372. id="19"
  2373. offset="1ABC4C">{Color Blue}Same{Color White} turns over cards{Line}that have same # values{Line}on 2 or more sides.{Line}In the example, #s 4 and{Line}1 are adjacent to top{Line}and left sides.{Line}This turns over the top{Line}and left cards.</String>
  2374. <String
  2375. id="20"
  2376. offset="1ABCFC">Plus</String>
  2377. <String
  2378. id="21"
  2379. offset="1ABD04"> Card Rules 7/13</String>
  2380. <String
  2381. id="22"
  2382. offset="1ABD18">{Color Blue}Plus{Color White} means that cards{Line}adding to the same # on{Line}more than 2 adjacent{Line}sides are turned over.{Line}In the example, the cards{Line}placed add up to 7 on the{Line}top and left sides.{Line}The cards on top and left{Line}are turned over.{Line}</String>
  2383. <String
  2384. id="23"
  2385. offset="1ABDEC">Combo</String>
  2386. <String
  2387. id="24"
  2388. offset="1ABDF4"> Card Rules 8/13</String>
  2389. <String
  2390. id="25"
  2391. offset="1ABE08">Cards turned over using{Line}{Color Blue}Same{Color White} or {Color Blue}Plus{Color White} turn over{Line}adjacent cards in {Color Blue}Combo{Color White}.{Line}In the example, red will {Line}be turned over because{Line}1 of the 2 cards turned{Line}over is a larger #.</String>
  2392. <String
  2393. id="26"
  2394. offset="1ABEBC">Same Wall</String>
  2395. <String
  2396. id="27"
  2397. offset="1ABEC8"> Card Rules 9/13</String>
  2398. <String
  2399. id="28"
  2400. offset="1ABEDC">{Color Blue}Same Wall{Color White} uses Battle{Line}Area wall (the frame) as{Line}1 of card"s 4 sides when{Line}using {Color Blue}Same{Color White} rule.{Line}Wall is assumed to have{Line}‘A" value on all sides.</String>
  2401. <String
  2402. id="29"
  2403. offset="1ABF70">Elemental</String>
  2404. <String
  2405. id="30"
  2406. offset="1ABF7C"> Card Rules 10/13</String>
  2407. <String
  2408. id="31"
  2409. offset="1ABF94">{Color Blue}Elemental{Color White} changes the #{Line}value of the card depending{Line}on the elemental property.{Line}When a card and slot match{Line}elemental properties, the{Line}# value increases by 1.{Line}If elements don"t match,{Line}the card loses 1 from the{Line}original # value.{Line}</String>
  2410. <String
  2411. id="32"
  2412. offset="1AC07C">Other Rules</String>
  2413. <String
  2414. id="33"
  2415. offset="1AC088"> Card Rules 11/13</String>
  2416. <String
  2417. id="34"
  2418. offset="1AC0A0">{Color Blue}Open{Color White}{Line} All cards face up.{Line}{Color Blue}Random{Color White}{Line} Cards chosen at random.{Line}{Color Blue}Sudden Death{Color White}{Line} Play until someone wins.{Line}</String>
  2419. <String
  2420. id="35"
  2421. offset="1AC110">Trade Rule</String>
  2422. <String
  2423. id="36"
  2424. offset="1AC11C"> Card Rules 12/13</String>
  2425. <String
  2426. id="37"
  2427. offset="1AC134">Cards are traded when the game is over.{Line}The winner takes 1 card from the loser in the{Line}basic trade rule {Color Blue}One{Color White}.{Line}There are many trade rules besides {Color Blue}One{Color White}.{Line}Pay attention to trade rules before you begin{Line}a game.</String>
  2428. <String
  2429. id="38"
  2430. offset="1AC208">Special Trade Rules</String>
  2431. <String
  2432. id="39"
  2433. offset="1AC21C"> Card Rules 13/13</String>
  2434. <String
  2435. id="40"
  2436. offset="1AC234">{Color Blue}Direct{Color White}{Line} Take cards you turned over, but lose cards{Line} turned over by the opponent.{Line}{Color Blue}Diff{Color White}{Line} Winner takes the number of cards by which s/he{Line} won.{Line}{Color Blue}All{Color White}{Line} The winner takes all the cards from the loser.{Line}</String>
  2437. <String
  2438. id="41"
  2439. offset="1AC304">Elements</String>
  2440. <String
  2441. id="42"
  2442. offset="1AC310">Icon Explanation 1/4</String>
  2443. <String
  2444. id="43"
  2445. offset="1AC328">{Key Element_Fire} Fire{Line}{Key Element_Ice} Ice{Line}{Key Element_Thunder} Thunder{Line}{Key Element_Earth} Earth{Line}{Key Element_Poison} Poison{Line}{Key Element_Wind} Wind{Line}{Key Element_Water} Water{Line}{Key Element_Holy} Holy{Line}</String>
  2446. <String
  2447. id="44"
  2448. offset="1AC378">Status</String>
  2449. <String
  2450. id="45"
  2451. offset="1AC380">Icon Explanation 2/4</String>
  2452. <String
  2453. id="46"
  2454. offset="1AC398">{Key Status_Deathex} Death{Line}{Key Status_Poisonex} Poison{Line}{Key Status_Petrifyex} Petrify{Line}{Key Status_Darknessex} Darkness{Line}{Key Status_Silenceex} Silence{Line}{Key Status_Berserkex} Berserk{Line}{Key Status_Zombieex} Zombie{Line}{Key Status_Sleep} Sleep{Line}</String>
  2455. <String
  2456. id="47"
  2457. offset="1AC3F4">{Key Status_Slow} Slow{Line}{Key Status_Stop} Stop{Line}{Key Status_Curse} Curse{Line}{Key Status_Confuse} Confuse{Line}{Key Status_Drain} Drain{Line}</String>
  2458. <String
  2459. id="48"
  2460. offset="1AC428">Stats</String>
  2461. <String
  2462. id="49"
  2463. offset="1AC430">Icon Explanation 3/4</String>
  2464. <String
  2465. id="50"
  2466. offset="1AC448">Hit Points{Line}Strength{Line}Vitality{Line}Magic{Line}Spirit{Line}Speed{Line}Evade{Line}Hit%{Line}Luck{Line}</String>
  2467. <String
  2468. id="51"
  2469. offset="1AC48C">Elemental Attack{Line}Elemental Defense{Line}Status Attack{Line}Status Defense{Line}</String>
  2470. <String
  2471. id="52"
  2472. offset="1AC4D0">Ability</String>
  2473. <String
  2474. id="53"
  2475. offset="1AC4D8">Icon Explanation 4/4</String>
  2476. <String
  2477. id="54"
  2478. offset="1AC4F0">{Key Ability_Junction} Junction Ability{Line}{Key Ability_Command} Command Ability{Line}{Key Ability_Character2} Character Ability{Line}{Key Ability_Party} Party Ability{Line}{Key Ability_GF} GF Ability{Line}{Key Ability_Menu} Menu Ability{Line}</String>
  2479. </Section>
  2480. <Section
  2481. id="41">
  2482. <String
  2483. id="0"
  2484. offset="1AC820">Mog, a MiniMog, wants to go{Line}treasure hunting with his{Line}friends.{Line}But the treasure is in the{Line}‘Scary Mountain".{Line}Everybody tells Mog, ”We"re{Line}not going! It"s too scary!“{Line}</String>
  2485. <String
  2486. id="1"
  2487. offset="1AC8C8">But Mog wants to go so badly.{Line}No one can stop him now!</String>
  2488. <String
  2489. id="2"
  2490. offset="1AC900">Mog finally decided to go by{Line}himself.{Line}Then... Two days passed...{Line}Three days passed.{Line}Mog did not come home.{Line}Moomba and Cactuar imagined{Line}Mog being barbecued by the{Line}</String>
  2491. <String
  2492. id="3"
  2493. offset="1AC9A4">Demon King.{Line}”We have to go help Mog with Chicobo!“</String>
  2494. <String
  2495. id="4"
  2496. offset="1AC9D8">Moomba said, ”I"ll find weapons!“{Line}Cactuar said, ”I"ll find treasures!“{Line}What"s Chicobo doing with a TV and Fishing Pole?</String>
  2497. <String
  2498. id="5"
  2499. offset="1ACA50">� {Color Blue}What is Solo-RPG!?{Color White} 1/8{Line} Chocobo World is a Solo-RPG.{Line} Just as the word ”Solo“ implies, it is a game all{Line} by itself.{Line} Combined with the word RPG, it means it plays an{Line} RPG by itself.{Line} So the game can progress on its own.{Line} Not to worry, though!{Line} Chicobo awaits your command in wait mode!</String>
  2500. <String
  2501. id="6"
  2502. offset="1ACB94">� � {Color Blue}Basic Operation{Color White} 2/8{Line} {Color Green}Walk Screen{Color White}{Line}2,3,4,5: Changes direction{Line} {Color Green}Menu Screen{Color White}{Line}1: Goes back to Walk Screen{Line}2,3: Choose menu option{Line}4,5: Scroll menu{Line} {Color Green}Battle Screen{Color White}{Line}4,5: Push to speed up ATB.{Line}</String>
  2503. <String
  2504. id="7"
  2505. offset="1ACC6C">� ��� {Color Blue}Walk Screen{Color White} 3/8{Line}1: Game progresses on the Walk Screen{Line} and stops on the Menu Screen.{Line}2: Chicobo wanders off when HP aren"t{Line} full. Scold it with the enter button!{Line}3: Events happen here!{Line}</String>
  2506. <String
  2507. id="8"
  2508. offset="1ACD4C">� � {Color Blue}Event Screen{Color White} 4/8{Line}1: Cactuar gives you an item.{Line}2: Acquired items.{Line}3: Moomba gives you a weapon.{Line}4: Select a weapon.{Line}5: Battle is also an event.{Line}6: Hope you find Mog!{Line}7: ON: You control Chicobo.{Line} OFF: Chicobo"s on his own.{Line}</String>
  2509. <String
  2510. id="9"
  2511. offset="1ACE48">� ���� {Color Blue}Battle Screen{Color White} 5/8{Line}1: HP: Battle ends when HP reads 0.{Line}2: ATB: Attacks when this bar reads 0.{Line}3: If you find Mog, go to the Menu Screen{Line}4: and select STAND BY. He"ll help{Line} you when you"re in danger!{Line}5: Receive magic stones by winning{Line} battles. Bingo levels you up!{Line}</String>
  2512. <String
  2513. id="10"
  2514. offset="1ACF78">� � {Color Blue}Map Screen and Movement{Color White} 6/8{Line}1: Map Screen: Dots show events, and{Line} flickers show Chicobo. Events occur{Line} when they meet!{Line}2: Set direction with up/down buttons.{Line}3: Map number: level up to next map.{Line}4: Time: ChocoboWorld time.{Line}5: Move Screen: Use up/down button to{Line} set. Higher number covers more ground.{Line}</String>
  2515. <String
  2516. id="11"
  2517. offset="1AD0C0">� ��� {Color Blue}Status Screen{Color White} 7/8{Line}1: WPN: Randomly chooses 1 of the 4{Line} damage points in battle.{Line}2: Chicobo"s level{Line}3: Current HP/Maximum HP{Line}4: ID signifies Chicobo"s rank.{Line}5: Check number of items collected.{Line} A is the best of the 4 items.{Line} Find out what it is back in FF��.{Line}</String>
  2518. <String
  2519. id="12"
  2520. offset="1AD1E8">��{Color Blue}Optical Communication Screen{Color White} 8/8{Line}1: Neutral position.{Line}2: Receiver selects the bottom.{Line}3: Sender selects the top.{Line}4: Operate like any other battle.{Line} The Chicobo on the right is yours.{Line}5: Take your opponent"s ID{Line} if you win. Compare with your{Line} own. Select it like a weapon.{Line}</String>
  2521. <String
  2522. id="13"
  2523. offset="1AD304">� �� {Color Blue}ChocoboWorld{Color White} 8/8{Line}</String>
  2524. <String
  2525. id="14"
  2526. offset="1AD334">1: Select {Color Blue}World{Color White} to move Chicobo{Line} into ChocoboWorld.{Line}2: Select {Color Blue}Home{Color White} to move Chicobo{Line} back into FF�� world.{Line}3: If you want to start over{Line} from where you left off,{Line} select {Color Blue}Do over{Color White}.{Line}4: {Color Blue}How to play{Color White}: This tutorial.{Line}</String>
  2527. </Section>
  2528. <Section
  2529. id="43">
  2530. <String
  2531. id="0"
  2532. offset="1AE066">{Next}Question 2{Line}{Line}GF stands for Garden Fighter.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2533. <String
  2534. id="1"
  2535. offset="1AE196">{Next}Question 6{Line}{Line}You can"t assign specific abilities for your GF to{Line}learn.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2536. <String
  2537. id="2"
  2538. offset="1AE1F2">{Next}Question 7{Line}{Line}Magic uses MP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2539. <String
  2540. id="3"
  2541. offset="1AE25A">{Next}Question 9{Line}{Line}You can wear protective gear.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2542. <String
  2543. id="4"
  2544. offset="1AE29A">{Next}Question 10{Line}{Line}GF level up with AP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2545. </Section>
  2546. <Section
  2547. id="44">
  2548. <String
  2549. id="0"
  2550. offset="1AE86A">{Next}Question 2{Line}{Line}{Char Squall}"s weapon is the Gauntlet.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2551. <String
  2552. id="1"
  2553. offset="1AE9B6">{Next}Question 6{Line}{Line}{Char Squall}"s Limit Break is Kenzokuken.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2554. <String
  2555. id="2"
  2556. offset="1AEAB6">{Next}Question 9{Line}{Line}The 8 elements are Fire, Ice, Thunder, Poison,{Line}Earth, Sorcery, Wind, and Holy.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2557. <String
  2558. id="3"
  2559. offset="1AEB26">{Next}Question 10{Line}{Line}There is a limit to how much magic you can draw{Line}from monsters.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2560. </Section>
  2561. <Section
  2562. id="45">
  2563. <String
  2564. id="0"
  2565. offset="1AF016">{Next}Question 1{Line}{Line}Potions can restore a GF"s HP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2566. <String
  2567. id="1"
  2568. offset="1AF056">{Next}Question 2{Line}{Line}Magic can only be acquired by drawing from enemies.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2569. <String
  2570. id="2"
  2571. offset="1AF0F2">{Next}Question 4{Line}{Line}You only need money to remodel your weapon.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2572. <String
  2573. id="3"
  2574. offset="1AF252">{Next}Question 8{Line}{Line}Each party member can have up to 5 Character{Line}and Party Abilities.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2575. <String
  2576. id="4"
  2577. offset="1AF30E">{Next}Question 10{Line}{Line}AP means Action Point.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2578. </Section>
  2579. <Section
  2580. id="46">
  2581. <String
  2582. id="0"
  2583. offset="1AF816">{Next}Question 1{Line}{Line}Only {Char Squall} can use a gunblade.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2584. <String
  2585. id="1"
  2586. offset="1AF956">{Next}Question 5{Line}{Line}Blue Magic is learned by being attacked by a{Line}monster.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2587. <String
  2588. id="2"
  2589. offset="1AF9AE">{Next}Question 6{Line}{Line}The magic Dispel cures Poison.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2590. <String
  2591. id="3"
  2592. offset="1AFAD6">{Next}Question 9{Line}{Line}{Char Squall}"s gunblade causes more damage{Line}by pressing {Key EscapeLeft} at the right time.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2593. <String
  2594. id="4"
  2595. offset="1AFB3A">{Next}Question 10{Line}{Line}You can stock up to 255 of each magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2596. </Section>
  2597. <Section
  2598. id="47">
  2599. <String
  2600. id="0"
  2601. offset="1B0016">{Next}Question 1{Line}{Line}{Key Ability_Character2} signifies Party Ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2602. <String
  2603. id="1"
  2604. offset="1B0056">{Next}Question 2{Line}{Line}You can Draw from party members.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2605. <String
  2606. id="2"
  2607. offset="1B009A">{Next}Question 3{Line}{Line}You can save the game anywhere.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2608. <String
  2609. id="3"
  2610. offset="1B0196">{Next}Question 6{Line}{Line}The higher the Speed stat, the better your chances{Line}of using a Limit Break.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2611. <String
  2612. id="4"
  2613. offset="1B0202">{Next}Question 7{Line}{Line}An Ability is something you learn by gaining EXP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2614. </Section>
  2615. <Section
  2616. id="48">
  2617. <String
  2618. id="0"
  2619. offset="1B0852">{Next}Question 2{Line}{Line}You can still summon GF when Silenced.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2620. <String
  2621. id="1"
  2622. offset="1B097E">{Next}Question 5{Line}{Line}All status changes return to normal after battle.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2623. <String
  2624. id="2"
  2625. offset="1B09D2">{Next}Question 6{Line}{Line}You can use the Attack and Draw commands without{Line}junctioning a GF.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2626. <String
  2627. id="3"
  2628. offset="1B0AFE">{Next}Question 9{Line}{Line}When using Auto to junction, you can only choose{Line}from Atk or Def.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2629. </Section>
  2630. <Section
  2631. id="49">
  2632. <String
  2633. id="0"
  2634. offset="1B125E">{Next}Question 7{Line}{Line}Spirit only relates to using Confuse.{Line}Higher Spr stat increases the likelihood of success{Line}when using Confuse.{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2635. <String
  2636. id="1"
  2637. offset="1B136E">{Next}Question 10{Line}{Line}You encounter fewer enemies on the World Map if{Line}you walk instead of run.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2638. </Section>
  2639. <Section
  2640. id="50">
  2641. <String
  2642. id="0"
  2643. offset="1B1816">{Next}Question 1{Line}{Line}Galbadian Soldiers don"t use magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2644. <String
  2645. id="1"
  2646. offset="1B18C6">{Next}Question 3{Line}{Line}{Key Ability_Party} signifies Character Ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2647. <String
  2648. id="2"
  2649. offset="1B190A">{Next}Question 4{Line}{Line}Casting Slow over Haste will cancel Haste and{Line}return the target"s status to normal.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2650. <String
  2651. id="3"
  2652. offset="1B1A52">{Next}Question 7{Line}{Line}The Garden exists only in Balamb.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2653. <String
  2654. id="4"
  2655. offset="1B1A96">{Next}Question 8{Line}{Line}There are no Bombs in the Fire Cavern.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2656. <String
  2657. id="5"
  2658. offset="1B1B26">{Next}Question 10{Line}{Line}Junk Shops sell weapons.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2659. </Section>
  2660. <Section
  2661. id="51">
  2662. <String
  2663. id="0"
  2664. offset="1B2016">{Next}Question 1{Line}{Line}You can Cast the GF you drew instead of Stock.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2665. <String
  2666. id="1"
  2667. offset="1B20A2">{Next}Question 3{Line}{Line}Magic listed in Selphie"s Limit Break is magic she{Line}owns.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2668. <String
  2669. id="2"
  2670. offset="1B20FE">{Next}Question 4{Line}{Line}If a GF is hardly used, or has low compatibility{Line}with party members, it may leave your party.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2671. <String
  2672. id="3"
  2673. offset="1B217E">{Next}Question 5{Line}{Line}Party Abilities can be used without setting them as{Line}abilities.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2674. <String
  2675. id="4"
  2676. offset="1B21DE">{Next}Question 6{Line}{Line}GF left KO"d too long perish and cannot be revived.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2677. <String
  2678. id="5"
  2679. offset="1B2236">{Next}Question 7{Line}{Line}1 Sharp Spike refines into 5 AP Ammo.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2680. <String
  2681. id="6"
  2682. offset="1B227E">{Next}Question 8{Line}{Line}Defeating the enemy who caused a status change{Line}returns status to normal.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2683. </Section>
  2684. <Section
  2685. id="52">
  2686. <String
  2687. id="0"
  2688. offset="1B2876">{Next}Question 2{Line}{Line}A Potion restores 100 HP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2689. <String
  2690. id="1"
  2691. offset="1B28B2">{Next}Question 3{Line}{Line}Quistis" weapon is a magic sword.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2692. <String
  2693. id="2"
  2694. offset="1B28F6">{Next}Question 4{Line}{Line}ATB stands for Ability Tone Black.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2695. <String
  2696. id="3"
  2697. offset="1B293A">{Next}Question 5{Line}{Line}You are more susceptible to fire under Zombie.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2698. <String
  2699. id="4"
  2700. offset="1B298A">{Next}Question 6{Line}{Line}You can refine 1 Tent from 1 Healing Water by{Line}using the Menu Ability Tool-RF.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2701. <String
  2702. id="5"
  2703. offset="1B29FA">{Next}Question 7{Line}{Line}EXP are divided equally among all characters{Line}participating in battle.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2704. <String
  2705. id="6"
  2706. offset="1B2A62">{Next}Question 8{Line}{Line}Blind sucks out an enemy"s brain to prevent him{Line}from attacking.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2707. <String
  2708. id="7"
  2709. offset="1B2B02">{Next}Question 10{Line}{Line}Nothing removes Sleep.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2710. </Section>
  2711. <Section
  2712. id="53">
  2713. <String
  2714. id="0"
  2715. offset="1B30B6">{Next}Question 3{Line}{Line}Limit Breaks always kill enemies.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2716. <String
  2717. id="1"
  2718. offset="1B3186">{Next}Question 6{Line}{Line}Adamantine is an item dropped by a Level 10{Line}Adamantoise.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2719. <String
  2720. id="2"
  2721. offset="1B3242">{Next}Question 8{Line}{Line}�c can learn Doom right after becoming{Line}an ally.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2722. <String
  2723. id="3"
  2724. offset="1B3292">{Next}Question 9{Line}{Line}Drain absorbs HP from enemies, but can"t be used{Line}to absorb from party members.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2725. </Section>
  2726. <Section
  2727. id="54">
  2728. <String
  2729. id="0"
  2730. offset="1B3816">{Next}Question 1{Line}{Line}Armadodo absorbs Earth attacks.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2731. <String
  2732. id="1"
  2733. offset="1B38BA">{Next}Question 3{Line}{Line}You receive EXP after the battle is won even when{Line}KO"d.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2734. <String
  2735. id="2"
  2736. offset="1B3912">{Next}Question 4{Line}{Line}You can only draw GF from an enemy or defeat{Line}a GF to make them yours.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2737. <String
  2738. id="3"
  2739. offset="1B39EA">{Next}Question 6{Line}{Line}You can"t steal Sharp Spike from a Grand Mantis.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2740. <String
  2741. id="4"
  2742. offset="1B3A96">{Next}Question 8{Line}{Line}Magic and GF commands are the only commands{Line}disabled by Silence.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2743. <String
  2744. id="5"
  2745. offset="1B3B3E">{Next}Question 10{Line}{Line}If you set Poison magic(100%) to ST-Def-J, you{Line}don"t receive damage from poisonous physical{Line}attacks.{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2746. </Section>
  2747. <Section
  2748. id="55">
  2749. <String
  2750. id="0"
  2751. offset="1B4082">{Next}Question 2{Line}{Line}You can mug Blue Spikes from a Chimera.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2752. <String
  2753. id="1"
  2754. offset="1B40CE">{Next}Question 3{Line}{Line}GF abilities must be set to a party member for use,{Line}or it is ineffective.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2755. <String
  2756. id="2"
  2757. offset="1B413A">{Next}Question 4{Line}{Line}You can only Draw once from any Draw Point.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2758. <String
  2759. id="3"
  2760. offset="1B41E6">{Next}Question 6{Line}{Line}When you fail to Draw a number of times, you can"t{Line}use the Draw ability for a while.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2761. <String
  2762. id="4"
  2763. offset="1B425E">{Next}Question 7{Line}{Line}When a GF is KO"d, its compatibility goes down with{Line}the junctioned party member.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2764. <String
  2765. id="5"
  2766. offset="1B42D2">{Next}Question 8 {Line}{Line}You can run from any enemy if you take enough{Line}time.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2767. <String
  2768. id="6"
  2769. offset="1B432A">{Next}Question 9{Line}{Line}You must have ammo to pull {Char Squall}"s gunblade{Line}trigger.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2770. <String
  2771. id="7"
  2772. offset="1B437E">{Next}Question 10{Line}{Line}When you attack a Fire monster, you always{Line}receive Fire damage.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2773. </Section>
  2774. <Section
  2775. id="56">
  2776. <String
  2777. id="0"
  2778. offset="1B49B2">{Next}Question 5{Line}{Line}Under Shell, magic damage is reduced to 1/4 of its{Line}usual amount.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2779. <String
  2780. id="1"
  2781. offset="1B4AE6">{Next}Question 8{Line}{Line}Defeating enemies by physical attacks rather than{Line}magical attacks gives you more EXP.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2782. <String
  2783. id="2"
  2784. offset="1B4BBA">{Next}Question 10{Line}{Line}Pressing {Key Cards} continuously is the best way to use{Line}Boost.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2785. </Section>
  2786. <Section
  2787. id="57">
  2788. <String
  2789. id="0"
  2790. offset="1B50CA">{Next}Question 3{Line}{Line}Fastitocalon"s Sand Storm is a Wind attack.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2791. <String
  2792. id="1"
  2793. offset="1B511A">{Next}Question 4{Line}{Line}You can use Reflect to reflect magic that has{Line}already been reflected.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2794. <String
  2795. id="2"
  2796. offset="1B5182">{Next}Question 5{Line}{Line}Confuse doesn"t make you attack yourself.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2797. <String
  2798. id="3"
  2799. offset="1B51CE">{Next}Question 6{Line}{Line}You can refine Arctic Wind into Blizzard by using an{Line}ability.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2800. <String
  2801. id="4"
  2802. offset="1B522E">{Next}Question 7{Line}{Line}GF �k can learn the Spd Bonus ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2803. <String
  2804. id="5"
  2805. offset="1B52D6">{Next}Question 9{Line}{Line}Echo Screen cures Petrify.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2806. </Section>
  2807. <Section
  2808. id="58">
  2809. <String
  2810. id="0"
  2811. offset="1B5872">{Next}Question 2{Line}{Line}When you junction with a GF who learned Elem-Def-J{Line}and Elem-Defx2, you can junction 3 magic to{Line}Elem-Def slots.{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2812. <String
  2813. id="1"
  2814. offset="1B5902">{Next}Question 3{Line}{Line}There is a command to remove GF without losing{Line}magic on the menu junction screen.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2815. <String
  2816. id="2"
  2817. offset="1B59EE">{Next}Question 5{Line}{Line}Draw means drawing magic stocked by a monster.{Line}When it runs out of stock, it can no longer use{Line}magic.{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2818. <String
  2819. id="3"
  2820. offset="1B5AC2">{Next}Question 7{Line}{Line}G-Mega-Potion revives a KO"d GF.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2821. <String
  2822. id="4"
  2823. offset="1B5B06">{Next}Question 8{Line}{Line}The game is over when all party members are{Line}afflicted with Death, Zombie, or Petrify.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2824. <String
  2825. id="5"
  2826. offset="1B5BBE">{Next}Question 10{Line}{Line}Walk-Gil is an ability to acquire Gil by walking on{Line}the field.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2827. </Section>
  2828. <Section
  2829. id="59">
  2830. <String
  2831. id="0"
  2832. offset="1B606E">{Next}Question 2{Line}{Line}G-Potion, which restores GF"s HP, can also be used{Line}in battle.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2833. <String
  2834. id="1"
  2835. offset="1B60CE">{Next}Question 3{Line}{Line}The Med Data ability enables the use of 2 potions{Line}in 1 turn.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2836. <String
  2837. id="2"
  2838. offset="1B612E">{Next}Question 4{Line}{Line}Finishing blows come out more often if you time the{Line}trigger for {Char Squall}"s Renzokuken correctly.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2839. <String
  2840. id="3"
  2841. offset="1B61FA">{Next}Question 6{Line}{Line}Limit Breaks activate when Berserked.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2842. <String
  2843. id="4"
  2844. offset="1B6242">{Next}Question 7{Line}{Line}You can use Potions to cure a zombied party{Line}members in the menu.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2845. <String
  2846. id="5"
  2847. offset="1B62EA">{Next}Question 9{Line}{Line}T-Rexaur sometimes drops Dinosaur Fangs.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2848. <String
  2849. id="6"
  2850. offset="1B6336">{Next}Question 10{Line}{Line}Under Darkness, you are blinded, and may attack{Line}party members.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2851. </Section>
  2852. <Section
  2853. id="60">
  2854. <String
  2855. id="0"
  2856. offset="1B6876">{Next}Question 2{Line}{Line}Reflect can turn away any magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2857. <String
  2858. id="1"
  2859. offset="1B68BA">{Next}Question 3{Line}{Line}There are a total of 30 different statuses.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2860. <String
  2861. id="2"
  2862. offset="1B690A">{Next}Question 4{Line}{Line}There is no magic that cures Zombie.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2863. <String
  2864. id="3"
  2865. offset="1B69C2">{Next}Question 6{Line}{Line}There is 1 ability you can learn by yourself.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2866. <String
  2867. id="4"
  2868. offset="1B6A12">{Next}Question 7{Line}{Line}After receiving magic damage, Wendigo lands to{Line}shoot Pulse Ammo from its mouth.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2869. <String
  2870. id="5"
  2871. offset="1B6A82">{Next}Question 8{Line}{Line}HP is restored slowly in Sleep.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2872. <String
  2873. id="6"
  2874. offset="1B6AC6">{Next}Question 9{Line}{Line}GF �h casts Shell and Protect on all{Line}party members.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2875. <String
  2876. id="7"
  2877. offset="1B6B1A">{Next}Question 10{Line}{Line}Confuse takes precedence over Berserk when the 2{Line}are cast simultaneously.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2878. </Section>
  2879. <Section
  2880. id="61">
  2881. <String
  2882. id="0"
  2883. offset="1B7076">{Next}Question 2{Line}{Line}Zombied party members take damage if they use{Line}Drain on a Zombie enemy.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2884. <String
  2885. id="1"
  2886. offset="1B70DE">{Next}Question 3{Line}{Line}Cockatrice bites can sometimes be poisonous.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2887. <String
  2888. id="2"
  2889. offset="1B7182">{Next}Question 5{Line}{Line}The Chimera has dragon, frog, goat, bird, and wild{Line}boar heads.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2890. <String
  2891. id="3"
  2892. offset="1B71E2">{Next}Question 6{Line}{Line}Protect is not effective while Vitality is zero.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2893. <String
  2894. id="4"
  2895. offset="1B7236">{Next}Question 7{Line}{Line}You float higher each time you cast Float.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2896. <String
  2897. id="5"
  2898. offset="1B7282">{Next}Question 8{Line}{Line}You must run from X-ATMO92, as it is invincible.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2899. <String
  2900. id="6"
  2901. offset="1B72D6">{Next}Question 9{Line}{Line}Break turns an enemy"s Spirit to zero, so it has no{Line}effect on enemies with zero Spirit.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2902. </Section>
  2903. <Section
  2904. id="62">
  2905. <String
  2906. id="0"
  2907. offset="1B78AE">{Next}Question 3{Line}{Line}A Gayla is about 12 meters tall.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2908. <String
  2909. id="1"
  2910. offset="1B795E">{Next}Question 5{Line}{Line}When your SeeD level goes up, your Magic power{Line}and Draw success rates go up.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2911. <String
  2912. id="2"
  2913. offset="1B7AF2">{Next}Question 9{Line}{Line}Setting Str+20% and Str+40% is more effective{Line}than setting Str+60% alone.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2914. <String
  2915. id="3"
  2916. offset="1B7B5E">{Next}Question 10{Line}{Line}GF �e"s attack is physical damage plus{Line}Confusion.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2917. </Section>
  2918. <Section
  2919. id="63">
  2920. <String
  2921. id="0"
  2922. offset="1B814E">{Next}Question 5{Line}{Line}Even if afflicted with Stop while summoning a GF,{Line}summoning continues, because the GF is not{Line}affected by Stop.{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2923. <String
  2924. id="1"
  2925. offset="1B81DE">{Next}Question 6{Line}{Line}Defend protects you from all physical attacks, but{Line}magic attacks can still inflict damage.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2926. <String
  2927. id="2"
  2928. offset="1B836E">{Next}Question 10{Line}{Line}You can refine 1 Bomb Spirit from 1 Bomb Card.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2929. </Section>
  2930. <Section
  2931. id="64">
  2932. <String
  2933. id="0"
  2934. offset="1B8816">{Next}Question 1{Line}{Line}Casting Protect over Shell cancels Shell, leaving the{Line}party member only with Protect.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2935. <String
  2936. id="1"
  2937. offset="1B888E">{Next}Question 2{Line}{Line}You may drop Gil and Items if your Luck stat is low.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2938. <String
  2939. id="2"
  2940. offset="1B88E6">{Next}Question 3{Line}{Line}To defend against Fire attacks, Junction Ice magic{Line}to Elem-Def-J.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2941. <String
  2942. id="3"
  2943. offset="1B89AE">{Next}Question 5{Line}{Line}Zombie and Pain are Sorcery elemental magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2944. <String
  2945. id="4"
  2946. offset="1B89FE">{Next}Question 6{Line}{Line}There is an Item called Hi-Potion+ that restores{Line}3,000 HP.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2947. <String
  2948. id="5"
  2949. offset="1B8A5A">{Next}Question 7{Line}{Line}When your SeeD level goes up, shops give you a{Line}discount.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2950. <String
  2951. id="6"
  2952. offset="1B8B9A">{Next}Question 10{Line}{Line}A higher Hit stat affects the success rate of Draw.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2953. </Section>
  2954. <Section
  2955. id="65">
  2956. <String
  2957. id="0"
  2958. offset="1B905A">{Next}Question 2{Line}{Line}Hold down {Key RotateRight}{Key EscapeRight} simultaneously to escape from{Line}battle. (But sometimes you can"t run.){Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2959. <String
  2960. id="1"
  2961. offset="1B90D2">{Next}Question 3{Line}{Line}The command ability Recover can revive party{Line}members from KO.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2962. <String
  2963. id="2"
  2964. offset="1B9132">{Next}Question 4{Line}{Line}Esuna removes status changes, and Dispel removes{Line}elemental changes.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2965. <String
  2966. id="3"
  2967. offset="1B9196">{Next}Question 5{Line}{Line}Under Regen, HP is restored regularly, even if you{Line}are afflicted with Stop.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2968. </Section>
  2969. <Section
  2970. id="66">
  2971. <String
  2972. id="0"
  2973. offset="1B98BA">{Next}Question 3{Line}{Line}The ATB runs even while a GF is appearing.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2974. <String
  2975. id="1"
  2976. offset="1B9906">{Next}Question 4{Line}{Line}Auto Reflect casts Reflect on you as long as you{Line}don"t fall under KO.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2977. <String
  2978. id="2"
  2979. offset="1B9A02">{Next}Question 7{Line}{Line}Protect keeps reducing damage with each use.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2980. <String
  2981. id="3"
  2982. offset="1B9A52">{Next}Question 8{Line}{Line}You get Poison along with HP when using Drain{Line}against a poisoned target.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2983. <String
  2984. id="4"
  2985. offset="1B9ABE">{Next}Question 9{Line}{Line}A weapon can break after multiple battles.{Line}(It can be fixed.){Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2986. </Section>
  2987. <Section
  2988. id="67">
  2989. <String
  2990. id="0"
  2991. offset="1BA072">{Next}Question 2{Line}{Line}GF �i"s skill Tsunami causes a forest{Line}fire.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2992. <String
  2993. id="1"
  2994. offset="1BA1E2">{Next}Question 6{Line}{Line}It is good to return to Balamb Garden once in a{Line}while to collect your SeeD salary.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2995. <String
  2996. id="2"
  2997. offset="1BA256">{Next}Question 7{Line}{Line}The magic Watera and Waterga are more powerful{Line}than magic Water.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  2998. <String
  2999. id="3"
  3000. offset="1BA31E">{Next}Question 9{Line}{Line}GF can learn an ability to succeed in every Mug by{Line}using an Item called Bandit"s Hand.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3001. <String
  3002. id="4"
  3003. offset="1BA396">{Next}Question 10{Line}{Line}You can Draw magic that causes Curse.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3004. </Section>
  3005. <Section
  3006. id="68">
  3007. <String
  3008. id="0"
  3009. offset="1BA8F2">{Next}Question 3{Line}{Line}The Command Ability, Darkside, inflicts Darkness{Line}on a target when you make a physical attack.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3010. <String
  3011. id="1"
  3012. offset="1BA9BA">{Next}Question 5{Line}{Line}Even GFs that are not junctioned gain EXP and AP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3013. <String
  3014. id="2"
  3015. offset="1BAA6A">{Next}Question 7{Line}{Line}With a high Evade stat, you sometimes evade{Line}attacks even when under Sleep.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3016. <String
  3017. id="3"
  3018. offset="1BAB1A">{Next}Question 9{Line}{Line}Doom continues counting down in the field even after{Line}you run from battle.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3019. <String
  3020. id="4"
  3021. offset="1BAB86">{Next}Question 10{Line}{Line}Attack magic is more effective if your Strength,{Line}rather than Magic stat is high.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3022. </Section>
  3023. <Section
  3024. id="69">
  3025. <String
  3026. id="0"
  3027. offset="1BB016">{Next}Question 1{Line}{Line}Haste reduces Draw"s success rate.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3028. <String
  3029. id="1"
  3030. offset="1BB0BA">{Next}Question 3{Line}{Line}The Double GF ability summons multiple GF{Line}simultaneously.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3031. <String
  3032. id="2"
  3033. offset="1BB116">{Next}Question 4{Line}{Line}Choose Rearrange in the menu to rearrange items{Line}automatically.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3034. <String
  3035. id="3"
  3036. offset="1BB176">{Next}Question 5{Line}{Line}Every monster has a weakness.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3037. <String
  3038. id="4"
  3039. offset="1BB1B6">{Next}Question 6{Line}{Line}Bio weakens the target"s cell structure to make the{Line}body more vulnerable.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3040. <String
  3041. id="5"
  3042. offset="1BB26A">{Next}Question 8{Line}{Line}Flare is a Fire elemental magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3043. <String
  3044. id="6"
  3045. offset="1BB306">{Next}Question 10{Line}{Line}Party members not participating in battle also{Line}receive a small amount of EXP.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3046. </Section>
  3047. <Section
  3048. id="70">
  3049. <String
  3050. id="0"
  3051. offset="1BB86A">{Next}Question 2{Line}{Line}You can remove Doom with Esuna.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3052. <String
  3053. id="1"
  3054. offset="1BB8AE">{Next}Question 3{Line}{Line}Magic attack means attacking with any type of{Line}magic, except for Holy magic.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3055. <String
  3056. id="2"
  3057. offset="1BBA3E">{Next}Question 7{Line}{Line}You can stop {Char Squall}"s Renzokuken by pressing{Line}{Key Confirm}.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3058. <String
  3059. id="3"
  3060. offset="1BBAEE">{Next}Question 9{Line}{Line}Petrify wears off after time passes.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3061. <String
  3062. id="4"
  3063. offset="1BBB36">{Next}Question 10{Line}{Line}Using Soft while Petrifying won"t stop the countdown.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3064. </Section>
  3065. <Section
  3066. id="71">
  3067. <String
  3068. id="0"
  3069. offset="1BC016">{Next}Question 1{Line}{Line}Phoenix Heart restores party members from KO.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3070. <String
  3071. id="1"
  3072. offset="1BC066">{Next}Question 2{Line}{Line}A GF in KO is revived in the next battle, even if you{Line}don"t revive it.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3073. <String
  3074. id="2"
  3075. offset="1BC0CE">{Next}Question 3{Line}{Line}Casting Double while under Double turns the status{Line}into Triple.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3076. <String
  3077. id="3"
  3078. offset="1BC1DE">{Next}Question 6{Line}{Line}The Galbadian soldier Biggs, who was on the{Line}communication tower, is a colonel.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3079. <String
  3080. id="4"
  3081. offset="1BC24E">{Next}Question 7{Line}{Line}You need at least 3 magic in stock to use triple.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3082. <String
  3083. id="5"
  3084. offset="1BC2A2">{Next}Question 8{Line}{Line}If 2 party members are under Zombie and you{Line}become inflicted by Confuse, game is over.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3085. <String
  3086. id="6"
  3087. offset="1BC372">{Next}Question 10{Line}{Line}Meltdown is a magic attack that melts enemies.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3088. </Section>
  3089. <Section
  3090. id="72">
  3091. <String
  3092. id="0"
  3093. offset="1BC816">{Next}Question 1{Line}{Line}It is good to use Float when fighting Thrustaevis,{Line}who uses Earthquakes.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3094. <String
  3095. id="1"
  3096. offset="1BC8F6">{Next}Question 3{Line}{Line}If you receive 800 HP damage while summoning a{Line}GF with 500 HP, the difference of 300 HP are{Line}received by the summoner.{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3097. <String
  3098. id="2"
  3099. offset="1BC98E">{Next}Question 4{Line}{Line}Torama sometimes drops an item called Torama"s{Line}Beard.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3100. <String
  3101. id="3"
  3102. offset="1BC9E6">{Next}Question 5{Line}{Line}Casting Aura under Curse will bring your status{Line}back to normal.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3103. <String
  3104. id="4"
  3105. offset="1BCA46">{Next}Question 6{Line}{Line}There is a monster called GraBia on the Galbadia{Line}continent.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3106. <String
  3107. id="5"
  3108. offset="1BCAEE">{Next}Question 8{Line}{Line}Reflect always returns magic to the one who cast{Line}it.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3109. <String
  3110. id="6"
  3111. offset="1BCB46">{Next}Question 9{Line}{Line}Status can change while under Petrify.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3112. <String
  3113. id="7"
  3114. offset="1BCB8E">{Next}Question 10{Line}{Line}The only way for GF to learn abilities is to gain AP{Line}(Ability Points).{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3115. </Section>
  3116. <Section
  3117. id="73">
  3118. <String
  3119. id="0"
  3120. offset="1BD016">{Next}Question 1{Line}{Line}It is good to use Float when fighting Thrustaevis,{Line}who uses Earthquakes.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3121. <String
  3122. id="1"
  3123. offset="1BD0F6">{Next}Question 3{Line}{Line}If you receive 800 HP damage while summoning a{Line}GF with 500 HP, the difference of 300 HP are{Line}received by the summoner.{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3124. <String
  3125. id="2"
  3126. offset="1BD18E">{Next}Question 4{Line}{Line}Torama sometimes drops an item called Torama"s{Line}Beard.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3127. <String
  3128. id="3"
  3129. offset="1BD1E6">{Next}Question 5{Line}{Line}Casting Aura under Curse will bring your status{Line}back to normal.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3130. <String
  3131. id="4"
  3132. offset="1BD246">{Next}Question 6{Line}{Line}There is a monster called GraBia on the Galbadia{Line}continent.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3133. <String
  3134. id="5"
  3135. offset="1BD2EE">{Next}Question 8{Line}{Line}Reflect always returns magic to the one who cast{Line}it.{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3136. <String
  3137. id="6"
  3138. offset="1BD346">{Next}Question 9{Line}{Line}Status can change while under Petrify.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3139. <String
  3140. id="7"
  3141. offset="1BD38E">{Next}Question 10{Line}{Line}The only way for GF to learn abilities is to gain AP{Line}(Ability Points).{Line}{Line}{Line} {Option x20}YES {Option x21}NO</String>
  3142. </Section>
  3143. <Section
  3144. id="75">
  3145. <String
  3146. id="0"
  3147. offset="1BE008">Select term</String>
  3148. <String
  3149. id="1"
  3150. offset="1BE014">{Option x21}ÜBasic Terms{Line}{Option x22}:Elemental{Line}{Option x22}+Status{Line}{Option x20}0Menu{Line}{Option x20}GBattle System{Line}{Option x20}zAbilities{Line}{Option x20}dGF {Line}{Option x22}OMagic {Line}{Option x22}ÉInformation{Line}{Dialog xBF}{Option x23}DProof of Omega{Line}{Dialog LockedEnd}</String>
  3151. <String
  3152. id="2"
  3153. offset="1BE0A4">Select command ��� 1/2</String>
  3154. <String
  3155. id="3"
  3156. offset="1BE0CC">{Option x20}2Junction {Line}{Option x20}?Item{Line}{Option x20}*Magic {Line}{Option x20}#Status {Line}{Option x20}$GF{Line}{Option x20}"Ability{Line}{Option x20}_Switch{Line}{Option x20}CCard{Line}{Option x20}FConfig{Line}</String>
  3157. <String
  3158. id="4"
  3159. offset="1BE134">Select command ��� 2/2</String>
  3160. <String
  3161. id="5"
  3162. offset="1BE15C">{Option x20}DTutorial{Line}{Option x20}ESave{Line}{Line}{Line}{Line}{Line}{Line}{Line}{Line}{Line}</String>
  3163. <String
  3164. id="6"
  3165. offset="1BE184">Junction</String>
  3166. <String
  3167. id="7"
  3168. offset="1BE18D">This executes Junction related commands.{Line}{Line} {Option x20}3Junction Menu{Line} {Option x20}4GFJunction{Line} {Option x20}5Magic Junction{Line} {Option x20}/Off{Line} {Option x20}:Auto{Line} {Option x20}!Setting Ability{Line}</String>
  3169. <String
  3170. id="8"
  3171. offset="1BE21C">Junction/Junction Menu</String>
  3172. <String
  3173. id="9"
  3174. offset="1BE233">There are 2 types of Junction: {Color Green}GF Junction{Color White} and{Line}{Color Green}Magic Junction{Color White}.{Line}{Line}Choose {Color Blue}Junction{Color White} command in the menu and the party{Line}member to junction.{Line}The screen switches to the Junction menu.{Line}Ability setting is done on the same Junction screen.{Line}</String>
  3175. <String
  3176. id="10"
  3177. offset="1BE330">Junction/GF Junction</String>
  3178. <String
  3179. id="11"
  3180. offset="1BE345">Signifies junctioning a GF to an ally.{Line}Choose {Color Blue}Junction{Color White} on the junction menu, then choose{Line}the {Color Blue}GF{Color White} command that appears.{Line}When {Color Blue}GF{Color White} command is selected, a screen shows all GF{Line}acquired.{Line}Select a GF.{Line}More than one GF can be junctioned to one ally.{Line}GF junctioned to the current character show up in{Line}gray, while GF junctioned to other allies show up as{Line}ghost text.{Line}</String>
  3181. <String
  3182. id="12"
  3183. offset="1BE4C0">Junction/Magic Junction</String>
  3184. <String
  3185. id="13"
  3186. offset="1BE4D8">Signifies junctioning magic to an ally.{Line}There are 5 categories:{Line}{Line} {Option x20}6Stat Junction{Line} {Option x20}7Elemental Attack Junction{Line} {Option x20}8Elemental Defense Junction{Line} {Option x20}9Status Attack Junction{Line} {Option x20}%Status Defense Junction{Line}</String>
  3187. <String
  3188. id="14"
  3189. offset="1BE5A8">Stat Junction</String>
  3190. <String
  3191. id="15"
  3192. offset="1BE5B6">Signifies junctioning magic to HP, Vit, etc. to raise{Line}their value.{Line}The effect is different for each magic spell, but any{Line}magic can be junctioned.{Line}</String>
  3193. <String
  3194. id="16"
  3195. offset="1BE654">Elemental Attack Junction</String>
  3196. <String
  3197. id="17"
  3198. offset="1BE66E">Signifies junctioning magic to Elem-Atk.{Line}Only magic with an elemental property can be{Line}junctioned.{Line}Once junctioned, {Color Blue}Attack{Color White} has an elemental property.{Line}100% makes the elemental stat perfect.{Line}When attacking an enemy that receives twice the{Line}damage by Fire attacks; with fire stat 100%,{Line}character inflicts twice the damage, but with 50%,{Line}damage only amounts to 1.5 times.{Line}</String>
  3199. <String
  3200. id="18"
  3201. offset="1BE7EC">Elemental Defense Junction</String>
  3202. <String
  3203. id="19"
  3204. offset="1BE807">Signifies junctioning magic to Elem-Def.{Line}Only magic with an elemental property can be{Line}junctioned.{Line}This elemental junction has no effect on the magic{Line}the character is using.{Line}Defense stat is shown as a %, with a max of 100%{Line}against that element.{Line}Once the stat passes 100%, the character absorbs{Line}the attacks at maximum of 100%.{Line}</String>
  3205. <String
  3206. id="20"
  3207. offset="1BE958">Status Attack Junction</String>
  3208. <String
  3209. id="21"
  3210. offset="1BE96F">Signifies junctioning magic to ST-Atk.{Line}Only magic with status changing effects can be{Line}junctioned.{Line}Once junctioned, {Color Blue}Attack{Color White} command has a status{Line}property.{Line}Status-change stat is shown as a %, with a{Line}maximum of 100%.{Line}Status change may occur depending on the enemy"s{Line}status defense power.</String>
  3211. <String
  3212. id="22"
  3213. offset="1BEA98">Status Defense Junction</String>
  3214. <String
  3215. id="23"
  3216. offset="1BEAB0">Signifies junctioning magic to ST-Def.{Line}Only magic with defense against status changes{Line}can be junctioned.{Line}This defense junction has no effect on the magic{Line}the character is using.{Line}Junction gives protection from that status change.{Line}Defense stat is shown as a %, with a max of 100%.{Line}Certain attacks can bypass even a 100% defense{Line}stat, so it is not a perfect defense.</String>
  3217. <String
  3218. id="24"
  3219. offset="1BEC24">Junction/Off</String>
  3220. <String
  3221. id="25"
  3222. offset="1BEC31">Signifies taking off magic and GF that are{Line}junctioned.{Line}There are two commands to do this.{Line}{Line} {Color Blue}Magic{Color White}{Line} Leaves the GF alone, while taking off all magic that{Line} is junctioned.{Line}{Line} {Color Blue}All{Color White}{Line} Takes off all junctioned magic and GF.{Line}</String>
  3223. <String
  3224. id="26"
  3225. offset="1BED18">Junction/Auto</String>
  3226. <String
  3227. id="27"
  3228. offset="1BED26">This junctions magic automatically.{Line}There are 3 different commands, depending on the{Line}ability you want to emphasize.{Line}{Line}{Color Blue}Atk{Color White}{Line} Emphasizes fighting ability.{Line}{Color Blue}Mag{Color White}{Line} Emphasizes magic ability.{Line}{Color Blue}Def{Color White}{Line} Emphasizes defensive ability.{Line}</String>
  3229. <String
  3230. id="28"
  3231. offset="1BEE14">Junction/Setting Ability</String>
  3232. <String
  3233. id="29"
  3234. offset="1BEE2D">This sets an ability to a character.{Line}Junctioned GF abilities can also be set.{Line}{Line}Up to 3 command abilities can be set in the{Line}command box.{Line}Up to 2 Character or Party abilities can be set in{Line}the ability box.{Line}However, there is a GF ability that allows 4 abilities{Line}to be set.{Line}</String>
  3235. <String
  3236. id="30"
  3237. offset="1BEF44">Item</String>
  3238. <String
  3239. id="31"
  3240. offset="1BEF49">This executes item-related commands.{Line}{Line}{Option x20}…Use{Line}{Option x20}-Rearrange{Line}{Option x20}+Sort{Line}{Option x20}=Battle{Line}</String>
  3241. <String
  3242. id="32"
  3243. offset="1BEFA0">Item/Use</String>
  3244. <String
  3245. id="33"
  3246. offset="1BEFA9">This allows use of items in menu mode.{Line}{Line}Choose the party member or GF after choosing an{Line}item.{Line}{Line}Items shown in gray cannot be used in menu.{Line}</String>
  3247. <String
  3248. id="34"
  3249. offset="1BF040">Item/Sort</String>
  3250. <String
  3251. id="35"
  3252. offset="1BF04A">This automatically sorts items.{Line}{Line}Items are sorted by type.{Line}{Line}Items missing are ignored in this process.{Line}</String>
  3253. <String
  3254. id="36"
  3255. offset="1BF0BC">Item/Rearrange</String>
  3256. <String
  3257. id="37"
  3258. offset="1BF0CB">This allows you to rearrange items by{Line}preference.{Line}{Line}After choosing an item, select a location for it.{Line}{Line}Items switch place or places themselves in an empty{Line}space.{Line}</String>
  3259. <String
  3260. id="38"
  3261. offset="1BF178">Item/Battle</String>
  3262. <String
  3263. id="39"
  3264. offset="1BF184">Items are placed according to preference, for use{Line}in battle.{Line}{Line}It is the same as {Color Blue}Rearrange{Color White}, the difference being{Line}that item placement is optimized for battle.{Line}Items switch place or places with an empty space{Line}automatically.{Line}</String>
  3265. <String
  3266. id="40"
  3267. offset="1BF270">Magic</String>
  3268. <String
  3269. id="41"
  3270. offset="1BF276"> This executes magic-related commands.{Line}{Line} {Option x20}&amp;Use {Line} {Option x20}「Exchg.{Line} {Option x20}」All {Line} {Option x20})Rearrange {Line}</String>
  3271. <String
  3272. id="42"
  3273. offset="1BF2D4">Magic/Use</String>
  3274. <String
  3275. id="43"
  3276. offset="1BF2DE">This allows you to use magic in the menu screen.{Line}Choose an ally, then select the magic and a target{Line}to activate the magic.{Line}However, magic that causes damage or that would{Line}have no effect in the menu is not activated.{Line}KO"d, Petrified, or Silenced allies cannot use magic,{Line}even in the menu.{Line}At this time, pressing {Key Cards} after choosing a magic{Line}discards that magic.{Line}</String>
  3277. <String
  3278. id="44"
  3279. offset="1BF450">Magic/Exchg.</String>
  3280. <String
  3281. id="45"
  3282. offset="1BF45D">This exchanges magic between allies.{Line}Choose an ally, then select the magic and choose a{Line}character to exchange with.{Line}If the target already owns the same magic, {Color Blue}Give{Line}All/Take All/Split{Color White} are displayed.{Line}If the opposite is true, choose magic to switch or{Line}choose from {Color Blue}Give All{Color White} or {Color Blue}Split{Color White} when choosing a blank{Line}slot.{Line}To discard it, choose magic and press {Key Cards}.{Line}</String>
  3283. <String
  3284. id="46"
  3285. offset="1BF5D0">Magic/All</String>
  3286. <String
  3287. id="47"
  3288. offset="1BF5DA">This transfers all magic from one ally to another.{Line}Choose the ally receiving Magic, then choose the{Line}one giving, and the command is executed.{Line}No single type of Magic can have more than 100{Line}in its stock, nor can a character have more than{Line}32 different types of magic at once.{Line}Excess magic is retained by the ally giving the{Line}magic.</String>
  3289. <String
  3290. id="48"
  3291. offset="1BF72C">Magic/Battle</String>
  3292. <String
  3293. id="49"
  3294. offset="1BF739"> Allows placement of magic according to{Line}preference for use in battle.{Line}{Line} Magic switches place with another, or{Line}sets itself in a blank slot.{Line} You can also discard magic by pressing{Line}{Key Cards} after selecting the magic.{Line}</String>
  3295. <String
  3296. id="50"
  3297. offset="1BF814">Magic/Rearrange</String>
  3298. <String
  3299. id="51"
  3300. offset="1BF824">Arrange magic in the Magic Screen for battle.{Line}{Line} {Option x20}·Manual{Line} {Option x20}.Attack·Restore·Indirect{Line} {Option x20},Attack·Indirect·Restore{Line} {Option x20}~Restore·Attack·Indirect{Line} {Option x20}“Restore·Indirect·Attack{Line} {Option x20}”Indirect·Attack·Restore{Line} {Option x20}‘Indirect·Restore·Attack{Line}</String>
  3301. <String
  3302. id="52"
  3303. offset="1BF910">Magic/Rearrange/Manual</String>
  3304. <String
  3305. id="53"
  3306. offset="1BF927">Allows you to rearrange the magic freely.{Line}When exchanging magic, they switch places.{Line}When exchanging magic with a blank slot, they{Line}switch places, leaving the old slot blank.{Line}{Line}Discard magic by pressing {Key Cards}.{Line}</String>
  3307. <String
  3308. id="54"
  3309. offset="1BFA00">Rearrange/Attack·Restore·Indirect</String>
  3310. <String
  3311. id="55"
  3312. offset="1BFA22">{Line}Rearrange magic by type in the following order:{Line}Attack Magic· Recovery Magic· Indirect Magic.{Line}</String>
  3313. <String
  3314. id="56"
  3315. offset="1BFA8C">Rearrange/Attack·Indirect·Restore</String>
  3316. <String
  3317. id="57"
  3318. offset="1BFAAE">{Line}Rearrange magic by type in the following order:{Line}Attack Magic· Indirect Magic· Recovery Magic.{Line}</String>
  3319. <String
  3320. id="58"
  3321. offset="1BFB18">Rearrange/Restore·Attack·Indirect</String>
  3322. <String
  3323. id="59"
  3324. offset="1BFB3A">{Line}Rearrange magic by type in the following order:{Line}Recovery Magic· Attack Magic· Indirect Magic.{Line}</String>
  3325. <String
  3326. id="60"
  3327. offset="1BFBA4">Rearrange/Restore·Indirect·Attack</String>
  3328. <String
  3329. id="61"
  3330. offset="1BFBC6">{Line}Rearrange magic by type in the following order:{Line}Recovery Magic· Indirect Magic· Attack Magic.{Line}</String>
  3331. <String
  3332. id="62"
  3333. offset="1BFC30">Rearrange/Indirect·Attack·Restore</String>
  3334. <String
  3335. id="63"
  3336. offset="1BFC52">{Line}Rearrange magic by type in the following order:{Line}Indirect Magic· Attack Magic· Recovery Magic.{Line}</String>
  3337. <String
  3338. id="64"
  3339. offset="1BFCBC">Rearrange/Indirect·Restore·Attack</String>
  3340. <String
  3341. id="65"
  3342. offset="1BFCDE">{Line}Rearrange magic by type in the following order:{Line}Indirect Magic· Recovery Magic· Attack Magic.{Line}</String>
  3343. <String
  3344. id="66"
  3345. offset="1BFD48">Status</String>
  3346. <String
  3347. id="67"
  3348. offset="1BFD4F"> See information on a character.{Line} 4 status screens will be displayed.{Line}{Line} 1: Shows HP, Level, EXP, and Abilities.{Line} 2: Elem-Atk, Elem-Def, ST-Atk, ST-Def screen.{Line} 3: Shows compatibility with GF{Line} 4: Shows Special Skills.{Line} This screen differs with each ally.{Line} Some can choose attack auto function.{Line}</String>
  3349. <String
  3350. id="68"
  3351. offset="1BFE84">GF</String>
  3352. <String
  3353. id="69"
  3354. offset="1BFE87">See information on GF.{Line}When selected, a GF"s status screen is displayed{Line}to show HP, Level, etc.{Line}{Line}Choose {Color Blue}Learn{Color White} in the status screen to check which{Line}abilities have been learned, and choose an ability{Line}to learn.{Line}</String>
  3355. <String
  3356. id="70"
  3357. offset="1BFF64">Ability</String>
  3358. <String
  3359. id="71"
  3360. offset="1BFF6C">This allows you to use a GF"s {Color Green}Menu Ability{Color White}.{Line}When chosen, all learned abilities are shown.{Line}Choose one to activate.{Line}</String>
  3361. <String
  3362. id="72"
  3363. offset="1BFFEC">Switch</String>
  3364. <String
  3365. id="73"
  3366. offset="1BFFF3">Switch party members.{Line}Also transfers corresponding junctions.{Line}{Line} {Option x20}ASwitch Member{Line} {Option x20}BJunction Exchange{Line}</String>
  3367. <String
  3368. id="74"
  3369. offset="1C0064">Switch/Switch Member</String>
  3370. <String
  3371. id="75"
  3372. offset="1C0079">Switch party members.{Line}{Line}Select characters with the cursor to switch party{Line}members.{Line}{Line}At times, characters cannot be switched even if{Line}they are displayed.</String>
  3373. <String
  3374. id="76"
  3375. offset="1C0118">Switch/Junction Exchange</String>
  3376. <String
  3377. id="77"
  3378. offset="1C0131">Transfers the characters" magic, junctioned GF,{Line}and set abilities to the selected character.{Line}{Line}You are free to switch transfers by selecting{Line}characters that are displayed.{Line}{Line}</String>
  3379. <String
  3380. id="78"
  3381. offset="1C01E8">Card</String>
  3382. <String
  3383. id="79"
  3384. offset="1C01ED">Checks all acquired cards.{Line}</String>
  3385. <String
  3386. id="80"
  3387. offset="1C0214">Tutorial</String>
  3388. <String
  3389. id="81"
  3390. offset="1C021D"> See information about the game.{Line} There are 8 categories:{Line}{Color Green}Basic Operation{Color White} Controller operation.{Line}{Color Green}Battle Operation{Color White} Fighting basics.{Line}{Color Green}Online Help{Color White} Explanation of various features.{Line}{Color Green}Card Game Rules{Color White} Explanation of card game.{Line}{Color Green}TEST{Color White} Take SeeD Written Test to raise Rank.{Line}{Color Green}Review{Color White} Reviews all passed SeeD Tests.{Line}{Color Green}Icon Explanation{Color White} Explanation about icons.{Line}{Color Green}Information{Color White} What you are looking at now.{Line}</String>
  3391. <String
  3392. id="82"
  3393. offset="1C03C4">Save</String>
  3394. <String
  3395. id="83"
  3396. offset="1C03C9">Saves the game at either a Save Point or on the{Line}World Map.{Line}{Line}You need a GAME FOLDER with 1 or more empty{Line}blocks.{Line}{Line}Use the ‘Chocobo World" here.{Line}</String>
  3397. <String
  3398. id="84"
  3399. offset="1C0464">Config</String>
  3400. <String
  3401. id="85"
  3402. offset="1C046B">Changes the game configuration.{Line}</String>
  3403. <String
  3404. id="86"
  3405. offset="1C0494">Select term</String>
  3406. <String
  3407. id="87"
  3408. offset="1C04A0">{Option x20}HATB Battle{Line}{Option x20}IBasic Operation{Line}{Option x20}JAttack{Line}{Option x20}KItem {Line}{Option x20}LMagic {Line}{Option x20}MDraw {Line}{Option x20}NGF {Line}{Option x20}OLimit Break{Line}{Option x20}PType of Limit Break{Line}</String>
  3409. <String
  3410. id="88"
  3411. offset="1C0528">Battle System/ATB Battle</String>
  3412. <String
  3413. id="89"
  3414. offset="1C0541">ATB stands for {Color Green}Active Time Battle{Color White}.{Line}With time running during battle, enemies keep{Line}attacking even while the current character waits.{Line}Thus, it is important to make decisions quickly{Line}during battle.{Line}{Line}ATB can be set to Wait in the Config screen.{Line}Wait mode gives more time to decide on a command.{Line}</String>
  3415. <String
  3416. id="90"
  3417. offset="1C0670">Battle System/Basic Operation</String>
  3418. <String
  3419. id="91"
  3420. offset="1C068E">Once the ATB gauge is full, the command window{Line}opens up.{Line}Select a command to execute.{Line}Commands shown are {Color Blue}Attack{Color White}, and other abilities{Line}set in Junction.{Line}{Line}Commands like {Color Blue}Magic{Color White} , {Color Blue}GF{Color White}, and {Color Blue}Item{Color White} must be set in{Line}Junction to use in battle.{Line}</String>
  3421. <String
  3422. id="92"
  3423. offset="1C078C">Battle System/Attack</String>
  3424. <String
  3425. id="93"
  3426. offset="1C07A1">Attack with a weapon.{Line}Elem-Atk and ST-Atk effects take place.{Line}</String>
  3427. <String
  3428. id="94"
  3429. offset="1C07E8">Battle System/Item</String>
  3430. <String
  3431. id="95"
  3432. offset="1C07FB">Uses items in inventory.{Line}Choose an item to use and select its target to{Line}activate the item.{Line}The window only shows items that can be used in{Line}battle.{Line}</String>
  3433. <String
  3434. id="96"
  3435. offset="1C0898">Battle System/Magic</String>
  3436. <String
  3437. id="97"
  3438. offset="1C08AC">Uses magic in inventory.{Line}Choose magic and select its target to activate.{Line}Magic decreases with use.{Line}Junction effects go down if junctioned magic is used.{Line}</String>
  3439. <String
  3440. id="98"
  3441. offset="1C0950">Battle System/Draw</String>
  3442. <String
  3443. id="99"
  3444. offset="1C0963">Draws magic out of enemies.{Line}Either {Color Blue}Stock{Color White} to put in inventory or {Color Blue}Cast{Color White} it.</String>
  3445. <String
  3446. id="100"
  3447. offset="1C09BC">Battle System/GF</String>
  3448. <String
  3449. id="101"
  3450. offset="1C09CD">Summons GF.{Line}When chosen, the character begins summoning, and{Line}is unable to act until the GF is summoned.{Line}GF receives all damage while it"s being summoned,{Line}but when its HP goes down to 0, GF is KO"d and the{Line}summon stops.{Line}Status changes affect the character.{Line}If the character is KO"d while summoning, the{Line}summoning process also stops.{Line}The GF appears when summoning is complete.{Line}</String>
  3451. <String
  3452. id="102"
  3453. offset="1C0B50">Battle System/Limit Break</String>
  3454. <String
  3455. id="103"
  3456. offset="1C0B6A">Appears before being KO"d.{Line}Each ally has a different skill.{Line}</String>
  3457. <String
  3458. id="104"
  3459. offset="1C0BB0">Select one 1/2</String>
  3460. <String
  3461. id="105"
  3462. offset="1C0BDA">{Option x20}R{Char Squall}"s Limit Break{Line}{Dialog x6D}{Option x20}SZell"s Limit Break{Dialog LockedEnd}{Line}{Dialog x70}{Option x20}TSelphie"s Limit Break{Dialog LockedEnd}{Line}{Dialog x6E}{Option x20}UQuistis" Limit Break{Dialog LockedEnd}{Line}{Dialog x72}{Option x20}XIrvine"s Limit Break{Dialog LockedEnd}{Line}{Dialog x71}{Option x20}V{Char Rinoa}"s Limit Break{Dialog LockedEnd}{Line}{Dialog x77}{Option x20}W{Char Rinoa}"s Limit Break2{Dialog LockedEnd}{Line}{Dialog x6F}{Option x20}YSeifer"s Limit Break{Dialog LockedEnd}{Line}{Dialog x73}{Option x20}ZEdea"s Limit Break{Dialog LockedEnd}{Line}</String>
  3463. <String
  3464. id="106"
  3465. offset="1C0CD0">Select one 2/2</String>
  3466. <String
  3467. id="107"
  3468. offset="1C0CFA">{Dialog x74}{Option x20}aLaguna"s Limit Break{Dialog LockedEnd}{Line}{Dialog x75}{Option x20}bKiros" Limit Break{Dialog LockedEnd}{Line}{Dialog x76}{Option x20}cWard"s Limit Break{Dialog LockedEnd}{Line}</String>
  3469. <String
  3470. id="108"
  3471. offset="1C0D54">{Char Squall}"s Limit Break</String>
  3472. <String
  3473. id="109"
  3474. offset="1C0D65">{Color Green}Name{Color White}{Line} ·Renzokuken: Attacks an enemy continuously.{Line}{Color Green}Explanation{Color White}{Line} ·Renzokuken activates multiple blows with gunblade.{Line} Like the {Color Blue}Attack{Color White} command, damage is increased{Line} when pressing {Key RotateRight} with the blow.{Line} ·At the end of Renzokuken, he may use the{Line} finishing blow.{Line} ·The finishing blow is different for each type of{Line} gunblade.{Line}</String>
  3475. <String
  3476. id="110"
  3477. offset="1C0EBC">Zell"s Limit Break</String>
  3478. <String
  3479. id="111"
  3480. offset="1C0ECF">{Color Green}Name{Color White}{Line} ·Duel: Pummels an enemy.{Line}{Color Green}Explanation{Color White}{Line} ·During Duel, he can fight continuously until the{Line} time counter reads 0.{Line} ·A certain skill may blink to indicate that it"s a{Line} finishing blow. When chosen, no matter how much {Line} time is left on the clock, the Limit Break ends.{Line} ·Learn the skills by reading Combat King.{Line}</String>
  3481. <String
  3482. id="112"
  3483. offset="1C101C">Selphie"s Limit Break</String>
  3484. <String
  3485. id="113"
  3486. offset="1C1032">{Color Green}Name{Color White}{Line} ·Slot: Uses magic at random.{Line}{Color Green}Explanation{Color White}{Line} ·A window showing magic and a number are shown.{Line} ·Choose {Color Blue}Use{Color White} to activate or {Color Blue}Do Over{Color White} to bring up{Line} other magic.{Line} ·Selphie doesn"t have to own or use her own stock{Line} of magic to use this skill.{Line} ·Sometimes magic only Selphie can use may appear.{Line}</String>
  3487. <String
  3488. id="114"
  3489. offset="1C1170">Quistis" Limit Break</String>
  3490. <String
  3491. id="115"
  3492. offset="1C1185">{Color Green}Name{Color White}{Line} ·Blue Magic: Uses Blue Magic(Enemy skill).{Line}{Color Green}Explanation{Color White}{Line} ·Choose from a list of learned Blue Magic to{Line} activate.{Line} ·She learns Blue Magic using items that were{Line} dropped or mugged from enemies.{Line}</String>
  3493. <String
  3494. id="116"
  3495. offset="1C1260">{Char Rinoa}"s Limit Break</String>
  3496. <String
  3497. id="117"
  3498. offset="1C1271">{Color Green}Name{Color White}{Line} ·Combine: Attack with {Char Angelo2}.{Line}{Color Green}Explanation{Color White}{Line} ·{Color Blue}{Char Angelo2}{Color White} appears once selected.{Line} ·Choose {Color Blue}{Char Angelo2}{Color White} to activate skills it knows.{Line} ·Read Pet Pals to learn the skills.{Line} In {Char Rinoa}"s status screen, choose skill to{Line} learn and make {Char Angelo2} walk the field to learn{Line} the skill.{Line}</String>
  3499. <String
  3500. id="118"
  3501. offset="1C1384">{Char Rinoa}"s Limit Break2</String>
  3502. <String
  3503. id="119"
  3504. offset="1C1396">{Color Green}Name{Color White}{Line} ·Angel Wing: Attacks with sorceress power.{Line}{Color Green}Explanation{Color White}{Line} ·{Color Blue}Angel Wing{Color White} appears after choosing {Color Blue}Combine{Color White}.{Line} ·Choose {Color Blue}Angel Wing{Color White} to make {Char Rinoa} enter Angel{Line} Wing.{Line}</String>
  3505. <String
  3506. id="120"
  3507. offset="1C1450">Irvine"s Limit Break</String>
  3508. <String
  3509. id="121"
  3510. offset="1C1465">{Color Green}Name{Color White}{Line} ·Shot: Snipe target with bullets.{Line}{Color Green}Explanation{Color White}{Line} ·Choose a bullet from the item list.{Line} ·Use bullets to shoot until the timer reaches 0.{Line} ·He can"t shoot if there are no bullets.{Line}</String>
  3511. <String
  3512. id="122"
  3513. offset="1C152C">Seifer"s Limit Break</String>
  3514. <String
  3515. id="123"
  3516. offset="1C1541">{Color Green}Name{Color White}{Line} ·Fire Cross: Attacks using Chi.{Line}{Color Green}Explanation{Color White}{Line} ·Choose a skill from the list.{Line}</String>
  3517. <String
  3518. id="124"
  3519. offset="1C15A4">Edea"s Limit Break</String>
  3520. <String
  3521. id="125"
  3522. offset="1C15B7">{Color Green}Name{Color White}{Line} ·Sorcery: Attacks with magical power.{Line}{Color Green}Explanation{Color White}{Line} ·Choose a skill from the list.{Line}</String>
  3523. <String
  3524. id="126"
  3525. offset="1C1620">Laguna"s Limit Break</String>
  3526. <String
  3527. id="127"
  3528. offset="1C1635">{Color Green}Name{Color White}{Line} ·Limit{Line}{Color Green}Explanation{Color White}{Line} ·Choose a skill from the list.{Line}</String>
  3529. <String
  3530. id="128"
  3531. offset="1C1680">Kiros" Limit Break</String>
  3532. <String
  3533. id="129"
  3534. offset="1C1693">{Color Green}Name{Color White}{Line} ·Limit{Line}{Color Green}Explanation{Color White}{Line} ·Choose a skill from the list.{Line}</String>
  3535. <String
  3536. id="130"
  3537. offset="1C16E0">Ward"s Limit Break</String>
  3538. <String
  3539. id="131"
  3540. offset="1C16F3">{Color Green}Name{Color White}{Line} ·Limit{Line}{Color Green}Explanation{Color White}{Line} ·Choose a skill from the list.{Line}</String>
  3541. <String
  3542. id="132"
  3543. offset="1C1740">GF</String>
  3544. <String
  3545. id="133"
  3546. offset="1C1743">{Option x20}eHow GFs Level Up{Line}{Option x20}fGF"s Ability{Line}{Option x20}gCompatibility with GF{Line}{Option x20}hGF"s Skill{Line}</String>
  3547. <String
  3548. id="134"
  3549. offset="1C1798">How GFs Level Up</String>
  3550. <String
  3551. id="135"
  3552. offset="1C17A9">GF gains experience when junctioned allies fight in{Line}battle.{Line}GF levels up with EXP gained, just as party{Line}members do.{Line}If multiple GF are junctioned to 1 ally, EXP is{Line}divided among GF, and may slow their levels from{Line}going up.{Line}</String>
  3553. <String
  3554. id="136"
  3555. offset="1C1894">GF"s Ability</String>
  3556. <String
  3557. id="137"
  3558. offset="1C18A1">When you set an ability for a GF to learn in the GF{Line}screen, that GF gains AP in battle.{Line}Once the required number of AP is gained, the{Line}ability is learned.{Line}GF automatically begins learning the next ability.{Line}To choose a specific ability, go to the menu GF{Line}screen.{Line}GF also learns abilities from items, but it can only{Line}learn a maximum of 22 abilities.{Line}</String>
  3559. <String
  3560. id="138"
  3561. offset="1C1A08">Compatibility with GF</String>
  3562. <String
  3563. id="139"
  3564. offset="1C1A1E">A higher compatibility stat shortens the summoning{Line}time.{Line}Compatibility goes up or down depending on the{Line}junctioned ally"s actions.{Line}Sometimes compatibility with a certain GF goes up, {Line}while it goes down with other GF.{Line}Some items change the compatibility stat.{Line}</String>
  3565. <String
  3566. id="140"
  3567. offset="1C1B2C">Select GF 1/2</String>
  3568. <String
  3569. id="141"
  3570. offset="1C1B56">{Option x20}j�b{Line}{Option x20}k�c{Line}{Option x20}l�d{Line}{Option x20}m�e{Line}{Option x20}n�f{Line}{Option x20}o�g{Line}{Option x20}p�h{Line}{Option x20}q�i{Line}</String>
  3571. <String
  3572. id="142"
  3573. offset="1C1B90">Select GF 2/2</String>
  3574. <String
  3575. id="143"
  3576. offset="1C1BBA">{Option x20}r�j{Line}{Option x20}t�k{Line}{Option x20}s�l{Line}{Dialog x94}{Option x20}u�m{Line}{Dialog LockedEnd}{Dialog x95}{Option x20}v�n{Line}{Dialog LockedEnd}{Dialog x96}{Option x20}w�o{Line}{Dialog LockedEnd}{Dialog x97}{Option x20}x�p{Line}{Dialog LockedEnd}{Dialog x98}{Option x20}y�q{Line}{Dialog LockedEnd}</String>
  3577. <String
  3578. id="144"
  3579. offset="1C1C08">�b</String>
  3580. <String
  3581. id="145"
  3582. offset="1C1C0B">{Color Green}Skill{Color White}{Line} Thunder Storm{Line}{Line}{Color Green}Function{Color White}{Line} Thunder damage to all enemies.{Line}</String>
  3583. <String
  3584. id="146"
  3585. offset="1C1C60">�c</String>
  3586. <String
  3587. id="147"
  3588. offset="1C1C63">{Color Green}Skill{Color White}{Line} Diamond Dust{Line}{Line}{Color Green}Function{Color White}{Line} Ice damage to all enemies.{Line}</String>
  3589. <String
  3590. id="148"
  3591. offset="1C1CB0">�d</String>
  3592. <String
  3593. id="149"
  3594. offset="1C1CB3">{Color Green}Skill{Color White}{Line} Hell Fire{Line}{Line}{Color Green}Function{Color White}{Line} Fire damage to all enemies.</String>
  3595. <String
  3596. id="150"
  3597. offset="1C1D00">�e</String>
  3598. <String
  3599. id="151"
  3600. offset="1C1D03">{Color Green}Skill{Color White}{Line} Silent Voice{Line}{Line}{Color Green}Function{Color White}{Line} Non-elemental damage + Silence to all{Line} enemies.{Line}</String>
  3601. <String
  3602. id="152"
  3603. offset="1C1D68">�f</String>
  3604. <String
  3605. id="153"
  3606. offset="1C1D6B">{Color Green}Skill{Color White}{Line} Brotherly Love{Line}{Line}{Color Green}Function{Color White}{Line} Earth damage to all enemies.{Line}</String>
  3607. <String
  3608. id="154"
  3609. offset="1C1DBC">�g</String>
  3610. <String
  3611. id="155"
  3612. offset="1C1DBF">{Color Green}Skill{Color White}{Line} Dark Messenger{Line}{Line}{Color Green}Function{Color White}{Line} Non-elemental damage depending on{Line} enemy"s HP.{Line}</String>
  3613. <String
  3614. id="156"
  3615. offset="1C1E24">�h</String>
  3616. <String
  3617. id="157"
  3618. offset="1C1E27">{Color Green}Skill{Color White}{Line} Ruby Light{Line}{Line}{Color Green}Function{Color White}{Line} Casts Reflect on all party members.{Line}</String>
  3619. <String
  3620. id="158"
  3621. offset="1C1E7C">�i</String>
  3622. <String
  3623. id="159"
  3624. offset="1C1E7F">{Color Green}Skill{Color White}{Line} Tsunami{Line}{Line}{Color Green}Function{Color White}{Line} Water damage to all enemies.{Line}</String>
  3625. <String
  3626. id="160"
  3627. offset="1C1ECC">�j</String>
  3628. <String
  3629. id="161"
  3630. offset="1C1ECF">{Color Green}Skill{Color White}{Line} Tornado Zone{Line}{Line}{Color Green}Function{Color White}{Line} Wind damage to all enemies.{Line}</String>
  3631. <String
  3632. id="162"
  3633. offset="1C1F20">�l</String>
  3634. <String
  3635. id="163"
  3636. offset="1C1F23">{Color Green}Skill{Color White}{Line} Holy Judgement{Line}{Line}{Color Green}Function{Color White}{Line} Holy damage to all enemies.{Line}</String>
  3637. <String
  3638. id="164"
  3639. offset="1C1F74">�k</String>
  3640. <String
  3641. id="165"
  3642. offset="1C1F77">{Color Green}Skill{Color White}{Line} Counter Rockets{Line}{Line}{Color Green}Function{Color White}{Line} Casts Double and Triple on all allies.{Line}</String>
  3643. <String
  3644. id="166"
  3645. offset="1C1FD4">�m</String>
  3646. <String
  3647. id="167"
  3648. offset="1C1FD7">{Color Green}Skill{Color White}{Line} Runaway Train{Line}{Line}{Color Green}Function{Color White}{Line} Poison damage+ on all enemies:{Line} Poison, Darkness, Silence, Berserk, Sleep,{Line} Doom, Curse, Petrify, Confuse, and VIT 0.{Line}</String>
  3649. <String
  3650. id="168"
  3651. offset="1C2084">�n</String>
  3652. <String
  3653. id="169"
  3654. offset="1C2087">{Color Green}Skill{Color White}{Line} Mega Flare{Line}{Line}{Color Green}Function{Color White}{Line} Non-elemental damage to all enemies.{Line}</String>
  3655. <String
  3656. id="170"
  3657. offset="1C20DC">�o</String>
  3658. <String
  3659. id="171"
  3660. offset="1C20DF">{Color Green}Skill{Color White}{Line} 1,000 Needles{Line}{Line}{Color Green}Function{Color White}{Line} 1000 units of non-elemental damage to{Line} all enemies.{Line}</String>
  3661. <String
  3662. id="172"
  3663. offset="1C2148">�p</String>
  3664. <String
  3665. id="173"
  3666. offset="1C214B">{Color Green}Skill{Color White}{Line} Chef"s Knife{Line}{Line}{Color Green}Function{Color White}{Line} Non-elemental damage to one enemy at random.{Line}</String>
  3667. <String
  3668. id="174"
  3669. offset="1C21AC">�q</String>
  3670. <String
  3671. id="175"
  3672. offset="1C21AF">{Color Green}Skill{Color White}{Line} Eternal Breath{Line}{Line}{Color Green}Function{Color White}{Line} Non-elemental damage to all enemies.{Line}</String>
  3673. </Section>
  3674. <Section
  3675. id="76">
  3676. <String
  3677. id="0"
  3678. offset="1C2808">Select Ability</String>
  3679. <String
  3680. id="1"
  3681. offset="1C2817">{Option x20}ÀJunction Ability {Line}{Option x20}ÜCommand Ability {Line}{Option x21}1Character Ability {Line}{Option x21}#Party Ability {Line}{Option x21}CGF Ability {Line}{Option x21}GMenu Ability {Line}</String>
  3682. <String
  3683. id="2"
  3684. offset="1C2894">Select J-Ability � 1/2</String>
  3685. <String
  3686. id="3"
  3687. offset="1C28BE">{Option x20}ÂHP-J{Line}{Option x20}ÄStr-J{Line}{Option x20}ÇVit-J{Line}{Option x20}ÈMag-J{Line}{Option x20}ÉSpr-J{Line}{Option x20}ÊSpd-J{Line}{Option x20}ËEva-J{Line}{Option x20}ÌHit-J{Line}{Option x20}ÍLuck-J{Line}</String>
  3688. <String
  3689. id="4"
  3690. offset="1C2918">Select J-Ability � 2/2</String>
  3691. <String
  3692. id="5"
  3693. offset="1C2942">{Option x20}ÎElem-Atk-J{Line}{Option x20}ÏElem-Def-J{Line}{Option x20}ÑElem-Defx2{Line}{Option x20}ÒElem-Defx4{Line}{Option x20}ÓST-Atk-J{Line}{Option x20}ÔST-Def-J{Line}{Option x20}ÖST-Defx2{Line}{Option x20}ÙST-Defx4{Line}{Option x20}ÚAbilityx3{Line}{Option x20}ÛAbilityx4{Line}</String>
  3694. <String
  3695. id="6"
  3696. offset="1C29D0">HP-J</String>
  3697. <String
  3698. id="7"
  3699. offset="1C29D5">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Hit Point stat.{Line}</String>
  3700. <String
  3701. id="8"
  3702. offset="1C2A60">Str-J</String>
  3703. <String
  3704. id="9"
  3705. offset="1C2A66">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Strength stat.{Line}</String>
  3706. <String
  3707. id="10"
  3708. offset="1C2AF0">Vit-J</String>
  3709. <String
  3710. id="11"
  3711. offset="1C2AF6">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Vitality stat.{Line}</String>
  3712. <String
  3713. id="12"
  3714. offset="1C2B80">Mag-J</String>
  3715. <String
  3716. id="13"
  3717. offset="1C2B86">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Magic stat.{Line}</String>
  3718. <String
  3719. id="14"
  3720. offset="1C2C10">Spr-J</String>
  3721. <String
  3722. id="15"
  3723. offset="1C2C16">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Spirit stat.{Line}</String>
  3724. <String
  3725. id="16"
  3726. offset="1C2CA0">Spd-J</String>
  3727. <String
  3728. id="17"
  3729. offset="1C2CA6">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Speed stat.{Line}</String>
  3730. <String
  3731. id="18"
  3732. offset="1C2D30">Eva-J</String>
  3733. <String
  3734. id="19"
  3735. offset="1C2D36">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Evade stat.{Line}</String>
  3736. <String
  3737. id="20"
  3738. offset="1C2DC0">Hit-J</String>
  3739. <String
  3740. id="21"
  3741. offset="1C2DC6">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Hit stat.{Line}</String>
  3742. <String
  3743. id="22"
  3744. offset="1C2E4C">Luck-J</String>
  3745. <String
  3746. id="23"
  3747. offset="1C2E53">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Luck stat.{Line}</String>
  3748. <String
  3749. id="24"
  3750. offset="1C2EDC">Elem-Atk-J</String>
  3751. <String
  3752. id="25"
  3753. offset="1C2EE7">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Elemental Attack.{Line} ·However, only magic with elemental attributes can{Line} be junctioned.{Line}</String>
  3754. <String
  3755. id="26"
  3756. offset="1C2FBC">Elem-Def-J</String>
  3757. <String
  3758. id="27"
  3759. offset="1C2FC7">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Elemental Defense.{Line} ·However, only magic that defends against{Line} elemental attributes can be junctioned.{Line}</String>
  3760. <String
  3761. id="28"
  3762. offset="1C30AC">Elem-Defx2</String>
  3763. <String
  3764. id="29"
  3765. offset="1C30B7">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Character is able to junction 2 types of magic to{Line} Elemental Defense.{Line} ·Even if you junction a GF with both Elem-Defx2{Line} and Elem-Def-J, it does not change the number of{Line} junctionable magic from 2.{Line}</String>
  3766. <String
  3767. id="30"
  3768. offset="1C31DC">Elem-Defx4</String>
  3769. <String
  3770. id="31"
  3771. offset="1C31E7">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Character is able to junction 4 types of magic to {Line} Elemental Defense.{Line} ·Even if you junction a GF with both Elem-Defx4{Line} and Elem-Defx2, it does not change the number of {Line} junctionable magic from 4.{Line}</String>
  3772. <String
  3773. id="32"
  3774. offset="1C3310">ST-Atk-J</String>
  3775. <String
  3776. id="33"
  3777. offset="1C3319">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to Status Attack.{Line} ·However, only attack magic that can induce{Line} status change can be junctioned.</String>
  3778. <String
  3779. id="34"
  3780. offset="1C33E8">ST-Def-J</String>
  3781. <String
  3782. id="35"
  3783. offset="1C33F1">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to Status Defense.{Line} ·However, only magic (Atk &amp; Def) that can induce{Line} status change can be junctioned.{Line}</String>
  3784. <String
  3785. id="36"
  3786. offset="1C34C8">ST-Defx2</String>
  3787. <String
  3788. id="37"
  3789. offset="1C34D1">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions 2 magic to Status Defense.{Line} ·Even if you junction a GF with ST-Def-J, it does{Line} not change the number of junctionable magic from{Line} 2.{Line}</String>
  3790. <String
  3791. id="38"
  3792. offset="1C35C0">ST-Defx4</String>
  3793. <String
  3794. id="39"
  3795. offset="1C35C9">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions 4 magics to status Defense, but it{Line} doesn"t combine with ST-Def-J.{Line} ·Even if you junction a GF with ST-Defx2, it does{Line} not change the number of junctionable magic from{Line} 4.{Line}</String>
  3796. <String
  3797. id="40"
  3798. offset="1C36E0">Abilityx3</String>
  3799. <String
  3800. id="41"
  3801. offset="1C36EA">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Sets 3 Party and/or Character Abilities to a{Line} character.{Line}</String>
  3802. <String
  3803. id="42"
  3804. offset="1C3780">Abilityx4</String>
  3805. <String
  3806. id="43"
  3807. offset="1C378A">{Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Sets 4 Party and/or Character Abilities to a{Line} character,{Line} ·Even if you junction a GF with Abilityx3, it does{Line} not change the number of abilities that can be{Line} set from 4.{Line}</String>
  3808. <String
  3809. id="44"
  3810. offset="1C3894">Select Command Ability �� 1/2</String>
  3811. <String
  3812. id="45"
  3813. offset="1C38BB">{Option x20}ßMagic {Line}{Option x20}àDraw {Line}{Option x20}áGF {Line}{Option x20}âItem {Line}{Option x20}äCard {Line}{Option x20}çDoom {Line}{Option x20}èMad Rush{Line}{Option x20}éTreatment{Line}{Option x20}êDefend{Line}{Option x20}ëDarkside{Line}</String>
  3814. <String
  3815. id="46"
  3816. offset="1C3938">Select Command Ability �� 2/2</String>
  3817. <String
  3818. id="47"
  3819. offset="1C395F">{Option x20}ìRecover{Line}{Option x20}íAbsorb{Line}{Option x20}îRevive{Line}{Dialog x97}{Option x20}ïLV Down{Dialog LockedEnd}{Line}{Dialog x97}{Option x20}ñLV Up{Dialog LockedEnd}{Line}{Dialog x96}{Option x20}òKamikaze{Dialog LockedEnd}{Line}{Dialog x96}{Option x21} Devour{Dialog LockedEnd}{Line}{Dialog x88}{Option x21}0MiniMog{Dialog LockedEnd}{Line}</String>
  3820. <String
  3821. id="48"
  3822. offset="1C39D0">Magic</String>
  3823. <String
  3824. id="49"
  3825. offset="1C39D6">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Magic{Color White} in battle.</String>
  3826. <String
  3827. id="50"
  3828. offset="1C3A4C">Draw</String>
  3829. <String
  3830. id="51"
  3831. offset="1C3A51">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Draw{Color White} in battle.</String>
  3832. <String
  3833. id="52"
  3834. offset="1C3AC8">GF</String>
  3835. <String
  3836. id="53"
  3837. offset="1C3ACB">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}GF{Color White} in battle.</String>
  3838. <String
  3839. id="54"
  3840. offset="1C3B40">Item</String>
  3841. <String
  3842. id="55"
  3843. offset="1C3B45">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Item{Color White} in battle.</String>
  3844. <String
  3845. id="56"
  3846. offset="1C3BBC">Card</String>
  3847. <String
  3848. id="57"
  3849. offset="1C3BC1">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Card{Color White} in battle.{Line} ·{Color Blue}Card{Color White} transforms an enemy into a card.{Line} ·{Color Blue}Card{Color White} succeeds more often when the enemy"s HP{Line} are low.</String>
  3850. <String
  3851. id="58"
  3852. offset="1C3CA0">Doom</String>
  3853. <String
  3854. id="59"
  3855. offset="1C3CA5">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Doom{Color White} in battle.{Line} ·{Color Blue}Doom{Color White} afflicts an enemy with Death.{Line}</String>
  3856. <String
  3857. id="60"
  3858. offset="1C3D44">Mad Rush</String>
  3859. <String
  3860. id="61"
  3861. offset="1C3D4D">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Mad Rush{Color White} in battle.{Line} ·{Color Blue}Mad Rush{Color White} adds Berserk, Protect, and Haste to{Line} all allies.{Line} ·Even allies protected against Berserk are{Line} affected.</String>
  3862. <String
  3863. id="62"
  3864. offset="1C3E40">Treatment</String>
  3865. <String
  3866. id="63"
  3867. offset="1C3E4A">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Treatment{Color White} in battle.{Line} ·{Color Blue}Treatment{Color White} cures Poison, Petrify, Darkness,{Line} Silence, Zombie, Sleep, Berserk, Slow, Stop, Curse,{Line} Petrifying, Confuse, and Vit 0.</String>
  3868. <String
  3869. id="64"
  3870. offset="1C3F50">Defend</String>
  3871. <String
  3872. id="65"
  3873. offset="1C3F57">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Defend{Color White} in battle.{Line} ·{Color Blue}Defend{Color White} add the Defend status.{Line} ·Defend reduces damage from physical attacks{Line} to 0 and reduces damage from magic attacks{Line} by half.</String>
  3874. <String
  3875. id="66"
  3876. offset="1C4058">Darkside</String>
  3877. <String
  3878. id="67"
  3879. offset="1C4061">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Darkside{Color White} in battle.{Line} ·{Color Blue}Darkside{Color White} triples damage inflicted by Attack, but{Line} with each use, the character loses 1/10 of their{Line} maximum HP.{Line}</String>
  3880. <String
  3881. id="68"
  3882. offset="1C4154">Recover</String>
  3883. <String
  3884. id="69"
  3885. offset="1C415C">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Recover{Color White} in battle.{Line} ·{Color Blue}Recover{Color White} restores all HP to one party member.</String>
  3886. <String
  3887. id="70"
  3888. offset="1C4208">Absorb</String>
  3889. <String
  3890. id="71"
  3891. offset="1C420F">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Absorb{Color White} in battle.{Line} ·{Color Blue}Absorb{Color White} sucks away HP from a target.{Line} ·Like Drain, you receive damage if the target is{Line} under Zombie.</String>
  3892. <String
  3893. id="72"
  3894. offset="1C42F4">Revive</String>
  3895. <String
  3896. id="73"
  3897. offset="1C42FB">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Revive{Color White} in battle.{Line} ·{Color Blue}Revive{Color White} restores one party member from KO.{Line}</String>
  3898. <String
  3899. id="74"
  3900. offset="1C43A4">LV Down</String>
  3901. <String
  3902. id="75"
  3903. offset="1C43AC">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}LV Down{Color White} in battle.{Line} ·{Color Blue}LV Down{Color White} command decreases the level of a target.{Line}</String>
  3904. <String
  3905. id="76"
  3906. offset="1C445C">LV Up</String>
  3907. <String
  3908. id="77"
  3909. offset="1C4462">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}LV Up{Color White} in battle.{Line} ·{Color Blue}LV Up{Color White} command increases the level of a target.{Line}</String>
  3910. <String
  3911. id="78"
  3912. offset="1C4510">Kamikaze</String>
  3913. <String
  3914. id="79"
  3915. offset="1C4519">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Kamikaze{Color White} in battle.{Line} ·{Color Blue}Kamikaze{Color White} inflicts major damage, but knocks the{Line} character out.{Line}</String>
  3916. <String
  3917. id="80"
  3918. offset="1C45DC">Devour</String>
  3919. <String
  3920. id="81"
  3921. offset="1C45E3">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Devour{Color White} in battle.{Line} ·{Color Blue}Devour{Color White} allows you to consume your enemy.{Line} ·The results differ with each target.</String>
  3922. <String
  3923. id="82"
  3924. offset="1C46B0">MiniMog</String>
  3925. <String
  3926. id="83"
  3927. offset="1C46B8">{Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}MiniMog{Color White} in battle.{Line} ·{Color Blue}MiniMog{Color White} restores HP to a GF.{Line} ·The character"s average level x 100 Gil are{Line} needed to execute {Color Blue}MiniMog{Color White}.{Line} ·Also, your MiniMog must not be in the{Line} ‘Chocobo World" to use the command.</String>
  3928. <String
  3929. id="84"
  3930. offset="1C47F0">Select Character Ability 1/3</String>
  3931. <String
  3932. id="85"
  3933. offset="1C4817">{Option x21}4HP+20·40·80%{Line}{Option x21}5Str+20·40·60%{Line}{Option x21}6Vit+20·40·60%{Line}{Option x21}7Mag+20·40·60%{Line}{Option x21}8Spr+20·40·60%{Line}{Option x21}9Spd+20·40%{Line}{Option x21}%Eva+30%{Line}{Option x21}/Luck+50%{Line}{Option x21}:Mug{Line}{Option x21}!Med Data{Line}</String>
  3934. <String
  3935. id="86"
  3936. offset="1C48AC">Select Character Ability 2/3</String>
  3937. <String
  3938. id="87"
  3939. offset="1C48D3">{Option x21}?Counter{Line}{Option x21}…Return Damage{Line}{Option x21}+Cover{Line}{Option x21}-Expendx2-1{Line}{Option x21}=Expendx3-1{Line}{Option x21}*HP Bonus{Line}{Option x21}&amp;Str Bonus{Line}{Option x21}「Vit Bonus{Line}{Option x21}」Mag Bonus{Line}{Option x21}(Spr Bonus{Line}</String>
  3940. <String
  3941. id="88"
  3942. offset="1C4960">Select Character Ability 3/3</String>
  3943. <String
  3944. id="89"
  3945. offset="1C4987">{Option x21})Auto-Reflect{Line}{Option x21}·Auto-Shell{Line}{Option x21}.Auto-Protect{Line}{Option x21},Auto-Haste{Line}{Option x21}~Initiative{Line}{Option x21}“Move-HP Up{Line}{Option x21}”Auto-Potion{Line}{Dialog xBB}{Option x21}‘Ribbon{Dialog LockedEnd}{Line}</String>
  3946. <String
  3947. id="90"
  3948. offset="1C4A08">HP+20·40·80%</String>
  3949. <String
  3950. id="91"
  3951. offset="1C4A15">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases HP by 20, 40, or 80%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes HP +60%.{Line}</String>
  3952. <String
  3953. id="92"
  3954. offset="1C4AEC">Str+20·40·60%</String>
  3955. <String
  3956. id="93"
  3957. offset="1C4AFA">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Strength by 20, 40, or 60%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes Strength +60%.{Line}</String>
  3958. <String
  3959. id="94"
  3960. offset="1C4BDC">Vit+20·40·60%</String>
  3961. <String
  3962. id="95"
  3963. offset="1C4BEA">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Vitality by 20, 40, or 60%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes Vitality +60%.{Line}</String>
  3964. <String
  3965. id="96"
  3966. offset="1C4CCC">Mag+20·40·60%</String>
  3967. <String
  3968. id="97"
  3969. offset="1C4CDA">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Magic by 20, 40, or 60%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes Magic +60%.{Line}</String>
  3970. <String
  3971. id="98"
  3972. offset="1C4DB4">Spr+20·40·60%</String>
  3973. <String
  3974. id="99"
  3975. offset="1C4DC2">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Spirit by 20, 40, or 60%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes Spirit +60%.{Line}</String>
  3976. <String
  3977. id="100"
  3978. offset="1C4EA0">Spd+20·40%</String>
  3979. <String
  3980. id="101"
  3981. offset="1C4EAB">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Speed by 20 or 40%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes Speed +60%.{Line}</String>
  3982. <String
  3983. id="102"
  3984. offset="1C4F80">Eva+30%</String>
  3985. <String
  3986. id="103"
  3987. offset="1C4F88">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Evade by 30%.{Line}</String>
  3988. <String
  3989. id="104"
  3990. offset="1C4FF4">Luck+50%</String>
  3991. <String
  3992. id="105"
  3993. offset="1C4FFD">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Luck by 50%.{Line}</String>
  3994. <String
  3995. id="106"
  3996. offset="1C5068">Mug</String>
  3997. <String
  3998. id="107"
  3999. offset="1C506C">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Changes {Color Blue}Attack{Color White} command into {Color Blue}Mug{Color White}.{Line} ·{Color Blue}Mug{Color White} adds an item-stealing ability to {Color Blue}Attack{Color White}.{Line}</String>
  4000. <String
  4001. id="108"
  4002. offset="1C5120">Med Data</String>
  4003. <String
  4004. id="109"
  4005. offset="1C5129">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·HP recovered by use of recovery items doubles{Line} during battle.</String>
  4006. <String
  4007. id="110"
  4008. offset="1C51B8">Counter</String>
  4009. <String
  4010. id="111"
  4011. offset="1C51C0">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Character counterattacks when physically{Line} attacked.{Line} Doesn"t work if all allies are attacked.{Line}</String>
  4012. <String
  4013. id="112"
  4014. offset="1C5274">Return Damage</String>
  4015. <String
  4016. id="113"
  4017. offset="1C5282">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·When damaged, character returns 1/4 of the{Line} damage to the opponent.{Line}</String>
  4018. <String
  4019. id="114"
  4020. offset="1C5318">Cover</String>
  4021. <String
  4022. id="115"
  4023. offset="1C531E">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Take physical damage in the place of an almost{Line} disabled ally.{Line} ·The damage is reduced by 1/2.{Line} ·Doesn"t work if all allies get attacked.{Line}</String>
  4024. <String
  4025. id="116"
  4026. offset="1C53FC">Expendx2-1</String>
  4027. <String
  4028. id="117"
  4029. offset="1C5407">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Reduces the number of magic used in Double from{Line} the usual cost of 2 to 1.</String>
  4030. <String
  4031. id="118"
  4032. offset="1C54A4">Expendx3-1</String>
  4033. <String
  4034. id="119"
  4035. offset="1C54AF">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Reduces the number of magic used in Triple from{Line} the usual cost of 3 to 1.</String>
  4036. <String
  4037. id="120"
  4038. offset="1C554C">HP Bonus</String>
  4039. <String
  4040. id="121"
  4041. offset="1C5555">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Whenever a character levels up, HP gains an{Line} additional 30 points.</String>
  4042. <String
  4043. id="122"
  4044. offset="1C55EC">Str Bonus</String>
  4045. <String
  4046. id="123"
  4047. offset="1C55F6">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Whenever a character levels up, Strength gains{Line} an additional point.</String>
  4048. <String
  4049. id="124"
  4050. offset="1C568C">Vit Bonus</String>
  4051. <String
  4052. id="125"
  4053. offset="1C5696">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Whenever a character levels up, Vitality gains an{Line} additional point.</String>
  4054. <String
  4055. id="126"
  4056. offset="1C572C">Mag Bonus</String>
  4057. <String
  4058. id="127"
  4059. offset="1C5736">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Whenever a character levels up, Magic gains an{Line} additional point.</String>
  4060. <String
  4061. id="128"
  4062. offset="1C57CC">Spr Bonus</String>
  4063. <String
  4064. id="129"
  4065. offset="1C57D6">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Whenever a character levels up, the Spirit gains{Line} an additional point.</String>
  4066. <String
  4067. id="130"
  4068. offset="1C5870">Auto-Reflect</String>
  4069. <String
  4070. id="131"
  4071. offset="1C587D">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Automatically activates Reflect in battle.{Line} ·Auto-Reflect doesn"t expire with time or with KO.{Line}</String>
  4072. <String
  4073. id="132"
  4074. offset="1C5930">Auto-Shell</String>
  4075. <String
  4076. id="133"
  4077. offset="1C593B">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Automatically activates Shell in battle.{Line} ·Auto-Shell doesn"t expire with time or with KO.{Line}</String>
  4078. <String
  4079. id="134"
  4080. offset="1C59E8">Auto-Protect</String>
  4081. <String
  4082. id="135"
  4083. offset="1C59F5">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Automatically activates Protect in battle.{Line} ·Auto-Protect doesn"t expire with time or with KO.{Line}</String>
  4084. <String
  4085. id="136"
  4086. offset="1C5AA8">Auto-Haste</String>
  4087. <String
  4088. id="137"
  4089. offset="1C5AB3">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Automatically activates Haste in battle.{Line} ·Auto-Haste doesn"t expire with time or with KO.{Line}</String>
  4090. <String
  4091. id="138"
  4092. offset="1C5B60">Initiative</String>
  4093. <String
  4094. id="139"
  4095. offset="1C5B6B">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to ability column.{Line}{Line}{Color Green}Function{Color White}{Line} ·ATB gauge is always full when battle begins.</String>
  4096. <String
  4097. id="140"
  4098. offset="1C5BEC">Move-HP Up</String>
  4099. <String
  4100. id="141"
  4101. offset="1C5BF7">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Recovers HP by walking on the World Map.{Line}</String>
  4102. <String
  4103. id="142"
  4104. offset="1C5C74">Auto-Potion</String>
  4105. <String
  4106. id="143"
  4107. offset="1C5C80">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Uses recovery items like Potion, Hi-Potion,{Line} X-Potion, Potion+, Hi-Potion+, and Elixir{Line} automatically when damaged in battle.{Line} ·Uses Potion and Hi-Potion from item stock.</String>
  4108. <String
  4109. id="144"
  4110. offset="1C5D80">Ribbon</String>
  4111. <String
  4112. id="145"
  4113. offset="1C5D87">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Prevents all status changes.{Line}</String>
  4114. <String
  4115. id="146"
  4116. offset="1C5DF8">Select Party Ability</String>
  4117. <String
  4118. id="147"
  4119. offset="1C5E0D">{Option x21}$Alert{Line}{Option x21}"Enc-Half{Line}{Option x21}_Enc-None{Line}{Option x21}ARare Item{Line}{Option x21}BMove-Find{Line}</String>
  4120. <String
  4121. id="148"
  4122. offset="1C5E54">Alert</String>
  4123. <String
  4124. id="149"
  4125. offset="1C5E5A">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Prevents enemy"s Back Attack and First Strike.{Line} Increases party members" chances of Back{Line} Attack and First Strike.{Line}</String>
  4126. <String
  4127. id="150"
  4128. offset="1C5F20">Enc-Half</String>
  4129. <String
  4130. id="151"
  4131. offset="1C5F29">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Reduces the encounter rate by 1/2.</String>
  4132. <String
  4133. id="152"
  4134. offset="1C5F9C">Enc-None</String>
  4135. <String
  4136. id="153"
  4137. offset="1C5FA5">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·No random encounters with enemies.</String>
  4138. <String
  4139. id="154"
  4140. offset="1C6018">Rare Item</String>
  4141. <String
  4142. id="155"
  4143. offset="1C6022">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Rare items become easier to find after battle.{Line}</String>
  4144. <String
  4145. id="156"
  4146. offset="1C60A4">Move-Find</String>
  4147. <String
  4148. id="157"
  4149. offset="1C60AE">{Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Previously invisible Save Points and Draw Points{Line} become visible.</String>
  4150. <String
  4151. id="158"
  4152. offset="1C6144">Select GF Ability</String>
  4153. <String
  4154. id="159"
  4155. offset="1C6156">{Option x21}DSumMag+10·20·30·40%{Line}{Option x21}EGFHP+10·20·30·40%{Line}{Option x21}FBoost{Line}</String>
  4156. <String
  4157. id="160"
  4158. offset="1C6194">SumMag+10·20·30·40%</String>
  4159. <String
  4160. id="161"
  4161. offset="1C61A8">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases GF"s attack damage by 10, 20, 30, or{Line} 40%.{Line} ·Learn multiple abilities for a cumulative effect.{Line}</String>
  4162. <String
  4163. id="162"
  4164. offset="1C625C">GFHP+10·20·30·40%</String>
  4165. <String
  4166. id="163"
  4167. offset="1C626E">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases GF"s HP by 10, 20, 30, or 40%.{Line} ·Learn multiple abilities for a cumulative effect.{Line}</String>
  4168. <String
  4169. id="164"
  4170. offset="1C6314">Boost</String>
  4171. <String
  4172. id="165"
  4173. offset="1C631A">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Color Green}Function{Color White}{Line} ·Increases damage during GF"s attack.{Line} ·When you press {Key x38} after GF is summoned,{Line} an icon and numbers appear.{Line} ·The number shows the damage value at 75%.{Line} ·Press {Key Cards} repeatedly to increase it to 250%.{Line} ·But pressing {Key Cards} while x is displayed returns{Line} the damage value to 75%.{Line}</String>
  4174. </Section>
  4175. <Section
  4176. id="77">
  4177. <String
  4178. id="0"
  4179. offset="1C6808">Select Menu Ability �� 1/3</String>
  4180. <String
  4181. id="1"
  4182. offset="1C6831">{Option x21}JHaggle{Line}{Option x21}KSell-High{Line}{Option x21}LFamiliar{Line}{Option x21}MCall Shop{Line}{Option x21}NJunk Shop{Line}{Dialog x99}{Option x21}OT Mag-RF{Line}{Dialog LockedEnd}{Dialog x9A}{Option x21}PT Mag-RF {Line}{Dialog LockedEnd}{Dialog x9B}{Option x21}QI Mag-RF{Line}{Dialog LockedEnd}{Dialog x9C}{Option x21}RI Mag-RF {Line}{Dialog LockedEnd}{Dialog x9D}{Option x21}SF Mag-RF{Line}{Dialog LockedEnd}{Dialog x9E}{Option x21}TF Mag-RF {Line}{Dialog LockedEnd}{Dialog x9F}{Option x21}VL Mag-RF{Line}{Dialog LockedEnd}{Dialog xA0}{Option x21}WL Mag-RF {Line}{Dialog LockedEnd}{Dialog xA1}{Option x21}ZTime Mag-RF{Line}{Dialog LockedEnd}{Dialog xA2}{Option x21}aTime Mag-RF {Line}{Dialog LockedEnd}</String>
  4183. <String
  4184. id="2"
  4185. offset="1C6924">Select Menu Ability �� 2/3</String>
  4186. <String
  4187. id="3"
  4188. offset="1C694D">{Dialog xA3}{Option x21}cST Mag-RF{Line}{Dialog LockedEnd}{Dialog xA4}{Option x21}dST Mag-RF {Line}{Dialog LockedEnd}{Dialog xA5}{Option x21}gSupt Mag-RF{Line}{Dialog LockedEnd}{Dialog xA6}{Option x21}hSupt Mag-RF {Line}{Dialog LockedEnd}{Dialog xA7}{Option x21}kForbid Mag-RF{Line}{Dialog LockedEnd}{Dialog xA8}{Option x21}lForbid Mag-RF {Line}{Dialog LockedEnd}{Dialog xA9}{Option x21}mRecov Med-RF{Line}{Dialog LockedEnd}{Dialog xAA}{Option x21}nRecov Med-RF {Line}{Dialog LockedEnd}{Dialog xAB}{Option x21}pST Med-RF{Line}{Dialog LockedEnd}{Dialog xAC}{Option x21}qST Med-RF {Line}{Dialog LockedEnd}{Dialog xAD}{Option x21}sAmmo-RF{Line}{Dialog LockedEnd}{Dialog xAE}{Option x21}tAmmo-RF {Line}{Dialog LockedEnd}{Dialog xAF}{Option x21}vTool-RF{Line}{Dialog LockedEnd}{Dialog xB0}{Option x21}wTool-RF {Line}{Dialog LockedEnd}{Dialog xB1}{Option x21}ÀForbid Med-RF{Line}{Dialog LockedEnd}{Dialog xB2}{Option x21}ÁForbid Med-RF {Line}{Dialog LockedEnd}{Dialog xB3}{Option x21}ÇGFRecov Med-RF{Line}{Dialog LockedEnd}{Dialog xB4}{Option x21}ÈGFRecov Med-RF {Line}{Dialog LockedEnd}{Dialog xB5}{Option x21}ÊGFAbl Med-RF{Line}{Dialog LockedEnd}{Dialog xB6}{Option x21}ËGFAbl Med-RF {Line}{Dialog LockedEnd}</String>
  4189. <String
  4190. id="4"
  4191. offset="1C6AD8">Select Menu Ability �� 3/3</String>
  4192. <String
  4193. id="5"
  4194. offset="1C6B01">{Dialog xB7}{Option x21}ÑMid Mag-RF{Line}{Dialog LockedEnd}{Dialog xB8}{Option x21}ÒMid Mag-RF {Line}{Dialog LockedEnd}{Dialog xBC}{Option x21}ÓHigh Mag-RF{Line}{Dialog LockedEnd}{Dialog xBD}{Option x21}ÔHigh Mag-RF {Line}{Dialog LockedEnd}{Dialog xB9}{Option x21}ÖMed LV Up{Line}{Dialog LockedEnd}{Dialog xBA}{Option x21}ÙMed LV Up {Line}{Dialog LockedEnd}{Option x21}ÛCard Mod{Line}</String>
  4195. <String
  4196. id="6"
  4197. offset="1C6B88">Haggle</String>
  4198. <String
  4199. id="7"
  4200. offset="1C6B8F">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Buy items at shops for a discount.{Line}</String>
  4201. <String
  4202. id="8"
  4203. offset="1C6BFC">Sell-High</String>
  4204. <String
  4205. id="9"
  4206. offset="1C6C06">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Sell items to shops for a higher price.{Line} (Higher price than usual){Line}</String>
  4207. <String
  4208. id="10"
  4209. offset="1C6C94">Familiar</String>
  4210. <String
  4211. id="11"
  4212. offset="1C6C9D">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables you to buy a better variety of items at{Line} shops.{Line}</String>
  4213. <String
  4214. id="12"
  4215. offset="1C6D20">Call Shop</String>
  4216. <String
  4217. id="13"
  4218. offset="1C6D2A">{Color Green}Condition for use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Call any shops you visited from the menu screen.</String>
  4219. <String
  4220. id="14"
  4221. offset="1C6DA4">Junk Shop</String>
  4222. <String
  4223. id="15"
  4224. offset="1C6DAE">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Call a junk shop from the menu.{Line}</String>
  4225. <String
  4226. id="16"
  4227. offset="1C6E18">T Mag-RF</String>
  4228. <String
  4229. id="17"
  4230. offset="1C6E21">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine Thunder/Wind magic from an item.{Line}</String>
  4231. <String
  4232. id="18"
  4233. offset="1C6E94">T Mag-RF</String>
  4234. <String
  4235. id="19"
  4236. offset="1C6E9D">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Thunders.{Line} ·1 Magic Stone refines into 5 Thundaras.{Line} ·1 Wizard Stone refines into 5 Thundagas.{Line} ·1 Coral Fragment refines into 20 Thundaras.{Line} ·1 Dynamo Stone refines into 20 Thundagas.{Line} ·1 Shear Feather refines into 20 Aeros.{Line} ·1 Windmill refines into 20 Tornados.{Line}</String>
  4237. <String
  4238. id="20"
  4239. offset="1C700C">I Mag-RF</String>
  4240. <String
  4241. id="21"
  4242. offset="1C7015">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine Ice/Water magic from an item.{Line}</String>
  4243. <String
  4244. id="22"
  4245. offset="1C7084">I Mag-RF</String>
  4246. <String
  4247. id="23"
  4248. offset="1C708D">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Blizzards.{Line} ·1 Magic Stone refines into 5 Blizzaras.{Line} ·1 Wizard Stone refines into 5 Blizzagas.{Line} ·1 Arctic Wind refines into 20 Blizzaras.{Line} ·1 North Wind refines into 20 Blizzagas.{Line} ·1 Fish Fin refines into 20 Waters.{Line} ·1 Water Crystal refines into 50 Waters.{Line}</String>
  4249. <String
  4250. id="24"
  4251. offset="1C71F8">F Mag-RF</String>
  4252. <String
  4253. id="25"
  4254. offset="1C7201">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine Fire/Flare magic from an item.{Line}</String>
  4255. <String
  4256. id="26"
  4257. offset="1C7270">F Mag-RF � 1/2</String>
  4258. <String
  4259. id="27"
  4260. offset="1C7299">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Fires.{Line} ·1 Magic Stone refines into 5 Firas.{Line} ·1 Wizard Stone refines into 5 Firagas.{Line} ·1 Bomb Fragment refines into 20 Firas.{Line} ·1 Red Fang refines into 20 Firagas.{Line} ·1 Bomb Spirit refines into 100 Firagas.{Line}</String>
  4261. <String
  4262. id="28"
  4263. offset="1C73D0">F Mag-RF � 2/2</String>
  4264. <String
  4265. id="29"
  4266. offset="1C73F9">{Color Green}Function{Color White}{Line} ·1 Phoenix Pinion refines into 100 Firagas.{Line} ·1 Phoenix Spirit refines into 100 Firagas.{Line} ·1 Flare Stone refines into 1 Flare.{Line} ·1 Inferno Fang refines into 20 Flares.{Line}</String>
  4267. <String
  4268. id="30"
  4269. offset="1C74B8">L Mag-RF</String>
  4270. <String
  4271. id="31"
  4272. offset="1C74C1">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine Recovery/Life magic from an item.{Line}</String>
  4273. <String
  4274. id="32"
  4275. offset="1C7534">L Mag-RF 1/3</String>
  4276. <String
  4277. id="33"
  4278. offset="1C755D">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Cures.{Line} ·1 Magic Stone refines into 5 Curas.{Line} ·1 Wizard Stone refines into 5 Curagas.{Line} ·1 Healing Water refines into 20 Curas.{Line} ·1 Whisper refines into 50 Curagas.{Line} ·1 Healing Mail refines into 20 Curagas.{Line}</String>
  4279. <String
  4280. id="34"
  4281. offset="1C7694">L Mag-RF 2/3</String>
  4282. <String
  4283. id="35"
  4284. offset="1C76BD">{Color Green}Function{Color White}{Line} ·1 Healing Ring refines into 100 Curagas.{Line} ·1 Tent refines into 10 Curagas.{Line} ·1 Cottage refines into 20 Curagas.{Line} ·1 Mesmerize Blade refines into 20 Regens.{Line} ·1 Life Ring refines into 20 Lifes.{Line} ·1 Regen Ring refines into 20 Full-lifes.{Line} ·1 Phoenix Spirit refines into 100 Full-lifes.{Line} ·1 Moon Stone refines into 20 Holys.{Line} ·1 Holy Stone refines into 1 Holy.{Line}</String>
  4285. <String
  4286. id="36"
  4287. offset="1C783C">L Mag-RF 3/3</String>
  4288. <String
  4289. id="37"
  4290. offset="1C7865">{Color Green}Function{Color White}{Line} ·1 Holy Water refines into 2 Zombies.{Line} ·1 Zombie Powder refines into 20 Zombies.{Line} ·1 Saw Blade refines intos 10 Deaths.{Line} ·1 Dead spirit refines into 20 Deaths.{Line} ·1 Chef"s Knife refines into 30 Deaths.{Line} ·1 Death Stone refines into 1 Death.{Line}</String>
  4291. <String
  4292. id="38"
  4293. offset="1C796C">Time Mag-RF</String>
  4294. <String
  4295. id="39"
  4296. offset="1C7978">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine Time/Space magic from an item.{Line}</String>
  4297. <String
  4298. id="40"
  4299. offset="1C79E8">Time Mag-RF � 1/2</String>
  4300. <String
  4301. id="41"
  4302. offset="1C7A10">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Slows.{Line} ·1 Magic Stone refines into 5 Hastes.{Line} ·1 Wizard Stone refines into 5 Stops.{Line} ·1 Lightweight refines into 20 Hastes.{Line} ·1 Spider Web refines into 20 Slows.{Line} ·1 Aegis Amulet refines into 100 Hastes.{Line}</String>
  4303. <String
  4304. id="42"
  4305. offset="1C7B44">Time Mag-RF � 2/2</String>
  4306. <String
  4307. id="43"
  4308. offset="1C7B6C">{Color Green}Function{Color White}{Line} ·1 Accelerator refines into 100 Hastes.{Line} ·1 Dino Bone refines into 20 Quakes.{Line} ·1 Steel Orb refines into 15 Demis.{Line} ·1 Black Hole refines into 30 Demis.{Line} ·1 Dragon Fin refines into 20 Doubles.{Line} ·1 Rocket Engine refines into 50 Triples.{Line} ·1 Samantha Soul refines into 60 Triples.{Line} ·1 Three Stars refines into 100 Triples.{Line}</String>
  4309. <String
  4310. id="44"
  4311. offset="1C7CC4">ST Mag-RF</String>
  4312. <String
  4313. id="45"
  4314. offset="1C7CCE">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines Status-change magic from an item.{Line}</String>
  4315. <String
  4316. id="46"
  4317. offset="1C7D40">ST Mag-RF 1/3</String>
  4318. <String
  4319. id="47"
  4320. offset="1C7D68">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Silences.{Line} ·1 Magic Stone refines into 5 Berserks.{Line} ·1 Wizard Stone refines into 5 Bios.{Line} ·1 Eye Drops refines into 1 Blind.{Line} ·1 Ochu Tentacle refines into 30 Blinds.{Line} ·1 Betrayal Sword refines into 20 Confuses.{Line}</String>
  4321. <String
  4322. id="48"
  4323. offset="1C7EA4">ST Mag-RF 2/3</String>
  4324. <String
  4325. id="49"
  4326. offset="1C7ECC">{Color Green}Function{Color White}{Line} ·1 Sleep Powder refines into 20 Sleeps.{Line} ·1 Cockatrice Pinion refines into 20 Breaks.{Line} ·1 Soft refines into 3 Breaks.{Line} ·1 Steel Pipe refines into 20 Berserks.{Line} ·1 Silence Powder refines into 20 Silences.{Line} ·1 Echo Screen refines into 2 Silences.{Line} ·1 Venom Fang refines into 20 Bios.{Line} ·1 Antidote refines into 1 Bio.{Line} ·1 Malboro Tentacle refines into 40 Bios.{Line}</String>
  4327. <String
  4328. id="50"
  4329. offset="1C804C">ST Mag-RF 3/3</String>
  4330. <String
  4331. id="51"
  4332. offset="1C8074">{Color Green}Function{Color White}{Line} ·1 Curse Spike refines into 10 Pains.{Line} ·1 Mystery Fluid refines into 10 Meltdowns.{Line}</String>
  4333. <String
  4334. id="52"
  4335. offset="1C80E0">Supt Mag-RF</String>
  4336. <String
  4337. id="53"
  4338. offset="1C80EC">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines support magic from an item.{Line}</String>
  4339. <String
  4340. id="54"
  4341. offset="1C8158">Supt Mag-RF � 1/3</String>
  4342. <String
  4343. id="55"
  4344. offset="1C8180">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Esunas.{Line} ·1 Magic Stone refines into 5 Dispels.{Line} ·1 Wizard Stone refines into 20 Dispels.{Line} ·1 Dragon Fang refines into 20 Esunas.{Line} ·1 Remedy refines into 5 Esunas.{Line} ·1 Med Kit refines into 100 Esunas.{Line}</String>
  4345. <String
  4346. id="56"
  4347. offset="1C82B0">Supt Mag-RF � 2/3</String>
  4348. <String
  4349. id="57"
  4350. offset="1C82D8">{Color Green}Function{Color White}{Line} ·1 Saw Blade refines into 20 Dispels.{Line} ·1 Protect Stone refines into 1 Protect.{Line} ·1 Turtle Shell refines into 30 Protects.{Line} ·1 Giant Ring refines into 60 Protects.{Line} ·1 Steel Curtain refines into 100 Protects.{Line} ·1 Shell Stone refines into 1 Shell.{Line} ·1 Rune Armlet refines into 40 Shells.{Line} ·1 Barrier refines into 40 Shells.{Line} ·1 Moon Curtain refines into 100 Shells.{Line}</String>
  4351. <String
  4352. id="58"
  4353. offset="1C845C">Supt Mag-RF � 3/3</String>
  4354. <String
  4355. id="59"
  4356. offset="1C8484">{Color Green}Function{Color White}{Line} ·1 Dragon Skin refines into 20 Reflects.{Line} ·1 Glow Curtain refines into 100 Reflects.{Line} ·1 Vampire Fang refines into 20 Drains.{Line} ·1 Aura Stone refines into 1 Aura.{Line} ·1 Fury Fragment refines into 5 Auras.{Line}</String>
  4357. <String
  4358. id="60"
  4359. offset="1C8568">Forbid Mag-RF</String>
  4360. <String
  4361. id="61"
  4362. offset="1C8576">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines powerful magic from an item.{Line}</String>
  4363. <String
  4364. id="62"
  4365. offset="1C85E4">Forbid Mag-RF</String>
  4366. <String
  4367. id="63"
  4368. offset="1C85F2">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 Meteor Stone refines into 1 Meteor.{Line} ·1 Star Fragment refines into 5 Meteors.{Line} ·1 Ultima Stone refines into 1 Ultima.{Line} ·5 Pulse Ammo refine into 1 Ultima.{Line} ·1 Energy Crystal refines into 3 Ultimas.{Line} ·1 Dark Matter refines into 100 Ultimas.{Line}</String>
  4369. <String
  4370. id="64"
  4371. offset="1C872C">Recov Med-RF</String>
  4372. <String
  4373. id="65"
  4374. offset="1C8739">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines HP recovery medicine from an item.{Line}</String>
  4375. <String
  4376. id="66"
  4377. offset="1C87AC">Recov Med-RF ��� 1/2</String>
  4378. <String
  4379. id="67"
  4380. offset="1C87D4">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 Healing Mail refines into 6 Hi-Potions.{Line} ·1 Healing Water refines into 2 Hi-Potions.{Line} ·4 Tents refine into 1 Mega-Potion.{Line} ·2 Cottages refine into 1 Mega-Potion.{Line} ·1 Healing Ring refines into 20 Mega-Potions.{Line} ·1 Mesmerize Blade refines into 2 Mega-Potions.{Line}</String>
  4381. <String
  4382. id="68"
  4383. offset="1C8920">Recov Med-RF ��� 2/2</String>
  4384. <String
  4385. id="69"
  4386. offset="1C8948">{Color Green}Function{Color White}{Line} ·1 Life Ring refines into 2 Phoenix Downs.{Line} ·1 Regen Ring refines into 8 Phoenix Downs.{Line} ·1 Phoenix Spirit refines into 100 Phoenix Downs.{Line}</String>
  4387. <String
  4388. id="70"
  4389. offset="1C89EC">ST Med-RF</String>
  4390. <String
  4391. id="71"
  4392. offset="1C89F6">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine status recovery medicine from an item.{Line}</String>
  4393. <String
  4394. id="72"
  4395. offset="1C8A6C">ST Med-RF ���� 1/2</String>
  4396. <String
  4397. id="73"
  4398. offset="1C8A95">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 Poison Powder refines into 3 Antidotes.{Line} ·1 Venom Fang refines into 10 Antidotes.{Line} ·1 Cockatrice Pinion refines into 3 Softs.{Line} ·1 Ochu Tentacle refines into 3 Eye Drops.{Line} ·1 Silence Powder refines into 3 Echo Screens.{Line} ·1 Zombie Powder refines into 3 Holy Waters.{Line}</String>
  4399. <String
  4400. id="74"
  4401. offset="1C8BE8">ST Med-RF ���� 2/2</String>
  4402. <String
  4403. id="75"
  4404. offset="1C8C11">{Color Green}Function{Color White}{Line} ·5 Betrayal Swords refine into 1 Remedy.{Line} ·5 Sleep Powders refine into 1 Remedy.{Line} ·1 Dragon Fang refines into 1 Remedy.{Line} ·1 Curse Spike refines into 1 Remedy.{Line} ·1 Malboro Tentacle refines into 2 Remedies.{Line} ·1 Med Kit refines into 20 Remedies.{Line}</String>
  4405. <String
  4406. id="76"
  4407. offset="1C8D1C">Ammo-RF</String>
  4408. <String
  4409. id="77"
  4410. offset="1C8D24">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Color Green}Function{Color White}{Line} ·Refines ammunition from an item.</String>
  4411. <String
  4412. id="78"
  4413. offset="1C8D8C">Ammo-RF �� 1/2</String>
  4414. <String
  4415. id="79"
  4416. offset="1C8DB5">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Color Green}Function{Color White}{Line} ·1 Screw refines into 8 Normal Ammo.{Line} ·1 Normal Ammo refines into 1 Fast Ammo.{Line} ·1 Shotgun Ammo refines into 2 Fast Ammo.{Line} ·1 Bomb Fragment refines into 20 Fire Ammo.{Line} ·1 Red Fang refines into 40 Fire Ammo.{Line} ·1 Fuel refines into 10 Fire Ammo.{Line} ·1 Poison Powder refines into 10 Dark Ammo.{Line}</String>
  4417. <String
  4418. id="80"
  4419. offset="1C8F1C">Ammo-RF �� 2/2</String>
  4420. <String
  4421. id="81"
  4422. offset="1C8F45">{Color Green}Function{Color White}{Line} ·1 Venom Fang refines into 20 Dark Ammo.{Line} ·1 Missile refines into 20 Demolition Ammo.{Line} ·1 Running Fire refines into 40 Demolition Ammo.{Line} ·1 Cactus Thorn refines into 40 Demolition Ammo.{Line} ·1 Sharp Spike refines into 10 AP Ammo.{Line} ·1 Chef"s Knife refines into 20 AP Ammo.{Line} ·1 Laser Cannon refines into 5 Pulse Ammo.{Line} ·1 Energy Crystal refines into 10 Pulse Ammo.{Line} ·1 Power Generator refines into 20 Pulse Ammo.{Line}</String>
  4423. <String
  4424. id="82"
  4425. offset="1C90F4">Tool-RF</String>
  4426. <String
  4427. id="83"
  4428. offset="1C90FC">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines Tent and Cottage from other items.{Line}</String>
  4429. <String
  4430. id="84"
  4431. offset="1C9170">Tool-RF 1/4</String>
  4432. <String
  4433. id="85"
  4434. offset="1C919A">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 Healing Water refines into 2 Tents.{Line} ·1 Regen Ring refines into 5 Tents.{Line} ·1 Whisper refines into 1 Cottage.{Line} ·1 Healing Ring refines into 30 Cottages.{Line} ·1 Diamond Armor refines into 50 Cottages.{Line} ·1 Rune Armlet refines into 10 Shell Stones.{Line}</String>
  4435. <String
  4436. id="86"
  4437. offset="1C92D8">Tool-RF 2/4</String>
  4438. <String
  4439. id="87"
  4440. offset="1C9302">{Color Green}Function{Color White}{Line} ·1 Force Armlet refines into 30 Shell Stones.{Line} ·1 Turtle Shell refines into 10 Protect Stones.{Line} ·1 Orihalcon refines into 30 Protect Stones.{Line} ·1 Steel Pipe refines into 1 Aura Stone.{Line} ·1 Fury Fragment refines into 2 Aura Stones.{Line} ·1 Strength Love refines into 2 Aura Stones.{Line} ·1 Circlet refines into 2 Aura Stones.{Line} ·1 Power Wrist refines into 10 Aura Stones.{Line} ·1 Hypno Crown refines into 10 Aura Stones.{Line}</String>
  4441. <String
  4442. id="88"
  4443. offset="1C94B0">Tool-RF 3/4</String>
  4444. <String
  4445. id="89"
  4446. offset="1C94DA">{Color Green}Function{Color White}{Line} ·1 Dead Spirit refines into 2 Death Stones.{Line} ·1 Inferno Fang refines into 2 Flare Stones.{Line} ·1 Moon Stone refines into 2 Holy Stones.{Line} ·1 Star Fragment refines into 2 Meteor Stones.{Line} ·1 Energy Crystal refines into 2 Ultima Stones.{Line} ·3 Mega Phoenix refine into 1 Phoenix Pinion.{Line} ·1 Magic Scroll refines into 10 Wizard Stones.{Line} ·1 GF Scroll refines into 10 Wizard Stones.{Line} ·1 Draw Scroll refines into 10 Wizard Stones.{Line}</String>
  4447. <String
  4448. id="90"
  4449. offset="1C9694">Tool-RF 4/4</String>
  4450. <String
  4451. id="91"
  4452. offset="1C96BE">{Color Green}Function{Color White}{Line} ·1 Rosetta Stone refines into 1 Shaman Stone.{Line} ·1 Item Scroll refines into 10 Wizard Stones.{Line} ·1 Gambler Spirit refines into 10 Wizard Stones.{Line} ·1 Hungry Cookpot refines into 1 Shaman Stone.{Line} ·1 Mog"s Amulet refines into 1 Shaman Stone.{Line} ·1 Dark Matter refines into 1 Shaman Stone.{Line} ·1 Shaman Stone refines into 1 LuvLuv G.{Line}</String>
  4453. <String
  4454. id="92"
  4455. offset="1C981C">Forbid Med-RF</String>
  4456. <String
  4457. id="93"
  4458. offset="1C982A">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines strong medicine from an item.{Line}</String>
  4459. <String
  4460. id="94"
  4461. offset="1C9898">Forbid Med-RF 1/3</String>
  4462. <String
  4463. id="95"
  4464. offset="1C98C0">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·20 Mega-Potions refine into 1 Elixir.{Line} ·1 Elem Atk refines into 4 Elixirs.{Line} ·1 Elem Guard refines into 4 Elixirs.{Line} ·1 Status Atk refines into 4 Elixirs.{Line} ·1 Status Guard refines into 4 Elixirs.{Line} ·1 Doc"s Code refines into 1 Megalixir.{Line}</String>
  4465. <String
  4466. id="96"
  4467. offset="1C99F4">Forbid Med-RF 2/3</String>
  4468. <String
  4469. id="97"
  4470. offset="1C9A1C">{Color Green}Function{Color White}{Line} ·1 Med Kit refines into 2 Megalixirs.{Line} ·1 Gaea"s Ring refines into 1 HP Up.{Line} ·10 Hyper Wrists refine into 1 Str Up.{Line} ·1 Monk"s Code refines into 1 Str Up.{Line} ·5 Adamantines refine into 1 Vit Up.{Line} ·1 Knight"s Code refines into 1 Vit Up.{Line} ·10 Royal Crowns refine into 1 Mag Up.{Line} ·10 Magic Armlets refine into 1 Spr Up.{Line} ·2 Aegis Amulets refine into 1 Spd Up.{Line}</String>
  4471. <String
  4472. id="98"
  4473. offset="1C9B98">Forbid Med-RF 3/3</String>
  4474. <String
  4475. id="99"
  4476. offset="1C9BC0">{Color Green}Function{Color White}{Line} ·50 Jet Engines refine into 1 Spd Up.{Line} ·5 Rocket Engines refine into 1 Spd Up.{Line} ·1 Hundred Needles refines into 1 Spd Up.{Line} ·1 Luck-J Scroll refines into 1 Luck Up.{Line}</String>
  4477. <String
  4478. id="100"
  4479. offset="1C9C7C">GFRecov Med-RF</String>
  4480. <String
  4481. id="101"
  4482. offset="1C9C8B">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines GF recovery item from another item.{Line}</String>
  4483. <String
  4484. id="102"
  4485. offset="1C9D00">GFRecov Med-RF ���� 1/2</String>
  4486. <String
  4487. id="103"
  4488. offset="1C9D27">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 Healing Water refines into 2 G-Hi-Potions.{Line} ·1 Mesmerize Blade refines into 2 G-Hi-Potions.{Line} ·1 Whisper refines into 4 G-Hi-Potions.{Line} ·1 Healing Ring refines into 20 G-Mega-Potions.{Line} ·1 Pet House refines into 2 G-Returners.{Line} ·1 Life Ring refines into 2 G-Returners.{Line}</String>
  4489. <String
  4490. id="104"
  4491. offset="1C9E7C">GFRecov Med-RF ���� 2/2</String>
  4492. <String
  4493. id="105"
  4494. offset="1C9EA3">{Color Green}Function{Color White}{Line} ·1 Regen Ring refines into 6 G-Returners.{Line} ·1 Pheonix Spirit refines into 40 G-Returners.{Line} ·1 Healing Mail refines into 1 Pet House.{Line} ·1 Silver Mail refines into 2 Pet Houses.{Line} ·1 Gold Armor refines into 4 Pet Houses.{Line} ·1 Diamond Armor refines into 16 Pet Houses.{Line}</String>
  4495. <String
  4496. id="106"
  4497. offset="1C9FC4">GFAbl Med-RF</String>
  4498. <String
  4499. id="107"
  4500. offset="1C9FD1">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines items for GF to learn ability{Line} from other items.{Line}</String>
  4501. <String
  4502. id="108"
  4503. offset="1CA054">GFAbl Med-RF � 1/5</String>
  4504. <String
  4505. id="109"
  4506. offset="1CA07C">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·2 HP Ups refine into 1 HP-J Scroll.{Line} ·2 Str Ups refine into 1 Str-J Scroll.{Line} ·2 Vit Ups refine into 1 Vit-J Scroll.{Line} ·2 Mag Ups refine into 1 Mag-J Scroll.{Line} ·2 Spr Ups refine into 1 Spr-J Scroll.{Line} ·2 Spd Ups refine into 1 Spd-J Scroll.{Line}</String>
  4507. <String
  4508. id="110"
  4509. offset="1CA1B0">GFAbl Med-RF � 2/5</String>
  4510. <String
  4511. id="111"
  4512. offset="1CA1D8">{Color Green}Function{Color White}{Line} ·2 Luck Ups refine into 1 Luck-J Scroll.{Line} ·1 Dark Matter refines into 1 Luck-J Scroll.{Line} ·50 Barriers refine into 1 Aegis Amulet.{Line} ·20 Royal Crowns refine into 1 Status Atk.{Line} ·10 Jet Engines refine into 1 Rocket Engine.{Line} ·100 Lightweights refine into 1 Accelerator.{Line} ·100 Dragon Skins refine into 1 Glow Curtain.{Line} ·100 Cactus Thorns refine into 1 Hundred Needles.{Line} ·10 Giant"s Rings refine into 1 Gaea"s Ring.{Line}</String>
  4513. <String
  4514. id="112"
  4515. offset="1CA388">GFAbl Med-RF � 3/5</String>
  4516. <String
  4517. id="113"
  4518. offset="1CA3B0">{Color Green}Function{Color White}{Line} ·100 Malboro Tentacles refine into 1 Moon Curtain.{Line} ·10 Elixirs refine into 1 Doc"s Code.{Line} ·100 Dragon Fangs refine into 1 Med Kit.{Line} ·5 Holy Wars refine into 1 Knight"s Code.{Line} ·10 HP-J Scrolls refine into 1 Giant"s Ring.{Line} ·10 Str-J Scrolls refine into 1 Power Wrist.{Line} ·10 Vit-J Scrolls refine into 1 Orihalcon.{Line} ·10 Mag-J Scrolls refine into 1 Force Armlet.{Line} ·10 Spr-J Scrolls refine into 1 Hypno Crown.{Line}</String>
  4519. <String
  4520. id="114"
  4521. offset="1CA55C">GFAbl Med-RF � 4/5</String>
  4522. <String
  4523. id="115"
  4524. offset="1CA584">{Color Green}Function{Color White}{Line} ·10 Spd-J Scrolls refine into 1 Jet Engine.{Line} ·5 Silver Mail refine into 1 Gold Armor.{Line} ·5 Gold Armors refine into 1 Diamond Armor.{Line} ·10 Orihalcons refine into 1 Adamantine.{Line} ·10 Force Armlets refine into 1 Magic Armlet.{Line} ·2 Glow Curtains refine into 1 Monk"s Code.{Line} ·1 Ribbon refines into 1 Status Guard.{Line} ·20 Phoenix Downs refine into 1 Phoenix Spirit.{Line} ·20 Samantha Souls refine into 1 Elem Attk.{Line}</String>
  4525. <String
  4526. id="116"
  4527. offset="1CA72C">GFAbl Med-RF � 5/5</String>
  4528. <String
  4529. id="117"
  4530. offset="1CA754">{Color Green}Function{Color White}{Line} ·5 Diamond Armors refine into 1 Elem Guard.{Line} ·10 Power Wrists refine into 1 Hyper Wrist.{Line} ·20 Adamantines refine into 1 Steel Curtain.{Line} ·20 Magic Armlets refine into 1 Moon Curtain.{Line} ·10 Hypno Crowns refine into 1 Royal Crown.{Line} ·100 Bomb Fragments refine into 1 Bomb Spirit.{Line} ·50 Energy Crystals refine into 1 Samantha Soul.{Line} ·100 Whispers refine into 1 Healing Ring.{Line} ·1 Shaman Stone refines into 1 Rosetta Stone.{Line}</String>
  4531. <String
  4532. id="118"
  4533. offset="1CA90C">Mid Mag-RF</String>
  4534. <String
  4535. id="119"
  4536. offset="1CA917">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Level up existing magic.{Line}</String>
  4537. <String
  4538. id="120"
  4539. offset="1CA978">Mid Mag-RF</String>
  4540. <String
  4541. id="121"
  4542. offset="1CA983">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·5 Fires refine into 1 Fira.{Line} ·5 Thunders refine into 1 Thundara.{Line} ·5 Blizzards refine into 1 Blizzara.{Line} ·5 Cures refine into 1 Cura.{Line}</String>
  4543. <String
  4544. id="122"
  4545. offset="1CAA50">High Mag-RF</String>
  4546. <String
  4547. id="123"
  4548. offset="1CAA5C">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Level up existing magic.{Line}</String>
  4549. <String
  4550. id="124"
  4551. offset="1CAAC0">High Mag-RF</String>
  4552. <String
  4553. id="125"
  4554. offset="1CAACC">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·5 Firas refine into 1 Firaga.{Line} ·5 Thundaras refine into 1 Thundaga.{Line} ·5 Blizzaras refine into 1 Blizzaga.{Line} ·5 Curas refine into 1 Curaga.{Line} ·10 Aeros refine into 1 Tornado.{Line} ·10 Doubles refine into 1 Triple.{Line}</String>
  4555. <String
  4556. id="126"
  4557. offset="1CABE4">Med LV Up</String>
  4558. <String
  4559. id="127"
  4560. offset="1CABEE">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Level up medicine.{Line}</String>
  4561. <String
  4562. id="128"
  4563. offset="1CAC4C">Med LV Up 1/2</String>
  4564. <String
  4565. id="129"
  4566. offset="1CAC75">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·3 Potions refine into 1 Potion+.{Line} ·3 Potions+ refine into 1 Hi-Potion.{Line} ·3 Hi-Potions refine into 1 Hi-Potion+.{Line} ·3 Hi-Potions+ refine into 1 X-Potion.{Line} ·3 X-Potions refine into 1 Mega-Potion.{Line} ·50 Phoenix Downs refine into 1 Mega Phoenix.{Line}</String>
  4567. <String
  4568. id="130"
  4569. offset="1CADB0">Med LV Up 2/2</String>
  4570. <String
  4571. id="131"
  4572. offset="1CADD9">{Color Green}Function{Color White}{Line} ·10 Remedies refine into 1 Remedy+.{Line} ·10 Remedies+ refine into 1 Elixir.{Line} ·10 Hero-trials refine into 1 Hero.{Line} ·10 Heroes refine into 1 Holy War-trial.{Line} ·10 Holy War-trials refine into 1 Holy War.{Line} ·10 Elixirs refine into 1 Megalixir.{Line}</String>
  4573. <String
  4574. id="132"
  4575. offset="1CAEDC">Card Mod</String>
  4576. <String
  4577. id="133"
  4578. offset="1CAEE5">{Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines an item from a card.{Line}</String>
  4579. </Section>
  4580. <Section
  4581. id="78">
  4582. <String
  4583. id="0"
  4584. offset="1CB008">Select term 1/2</String>
  4585. <String
  4586. id="1"
  4587. offset="1CB031">{Option x21}ßJunction{Line}{Option x21}àGF {Line}{Option x21}ìStats{Line}{Option x21}íStat Type{Line}{Option x21}áEXP{Line}{Option x21}âAP{Line}{Option x21}äPhysical and Magic Attacks{Line}{Option x21}çMagic{Line}</String>
  4588. <String
  4589. id="2"
  4590. offset="1CB098">Select term 2/2</String>
  4591. <String
  4592. id="3"
  4593. offset="1CB0C1">{Option x21}èDraw{Line}{Option x21}éStock{Line}{Option x21}êCast{Line}{Option x21}ëLimit Break {Line}{Option x22}4Ability {Line}{Option x22}5Ability Types {Line}</String>
  4594. <String
  4595. id="4"
  4596. offset="1CB114">Basic Terms/Junction</String>
  4597. <String
  4598. id="5"
  4599. offset="1CB129">{Color Green}Junction{Color White} equips GF and Magic.{Line}Referred to as: Junctioning GF to a character.{Line}”Magic junctioned to a character“ and{Line}”GF junctioned to a character“ fall under this{Line}category.{Line}Junction enables a character to use Magic and{Line}summon GF.{Line}</String>
  4600. <String
  4601. id="6"
  4602. offset="1CB21C">Basic Terms/GF</String>
  4603. <String
  4604. id="7"
  4605. offset="1CB22B">{Color Green}GF{Color White} signifies {Color Green}Guardian Force{Color White}.{Line}{Line}As allies, they provide the ability to use magic{Line}and commands.{Line}They can also be summoned to fight in a battle.{Line}{Line}GF also gains levels with EXP as you do, and learn{Line}abilities with AP.{Line}</String>
  4606. <String
  4607. id="8"
  4608. offset="1CB310">Basic Terms/EXP</String>
  4609. <String
  4610. id="9"
  4611. offset="1CB320">{Color Green}EXP{Color White} signifies experience points gained in battle{Line}by characters and GF.{Line}Levels go up after gaining EXP.{Line}Damaging an enemy gives EXP.{Line}The amount of EXP received changes according{Line}to the difference in character and enemy level.{Line}Higher level enemies are worth more, lower level{Line}enemies are worth less.{Line}The character or the GF to give the final blow{Line}receives bonus EXP.{Line}</String>
  4612. <String
  4613. id="10"
  4614. offset="1CB49C">Basic Terms/AP</String>
  4615. <String
  4616. id="11"
  4617. offset="1CB4AB">{Color Green}AP{Color White} signifies {Color Green}Ability Point{Color White}.{Line}{Line}GF receive AP by defeating enemies.{Line}AP is used by GF to learn abilities.{Line}Once enough AP are gained, GF learns the ability{Line}being studied.{Line}</String>
  4618. <String
  4619. id="12"
  4620. offset="1CB564">Basic Terms/Phys. &amp; Magic Attacks</String>
  4621. <String
  4622. id="13"
  4623. offset="1CB586">Attacks are categorized into physical and magic{Line}attacks.{Line}Physical attack means damaging an enemy with{Line}a sword or other physical weapons.{Line}Magic attack means damaging an enemy with{Line}magical force.{Line}{Line}These differences come into play in order to{Line}attack enemies effectively.{Line}</String>
  4624. <String
  4625. id="14"
  4626. offset="1CB69C">Basic Terms/Magic</String>
  4627. <String
  4628. id="15"
  4629. offset="1CB6AE">Every character carries magic.{Line}Magic stock decreases when used.{Line}Raise stats by junctioning magic to them.{Line}{Line}There are 3 ways to obtain magic:{Line} ·Draw it from enemies.{Line} ·Draw it from draw points.{Line} ·Refine it from items.{Line}</String>
  4630. <String
  4631. id="16"
  4632. offset="1CB790">Basic Terms/Draw</String>
  4633. <String
  4634. id="17"
  4635. offset="1CB7A1">One of the battle commands.{Line}This command allows allies to draw magic from{Line}enemies.{Line}When drawing, choose either {Color Blue}Stock{Color White} to store the{Line}magic, or {Color Blue}Cast{Color White} to use it.{Line}A character at a high level can draw magic more{Line}efficiently than a character at a low level.{Line}Some magic cannot be drawn unless a character{Line}is at a high level.{Line}</String>
  4636. <String
  4637. id="18"
  4638. offset="1CB8F0">Basic Terms/Stock</String>
  4639. <String
  4640. id="19"
  4641. offset="1CB902">Stock is one of the draw commands.{Line}The command allows characters to store drawn{Line}magic for future use.{Line}It is possible to draw up to 9 units of magic per{Line}draw.{Line}</String>
  4642. <String
  4643. id="20"
  4644. offset="1CB9AC">Basic Terms/Cast</String>
  4645. <String
  4646. id="21"
  4647. offset="1CB9BD">Cast is one of the draw commands.{Line}The command allows casting of drawn magic.{Line}The effect of the magic on the target is random.{Line}Draw and cast can only use 1 unit of magic.{Line}</String>
  4648. <String
  4649. id="22"
  4650. offset="1CBA70">Basic Terms/Limit Break</String>
  4651. <String
  4652. id="23"
  4653. offset="1CBA88">A limit break is a special skill characters can use{Line}in dire situations.{Line}Each character has his/her own special attacks.{Line}These moves do a lot of damage against an enemy.{Line}</String>
  4654. <String
  4655. id="24"
  4656. offset="1CBB3C">Basic Terms/Stats</String>
  4657. <String
  4658. id="25"
  4659. offset="1CBB4E">Every character has 9 stats:{Line}Hit Points, Strength, Vitality, Magic, Spirit, Speed,{Line}Evade, Hit, and Luck.{Line}The values assigned to the stats reflect their level.{Line}</String>
  4660. <String
  4661. id="26"
  4662. offset="1CBBF8">Select stat type</String>
  4663. <String
  4664. id="27"
  4665. offset="1CBC09">{Option x21}îHP{Line}{Option x21}ïStrength{Line}{Option x21}ñVitality{Line}{Option x21}òMagic {Line}{Option x22} Spirit{Line}{Option x22}0Speed{Line}{Option x22}2Evade{Line}{Option x22}3Hit{Line}{Option x22}1Luck{Line}</String>
  4666. <String
  4667. id="28"
  4668. offset="1CBC68">HP</String>
  4669. <String
  4670. id="29"
  4671. offset="1CBC6B">{Line}{Color Green}HP{Color White} signifies {Color Green}Hit Points{Color White}.{Line}HP represents the life force of the character.{Line}Zero HP represents KO.{Line}</String>
  4672. <String
  4673. id="30"
  4674. offset="1CBCDC">Strength</String>
  4675. <String
  4676. id="31"
  4677. offset="1CBCE5">{Line}The value of Strength determines the degree of{Line}damage caused by a {Color Blue}physical attack{Color White}.{Line}The higher the Strength, the greater the damage{Line}to the enemy.{Line}</String>
  4678. <String
  4679. id="32"
  4680. offset="1CBD84">Vitality</String>
  4681. <String
  4682. id="33"
  4683. offset="1CBD8D">{Line}The value of Vitality determines the degree of{Line}damage a character can endure from a physical{Line}attack.{Line}A character with high Vitality suffers less damage{Line}from physical attacks.{Line}</String>
  4684. <String
  4685. id="34"
  4686. offset="1CBE48">Magic</String>
  4687. <String
  4688. id="35"
  4689. offset="1CBE4E">{Line}The value of Magic determines the degree of{Line}damage caused by a magic attack.{Line}Higher Magic causes more magical damage.{Line}The chance of successfully casting magic that{Line}cause status abnormalities becomes higher if your{Line}magic level is high.{Line}A high Magic level also allows you to restore more{Line}HP with healing magic like Cure.{Line}</String>
  4690. <String
  4691. id="36"
  4692. offset="1CBF98">Spirit</String>
  4693. <String
  4694. id="37"
  4695. offset="1CBF9F">{Line}The value of Spirit determines the degree of{Line}damage a character can endure from a magic{Line}attack.{Line}A character with high Spirit suffers less damage{Line}from magic attacks.{Line}</String>
  4696. <String
  4697. id="38"
  4698. offset="1CC050">Speed</String>
  4699. <String
  4700. id="39"
  4701. offset="1CC056">{Line}The value of Speed determines the speed of the{Line}character"s ATB meter.{Line}It takes the character a shorter time to act if{Line}this value is high.{Line}</String>
  4702. <String
  4703. id="40"
  4704. offset="1CC0EC">Luck</String>
  4705. <String
  4706. id="41"
  4707. offset="1CC0F1">{Line}Luck affects numerous actions of the character{Line}in the game.{Line}For example, having a higher value for Luck is{Line}an advantage during battle.{Line}</String>
  4708. <String
  4709. id="42"
  4710. offset="1CC184">Evade</String>
  4711. <String
  4712. id="43"
  4713. offset="1CC18A">{Line}The value for Evade determines the character"s{Line}ability to dodge physical attacks.{Line}Characters that have high Evade can dodge{Line}physical attacks more easily.{Line}</String>
  4714. <String
  4715. id="44"
  4716. offset="1CC230">Hit</String>
  4717. <String
  4718. id="45"
  4719. offset="1CC234">{Line}The value for Hit determines the accuracy of a{Line}physical attack.{Line}Accuracy increases as the Hit level increases.{Line}However, your target"s evade level can affect the{Line}accuracy of your physical attack.{Line}</String>
  4720. <String
  4721. id="46"
  4722. offset="1CC304">Basic Terms/Ability</String>
  4723. <String
  4724. id="47"
  4725. offset="1CC318">One of the GF abilities learned through acquiring{Line}AP.{Line}Ability enables characters to use commands and{Line}special powers, but you must junction GF first.{Line}{Line}There are many abilities with different functions,{Line}in roughly 6 categories.{Line}</String>
  4726. <String
  4727. id="48"
  4728. offset="1CC404">Select ability</String>
  4729. <String
  4730. id="49"
  4731. offset="1CC413">{Option x22}6Junction Abilities{Line}{Option x22}7Command Abilities{Line}{Option x22}8Character Abilities{Line}{Option x22}9Party Abilities{Line}{Option x22}%GF Abilities{Line}{Option x22}/Menu Abilities{Line}</String>
  4732. <String
  4733. id="50"
  4734. offset="1CC494">Junction Abilities</String>
  4735. <String
  4736. id="51"
  4737. offset="1CC4A7"> ·These abilities allows junctioning of magic to{Line} stats, elements, and status.{Line} ·Junction a GF that has learned the ability and{Line} set character ability to activate it.{Line} ·Signified by the {Key Ability_Junction} icon in the menu.{Line}</String>
  4738. <String
  4739. id="52"
  4740. offset="1CC584">Command Abilities</String>
  4741. <String
  4742. id="53"
  4743. offset="1CC596"> ·Allows selection of commands in battle.{Line} ·Junction a GF that has learned the ability and{Line} set character ability to activate it.{Line} ·Signified by the {Key Ability_Command} icon in the menu.</String>
  4744. <String
  4745. id="54"
  4746. offset="1CC64C">Character Abilities</String>
  4747. <String
  4748. id="55"
  4749. offset="1CC660"> ·Abilities that give specialized powers.{Line} ·Junction a GF that has learned the ability and{Line} set character ability to activate it.{Line} ·Signified by the {Key Ability_Character2} icon in the menu.</String>
  4750. <String
  4751. id="56"
  4752. offset="1CC714">Party Abilities</String>
  4753. <String
  4754. id="57"
  4755. offset="1CC724"> ·Abilities that give the party special powers.{Line} ·Junction a GF that has learned the ability and{Line} set character ability to activate it.{Line} ·Signified by the {Key Ability_Party} icon in the menu.{Line}</String>
  4756. <String
  4757. id="58"
  4758. offset="1CC7E0">GF Abilities</String>
  4759. <String
  4760. id="59"
  4761. offset="1CC7ED"> ·Abilities that power up GF.{Line} ·Have GF learn the ability to activate it.{Line} ·Signified by the {Key Ability_GF} icon in the menu.{Line}</String>
  4762. <String
  4763. id="60"
  4764. offset="1CC868">Menu Abilities</String>
  4765. <String
  4766. id="61"
  4767. offset="1CC877"> ·Abilities that take effect in the menu.{Line} ·Have GF learn the ability to activate it.{Line} ·Signified by the {Key Ability_Menu} icon on the menu.{Line}</String>
  4768. <String
  4769. id="62"
  4770. offset="1CC900">Select term</String>
  4771. <String
  4772. id="63"
  4773. offset="1CC90C">{Option x22}!About Elemental{Line}{Option x22}?Elemental Attack (Elem-Atk){Line}{Option x22}…Elemental Defense (Elem-Def){Line}</String>
  4774. <String
  4775. id="64"
  4776. offset="1CC968">Elemental/About Elemental</String>
  4777. <String
  4778. id="65"
  4779. offset="1CC982">{Color Green}Elemental{Color White} is a physical attribute.{Line}There are Fire, Ice, Thunder, Earth, Poison, Wind,{Line}Water, and Holy elements.{Line}This means that Fire magic has Fire properties,{Line}Ice monsters have ice properties, etc.{Line}Damage varies depending on elemental properties.{Line}{Line}There is also a non-elemental property.{Line}Non-elemental is not influenced by other elements.{Line}</String>
  4780. <String
  4781. id="66"
  4782. offset="1CCAE4">Elemental/Elem-Atk</String>
  4783. <String
  4784. id="67"
  4785. offset="1CCAF7">Signifies junctioning magic to Elem-Atk.{Line}Only magic with an elemental property can be{Line}junctioned.{Line}Once junctioned, {Color Blue}Attack{Color White} has an elemental property.{Line}An elemental stat is at maximum at 100%.{Line}When attacking an enemy that is susceptible to Fire{Line}attacks, a character inflicts twice the damage if{Line}that character"s Fire stat is at 100%.{Line}But at 50%, damage only amounts to 1.5 times.{Line}</String>
  4786. <String
  4787. id="68"
  4788. offset="1CCC80">Elemental/Elem-Def</String>
  4789. <String
  4790. id="69"
  4791. offset="1CCC93">{Color Green}Elem-Def{Color White} signifies Elemental Defense, which sets{Line}an elemental property to your defense.{Line}Certain elemental attacks can be defended against{Line}depending on your Elem-Def element.{Line}Fire Elem-Def protects against fire attacks.{Line}Fire attacks can heal characters who are{Line}completely immune to fire.{Line}Characters who are weak against fire are easily{Line}damaged by fire attacks.{Line}</String>
  4792. <String
  4793. id="70"
  4794. offset="1CCE08">Select term</String>
  4795. <String
  4796. id="71"
  4797. offset="1CCE14">{Option x22}-About Status{Line}{Option x22}=ST-Atk{Line}{Option x22}*ST-Def{Line}{Option x22}&amp;Status Type{Line}</String>
  4798. <String
  4799. id="72"
  4800. offset="1CCE50">Status/About Status</String>
  4801. <String
  4802. id="73"
  4803. offset="1CCE64">{Color Green}Status{Color White} signifies status effects, such as Poison{Line}and Petrify.{Line}Status Change means change in a character"s{Line}status.{Line}Besides status like Poison and Petrify, which have{Line}negative effects, there are status changes like{Line}Protect and Double, which benefit the character.{Line}Status changes occur to both enemies and allies.{Line}</String>
  4804. <String
  4805. id="74"
  4806. offset="1CCFA8">Status/ST-Atk</String>
  4807. <String
  4808. id="75"
  4809. offset="1CCFB6">{Color Green}ST-Atk{Color White} signifies attacks with status change{Line}or which have status change added to them.{Line}After setting status change to an attack, the{Line}attack will change an enemy"s status.{Line}Most magic has a status change, such as Sleep,{Line}which causes the Sleep status.{Line}</String>
  4810. <String
  4811. id="76"
  4812. offset="1CD0BC">Status/ST-Def</String>
  4813. <String
  4814. id="77"
  4815. offset="1CD0CA">{Color Green}ST-Def{Color White} signifies status defense, either already{Line}in use, or actually setting a status to defense.{Line}This defends against certain status changes.{Line}If attacked by Petrify while the defense is set{Line}against Petrify, a status change doesn"t occur.{Line}</String>
  4816. <String
  4817. id="78"
  4818. offset="1CD1C8">Select status 1/3</String>
  4819. <String
  4820. id="79"
  4821. offset="1CD1F1">{Option x22}(KO, Death{Line}{Option x22})Poison{Line}{Option x22}·Petrify{Line}{Option x22}.Darkness {Line}{Option x22},Silence{Line}{Option x22}“Zombie{Line}{Option x22}”Sleep{Line}{Option x22}~Berserk{Line}{Option x22}‘Haste{Line}{Option x22}#Slow{Line}</String>
  4822. <String
  4823. id="80"
  4824. offset="1CD264">Select status 2/3</String>
  4825. <String
  4826. id="81"
  4827. offset="1CD28D">{Option x22}$Stop{Line}{Option x22}"Regen{Line}{Option x22}_Protect{Line}{Option x22}AShell{Line}{Option x22}BReflect{Line}{Option x22}CAura{Line}{Option x22}DCurse{Line}{Option x22}EDoom{Line}{Option x22}FInvincible{Line}{Option x22}GPetrifying{Line}</String>
  4828. <String
  4829. id="82"
  4830. offset="1CD2FC">Select status 3/3</String>
  4831. <String
  4832. id="83"
  4833. offset="1CD325">{Option x22}HFloat{Line}{Option x22}IConfuse{Line}{Option x22}JDouble{Line}{Option x22}KTriple{Line}{Option x22}LDefend {Line}{Option x22}MVit 0{Line}{Dialog x77}{Option x22}NAngel Wing {Dialog LockedEnd}{Line}</String>
  4834. <String
  4835. id="84"
  4836. offset="1CD380">KO, Death</String>
  4837. <String
  4838. id="85"
  4839. offset="1CD38A">KO means that the character"s HP is 0 and s/he is{Line}disabled in battle. Death is KO caused by a status{Line}change. The status remains after battle.{Line}{Color Green}To Change Status{Color White}{Line} ·Death (Magic){Line} ·Death Stone (Item){Line}{Color Green}To Remove{Color White}{Line} ·Life, Full-life (Magic){Line} ·Phoenix Down, Mega Phoenix (Item){Line} ·Revive (Command){Line}</String>
  4840. <String
  4841. id="86"
  4842. offset="1CD4C4">Poison</String>
  4843. <String
  4844. id="87"
  4845. offset="1CD4CB">HP decrease with each action.{Line}The status remains after battle.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Bio (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Esuna (Magic){Line} ·Antidote, Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4846. <String
  4847. id="88"
  4848. offset="1CD5A8">Petrify</String>
  4849. <String
  4850. id="89"
  4851. offset="1CD5B0">Turns target into stone.{Line}Not KO, but if all party members are afflicted, the{Line}game ends.{Line}The status remains after battle.{Line}{Color Green}To Change Status{Color White}{Line} ·Break (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Esuna (Magic){Line} ·Soft, Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4852. <String
  4853. id="90"
  4854. offset="1CD6C4">Darkness</String>
  4855. <String
  4856. id="91"
  4857. offset="1CD6CD">Character becomes blind, and all attacks miss more{Line}often.{Line}The status remains after battle.{Line}{Color Green}To Change Status{Color White}{Line} ·Blind (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Esuna (Magic){Line} ·Eye Drops, Remedy, Remedy+, Elixir,{Line} Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4858. <String
  4859. id="92"
  4860. offset="1CD7C8">Silence</String>
  4861. <String
  4862. id="93"
  4863. offset="1CD7D0">Target becomes mute. Magic, GF, and Draw{Line}commands are disabled.{Line}The status remains after battle.{Line}{Color Green}To Change Status{Color White}{Line} ·Silence (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Esuna (Magic){Line} ·Echo Screen, Remedy, Remedy+, Elixir,{Line} Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4864. <String
  4865. id="94"
  4866. offset="1CD8D8">Berserk</String>
  4867. <String
  4868. id="95"
  4869. offset="1CD8E0">Target"s strength goes up, but commands are{Line}disabled, and the character fights continuously.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Berserk (Magic){Line}{Color Green}To Remove{Color White}{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4870. <String
  4871. id="96"
  4872. offset="1CD9E0">Zombie</String>
  4873. <String
  4874. id="97"
  4875. offset="1CD9E7">Attack power goes up. but recovery magic and{Line}items cause damage.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Zombie (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Esuna (Magic){Line} ·Holy Water, Remedy, Remedy+ (Item){Line} ·Treatment (Command){Line}</String>
  4876. <String
  4877. id="98"
  4878. offset="1CDAB8">Sleep</String>
  4879. <String
  4880. id="99"
  4881. offset="1CDABE">Puts target to sleep, and no commands are usable.{Line}{Color Green}To Change Status{Color White}{Line} ·Sleep (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Receive a physical attack{Line} ·Time Lapse{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4882. <String
  4883. id="100"
  4884. offset="1CDBBC">Haste</String>
  4885. <String
  4886. id="101"
  4887. offset="1CDBC2">Speeds up target. ATB gauge fills up quickly.{Line}Protection status also expire more quickly.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Haste (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Dispel (Magic){Line}</String>
  4888. <String
  4889. id="102"
  4890. offset="1CDC88">Slow</String>
  4891. <String
  4892. id="103"
  4893. offset="1CDC8D">Slows down target. Takes more time for the ATB{Line}gauge to fill up.{Line}{Color Green}To Change Status{Color White}{Line} ·Slow (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4894. <String
  4895. id="104"
  4896. offset="1CDD74">Stop</String>
  4897. <String
  4898. id="105"
  4899. offset="1CDD79">Stops target and disables commands.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Stop (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4900. <String
  4901. id="106"
  4902. offset="1CDE44">Regen</String>
  4903. <String
  4904. id="107"
  4905. offset="1CDE4A">Target"s HP recovers slowly during battle.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Regen (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Dispel (Magic){Line}</String>
  4906. <String
  4907. id="108"
  4908. offset="1CDEE4">Protect</String>
  4909. <String
  4910. id="109"
  4911. offset="1CDEEC">Reduces physical attack damage received by 1/2.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Protect (Magic){Line} ·Protect Stone (Item){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Dispel (Magic){Line}</String>
  4912. <String
  4913. id="110"
  4914. offset="1CDFA4">Shell</String>
  4915. <String
  4916. id="111"
  4917. offset="1CDFAA">Reduces magic attack damage by 1/2.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Shell (Magic){Line} ·Shell Stone (Item){Line}{Color Green}To Remove{Color White}{Line} ·Time lapse{Line} ·End battle{Line} ·Dispel (Magic){Line}</String>
  4918. <String
  4919. id="112"
  4920. offset="1CE050">Reflect</String>
  4921. <String
  4922. id="113"
  4923. offset="1CE058">Reflects magic that targets single enemy, though{Line}some magic cannot be reflected.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Reflect (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Dispel (Magic){Line}</String>
  4924. <String
  4925. id="114"
  4926. offset="1CE118">Aura</String>
  4927. <String
  4928. id="115"
  4929. offset="1CE11D">Activates Limit Break more often.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Aura (Magic){Line} ·Aura Stone (Item){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Dispel (Magic){Line}</String>
  4930. <String
  4931. id="116"
  4932. offset="1CE1C0">Curse</String>
  4933. <String
  4934. id="117"
  4935. offset="1CE1C6">Disables Limit Break.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·None{Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Holy Water, Remedy, Remedy+, Elixir,{Line} Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4936. <String
  4937. id="118"
  4938. offset="1CE280">Doom</String>
  4939. <String
  4940. id="119"
  4941. offset="1CE285">KOs target when timer reads 0.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Doom (Command){Line}{Color Green}To Remove{Color White}{Line} ·Time lapse{Line} ·End battle{Line} ·Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4942. <String
  4943. id="120"
  4944. offset="1CE33C">Invincible</String>
  4945. <String
  4946. id="121"
  4947. offset="1CE347">No damage or status change occurs.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Hero-trial, Hero, Holy War-trial, Holy War (Item){Line}{Color Green}To Remove{Color White}{Line} ·Time lapse{Line} ·End battle{Line}</String>
  4948. <String
  4949. id="122"
  4950. offset="1CE3E8">Petrifying</String>
  4951. <String
  4952. id="123"
  4953. offset="1CE3F3">Target petrified when timer reaches 0.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·None{Line}{Color Green}To Remove{Color White}{Line} ·Time lapse{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Soft, Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4954. <String
  4955. id="124"
  4956. offset="1CE4C8">Float</String>
  4957. <String
  4958. id="125"
  4959. offset="1CE4CE">Target floats off the ground and receives no{Line}damage from Earth attacks.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Float (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time lapse{Line} ·End battle{Line} ·Dispel (Magic){Line}</String>
  4960. <String
  4961. id="126"
  4962. offset="1CE584">Confuse</String>
  4963. <String
  4964. id="127"
  4965. offset="1CE58C">Disables target"s commands and causes attacks{Line}against both allies and enemies.{Line}{Color Green}To Change Status{Color White}{Line} ·Confuse (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Receive physical attack{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4966. <String
  4967. id="128"
  4968. offset="1CE698">Double</String>
  4969. <String
  4970. id="129"
  4971. offset="1CE69F">Enables use of 2 magic spells simultaneously.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Double (Magic){Line}{Color Green}To Remove{Color White}{Line} ·End battle{Line} ·Dispel (Magic){Line}</String>
  4972. <String
  4973. id="130"
  4974. offset="1CE72C">Triple</String>
  4975. <String
  4976. id="131"
  4977. offset="1CE733">Enables use of 3 magic spells simultaneously.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Triple (Magic){Line}{Color Green}To Remove{Color White}{Line} ·End battle{Line} ·Dispel (Magic){Line}</String>
  4978. <String
  4979. id="132"
  4980. offset="1CE7C0">Defend</String>
  4981. <String
  4982. id="133"
  4983. offset="1CE7C7">Reduces physical damage to 0 and magic damage{Line}by 1/2.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Defend (Command){Line}{Color Green}To Remove{Color White}{Line} ·Confirm next command{Line} ·End battle{Line}</String>
  4984. <String
  4985. id="134"
  4986. offset="1CE864">Vit 0</String>
  4987. <String
  4988. id="135"
  4989. offset="1CE86A">Target"s Vit becomes 0.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Meltdown (Magic){Line}{Color Green}To Remove{Color White}{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line}</String>
  4990. <String
  4991. id="136"
  4992. offset="1CE920">Angel Wing</String>
  4993. <String
  4994. id="137"
  4995. offset="1CE92B">Activates sorceress power.{Line}Disables targets commands, casts and targets{Line}magic randomly.{Line}Stock magic isn"t used. Damage is 5 times more{Line}than usual.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Angel Wing (Special Skill){Line}{Color Green}To Remove{Color White}{Line} ·End battle{Line}</String>
  4996. </Section>
  4997. <Section
  4998. id="79">
  4999. <String
  5000. id="0"
  5001. offset="1CF008">Select magic ��� 1/4</String>
  5002. <String
  5003. id="1"
  5004. offset="1CF032">{Option x22}SFire·Fira·Firaga{Line}{Option x22}TBlizzard·Blizzara·Blizzaga{Line}{Option x22}UThunder·Thundara·Thundaga{Line}{Option x22}VWater{Line}{Option x22}WAero{Line}{Option x22}XBio{Line}{Option x22}YDemi{Line}{Option x22}ZHoly{Line}{Option x22}aFlare{Line}{Option x22}bMeteor{Line}</String>
  5005. <String
  5006. id="2"
  5007. offset="1CF0C8">Select magic ��� 2/4</String>
  5008. <String
  5009. id="3"
  5010. offset="1CF0F2">{Option x22}cQuake {Line}{Option x22}dTornado {Line}{Option x22}eUltima {Line}{Option x22}fCure·Cura·Curaga{Line}{Option x22}gLife·Full-life{Line}{Option x22}hRegen {Line}{Option x22}iEsuna{Line}{Option x22}jDispel{Line}{Option x22}kProtect {Line}{Option x22}lShell {Line}</String>
  5011. <String
  5012. id="4"
  5013. offset="1CF178">Select magic ��� 3/4</String>
  5014. <String
  5015. id="5"
  5016. offset="1CF1A2">{Option x22}mReflect {Line}{Option x22}nAura {Line}{Option x22}oDouble {Line}{Option x22}pTriple {Line}{Option x22}qHaste {Line}{Option x22}rSlow {Line}{Option x22}sStop {Line}{Option x22}tBlind {Line}{Option x22}uConfuse {Line}{Option x22}vSleep {Line}</String>
  5017. <String
  5018. id="6"
  5019. offset="1CF214">Select magic ��� 4/4</String>
  5020. <String
  5021. id="7"
  5022. offset="1CF23E">{Option x22}wSilence {Line}{Option x22}xBreak {Line}{Option x22}yDeath {Line}{Option x22}zDrain {Line}{Option x22}ÀPain {Line}{Option x22}ÁBerserk {Line}{Option x22}ÂFloat {Line}{Option x22}ÄZombie {Line}{Option x22}ÇMeltdown {Line}{Option x22}ÈScan {Line}</String>
  5023. <String
  5024. id="8"
  5025. offset="1CF2B4">Fire·Fira·Firaga</String>
  5026. <String
  5027. id="9"
  5028. offset="1CF2C5">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Fire damage.{Line}{Color Green}Explanation{Color White}{Line} ·Increasing order of power: Fire·Fira·Firaga.{Line} ·Make with F Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Fire.{Line}</String>
  5029. <String
  5030. id="10"
  5031. offset="1CF3A4">Blizzard·Blizzara·Blizzaga</String>
  5032. <String
  5033. id="11"
  5034. offset="1CF3BF">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Ice damage.{Line}{Color Green}Explanation{Color White}{Line} ·Increasing order of power: Blizzard· Blizzara· {Line} Blizzaga.{Line} ·Make with I Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Ice.{Line}</String>
  5035. <String
  5036. id="12"
  5037. offset="1CF4AC">Thunder·Thundara·Thundaga</String>
  5038. <String
  5039. id="13"
  5040. offset="1CF4C6">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Thunder damage.{Line}{Color Green}Explanation{Color White}{Line} ·Increasing order of power: Thunder· Thundara·{Line} Thundaga.{Line} ·Make with T Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Thunder.{Line}</String>
  5041. <String
  5042. id="14"
  5043. offset="1CF5B8">Water</String>
  5044. <String
  5045. id="15"
  5046. offset="1CF5BE">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Water damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with I Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Water.{Line}</String>
  5047. <String
  5048. id="16"
  5049. offset="1CF670">Aero</String>
  5050. <String
  5051. id="17"
  5052. offset="1CF675">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Wind damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with T Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Wind.{Line}</String>
  5053. <String
  5054. id="18"
  5055. offset="1CF724">Bio</String>
  5056. <String
  5057. id="19"
  5058. offset="1CF728">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Poison damage; also adds Poison to target.{Line}{Color Green}Explanation{Color White}{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk, Elem-Def gains Poison.{Line} ·ST-Atk, ST-Def gains Poison.{Line}</String>
  5059. <String
  5060. id="20"
  5061. offset="1CF814">Demi</String>
  5062. <String
  5063. id="21"
  5064. offset="1CF819">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Reduces enemy"s HP by 1/4.{Line}{Color Green}Explanation{Color White}{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line}</String>
  5065. <String
  5066. id="22"
  5067. offset="1CF8B4">Holy</String>
  5068. <String
  5069. id="23"
  5070. offset="1CF8B9">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Holy damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Holy.{Line} ·ST-Def gains Death, Poison, Berserk, Zombie,{Line} Sleep, Curse, Confuse, and Drain.{Line}</String>
  5071. <String
  5072. id="24"
  5073. offset="1CF9BC">Flare</String>
  5074. <String
  5075. id="25"
  5076. offset="1CF9C2">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Non-elemental damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with F Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Def gains Fire, Ice, and Thunder.{Line}</String>
  5077. <String
  5078. id="26"
  5079. offset="1CFA80">Meteor</String>
  5080. <String
  5081. id="27"
  5082. offset="1CFA87">{Color Green}Target{Color White} Random{Line}{Color Green}Effect{Color White} Non-elemental damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with Forbid Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Def gains Wind and Earth.{Line}</String>
  5083. <String
  5084. id="28"
  5085. offset="1CFB40">Quake</String>
  5086. <String
  5087. id="29"
  5088. offset="1CFB46">{Color Green}Target{Color White} All{Line}{Color Green}Effect{Color White} Earth damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Earth.{Line}</String>
  5089. <String
  5090. id="30"
  5091. offset="1CFBF8">Tornado</String>
  5092. <String
  5093. id="31"
  5094. offset="1CFC00">{Color Green}Target{Color White} All{Line}{Color Green}Effect{Color White} Wind damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with T Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Wind.{Line}</String>
  5095. <String
  5096. id="32"
  5097. offset="1CFCAC">Ultima</String>
  5098. <String
  5099. id="33"
  5100. offset="1CFCB3">{Color Green}Target{Color White} All{Line}{Color Green}Effect{Color White} Non-elemental damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with Forbid Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises all stats.{Line} ·Elem-Def gains all elements.{Line}</String>
  5101. <String
  5102. id="34"
  5103. offset="1CFD68">Cure·Cura·Curaga</String>
  5104. <String
  5105. id="35"
  5106. offset="1CFD79">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Restores HP.{Line}{Color Green}Explanation{Color White}{Line} ·Increasing order of HP recovery: Cure· Cura·{Line} Curaga.{Line} ·Causes damage to enemies with Zombie and{Line} undead monsters.{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises HP and Vit.{Line}</String>
  5107. <String
  5108. id="36"
  5109. offset="1CFE7C">Life·Full-life</String>
  5110. <String
  5111. id="37"
  5112. offset="1CFE8B">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Revives allies from KO.{Line}{Color Green}Explanation{Color White}{Line} ·Life restores 1/4 of maximum HP.{Line} ·Full-life restores all HP.{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·ST-Def gains Death.{Line} ·Elem-Def gains all elements.{Line}</String>
  5113. <String
  5114. id="38"
  5115. offset="1CFF98">Regen</String>
  5116. <String
  5117. id="39"
  5118. offset="1CFF9E">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Regen.{Line}{Color Green}Explanation{Color White}{Line} ·Regen restores HP at a regular interval.{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line}</String>
  5119. <String
  5120. id="40"
  5121. offset="1D0054">Esuna</String>
  5122. <String
  5123. id="41"
  5124. offset="1D005A">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Removes status abnormalities.{Line}{Color Green}Explanation{Color White} ·Removes Poison, Petrify, Darkness,{Line} Silence, Berserk, Sleep, Curse, Slow, Stop,{Line} Petrifying, Confuse, Zombie, and Vit 0.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·ST-Def gains Poison, Petrify, Silence, Berserk,{Line} Sleep, Curse, Slow, Stop, Confuse, and Darkness.{Line}</String>
  5125. <String
  5126. id="42"
  5127. offset="1D01DC">Dispel</String>
  5128. <String
  5129. id="43"
  5130. offset="1D01E3">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Removes status abnormality.{Line}{Color Green}Explanation{Color White}{Line} ·Removes Haste, Regen, Protect, Shell, Aura,{Line} Reflect, Float, Double, and Triple.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·ST-Def gains Drain.{Line}</String>
  5131. <String
  5132. id="44"
  5133. offset="1D02EC">Protect </String>
  5134. <String
  5135. id="45"
  5136. offset="1D02F5">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Protect.{Line}{Color Green}Explanation{Color White}{Line} ·Reduces physical damage by 1/2.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit.{Line} ·Elem-Def gains Fire, Ice, and Thunder.{Line}</String>
  5137. <String
  5138. id="46"
  5139. offset="1D03CC">Shell</String>
  5140. <String
  5141. id="47"
  5142. offset="1D03D2">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Shell.{Line}{Color Green}Explanation{Color White}{Line} ·Reduces magic damage by 1/2.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Spr.{Line} ·Elem-Def gains all elements.{Line}</String>
  5143. <String
  5144. id="48"
  5145. offset="1D0498">Reflect</String>
  5146. <String
  5147. id="49"
  5148. offset="1D04A0">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Reflect.{Line}{Color Green}Explanation{Color White}{Line} ·Reflects magic.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Spr.{Line} ·ST-Def gains Poison, Petrify, Darkness, Silence,{Line} Sleep, Slow, Stop, Berserk and Confuse.{Line}</String>
  5149. <String
  5150. id="50"
  5151. offset="1D059C">Aura</String>
  5152. <String
  5153. id="51"
  5154. offset="1D05A1">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Aura.{Line}{Color Green}Explanation{Color White}{Line} ·Limit Break can be used more often.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str.{Line} ·ST-Def gains Curse.{Line}</String>
  5155. <String
  5156. id="52"
  5157. offset="1D0664">Double</String>
  5158. <String
  5159. id="53"
  5160. offset="1D066B">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Double.{Line}{Color Green}Explanation{Color White}{Line} ·Use 2 magic spells consecutively.{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str.{Line}</String>
  5161. <String
  5162. id="54"
  5163. offset="1D0718">Triple</String>
  5164. <String
  5165. id="55"
  5166. offset="1D071F">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Triple.{Line}{Color Green}Explanation{Color White}{Line} ·Use 3 magic spells consecutively.{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str, Spd, Hit, and Eva.{Line}</String>
  5167. <String
  5168. id="56"
  5169. offset="1D07E0">Haste</String>
  5170. <String
  5171. id="57"
  5172. offset="1D07E6">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Haste.{Line}{Color Green}Explanation{Color White}{Line} ·Speeds up ATB Gauge.{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Spd.{Line}</String>
  5173. <String
  5174. id="58"
  5175. offset="1D0884">Slow</String>
  5176. <String
  5177. id="59"
  5178. offset="1D0889">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Slow.{Line}{Color Green}Explanation{Color White}{Line} ·Slows down ATB Gauge.{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Spd.{Line} ·ST-Atk or ST-Def gains Slow.{Line}</String>
  5179. <String
  5180. id="60"
  5181. offset="1D0948">Stop</String>
  5182. <String
  5183. id="61"
  5184. offset="1D094D">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Stop.{Line}{Color Green}Explanation{Color White}{Line} ·Stop disables targets from taking any action.{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Spd.{Line} ·ST-Atk or ST-Def gains Stop.{Line}</String>
  5185. <String
  5186. id="62"
  5187. offset="1D0A24">Blind</String>
  5188. <String
  5189. id="63"
  5190. offset="1D0A2A">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Darkness.{Line}{Color Green}Explanation{Color White}{Line} ·Impairs accuracy of physical attacks such as{Line} Attack.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Darkness.{Line}</String>
  5191. <String
  5192. id="64"
  5193. offset="1D0B18">Confuse</String>
  5194. <String
  5195. id="65"
  5196. offset="1D0B20">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Confuse.{Line}{Color Green}Explanation{Color White}{Line} ·Target chooses random commands and may{Line} attack party members.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Confuse.{Line}</String>
  5197. <String
  5198. id="66"
  5199. offset="1D0C14">Sleep</String>
  5200. <String
  5201. id="67"
  5202. offset="1D0C1A">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Sleep.{Line}{Color Green}Explanation{Color White}{Line} ·Disables target from making commands.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Sleep.{Line}</String>
  5203. <String
  5204. id="68"
  5205. offset="1D0CF0">Silence</String>
  5206. <String
  5207. id="69"
  5208. offset="1D0CF8">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Silence.{Line}{Color Green}Explanation{Color White}{Line} ·Disables target from using Magic, Draw, and GF{Line} commands.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Silence.{Line}</String>
  5209. <String
  5210. id="70"
  5211. offset="1D0DE8">Break</String>
  5212. <String
  5213. id="71"
  5214. offset="1D0DEE">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Petrify.{Line}{Color Green}Explanation{Color White}{Line} ·Petrify is considered a KO.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Petrify.{Line}</String>
  5215. <String
  5216. id="72"
  5217. offset="1D0EC0">Death</String>
  5218. <String
  5219. id="73"
  5220. offset="1D0EC6">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes KO.{Line}{Color Green}Explanation{Color White}{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Death.{Line}</String>
  5221. <String
  5222. id="74"
  5223. offset="1D0F70">Drain</String>
  5224. <String
  5225. id="75"
  5226. offset="1D0F76">{Color Green}Target{Color White} Single {Color Green}Effect{Color White} Absorbs HP.{Line}{Color Green}Explanation{Color White}{Line} ·Draining from Zombies and Undead monsters{Line} can inflict damage.{Line} ·Target takes no damage if the character is also{Line} Undead.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·ST-Atk or ST-Def gains Drain.{Line}</String>
  5227. <String
  5228. id="76"
  5229. offset="1D10A8">Pain</String>
  5230. <String
  5231. id="77"
  5232. offset="1D10AD">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Poison, Silence, Darkness.{Line}{Color Green}Explanation{Color White}{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·ST-Atk gains Poison, Silence, Darkness.{Line} ·ST-Def gains Poison, Silence, Darkness, and{Line} Curse.{Line}</String>
  5233. <String
  5234. id="78"
  5235. offset="1D11B0">Berserk</String>
  5236. <String
  5237. id="79"
  5238. offset="1D11B8">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Berserk.{Line}{Color Green}Explanation{Color White}{Line} ·Attack command is chosen automatically, and{Line} target continues fighting.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·ST-Atk or ST-Def gains Berserk.{Line}</String>
  5239. <String
  5240. id="80"
  5241. offset="1D12B8">Float</String>
  5242. <String
  5243. id="81"
  5244. offset="1D12BE">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Float.{Line}{Color Green}Explanation{Color White}{Line} ·Target evades Earth damage.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·Elem-Def gains Earth.{Line}</String>
  5245. <String
  5246. id="82"
  5247. offset="1D136C">Zombie</String>
  5248. <String
  5249. id="83"
  5250. offset="1D1373">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Zombie.{Line}{Color Green}Explanation{Color White}{Line} ·During Zombie, Potion and Cure have no effect.{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·ST-Atk or ST-Def gains Zombie.{Line}</String>
  5251. <String
  5252. id="84"
  5253. offset="1D1454">Meltdown</String>
  5254. <String
  5255. id="85"
  5256. offset="1D145D">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Non-elemental damage; also causes Vit 0.{Line}{Color Green}Explanation{Color White}{Line} ·Target receives damage under Vit 0.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit.{Line}</String>
  5257. <String
  5258. id="86"
  5259. offset="1D1524">Scan</String>
  5260. <String
  5261. id="87"
  5262. offset="1D1529">{Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Scans target"s information.{Line}{Color Green}Explanation{Color White}{Line} ·If you select {Color Blue}Once{Color White} in Config, it will show the{Line} complete scan screen only once.{Line} ·If you select {Color Blue}Always{Color White} in Config, it will always show{Line} the complete scan screen.{Line}{Color Green}Junction Effect{Color White}{Line} ·Small junction effect.</String>
  5263. </Section>
  5264. <Section
  5265. id="80">
  5266. <String
  5267. id="0"
  5268. offset="1D1808">Information</String>
  5269. <String
  5270. id="1"
  5271. offset="1D1814">{Option x22}ÊLocation Name{Line}{Option x22}êTerm{Line}{Option x23}「Person{Line}{Dialog x7B}{Option x23}“Battle Report{Line}{Dialog LockedEnd}{Dialog x7C}{Option x23}”Character Report{Line}{Dialog LockedEnd}{Dialog x7D}{Option x23}$GF Report{Line}{Dialog LockedEnd}</String>
  5272. <String
  5273. id="2"
  5274. offset="1D1880">Select location �� 1/3</String>
  5275. <String
  5276. id="3"
  5277. offset="1D18AA">{Option x22}ÍBalamb{Line}{Dialog x40}{Option x22}ÎFire Cavern{Line}{Dialog LockedEnd}{Dialog x41}{Option x22}ÏDollet{Line}{Dialog LockedEnd}{Dialog x42}{Option x22}ÑTimber{Line}{Dialog LockedEnd}{Dialog x43}{Option x22}ÒTimber TV Station{Line}{Dialog LockedEnd}{Dialog x44}{Option x22}ÓGalbadia{Line}{Dialog LockedEnd}{Dialog x45}{Option x22}ÔTomb of the Unknown King{Line}{Dialog LockedEnd}{Dialog x46}{Option x22}ÖWinhill{Line}{Dialog LockedEnd}{Dialog x47}{Option x22}ÙD-District Prison{Line}{Dialog LockedEnd}{Line}</String>
  5278. <String
  5279. id="4"
  5280. offset="1D1960">Select location �� 2/3</String>
  5281. <String
  5282. id="5"
  5283. offset="1D198A">{Dialog x48}{Option x22}ÚMissile Base{Line}{Dialog LockedEnd}{Dialog x49}{Option x22}ÛHorizon Bridge{Line}{Dialog LockedEnd}{Dialog x4A}{Option x22}ÜFishermans Horizon{Line}{Dialog LockedEnd}{Dialog x4B}{Option x22}ŒTrabia{Line}{Dialog LockedEnd}{Dialog x4C}{Option x22}ßEsthar (1){Line}{Dialog LockedEnd}{Dialog x4D}{Option x22}àEsthar (2){Line}{Dialog LockedEnd}{Dialog x4E}{Option x22}áEsthar (3){Line}{Dialog LockedEnd}{Dialog x4F}{Option x22}âSeaside Station{Line}{Dialog LockedEnd}{Dialog x50}{Option x22}äGreat Salt Lake{Line}{Dialog LockedEnd}</String>
  5284. <String
  5285. id="6"
  5286. offset="1D1A4C">Select location �� 3/3</String>
  5287. <String
  5288. id="7"
  5289. offset="1D1A76">{Dialog x51}{Option x22}çMoon{Line}{Dialog LockedEnd}{Dialog x52}{Option x22}èDeep Sea Research Center{Line}{Dialog LockedEnd}{Dialog x53}{Option x22}éDeep Sea Deposit{Line}{Dialog LockedEnd}{Line}</String>
  5290. <String
  5291. id="8"
  5292. offset="1D1AC4">Balamb</String>
  5293. <String
  5294. id="9"
  5295. offset="1D1ACB">A country on the world"s smallest continent.{Line}Known for its temperate climate and warm people.{Line}Balamb Garden adds a school-town feel to this{Line}country.{Line}</String>
  5296. <String
  5297. id="10"
  5298. offset="1D1B6C">Fire Cavern</String>
  5299. <String
  5300. id="11"
  5301. offset="1D1B78">A cavern near Balamb Garden where a Fire element{Line}GF lives.{Line}</String>
  5302. <String
  5303. id="12"
  5304. offset="1D1BBC">Dollet</String>
  5305. <String
  5306. id="13"
  5307. offset="1D1BC3">A small country on the eastern coast of Galbadia{Line}continent (formerly Dollet).{Line}Remnants of an ancient empire.{Line}</String>
  5308. <String
  5309. id="14"
  5310. offset="1D1C3C">Timber</String>
  5311. <String
  5312. id="15"
  5313. offset="1D1C43">A city located south of Dollet in the forest area.{Line}It was an independent country before neighboring{Line}country Galbadia invaded 18 years ago.{Line}There are numerous resistance groups fighting for{Line}independence to this day.{Line}</String>
  5314. <String
  5315. id="16"
  5316. offset="1D1D24">Timber TV Station</String>
  5317. <String
  5318. id="17"
  5319. offset="1D1D36">All forms of communication now use HD cables.{Line}No radio transmissions are used.{Line}Timber TV Station keeps its radio systems, waiting{Line}for the day radio transmission is restored.{Line}</String>
  5320. <String
  5321. id="18"
  5322. offset="1D1DF0">Galbadia</String>
  5323. <String
  5324. id="19"
  5325. offset="1D1DF9">Ruled under the military dictatorship of President{Line}Vinzer Deling, this country continues to expand its{Line}territory.{Line}Countless invasions of other countries are{Line}attempted, but most are deterred by SeeD.{Line}Deling City is its capital.{Line}</String>
  5326. <String
  5327. id="20"
  5328. offset="1D1EE8">Tomb of the Unknown King</String>
  5329. <String
  5330. id="21"
  5331. offset="1D1F01">Located north of Deling City; the burial place of{Line}Dollet Empire"s last emperor.{Line}The tomb remains nameless due to the ancient{Line}belief that calling a dead king by his name brings{Line}bad luck.{Line}There are uncomfirmed reports that a GF resides{Line}inside, as well as other monsters.{Line}</String>
  5332. <String
  5333. id="22"
  5334. offset="1D2018">Winhill</String>
  5335. <String
  5336. id="23"
  5337. offset="1D2020">A small town outside of Galbadia.{Line}It is actually a small village.{Line}Sorceress Adel of Esthar ordered attacks on this{Line}village several times.{Line}</String>
  5338. <String
  5339. id="24"
  5340. offset="1D20B4">D-District Prison</String>
  5341. <String
  5342. id="25"
  5343. offset="1D20C6">Located in the desert south of Deling City,{Line}all people deemed dangerous by the government{Line}are sent to this facility.{Line}It has become a symbol of President Deling"s{Line}fascist policies.{Line}</String>
  5344. <String
  5345. id="26"
  5346. offset="1D2184">Missile Base</String>
  5347. <String
  5348. id="27"
  5349. offset="1D2191">Galbadia"s long-range missile base.{Line}As the only country to own long range missiles with{Line}the exception of Esthar, they pose a major security{Line}threat to the world.{Line}It is believed that the missiles are armed with a{Line}target-lock mechanism.{Line}The details are unknown.{Line}</String>
  5350. <String
  5351. id="28"
  5352. offset="1D22A0">Horizon Bridge</String>
  5353. <String
  5354. id="29"
  5355. offset="1D22AF">A railroad that connected the East and West{Line}continents.{Line}Completed about the time war broke out, it was only{Line}in use a short time.{Line}Since then it has been derelict.{Line}</String>
  5356. <String
  5357. id="30"
  5358. offset="1D235C">Fishermans Horizon</String>
  5359. <String
  5360. id="31"
  5361. offset="1D236F">A station located in the center of Horizon Bridge.{Line}It"s now a haven for expatriates who refused to{Line}have their skills exploited by the government.{Line}</String>
  5362. <String
  5363. id="32"
  5364. offset="1D240C">Trabia</String>
  5365. <String
  5366. id="33"
  5367. offset="1D2413">A country on the northern continent.{Line}Due to the harsh climate, Moombas and the Shumi{Line}tribe are the only occupants.{Line}Trabia Garden students and faculty also reside{Line}here.{Line}</String>
  5368. <String
  5369. id="34"
  5370. offset="1D24C4">Esthar (1)</String>
  5371. <String
  5372. id="35"
  5373. offset="1D24CF">Founded by people who immigrated to a continent{Line}east of Centra around the same time Dollet Empire{Line}was founded.{Line}The mild climate and temperament of the people{Line}soon gave way to scientific advancement.{Line}</String>
  5374. <String
  5375. id="36"
  5376. offset="1D25A0">Esthar (2)</String>
  5377. <String
  5378. id="37"
  5379. offset="1D25AB">Started the Sorceress War and fought against the{Line}world under Adel"s rule.{Line}Their sorceress and their scientific powers posed{Line}a worldwide threat.{Line}After abruptly declaring an end to the war, Esthar{Line}closed its borders and has kept its silence ever{Line}since.{Line}No details are known.{Line}</String>
  5380. <String
  5381. id="38"
  5382. offset="1D26C8">Esthar (3)</String>
  5383. <String
  5384. id="39"
  5385. offset="1D26D3">Governed by President Laguna and his aides.{Line}Due to their concern over Dr. Odine"s inventions{Line}having a negative effect on the state of world{Line}security, they closed off their country for 17{Line}years.{Line}It is very likely that President Laguna will be{Line}criticized for keeping silent for so long.{Line}</String>
  5386. <String
  5387. id="40"
  5388. offset="1D27FC">Seaside Station</String>
  5389. <String
  5390. id="41"
  5391. offset="1D280C">A station on the Esthar side of Horizon Bridge.{Line}It is currently abandoned.{Line}</String>
  5392. <String
  5393. id="42"
  5394. offset="1D2860">Great Salt Lake</String>
  5395. <String
  5396. id="43"
  5397. offset="1D2870">A lake on the Esthar continent.{Line}What used to be a beautiful lake is now a barren{Line}field.{Line}It"s speculated that Esthar"s experiments led to{Line}the lake"s destruction.{Line}</String>
  5398. <String
  5399. id="44"
  5400. offset="1D291C">Moon</String>
  5401. <String
  5402. id="45"
  5403. offset="1D2921">A world of monsters.{Line}Many works of art and epics about the moon{Line}throughout history are evidence of its mystical{Line}powers.{Line}</String>
  5404. <String
  5405. id="46"
  5406. offset="1D29A4">Deep Sea Research Center</String>
  5407. <String
  5408. id="47"
  5409. offset="1D29BD">A man-made mobile island for marine life research.{Line}Disappeared mysteriously after much wandering.{Line}Since the facility members are still alive, it is{Line}assumed to be concealed intentionally.{Line}{Line}3015 Found a strong energy field{Line}4141 Call this place Deep Sea Deposit{Line}4242 Seal off Deep Sea Deposit{Line}</String>
  5410. <String
  5411. id="48"
  5412. offset="1D2AE8">Deep Sea Deposit</String>
  5413. <String
  5414. id="49"
  5415. offset="1D2AF9">Marine Research Island"s last excavation site.{Line}Believed to be an ocean floor ruin.{Line}There is a note saying:{Line}4127 Travel by Underwater Tower.{Line}</String>
  5416. <String
  5417. id="50"
  5418. offset="1D2B90">Select term �� 1/3</String>
  5419. <String
  5420. id="51"
  5421. offset="1D2BBA">{Option x22}íDraw Points{Line}{Dialog x54}{Option x22}îTime Compression{Line}{Dialog LockedEnd}{Option x22}ïGarden{Line}{Option x22}ñSeeD (1){Line}{Option x22}òSeeD (2){Line}{Option x23} SeeD (3){Line}{Option x23}0SeeD Rank{Line}{Option x23}1SeeD Written Test{Line}{Dialog x55}{Option x23}2The truth about the Garden{Line}{Dialog LockedEnd}{Dialog x56}{Option x23}3Radio Interference (1){Line}{Dialog LockedEnd}</String>
  5422. <String
  5423. id="52"
  5424. offset="1D2C7C">Select term �� 2/3</String>
  5425. <String
  5426. id="53"
  5427. offset="1D2CA6">{Dialog x57}{Option x23}4Radio Interference (2){Line}{Dialog LockedEnd}{Dialog x58}{Option x23}5Lunar Cry{Line}{Dialog LockedEnd}{Option x23}6Monsters{Line}{Dialog x59}{Option x23}7Centra Civilization{Line}{Dialog LockedEnd}{Dialog x5A}{Option x23}8Odine Items{Line}{Dialog LockedEnd}{Dialog x5B}{Option x23}9Sorceress{Line}{Dialog LockedEnd}{Dialog x5C}{Option x23}%Sorceress Power &amp; Embodiment{Line}{Dialog LockedEnd}{Dialog x7A}{Option x23}/Succession of Sorceress Power{Line}{Dialog LockedEnd}{Dialog x5D}{Option x23}:Crystal Pillar{Line}{Dialog LockedEnd}{Dialog x5E}{Option x23}!Lunatic Pandora{Line}{Dialog LockedEnd}</String>
  5428. <String
  5429. id="54"
  5430. offset="1D2DA0">Select term �� 3/3</String>
  5431. <String
  5432. id="55"
  5433. offset="1D2DCA">{Dialog x5F}{Option x23}?Tears" Point{Line}{Dialog LockedEnd}{Dialog x60}{Option x23}…Adel"s Tomb{Dialog LockedEnd}{Line}{Dialog x61}{Option x23}+Spaceship Ragnarok{Dialog LockedEnd}{Line}{Dialog x62}{Option x23}-MD Level{Dialog LockedEnd}{Line}{Dialog x63}{Option x23}=Centra Shelter{Dialog LockedEnd}{Line}{Dialog x64}{Option x23}*Timber Maniacs{Dialog LockedEnd}{Line}{Dialog x65}{Option x23}&amp;Eyes On Me{Dialog LockedEnd}{Line}</String>
  5434. <String
  5435. id="56"
  5436. offset="1D2E64">Draw Points</String>
  5437. <String
  5438. id="57"
  5439. offset="1D2E70">By examining the Draw Points in the field and on{Line}the world map, you can draw magic.{Line}The Draw Points on the World Map are completely{Line}hidden.{Line}Examine odd-looking areas carefully.{Line}</String>
  5440. <String
  5441. id="58"
  5442. offset="1D2F2C">Time Compression</String>
  5443. <String
  5444. id="59"
  5445. offset="1D2F3D">A complete mystery. Various states of ”present“{Line}are believed to become compressed.{Line}Sorceress" power from many generations may cross{Line}over to give 1 sorceress great strength.{Line}No one knows what effect this may have on regular{Line}human beings.{Line}</String>
  5446. <String
  5447. id="60"
  5448. offset="1D3034">Garden</String>
  5449. <String
  5450. id="61"
  5451. offset="1D303B">Balamb Garden was founded 12 years ago, followed{Line}by Galbadia and Trabia Gardens.{Line}Each Garden has an administrator, called Master,{Line}and a headmaster.{Line}Balamb Garden"s Headmaster Cid was the founder{Line}of the Garden.{Line}</String>
  5452. <String
  5453. id="62"
  5454. offset="1D3118">SeeD (1)</String>
  5455. <String
  5456. id="63"
  5457. offset="1D3121">Balamb Garden"s mercenary force.{Line}Students 15 and older can participate in the{Line}written and field exams.{Line}They must pass both exams to become SeeD.{Line}SeeD members are paid by the Garden according to{Line}their rank.{Line}In the Garden, their status is no different from{Line}that of the other students.{Line}</String>
  5458. <String
  5459. id="64"
  5460. offset="1D3248">SeeD (2)</String>
  5461. <String
  5462. id="65"
  5463. offset="1D3251">SeeD conducts missions around the world.{Line}Most missions involve battle support and undercover{Line}work.{Line}SeeD is in high demand by groups requiring a small{Line}force of undercover specialists.{Line}Commissions made through such dispatches are an{Line}important part of Balamb Garden"s income.{Line}</String>
  5464. <String
  5465. id="66"
  5466. offset="1D336C">SeeD (3)</String>
  5467. <String
  5468. id="67"
  5469. offset="1D3375">SeeD battle operations are noted for their skillful{Line}use of para-magic.{Line}Balamb Garden researches the use of GF in{Line}conjunction with para-magic.{Line}For this, Balamb Garden SeeD members master the{Line}most powerful forms of para-magic.{Line}</String>
  5470. <String
  5471. id="68"
  5472. offset="1D3460">SeeD Rank</String>
  5473. <String
  5474. id="69"
  5475. offset="1D346A">Shows your skill level as a SeeD.{Line}Higher ranks command a higher salary.{Line}</String>
  5476. <String
  5477. id="70"
  5478. offset="1D34BC">SeeD Written Test</String>
  5479. <String
  5480. id="71"
  5481. offset="1D34CE">Exam to test your SeeD knowledge.{Line}After becoming a SeeD, you can take the tests in{Line}the Tutorial.{Line}There are up to 30 levels, with 10 questions each.{Line}All answers must be correct to go up a rank.{Line}However, you can only takes tests up to{Line}{Char Squall}"s level.{Line}</String>
  5482. <String
  5483. id="72"
  5484. offset="1D35CC">The truth about the Garden</String>
  5485. <String
  5486. id="73"
  5487. offset="1D35E7">A haven for orphans founded by Sorceress Edea{Line}and Headmaster Cid.{Line}Named for their wish to raise the seeds of the{Line}future in their garden.{Line}</String>
  5488. <String
  5489. id="74"
  5490. offset="1D367C">Radio Interference (1)</String>
  5491. <String
  5492. id="75"
  5493. offset="1D3693">A phenomenon beginning with Esthar"s silence 17{Line}years ago.{Line}Almost all radio communication facilities were shut{Line}down because of noise across all frequencies.{Line}However, short transmissions are still possible.{Line}Believed to have some relation to the moon, but{Line}details are unknown.{Line}</String>
  5494. <String
  5495. id="76"
  5496. offset="1D37B0">Radio Interference (2)</String>
  5497. <String
  5498. id="77"
  5499. offset="1D37C7">Most countries now communicate through the use{Line}of HD cables running underground.{Line}However, many of these cables are cut off by{Line}monsters or in battle.{Line}Many countries are left without any means to{Line}communicate with each other.{Line}</String>
  5500. <String
  5501. id="78"
  5502. offset="1D38B0">Lunar Cry</String>
  5503. <String
  5504. id="79"
  5505. offset="1D38BA">Refers to monsters falling from the moon.{Line}Completely destroyed the cities of Centra.{Line}Occurs when monsters reach a saturation point on{Line}the moon.{Line}It"s believed that there are factors on the planet{Line}that cause this phenomenon.{Line}This phenonmenon has occured many times in{Line}history and will reoccur in the future.{Line}</String>
  5506. <String
  5507. id="80"
  5508. offset="1D39F8">Monsters</String>
  5509. <String
  5510. id="81"
  5511. offset="1D3A01">Creatures on the moon. Monsters fall to earth at{Line}regular intervals.{Line}This phenomenon is called the Lunar Cry.{Line}The monsters bred on the planet since the last{Line}Lunar Cry make up those roaming the planet at this{Line}time.{Line}The Lunar Cry phenomenon also transformed some{Line}animals into monsters.{Line}</String>
  5512. <String
  5513. id="82"
  5514. offset="1D3B28">Centra Civilization</String>
  5515. <String
  5516. id="83"
  5517. offset="1D3B3C">A civilization in Centra 4000 years ago.{Line}These Centra people immigrated to other continents{Line}and founded the Dollet Empire to the west and{Line}Esthar to the east.{Line}Centra was destroyed 80 years ago by the Lunar{Line}Cry.{Line}</String>
  5518. <String
  5519. id="84"
  5520. offset="1D3C18">Odine Items</String>
  5521. <String
  5522. id="85"
  5523. offset="1D3C24">A device to restrain sorceresses" power.{Line}Dr. Odine, afraid of Sorceress Adel"s power,{Line}created it.{Line}It looks like beautiful jewelry.{Line}</String>
  5524. <String
  5525. id="86"
  5526. offset="1D3CB0">Sorceress</String>
  5527. <String
  5528. id="87"
  5529. offset="1D3CBA">The legend goes that the Great Hyne created{Line}people.{Line}The sorceresses were given a fragment of Hyne"s{Line}own power.{Line}It"s hard to determine how many sorceresses exist{Line}today, for many keep their powers concealed.{Line}However, it is believed that they avoid spreading{Line}their power too thin.{Line}</String>
  5530. <String
  5531. id="88"
  5532. offset="1D3DDC">Sorceress Power &amp; Embodiment</String>
  5533. <String
  5534. id="89"
  5535. offset="1D3DF9">Sorceress power has been passed throughout{Line}history by the process of embodiment.{Line}Any person who has the capacity to embody the{Line}great sorceress power is a candidate.{Line}</String>
  5536. <String
  5537. id="90"
  5538. offset="1D3EA8">Succession of Sorceress Power</String>
  5539. <String
  5540. id="91"
  5541. offset="1D3EC6">When a sorceress is about to die, she gives her{Line}power to the next person who ‘inherits" her{Line}sorceress powers.{Line}According to Odine"s research, the power tends to{Line}weaken with each succession.{Line}</String>
  5542. <String
  5543. id="92"
  5544. offset="1D3F8C">Crystal Pillar</String>
  5545. <String
  5546. id="93"
  5547. offset="1D3F9B">A crystal that causes the Lunar Cry by producing{Line}a strong energy field between the planet and the{Line}moon.{Line}It"s believed to have originated in the moon.{Line}The Crystal Pillar responds to a specific location{Line}on the planet, and sends a strong directional signal.{Line}More research is required to analyze this process{Line}in detail.{Line}</String>
  5548. <String
  5549. id="94"
  5550. offset="1D40E0">Lunatic Pandora</String>
  5551. <String
  5552. id="95"
  5553. offset="1D40F0">An enclosure for Crystal Pillar made by Esthar.{Line}3 miles tall and 1.5 miles wide, the enormous{Line}enclosure boasts a high-tech facility.{Line}It floats by causing a reaction with the Crystal{Line}Pillar.{Line}A stone from the moon is sealed inside.{Line}It was probably built to cause the Lunar Cry{Line}through artificial means.{Line}</String>
  5554. <String
  5555. id="96"
  5556. offset="1D4228">Tears" Point</String>
  5557. <String
  5558. id="97"
  5559. offset="1D4235">Lunar Cry"s point of origin determined by Esthar{Line}scientists.{Line}A security box restraining the power of the Crystal{Line}Pillar and ground energy field is set up.{Line}It is sealed to prevent the Crystal Pillar from{Line}entering the area.{Line}</String>
  5560. <String
  5561. id="98"
  5562. offset="1D431C">Adel"s Tomb</String>
  5563. <String
  5564. id="99"
  5565. offset="1D4328">A high-tech device intended for weakening and{Line}confining a sorceress" power.{Line}Shot into the moon"s orbit after going through a{Line}special sealing process.{Line}Used to confine Sorceress Adel.{Line}It is the main cause of radio interference on the{Line}planet.{Line}</String>
  5566. <String
  5567. id="100"
  5568. offset="1D4424">Spaceship Ragnarok</String>
  5569. <String
  5570. id="101"
  5571. offset="1D4437">Esthar"s space shuttle.{Line}Based on an ancient Centra legend of the Dragon{Line}Ship,{Line}Esthar"s finest scientific technology was used to{Line}build it.{Line}Esthar"s flagship, until it was used to send Adel"s{Line}Tomb into space.{Line}</String>
  5572. <String
  5573. id="102"
  5574. offset="1D4510">MD Level</String>
  5575. <String
  5576. id="103"
  5577. offset="1D4519">Balamb Garden"s foundation.{Line}The original structure of Centra Shelter remains{Line}almost entirely intact.{Line}Entry is strictly forbidden.{Line}</String>
  5578. <String
  5579. id="104"
  5580. offset="1D45A4">Centra Shelter</String>
  5581. <String
  5582. id="105"
  5583. offset="1D45B3">(Later became the Garden building.){Line}Ancient Centra people spread around the world{Line}after Centra was destroyed by the Lunar Cry.{Line}People used mobile Centra Shelters to move around{Line}the world.{Line}Many ruined shelters are found around the world.{Line}</String>
  5584. <String
  5585. id="106"
  5586. offset="1D46AC">Timber Maniacs</String>
  5587. <String
  5588. id="107"
  5589. offset="1D46BB">A magazine representing the people"s voice.{Line}It was popular among aspiring young journalists.{Line}Shut down after Galbadia deemed the publication{Line}dangerous.{Line}</String>
  5590. <String
  5591. id="108"
  5592. offset="1D475C">Eyes On Me</String>
  5593. <String
  5594. id="109"
  5595. offset="1D4767">Julia Heartilly"s song.{Line}Julia married the Galbadian General Caraway after{Line}releasing “Eyes On Me“.{Line}Gave birth to a girl one year later.{Line}Julia died in a car crash at age 28, right before{Line}her daughter turned 5.{Line}</String>
  5596. <String
  5597. id="110"
  5598. offset="1D4840">Select name</String>
  5599. <String
  5600. id="111"
  5601. offset="1D484C">{Dialog x66}{Option x23}」Dr. Odine{Line}{Dialog LockedEnd}{Dialog x67}{Option x23}(The Great Hyne{Line}{Dialog LockedEnd}{Dialog x68}{Option x23})White SeeD{Line}{Dialog LockedEnd}{Dialog x69}{Option x23}·Moomba{Line}{Dialog LockedEnd}{Dialog x6A}{Option x23}.Shumi Tribe{Line}{Dialog LockedEnd}{Dialog x6B}{Option x23},Chocobo {Line}{Dialog LockedEnd}{Dialog x6C}{Option x23}~Mayor Dobe{Line}{Dialog LockedEnd}</String>
  5602. <String
  5603. id="112"
  5604. offset="1D48D4">Dr. Odine</String>
  5605. <String
  5606. id="113"
  5607. offset="1D48DE">Started as a monster researcher.{Line}Discovered Guardian Forces (GF).{Line}With the cooperation of a sorceress, became{Line}the first sorceress researcher.{Line}Analyzed the sorceress" magic, and created a{Line}method enabling a regular human being to use{Line}para-magic.{Line}Balamb Garden uses the principle of para-magic,{Line}combining it with GF"s power.{Line}</String>
  5608. <String
  5609. id="114"
  5610. offset="1D4A2C">The Great Hyne</String>
  5611. <String
  5612. id="115"
  5613. offset="1D4A3B">Creator of mankind, and believed to be the first{Line}sorceress.{Line}Calling a sorceress the Great Hyne"s descendant{Line}shows great respect.{Line}</String>
  5614. <String
  5615. id="116"
  5616. offset="1D4AC8">White SeeD</String>
  5617. <String
  5618. id="117"
  5619. offset="1D4AD3">Orphans formerly in the care of Sorceress Edea.{Line}They often travel on their ship, and are veiled{Line}in secrecy.{Line}</String>
  5620. <String
  5621. id="118"
  5622. offset="1D4B48">Moomba</String>
  5623. <String
  5624. id="119"
  5625. offset="1D4B4F">A mutation of some unknown animal.{Line}Details are unclear.{Line}Remembers people by licking their blood.{Line}</String>
  5626. <String
  5627. id="120"
  5628. offset="1D4BBC">Shumi Tribe</String>
  5629. <String
  5630. id="121"
  5631. offset="1D4BC8">A small tribe living in the northern region.{Line}Basically gentle in temperament, they maintain{Line}a relaxed lifestyle.{Line}Shumis have big, long arms that change as they{Line}grow.{Line}The results vary depending on their environment.{Line}</String>
  5632. <String
  5633. id="122"
  5634. offset="1D4CA8">Chocobo</String>
  5635. <String
  5636. id="123"
  5637. offset="1D4CB0">They live in the 7 Chocobo forests around the World.{Line}Adults and children are called Chocobos and{Line}Chicobos respectively.{Line}Chicobos are spotted often, whereas Chocobos are{Line}rarely seen.{Line}Loved for their gentle nature, Chocobos respond{Line}quickly to Chicobos in danger.{Line}</String>
  5638. <String
  5639. id="124"
  5640. offset="1D4DC0">Mayor Dobe</String>
  5641. <String
  5642. id="125"
  5643. offset="1D4DCB">The leader of Fishermans Horizon.{Line}A strict pacifist.{Line}Before coming to FH, used to be a scientist{Line}conducting energy research in Esthar.{Line}</String>
  5644. <String
  5645. id="126"
  5646. offset="1D4E5C">Battle Report</String>
  5647. <String
  5648. id="127"
  5649. offset="1D4E6A">Information regarding your party{Line}{Line}{Color Green}Walked{Color White} ����� {Dialog xC0}{Line}{Line}{Color Green}Battles{Color White} ���� {Dialog xC1}{Line}{Line}{Color Green}Won{Color White} �� {Dialog xC2}{Line}{Line}{Color Green}Escaped{Color White} {Dialog xC3}{Line}</String>
  5650. <String
  5651. id="128"
  5652. offset="1D4EF4">Character Report 1/3</String>
  5653. <String
  5654. id="129"
  5655. offset="1D4F1B">{Color Green}{Char Squall}{Color White}{Line} Enemies Killed {Dialog xD0}{Line} KO"d ��� {Dialog xD8}{Line}{Dialog x6D}{Color Green}Zell{Color White}{Line}{Dialog LockedEnd}{Dialog x6D} Enemies Killed {Dialog xD1}{Line}{Dialog LockedEnd}{Dialog x6D} KO"d ��� {Dialog xD9}{Line}{Dialog LockedEnd}{Dialog x6E}{Color Green}Quistis{Color White}{Line}{Dialog LockedEnd}{Dialog x6E} Enemies Killed {Dialog xD3}{Line}{Dialog LockedEnd}{Dialog x6E} KO"d ��� {Dialog xDB}{Line}{Dialog LockedEnd}</String>
  5656. <String
  5657. id="130"
  5658. offset="1D4FE4">Character Report 2/3</String>
  5659. <String
  5660. id="131"
  5661. offset="1D500B">{Dialog x6F}{Color Green}Seifer{Color White}{Line}{Dialog LockedEnd}{Dialog x6F} Enemies Killed {Dialog xD6}{Line}{Dialog LockedEnd}{Dialog x6F} KO"d ��� {Dialog xDE}{Line}{Dialog LockedEnd}{Dialog x70}{Color Green}Selphie{Color White}{Line}{Dialog LockedEnd}{Dialog x70} Enemies Killed {Dialog xD5}{Line}{Dialog LockedEnd}{Dialog x70} KO"d ��� {Dialog xDD}{Line}{Dialog LockedEnd}{Dialog x71}{Color Green}{Char Rinoa}{Color White}{Line}{Dialog LockedEnd}{Dialog x71} Enemies Killed {Dialog xD4}{Line}{Dialog LockedEnd}{Dialog x71} KO"d ��� {Dialog xDC}{Line}{Dialog LockedEnd}</String>
  5662. <String
  5663. id="132"
  5664. offset="1D50E0">Character Report 3/3</String>
  5665. <String
  5666. id="133"
  5667. offset="1D5107">{Dialog x72}{Color Green}Irvine{Color White}{Line}{Dialog LockedEnd}{Dialog x72} Enemies Killed {Dialog xD2}{Line}{Dialog LockedEnd}{Dialog x72} KO"d ��� {Dialog xDA}{Line}{Dialog LockedEnd}{Dialog x73}{Color Green}Edea{Color White}{Line}{Dialog LockedEnd}{Dialog x73} Enemies Killed {Dialog xD7}{Line}{Dialog LockedEnd}{Dialog x73} KO"d ��� {Dialog xDF}{Line}{Dialog LockedEnd}</String>
  5668. <String
  5669. id="134"
  5670. offset="1D5198">GF Report ��� 1/6</String>
  5671. <String
  5672. id="135"
  5673. offset="1D51C2">{Dialog x89}{Color Green}�b{Color White}{Line}{Dialog LockedEnd}{Dialog x89} Enemies Killed {Dialog xE0}{Line}{Dialog LockedEnd}{Dialog x89} KO"d ��� {Dialog xF0}{Line}{Dialog LockedEnd}{Dialog x8A}{Color Green}�c{Color White}{Line}{Dialog LockedEnd}{Dialog x8A} Enemies Killed {Dialog xE1}{Line}{Dialog LockedEnd}{Dialog x8A} KO"d ��� {Dialog xF1}{Line}{Dialog LockedEnd}{Dialog x8B}{Color Green}�d{Color White}{Line}{Dialog LockedEnd}{Dialog x8B} Enemies Killed {Dialog xE2}{Line}{Dialog LockedEnd}{Dialog x8B} KO"d ��� {Dialog xF2}{Line}{Dialog LockedEnd}</String>
  5674. <String
  5675. id="136"
  5676. offset="1D5290">GF Report ��� 2/6</String>
  5677. <String
  5678. id="137"
  5679. offset="1D52BA">{Dialog x8C}{Color Green}�e{Color White}{Line}{Dialog LockedEnd}{Dialog x8C} Enemies Killed {Dialog xE3}{Line}{Dialog LockedEnd}{Dialog x8C} KO"d ��� {Dialog xF3}{Line}{Dialog LockedEnd}{Dialog x8D}{Color Green}�f{Color White}{Line}{Dialog LockedEnd}{Dialog x8D} Enemies Killed {Dialog xE4}{Line}{Dialog LockedEnd}{Dialog x8D} KO"d ��� {Dialog xF4}{Line}{Dialog LockedEnd}{Dialog x8E}{Color Green}�g{Color White}{Line}{Dialog LockedEnd}{Dialog x8E} Enemies Killed {Dialog xE5}{Line}{Dialog LockedEnd}{Dialog x8E} KO"d ��� {Dialog xF5}{Line}{Dialog LockedEnd}</String>
  5680. <String
  5681. id="138"
  5682. offset="1D5388">GF Report ��� 3/6</String>
  5683. <String
  5684. id="139"
  5685. offset="1D53B2">{Dialog LockedProofOfOmega}{Color Green}�h{Color White}{Line}{Dialog LockedEnd}{Dialog LockedProofOfOmega} Enemies Killed {Dialog xE6}{Line}{Dialog LockedEnd}{Dialog LockedProofOfOmega} KO"d ��� {Dialog xF6}{Line}{Dialog LockedEnd}{Dialog x90}{Color Green}�i{Color White}{Line}{Dialog LockedEnd}{Dialog x90} Enemies Killed {Dialog xE7}{Line}{Dialog LockedEnd}{Dialog x90} KO"d ��� {Dialog xF7}{Line}{Dialog LockedEnd}{Dialog x91}{Color Green}�j{Color White}{Line}{Dialog LockedEnd}{Dialog x91} Enemies Killed {Dialog xE8}{Line}{Dialog LockedEnd}{Dialog x91} KO"d ��� {Dialog xF8}{Line}{Dialog LockedEnd}</String>
  5686. <String
  5687. id="140"
  5688. offset="1D5480">GF Report ��� 4/6</String>
  5689. <String
  5690. id="141"
  5691. offset="1D54AA">{Dialog x92}{Color Green}�k{Color White}{Line}{Dialog LockedEnd}{Dialog x92} Enemies Killed {Dialog xE9}{Line}{Dialog LockedEnd}{Dialog x92} KO"d ��� {Dialog xF9}{Line}{Dialog LockedEnd}{Dialog x93}{Color Green}�l{Color White}{Line}{Dialog LockedEnd}{Dialog x93} Enemies Killed {Dialog xEA}{Line}{Dialog LockedEnd}{Dialog x93} KO"d ��� {Dialog xFA}{Line}{Dialog LockedEnd}{Dialog x94}{Color Green}�m{Color White}{Line}{Dialog LockedEnd}{Dialog x94} Enemies Killed {Dialog xEB}{Line}{Dialog LockedEnd}{Dialog x94} KO"d ��� {Dialog xFB}{Line}{Dialog LockedEnd}</String>
  5692. <String
  5693. id="142"
  5694. offset="1D5578">GF Report ��� 5/6</String>
  5695. <String
  5696. id="143"
  5697. offset="1D55A2">{Dialog x95}{Color Green}�n{Color White}{Line}{Dialog LockedEnd}{Dialog x95} Enemies Killed {Dialog xEC}{Line}{Dialog LockedEnd}{Dialog x95} KO"d ��� {Dialog xFC}{Line}{Dialog LockedEnd}{Dialog x96}{Color Green}�o{Color White}{Line}{Dialog LockedEnd}{Dialog x96} Enemies Killed {Dialog xED}{Line}{Dialog LockedEnd}{Dialog x96} KO"d ��� {Dialog xFD}{Line}{Dialog LockedEnd}{Dialog x97}{Color Green}�p{Color White}{Line}{Dialog LockedEnd}{Dialog x97} Enemies Killed {Dialog xEE}{Line}{Dialog LockedEnd}{Dialog x97} KO"d ��� {Dialog xFE}{Line}{Dialog LockedEnd}</String>
  5698. <String
  5699. id="144"
  5700. offset="1D5670">GF Report ��� 6/6</String>
  5701. <String
  5702. id="145"
  5703. offset="1D569A">{Dialog x98}{Color Green}�q{Color White}{Line}{Dialog LockedEnd}{Dialog x98} Enemies Killed {Dialog xEF}{Line}{Dialog LockedEnd}{Dialog x98} KO"d ��� {Dialog xFF}{Line}{Dialog LockedEnd}</String>
  5704. <String
  5705. id="146"
  5706. offset="1D56E4">Proof of Omega</String>
  5707. <String
  5708. id="147"
  5709. offset="1D56F3">{Color RedBlink}Congratulations!{Color White} {Color RedBlink}Congratulations!{Color White}{Line} You defeated the world"s strongest{Line}{Line} monster, Omega Weapon{Line}{Line} in Ultimecia Castle!{Line}{Line} You are the finest fighter in the world!{Line}{Line}{Color RedBlink}Congratulations!!{Color White} {Color RedBlink}Congratulations!!{Color White}{Line}</String>
  5710. </Section>
  5711. <Section
  5712. id="81">
  5713. <String
  5714. id="0"
  5715. offset="1D6066">Junction Tutorial</String>
  5716. <String
  5717. id="1"
  5718. offset="1D607A">Junction enables{Line}characters to power up{Line}and use abilities.</String>
  5719. <String
  5720. id="2"
  5721. offset="1D60B6">This means</String>
  5722. <String
  5723. id="3"
  5724. offset="1D60C2">A GF must be junctioned{Line}in order to power up{Line}and use abilities.</String>
  5725. <String
  5726. id="4"
  5727. offset="1D6102">Let"s begin by{Line}junctioning a GF.</String>
  5728. <String
  5729. id="5"
  5730. offset="1D6126">Right now, no GF is junctioned.</String>
  5731. <String
  5732. id="6"
  5733. offset="1D6146">All other commands in gray{Line}cannot be selected yet.</String>
  5734. <String
  5735. id="7"
  5736. offset="1D617A">Once Junction is selected,</String>
  5737. <String
  5738. id="8"
  5739. offset="1D6196">the GF and Magic commands appear.</String>
  5740. <String
  5741. id="9"
  5742. offset="1D61BA">Since no GF is junctioned,{Line}Magic is displayed in gray.</String>
  5743. <String
  5744. id="10"
  5745. offset="1D61F2">Let"s junction a GF.</String>
  5746. <String
  5747. id="11"
  5748. offset="1D620A">By selecting GF,</String>
  5749. <String
  5750. id="12"
  5751. offset="1D621E">a GF list appears.</String>
  5752. <String
  5753. id="13"
  5754. offset="1D6232">Press {Key Cards} to see abilities{Line}possessed by a GF.</String>
  5755. <String
  5756. id="14"
  5757. offset="1D6262">The abilities are{Line}HP Junction,{Line}Vitality Junction, etc.</String>
  5758. <String
  5759. id="15"
  5760. offset="1D629A">Let"s choose a GF.</String>
  5761. <String
  5762. id="16"
  5763. offset="1D62AE">When GF �b is selected,</String>
  5764. <String
  5765. id="17"
  5766. offset="1D62C6">its abilities,</String>
  5767. <String
  5768. id="18"
  5769. offset="1D62D6">HP-J and Vit-J make the stats{Line}HP and Vit appear in white.</String>
  5770. <String
  5771. id="19"
  5772. offset="1D6312">Magic can now be{Line}junctioned to HP and Vit.</String>
  5773. <String
  5774. id="20"
  5775. offset="1D633E">But, since there is currently{Line}no magic, we will move onto</String>
  5776. <String
  5777. id="21"
  5778. offset="1D637A">setting abilities.</String>
  5779. <String
  5780. id="22"
  5781. offset="1D638E">There are 3 command abilities</String>
  5782. <String
  5783. id="23"
  5784. offset="1D63AE">and 2 non-command abilities{Line}for characters and party.</String>
  5785. <String
  5786. id="24"
  5787. offset="1D63E6">A total of 5 abilities can be set.</String>
  5788. <String
  5789. id="25"
  5790. offset="1D640A">Depending on the GF"s{Line}abilities, the maximum is{Line}4 non-command abilities.</String>
  5791. <String
  5792. id="26"
  5793. offset="1D6456">This means that up to 7{Line}abilities can be set.</String>
  5794. <String
  5795. id="27"
  5796. offset="1D6486">Let"s set some abilities.</String>
  5797. <String
  5798. id="28"
  5799. offset="1D64A2">First, select a slot.</String>
  5800. <String
  5801. id="29"
  5802. offset="1D64BA">The top window is for Command{Line}abilities used during battle.</String>
  5803. <String
  5804. id="30"
  5805. offset="1D64F6">The bottom window is for{Line}character and party abilities.</String>
  5806. <String
  5807. id="31"
  5808. offset="1D652E">Selecting the top window{Line}displays command abilities,</String>
  5809. <String
  5810. id="32"
  5811. offset="1D6566">and selecting the bottom window displays{Line}character and party abilities.</String>
  5812. <String
  5813. id="33"
  5814. offset="1D65AE">Since there is currently{Line}no magic,</String>
  5815. <String
  5816. id="34"
  5817. offset="1D65D2">let"s set the command ability,{Line}Draw, to get some magic.</String>
  5818. <String
  5819. id="35"
  5820. offset="1D660A">When an empty slot is chosen,</String>
  5821. <String
  5822. id="36"
  5823. offset="1D662A">the cursor moves to the right.</String>
  5824. <String
  5825. id="37"
  5826. offset="1D664A">Select Draw to set{Line}the command, Draw.</String>
  5827. <String
  5828. id="38"
  5829. offset="1D6672">This is how command abilities{Line}used during battle are set.</String>
  5830. <String
  5831. id="39"
  5832. offset="1D66AE">Let"s add GF and Item to{Line}the list of command abilities.</String>
  5833. <String
  5834. id="40"
  5835. offset="1D66E6">Now GF and Item are set.</String>
  5836. <String
  5837. id="41"
  5838. offset="1D6702">Let"s set a non-command ability.</String>
  5839. <String
  5840. id="42"
  5841. offset="1D6726">By moving the cursor down,</String>
  5842. <String
  5843. id="43"
  5844. offset="1D6742">a character ability is displayed.</String>
  5845. <String
  5846. id="44"
  5847. offset="1D6766">Now, to set Mag+20%,</String>
  5848. <String
  5849. id="45"
  5850. offset="1D677E">select an empty slot,</String>
  5851. <String
  5852. id="46"
  5853. offset="1D6796">and select Mag+20%.</String>
  5854. <String
  5855. id="47"
  5856. offset="1D67AA">Mag+20% is now set.</String>
  5857. <String
  5858. id="48"
  5859. offset="1D67BE">Abilities have now been set.</String>
  5860. <String
  5861. id="49"
  5862. offset="1D67DE">This concludes the tutorial.{Line}Thank you, and good luck.</String>
  5863. </Section>
  5864. <Section
  5865. id="82">
  5866. <String
  5867. id="0"
  5868. offset="1D703A">Junctioning Magic</String>
  5869. <String
  5870. id="1"
  5871. offset="1D704E">By junctioning magic, you{Line}can raise the character"s stats.</String>
  5872. <String
  5873. id="2"
  5874. offset="1D708A">If the GF has learned the ability</String>
  5875. <String
  5876. id="3"
  5877. offset="1D70AE">to junction onto stats, that{Line}particular stat will be{Line}displayed in white.</String>
  5878. <String
  5879. id="4"
  5880. offset="1D70FA">By selecting Junction here,</String>
  5881. <String
  5882. id="5"
  5883. offset="1D7116">the GF and Magic commands will appear.</String>
  5884. <String
  5885. id="6"
  5886. offset="1D713E">You are able to junction magic{Line}by selecting Magic.</String>
  5887. <String
  5888. id="7"
  5889. offset="1D7172">When Magic is selected,</String>
  5890. <String
  5891. id="8"
  5892. offset="1D718A">a list of magic appears.</String>
  5893. <String
  5894. id="9"
  5895. offset="1D71A6">Use the cursor to select{Line}which stat to junction.</String>
  5896. <String
  5897. id="10"
  5898. offset="1D71DA">When Str is selected,</String>
  5899. <String
  5900. id="11"
  5901. offset="1D71F2">choose a magic with the cursor.</String>
  5902. <String
  5903. id="12"
  5904. offset="1D7212">You can see how the stat value{Line}changes with each magic.</String>
  5905. <String
  5906. id="13"
  5907. offset="1D724A">When a magic is selected,</String>
  5908. <String
  5909. id="14"
  5910. offset="1D7266">the magic will be displayed next{Line}to the stat and the value will change.</String>
  5911. <String
  5912. id="15"
  5913. offset="1D72AE">Only one magic can be{Line}assigned to each stat.</String>
  5914. <String
  5915. id="16"
  5916. offset="1D72DE">However,</String>
  5917. <String
  5918. id="17"
  5919. offset="1D72EA">there is no need to junction{Line}magic manually, one by one.</String>
  5920. <String
  5921. id="18"
  5922. offset="1D7326">Select Auto{Line}after junctioning.</String>
  5923. <String
  5924. id="19"
  5925. offset="1D7346">"Auto" junctions magic{Line}automatically.</String>
  5926. <String
  5927. id="20"
  5928. offset="1D736E">There are 3 commands to{Line}choose from.</String>
  5929. <String
  5930. id="21"
  5931. offset="1D7396">Atk favors Strength,</String>
  5932. <String
  5933. id="22"
  5934. offset="1D73AE">Mag favors magic,</String>
  5935. <String
  5936. id="23"
  5937. offset="1D73C2">and Def favors{Line}raising HP.</String>
  5938. <String
  5939. id="24"
  5940. offset="1D73DE">Thus, magic can be junctioned{Line}easily by using Auto.</String>
  5941. <String
  5942. id="25"
  5943. offset="1D7412">For example, let"s select{Line}the Atk junction.</String>
  5944. <String
  5945. id="26"
  5946. offset="1D743E">Magic has been junctioned{Line}to favor Strength.</String>
  5947. <String
  5948. id="27"
  5949. offset="1D746E">This concludes the{Line}Magic Junction tutorial.</String>
  5950. </Section>
  5951. <Section
  5952. id="83">
  5953. <String
  5954. id="0"
  5955. offset="1D783C">Junction can change basic{Line}parameters such as Strength{Line}and Magic, as well as</String>
  5956. <String
  5957. id="1"
  5958. offset="1D7888">elemental parameters.</String>
  5959. <String
  5960. id="2"
  5961. offset="1D78A0">By junctioning a GF with{Line}elemental junction ability,</String>
  5962. <String
  5963. id="3"
  5964. offset="1D78D8">as magic is junctioned,</String>
  5965. <String
  5966. id="4"
  5967. offset="1D78F0">the EL-A/D slot above HP turns white,{Line}indicating an elemental junction.</String>
  5968. <String
  5969. id="5"
  5970. offset="1D7938">When {Key Left} is selected,</String>
  5971. <String
  5972. id="6"
  5973. offset="1D7950">the elemental junction screen appears.</String>
  5974. <String
  5975. id="7"
  5976. offset="1D7978">Elemental junction works{Line}like other junctions.</String>
  5977. <String
  5978. id="8"
  5979. offset="1D79A8">First, select a stat to junction,</String>
  5980. <String
  5981. id="9"
  5982. offset="1D79CC">then choose a magic to{Line}finish the junction.</String>
  5983. <String
  5984. id="10"
  5985. offset="1D79F8">However, non-elemental magic{Line}like Cure cannot be junctioned.</String>
  5986. <String
  5987. id="11"
  5988. offset="1D7A38">Elemental junction affects{Line}attack and defense differently.</String>
  5989. <String
  5990. id="12"
  5991. offset="1D7A74">Junctioning to Elem-Atk</String>
  5992. <String
  5993. id="13"
  5994. offset="1D7A8C">links that element to a character"s Attack.</String>
  5995. <String
  5996. id="14"
  5997. offset="1D7AB8">The % indicates how much of the attack"s{Line}damage is linked to that element.</String>
  5998. <String
  5999. id="15"
  6000. offset="1D7B04">At the maximum value of 100%,{Line}the Attack becomes entirely elemental.</String>
  6001. <String
  6002. id="16"
  6003. offset="1D7B4C">In the example, Ice is at 50%; this{Line}means that damage only increases by 50%.</String>
  6004. <String
  6005. id="17"
  6006. offset="1D7B9C">When junctioned to Elem-Def,</String>
  6007. <String
  6008. id="18"
  6009. offset="1D7BBC">the damage from that element is reduced.</String>
  6010. <String
  6011. id="19"
  6012. offset="1D7BE8">Reduction of damage is shown in %.{Line}At 100%, damage is reduced to 0.</String>
  6013. <String
  6014. id="20"
  6015. offset="1D7C2C">In the example, fire damage is{Line}reduced to 20%, because Elem-Def{Line}is at 80%.</String>
  6016. <String
  6017. id="21"
  6018. offset="1D7C78">{Key Star} is displayed when the value goes over{Line}100%, indicating that damage is absorbed.</String>
  6019. <String
  6020. id="22"
  6021. offset="1D7CCC">In this state, you can absorb the{Line}amount of damage indicated in %.</String>
  6022. <String
  6023. id="23"
  6024. offset="1D7D10">In the example, 50% of fire{Line}damage is absorbed.</String>
  6025. <String
  6026. id="24"
  6027. offset="1D7D40">Multiple magic types can be junctioned{Line}to Elem-Def, depending on the GF"s ability.</String>
  6028. <String
  6029. id="25"
  6030. offset="1D7D94">Junction multiple magic types with the{Line}same elemental for a cumulative effect.</String>
  6031. <String
  6032. id="26"
  6033. offset="1D7DE4">Try junctioning different{Line}magic to check the effect.</String>
  6034. <String
  6035. id="27"
  6036. offset="1D7E1C">You can also select Auto to{Line}automatically junction the most{Line}effective elemental magic.</String>
  6037. <String
  6038. id="28"
  6039. offset="1D7E74">This concludes the Elemental{Line}Junction Tutorial.</String>
  6040. </Section>
  6041. <Section
  6042. id="84">
  6043. <String
  6044. id="0"
  6045. offset="1D8038">Status Junction Explanation</String>
  6046. <String
  6047. id="1"
  6048. offset="1D8054">By junctioning a GF with{Line}status junction ability,</String>
  6049. <String
  6050. id="2"
  6051. offset="1D8088">as magic is junctioned,</String>
  6052. <String
  6053. id="3"
  6054. offset="1D80A0">the ST-A/D slot above HP turns{Line}white, indicating a status junction.</String>
  6055. <String
  6056. id="4"
  6057. offset="1D80E4">Press {Key Left} here twice to</String>
  6058. <String
  6059. id="5"
  6060. offset="1D80FC">see the Status Junction screen.</String>
  6061. <String
  6062. id="6"
  6063. offset="1D811C">Status junction works the same{Line}way as elemental junction.</String>
  6064. <String
  6065. id="7"
  6066. offset="1D8158">First, select a stat to junction,</String>
  6067. <String
  6068. id="8"
  6069. offset="1D817C">then select a magic to{Line}complete the junction.</String>
  6070. <String
  6071. id="9"
  6072. offset="1D81AC">However,</String>
  6073. <String
  6074. id="10"
  6075. offset="1D81B8">magic with no status change,{Line}like Fire, cannot be junctioned.</String>
  6076. <String
  6077. id="11"
  6078. offset="1D81F8">Status junction affects{Line}attack and defense differently.</String>
  6079. <String
  6080. id="12"
  6081. offset="1D8230">Junctioning to ST-Atk</String>
  6082. <String
  6083. id="13"
  6084. offset="1D8248">gives that status change to Attack.</String>
  6085. <String
  6086. id="14"
  6087. offset="1D826C">The status change probability is{Line}indicated in %.</String>
  6088. <String
  6089. id="15"
  6090. offset="1D82A0">In the example, there is a 90% chance{Line}of afflicting an enemy with Darkness.</String>
  6091. <String
  6092. id="16"
  6093. offset="1D82EC">100% is the maximum value, but there{Line}are enemies who may not be affected,{Line}even with 100% ST-Atk.</String>
  6094. <String
  6095. id="17"
  6096. offset="1D8350">Junctioning to ST-Def</String>
  6097. <String
  6098. id="18"
  6099. offset="1D8368">reduces the probability of status change.</String>
  6100. <String
  6101. id="19"
  6102. offset="1D8394">Probability is displayed in %.{Line}No status change will occur at 100%.</String>
  6103. <String
  6104. id="20"
  6105. offset="1D83D8">In the example, the effect of Sleep{Line}attack is reduced by 80%.</String>
  6106. <String
  6107. id="21"
  6108. offset="1D8418">However, depending on the enemy attack,{Line}status change may still occur at 100%.</String>
  6109. <String
  6110. id="22"
  6111. offset="1D8468">You can junction multiple magic types{Line}to ST-Def, depending on the GF"s ability.</String>
  6112. <String
  6113. id="23"
  6114. offset="1D84B8">Some magic, like Esuna, will{Line}defend against multiple status changes.</String>
  6115. <String
  6116. id="24"
  6117. offset="1D8500">Try junctioning different{Line}magic to check the effect.</String>
  6118. <String
  6119. id="25"
  6120. offset="1D8538">Select Auto to junction{Line}the most effective status{Line}magic automatically.</String>
  6121. <String
  6122. id="26"
  6123. offset="1D8580">This concludes the Status{Line}Junction Tutorial.</String>
  6124. </Section>
  6125. <Section
  6126. id="85">
  6127. <String
  6128. id="0"
  6129. offset="1D8846">GF Tutorial</String>
  6130. <String
  6131. id="1"
  6132. offset="1D8852">A GF will level up{Line}as it gains experience (EXP),</String>
  6133. <String
  6134. id="2"
  6135. offset="1D8886">and learn new abilities{Line}by gaining AP (Ability Points).</String>
  6136. <String
  6137. id="3"
  6138. offset="1D88BE">From EXP and AP:</String>
  6139. <String
  6140. id="4"
  6141. offset="1D88D2">EXP gained from battles{Line}automatically levels up the GF,</String>
  6142. <String
  6143. id="5"
  6144. offset="1D890A">while AP gained{Line}during battle</String>
  6145. <String
  6146. id="6"
  6147. offset="1D892A">can be distributed, to{Line}learn different abilities.</String>
  6148. <String
  6149. id="7"
  6150. offset="1D895E">Decide how to distribute the points.</String>
  6151. <String
  6152. id="8"
  6153. offset="1D8986">Let"s go over how{Line}a GF can learn{Line}different abilities.</String>
  6154. <String
  6155. id="9"
  6156. offset="1D89BE">Select GF from the menu{Line}to display the GF acquired.</String>
  6157. <String
  6158. id="10"
  6159. offset="1D89F2">When �c is selected,</String>
  6160. <String
  6161. id="11"
  6162. offset="1D8A0A">�c"s stats are shown.</String>
  6163. <String
  6164. id="12"
  6165. offset="1D8A22">This displays its EXP, LV,{Line}and compatibility between{Line}characters, etc., but</String>
  6166. <String
  6167. id="13"
  6168. offset="1D8A6E">by selecting Learn,</String>
  6169. <String
  6170. id="14"
  6171. offset="1D8A82">�c"s ability list{Line}is displayed.</String>
  6172. <String
  6173. id="15"
  6174. offset="1D8AA2">Abilities in white, such as{Line}Str-J are abilities already learned,</String>
  6175. <String
  6176. id="16"
  6177. offset="1D8AE6">while abilities in gray{Line}have not been learned yet.</String>
  6178. <String
  6179. id="17"
  6180. offset="1D8B1A">The first number in gray</String>
  6181. <String
  6182. id="18"
  6183. offset="1D8B36">shows the AP spent towards learning,</String>
  6184. <String
  6185. id="19"
  6186. offset="1D8B5E">and the second number shows{Line}the AP required to complete.</String>
  6187. <String
  6188. id="20"
  6189. offset="1D8B9A">Vit-J shows that 50 AP{Line}are required, of which 0 AP{Line}has been spent.</String>
  6190. <String
  6191. id="21"
  6192. offset="1D8BDE">In order to learn the{Line}ability Elem-Atk-J,</String>
  6193. <String
  6194. id="22"
  6195. offset="1D8C0A">move the cursor to Elem-Atk-J</String>
  6196. <String
  6197. id="23"
  6198. offset="1D8C2A">and confirm.</String>
  6199. <String
  6200. id="24"
  6201. offset="1D8C3A">Elem-Atk-J will then be displayed{Line}to the left, under Learning.</String>
  6202. <String
  6203. id="25"
  6204. offset="1D8C7A">From here on, all AP gained{Line}will be used for Elem-Atk-J.</String>
  6205. <String
  6206. id="26"
  6207. offset="1D8CB6">When all 160 AP are gained,{Line}Elem-Atk-J is learned.</String>
  6208. <String
  6209. id="27"
  6210. offset="1D8CEA">Once an ability is{Line}learned, AP will</String>
  6211. <String
  6212. id="28"
  6213. offset="1D8D0E">automatically move to an{Line}ability not yet learned.</String>
  6214. <String
  6215. id="29"
  6216. offset="1D8D42">With each learned ability{Line}comes a different set of{Line}abilities to learn. </String>
  6217. <String
  6218. id="30"
  6219. offset="1D8D8A">The order of learning{Line}affects the GF"s powers.</String>
  6220. <String
  6221. id="31"
  6222. offset="1D8DBA">Therefore,</String>
  6223. <String
  6224. id="32"
  6225. offset="1D8DC6">it is recommended to{Line}return to this screen to{Line}set the next ability.</String>
  6226. <String
  6227. id="33"
  6228. offset="1D8E0A">This concludes the tutorial.{Line}Thank you, and good luck.</String>
  6229. </Section>
  6230. <Section
  6231. id="86">
  6232. <String
  6233. id="0"
  6234. offset="1D9024">The Status Screen displays{Line}each character"s basic{Line}data.</String>
  6235. <String
  6236. id="1"
  6237. offset="1D905C">The first status screen shows{Line}stats such as HP, Str, etc.</String>
  6238. <String
  6239. id="2"
  6240. offset="1D9098">The second screen shows all the status{Line}and elemental-related information.</String>
  6241. <String
  6242. id="3"
  6243. offset="1D90E4">The third status screen shows{Line}GF-related information.</String>
  6244. <String
  6245. id="4"
  6246. offset="1D911C">The fourth status screen shows{Line}Limit Break information.</String>
  6247. <String
  6248. id="5"
  6249. offset="1D9154">{Char Squall}"s gunblade settings can be changed{Line}in the Limit Break screen.</String>
  6250. <String
  6251. id="6"
  6252. offset="1D9198">There are two settings:{Line}Gunblade Auto{Line}Renzokuken Indicator</String>
  6253. <String
  6254. id="7"
  6255. offset="1D91D4">If you select{Line}Gunblade Auto to ON,</String>
  6256. <String
  6257. id="8"
  6258. offset="1D91F8">Renzokuken hits automatically{Line}without having to press {Key RotateRight}.</String>
  6259. <String
  6260. id="9"
  6261. offset="1D9234">However, a ‘Perfect" may not be possible{Line}with this option. You must select OFF</String>
  6262. <String
  6263. id="10"
  6264. offset="1D9284">and press {Key RotateRight} manually at the right time.</String>
  6265. <String
  6266. id="11"
  6267. offset="1D92B0">If the Renzokuken Indicator</String>
  6268. <String
  6269. id="12"
  6270. offset="1D92CC">is turned OFF,</String>
  6271. <String
  6272. id="13"
  6273. offset="1D92DC">the indicator will not be{Line}displayed during Renzokuken.</String>
  6274. <String
  6275. id="14"
  6276. offset="1D9314">If the Gunblade Auto option{Line}is turned ON, the Renzokuken Indicator</String>
  6277. <String
  6278. id="15"
  6279. offset="1D9358">is turned OFF automatically.</String>
  6280. <String
  6281. id="16"
  6282. offset="1D9378">That"s all for{Line}{Char Squall}"s Limit Break.</String>
  6283. </Section>
  6284. <Section
  6285. id="87">
  6286. <String
  6287. id="0"
  6288. offset="1D980E">Zell"s Limit Break settings can{Line}also be changed in the Status screen.</String>
  6289. <String
  6290. id="1"
  6291. offset="1D9856">If Duel-Auto</String>
  6292. <String
  6293. id="2"
  6294. offset="1D9866">is turned ON,</String>
  6295. <String
  6296. id="3"
  6297. offset="1D9876">the Limit Break Duel{Line}will execute automatically.</String>
  6298. <String
  6299. id="4"
  6300. offset="1D98AA">The Limit Break moves listed on the{Line}screen are selected randomly.</String>
  6301. <String
  6302. id="5"
  6303. offset="1D98EE">That"s all for{Line}Zell"s Limit Break.</String>
  6304. </Section>
  6305. <Section
  6306. id="88">
  6307. <String
  6308. id="0"
  6309. offset="1DA020">{Char Rinoa}"s Limit Break uses {Char Angelo2}.</String>
  6310. <String
  6311. id="1"
  6312. offset="1DA03C">The tricks {Char Angelo2} can learn are{Line}listed on the Status screen.</String>
  6313. <String
  6314. id="2"
  6315. offset="1DA078">The fourth status screen lists all the{Line}tricks that {Char Angelo2} can learn.</String>
  6316. <String
  6317. id="3"
  6318. offset="1DA0BC">The gauge on the right indicates{Line}how much has been learned.</String>
  6319. <String
  6320. id="4"
  6321. offset="1DA0F8">When the gauge is full,{Line}the trick has been learned.</String>
  6322. <String
  6323. id="5"
  6324. offset="1DA12C">If the gauge is not full,{Line}the trick has yet to be learned.</String>
  6325. <String
  6326. id="6"
  6327. offset="1DA168">To learn{Line}a new trick,</String>
  6328. <String
  6329. id="7"
  6330. offset="1DA180">move the cursor to the trick{Line}name and press {Key Confirm}.</String>
  6331. <String
  6332. id="8"
  6333. offset="1DA1B0">Now as {Char Rinoa} walks around, the gauge{Line}will fill up, and {Char Angelo2} will learn the trick.</String>
  6334. <String
  6335. id="9"
  6336. offset="1DA200">If you select a trick{Line}that has already been learned,</String>
  6337. <String
  6338. id="10"
  6339. offset="1DA238">there will be a message{Line}before you close this screen.</String>
  6340. <String
  6341. id="11"
  6342. offset="1DA270">If there is still a trick to{Line}learn, be sure to select it.</String>
  6343. <String
  6344. id="12"
  6345. offset="1DA2AC">You can learn new tricks{Line}by reading a magazine called{Line}Pet Pals.</String>
  6346. <String
  6347. id="13"
  6348. offset="1DA2EC">After reading Pet Pals, access{Line}this screen to change the settings.</String>
  6349. <String
  6350. id="14"
  6351. offset="1DA330">That"s all for{Line}{Char Rinoa}"s Limit Breaks.</String>
  6352. </Section>
  6353. <Section
  6354. id="106">
  6355. <String
  6356. id="0"
  6357. offset="221800">Coral Fragment:{Line}1 will refine {Line}into 20 Thundaras</String>
  6358. <String
  6359. id="1"
  6360. offset="221831">Dynamo Stone:{Line}1 will refine {Line}into 20 Thundagas</String>
  6361. <String
  6362. id="2"
  6363. offset="221860">M-Stone Piece:{Line}1 will refine {Line}into 5 Thunders</String>
  6364. <String
  6365. id="3"
  6366. offset="22188E">Magic Stone:{Line}1 will refine {Line}into 5 Thundaras</String>
  6367. <String
  6368. id="4"
  6369. offset="2218BB">Wizard Stone:{Line}1 will refine {Line}into 5 Thundagas</String>
  6370. <String
  6371. id="5"
  6372. offset="2218E9">Shear Feather:{Line}1 will refine {Line}into 20 Aeros</String>
  6373. <String
  6374. id="6"
  6375. offset="221915">Windmill:{Line}1 will refine {Line}into 20 Tornados</String>
  6376. <String
  6377. id="7"
  6378. offset="22193F">Arctic Wind:{Line}1 will refine {Line}into 20 Blizzaras</String>
  6379. <String
  6380. id="8"
  6381. offset="22196D">North Wind:{Line}1 will refine {Line}into 20 Blizzagas</String>
  6382. <String
  6383. id="9"
  6384. offset="22199A">M-Stone Piece:{Line}1 will refine {Line}into 5 Blizzards</String>
  6385. <String
  6386. id="10"
  6387. offset="2219C9">Magic Stone:{Line}1 will refine {Line}into 5 Blizzaras</String>
  6388. <String
  6389. id="11"
  6390. offset="2219F6">Wizard Stone:{Line}1 will refine {Line}into 5 Blizzagas</String>
  6391. <String
  6392. id="12"
  6393. offset="221A24">Fish Fin:{Line}1 will refine {Line}into 20 Waters</String>
  6394. <String
  6395. id="13"
  6396. offset="221A4C">Water Crystal:{Line}1 will refine{Line}into 50 Waters</String>
  6397. <String
  6398. id="14"
  6399. offset="221A78">Bomb Fragment:{Line}1 will refine {Line}into 20 Firas</String>
  6400. <String
  6401. id="15"
  6402. offset="221AA4">Red Fang:{Line}1 will refine {Line}into 20 Firagas</String>
  6403. <String
  6404. id="16"
  6405. offset="221ACD">M-Stone Piece:{Line}1 will refine {Line}into 5 Fires</String>
  6406. <String
  6407. id="17"
  6408. offset="221AF8">Magic Stone:{Line}1 will refine {Line}into 5 Firas</String>
  6409. <String
  6410. id="18"
  6411. offset="221B21">Wizard Stone:{Line}1 will refine {Line}into 5 Firagas</String>
  6412. <String
  6413. id="19"
  6414. offset="221B4D">Bomb Spirit:{Line}1 will refine {Line}into 100 Firagas</String>
  6415. <String
  6416. id="20"
  6417. offset="221B7A">Phoenix Pinion:{Line}1 will refine {Line}into 100 Firagas</String>
  6418. <String
  6419. id="21"
  6420. offset="221BAA">Phoenix Spirit:{Line}1 will refine {Line}into 100 Firagas</String>
  6421. <String
  6422. id="22"
  6423. offset="221BDA">Flare Stone:{Line}1 will refine {Line}into 1 Flare</String>
  6424. <String
  6425. id="23"
  6426. offset="221C03">Inferno Fang:{Line}1 will refine {Line}into 20 Flares</String>
  6427. <String
  6428. id="24"
  6429. offset="221C2F">Life Ring:{Line}1 will refine {Line}into 20 Lifes</String>
  6430. <String
  6431. id="25"
  6432. offset="221C57">Regen Ring:{Line}1 will refine {Line}into 20 Full-lifes</String>
  6433. <String
  6434. id="26"
  6435. offset="221C85">Phoenix Spirit:{Line}1 will refine {Line}into 100 Full-lifes</String>
  6436. <String
  6437. id="27"
  6438. offset="221CB8">Mesmerize Blade:{Line}1 will refine {Line}into 20 Regens</String>
  6439. <String
  6440. id="28"
  6441. offset="221CE7">Moon Stone:{Line}1 will refine {Line}into 20 Holys</String>
  6442. <String
  6443. id="29"
  6444. offset="221D10">Holy Stone:{Line}1 will refine {Line}into 1 Holy</String>
  6445. <String
  6446. id="30"
  6447. offset="221D37">Dead Spirit:{Line}1 will refine {Line}into 20 Deaths</String>
  6448. <String
  6449. id="31"
  6450. offset="221D62">Saw Blade:{Line}1 will refine {Line}into 10 Deaths</String>
  6451. <String
  6452. id="32"
  6453. offset="221D8B">Zombie Powder:{Line}1 will refine {Line}into 20 Zombies</String>
  6454. <String
  6455. id="33"
  6456. offset="221DB9">Holy Water:{Line}1 will refine {Line}into 2 Zombies</String>
  6457. <String
  6458. id="34"
  6459. offset="221DE3">M-Stone Piece:{Line}1 will refine {Line}into 5 Cures</String>
  6460. <String
  6461. id="35"
  6462. offset="221E0E">Magic Stone:{Line}1 will refine {Line}into 5 Curas</String>
  6463. <String
  6464. id="36"
  6465. offset="221E37">Wizard Stone:{Line}1 will refine {Line}into 5 Curagas</String>
  6466. <String
  6467. id="37"
  6468. offset="221E63">Chef"s Knife:{Line}1 will refine {Line}into 30 Deaths</String>
  6469. <String
  6470. id="38"
  6471. offset="221E8F">Whisper:{Line}1 will refine {Line}into 50 Curagas</String>
  6472. <String
  6473. id="39"
  6474. offset="221EB7">Healing Water:{Line}1 will refine {Line}into 20 Curas</String>
  6475. <String
  6476. id="40"
  6477. offset="221EE3">Healing Mail:{Line}1 will refine {Line}into 20 Curagas</String>
  6478. <String
  6479. id="41"
  6480. offset="221F10">Healing Ring:{Line}1 will refine {Line}into 100 Curagas</String>
  6481. <String
  6482. id="42"
  6483. offset="221F3E">Tent:{Line}1 will refine {Line}into 10 Curagas</String>
  6484. <String
  6485. id="43"
  6486. offset="221F63">Cottage:{Line}1 will refine {Line}into 20 Curagas</String>
  6487. <String
  6488. id="44"
  6489. offset="221F8B">Death Stone:{Line}1 will refine {Line}into 1 Death</String>
  6490. <String
  6491. id="45"
  6492. offset="221FB4">Dragon Fin:{Line}1 will refine {Line}into 20 Doubles</String>
  6493. <String
  6494. id="46"
  6495. offset="221FDF">Steel Orb:{Line}1 will refine {Line}into 15 Demis</String>
  6496. <String
  6497. id="47"
  6498. offset="222007">Black Hole:{Line}1 will refine {Line}into 30 Demis</String>
  6499. <String
  6500. id="48"
  6501. offset="222030">Dino Bone:{Line}1 will refine {Line}into 20 Quakes</String>
  6502. <String
  6503. id="49"
  6504. offset="222059">Lightweight:{Line}1 will refine {Line}into 20 Hastes</String>
  6505. <String
  6506. id="50"
  6507. offset="222084">Accelerator:{Line}1 will refine {Line}into 100 Hastes</String>
  6508. <String
  6509. id="51"
  6510. offset="2220B0">Spider Web:{Line}1 will refine {Line}into 20 Slows</String>
  6511. <String
  6512. id="52"
  6513. offset="2220D9">M-Stone Piece:{Line}1 will refine {Line}into 5 Slows</String>
  6514. <String
  6515. id="53"
  6516. offset="222104">Magic Stone:{Line}1 will refine {Line}into 5 Hastes</String>
  6517. <String
  6518. id="54"
  6519. offset="22212E">Wizard Stone:{Line}1 will refine {Line}into 5 Stops</String>
  6520. <String
  6521. id="55"
  6522. offset="222158">Aegis Amulet:{Line}1 will refine {Line}into 100 Hastes</String>
  6523. <String
  6524. id="56"
  6525. offset="222185">Rocket Engine:{Line}1 will refine {Line}into 50 Triples</String>
  6526. <String
  6527. id="57"
  6528. offset="2221B3">Three Stars:{Line}1 will refine {Line}into 100 Triples</String>
  6529. <String
  6530. id="58"
  6531. offset="2221E0">Samantha Soul:{Line}1 will refine {Line}into 60 Triples</String>
  6532. <String
  6533. id="59"
  6534. offset="22220E">Ochu Tentacle:{Line}1 will refine {Line}into 30 Blinds</String>
  6535. <String
  6536. id="60"
  6537. offset="22223B">Eye Drops:{Line}1 will refine {Line}into 1 Blind</String>
  6538. <String
  6539. id="61"
  6540. offset="222262">Betrayal Sword:{Line}1 will refine {Line}into 20 Confuses</String>
  6541. <String
  6542. id="62"
  6543. offset="222292">Sleep Powder:{Line}1 will refine {Line}into 20 Sleeps</String>
  6544. <String
  6545. id="63"
  6546. offset="2222BE">Mystery Fluid:{Line}1 will refine {Line}into 10 Meltdowns</String>
  6547. <String
  6548. id="64"
  6549. offset="2222EE">Cockatrice Pinion:{Line}1 will refine {Line}into 20 Breaks</String>
  6550. <String
  6551. id="65"
  6552. offset="22231F">Soft:{Line}1 will refine {Line}into 3 Breaks</String>
  6553. <String
  6554. id="66"
  6555. offset="222342">Steel Pipe:{Line}1 will refine {Line}into 20 Berserks</String>
  6556. <String
  6557. id="67"
  6558. offset="22236E">Silence Powder:{Line}1 will refine {Line}into 20 Silences</String>
  6559. <String
  6560. id="68"
  6561. offset="22239E">Echo Screen:{Line}1 will refine {Line}into 2 Silences</String>
  6562. <String
  6563. id="69"
  6564. offset="2223CA">Curse Spike:{Line}1 will refine {Line}into 10 Pains</String>
  6565. <String
  6566. id="70"
  6567. offset="2223F4">Venom Fang:{Line}1 will refine {Line}into 20 Bios</String>
  6568. <String
  6569. id="71"
  6570. offset="22241C">Antidote:{Line}1 will refine {Line}into 1 Bio</String>
  6571. <String
  6572. id="72"
  6573. offset="222440">Malboro Tentacle:{Line}1 will refine {Line}into 40 Bios</String>
  6574. <String
  6575. id="73"
  6576. offset="22246E">M-Stone Piece:{Line}1 will refine {Line}into 5 Silences</String>
  6577. <String
  6578. id="74"
  6579. offset="22249C">Magic Stone:{Line}1 will refine {Line}into 5 Berserks</String>
  6580. <String
  6581. id="75"
  6582. offset="2224C8">Wizard Stone:{Line}1 will refine {Line}into 5 Bios</String>
  6583. <String
  6584. id="76"
  6585. offset="2224F1">Dragon Fang:{Line}1 will refine {Line}into 20 Esunas</String>
  6586. <String
  6587. id="77"
  6588. offset="22251C">Remedy:{Line}1 will refine {Line}into 5 Esunas</String>
  6589. <String
  6590. id="78"
  6591. offset="222541">Med Kit:{Line}1 will refine {Line}into 100 Esunas</String>
  6592. <String
  6593. id="79"
  6594. offset="222569">Saw Blade:{Line}1 will refine {Line}into 20 Dispels</String>
  6595. <String
  6596. id="80"
  6597. offset="222593">M-Stone Piece:{Line}1 will refine {Line}into 5 Esunas</String>
  6598. <String
  6599. id="81"
  6600. offset="2225BF">Magic Stone:{Line}1 will refine {Line}into 5 Dispels</String>
  6601. <String
  6602. id="82"
  6603. offset="2225EA">Wizard Stone:{Line}1 will refine {Line}into 20 Dispels</String>
  6604. <String
  6605. id="83"
  6606. offset="222617">Dragon Skin:{Line}1 will refine {Line}into 20 Reflects</String>
  6607. <String
  6608. id="84"
  6609. offset="222644">Glow Curtain:{Line}1 will refine {Line}into 100 Reflects</String>
  6610. <String
  6611. id="85"
  6612. offset="222673">Giant"s Ring:{Line}1 will refine {Line}into 60 Protects</String>
  6613. <String
  6614. id="86"
  6615. offset="2226A1">Turtle Shell:{Line}1 will refine {Line}into 30 Protects</String>
  6616. <String
  6617. id="87"
  6618. offset="2226CF">Barrier:{Line}1 will refine {Line}into 40 Shells</String>
  6619. <String
  6620. id="88"
  6621. offset="2226F6">Steel Curtain:{Line}1 will refine {Line}into 100 Protects</String>
  6622. <String
  6623. id="89"
  6624. offset="222726">Rune Armlet:{Line}1 will refine {Line}into 40 Shells</String>
  6625. <String
  6626. id="90"
  6627. offset="222751">Moon Curtain:{Line}1 will refine {Line}into 100 Shells</String>
  6628. <String
  6629. id="91"
  6630. offset="22277E">Vampire Fang:{Line}1 will refine {Line}into 20 Drains</String>
  6631. <String
  6632. id="92"
  6633. offset="2227AA">Fury Fragment:{Line}1 will refine {Line}into 5 Auras</String>
  6634. <String
  6635. id="93"
  6636. offset="2227D5">Aura Stone:{Line}1 will refine {Line}into 1 Aura</String>
  6637. <String
  6638. id="94"
  6639. offset="2227FC">Shell Stone:{Line}1 will refine {Line}into 1 Shell</String>
  6640. <String
  6641. id="95"
  6642. offset="222825">Protect Stone:{Line}1 will refine {Line}into 1 Protect</String>
  6643. <String
  6644. id="96"
  6645. offset="222852">Energy Crystal:{Line}1 will refine {Line}into 3 Ultimas</String>
  6646. <String
  6647. id="97"
  6648. offset="222880">Dark Matter:{Line}1 will refine {Line}into 100 Ultimas</String>
  6649. <String
  6650. id="98"
  6651. offset="2228AD">Ultima Stone:{Line}1 will refine {Line}into 1 Ultima</String>
  6652. <String
  6653. id="99"
  6654. offset="2228D8">Pulse Ammo:{Line}5 will refine {Line}into 1 Ultima</String>
  6655. <String
  6656. id="100"
  6657. offset="222901">Meteor Stone:{Line}1 will refine {Line}into 1 Meteor</String>
  6658. <String
  6659. id="101"
  6660. offset="22292C">Star Fragment:{Line}1 will refine {Line}into 5 Meteors</String>
  6661. </Section>
  6662. <Section
  6663. id="107">
  6664. <String
  6665. id="0"
  6666. offset="223000">Tent:{Line}4 will refine {Line}into 1 Mega-Potion</String>
  6667. <String
  6668. id="1"
  6669. offset="223028">Cottage:{Line}2 will refine {Line}into 1 Mega-Potion</String>
  6670. <String
  6671. id="2"
  6672. offset="223053">Healing Ring:{Line}1 will refine {Line}into 20 Mega-Potions</String>
  6673. <String
  6674. id="3"
  6675. offset="223085">Healing Mail:{Line}1 will refine {Line}into 6 Hi-Potions</String>
  6676. <String
  6677. id="4"
  6678. offset="2230B4">Healing Water:{Line}1 will refine {Line}into 2 Hi-Potions</String>
  6679. <String
  6680. id="5"
  6681. offset="2230E4">Mesmerize Blade:{Line}1 will refine {Line}into 2 Mega-Potions</String>
  6682. <String
  6683. id="6"
  6684. offset="223118">Life Ring:{Line}1 will refine {Line}into 2 Phoenix Downs</String>
  6685. <String
  6686. id="7"
  6687. offset="223147">Regen Ring:{Line}1 will refine {Line}into 8 Phoenix Downs</String>
  6688. <String
  6689. id="8"
  6690. offset="223177">Phoenix Spirit:{Line}1 will refine {Line}into 100 Phoenix Downs</String>
  6691. <String
  6692. id="9"
  6693. offset="2231AD">Poison Powder:{Line}1 will refine {Line}into 3 Antidotes</String>
  6694. <String
  6695. id="10"
  6696. offset="2231DC">Venom Fang:{Line}1 will refine {Line}into 10 Antidotes</String>
  6697. <String
  6698. id="11"
  6699. offset="223209">Cockatris Pinion:{Line}1 will refine {Line}into 3 Softs</String>
  6700. <String
  6701. id="12"
  6702. offset="223237">Ochu Tentacle:{Line}1 will refine {Line}into 3 Eye Drops</String>
  6703. <String
  6704. id="13"
  6705. offset="223266">Silence Powder:{Line}1 will refine {Line}into 3 Echo Screens</String>
  6706. <String
  6707. id="14"
  6708. offset="223299">Zombie Powder:{Line}1 will refine {Line}into 3 Holy Waters</String>
  6709. <String
  6710. id="15"
  6711. offset="2232CA">Betrayal Sword:{Line}5 will refine {Line}into 1 Remedy</String>
  6712. <String
  6713. id="16"
  6714. offset="2232F7">Sleep Powder:{Line}5 will refine {Line}into 1 Remedy</String>
  6715. <String
  6716. id="17"
  6717. offset="223322">Dragon Fang:{Line}1 will refine {Line}into 1 Remedy</String>
  6718. <String
  6719. id="18"
  6720. offset="22334C">Curse Spike:{Line}1 will refine {Line}into 1 Remedy</String>
  6721. <String
  6722. id="19"
  6723. offset="223376">Malboro Tentacle:{Line}1 will refine {Line}into 2 Remedies</String>
  6724. <String
  6725. id="20"
  6726. offset="2233A7">Med Kit:{Line}1 will refine {Line}into 20 Remedies</String>
  6727. <String
  6728. id="21"
  6729. offset="2233D0">Screw:{Line}1 will refine {Line}into 8 Normal Ammo</String>
  6730. <String
  6731. id="22"
  6732. offset="2233F9">Normal Ammo:{Line}1 will refine {Line}into 1 Fast Ammo</String>
  6733. <String
  6734. id="23"
  6735. offset="223426">Shotgun Ammo:{Line}1 will refine {Line}into 2 Fast Ammo</String>
  6736. <String
  6737. id="24"
  6738. offset="223454">Bomb Fragment:{Line}1 will refine {Line}into 20 Fire Ammo</String>
  6739. <String
  6740. id="25"
  6741. offset="223484">Red Fang:{Line}1 will refine {Line}into 40 Fire Ammo</String>
  6742. <String
  6743. id="26"
  6744. offset="2234AF">Fuel:{Line}1 will refine {Line}into 10 Fire Ammo</String>
  6745. <String
  6746. id="27"
  6747. offset="2234D6">Poison Powder:{Line}1 will refine {Line}into 10 Dark Ammo</String>
  6748. <String
  6749. id="28"
  6750. offset="223506">Venom Fang:{Line}1 will refine {Line}into 20 Dark Ammo</String>
  6751. <String
  6752. id="29"
  6753. offset="223533">Missile:{Line}1 will refine {Line}into 20 Demolition Ammo</String>
  6754. <String
  6755. id="30"
  6756. offset="223563">Running Fire:{Line}1 will refine {Line}into 40 Demolition Ammo</String>
  6757. <String
  6758. id="31"
  6759. offset="223598">Cactus Thorn:{Line}1 will refine {Line}into 40 Demolition Ammo</String>
  6760. <String
  6761. id="32"
  6762. offset="2235CD">Sharp Spike:{Line}1 will refine {Line}into 10 AP Ammo</String>
  6763. <String
  6764. id="33"
  6765. offset="2235F9">Chef"s Knife:{Line}1 will refine {Line}into 20 AP Ammo</String>
  6766. <String
  6767. id="34"
  6768. offset="223626">Laser Cannon:{Line}1 will refine {Line}into 5 Pulse Ammo</String>
  6769. <String
  6770. id="35"
  6771. offset="223655">Power Generator:{Line}1 will refine {Line}into 20 Pulse Ammo</String>
  6772. <String
  6773. id="36"
  6774. offset="223688">Energy Crystal:{Line}1 will refine {Line}into 10 Pulse Ammo</String>
  6775. <String
  6776. id="37"
  6777. offset="2236BA">Gaea"s Ring:{Line}1 will refine {Line}into 1 HP Up</String>
  6778. <String
  6779. id="38"
  6780. offset="2236E3">Mega-Potion:{Line}20 will refine {Line}into 1 Elixir</String>
  6781. <String
  6782. id="39"
  6783. offset="22370E">Elem Atk:{Line}1 will refine {Line}into 4 Elixirs</String>
  6784. <String
  6785. id="40"
  6786. offset="223736">Elem Guard:{Line}1 will refine {Line}into 4 Elixirs</String>
  6787. <String
  6788. id="41"
  6789. offset="223760">Status Atk:{Line}1 will refine {Line}into 4 Elixirs</String>
  6790. <String
  6791. id="42"
  6792. offset="22378A">Status Guard:{Line}1 will refine {Line}into 4 Elixirs</String>
  6793. <String
  6794. id="43"
  6795. offset="2237B6">Adamantine:{Line}5 will refine {Line}into 1 Vit Up</String>
  6796. <String
  6797. id="44"
  6798. offset="2237DF">Knight"s Code:{Line}1 will refine {Line}into 1 Vit Up</String>
  6799. <String
  6800. id="45"
  6801. offset="22380B">Aegis Amulet:{Line}2 will refine {Line}into 1 Spd Up</String>
  6802. <String
  6803. id="46"
  6804. offset="223836">Jet Engine:{Line}50 will refine {Line}into 1 Spd Up</String>
  6805. <String
  6806. id="47"
  6807. offset="223860">Rocket Engine:{Line}5 will refine {Line}into 1 Spd Up</String>
  6808. <String
  6809. id="48"
  6810. offset="22388C">Hundred Needles:{Line}1 will refine {Line}into 1 Spd Up</String>
  6811. <String
  6812. id="49"
  6813. offset="2238BA">Hyper Wrist:{Line}10 will refine {Line}into 1 Str Up</String>
  6814. <String
  6815. id="50"
  6816. offset="2238E5">Monk"s Code:{Line}1 will refine {Line}into 1 Str Up</String>
  6817. <String
  6818. id="51"
  6819. offset="22390F">Magic Armlet:{Line}10 will refine {Line}into 1 Spr Up</String>
  6820. <String
  6821. id="52"
  6822. offset="22393B">Royal Crown:{Line}10 will refine {Line}into 1 Mag Up</String>
  6823. <String
  6824. id="53"
  6825. offset="223966">Med Kit:{Line}1 will refine {Line}into 2 Megalixirs</String>
  6826. <String
  6827. id="54"
  6828. offset="223990">Doc"s Code:{Line}1 will refine {Line}into 1 Megalixir</String>
  6829. <String
  6830. id="55"
  6831. offset="2239BC">Luck-J Scroll:{Line}1 will refine {Line}into 1 Luck Up</String>
  6832. <String
  6833. id="56"
  6834. offset="2239E9">Shaman Stone:{Line}10 will refine {Line}into 1 Hero-trial</String>
  6835. <String
  6836. id="57"
  6837. offset="223A19">Pet House:{Line}1 will refine {Line}into 2 G-Returners</String>
  6838. <String
  6839. id="58"
  6840. offset="223A46">Life Ring:{Line}1 will refine {Line}into 2 G-Returners</String>
  6841. <String
  6842. id="59"
  6843. offset="223A73">Regen Ring:{Line}1 will refine {Line}into 6 G-Returners</String>
  6844. <String
  6845. id="60"
  6846. offset="223AA1">Silver Mail:{Line}1 will refine {Line}into 2 Pet Houses</String>
  6847. <String
  6848. id="61"
  6849. offset="223ACF">Gold Armor:{Line}1 will refine {Line}into 4 Pet Houses</String>
  6850. <String
  6851. id="62"
  6852. offset="223AFC">Diamond Armor:{Line}1 will refine {Line}into 16 Pet Houses</String>
  6853. <String
  6854. id="63"
  6855. offset="223B2D">Healing Mail:{Line}1 will refine {Line}into 1 Pet House</String>
  6856. <String
  6857. id="64"
  6858. offset="223B5B">Healing Water:{Line}1 will refine {Line}into 2 G-Hi-Potions</String>
  6859. <String
  6860. id="65"
  6861. offset="223B8D">Mesmerize Blade:{Line}1 will refine {Line}into 2 G-Hi-Potions</String>
  6862. <String
  6863. id="66"
  6864. offset="223BC1">Whisper:{Line}1 will refine {Line}into 4 G-Hi-Potions</String>
  6865. <String
  6866. id="67"
  6867. offset="223BED">Healing Ring:{Line}1 will refine {Line}into 20 G-Mega-Potions</String>
  6868. <String
  6869. id="68"
  6870. offset="223C21">Phoenix Spirit:{Line}1 will refine {Line}into 40 G-Returners</String>
  6871. <String
  6872. id="69"
  6873. offset="223C54">Dragon Fang:{Line}100 will refine {Line}into 1 Med Kit</String>
  6874. <String
  6875. id="70"
  6876. offset="223C81">Holy War:{Line}5 will refine {Line}into 1 Knight"s Code</String>
  6877. <String
  6878. id="71"
  6879. offset="223CAF">HP-J Scroll:{Line}10 will refine {Line}into 1 Giant"s Ring</String>
  6880. <String
  6881. id="72"
  6882. offset="223CE0">Str-J Scroll:{Line}10 will refine {Line}into 1 Power Wrist</String>
  6883. <String
  6884. id="73"
  6885. offset="223D11">Vit-J Scroll:{Line}10 will refine {Line}into 1 Orihalcon</String>
  6886. <String
  6887. id="74"
  6888. offset="223D40">Mag-J Scroll:{Line}10 will refine {Line}into 1 Force Armlet</String>
  6889. <String
  6890. id="75"
  6891. offset="223D72">Spr Scroll:{Line}10 will refine {Line}into 1 Hypno Crown</String>
  6892. <String
  6893. id="76"
  6894. offset="223DA1">Spd-J Scroll:{Line}10 will refine {Line}into 1 Jet Engine</String>
  6895. <String
  6896. id="77"
  6897. offset="223DD1">Silver Mail:{Line}10 will refine {Line}into 1 Gold Armor</String>
  6898. <String
  6899. id="78"
  6900. offset="223E00">Gold Armor:{Line}5 will refine {Line}into 1 Diamond Armor</String>
  6901. <String
  6902. id="79"
  6903. offset="223E30">Orihalcon:{Line}10 will refine {Line}into 1 Adamantine</String>
  6904. <String
  6905. id="80"
  6906. offset="223E5D">Force Armlet:{Line}10 will refine {Line}into 1 Magic Armlet</String>
  6907. <String
  6908. id="81"
  6909. offset="223E8F">Glow Curtain:{Line}2 will refine {Line}into 1 Monk"s Code</String>
  6910. <String
  6911. id="82"
  6912. offset="223EBF">Ribbon:{Line}1 will refine {Line}into 1 Status Guard</String>
  6913. <String
  6914. id="83"
  6915. offset="223EEA">Phoenix Pinion:{Line}20 will refine{Line}into 1 Phoenix Spirit</String>
  6916. <String
  6917. id="84"
  6918. offset="223F1F">Samantha Soul:{Line}20 will refine {Line}into 1 Elem Atk</String>
  6919. <String
  6920. id="85"
  6921. offset="223F4E">Diamond Armor:{Line}5 will refine {Line}into 1 Elem Guard</String>
  6922. <String
  6923. id="86"
  6924. offset="223F7E">Power Wrist:{Line}10 will refine {Line}into 1 Hyper Wrist</String>
  6925. <String
  6926. id="87"
  6927. offset="223FAE">Adamantine:{Line}20 will refine {Line}into 1 Steel Curtain</String>
  6928. <String
  6929. id="88"
  6930. offset="223FDF">Magic Armlet:{Line}20 will refine {Line}into 1 Moon Curtain</String>
  6931. <String
  6932. id="89"
  6933. offset="224011">Hypno Crown:{Line}10 will refine {Line}into 1 Royal Crown</String>
  6934. <String
  6935. id="90"
  6936. offset="224041">Royal Crown:{Line}20 will refine {Line}into 1 Status Atk</String>
  6937. <String
  6938. id="91"
  6939. offset="224070">Jet Engine:{Line}10 will refine {Line}into 1 Rocket Engine</String>
  6940. <String
  6941. id="92"
  6942. offset="2240A1">Lightweight:{Line}100 will refine {Line}into 1 Accelerator</String>
  6943. <String
  6944. id="93"
  6945. offset="2240D2">Dragon Skin:{Line}100 will refine {Line}into 1 Glow Curtain</String>
  6946. <String
  6947. id="94"
  6948. offset="224104">Cactus Thorn:{Line}100 will refine {Line}into Hundred Needles</String>
  6949. <String
  6950. id="95"
  6951. offset="224138">Giant"s Ring:{Line}10 will refine {Line}into 1 Gaea"s Ring</String>
  6952. <String
  6953. id="96"
  6954. offset="224169">Malboro Tentacle:{Line}100 will refine {Line}into 1 Moon Curtain</String>
  6955. <String
  6956. id="97"
  6957. offset="2241A0">Barrier:{Line}50 will refine {Line}into 1 Aegis Amulet</String>
  6958. <String
  6959. id="98"
  6960. offset="2241CD">Dark Matter:{Line}1 will refine {Line}into 1 Luck-J Scroll</String>
  6961. <String
  6962. id="99"
  6963. offset="2241FE">Bomb Fragment:{Line}100 will refine {Line}into 1 Bomb Spirit</String>
  6964. <String
  6965. id="100"
  6966. offset="224231">Energy Crystal:{Line}50 will refine {Line}into 1 Samantha Soul</String>
  6967. <String
  6968. id="101"
  6969. offset="224266">Whisper:{Line}100 will refine {Line}into 1 Healing Ring</String>
  6970. <String
  6971. id="102"
  6972. offset="224294">Shaman Stone:{Line}1 will refine {Line}into 1 Rosetta Stone</String>
  6973. <String
  6974. id="103"
  6975. offset="2242C6">HP Up :{Line}2 will refine {Line}into 1 HP-J Scroll</String>
  6976. <String
  6977. id="104"
  6978. offset="2242F0">Str Up:{Line}2 will refine {Line}into 1 Str-J Scroll</String>
  6979. <String
  6980. id="105"
  6981. offset="22431B">Vit Up:{Line}2 will refine {Line}into 1 Vit-J Scroll</String>
  6982. <String
  6983. id="106"
  6984. offset="224346">Mag Up:{Line}2 will refine {Line}into 1 Mag-J Scroll</String>
  6985. <String
  6986. id="107"
  6987. offset="224371">Spr Up:{Line}2 will refine {Line}into 1 Spr-J Scroll</String>
  6988. <String
  6989. id="108"
  6990. offset="22439C">Spd Up:{Line}2 will refine {Line}into 1 Spd-J Scroll</String>
  6991. <String
  6992. id="109"
  6993. offset="2243C7">Luck Up:{Line}2 will refine {Line}into 1 Luck-J Scroll</String>
  6994. <String
  6995. id="110"
  6996. offset="2243F4">Elixir:{Line}10 will refine {Line}into 1 Doc"s Code</String>
  6997. <String
  6998. id="111"
  6999. offset="22441E">Strength Love:{Line}1 will refine {Line}into 2 Aura Stones</String>
  7000. <String
  7001. id="112"
  7002. offset="22444F">Power Wrist:{Line}1 will refine {Line}into 10 Aura Stones</String>
  7003. <String
  7004. id="113"
  7005. offset="22447F">Circlet:{Line}1 will refine {Line}into 2 Aura Stones</String>
  7006. <String
  7007. id="114"
  7008. offset="2244AA">Hypno Crown:{Line}1 will refine {Line}into 10 Aura Stones</String>
  7009. <String
  7010. id="115"
  7011. offset="2244DA">Rune Armlet:{Line}1 will refine {Line}into 10 Shell Stones</String>
  7012. <String
  7013. id="116"
  7014. offset="22450B">Force Armlet:{Line}1 will refine {Line}into 30 Shell Stones</String>
  7015. <String
  7016. id="117"
  7017. offset="22453D">Turtle Shell:{Line}1 will refine {Line}into 10 Protect Stones</String>
  7018. <String
  7019. id="118"
  7020. offset="224571">Orihalcon:{Line}1 will refine {Line}into 30 Protect Stones</String>
  7021. <String
  7022. id="119"
  7023. offset="2245A2">Energy Crystal:{Line}1 will refine {Line}into 2 Ultima Stones</String>
  7024. <String
  7025. id="120"
  7026. offset="2245D6">Steel Pipe:{Line}1 will refine {Line}into 1 Aura Stone</String>
  7027. <String
  7028. id="121"
  7029. offset="224603">Fury Fragment:{Line}1 will refine {Line}into 2 Aura Stones</String>
  7030. <String
  7031. id="122"
  7032. offset="224634">Whisper:{Line}1 will refine {Line}into 1 Cottage</String>
  7033. <String
  7034. id="123"
  7035. offset="22465B">Regen Ring:{Line}1 will refine {Line}into 5 Tents</String>
  7036. <String
  7037. id="124"
  7038. offset="224683">Healing Ring:{Line}1 will refine {Line}into 30 Cottages</String>
  7039. <String
  7040. id="125"
  7041. offset="2246B1">Diamond Armor:{Line}1 will refine {Line}into 50 Cottages</String>
  7042. <String
  7043. id="126"
  7044. offset="2246E0">Healing Water:{Line}1 will refine {Line}into 2 Tents</String>
  7045. <String
  7046. id="127"
  7047. offset="22470B">Dead Spirit:{Line}1 will refine {Line}into 2 Death Stones</String>
  7048. <String
  7049. id="128"
  7050. offset="22473B">Mega Phoenix:{Line}3 will refine {Line}into 1 Phoenix Pinion</String>
  7051. <String
  7052. id="129"
  7053. offset="22476E">Inferno Fang:{Line}1 will refine {Line}into 2 Flare Stones</String>
  7054. <String
  7055. id="130"
  7056. offset="22479F">Moon Stone:{Line}1 will refine {Line}into 2 Holy Stones</String>
  7057. <String
  7058. id="131"
  7059. offset="2247CD">Star Fragment:{Line}1 will refine {Line}into 2 Meteor Stones</String>
  7060. <String
  7061. id="132"
  7062. offset="224800">Rosetta Stone:{Line}1 will refine {Line}into 1 Shaman Stone</String>
  7063. <String
  7064. id="133"
  7065. offset="224832">Magic Scroll:{Line}1 will refine {Line}into 10 Wizard Stones</String>
  7066. <String
  7067. id="134"
  7068. offset="224865">GF Scroll:{Line}1 will refine {Line}into 10 Wizard Stones</String>
  7069. <String
  7070. id="135"
  7071. offset="224895">Draw Scroll:{Line}1 will refine {Line}into 10 Wizard Stones</String>
  7072. <String
  7073. id="136"
  7074. offset="2248C7">Item Scroll:{Line}1 will refine {Line}into 10 Wizard Stones</String>
  7075. <String
  7076. id="137"
  7077. offset="2248F9">Gambler Spirit:{Line}1 will refine {Line}into 10 Wizard Stones</String>
  7078. <String
  7079. id="138"
  7080. offset="22492E">Hungry Cookpot:{Line}1 will refine {Line}into 1 Shaman Stone</String>
  7081. <String
  7082. id="139"
  7083. offset="224961">Mog"s Amulet:{Line}1 will refine {Line}into 1 Shaman Stone</String>
  7084. <String
  7085. id="140"
  7086. offset="224992">Dark Matter:{Line}1 will refine {Line}into 1 Shaman Stone</String>
  7087. <String
  7088. id="141"
  7089. offset="2249C2">Curse Spike:{Line}100 will refine {Line}into 1 Dark Matter</String>
  7090. <String
  7091. id="142"
  7092. offset="2249F3">Shaman Stone:{Line}1 will refine {Line}into 1 LuvLuvG</String>
  7093. </Section>
  7094. <Section
  7095. id="108">
  7096. <String
  7097. id="0"
  7098. offset="225000">Fire:{Line}5 will refine {Line}into 1 Fira</String>
  7099. <String
  7100. id="1"
  7101. offset="225021">Thunder:{Line}5 will refine {Line}into 1 Thundara</String>
  7102. <String
  7103. id="2"
  7104. offset="225049">Blizzard:{Line}5 will refine {Line}into 1 Blizzara</String>
  7105. <String
  7106. id="3"
  7107. offset="225072">Cure:{Line}5 will refine {Line}into 1 Cura</String>
  7108. <String
  7109. id="4"
  7110. offset="225093">Fira:{Line}5 will refine {Line}into 1 Firaga</String>
  7111. <String
  7112. id="5"
  7113. offset="2250B6">Thundara:{Line}5 will refine {Line}into 1 Thundaga</String>
  7114. <String
  7115. id="6"
  7116. offset="2250DF">Blizzara:{Line}5 will refine {Line}into 1 Blizzaga</String>
  7117. <String
  7118. id="7"
  7119. offset="225108">Cura:{Line}5 will refine {Line}into 1 Curaga</String>
  7120. <String
  7121. id="8"
  7122. offset="22512B">Aero:{Line}10 will refine {Line}into 1 Tornado</String>
  7123. <String
  7124. id="9"
  7125. offset="225150">Double:{Line}10 will refine {Line}into 1 Triple</String>
  7126. </Section>
  7127. <Section
  7128. id="109">
  7129. <String
  7130. id="0"
  7131. offset="225800">Potion:{Line}3 will refine {Line}into 1 Potion+</String>
  7132. <String
  7133. id="1"
  7134. offset="225826">Potion+:{Line}3 will refine {Line}into 1 Hi-Potion</String>
  7135. <String
  7136. id="2"
  7137. offset="22584F">Hi-Potion:{Line}3 will refine {Line}into 1 Hi-Potion+</String>
  7138. <String
  7139. id="3"
  7140. offset="22587B">Hi-Potion+:{Line}3 will refine {Line}into 1 X-Potion</String>
  7141. <String
  7142. id="4"
  7143. offset="2258A6">X-Potion:{Line}3 will refine {Line}into 1 Mega-Potion</String>
  7144. <String
  7145. id="5"
  7146. offset="2258D2">Phoenix Down:{Line}50 will refine {Line}into 1 Mega Phoenix</String>
  7147. <String
  7148. id="6"
  7149. offset="225904">Hero-trial:{Line}10 will refine {Line}into 1 Hero</String>
  7150. <String
  7151. id="7"
  7152. offset="22592C">Hero:{Line}10 will refine {Line}into 1 Holy War-trial</String>
  7153. <String
  7154. id="8"
  7155. offset="225958">Holy War-trial:{Line}10 will refine {Line}into 1 Holy War</String>
  7156. <String
  7157. id="9"
  7158. offset="225988">Elixir:{Line}10 will refine {Line}into 1 Megalixir</String>
  7159. <String
  7160. id="10"
  7161. offset="2259B1">Remedy:{Line}10 will refine {Line}into 1 Remedy+</String>
  7162. <String
  7163. id="11"
  7164. offset="2259D8">Remedy+:{Line}10 will refine {Line}into 1 Elixir</String>
  7165. </Section>
  7166. <Section
  7167. id="110">
  7168. <String
  7169. id="0"
  7170. offset="226000">Geezard Card:{Line}1 will refine {Line}into 5 Screws</String>
  7171. <String
  7172. id="1"
  7173. offset="22602B">Funguar Card:{Line}1 will refine {Line}into 1 M-Stone Piece</String>
  7174. <String
  7175. id="2"
  7176. offset="22605D">Bite Bug Card:{Line}1 will refine {Line}into 1 M-Stone Piece</String>
  7177. <String
  7178. id="3"
  7179. offset="226090">Red Bat Card:{Line}1 will refine {Line}into 1 Vampire Fang</String>
  7180. <String
  7181. id="4"
  7182. offset="2260C1">Blobra Card:{Line}4 will refine {Line}into 1 Rune Armlet</String>
  7183. <String
  7184. id="5"
  7185. offset="2260F0">Gayla Card:{Line}1 will refine {Line}into 1 Mystery Fluid</String>
  7186. <String
  7187. id="6"
  7188. offset="226120">Gesper Card:{Line}1 will refine {Line}into 1 Black Hole</String>
  7189. <String
  7190. id="7"
  7191. offset="22614E">Fastitocalon-F Card:{Line}5 will refine {Line}into 1 Water Crystal</String>
  7192. <String
  7193. id="8"
  7194. offset="226187">Blood Soul Card:{Line}1 will refine {Line}into 1 Zombie Powder</String>
  7195. <String
  7196. id="9"
  7197. offset="2261BC">Caterchipillar Card:{Line}1 will refine {Line}into 1 Spider Web</String>
  7198. <String
  7199. id="10"
  7200. offset="2261F2">Cockatris Card:{Line}1 will refine {Line}into 1 Cockatrice Pinion</String>
  7201. <String
  7202. id="11"
  7203. offset="22622A">Grat Card:{Line}1 will refine {Line}into 1 Magic Stone</String>
  7204. <String
  7205. id="12"
  7206. offset="226257">Buel Card:{Line}1 will refine {Line}into 1 Magic Stone</String>
  7207. <String
  7208. id="13"
  7209. offset="226284">Mesmerize Card:{Line}1 will refine {Line}into 1 Mesmerize Blade</String>
  7210. <String
  7211. id="14"
  7212. offset="2262BA">Glacial Eye Card:{Line}1 will refine {Line}into 1 Arctic Wind</String>
  7213. <String
  7214. id="15"
  7215. offset="2262EE">Belhelmel Card:{Line}1 will refine {Line}into 1 Saw Blade</String>
  7216. <String
  7217. id="16"
  7218. offset="22631E">Thrustaevis Card:{Line}1 will refine {Line}into 1 Shear Feather</String>
  7219. <String
  7220. id="17"
  7221. offset="226354">Anacondaur Card:{Line}1 will refine {Line}into 1 Venom Fang</String>
  7222. <String
  7223. id="18"
  7224. offset="226386">Creeps Card:{Line}1 will refine {Line}into 1 Coral Fragment</String>
  7225. <String
  7226. id="19"
  7227. offset="2263B8">Grendel Card:{Line}1 will refine {Line}into 1 Dragon Fin</String>
  7228. <String
  7229. id="20"
  7230. offset="2263E7">Jelleye Card:{Line}1 will refine {Line}into 1 Magic Stone</String>
  7231. <String
  7232. id="21"
  7233. offset="226417">Grand Mantis Card:{Line}1 will refine {Line}into 1 Sharp Spike</String>
  7234. <String
  7235. id="22"
  7236. offset="22644C">Forbidden Card:{Line}1 will refine {Line}into 1 Betrayal Sword</String>
  7237. <String
  7238. id="23"
  7239. offset="226481">Armadodo Card:{Line}1 will refine {Line}into 1 Dino Bone</String>
  7240. <String
  7241. id="24"
  7242. offset="2264B0">Tri-Face Card:{Line}1 will refine {Line}into 1 Curse Spike</String>
  7243. <String
  7244. id="25"
  7245. offset="2264E1">Fastitocalon Card:{Line}1 will refine {Line}into 1 Water Crystal</String>
  7246. <String
  7247. id="26"
  7248. offset="226518">Snow Lion Card:{Line}1 will refine {Line}into 1 North Wind</String>
  7249. <String
  7250. id="27"
  7251. offset="226549">Ochu Card:{Line}1 will refine {Line}into 1 Ochu Tentacle</String>
  7252. <String
  7253. id="28"
  7254. offset="226578">SAM08G Card:{Line}1 will refine {Line}into 1 Running Fire</String>
  7255. <String
  7256. id="29"
  7257. offset="2265A8">Death Claw:{Line}1 will refine {Line}into 1 Sharp Spike</String>
  7258. <String
  7259. id="30"
  7260. offset="2265D6">Cactuar Card:{Line}1 will refine {Line}into 1 Cactus Thorn</String>
  7261. <String
  7262. id="31"
  7263. offset="226607">Tonberry Card:{Line}1 will refine {Line}into 1 Chef"s Knife</String>
  7264. <String
  7265. id="32"
  7266. offset="226639">Abyss Worm Card:{Line}1 will refine {Line}into 1 Windmill</String>
  7267. <String
  7268. id="33"
  7269. offset="226669">Turtapod Card:{Line}5 will refine {Line}into 1 Healing Mail</String>
  7270. <String
  7271. id="34"
  7272. offset="22669B">Vysage Card:{Line}1 will refine {Line}into 1 Wizard Stone</String>
  7273. <String
  7274. id="35"
  7275. offset="2266CB">T-Rexaur Card:{Line}2 will refine {Line}into 1 Dino Bone</String>
  7276. <String
  7277. id="36"
  7278. offset="2266FA">Bomb Card:{Line}1 will refine {Line}into 1 Bomb Fragment</String>
  7279. <String
  7280. id="37"
  7281. offset="226729">Blitz Card:{Line}1 will refine {Line}into 1 Dynamo Stone</String>
  7282. <String
  7283. id="38"
  7284. offset="226758">Wendigo Card:{Line}1 will refine {Line}into 1 Steel Orb</String>
  7285. <String
  7286. id="39"
  7287. offset="226786">Torama Card:{Line}5 will refine {Line}into 1 Life Ring</String>
  7288. <String
  7289. id="40"
  7290. offset="2267B3">Imp Card:{Line}1 will refine {Line}into 1 Wizard Stone</String>
  7291. <String
  7292. id="41"
  7293. offset="2267E0">Blue Dragon Card:{Line}4 will refine {Line}into 1 Fury Fragment</String>
  7294. <String
  7295. id="42"
  7296. offset="226816">Adamantoise Card:{Line}3 will refine {Line}into 1 Turtle Shell</String>
  7297. <String
  7298. id="43"
  7299. offset="22684B">Hexadragon Card:{Line}3 will refine {Line}into 1 Red Fang</String>
  7300. <String
  7301. id="44"
  7302. offset="22687B">Iron Giant Card:{Line}3 will refine {Line}into 1 Star Fragment</String>
  7303. <String
  7304. id="45"
  7305. offset="2268B0">Behemoth Card:{Line}10 will refine {Line}into 1 Barrier</String>
  7306. <String
  7307. id="46"
  7308. offset="2268DE">Chimera Card:{Line}10 will refine {Line}into 1 Regen Ring</String>
  7309. <String
  7310. id="47"
  7311. offset="22690E">PuPu Card:{Line}1 will refine {Line}into 1 Hungry Cookpot</String>
  7312. <String
  7313. id="48"
  7314. offset="22693E">Elastoid Card:{Line}1 will refine {Line}into 1 Steel Pipe</String>
  7315. <String
  7316. id="49"
  7317. offset="22696E">GIM47N Card:{Line}1 will refine {Line}into 10 Fast Ammo</String>
  7318. <String
  7319. id="50"
  7320. offset="22699C">Malboro Card:{Line}4 will refine {Line}into 1 Malboro Tentacle</String>
  7321. <String
  7322. id="51"
  7323. offset="2269D1">Ruby Dragon Card:{Line}10 will refine {Line}into 1 Inferno Fang</String>
  7324. <String
  7325. id="52"
  7326. offset="226A07">Elnoyle Card:{Line}10 will refine {Line}into 1 Energy Crystal</String>
  7327. <String
  7328. id="53"
  7329. offset="226A3B">Tonberry King Card:{Line}1 will refine {Line}into 1 Chef"s Knife</String>
  7330. <String
  7331. id="54"
  7332. offset="226A72">Wedge, Biggs Card:{Line}1 will refine {Line}into 1 X-Potion</String>
  7333. <String
  7334. id="55"
  7335. offset="226AA4">Fujin, Raijin Card:{Line}1 will refine {Line}into 1 X-Potion</String>
  7336. <String
  7337. id="56"
  7338. offset="226AD7">Elvoret Card:{Line}1 will refine {Line}into 10 Death Stones</String>
  7339. <String
  7340. id="57"
  7341. offset="226B09">X-ATM092 Card:{Line}2 will refine {Line}into 1 Turtle Shell</String>
  7342. <String
  7343. id="58"
  7344. offset="226B3B">Granaldo Card:{Line}1 will refine {Line}into 1 G-Returner</String>
  7345. <String
  7346. id="59"
  7347. offset="226B6B">Gerogero Card:{Line}10 will refine {Line}into 1 Circlet</String>
  7348. <String
  7349. id="60"
  7350. offset="226B99">Iguion Card:{Line}1 will refine {Line}into 1 Cockatrice Pinion</String>
  7351. <String
  7352. id="61"
  7353. offset="226BCE">Abadon Card:{Line}1 will refine {Line}into 30 Dark Ammo</String>
  7354. <String
  7355. id="62"
  7356. offset="226BFC">Trauma Card:{Line}1 will refine {Line}into 30 Demolition Ammo</String>
  7357. <String
  7358. id="63"
  7359. offset="226C30">Oilboyle Card:{Line}1 will refine {Line}into 30 Fire Ammo</String>
  7360. <String
  7361. id="64"
  7362. offset="226C60">Shumi Tribe Card:{Line}5 will refine {Line}into 1 Gambler Spirit</String>
  7363. <String
  7364. id="65"
  7365. offset="226C97">Krysta Card:{Line}1 will refine {Line}into 10 Holy Stones</String>
  7366. <String
  7367. id="66"
  7368. offset="226CC7">Propagator Card:{Line}1 will refine {Line}into 1 G-Mega-Potion</String>
  7369. <String
  7370. id="67"
  7371. offset="226CFC">Jumbo Cactuar Card:{Line}1 will refine {Line}into 1 Cactus Thorn</String>
  7372. <String
  7373. id="68"
  7374. offset="226D33">Tri-Point Card:{Line}40 will refine {Line}into 1 Jet Engine</String>
  7375. <String
  7376. id="69"
  7377. offset="226D65">Gargantua Card:{Line}10 will refine {Line}into 1 Strength Love</String>
  7378. <String
  7379. id="70"
  7380. offset="226D9A">Mobile Type 8 Card:{Line}1 will refine {Line}into 10 Shell Stones</String>
  7381. <String
  7382. id="71"
  7383. offset="226DD2">Sphinxara Card:{Line}1 will refine {Line}into 1 G-Mega-Potion</String>
  7384. <String
  7385. id="72"
  7386. offset="226E06">Tiamat Card:{Line}1 will refine {Line}into 10 Flare Stones</String>
  7387. <String
  7388. id="73"
  7389. offset="226E37">BGH251F2 Card:{Line}1 will refine {Line}into 10 Protect Stones</String>
  7390. <String
  7391. id="74"
  7392. offset="226E6C">Red Giant Card:{Line}1 will refine {Line}into 5 Meteor Stones</String>
  7393. <String
  7394. id="75"
  7395. offset="226EA0">Catoblepas:{Line}1 will refine {Line}into 1 Rename Card</String>
  7396. <String
  7397. id="76"
  7398. offset="226ECE">Ultima Weapon Card:{Line}1 will refine {Line}into 1 Ultima Stone</String>
  7399. <String
  7400. id="77"
  7401. offset="226F05">Chubby Chocobo Card:{Line}1 will refine {Line}into 100 LuvLuvGs</String>
  7402. <String
  7403. id="78"
  7404. offset="226F3B">Angelo Card:{Line}1 will refine {Line}into 100 Elixirs</String>
  7405. <String
  7406. id="79"
  7407. offset="226F68">Gilgamesh Card:{Line}1 will refine {Line}into 10 Holy Wars</String>
  7408. <String
  7409. id="80"
  7410. offset="226F99">MiniMog Card:{Line}1 will refine {Line}into 100 Pet Houses</String>
  7411. <String
  7412. id="81"
  7413. offset="226FCA">Chicobo Card:{Line}1 will refine {Line}into 100 Gysahl Greens</String>
  7414. <String
  7415. id="82"
  7416. offset="226FFE">Quezacotl Card:{Line}1 will refine {Line}into 100 Dynamo Stones</String>
  7417. <String
  7418. id="83"
  7419. offset="227034">Shiva Card:{Line}1 will refine {Line}into 100 North Winds</String>
  7420. <String
  7421. id="84"
  7422. offset="227064">Ifrit Card:{Line}1 will refine {Line}into 3 Elem Atks</String>
  7423. <String
  7424. id="85"
  7425. offset="227090">Siren Card:{Line}1 will refine {Line}into 3 Status Atks</String>
  7426. <String
  7427. id="86"
  7428. offset="2270BE">Sacred Card:{Line}1 will refine {Line}into 100 Dino Bones</String>
  7429. <String
  7430. id="87"
  7431. offset="2270EE">Minotaur Card:{Line}1 will refine {Line}into 10 Adamantines</String>
  7432. <String
  7433. id="88"
  7434. offset="227120">Carbuncle Card:{Line}1 will refine {Line}into 3 Glow Curtains</String>
  7435. <String
  7436. id="89"
  7437. offset="227154">Diablos Card:{Line}1 will refine {Line}into 100 Black Holes</String>
  7438. <String
  7439. id="90"
  7440. offset="227186">Leviathan Card:{Line}1 will refine {Line}into 3 Doc"s Codes</String>
  7441. <String
  7442. id="91"
  7443. offset="2271B8">Odin Card:{Line}1 will refine {Line}into 100 Dead Spirits</String>
  7444. <String
  7445. id="92"
  7446. offset="2271E8">Pandemona Card:{Line}1 will refine {Line}into 100 Windmills</String>
  7447. <String
  7448. id="93"
  7449. offset="22721A">Cerberus Card:{Line}1 will refine {Line}into 100 Lightweights</String>
  7450. <String
  7451. id="94"
  7452. offset="22724E">Alexander Card:{Line}1 will refine {Line}into 3 Moon Curtains</String>
  7453. <String
  7454. id="95"
  7455. offset="227282">Phoenix Card:{Line}1 will refine {Line}into 3 Phoenix Spirits</String>
  7456. <String
  7457. id="96"
  7458. offset="2272B6">Bahamut Card:{Line}1 will refine {Line}into 100 Megalixirs</String>
  7459. <String
  7460. id="97"
  7461. offset="2272E7">Doomtrain Card:{Line}1 will refine {Line}into 3 Status Guards</String>
  7462. <String
  7463. id="98"
  7464. offset="22731B">Eden Card:{Line}1 will refine {Line}into 3 Monk"s Codes</String>
  7465. <String
  7466. id="99"
  7467. offset="227349">Ward Card:{Line}1 will refine {Line}into 3 Gaea"s Rings</String>
  7468. <String
  7469. id="100"
  7470. offset="227377">Kiros Card:{Line}1 will refine {Line}into 3 Accelerators</String>
  7471. <String
  7472. id="101"
  7473. offset="2273A6">Laguna Card:{Line}1 will refine {Line}into 100 Heroes</String>
  7474. <String
  7475. id="102"
  7476. offset="2273D2">Selphie Card:{Line}1 will refine {Line}into 3 Elem Guards</String>
  7477. <String
  7478. id="103"
  7479. offset="227402">Quistis Card:{Line}1 will refine {Line}into 3 Samantha Souls</String>
  7480. <String
  7481. id="104"
  7482. offset="227435">Irvine Card:{Line}1 will refine {Line}into 3 Rocket Engines</String>
  7483. <String
  7484. id="105"
  7485. offset="227467">Zell Card:{Line}1 will refine {Line}into 3 Hyper Wrists</String>
  7486. <String
  7487. id="106"
  7488. offset="227495">Rinoa Card:{Line}1 will refine {Line}into 3 Magic Armlets</String>
  7489. <String
  7490. id="107"
  7491. offset="2274C5">Edea Card:{Line}1 will refine {Line}into 3 Royal Crowns</String>
  7492. <String
  7493. id="108"
  7494. offset="2274F3">Seifer Card:{Line}1 will refine {Line}into 3 Diamond Armors</String>
  7495. <String
  7496. id="109"
  7497. offset="227525">Squall Card:{Line}1 will refine {Line}into 3 Three Stars</String>
  7498. </Section>
  7499. <Section
  7500. id="116">
  7501. <String
  7502. id="0"
  7503. offset="227830">At the Switch,</String>
  7504. <String
  7505. id="1"
  7506. offset="227840">party members and junction{Line}can be switched.</String>
  7507. <String
  7508. id="2"
  7509. offset="22786C">To change party members,</String>
  7510. <String
  7511. id="3"
  7512. offset="227888">select Switch Member,</String>
  7513. <String
  7514. id="4"
  7515. offset="2278A0">choose a replacement,</String>
  7516. <String
  7517. id="5"
  7518. offset="2278B8">then select member being replaced.</String>
  7519. <String
  7520. id="6"
  7521. offset="2278DC">The members will switch places.</String>
  7522. <String
  7523. id="7"
  7524. offset="2278FC">However, please note that</String>
  7525. <String
  7526. id="8"
  7527. offset="227918">there are times{Line}when certain characters</String>
  7528. <String
  7529. id="9"
  7530. offset="227940">cannot join the party.</String>
  7531. <String
  7532. id="10"
  7533. offset="227958">The other command,{Line}Junction Exchange</String>
  7534. <String
  7535. id="11"
  7536. offset="227980">exchanges the</String>
  7537. <String
  7538. id="12"
  7539. offset="227990">magic, GF,</String>
  7540. <String
  7541. id="13"
  7542. offset="22799C">junctioned magic,{Line}and abilities</String>
  7543. <String
  7544. id="14"
  7545. offset="2279BC">between characters.</String>
  7546. <String
  7547. id="15"
  7548. offset="2279D0">This way, the replacing member{Line}can take over all abilities at once.</String>
  7549. <String
  7550. id="16"
  7551. offset="227A14">The process is the same as Switch Member.</String>
  7552. <String
  7553. id="17"
  7554. offset="227A40">Select a replacement,</String>
  7555. <String
  7556. id="18"
  7557. offset="227A58">then the member to be replaced,</String>
  7558. <String
  7559. id="19"
  7560. offset="227A78">to activate the command.</String>
  7561. <String
  7562. id="20"
  7563. offset="227A94">Please note that{Line}this process may change the</String>
  7564. <String
  7565. id="21"
  7566. offset="227AC4">member"s current HP.</String>
  7567. <String
  7568. id="22"
  7569. offset="227ADC">This concludes the Switch explanation.</String>
  7570. </Section>
  7571. </File>
  7572. <File
  7573. id="AreaNames">
  7574. <Section
  7575. id="0">
  7576. <String
  7577. id="0"
  7578. offset="1F8">???</String>
  7579. <String
  7580. id="1"
  7581. offset="1FC">Balamb- Alcauld Plains</String>
  7582. <String
  7583. id="2"
  7584. offset="20F">Balamb- Gaulg Mountains</String>
  7585. <String
  7586. id="3"
  7587. offset="223">Balamb- Rinaul Coast</String>
  7588. <String
  7589. id="4"
  7590. offset="234">Balamb- Raha Cape</String>
  7591. <String
  7592. id="5"
  7593. offset="242">Timber- Roshfall Forest</String>
  7594. <String
  7595. id="6"
  7596. offset="256">Timber- Mandy Beach</String>
  7597. <String
  7598. id="7"
  7599. offset="266">Timber- Obel Lake</String>
  7600. <String
  7601. id="8"
  7602. offset="274">Timber- Lanker Plains</String>
  7603. <String
  7604. id="9"
  7605. offset="286">Timber- Nanchucket Island</String>
  7606. <String
  7607. id="10"
  7608. offset="29C">Timber- Yaulny Canyon</String>
  7609. <String
  7610. id="11"
  7611. offset="2AE">Dollet- Hasberry Plains</String>
  7612. <String
  7613. id="12"
  7614. offset="2C2">Dollet- Holy Glory Cape</String>
  7615. <String
  7616. id="13"
  7617. offset="2D6">Dollet- Long Horn Island</String>
  7618. <String
  7619. id="14"
  7620. offset="2EB">Dollet- Malgo Peninsula</String>
  7621. <String
  7622. id="15"
  7623. offset="2FF">Galbadia- Monterosa Plateau</String>
  7624. <String
  7625. id="16"
  7626. offset="315">Galbadia- Lallapalooza Canyon</String>
  7627. <String
  7628. id="17"
  7629. offset="32D">Timber- Shenand Hill</String>
  7630. <String
  7631. id="18"
  7632. offset="33E">Galbadia- Gotland Peninsula</String>
  7633. <String
  7634. id="19"
  7635. offset="354">Island Closest to Hell</String>
  7636. <String
  7637. id="20"
  7638. offset="36B">Great Plains of Galbadia</String>
  7639. <String
  7640. id="21"
  7641. offset="37E">Galbadia- Wilburn Hill</String>
  7642. <String
  7643. id="22"
  7644. offset="38F">Galbadia- Rem Archipelago</String>
  7645. <String
  7646. id="23"
  7647. offset="3A3">Galbadia- Dingo Desert</String>
  7648. <String
  7649. id="24"
  7650. offset="3B4">Winhill- Winhill Bluffs</String>
  7651. <String
  7652. id="25"
  7653. offset="3CC">Winhill- Humphrey Archipelago</String>
  7654. <String
  7655. id="26"
  7656. offset="3EA">Trabia- Winter Island</String>
  7657. <String
  7658. id="27"
  7659. offset="3FC">Trabia- Sorbald Snowfield</String>
  7660. <String
  7661. id="28"
  7662. offset="412">Trabia- Eldbeak Peninsula</String>
  7663. <String
  7664. id="29"
  7665. offset="428"> </String>
  7666. <String
  7667. id="30"
  7668. offset="438">Trabia- Hawkwind Plains</String>
  7669. <String
  7670. id="31"
  7671. offset="44C">Trabia- Albatross Archipelago</String>
  7672. <String
  7673. id="32"
  7674. offset="466">Trabia- Bika Snowfield</String>
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  7677. offset="479">Trabia- Thor Peninsula</String>
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  7683. offset="49C">Trabia- Heath Peninsula</String>
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  7686. offset="4B0">Trabia- Trabia Crater</String>
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  7689. offset="4BE">Trabia- Vienne Mountains</String>
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  7692. offset="4D3">Esthar- Mordred Plains</String>
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  7695. offset="4E6">Esthar- Nortes Mountains</String>
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  7698. offset="4FB">Esthar- Fulcura Archipelago</String>
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  7701. offset="513">Esthar- Grandidi Forest</String>
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  7704. offset="527">Esthar- Millefeuille Archipelago</String>
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  7707. offset="544">Great Plains of Esthar</String>
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  7710. offset="557">Esthar City</String>
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  7713. offset="55F">Esthar- Great Salt Lake</String>
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  7716. offset="573">Esthar- West Coast</String>
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  7719. offset="582">Esthar- Sollet Mountains</String>
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  7722. offset="597">Esthar- Abadan Plains</String>
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  7725. offset="5A9">Esthar- Minde Island</String>
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  7728. offset="5BA">Esthar- Kashkabald Desert</String>
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  7731. offset="5D0">Island Closest to Heaven</String>
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  7734. offset="5E9">Esthar- Talle Mountains</String>
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  7737. offset="5FD">Esthar- Shalmal Peninsula</String>
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  7740. offset="613">Centra- Lolestern Plains</String>
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  7743. offset="628">Centra- Almaj Mountains</String>
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  7746. offset="63C">Centra- Lenown Plains</String>
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  7749. offset="64E">Centra- Cape of Good Hope</String>
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  7752. offset="664">Centra- Yorn Mountains</String>
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  7755. offset="677">Esthar- Cactuar Island</String>
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  7758. offset="68A">Centra- Serengetti Plains</String>
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  7761. offset="6A0">Centra- Nectar Peninsula</String>
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  7764. offset="6B5">Centra- Centra Crater</String>
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  7767. offset="6C3">Centra- Poccarahi Island</String>
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  7770. offset="6D8">B-Garden- Library</String>
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  7773. offset="6E6">B-Garden- Front Gate</String>
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  7776. offset="6F7">B-Garden- Classroom</String>
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  7779. offset="707">B-Garden- Cafeteria</String>
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  7782. offset="717">B-Garden- MD Level</String>
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  7785. offset="726">B-Garden- 2F Hallway</String>
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  7788. offset="737">B-Garden- Hall</String>
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  7791. offset="742">B-Garden- Infirmary</String>
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  7794. offset="752">B-Garden- Dormitory Double</String>
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  7797. offset="769">B-Garden- Dormitory Single</String>
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  7800. offset="780">B-Garden- Headmaster"s Office</String>
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  7803. offset="79A">B-Garden- Parking Lot</String>
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  7806. offset="7AC">B-Garden- Ballroom</String>
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  7809. offset="7BB">B-Garden- Quad</String>
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  7812. offset="7C6">B-Garden- Training Center</String>
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  7815. offset="7DC">B-Garden- Secret Area</String>
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  7818. offset="7EE">B-Garden- Hallway</String>
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  7821. offset="7FC">B-Garden- Master Room</String>
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  7824. offset="80E">B-Garden- Deck</String>
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  7827. offset="819">Balamb- The Dincht"s</String>
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  7830. offset="82A">Balamb Hotel</String>
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  7833. offset="833">Balamb- Town Square</String>
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  7836. offset="843">Balamb- Station Yard</String>
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  7839. offset="854">Balamb Harbor</String>
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  7842. offset="85E">Balamb- Residence</String>
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  7845. offset="86C">Train</String>
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  7848. offset="872">Car</String>
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  7851. offset="876">Inside Ship</String>
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  7854. offset="882">Fire Cavern</String>
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  7857. offset="88E">Dollet- Town Square</String>
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  7863. offset="8AE">Dollet Harbor</String>
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  7866. offset="8B8">Dollet Pub</String>
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  7869. offset="8BF">Dollet Hotel</String>
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  7872. offset="8C8">Dollet- Residence</String>
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  7875. offset="8D6">Dollet- Comm Tower</String>
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  7878. offset="8E5">Dollet- Mountain Hideout</String>
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  7884. offset="90A">Timber TV Station</String>
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  7887. offset="918">Timber- Forest Owls" Base</String>
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  7890. offset="92E">Timber Pub</String>
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  7893. offset="935">Timber Hotel</String>
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  7896. offset="93E">Timber- Train</String>
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  7899. offset="948">Timber- Residence</String>
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  7902. offset="956">Timber- TV Screen</String>
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  7905. offset="964">Timber- Editorial Department</String>
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  7908. offset="97D">Timber Forest</String>
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  7911. offset="987">Galbadia Garden- Front Gate</String>
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  7914. offset="999">G-Garden- Station</String>
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  7917. offset="9A7">G-Garden- Hall</String>
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  7920. offset="9B2">G-Garden- Hallway</String>
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  7923. offset="9C0">G-Garden- Reception Room</String>
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  7926. offset="9D5">G-Garden- Classroom</String>
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  7929. offset="9E5">G-Garden- Clubroom</String>
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  7932. offset="9F4">G-Garden- Dormitory</String>
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  7935. offset="A04">G-Garden- Elevator Hall</String>
  7936. <String
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  7938. offset="A18">G-Garden- Master Room</String>
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  7941. offset="A2A">G-Garden- Auditorium</String>
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  7944. offset="A3B">G-Garden- Athletic Track</String>
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  7947. offset="A50">G-Garden- Stand</String>
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  7950. offset="A5C">G-Garden- Back Entrance</String>
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  7956. offset="A80">Deling- Presidential Residence</String>
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  7959. offset="A9B">Deling City- Caraway"s Mansion</String>
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  7962. offset="AB1">Deling City- Station Yard</String>
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  7971. offset="ADC">Deling City- Club</String>
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  7983. offset="B06">Galbadia D-District Prison</String>
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  7986. offset="B1B">Desert</String>
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  7989. offset="B22">Galbadia Missile Base</String>
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  7998. offset="B4E">Winhill- Vacant House</String>
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  8010. offset="B97">Winhill- Car</String>
  8011. <String
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  8013. offset="BA4">Tomb of the Unknown King</String>
  8014. <String
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  8023. <String
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  8025. offset="BE3">FH- Mayor"s Residence</String>
  8026. <String
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  8028. offset="BF9">FH- Factory</String>
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  8031. offset="C05">FH- Festival Grounds</String>
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  8034. offset="C1A">FH- Hotel</String>
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  8037. offset="C24">FH- Residence</String>
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  8040. offset="C32">FH- Station Yard</String>
  8041. <String
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  8044. <String
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  8046. offset="C52">Seaside Station</String>
  8047. <String
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  8052. offset="C72">Mystery Building</String>
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  8056. <String
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  8059. <String
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  8061. offset="CA3">Esthar- Airstation</String>
  8062. <String
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  8064. offset="CB2">Lunatic Pandora Approaching</String>
  8065. <String
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  8067. offset="CCE">Esthar- Presidential Palace</String>
  8068. <String
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  8076. offset="D1D">Presidential Palace- Office</String>
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  8079. offset="D39">Dr. Odine"s Laboratory- Lobby</String>
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  8082. offset="D57">Dr. Odine"s Laboratory- Lab</String>
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  8085. offset="D73">Deleted</String>
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  8089. <String
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  8092. <String
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  8094. offset="D8C">Lunar Gate- Deep Freeze</String>
  8095. <String
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  8097. offset="D9C">Esthar Sorceress Memorial</String>
  8098. <String
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  8100. offset="DB2">Sorceress Memorial- Entrance</String>
  8101. <String
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  8103. offset="DCF">Sorceress Memorial- Pod</String>
  8104. <String
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  8106. offset="DE7">Sorceress Memorial- Ctrl Room</String>
  8107. <String
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  8109. offset="E05">Tears" Point</String>
  8110. <String
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  8112. offset="E12">Lunatic Pandora Laboratory</String>
  8113. <String
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  8115. offset="E2D">Emergency Landing Zone</String>
  8116. <String
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  8118. offset="E44">Spaceship Landing Zone</String>
  8119. <String
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  8121. offset="E5B">Lunatic Pandora</String>
  8122. <String
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  8124. offset="E6B">Centra- Excavation Site</String>
  8125. <String
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  8127. offset="E7F">Edea"s House</String>
  8128. <String
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  8130. offset="E8C">Edea"s House- Playroom</String>
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  8133. offset="EA3">Edea"s House- Bedroom</String>
  8134. <String
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  8136. offset="EB9">Edea"s House- Backyard</String>
  8137. <String
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  8139. offset="ED0">Edea"s House- Oceanside</String>
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  8142. offset="EE8">Edea"s House- Flower Field</String>
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  8145. offset="F03">Centra Ruins</String>
  8146. <String
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  8149. <String
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  8151. offset="F1E">T-Garden- Cemetery</String>
  8152. <String
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  8154. offset="F2D">T-Garden- Garage</String>
  8155. <String
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  8157. offset="F3A">T-Garden- Festival Stage</String>
  8158. <String
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  8160. offset="F4F">T-Garden- Classroom</String>
  8161. <String
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  8163. offset="F5F">T-Garden- Athletic Ground</String>
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  8166. offset="F75">Mystery Dome</String>
  8167. <String
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  8169. offset="F82">Shumi Village- Desert Village</String>
  8170. <String
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  8173. <String
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  8175. offset="FA2">Shumi Village- Village</String>
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  8181. offset="FBC">Shumi Village- Residence</String>
  8182. <String
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  8184. offset="FCA">Shumi Village- Residence</String>
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  8187. offset="FD8">Shumi Village- Hotel</String>
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  8190. offset="FE2">Trabia Canyon</String>
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  8193. offset="FEC">White SeeD Ship</String>
  8194. <String
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  8196. offset="FFC">White SeeD Ship</String>
  8197. <String
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  8199. offset="100C">White SeeD Ship- Cabin</String>
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  8202. offset="1023">Ragnarok- Cockpit</String>
  8203. <String
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  8205. offset="1035">Ragnarok- Passenger Seat</String>
  8206. <String
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  8208. offset="104E">Ragnarok- Aisle</String>
  8209. <String
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  8211. offset="105E">Ragnarok- Hangar</String>
  8212. <String
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  8214. offset="106F">Ragnarok- Entrance</String>
  8215. <String
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  8217. offset="1082">Ragnarok- Air Room</String>
  8218. <String
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  8220. offset="1095">Ragnarok- Space Hatch</String>
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  8223. offset="10AB">Deep Sea Research Center</String>
  8224. <String
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  8226. offset="10C4">Deep Sea Research Center- Lb</String>
  8227. <String
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  8229. offset="10E1">Deep Sea Research Center- Lv</String>
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  8232. offset="10FE">Deep Sea Deposit</String>
  8233. <String
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  8235. offset="110F">Lunar Base- Control Room</String>
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  8239. <String
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  8241. offset="1131">Lunar Base- Pod</String>
  8242. <String
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  8244. offset="1139">Lunar Base- Dock</String>
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  8247. offset="1142">Lunar Base- Passageway</String>
  8248. <String
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  8250. offset="1151">Lunar Base- Locker</String>
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  8253. offset="115C">Lunar Base- Residential Zone</String>
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  8256. offset="1171">Outer Space</String>
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  8259. offset="117D">Chocobo Forest</String>
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  8265. offset="1197">Ultimecia Castle- Hall</String>
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  8274. offset="11BB">Ultimecia Castle- Wine Cellar</String>
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  8277. offset="11CB">Ultimecia Castle- Passageway</String>
  8278. <String
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  8280. offset="11DA">Ultimecia Castle- Elevator Hall</String>
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  8283. offset="11EC">Ultimecia Castle- Stairway Hall</String>
  8284. <String
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  8286. offset="11FE">Ultimecia Castle- Treasure Rm</String>
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  8289. offset="120E">Ultimecia Castle- Storage Room</String>
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  8292. offset="121F">Ultimecia Castle- Art Gallery</String>
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  8295. offset="122F">Ultimecia Castle- Flood Gate</String>
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  8298. offset="123E">Ultimecia Castle- Armory</String>
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  8301. offset="1249">Ultimecia Castle- Prison Cell</String>
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  8304. offset="1259">Ultimecia Castle- Waterway</String>
  8305. <String
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  8307. offset="1266">Ultimecia Castle- Courtyard</String>
  8308. <String
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  8310. offset="1274">Ultimecia Castle- Chapel</String>
  8311. <String
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  8313. offset="127F">Ultimecia Castle- Clock Tower</String>
  8314. <String
  8315. id="246"
  8316. offset="128F">Ultimecia Castle- Master Room</String>
  8317. <String
  8318. id="247"
  8319. offset="129F">???</String>
  8320. <String
  8321. id="248"
  8322. offset="12A3">Ultimecia Castle</String>
  8323. <String
  8324. id="249"
  8325. offset="12A6">Commencement Room</String>
  8326. <String
  8327. id="250"
  8328. offset="12B8">Queen</String>
  8329. </Section>
  8330. </File>
  8331. <File
  8332. id="Namedic">
  8333. <Section
  8334. id="0">
  8335. <String
  8336. id="0"
  8337. offset="42">Galbadia</String>
  8338. <String
  8339. id="1"
  8340. offset="4B">Esthar</String>
  8341. <String
  8342. id="2"
  8343. offset="52">Balamb</String>
  8344. <String
  8345. id="3"
  8346. offset="59">Dollet</String>
  8347. <String
  8348. id="4"
  8349. offset="60">Timber</String>
  8350. <String
  8351. id="5"
  8352. offset="67">Trabia</String>
  8353. <String
  8354. id="6"
  8355. offset="6E">Centra</String>
  8356. <String
  8357. id="7"
  8358. offset="75">Fishermans Horizon</String>
  8359. <String
  8360. id="8"
  8361. offset="88">East Academy</String>
  8362. <String
  8363. id="9"
  8364. offset="95">Desert Prison</String>
  8365. <String
  8366. id="10"
  8367. offset="A3">Trabia Garden</String>
  8368. <String
  8369. id="11"
  8370. offset="B1">Lunar Base</String>
  8371. <String
  8372. id="12"
  8373. offset="BC">Shumi Village</String>
  8374. <String
  8375. id="13"
  8376. offset="CA">Deling City</String>
  8377. <String
  8378. id="14"
  8379. offset="D6">Balamb Garden</String>
  8380. <String
  8381. id="15"
  8382. offset="E4">East Academy Station</String>
  8383. <String
  8384. id="16"
  8385. offset="F9">Dollet Station</String>
  8386. <String
  8387. id="17"
  8388. offset="108">Desert Prison Station</String>
  8389. <String
  8390. id="18"
  8391. offset="11E">Lunar Gate</String>
  8392. <String
  8393. id="19"
  8394. offset="129">Restores</String>
  8395. <String
  8396. id="20"
  8397. offset="132">status</String>
  8398. <String
  8399. id="21"
  8400. offset="139">learns</String>
  8401. <String
  8402. id="22"
  8403. offset="140">ability</String>
  8404. <String
  8405. id="23"
  8406. offset="148">Magic</String>
  8407. <String
  8408. id="24"
  8409. offset="14E">Refine</String>
  8410. <String
  8411. id="25"
  8412. offset="155">Junctions</String>
  8413. <String
  8414. id="26"
  8415. offset="15F">Raises</String>
  8416. <String
  8417. id="27"
  8418. offset="166">command</String>
  8419. <String
  8420. id="28"
  8421. offset="16E">Magazine</String>
  8422. <String
  8423. id="29"
  8424. offset="177">Ultimecia Castle</String>
  8425. <String
  8426. id="30"
  8427. offset="188">Garden</String>
  8428. <String
  8429. id="31"
  8430. offset="18F">Deling</String>
  8431. </Section>
  8432. </File>
  8433. <File
  8434. id="Kernel">
  8435. <Section
  8436. id="0">
  8437. <String
  8438. id="2"
  8439. offset="4E08">Attack</String>
  8440. <String
  8441. id="3"
  8442. offset="4E0F">Attack with equipped weapon</String>
  8443. <String
  8444. id="4"
  8445. offset="4E28">Magic</String>
  8446. <String
  8447. id="5"
  8448. offset="4E2E">Cast magic</String>
  8449. <String
  8450. id="6"
  8451. offset="4E38">GF</String>
  8452. <String
  8453. id="7"
  8454. offset="4E3B">Summons Guardian Force</String>
  8455. <String
  8456. id="8"
  8457. offset="4E4F">Item</String>
  8458. <String
  8459. id="9"
  8460. offset="4E54">Use item</String>
  8461. <String
  8462. id="10"
  8463. offset="4E5C">Renzokuken</String>
  8464. <String
  8465. id="11"
  8466. offset="4E67">Attack with Renzokuken</String>
  8467. <String
  8468. id="12"
  8469. offset="4E7D">Draw</String>
  8470. <String
  8471. id="13"
  8472. offset="4E82">Draw magic</String>
  8473. <String
  8474. id="14"
  8475. offset="4E8C">Devour</String>
  8476. <String
  8477. id="15"
  8478. offset="4E93">Devour monsters</String>
  8479. <String
  8480. id="16"
  8481. offset="4EA2">nomsg</String>
  8482. <String
  8483. id="18"
  8484. offset="4EA8">Cast</String>
  8485. <String
  8486. id="19"
  8487. offset="4EAD">Cast drawn magic</String>
  8488. <String
  8489. id="20"
  8490. offset="4EBD">Stock</String>
  8491. <String
  8492. id="21"
  8493. offset="4EC3">Stock drawn magic</String>
  8494. <String
  8495. id="22"
  8496. offset="4ED3">Duel</String>
  8497. <String
  8498. id="23"
  8499. offset="4ED8">Combat style attack</String>
  8500. <String
  8501. id="24"
  8502. offset="4EEB">Mug</String>
  8503. <String
  8504. id="25"
  8505. offset="4EEF">Attack and steal items</String>
  8506. <String
  8507. id="26"
  8508. offset="4F05">nomsg</String>
  8509. <String
  8510. id="28"
  8511. offset="4F0B">Shot</String>
  8512. <String
  8513. id="29"
  8514. offset="4F10">Use ammo to attack</String>
  8515. <String
  8516. id="30"
  8517. offset="4F20">Blue Magic</String>
  8518. <String
  8519. id="31"
  8520. offset="4F2B">Use monster"s skill</String>
  8521. <String
  8522. id="32"
  8523. offset="4F3B">Slot</String>
  8524. <String
  8525. id="33"
  8526. offset="4F40">Attack with magic chosen at random</String>
  8527. <String
  8528. id="34"
  8529. offset="4F60">Fire Cross</String>
  8530. <String
  8531. id="35"
  8532. offset="4F6B">Attack with sword</String>
  8533. <String
  8534. id="36"
  8535. offset="4F7C">Sorcery</String>
  8536. <String
  8537. id="37"
  8538. offset="4F84">Attack with magic</String>
  8539. <String
  8540. id="38"
  8541. offset="4F94">Combine</String>
  8542. <String
  8543. id="39"
  8544. offset="4F9C">Call something</String>
  8545. <String
  8546. id="40"
  8547. offset="4FA9">Limit</String>
  8548. <String
  8549. id="41"
  8550. offset="4FAF">Attack with Limit Breaks</String>
  8551. <String
  8552. id="42"
  8553. offset="4FC6">Limit</String>
  8554. <String
  8555. id="43"
  8556. offset="4FCC">Attack with Limit Breaks</String>
  8557. <String
  8558. id="44"
  8559. offset="4FE3">Limit</String>
  8560. <String
  8561. id="45"
  8562. offset="4FE9">Attack with Limit Breaks</String>
  8563. <String
  8564. id="46"
  8565. offset="5000">Defend</String>
  8566. <String
  8567. id="47"
  8568. offset="5007">Reduce damage until next command</String>
  8569. <String
  8570. id="48"
  8571. offset="5022">Mad Rush</String>
  8572. <String
  8573. id="49"
  8574. offset="502B">Use Haste, Berserk, Protect on all</String>
  8575. <String
  8576. id="50"
  8577. offset="504B">Treatment</String>
  8578. <String
  8579. id="51"
  8580. offset="5055">Remove abnormal status</String>
  8581. <String
  8582. id="52"
  8583. offset="506A">Recover</String>
  8584. <String
  8585. id="53"
  8586. offset="5072">Restore HP</String>
  8587. <String
  8588. id="54"
  8589. offset="507A">Revive</String>
  8590. <String
  8591. id="55"
  8592. offset="5081">Remove KO</String>
  8593. <String
  8594. id="56"
  8595. offset="508A">Darkside</String>
  8596. <String
  8597. id="57"
  8598. offset="5093">Expend HP to attack</String>
  8599. <String
  8600. id="58"
  8601. offset="50A5">Card</String>
  8602. <String
  8603. id="59"
  8604. offset="50AA">Turn monsters into cards</String>
  8605. <String
  8606. id="60"
  8607. offset="50BE">Doom</String>
  8608. <String
  8609. id="61"
  8610. offset="50C3">Use Doom on one enemy</String>
  8611. <String
  8612. id="62"
  8613. offset="50D4">Kamikaze</String>
  8614. <String
  8615. id="63"
  8616. offset="50DD">Damage one enemy before getting KO"d</String>
  8617. <String
  8618. id="64"
  8619. offset="50FA">Absorb</String>
  8620. <String
  8621. id="65"
  8622. offset="5101">Absorb HP</String>
  8623. <String
  8624. id="66"
  8625. offset="510A">LV Down</String>
  8626. <String
  8627. id="67"
  8628. offset="5112">Lower monster level</String>
  8629. <String
  8630. id="68"
  8631. offset="5125">LV Up</String>
  8632. <String
  8633. id="69"
  8634. offset="512B">Raise monster level</String>
  8635. <String
  8636. id="70"
  8637. offset="513D">Single</String>
  8638. <String
  8639. id="71"
  8640. offset="5144">Choose once</String>
  8641. <String
  8642. id="72"
  8643. offset="514E">Double</String>
  8644. <String
  8645. id="73"
  8646. offset="5155">Choose twice</String>
  8647. <String
  8648. id="74"
  8649. offset="5160">Triple</String>
  8650. <String
  8651. id="75"
  8652. offset="5167">Choose 3 times</String>
  8653. <String
  8654. id="76"
  8655. offset="5175">MiniMog</String>
  8656. <String
  8657. id="77"
  8658. offset="517D">Call MiniMog</String>
  8659. </Section>
  8660. <Section
  8661. id="1">
  8662. <String
  8663. id="2"
  8664. offset="5188">Fire</String>
  8665. <String
  8666. id="3"
  8667. offset="518D">Fire magic damage/one enemy</String>
  8668. <String
  8669. id="4"
  8670. offset="51A3">Fira</String>
  8671. <String
  8672. id="5"
  8673. offset="51A8">Fire magic damage/one enemy</String>
  8674. <String
  8675. id="6"
  8676. offset="51BE">Firaga</String>
  8677. <String
  8678. id="7"
  8679. offset="51C5">Fire magic damage/one enemy</String>
  8680. <String
  8681. id="8"
  8682. offset="51DB">Blizzard</String>
  8683. <String
  8684. id="9"
  8685. offset="51E4">Ice magic damage/one enemy</String>
  8686. <String
  8687. id="10"
  8688. offset="51F9">Blizzara</String>
  8689. <String
  8690. id="11"
  8691. offset="5202">Ice magic damage/one enemy</String>
  8692. <String
  8693. id="12"
  8694. offset="5217">Blizzaga</String>
  8695. <String
  8696. id="13"
  8697. offset="5220">Ice magic damage/one enemy</String>
  8698. <String
  8699. id="14"
  8700. offset="5235">Thunder</String>
  8701. <String
  8702. id="15"
  8703. offset="523D">Thunder magic damage/one enemy</String>
  8704. <String
  8705. id="16"
  8706. offset="5257">Thundara</String>
  8707. <String
  8708. id="17"
  8709. offset="5260">Thunder magic damage/one enemy</String>
  8710. <String
  8711. id="18"
  8712. offset="527A">Thundaga</String>
  8713. <String
  8714. id="19"
  8715. offset="5283">Thunder magic damage/one enemy</String>
  8716. <String
  8717. id="20"
  8718. offset="529D">Water</String>
  8719. <String
  8720. id="21"
  8721. offset="52A3">Water magic damage/one enemy</String>
  8722. <String
  8723. id="22"
  8724. offset="52BB">Aero</String>
  8725. <String
  8726. id="23"
  8727. offset="52C0">Wind magic damage/one enemy</String>
  8728. <String
  8729. id="24"
  8730. offset="52D6">Bio</String>
  8731. <String
  8732. id="25"
  8733. offset="52DA">Poison damage + status change/one enemy</String>
  8734. <String
  8735. id="26"
  8736. offset="52FB">Demi</String>
  8737. <String
  8738. id="27"
  8739. offset="5300">Magic to reduce one enemy"s HP by 1/4</String>
  8740. <String
  8741. id="28"
  8742. offset="531D">Holy</String>
  8743. <String
  8744. id="29"
  8745. offset="5322">Holy magic damage/one enemy</String>
  8746. <String
  8747. id="30"
  8748. offset="5339">Flare</String>
  8749. <String
  8750. id="31"
  8751. offset="533F">Non-elemental magic damage/one enemy</String>
  8752. <String
  8753. id="32"
  8754. offset="535C">Meteor</String>
  8755. <String
  8756. id="33"
  8757. offset="5363">Non-elemental magic damage/all enemies</String>
  8758. <String
  8759. id="34"
  8760. offset="5383">Quake</String>
  8761. <String
  8762. id="35"
  8763. offset="5389">Earth magic damage/all enemies</String>
  8764. <String
  8765. id="36"
  8766. offset="53A3">Tornado</String>
  8767. <String
  8768. id="37"
  8769. offset="53AB">Wind magic damage/all enemies</String>
  8770. <String
  8771. id="38"
  8772. offset="53C4">Ultima</String>
  8773. <String
  8774. id="39"
  8775. offset="53CB">Non-elemental magic damage/all enemies</String>
  8776. <String
  8777. id="40"
  8778. offset="53EB">Apocalypse</String>
  8779. <String
  8780. id="41"
  8781. offset="53F6">Non-elemental magic damage/all enemies</String>
  8782. <String
  8783. id="42"
  8784. offset="5416">Cure</String>
  8785. <String
  8786. id="43"
  8787. offset="541B">Restore HP</String>
  8788. <String
  8789. id="44"
  8790. offset="5423">Cura</String>
  8791. <String
  8792. id="45"
  8793. offset="5428">Restore HP</String>
  8794. <String
  8795. id="46"
  8796. offset="5430">Curaga</String>
  8797. <String
  8798. id="47"
  8799. offset="5437">Restore HP</String>
  8800. <String
  8801. id="48"
  8802. offset="543F">Life</String>
  8803. <String
  8804. id="49"
  8805. offset="5444">Revive from KO</String>
  8806. <String
  8807. id="50"
  8808. offset="5452">Full-life</String>
  8809. <String
  8810. id="51"
  8811. offset="545C">Restore HP fully, revive from KO</String>
  8812. <String
  8813. id="52"
  8814. offset="5477">Regen</String>
  8815. <String
  8816. id="53"
  8817. offset="547D">Restore HP at regular interval</String>
  8818. <String
  8819. id="54"
  8820. offset="5496">Esuna</String>
  8821. <String
  8822. id="55"
  8823. offset="549C">Remove abnormal status</String>
  8824. <String
  8825. id="56"
  8826. offset="54B1">Dispel</String>
  8827. <String
  8828. id="57"
  8829. offset="54B8">Remove magic effect</String>
  8830. <String
  8831. id="58"
  8832. offset="54C9">Protect</String>
  8833. <String
  8834. id="59"
  8835. offset="54D1">Reduce physical damage temporarily</String>
  8836. <String
  8837. id="60"
  8838. offset="54EE">Shell</String>
  8839. <String
  8840. id="61"
  8841. offset="54F4">Reduce magic damage temporarily</String>
  8842. <String
  8843. id="62"
  8844. offset="550E">Reflect</String>
  8845. <String
  8846. id="63"
  8847. offset="5516">Reflect magic temporarily</String>
  8848. <String
  8849. id="64"
  8850. offset="552C">Aura</String>
  8851. <String
  8852. id="65"
  8853. offset="5531">Able to use Limit Breaks more often</String>
  8854. <String
  8855. id="66"
  8856. offset="554F">Double</String>
  8857. <String
  8858. id="67"
  8859. offset="5556">Use magic successively</String>
  8860. <String
  8861. id="68"
  8862. offset="556B">Triple</String>
  8863. <String
  8864. id="69"
  8865. offset="5572">Able to use magic 3 times</String>
  8866. <String
  8867. id="70"
  8868. offset="5588">Haste</String>
  8869. <String
  8870. id="71"
  8871. offset="558E">Increases speed temporarily</String>
  8872. <String
  8873. id="72"
  8874. offset="55A6">Slow</String>
  8875. <String
  8876. id="73"
  8877. offset="55AB">Reduces speed temporarily</String>
  8878. <String
  8879. id="74"
  8880. offset="55C2">Stop</String>
  8881. <String
  8882. id="75"
  8883. offset="55C7">Stops temporarily</String>
  8884. <String
  8885. id="76"
  8886. offset="55D5">Blind</String>
  8887. <String
  8888. id="77"
  8889. offset="55DB">Cause Darkness</String>
  8890. <String
  8891. id="78"
  8892. offset="55E7">Confuse</String>
  8893. <String
  8894. id="79"
  8895. offset="55EF">Cause Confuse</String>
  8896. <String
  8897. id="80"
  8898. offset="55FB">Sleep</String>
  8899. <String
  8900. id="81"
  8901. offset="5601">Cause Sleep</String>
  8902. <String
  8903. id="82"
  8904. offset="560C">Silence</String>
  8905. <String
  8906. id="83"
  8907. offset="5614">Cause Silence</String>
  8908. <String
  8909. id="84"
  8910. offset="5620">Break</String>
  8911. <String
  8912. id="85"
  8913. offset="5626">Cause Petrify</String>
  8914. <String
  8915. id="86"
  8916. offset="5633">Death</String>
  8917. <String
  8918. id="87"
  8919. offset="5639">Cause Death</String>
  8920. <String
  8921. id="88"
  8922. offset="5644">Drain</String>
  8923. <String
  8924. id="89"
  8925. offset="564A">Absorb HP</String>
  8926. <String
  8927. id="90"
  8928. offset="5653">Pain</String>
  8929. <String
  8930. id="91"
  8931. offset="5658">Cause Poison, Darkness, and Silence</String>
  8932. <String
  8933. id="92"
  8934. offset="5676">Berserk</String>
  8935. <String
  8936. id="93"
  8937. offset="567E">Cause Berserk</String>
  8938. <String
  8939. id="94"
  8940. offset="568B">Float</String>
  8941. <String
  8942. id="95"
  8943. offset="5691">Floats</String>
  8944. <String
  8945. id="96"
  8946. offset="5698">Zombie</String>
  8947. <String
  8948. id="97"
  8949. offset="569F">Cause Zombie</String>
  8950. <String
  8951. id="98"
  8952. offset="56AB">Meltdown</String>
  8953. <String
  8954. id="99"
  8955. offset="56B4">Non-elemental damage + make enemy Vit 0</String>
  8956. <String
  8957. id="100"
  8958. offset="56D5">Scan</String>
  8959. <String
  8960. id="101"
  8961. offset="56DA">Scan enemy"s HP and weakness</String>
  8962. <String
  8963. id="102"
  8964. offset="56F2">Full-cure</String>
  8965. <String
  8966. id="103"
  8967. offset="56FC">Restores HP and abnormal status to all</String>
  8968. <String
  8969. id="104"
  8970. offset="571B">Wall</String>
  8971. <String
  8972. id="105"
  8973. offset="5720">Shell and Protect on all party members</String>
  8974. <String
  8975. id="106"
  8976. offset="5743">Rapture</String>
  8977. <String
  8978. id="107"
  8979. offset="574B">Removes enemy</String>
  8980. <String
  8981. id="108"
  8982. offset="5757">Percent</String>
  8983. <String
  8984. id="109"
  8985. offset="575F">Put enemies near death</String>
  8986. <String
  8987. id="110"
  8988. offset="5772">Catastrophe</String>
  8989. <String
  8990. id="111"
  8991. offset="577E">Major damage to all enemies</String>
  8992. <String
  8993. id="112"
  8994. offset="5795">The End</String>
  8995. <String
  8996. id="113"
  8997. offset="579D">Defeats all enemies</String>
  8998. </Section>
  8999. <Section
  9000. id="2">
  9001. <String
  9002. id="0"
  9003. offset="57B0">Thunder Storm</String>
  9004. <String
  9005. id="1"
  9006. offset="57BE">Summons Thunder attack GF</String>
  9007. <String
  9008. id="2"
  9009. offset="57D5">Diamond Dust</String>
  9010. <String
  9011. id="3"
  9012. offset="57E2">Summons Ice attack GF</String>
  9013. <String
  9014. id="4"
  9015. offset="57F4">Hell Fire</String>
  9016. <String
  9017. id="5"
  9018. offset="57FE">Summons Fire attack GF</String>
  9019. <String
  9020. id="6"
  9021. offset="5811">Silent Voice</String>
  9022. <String
  9023. id="7"
  9024. offset="581E">Summons Silence+damage attack GF</String>
  9025. <String
  9026. id="8"
  9027. offset="5839">Brotherly Love</String>
  9028. <String
  9029. id="9"
  9030. offset="5848">Summons Earth attack GF</String>
  9031. <String
  9032. id="10"
  9033. offset="585C">Dark Messenger</String>
  9034. <String
  9035. id="11"
  9036. offset="586B">Summons non- elemental attack GF</String>
  9037. <String
  9038. id="12"
  9039. offset="5886">Ruby Light</String>
  9040. <String
  9041. id="13"
  9042. offset="5891">Summons Reflect magic GF</String>
  9043. <String
  9044. id="14"
  9045. offset="58A5">Tsunami</String>
  9046. <String
  9047. id="15"
  9048. offset="58AD">Summons Water attack GF</String>
  9049. <String
  9050. id="16"
  9051. offset="58C2">Tornado Zone</String>
  9052. <String
  9053. id="17"
  9054. offset="58CF">Summons Wind attack GF</String>
  9055. <String
  9056. id="18"
  9057. offset="58E2">Counter Rockets</String>
  9058. <String
  9059. id="19"
  9060. offset="58F2">Summons Double/Triple magic GF</String>
  9061. <String
  9062. id="20"
  9063. offset="590C">Holy Judgment</String>
  9064. <String
  9065. id="21"
  9066. offset="591A">Summons Holy attack GF</String>
  9067. <String
  9068. id="22"
  9069. offset="592E">Runaway Train</String>
  9070. <String
  9071. id="23"
  9072. offset="593C">Summons Poison attack GF</String>
  9073. <String
  9074. id="24"
  9075. offset="5951">Mega Flare</String>
  9076. <String
  9077. id="25"
  9078. offset="595C">Summons non-elemental attack GF</String>
  9079. <String
  9080. id="26"
  9081. offset="5976">1,000 Needles</String>
  9082. <String
  9083. id="27"
  9084. offset="5984">Summons non-elemental attack GF</String>
  9085. <String
  9086. id="28"
  9087. offset="599E">Chef"s Knife</String>
  9088. <String
  9089. id="29"
  9090. offset="59AB">Summons non-elemental attack GF</String>
  9091. <String
  9092. id="30"
  9093. offset="59C5">Eternal Breath</String>
  9094. <String
  9095. id="31"
  9096. offset="59D4">Summons non-elemental attack GF</String>
  9097. </Section>
  9098. <Section
  9099. id="3">
  9100. <String
  9101. id="5"
  9102. offset="59F0">Blade Slice</String>
  9103. <String
  9104. id="6"
  9105. offset="59FC">Hind Kick</String>
  9106. <String
  9107. id="7"
  9108. offset="5A06">Blade Shot</String>
  9109. <String
  9110. id="8"
  9111. offset="5A11">Ray-Bomb</String>
  9112. <String
  9113. id="9"
  9114. offset="5A1A">Storm Breath</String>
  9115. <String
  9116. id="10"
  9117. offset="5A27">Dark Mist</String>
  9118. <String
  9119. id="11"
  9120. offset="5A31">Squeeze</String>
  9121. <String
  9122. id="12"
  9123. offset="5A39">Clash</String>
  9124. <String
  9125. id="13"
  9126. offset="5A3F">Arm Crush</String>
  9127. <String
  9128. id="15"
  9129. offset="5A49">Tail Needle</String>
  9130. <String
  9131. id="16"
  9132. offset="5A55">Arm Slash</String>
  9133. <String
  9134. id="17"
  9135. offset="5A5F">Bad Breath</String>
  9136. <String
  9137. id="19"
  9138. offset="5A6A">Petrify Stare</String>
  9139. <String
  9140. id="20"
  9141. offset="5A78">Vampire</String>
  9142. <String
  9143. id="21"
  9144. offset="5A80">Poison Mist</String>
  9145. <String
  9146. id="22"
  9147. offset="5A8C">Counter Slice</String>
  9148. <String
  9149. id="23"
  9150. offset="5A9A">Counter Laser-Eye</String>
  9151. <String
  9152. id="25"
  9153. offset="5AAC">1,000 Needles</String>
  9154. <String
  9155. id="26"
  9156. offset="5ABA">Heartbreak</String>
  9157. <String
  9158. id="27"
  9159. offset="5AC5">Upward Kick</String>
  9160. <String
  9161. id="28"
  9162. offset="5AD1">Electric Discharge</String>
  9163. <String
  9164. id="29"
  9165. offset="5AE4">Petrify Stare</String>
  9166. <String
  9167. id="31"
  9168. offset="5AF2">Bite</String>
  9169. <String
  9170. id="32"
  9171. offset="5AF7">Poison Gas</String>
  9172. <String
  9173. id="33"
  9174. offset="5B02">Poison Gas</String>
  9175. <String
  9176. id="34"
  9177. offset="5B0D">Poison Gas</String>
  9178. <String
  9179. id="35"
  9180. offset="5B18">Acid</String>
  9181. <String
  9182. id="36"
  9183. offset="5B1D">Melt-Eye</String>
  9184. <String
  9185. id="37"
  9186. offset="5B26">Breath</String>
  9187. <String
  9188. id="38"
  9189. offset="5B2D">Ice Breath</String>
  9190. <String
  9191. id="39"
  9192. offset="5B38">Sand Storm</String>
  9193. <String
  9194. id="48"
  9195. offset="5B43">Draw</String>
  9196. <String
  9197. id="49"
  9198. offset="5B48">Earthquake</String>
  9199. <String
  9200. id="53"
  9201. offset="5B53">Morph</String>
  9202. <String
  9203. id="54"
  9204. offset="5B59">Arm Hug</String>
  9205. <String
  9206. id="55"
  9207. offset="5B61">Power Bomb</String>
  9208. <String
  9209. id="56"
  9210. offset="5B6C">Dribble</String>
  9211. <String
  9212. id="57"
  9213. offset="5B74">Shoot</String>
  9214. <String
  9215. id="58"
  9216. offset="5B7A">Ultrasonic Waves</String>
  9217. <String
  9218. id="60"
  9219. offset="5B8B">BiteBite</String>
  9220. <String
  9221. id="61"
  9222. offset="5B94">Shotgun</String>
  9223. <String
  9224. id="62"
  9225. offset="5B9C">Suicide</String>
  9226. <String
  9227. id="63"
  9228. offset="5BA4">Ultrasonic Waves</String>
  9229. <String
  9230. id="64"
  9231. offset="5BB5">Breath of Death</String>
  9232. <String
  9233. id="65"
  9234. offset="5BC5">Disease Breath</String>
  9235. <String
  9236. id="66"
  9237. offset="5BD4">Sticky Icky</String>
  9238. <String
  9239. id="67"
  9240. offset="5BE0">Shoulder Charge</String>
  9241. <String
  9242. id="68"
  9243. offset="5BF0">Gatling Gun</String>
  9244. <String
  9245. id="69"
  9246. offset="5BFC">Cannon Blow</String>
  9247. <String
  9248. id="70"
  9249. offset="5C08">Wild Cannon Blow</String>
  9250. <String
  9251. id="71"
  9252. offset="5C19">Store</String>
  9253. <String
  9254. id="72"
  9255. offset="5C1F">Degenerator</String>
  9256. <String
  9257. id="73"
  9258. offset="5C2B">Telekinesis</String>
  9259. <String
  9260. id="76"
  9261. offset="5C37">Hypnotize</String>
  9262. <String
  9263. id="77"
  9264. offset="5C41">Gastric Juice</String>
  9265. <String
  9266. id="80"
  9267. offset="5C4F">Sand Storm</String>
  9268. <String
  9269. id="84"
  9270. offset="5C5A">Stare</String>
  9271. <String
  9272. id="85"
  9273. offset="5C60">Sigh</String>
  9274. <String
  9275. id="86"
  9276. offset="5C65">Curse</String>
  9277. <String
  9278. id="93"
  9279. offset="5C6B">Grab Punch</String>
  9280. <String
  9281. id="94"
  9282. offset="5C76">Breath</String>
  9283. <String
  9284. id="95"
  9285. offset="5C7D">Double Sword</String>
  9286. <String
  9287. id="96"
  9288. offset="5C8A">Thrust</String>
  9289. <String
  9290. id="97"
  9291. offset="5C91">Iai Blow</String>
  9292. <String
  9293. id="98"
  9294. offset="5C9A">Ultra Waves</String>
  9295. <String
  9296. id="100"
  9297. offset="5CA6">Sticky Web</String>
  9298. <String
  9299. id="102"
  9300. offset="5CB1">Breath</String>
  9301. <String
  9302. id="103"
  9303. offset="5CB8">Tail Blade</String>
  9304. <String
  9305. id="106"
  9306. offset="5CC3">Mega Spark</String>
  9307. <String
  9308. id="107"
  9309. offset="5CCE">Onrush</String>
  9310. <String
  9311. id="110"
  9312. offset="5CD5">Fart</String>
  9313. <String
  9314. id="111"
  9315. offset="5CDA">Needle</String>
  9316. <String
  9317. id="112"
  9318. offset="5CE1">Gastric Juice</String>
  9319. <String
  9320. id="113"
  9321. offset="5CEF">Sleeping Gas</String>
  9322. <String
  9323. id="114"
  9324. offset="5CFC">Breath</String>
  9325. <String
  9326. id="118"
  9327. offset="5D03">Beam Cannon</String>
  9328. <String
  9329. id="120"
  9330. offset="5D0F">Magma Breath</String>
  9331. <String
  9332. id="121"
  9333. offset="5D1C">Resonance</String>
  9334. <String
  9335. id="122"
  9336. offset="5D26">Blaster</String>
  9337. <String
  9338. id="123"
  9339. offset="5D2E">Blaster</String>
  9340. <String
  9341. id="124"
  9342. offset="5D36">LV5 Death</String>
  9343. <String
  9344. id="125"
  9345. offset="5D40">Death Claw</String>
  9346. <String
  9347. id="126"
  9348. offset="5D4B">Bear Hug</String>
  9349. <String
  9350. id="127"
  9351. offset="5D54">Gas</String>
  9352. <String
  9353. id="128"
  9354. offset="5D58">Explosion</String>
  9355. <String
  9356. id="129"
  9357. offset="5D62">Explosion</String>
  9358. <String
  9359. id="130"
  9360. offset="5D6C">Explosion</String>
  9361. <String
  9362. id="131"
  9363. offset="5D76">”Brrawghh!“</String>
  9364. <String
  9365. id="133"
  9366. offset="5D82">Wind Blast</String>
  9367. <String
  9368. id="135"
  9369. offset="5D8D">Scan</String>
  9370. <String
  9371. id="139"
  9372. offset="5D92">Beam Cannon</String>
  9373. <String
  9374. id="146"
  9375. offset="5D9E">Aqua Breath</String>
  9376. <String
  9377. id="152"
  9378. offset="5DAA">Evil-Eye</String>
  9379. <String
  9380. id="153"
  9381. offset="5DB3">Counter Twist</String>
  9382. <String
  9383. id="154"
  9384. offset="5DC1">Chain Gun</String>
  9385. <String
  9386. id="155"
  9387. offset="5DCB">Snipe Laser</String>
  9388. <String
  9389. id="157"
  9390. offset="5DD7">Melting Bubble</String>
  9391. <String
  9392. id="158"
  9393. offset="5DE6">Super Arm</String>
  9394. <String
  9395. id="159"
  9396. offset="5DF0">Boomerang Sword</String>
  9397. <String
  9398. id="166"
  9399. offset="5E00">Grand Sword</String>
  9400. <String
  9401. id="168"
  9402. offset="5E0C">Psycho Blast</String>
  9403. <String
  9404. id="169"
  9405. offset="5E19">Sticky Web</String>
  9406. <String
  9407. id="174"
  9408. offset="5E24">Sand Shake</String>
  9409. <String
  9410. id="175"
  9411. offset="5E2F">Saliva</String>
  9412. <String
  9413. id="176"
  9414. offset="5E36">Beam Laser</String>
  9415. <String
  9416. id="177"
  9417. offset="5E41">Reflect Beam</String>
  9418. <String
  9419. id="180"
  9420. offset="5E4E">Oil Shot</String>
  9421. <String
  9422. id="181"
  9423. offset="5E57">Oil Blast</String>
  9424. <String
  9425. id="182"
  9426. offset="5E61">Sonic Wave</String>
  9427. <String
  9428. id="183"
  9429. offset="5E6C">Disolving Acid</String>
  9430. <String
  9431. id="184"
  9432. offset="5E7B">Bad Breath</String>
  9433. <String
  9434. id="185"
  9435. offset="5E86">Eerie Sound Wave</String>
  9436. <String
  9437. id="192"
  9438. offset="5E97">Ochu Dance</String>
  9439. <String
  9440. id="193"
  9441. offset="5EA2">Earthquake</String>
  9442. <String
  9443. id="194"
  9444. offset="5EAD">Drink Magic</String>
  9445. <String
  9446. id="199"
  9447. offset="5EB9">Assault Horn</String>
  9448. <String
  9449. id="200"
  9450. offset="5EC6">Ray-Bomb</String>
  9451. <String
  9452. id="201"
  9453. offset="5ECF">Micro Missiles</String>
  9454. <String
  9455. id="204"
  9456. offset="5EDE">Astral Punch</String>
  9457. <String
  9458. id="210"
  9459. offset="5EEB">Raijin Special</String>
  9460. <String
  9461. id="213"
  9462. offset="5EFA">Mad Cow Special</String>
  9463. <String
  9464. id="214"
  9465. offset="5F0A">Zan</String>
  9466. <String
  9467. id="215"
  9468. offset="5F0E">Metsu</String>
  9469. <String
  9470. id="216"
  9471. offset="5F14">Sai</String>
  9472. <String
  9473. id="220"
  9474. offset="5F18">Mower</String>
  9475. <String
  9476. id="222"
  9477. offset="5F1E">Chef"s Knife</String>
  9478. <String
  9479. id="223"
  9480. offset="5F2B">Everyone"s Grudge</String>
  9481. <String
  9482. id="226"
  9483. offset="5F3D">Junk</String>
  9484. <String
  9485. id="227"
  9486. offset="5F42">It"s sharp!</String>
  9487. <String
  9488. id="230"
  9489. offset="5F4E">10,000 Needles</String>
  9490. <String
  9491. id="231"
  9492. offset="5F5D">Ker Plunk</String>
  9493. <String
  9494. id="233"
  9495. offset="5F67">Storm Breath</String>
  9496. <String
  9497. id="234"
  9498. offset="5F74">Mega Flare</String>
  9499. <String
  9500. id="235"
  9501. offset="5F7F">Barrier Change</String>
  9502. <String
  9503. id="242"
  9504. offset="5F8E">Thunder Summon</String>
  9505. <String
  9506. id="243"
  9507. offset="5F9D">Deadly Horn</String>
  9508. <String
  9509. id="257"
  9510. offset="5FA9">Gravija</String>
  9511. <String
  9512. id="261"
  9513. offset="5FB1">Magic Summon</String>
  9514. <String
  9515. id="262"
  9516. offset="5FBE">Mighty Guard</String>
  9517. <String
  9518. id="263"
  9519. offset="5FCB">Doom</String>
  9520. <String
  9521. id="271"
  9522. offset="5FD0">Thunder</String>
  9523. <String
  9524. id="272"
  9525. offset="5FD8">Thundara</String>
  9526. <String
  9527. id="273"
  9528. offset="5FE1">Thundaga</String>
  9529. <String
  9530. id="274"
  9531. offset="5FEA">Zantetsuken</String>
  9532. <String
  9533. id="276"
  9534. offset="5FF6">White Wind</String>
  9535. <String
  9536. id="280"
  9537. offset="6001">Charge</String>
  9538. <String
  9539. id="281"
  9540. offset="6008">Homing Laser</String>
  9541. <String
  9542. id="282"
  9543. offset="6015">Homing Laser</String>
  9544. <String
  9545. id="283"
  9546. offset="6022">Twin Homing Laser</String>
  9547. <String
  9548. id="284"
  9549. offset="6034">Corona</String>
  9550. <String
  9551. id="285"
  9552. offset="603B">Megido Flame</String>
  9553. <String
  9554. id="292"
  9555. offset="6048">Mega Pulse Cannon</String>
  9556. <String
  9557. id="293"
  9558. offset="605A">Mini Pulse Cannon</String>
  9559. <String
  9560. id="295"
  9561. offset="606C">Mighty Guard</String>
  9562. <String
  9563. id="305"
  9564. offset="6079">Dark Flare</String>
  9565. <String
  9566. id="307"
  9567. offset="6084">Soul Crush</String>
  9568. <String
  9569. id="308"
  9570. offset="608F">Light Pillar</String>
  9571. <String
  9572. id="309"
  9573. offset="609C">Gravija</String>
  9574. <String
  9575. id="310"
  9576. offset="60A4">Megido Flame</String>
  9577. <String
  9578. id="311"
  9579. offset="60B1">Terra Break</String>
  9580. <String
  9581. id="314"
  9582. offset="60BD">Demon Slice</String>
  9583. <String
  9584. id="315"
  9585. offset="60C9">Bloodfest</String>
  9586. <String
  9587. id="316"
  9588. offset="60D3">Energy Bomber</String>
  9589. <String
  9590. id="329"
  9591. offset="60E1">Zantetsuken</String>
  9592. <String
  9593. id="338"
  9594. offset="60ED">Maelstrom</String>
  9595. <String
  9596. id="357"
  9597. offset="60F7">Draw Apocalypse</String>
  9598. <String
  9599. id="358"
  9600. offset="6107">Hell"s Judgement</String>
  9601. <String
  9602. id="359"
  9603. offset="6118">Drain</String>
  9604. <String
  9605. id="360"
  9606. offset="611E">Great Attractor</String>
  9607. <String
  9608. id="362"
  9609. offset="612E">Shockwave Pulsar</String>
  9610. <String
  9611. id="364"
  9612. offset="613F">Esuna</String>
  9613. <String
  9614. id="365"
  9615. offset="6145">Maelstrom</String>
  9616. <String
  9617. id="369"
  9618. offset="614F">Vacuum Wave</String>
  9619. <String
  9620. id="373"
  9621. offset="615B">Apocalypse</String>
  9622. <String
  9623. id="375"
  9624. offset="6166">Gigantic Sword</String>
  9625. <String
  9626. id="378"
  9627. offset="6175">Ultima</String>
  9628. <String
  9629. id="379"
  9630. offset="617C">Holy</String>
  9631. <String
  9632. id="380"
  9633. offset="6181">Quake</String>
  9634. <String
  9635. id="381"
  9636. offset="6187">Tornado</String>
  9637. <String
  9638. id="382"
  9639. offset="618F">A382</String>
  9640. <String
  9641. id="383"
  9642. offset="6194">A383</String>
  9643. </Section>
  9644. <Section
  9645. id="4">
  9646. <String
  9647. id="0"
  9648. offset="619C">Revolver</String>
  9649. <String
  9650. id="1"
  9651. offset="61A5">Shear Trigger</String>
  9652. <String
  9653. id="2"
  9654. offset="61B3">Cutting Trigger</String>
  9655. <String
  9656. id="3"
  9657. offset="61C3">Flame Saber</String>
  9658. <String
  9659. id="4"
  9660. offset="61CF">Twin Lance</String>
  9661. <String
  9662. id="5"
  9663. offset="61DA">Punishment</String>
  9664. <String
  9665. id="6"
  9666. offset="61E5">Lion Heart</String>
  9667. <String
  9668. id="7"
  9669. offset="61F0">Metal Knuckle</String>
  9670. <String
  9671. id="8"
  9672. offset="61FE">Maverick</String>
  9673. <String
  9674. id="9"
  9675. offset="6207">Gauntlet</String>
  9676. <String
  9677. id="10"
  9678. offset="6210">Ehrgeiz</String>
  9679. <String
  9680. id="11"
  9681. offset="6218">Valiant</String>
  9682. <String
  9683. id="12"
  9684. offset="6220">Ulysses</String>
  9685. <String
  9686. id="13"
  9687. offset="6228">Bismarck</String>
  9688. <String
  9689. id="14"
  9690. offset="6231">Exeter</String>
  9691. <String
  9692. id="15"
  9693. offset="6238">Chain Whip</String>
  9694. <String
  9695. id="16"
  9696. offset="6243">Slaying Tail</String>
  9697. <String
  9698. id="17"
  9699. offset="6250">Red Scorpion</String>
  9700. <String
  9701. id="18"
  9702. offset="625D">Save the Queen</String>
  9703. <String
  9704. id="19"
  9705. offset="626C">Pinwheel</String>
  9706. <String
  9707. id="20"
  9708. offset="6275">Valkyrie</String>
  9709. <String
  9710. id="21"
  9711. offset="627E">Rising Sun</String>
  9712. <String
  9713. id="22"
  9714. offset="6289">Cardinal</String>
  9715. <String
  9716. id="23"
  9717. offset="6292">Shooting Star</String>
  9718. <String
  9719. id="24"
  9720. offset="62A0">Flail</String>
  9721. <String
  9722. id="25"
  9723. offset="62A6">Morning Star</String>
  9724. <String
  9725. id="26"
  9726. offset="62B3">Crescent Wish</String>
  9727. <String
  9728. id="27"
  9729. offset="62C1">Strange Vision</String>
  9730. <String
  9731. id="28"
  9732. offset="62D0">Hyperion</String>
  9733. <String
  9734. id="29"
  9735. offset="62D9">None</String>
  9736. <String
  9737. id="30"
  9738. offset="62DE">Machine Gun</String>
  9739. <String
  9740. id="31"
  9741. offset="62EA">Katal</String>
  9742. <String
  9743. id="32"
  9744. offset="62F0">Harpoon</String>
  9745. </Section>
  9746. <Section
  9747. id="5">
  9748. <String
  9749. id="0"
  9750. offset="62F8">Rough Divide</String>
  9751. <String
  9752. id="1"
  9753. offset="6305">Damage one enemy</String>
  9754. <String
  9755. id="2"
  9756. offset="6311">Fated Circle</String>
  9757. <String
  9758. id="3"
  9759. offset="631E">Damage all enemies</String>
  9760. <String
  9761. id="4"
  9762. offset="632D">Blasting Zone</String>
  9763. <String
  9764. id="5"
  9765. offset="633B">Damage all enemies</String>
  9766. <String
  9767. id="6"
  9768. offset="634A">Lion Heart</String>
  9769. <String
  9770. id="7"
  9771. offset="6355">Damage one enemy</String>
  9772. </Section>
  9773. <Section
  9774. id="6">
  9775. <String
  9776. id="1"
  9777. offset="6364">Zell</String>
  9778. <String
  9779. id="2"
  9780. offset="6369">Irvine</String>
  9781. <String
  9782. id="3"
  9783. offset="6370">Quistis</String>
  9784. <String
  9785. id="5"
  9786. offset="6378">Selphie</String>
  9787. <String
  9788. id="6"
  9789. offset="6380">Seifer</String>
  9790. <String
  9791. id="7"
  9792. offset="6387">Edea</String>
  9793. <String
  9794. id="8"
  9795. offset="638C">Laguna</String>
  9796. <String
  9797. id="9"
  9798. offset="6393">Kiros</String>
  9799. <String
  9800. id="10"
  9801. offset="6399">Ward</String>
  9802. </Section>
  9803. <Section
  9804. id="7">
  9805. <String
  9806. id="2"
  9807. offset="63A0">Potion</String>
  9808. <String
  9809. id="3"
  9810. offset="63A7">Restores HP by 200</String>
  9811. <String
  9812. id="4"
  9813. offset="63B3">Potion+</String>
  9814. <String
  9815. id="5"
  9816. offset="63BB">Restores HP by 400</String>
  9817. <String
  9818. id="6"
  9819. offset="63C7">Hi-Potion</String>
  9820. <String
  9821. id="7"
  9822. offset="63D1">Restores HP by 1000</String>
  9823. <String
  9824. id="8"
  9825. offset="63DE">Hi-Potion+</String>
  9826. <String
  9827. id="9"
  9828. offset="63E9">Restores HP by 2000</String>
  9829. <String
  9830. id="10"
  9831. offset="63F6">X-Potion</String>
  9832. <String
  9833. id="11"
  9834. offset="63FF">Fully Restores HP</String>
  9835. <String
  9836. id="12"
  9837. offset="6409">Mega-Potion</String>
  9838. <String
  9839. id="13"
  9840. offset="6415">Restores HP by 1000 to all members</String>
  9841. <String
  9842. id="14"
  9843. offset="642F">Phoenix Down</String>
  9844. <String
  9845. id="15"
  9846. offset="643C">Removes KO status</String>
  9847. <String
  9848. id="16"
  9849. offset="6449">Mega Phoenix</String>
  9850. <String
  9851. id="17"
  9852. offset="6456">Removes KO status from all members</String>
  9853. <String
  9854. id="18"
  9855. offset="6473">Elixir</String>
  9856. <String
  9857. id="19"
  9858. offset="647A">Fully restores abnormal status and HP</String>
  9859. <String
  9860. id="20"
  9861. offset="6498">Megalixir</String>
  9862. <String
  9863. id="21"
  9864. offset="64A2">Fully restores abnormal status and HP to all</String>
  9865. <String
  9866. id="22"
  9867. offset="64C5">Antidote</String>
  9868. <String
  9869. id="23"
  9870. offset="64CE">Cures Poison</String>
  9871. <String
  9872. id="24"
  9873. offset="64D8">Soft</String>
  9874. <String
  9875. id="25"
  9876. offset="64DD">Cures Petrify</String>
  9877. <String
  9878. id="26"
  9879. offset="64E9">Eye Drops</String>
  9880. <String
  9881. id="27"
  9882. offset="64F3">Cures Darkness</String>
  9883. <String
  9884. id="28"
  9885. offset="64FE">Echo Screen</String>
  9886. <String
  9887. id="29"
  9888. offset="650A">Cures Silence</String>
  9889. <String
  9890. id="30"
  9891. offset="6515">Holy Water</String>
  9892. <String
  9893. id="31"
  9894. offset="6520">Cures Zombie, Curse</String>
  9895. <String
  9896. id="32"
  9897. offset="6532">Remedy</String>
  9898. <String
  9899. id="33"
  9900. offset="6539">Cures abnormal status</String>
  9901. <String
  9902. id="34"
  9903. offset="6548">Remedy+</String>
  9904. <String
  9905. id="35"
  9906. offset="6550">Cures abnormal status and Magic effects</String>
  9907. <String
  9908. id="36"
  9909. offset="656D">Hero-trial</String>
  9910. <String
  9911. id="37"
  9912. offset="6578">Makes character invincible sometimes</String>
  9913. <String
  9914. id="38"
  9915. offset="6598">Hero</String>
  9916. <String
  9917. id="39"
  9918. offset="659D">Makes character invincible</String>
  9919. <String
  9920. id="40"
  9921. offset="65B4">Holy War-trial</String>
  9922. <String
  9923. id="41"
  9924. offset="65C3">Makes all party members invincible sometimes</String>
  9925. <String
  9926. id="42"
  9927. offset="65E9">Holy War</String>
  9928. <String
  9929. id="43"
  9930. offset="65F2">Makes all party members invincible</String>
  9931. <String
  9932. id="44"
  9933. offset="660F">Shell Stone</String>
  9934. <String
  9935. id="45"
  9936. offset="661B">Same effect as Shell</String>
  9937. <String
  9938. id="46"
  9939. offset="662C">Protect Stone</String>
  9940. <String
  9941. id="47"
  9942. offset="663A">Same effect as Protect</String>
  9943. <String
  9944. id="48"
  9945. offset="664E">Aura Stone</String>
  9946. <String
  9947. id="49"
  9948. offset="6659">Same effect as Aura</String>
  9949. <String
  9950. id="50"
  9951. offset="666A">Death Stone</String>
  9952. <String
  9953. id="51"
  9954. offset="6676">Same effect as Death</String>
  9955. <String
  9956. id="52"
  9957. offset="6688">Holy Stone</String>
  9958. <String
  9959. id="53"
  9960. offset="6693">Same effect as Holy</String>
  9961. <String
  9962. id="54"
  9963. offset="66A4">Flare Stone</String>
  9964. <String
  9965. id="55"
  9966. offset="66B0">Same effect as Flare</String>
  9967. <String
  9968. id="56"
  9969. offset="66C1">Meteor Stone</String>
  9970. <String
  9971. id="57"
  9972. offset="66CE">Same effect as Meteor</String>
  9973. <String
  9974. id="58"
  9975. offset="66E1">Ultima Stone</String>
  9976. <String
  9977. id="59"
  9978. offset="66EE">Same effect as Ultima</String>
  9979. <String
  9980. id="60"
  9981. offset="6701">Gysahl Greens</String>
  9982. <String
  9983. id="61"
  9984. offset="670F">Chocobo related...?</String>
  9985. <String
  9986. id="62"
  9987. offset="6721">Phoenix Pinion</String>
  9988. <String
  9989. id="63"
  9990. offset="6730">When used in battle...</String>
  9991. <String
  9992. id="64"
  9993. offset="6746">Friendship</String>
  9994. <String
  9995. id="65"
  9996. offset="6751">When used in battle...</String>
  9997. </Section>
  9998. <Section
  9999. id="8">
  10000. <String
  10001. id="0"
  10002. offset="6768">Tent</String>
  10003. <String
  10004. id="1"
  10005. offset="676D">Fully restores abnormal status and HP to all</String>
  10006. <String
  10007. id="2"
  10008. offset="6790">Pet House</String>
  10009. <String
  10010. id="3"
  10011. offset="679A">Restores HP to all GF</String>
  10012. <String
  10013. id="4"
  10014. offset="67A6">Cottage</String>
  10015. <String
  10016. id="5"
  10017. offset="67AE">Same effect as Tent plus restores all GF</String>
  10018. <String
  10019. id="6"
  10020. offset="67CC">G-Potion</String>
  10021. <String
  10022. id="7"
  10023. offset="67D5">Restores 200 HP to GF</String>
  10024. <String
  10025. id="8"
  10026. offset="67E2">G-Hi-Potion</String>
  10027. <String
  10028. id="9"
  10029. offset="67EE">Restores 1000 HP to GF</String>
  10030. <String
  10031. id="10"
  10032. offset="67FC">G-Mega-Potion</String>
  10033. <String
  10034. id="11"
  10035. offset="680A">Restores 1000 HP to all GF</String>
  10036. <String
  10037. id="12"
  10038. offset="681B">G-Returner</String>
  10039. <String
  10040. id="13"
  10041. offset="6826">Revives GF from KO</String>
  10042. <String
  10043. id="14"
  10044. offset="6837">Rename Card</String>
  10045. <String
  10046. id="15"
  10047. offset="6843">Changes GF"s name</String>
  10048. <String
  10049. id="16"
  10050. offset="6852">Amnesia Greens</String>
  10051. <String
  10052. id="17"
  10053. offset="6861">Makes GF forget an ability</String>
  10054. <String
  10055. id="18"
  10056. offset="6875">HP-J Scroll</String>
  10057. <String
  10058. id="19"
  10059. offset="6881">GF learns HP-J ability</String>
  10060. <String
  10061. id="20"
  10062. offset="688D">Str-J Scroll</String>
  10063. <String
  10064. id="21"
  10065. offset="689A">GF learns Str-J ability</String>
  10066. <String
  10067. id="22"
  10068. offset="68A7">Vit-J Scroll</String>
  10069. <String
  10070. id="23"
  10071. offset="68B4">GF learns Vit-J ability</String>
  10072. <String
  10073. id="24"
  10074. offset="68C2">Mag-J Scroll</String>
  10075. <String
  10076. id="25"
  10077. offset="68CF">GF learns Mag-J ability</String>
  10078. <String
  10079. id="26"
  10080. offset="68DC">Spr-J Scroll</String>
  10081. <String
  10082. id="27"
  10083. offset="68E9">GF learns Spr-J ability</String>
  10084. <String
  10085. id="28"
  10086. offset="68F6">Spd-J Scroll</String>
  10087. <String
  10088. id="29"
  10089. offset="6903">GF learns Spd-J ability</String>
  10090. <String
  10091. id="30"
  10092. offset="6910">Luck-J Scroll</String>
  10093. <String
  10094. id="31"
  10095. offset="691E">GF learns Luck-J ability</String>
  10096. <String
  10097. id="32"
  10098. offset="692D">Aegis Amulet</String>
  10099. <String
  10100. id="33"
  10101. offset="693A">GF learns Eva-J ability</String>
  10102. <String
  10103. id="34"
  10104. offset="6948">Elem Atk</String>
  10105. <String
  10106. id="35"
  10107. offset="6951">GF learns Elem-Atk-J ability</String>
  10108. <String
  10109. id="36"
  10110. offset="6964">Elem Guard</String>
  10111. <String
  10112. id="37"
  10113. offset="696F">GF learns Elem-Defx4 ability</String>
  10114. <String
  10115. id="38"
  10116. offset="6981">Status Atk</String>
  10117. <String
  10118. id="39"
  10119. offset="698C">GF learns ST-Atk-J ability</String>
  10120. <String
  10121. id="40"
  10122. offset="699C">Status Guard</String>
  10123. <String
  10124. id="41"
  10125. offset="69A9">GF learns ST-Defx4 ability</String>
  10126. <String
  10127. id="42"
  10128. offset="69B8">Rosetta Stone</String>
  10129. <String
  10130. id="43"
  10131. offset="69C6">GF learns abilityx4 ability</String>
  10132. <String
  10133. id="44"
  10134. offset="69D3">Magic Scroll</String>
  10135. <String
  10136. id="45"
  10137. offset="69E0">GF learns Magic ability</String>
  10138. <String
  10139. id="46"
  10140. offset="69EB">GF Scroll</String>
  10141. <String
  10142. id="47"
  10143. offset="69F5">GF learns GF ability</String>
  10144. <String
  10145. id="48"
  10146. offset="69FF">Draw Scroll</String>
  10147. <String
  10148. id="49"
  10149. offset="6A0B">GF learns Draw ability</String>
  10150. <String
  10151. id="50"
  10152. offset="6A18">Item Scroll</String>
  10153. <String
  10154. id="51"
  10155. offset="6A24">GF learns Item ability</String>
  10156. <String
  10157. id="52"
  10158. offset="6A31">Gambler Spirit</String>
  10159. <String
  10160. id="53"
  10161. offset="6A40">GF learns Card ability</String>
  10162. <String
  10163. id="54"
  10164. offset="6A4C">Healing Ring</String>
  10165. <String
  10166. id="55"
  10167. offset="6A59">GF learns Recover ability</String>
  10168. <String
  10169. id="56"
  10170. offset="6A69">Phoenix Spirit</String>
  10171. <String
  10172. id="57"
  10173. offset="6A78">GF learns Revive ability</String>
  10174. <String
  10175. id="58"
  10176. offset="6A86">Med Kit</String>
  10177. <String
  10178. id="59"
  10179. offset="6A8E">GF learns Treatment ability</String>
  10180. <String
  10181. id="60"
  10182. offset="6A9E">Bomb Spirit</String>
  10183. <String
  10184. id="61"
  10185. offset="6AAA">GF learns Kamikaze ability</String>
  10186. <String
  10187. id="62"
  10188. offset="6ABA">Hungry Cookpot</String>
  10189. <String
  10190. id="63"
  10191. offset="6AC9">GF learns Devour ability</String>
  10192. <String
  10193. id="64"
  10194. offset="6AD8">Mog"s Amulet</String>
  10195. <String
  10196. id="65"
  10197. offset="6AE5">GF learns MiniMog ability</String>
  10198. <String
  10199. id="66"
  10200. offset="6AF4">Steel Pipe</String>
  10201. <String
  10202. id="67"
  10203. offset="6AFF">GF learns SumMag+10% ability</String>
  10204. <String
  10205. id="68"
  10206. offset="6B10">Star Fragment</String>
  10207. <String
  10208. id="69"
  10209. offset="6B1E">GF learns SumMag+20% ability</String>
  10210. <String
  10211. id="70"
  10212. offset="6B2F">Energy Crystal</String>
  10213. <String
  10214. id="71"
  10215. offset="6B3E">GF learns SumMag+30% ability</String>
  10216. <String
  10217. id="72"
  10218. offset="6B4F">Samantha Soul</String>
  10219. <String
  10220. id="73"
  10221. offset="6B5D">GF learns SumMag+40% ability</String>
  10222. <String
  10223. id="74"
  10224. offset="6B6E">Healing Mail</String>
  10225. <String
  10226. id="75"
  10227. offset="6B7B">GF learns GFHP+10% ability</String>
  10228. <String
  10229. id="76"
  10230. offset="6B8A">Silver Mail</String>
  10231. <String
  10232. id="77"
  10233. offset="6B96">GF learns GFHP+20% ability</String>
  10234. <String
  10235. id="78"
  10236. offset="6BA5">Gold Armor</String>
  10237. <String
  10238. id="79"
  10239. offset="6BB0">GF learns GFHP+30% ability</String>
  10240. <String
  10241. id="80"
  10242. offset="6BBF">Diamond Armor</String>
  10243. <String
  10244. id="81"
  10245. offset="6BCD">GF learns GFHP+40% ability</String>
  10246. <String
  10247. id="82"
  10248. offset="6BDC">Regen Ring</String>
  10249. <String
  10250. id="83"
  10251. offset="6BE7">GF learns HP+20% ability</String>
  10252. <String
  10253. id="84"
  10254. offset="6BF5">Giant"s Ring</String>
  10255. <String
  10256. id="85"
  10257. offset="6C02">GF learns HP+40% ability</String>
  10258. <String
  10259. id="86"
  10260. offset="6C10">Gaea"s Ring</String>
  10261. <String
  10262. id="87"
  10263. offset="6C1C">GF learns HP+80% ability</String>
  10264. <String
  10265. id="88"
  10266. offset="6C2A">Strength Love</String>
  10267. <String
  10268. id="89"
  10269. offset="6C38">GF learns Str+20% ability</String>
  10270. <String
  10271. id="90"
  10272. offset="6C47">Power Wrist</String>
  10273. <String
  10274. id="91"
  10275. offset="6C53">GF learns Str+40% ability</String>
  10276. <String
  10277. id="92"
  10278. offset="6C62">Hyper Wrist</String>
  10279. <String
  10280. id="93"
  10281. offset="6C6E">GF learns Str+60% ability</String>
  10282. <String
  10283. id="94"
  10284. offset="6C7D">Turtle Shell</String>
  10285. <String
  10286. id="95"
  10287. offset="6C8A">GF learns Vit+20% ability</String>
  10288. <String
  10289. id="96"
  10290. offset="6C9A">Orihalcon</String>
  10291. <String
  10292. id="97"
  10293. offset="6CA4">GF learns Vit+40% ability</String>
  10294. <String
  10295. id="98"
  10296. offset="6CB4">Adamantine</String>
  10297. <String
  10298. id="99"
  10299. offset="6CBF">GF learns Vit+60% ability</String>
  10300. <String
  10301. id="100"
  10302. offset="6CCF">Rune Armlet</String>
  10303. <String
  10304. id="101"
  10305. offset="6CDB">GF learns Spr+20% ability</String>
  10306. <String
  10307. id="102"
  10308. offset="6CEA">Force Armlet</String>
  10309. <String
  10310. id="103"
  10311. offset="6CF7">GF learns Spr+40% ability</String>
  10312. <String
  10313. id="104"
  10314. offset="6D06">Magic Armlet</String>
  10315. <String
  10316. id="105"
  10317. offset="6D13">GF learns Spr+60% ability</String>
  10318. <String
  10319. id="106"
  10320. offset="6D22">Circlet</String>
  10321. <String
  10322. id="107"
  10323. offset="6D2A">GF learns Mag+20% ability</String>
  10324. <String
  10325. id="108"
  10326. offset="6D39">Hypno Crown</String>
  10327. <String
  10328. id="109"
  10329. offset="6D45">GF learns Mag+40% ability</String>
  10330. <String
  10331. id="110"
  10332. offset="6D54">Royal Crown</String>
  10333. <String
  10334. id="111"
  10335. offset="6D60">GF learns Mag+60% ability</String>
  10336. <String
  10337. id="112"
  10338. offset="6D6F">Jet Engine</String>
  10339. <String
  10340. id="113"
  10341. offset="6D7A">GF learns Spd+20% ability</String>
  10342. <String
  10343. id="114"
  10344. offset="6D89">Rocket Engine</String>
  10345. <String
  10346. id="115"
  10347. offset="6D97">GF learns Spd+40% ability</String>
  10348. <String
  10349. id="116"
  10350. offset="6DA6">Moon Curtain</String>
  10351. <String
  10352. id="117"
  10353. offset="6DB3">GF learns Auto-Shell ability</String>
  10354. <String
  10355. id="118"
  10356. offset="6DC4">Steel Curtain</String>
  10357. <String
  10358. id="119"
  10359. offset="6DD2">GF learns Auto-Protect ability</String>
  10360. <String
  10361. id="120"
  10362. offset="6DE6">Glow Curtain</String>
  10363. <String
  10364. id="121"
  10365. offset="6DF3">GF learns Auto-Reflect ability</String>
  10366. <String
  10367. id="122"
  10368. offset="6E06">Accelerator</String>
  10369. <String
  10370. id="123"
  10371. offset="6E12">GF learns Auto-Haste ability</String>
  10372. <String
  10373. id="124"
  10374. offset="6E23">Monk"s Code</String>
  10375. <String
  10376. id="125"
  10377. offset="6E2F">GF learns Counter ability</String>
  10378. <String
  10379. id="126"
  10380. offset="6E3E">Knight"s Code</String>
  10381. <String
  10382. id="127"
  10383. offset="6E4C">GF learns Cover ability</String>
  10384. <String
  10385. id="128"
  10386. offset="6E5A">Doc"s Code</String>
  10387. <String
  10388. id="129"
  10389. offset="6E65">GF learns Med Data ability</String>
  10390. <String
  10391. id="130"
  10392. offset="6E76">Hundred Needles</String>
  10393. <String
  10394. id="131"
  10395. offset="6E86">GF learns Return Damage ability</String>
  10396. <String
  10397. id="132"
  10398. offset="6E9A">Three Stars</String>
  10399. <String
  10400. id="133"
  10401. offset="6EA6">GF learns Expendx3-1 ability</String>
  10402. <String
  10403. id="134"
  10404. offset="6EB9">Ribbon</String>
  10405. <String
  10406. id="135"
  10407. offset="6EC0">GF learns Ribbon ability</String>
  10408. <String
  10409. id="136"
  10410. offset="6ECE">Normal Ammo</String>
  10411. <String
  10412. id="137"
  10413. offset="6EDA">Normal Ammo</String>
  10414. <String
  10415. id="138"
  10416. offset="6EE5">Shotgun Ammo</String>
  10417. <String
  10418. id="139"
  10419. offset="6EF2">Ammo that attacks all opponents</String>
  10420. <String
  10421. id="140"
  10422. offset="6F0D">Dark Ammo</String>
  10423. <String
  10424. id="141"
  10425. offset="6F17">Ammo with status changing effect</String>
  10426. <String
  10427. id="142"
  10428. offset="6F30">Fire Ammo</String>
  10429. <String
  10430. id="143"
  10431. offset="6F3A">Ammo with Fire element</String>
  10432. <String
  10433. id="144"
  10434. offset="6F4D">Demolition Ammo</String>
  10435. <String
  10436. id="145"
  10437. offset="6F5D">Ammo 3 times more powerful than Normal Ammo</String>
  10438. <String
  10439. id="146"
  10440. offset="6F84">Fast Ammo</String>
  10441. <String
  10442. id="147"
  10443. offset="6F8E">Ammo for rapid fire</String>
  10444. <String
  10445. id="148"
  10446. offset="6F9E">AP Ammo</String>
  10447. <String
  10448. id="149"
  10449. offset="6FA6">Armor-piercing ammo</String>
  10450. <String
  10451. id="150"
  10452. offset="6FB9">Pulse Ammo</String>
  10453. <String
  10454. id="151"
  10455. offset="6FC4">Ammo that contains powerful energy</String>
  10456. <String
  10457. id="152"
  10458. offset="6FE1">M-Stone Piece</String>
  10459. <String
  10460. id="153"
  10461. offset="6FEF">Stone with a little Magic power</String>
  10462. <String
  10463. id="154"
  10464. offset="7008">Magic Stone</String>
  10465. <String
  10466. id="155"
  10467. offset="7014">Stone with Magic power</String>
  10468. <String
  10469. id="156"
  10470. offset="7025">Wizard Stone</String>
  10471. <String
  10472. id="157"
  10473. offset="7032">Stone with strong Magic power</String>
  10474. <String
  10475. id="158"
  10476. offset="7049">Ochu Tentacle</String>
  10477. <String
  10478. id="159"
  10479. offset="7057">Strong, flexible tentacle</String>
  10480. <String
  10481. id="160"
  10482. offset="706E">Healing Water</String>
  10483. <String
  10484. id="161"
  10485. offset="707C">Water with life force</String>
  10486. <String
  10487. id="162"
  10488. offset="7090">Cockatrice Pinion</String>
  10489. <String
  10490. id="163"
  10491. offset="70A2">Feather with petrifying power</String>
  10492. <String
  10493. id="164"
  10494. offset="70BE">Zombie Powder</String>
  10495. <String
  10496. id="165"
  10497. offset="70CC">Powder with Zombie effect</String>
  10498. <String
  10499. id="166"
  10500. offset="70E3">Lightweight</String>
  10501. <String
  10502. id="167"
  10503. offset="70EF">Shoes to make you light on your feet</String>
  10504. <String
  10505. id="168"
  10506. offset="7110">Sharp Spike</String>
  10507. <String
  10508. id="169"
  10509. offset="711C">Long, sharp claw</String>
  10510. <String
  10511. id="170"
  10512. offset="712B">Screw</String>
  10513. <String
  10514. id="171"
  10515. offset="7131">Use to remodel weapons</String>
  10516. <String
  10517. id="172"
  10518. offset="7143">Saw Blade</String>
  10519. <String
  10520. id="173"
  10521. offset="714D">Serrated blade</String>
  10522. <String
  10523. id="174"
  10524. offset="715C">Mesmerize Blade</String>
  10525. <String
  10526. id="175"
  10527. offset="716C">Long, sharp blade</String>
  10528. <String
  10529. id="176"
  10530. offset="717C">Vampire Fang</String>
  10531. <String
  10532. id="177"
  10533. offset="7189">Fang that makes Vampire attack</String>
  10534. <String
  10535. id="178"
  10536. offset="71A6">Fury Fragment</String>
  10537. <String
  10538. id="179"
  10539. offset="71B4">Stone that contains morale</String>
  10540. <String
  10541. id="180"
  10542. offset="71CA">Betrayal Sword</String>
  10543. <String
  10544. id="181"
  10545. offset="71D9">Sword that betrays allies</String>
  10546. <String
  10547. id="182"
  10548. offset="71F1">Sleep Powder</String>
  10549. <String
  10550. id="183"
  10551. offset="71FE">Induces sleep</String>
  10552. <String
  10553. id="184"
  10554. offset="720B">Life Ring</String>
  10555. <String
  10556. id="185"
  10557. offset="7215">Ring with life force</String>
  10558. <String
  10559. id="186"
  10560. offset="7227">Dragon Fang</String>
  10561. <String
  10562. id="187"
  10563. offset="7233">Dragon"s fang with recovery force</String>
  10564. <String
  10565. id="188"
  10566. offset="7250">Spider Web</String>
  10567. <String
  10568. id="189"
  10569. offset="725B">Quistis can learn Blue Magic, Ultra Waves</String>
  10570. <String
  10571. id="190"
  10572. offset="7281">Coral Fragment</String>
  10573. <String
  10574. id="191"
  10575. offset="7290">Quistis can learn Blue Magic, Electrocute</String>
  10576. <String
  10577. id="192"
  10578. offset="72B6">Curse Spike</String>
  10579. <String
  10580. id="193"
  10581. offset="72C2">Quistis can learn Blue Magic, LV?Death</String>
  10582. <String
  10583. id="194"
  10584. offset="72E5">Black Hole</String>
  10585. <String
  10586. id="195"
  10587. offset="72F0">Quistis can learn Blue Magic, Degenerator</String>
  10588. <String
  10589. id="196"
  10590. offset="7314">Water Crystal</String>
  10591. <String
  10592. id="197"
  10593. offset="7322">Quistis can learn Blue Magic, Aqua Breath</String>
  10594. <String
  10595. id="198"
  10596. offset="7347">Missile</String>
  10597. <String
  10598. id="199"
  10599. offset="734F">Quistis can learn Blue Magic, Micro Missiles</String>
  10600. <String
  10601. id="200"
  10602. offset="7376">Mystery Fluid</String>
  10603. <String
  10604. id="201"
  10605. offset="7384">Quistis can learn Blue Magic, Acid</String>
  10606. <String
  10607. id="202"
  10608. offset="73A3">Running Fire</String>
  10609. <String
  10610. id="203"
  10611. offset="73B0">Quistis can learn Blue Magic, Gatling Gun</String>
  10612. <String
  10613. id="204"
  10614. offset="73D5">Inferno Fang</String>
  10615. <String
  10616. id="205"
  10617. offset="73E2">Quistis can learn Blue Magic, Fire Breath</String>
  10618. <String
  10619. id="206"
  10620. offset="7406">Malboro Tentacle</String>
  10621. <String
  10622. id="207"
  10623. offset="7417">Quistis can learn Blue Magic, Bad Breath</String>
  10624. <String
  10625. id="208"
  10626. offset="743B">Whisper</String>
  10627. <String
  10628. id="209"
  10629. offset="7443">Quistis can learn Blue Magic, White Wind</String>
  10630. <String
  10631. id="210"
  10632. offset="7466">Laser Cannon</String>
  10633. <String
  10634. id="211"
  10635. offset="7473">Quistis can learn Blue Magic, Homing Laser</String>
  10636. <String
  10637. id="212"
  10638. offset="7499">Barrier</String>
  10639. <String
  10640. id="213"
  10641. offset="74A1">Quistis can learn Blue Magic, Mighty Guard</String>
  10642. <String
  10643. id="214"
  10644. offset="74C7">Power Generator</String>
  10645. <String
  10646. id="215"
  10647. offset="74D7">Quistis can learn Blue Magic, Ray-Bomb</String>
  10648. <String
  10649. id="216"
  10650. offset="74FA">Dark Matter</String>
  10651. <String
  10652. id="217"
  10653. offset="7506">Quistis can learn Blue Magic, Shockwave Pulsar</String>
  10654. <String
  10655. id="218"
  10656. offset="752E">Bomb Fragment</String>
  10657. <String
  10658. id="219"
  10659. offset="753C">Stone with Fire element</String>
  10660. <String
  10661. id="220"
  10662. offset="754F">Red Fang</String>
  10663. <String
  10664. id="221"
  10665. offset="7558">Dragon"s fang with Fire element</String>
  10666. <String
  10667. id="222"
  10668. offset="7572">Arctic Wind</String>
  10669. <String
  10670. id="223"
  10671. offset="757E">Contains Ice element wind</String>
  10672. <String
  10673. id="224"
  10674. offset="7591">North Wind</String>
  10675. <String
  10676. id="225"
  10677. offset="759C">Contains strong Ice element wind</String>
  10678. <String
  10679. id="226"
  10680. offset="75B5">Dynamo Stone</String>
  10681. <String
  10682. id="227"
  10683. offset="75C2">Stone with Thunder element</String>
  10684. <String
  10685. id="228"
  10686. offset="75D9">Shear Feather</String>
  10687. <String
  10688. id="229"
  10689. offset="75E7">Bird"s feather that flies on wind</String>
  10690. <String
  10691. id="230"
  10692. offset="7604">Venom Fang</String>
  10693. <String
  10694. id="231"
  10695. offset="760F">Poisonous monster fang</String>
  10696. <String
  10697. id="232"
  10698. offset="7623">Steel Orb</String>
  10699. <String
  10700. id="233"
  10701. offset="762D">Steel orb with gravitational power</String>
  10702. <String
  10703. id="234"
  10704. offset="764C">Moon Stone</String>
  10705. <String
  10706. id="235"
  10707. offset="7657">Holy moon stone with monsters living inside</String>
  10708. <String
  10709. id="236"
  10710. offset="767B">Dino Bone</String>
  10711. <String
  10712. id="237"
  10713. offset="7685">Large dinosaur bone</String>
  10714. <String
  10715. id="238"
  10716. offset="7695">Windmill</String>
  10717. <String
  10718. id="239"
  10719. offset="769E">Windmill containing wind energy</String>
  10720. <String
  10721. id="240"
  10722. offset="76B5">Dragon Skin</String>
  10723. <String
  10724. id="241"
  10725. offset="76C1">Durable dragon skin</String>
  10726. <String
  10727. id="242"
  10728. offset="76D1">Fish Fin</String>
  10729. <String
  10730. id="243"
  10731. offset="76DA">Fish"s fin</String>
  10732. <String
  10733. id="244"
  10734. offset="76E3">Dragon Fin</String>
  10735. <String
  10736. id="245"
  10737. offset="76EE">Very hard dragon"s scale</String>
  10738. <String
  10739. id="246"
  10740. offset="7703">Silence Powder</String>
  10741. <String
  10742. id="247"
  10743. offset="7712">Powder containing Silence</String>
  10744. <String
  10745. id="248"
  10746. offset="7727">Poison Powder</String>
  10747. <String
  10748. id="249"
  10749. offset="7735">Powder containing Poison</String>
  10750. <String
  10751. id="250"
  10752. offset="774A">Dead Spirit</String>
  10753. <String
  10754. id="251"
  10755. offset="7756">Contains Death</String>
  10756. <String
  10757. id="252"
  10758. offset="7762">Chef"s Knife</String>
  10759. <String
  10760. id="253"
  10761. offset="776F">Tonberry"s knife</String>
  10762. <String
  10763. id="254"
  10764. offset="777E">Cactus Thorn</String>
  10765. <String
  10766. id="255"
  10767. offset="778B">Cactuar"s thorn</String>
  10768. <String
  10769. id="256"
  10770. offset="7799">Shaman Stone</String>
  10771. <String
  10772. id="257"
  10773. offset="77A6">Stone with mystical power</String>
  10774. <String
  10775. id="258"
  10776. offset="77BC">Fuel</String>
  10777. <String
  10778. id="259"
  10779. offset="77C1">Fuel for a rental car</String>
  10780. <String
  10781. id="260"
  10782. offset="77D2">Girl Next Door</String>
  10783. <String
  10784. id="261"
  10785. offset="77E1">Naughty Magazine</String>
  10786. <String
  10787. id="262"
  10788. offset="77EC">Sorceress" Letter</String>
  10789. <String
  10790. id="263"
  10791. offset="77FE">Edea"s introduction letter</String>
  10792. <String
  10793. id="264"
  10794. offset="7816">Chocobo"s Tag</String>
  10795. <String
  10796. id="265"
  10797. offset="7824">Changes Chocobo"s name</String>
  10798. <String
  10799. id="266"
  10800. offset="7839">Pet Nametag</String>
  10801. <String
  10802. id="267"
  10803. offset="7845">Changes pet"s name</String>
  10804. <String
  10805. id="268"
  10806. offset="7856">Solomon Ring</String>
  10807. <String
  10808. id="269"
  10809. offset="7863">Mysterious old ring</String>
  10810. <String
  10811. id="270"
  10812. offset="7874">Magical Lamp</String>
  10813. <String
  10814. id="271"
  10815. offset="7881">You should Save your game before using it!</String>
  10816. <String
  10817. id="272"
  10818. offset="78A6">HP Up</String>
  10819. <String
  10820. id="273"
  10821. offset="78AC">Raises HP</String>
  10822. <String
  10823. id="274"
  10824. offset="78B1">Str Up</String>
  10825. <String
  10826. id="275"
  10827. offset="78B8">Raises Strength</String>
  10828. <String
  10829. id="276"
  10830. offset="78C2">Vit Up</String>
  10831. <String
  10832. id="277"
  10833. offset="78C9">Raises Vitality</String>
  10834. <String
  10835. id="278"
  10836. offset="78D5">Mag Up</String>
  10837. <String
  10838. id="279"
  10839. offset="78DC">Raises Magic</String>
  10840. <String
  10841. id="280"
  10842. offset="78E2">Spr Up</String>
  10843. <String
  10844. id="281"
  10845. offset="78E9">Raises Spirit</String>
  10846. <String
  10847. id="282"
  10848. offset="78F2">Spd Up</String>
  10849. <String
  10850. id="283"
  10851. offset="78F9">Raises Speed</String>
  10852. <String
  10853. id="284"
  10854. offset="7901">Luck Up</String>
  10855. <String
  10856. id="285"
  10857. offset="7909">Raises Luck</String>
  10858. <String
  10859. id="286"
  10860. offset="7911">LuvLuv G</String>
  10861. <String
  10862. id="287"
  10863. offset="791A">Raises compatibility with all GF</String>
  10864. <String
  10865. id="288"
  10866. offset="7933">Weapons Mon 1st</String>
  10867. <String
  10868. id="289"
  10869. offset="7943">Weapons research Magazine</String>
  10870. <String
  10871. id="290"
  10872. offset="7953">Weapons Mon Mar</String>
  10873. <String
  10874. id="291"
  10875. offset="7963">Weapons research Magazine</String>
  10876. <String
  10877. id="292"
  10878. offset="7973">Weapons Mon Apr</String>
  10879. <String
  10880. id="293"
  10881. offset="7983">Weapons research Magazine</String>
  10882. <String
  10883. id="294"
  10884. offset="7993">Weapons Mon May</String>
  10885. <String
  10886. id="295"
  10887. offset="79A3">Weapons research Magazine</String>
  10888. <String
  10889. id="296"
  10890. offset="79B3">Weapons Mon Jun</String>
  10891. <String
  10892. id="297"
  10893. offset="79C3">Weapons research Magazine</String>
  10894. <String
  10895. id="298"
  10896. offset="79D3">Weapons Mon Jul</String>
  10897. <String
  10898. id="299"
  10899. offset="79E3">Weapons research Magazine</String>
  10900. <String
  10901. id="300"
  10902. offset="79F3">Weapons Mon Aug</String>
  10903. <String
  10904. id="301"
  10905. offset="7A03">Weapons research Magazine</String>
  10906. <String
  10907. id="302"
  10908. offset="7A13">Combat King 001</String>
  10909. <String
  10910. id="303"
  10911. offset="7A23">Magazine for fighters</String>
  10912. <String
  10913. id="304"
  10914. offset="7A32">Combat King 002</String>
  10915. <String
  10916. id="305"
  10917. offset="7A42">Magazine for fighters</String>
  10918. <String
  10919. id="306"
  10920. offset="7A51">Combat King 003</String>
  10921. <String
  10922. id="307"
  10923. offset="7A61">Magazine for fighters</String>
  10924. <String
  10925. id="308"
  10926. offset="7A70">Combat King 004</String>
  10927. <String
  10928. id="309"
  10929. offset="7A80">Magazine for fighters</String>
  10930. <String
  10931. id="310"
  10932. offset="7A8F">Combat King 005</String>
  10933. <String
  10934. id="311"
  10935. offset="7A9F">Magazine for fighters</String>
  10936. <String
  10937. id="312"
  10938. offset="7AAE">Pet Pals Vol.1</String>
  10939. <String
  10940. id="313"
  10941. offset="7ABD">Magazine for dog lovers</String>
  10942. <String
  10943. id="314"
  10944. offset="7ACF">Pet Pals Vol.2</String>
  10945. <String
  10946. id="315"
  10947. offset="7ADE">Magazine for dog lovers</String>
  10948. <String
  10949. id="316"
  10950. offset="7AF0">Pet Pals Vol.3</String>
  10951. <String
  10952. id="317"
  10953. offset="7AFF">Magazine for dog lovers</String>
  10954. <String
  10955. id="318"
  10956. offset="7B11">Pet Pals Vol.4</String>
  10957. <String
  10958. id="319"
  10959. offset="7B20">Magazine for dog lovers</String>
  10960. <String
  10961. id="320"
  10962. offset="7B32">Pet Pals Vol.5</String>
  10963. <String
  10964. id="321"
  10965. offset="7B41">Magazine for dog lovers</String>
  10966. <String
  10967. id="322"
  10968. offset="7B53">Pet Pals Vol.6</String>
  10969. <String
  10970. id="323"
  10971. offset="7B62">Magazine for dog lovers</String>
  10972. <String
  10973. id="324"
  10974. offset="7B74">Occult Fan I</String>
  10975. <String
  10976. id="325"
  10977. offset="7B81">World"s Mysteries Magazine Scoop Issue</String>
  10978. <String
  10979. id="326"
  10980. offset="7BA0">Occult Fan II</String>
  10981. <String
  10982. id="327"
  10983. offset="7BAE">World"s Mysteries Magazine Photo Issue</String>
  10984. <String
  10985. id="328"
  10986. offset="7BCD">Occult Fan III</String>
  10987. <String
  10988. id="329"
  10989. offset="7BDC">World"s Mysteries Magazine Magic Issue</String>
  10990. <String
  10991. id="330"
  10992. offset="7BF9">Occult Fan IV</String>
  10993. <String
  10994. id="331"
  10995. offset="7C07">World"s Mysteries Magazine Report Issue</String>
  10996. </Section>
  10997. <Section
  10998. id="9">
  10999. <String
  11000. id="0"
  11001. offset="7C28">Zantetsuken</String>
  11002. <String
  11003. id="1"
  11004. offset="7C34">Rebirth Flame</String>
  11005. <String
  11006. id="2"
  11007. offset="7C42">ChocoFire</String>
  11008. <String
  11009. id="3"
  11010. offset="7C4C">ChocoFlare</String>
  11011. <String
  11012. id="4"
  11013. offset="7C57">ChocoMeteor</String>
  11014. <String
  11015. id="5"
  11016. offset="7C63">ChocoBocle</String>
  11017. <String
  11018. id="6"
  11019. offset="7C6E">Moogle Dance</String>
  11020. <String
  11021. id="7"
  11022. offset="7C7B">Excaliber</String>
  11023. <String
  11024. id="8"
  11025. offset="7C85">Excalipoor</String>
  11026. <String
  11027. id="9"
  11028. offset="7C90">Masamune</String>
  11029. <String
  11030. id="10"
  11031. offset="7C99">Zantetsuken</String>
  11032. <String
  11033. id="11"
  11034. offset="7CA5">{Char Angelo2} Rush</String>
  11035. <String
  11036. id="12"
  11037. offset="7CAD">{Char Angelo2} Recover</String>
  11038. <String
  11039. id="13"
  11040. offset="7CB8">{Char Angelo2} Reverse</String>
  11041. <String
  11042. id="14"
  11043. offset="7CC3">{Char Angelo2} Search</String>
  11044. <String
  11045. id="15"
  11046. offset="7CCD">MoombaMoomba</String>
  11047. </Section>
  11048. <Section
  11049. id="11">
  11050. <String
  11051. id="2"
  11052. offset="7CDC">HP-J</String>
  11053. <String
  11054. id="3"
  11055. offset="7CE1">Junctions Magic to HP</String>
  11056. <String
  11057. id="4"
  11058. offset="7CEB">Str-J</String>
  11059. <String
  11060. id="5"
  11061. offset="7CF1">Junctions Magic to Strength</String>
  11062. <String
  11063. id="6"
  11064. offset="7D00">Vit-J</String>
  11065. <String
  11066. id="7"
  11067. offset="7D06">Junctions Magic to Vitality</String>
  11068. <String
  11069. id="8"
  11070. offset="7D17">Mag-J</String>
  11071. <String
  11072. id="9"
  11073. offset="7D1D">Junctions Magic to Magic</String>
  11074. <String
  11075. id="10"
  11076. offset="7D28">Spr-J</String>
  11077. <String
  11078. id="11"
  11079. offset="7D2E">Junctions Magic to Spirit</String>
  11080. <String
  11081. id="12"
  11082. offset="7D3C">Spd-J</String>
  11083. <String
  11084. id="13"
  11085. offset="7D42">Junctions Magic to Speed</String>
  11086. <String
  11087. id="14"
  11088. offset="7D4F">Eva-J</String>
  11089. <String
  11090. id="15"
  11091. offset="7D55">Junctions Magic to Evade</String>
  11092. <String
  11093. id="16"
  11094. offset="7D63">Hit-J</String>
  11095. <String
  11096. id="17"
  11097. offset="7D69">Junctions Magic to Hit</String>
  11098. <String
  11099. id="18"
  11100. offset="7D75">Luck-J</String>
  11101. <String
  11102. id="19"
  11103. offset="7D7C">Junctions Magic to Luck</String>
  11104. <String
  11105. id="20"
  11106. offset="7D89">Elem-Atk-J</String>
  11107. <String
  11108. id="21"
  11109. offset="7D94">Junctions Magic to Elem-Atk</String>
  11110. <String
  11111. id="22"
  11112. offset="7DA5">ST-Atk-J</String>
  11113. <String
  11114. id="23"
  11115. offset="7DAE">Junctions Magic to ST-Atk</String>
  11116. <String
  11117. id="24"
  11118. offset="7DBC">Elem-Def-J</String>
  11119. <String
  11120. id="25"
  11121. offset="7DC7">Junctions Magic to Elem-Def</String>
  11122. <String
  11123. id="26"
  11124. offset="7DD7">ST-Def-J</String>
  11125. <String
  11126. id="27"
  11127. offset="7DE0">Junctions Magic to ST-Def</String>
  11128. <String
  11129. id="28"
  11130. offset="7DED">Elem-Defx2</String>
  11131. <String
  11132. id="29"
  11133. offset="7DF8">Junctions 2 Magic to Elem-Def</String>
  11134. <String
  11135. id="30"
  11136. offset="7E0A">Elem-Defx4</String>
  11137. <String
  11138. id="31"
  11139. offset="7E15">Junctions 4 Magic to Elem-Def</String>
  11140. <String
  11141. id="32"
  11142. offset="7E27">ST-Def-Jx2</String>
  11143. <String
  11144. id="33"
  11145. offset="7E32">Junctions 2 Magic to ST-Def</String>
  11146. <String
  11147. id="34"
  11148. offset="7E41">ST-Def-Jx4</String>
  11149. <String
  11150. id="35"
  11151. offset="7E4C">Junctions 4 Magic to to ST-Def</String>
  11152. <String
  11153. id="36"
  11154. offset="7E5D">Abilityx3</String>
  11155. <String
  11156. id="37"
  11157. offset="7E67">Set up to 3 abilities</String>
  11158. <String
  11159. id="38"
  11160. offset="7E7B">Abilityx4</String>
  11161. <String
  11162. id="39"
  11163. offset="7E85">Set up to 4 abilities</String>
  11164. </Section>
  11165. <Section
  11166. id="12">
  11167. <String
  11168. id="0"
  11169. offset="7E9C">Magic</String>
  11170. <String
  11171. id="1"
  11172. offset="7EA2">Use Magic command</String>
  11173. <String
  11174. id="2"
  11175. offset="7EAB">GF</String>
  11176. <String
  11177. id="3"
  11178. offset="7EAE">Use GF command</String>
  11179. <String
  11180. id="4"
  11181. offset="7EB6">Draw</String>
  11182. <String
  11183. id="5"
  11184. offset="7EBB">Use Draw command</String>
  11185. <String
  11186. id="6"
  11187. offset="7EC6">Item</String>
  11188. <String
  11189. id="7"
  11190. offset="7ECB">Use Item command</String>
  11191. <String
  11192. id="8"
  11193. offset="7ED6">Empty</String>
  11194. <String
  11195. id="9"
  11196. offset="7EDC">Empty</String>
  11197. <String
  11198. id="10"
  11199. offset="7EE2">Card</String>
  11200. <String
  11201. id="11"
  11202. offset="7EE7">Use Card command</String>
  11203. <String
  11204. id="12"
  11205. offset="7EF1">Doom</String>
  11206. <String
  11207. id="13"
  11208. offset="7EF6">Use Doom command</String>
  11209. <String
  11210. id="14"
  11211. offset="7F01">Mad Rush</String>
  11212. <String
  11213. id="15"
  11214. offset="7F0A">Use Mad Rush command</String>
  11215. <String
  11216. id="16"
  11217. offset="7F19">Treatment</String>
  11218. <String
  11219. id="17"
  11220. offset="7F23">Use Treatment command</String>
  11221. <String
  11222. id="18"
  11223. offset="7F31">Defend</String>
  11224. <String
  11225. id="19"
  11226. offset="7F38">Use Defend command</String>
  11227. <String
  11228. id="20"
  11229. offset="7F44">Darkside</String>
  11230. <String
  11231. id="21"
  11232. offset="7F4D">Use Darkside command</String>
  11233. <String
  11234. id="22"
  11235. offset="7F5A">Recover</String>
  11236. <String
  11237. id="23"
  11238. offset="7F62">Use Recover command</String>
  11239. <String
  11240. id="24"
  11241. offset="7F70">Absorb</String>
  11242. <String
  11243. id="25"
  11244. offset="7F77">Use Absorb command</String>
  11245. <String
  11246. id="26"
  11247. offset="7F84">Revive</String>
  11248. <String
  11249. id="27"
  11250. offset="7F8B">Use Revive command</String>
  11251. <String
  11252. id="28"
  11253. offset="7F97">LV Down</String>
  11254. <String
  11255. id="29"
  11256. offset="7F9F">Use LV Down command</String>
  11257. <String
  11258. id="30"
  11259. offset="7FAD">LV Up</String>
  11260. <String
  11261. id="31"
  11262. offset="7FB3">Use LV Up command</String>
  11263. <String
  11264. id="32"
  11265. offset="7FBF">Kamikaze</String>
  11266. <String
  11267. id="33"
  11268. offset="7FC8">Use Kamikaze command</String>
  11269. <String
  11270. id="34"
  11271. offset="7FD6">Devour</String>
  11272. <String
  11273. id="35"
  11274. offset="7FDD">Use Devour command</String>
  11275. <String
  11276. id="36"
  11277. offset="7FEA">MiniMog</String>
  11278. <String
  11279. id="37"
  11280. offset="7FF2">Use MiniMog command</String>
  11281. </Section>
  11282. <Section
  11283. id="13">
  11284. <String
  11285. id="0"
  11286. offset="8000">HP+20%</String>
  11287. <String
  11288. id="1"
  11289. offset="8007">Raises HP by 20%</String>
  11290. <String
  11291. id="2"
  11292. offset="8013">HP+40%</String>
  11293. <String
  11294. id="3"
  11295. offset="801A">Raises HP by 40%</String>
  11296. <String
  11297. id="4"
  11298. offset="8026">HP+80%</String>
  11299. <String
  11300. id="5"
  11301. offset="802D">Raises HP by 80%</String>
  11302. <String
  11303. id="6"
  11304. offset="8039">Str+20%</String>
  11305. <String
  11306. id="7"
  11307. offset="8041">Raises Str by 20%</String>
  11308. <String
  11309. id="8"
  11310. offset="804E">Str+40%</String>
  11311. <String
  11312. id="9"
  11313. offset="8056">Raises Str by 40%</String>
  11314. <String
  11315. id="10"
  11316. offset="8063">Str+60%</String>
  11317. <String
  11318. id="11"
  11319. offset="806B">Raises Str by 60%</String>
  11320. <String
  11321. id="12"
  11322. offset="8078">Vit+20%</String>
  11323. <String
  11324. id="13"
  11325. offset="8080">Raises Vit by 20%</String>
  11326. <String
  11327. id="14"
  11328. offset="808E">Vit+40%</String>
  11329. <String
  11330. id="15"
  11331. offset="8096">Raises Vit by 40%</String>
  11332. <String
  11333. id="16"
  11334. offset="80A4">Vit+60%</String>
  11335. <String
  11336. id="17"
  11337. offset="80AC">Raises Vit by 60%</String>
  11338. <String
  11339. id="18"
  11340. offset="80BA">Mag+20%</String>
  11341. <String
  11342. id="19"
  11343. offset="80C2">Raises Magic damage by 20%</String>
  11344. <String
  11345. id="20"
  11346. offset="80D6">Mag+40%</String>
  11347. <String
  11348. id="21"
  11349. offset="80DE">Raises Magic damage by 40%</String>
  11350. <String
  11351. id="22"
  11352. offset="80F2">Mag+60%</String>
  11353. <String
  11354. id="23"
  11355. offset="80FA">Raises Magic damage by 60%</String>
  11356. <String
  11357. id="24"
  11358. offset="810E">Spr+20%</String>
  11359. <String
  11360. id="25"
  11361. offset="8116">Raises Spr by 20%</String>
  11362. <String
  11363. id="26"
  11364. offset="8123">Spr+40%</String>
  11365. <String
  11366. id="27"
  11367. offset="812B">Raises Spr by 40%</String>
  11368. <String
  11369. id="28"
  11370. offset="8138">Spr+60%</String>
  11371. <String
  11372. id="29"
  11373. offset="8140">Raises Spr by 60%</String>
  11374. <String
  11375. id="30"
  11376. offset="814D">Spd+20%</String>
  11377. <String
  11378. id="31"
  11379. offset="8155">Raises Spd by 20%</String>
  11380. <String
  11381. id="32"
  11382. offset="8162">Spd+40%</String>
  11383. <String
  11384. id="33"
  11385. offset="816A">Raises Spd by 40%</String>
  11386. <String
  11387. id="34"
  11388. offset="8177">Eva+30%</String>
  11389. <String
  11390. id="35"
  11391. offset="817F">Raises Eva by 30%</String>
  11392. <String
  11393. id="36"
  11394. offset="818D">Luck+50%</String>
  11395. <String
  11396. id="37"
  11397. offset="8196">Raises Luck by 50%</String>
  11398. </Section>
  11399. <Section
  11400. id="14">
  11401. <String
  11402. id="0"
  11403. offset="81A8">Mug</String>
  11404. <String
  11405. id="1"
  11406. offset="81AC">Change Attack to Mug</String>
  11407. <String
  11408. id="2"
  11409. offset="81BF">Med Data</String>
  11410. <String
  11411. id="3"
  11412. offset="81C8">Doubles the effect of medicine</String>
  11413. <String
  11414. id="4"
  11415. offset="81E3">Counter</String>
  11416. <String
  11417. id="5"
  11418. offset="81EB">Counterattacks when attacked</String>
  11419. <String
  11420. id="6"
  11421. offset="8206">Return Damage</String>
  11422. <String
  11423. id="7"
  11424. offset="8214">Returns 1/4 of the damage to the opponent</String>
  11425. <String
  11426. id="8"
  11427. offset="8236">Cover</String>
  11428. <String
  11429. id="9"
  11430. offset="823C">Receives attack in place of a party member</String>
  11431. <String
  11432. id="10"
  11433. offset="8263">Initiative</String>
  11434. <String
  11435. id="11"
  11436. offset="826E">Enables action as soon as battle begins</String>
  11437. <String
  11438. id="12"
  11439. offset="828F">Move-HP Up</String>
  11440. <String
  11441. id="13"
  11442. offset="829A">Restores HP by walking</String>
  11443. <String
  11444. id="14"
  11445. offset="82A8">HP Bonus</String>
  11446. <String
  11447. id="15"
  11448. offset="82B1">+30 Bonus to HP at level up</String>
  11449. <String
  11450. id="16"
  11451. offset="82C8">Str Bonus</String>
  11452. <String
  11453. id="17"
  11454. offset="82D2">+1 Bonus to Str at level up</String>
  11455. <String
  11456. id="18"
  11457. offset="82E9">Vit Bonus</String>
  11458. <String
  11459. id="19"
  11460. offset="82F3">+1 Bonus to Vit at level up</String>
  11461. <String
  11462. id="20"
  11463. offset="830B">Mag Bonus</String>
  11464. <String
  11465. id="21"
  11466. offset="8315">+1 Bonus to Mag at level up</String>
  11467. <String
  11468. id="22"
  11469. offset="832C">Spr Bonus</String>
  11470. <String
  11471. id="23"
  11472. offset="8336">+1 Bonus to Spr at level up</String>
  11473. <String
  11474. id="24"
  11475. offset="834D">Auto-Protect</String>
  11476. <String
  11477. id="25"
  11478. offset="835A">Protect activates automatically in battle</String>
  11479. <String
  11480. id="26"
  11481. offset="8380">Auto-Shell</String>
  11482. <String
  11483. id="27"
  11484. offset="838B">Shell activates automatically in battle</String>
  11485. <String
  11486. id="28"
  11487. offset="83AE">Auto-Reflect</String>
  11488. <String
  11489. id="29"
  11490. offset="83BB">Reflect activates automatically in battle</String>
  11491. <String
  11492. id="30"
  11493. offset="83E0">Auto-Haste</String>
  11494. <String
  11495. id="31"
  11496. offset="83EB">Haste activates automatically in battle</String>
  11497. <String
  11498. id="32"
  11499. offset="840E">Auto-Potion</String>
  11500. <String
  11501. id="33"
  11502. offset="841A">Use recovery items automatically when hit</String>
  11503. <String
  11504. id="34"
  11505. offset="843E">Expendx2-1</String>
  11506. <String
  11507. id="35"
  11508. offset="8449">Only 1 Magic spent while Double</String>
  11509. <String
  11510. id="36"
  11511. offset="8462">Expendx3-1</String>
  11512. <String
  11513. id="37"
  11514. offset="846D">Only 1 Magic spent while Triple</String>
  11515. <String
  11516. id="38"
  11517. offset="8486">Ribbon</String>
  11518. <String
  11519. id="39"
  11520. offset="848D">Prevents all status abnormality</String>
  11521. </Section>
  11522. <Section
  11523. id="15">
  11524. <String
  11525. id="0"
  11526. offset="84A8">Alert</String>
  11527. <String
  11528. id="1"
  11529. offset="84AE">Prevents Back Attack</String>
  11530. <String
  11531. id="2"
  11532. offset="84C0">Move-Find</String>
  11533. <String
  11534. id="3"
  11535. offset="84CA">Finds hidden Save/Draw Points</String>
  11536. <String
  11537. id="4"
  11538. offset="84E4">Enc-Half</String>
  11539. <String
  11540. id="5"
  11541. offset="84ED">Cuts encounter rate by half</String>
  11542. <String
  11543. id="6"
  11544. offset="8505">Enc-None</String>
  11545. <String
  11546. id="7"
  11547. offset="850E">No encounters</String>
  11548. <String
  11549. id="8"
  11550. offset="851A">Rare Item</String>
  11551. <String
  11552. id="9"
  11553. offset="8524">More likely to receive rare items</String>
  11554. </Section>
  11555. <Section
  11556. id="16">
  11557. <String
  11558. id="0"
  11559. offset="8540">SumMag+10%</String>
  11560. <String
  11561. id="1"
  11562. offset="854B">Raises SumMag damage by 10%</String>
  11563. <String
  11564. id="2"
  11565. offset="855F">SumMag+20%</String>
  11566. <String
  11567. id="3"
  11568. offset="856A">Raises SumMag damage by 20%</String>
  11569. <String
  11570. id="4"
  11571. offset="857E">SumMag+30%</String>
  11572. <String
  11573. id="5"
  11574. offset="8589">Raises SumMag damage by 30%</String>
  11575. <String
  11576. id="6"
  11577. offset="859D">SumMag+40%</String>
  11578. <String
  11579. id="7"
  11580. offset="85A8">Raises SumMag damage by 40%</String>
  11581. <String
  11582. id="8"
  11583. offset="85BC">GFHP+10%</String>
  11584. <String
  11585. id="9"
  11586. offset="85C5">Raises GF"s HP by 10%</String>
  11587. <String
  11588. id="10"
  11589. offset="85D4">GFHP+20%</String>
  11590. <String
  11591. id="11"
  11592. offset="85DD">Raises GF"s HP by 20%</String>
  11593. <String
  11594. id="12"
  11595. offset="85EC">GFHP+30%</String>
  11596. <String
  11597. id="13"
  11598. offset="85F5">Raises GF"s HP by 30%</String>
  11599. <String
  11600. id="14"
  11601. offset="8604">GFHP+40%</String>
  11602. <String
  11603. id="15"
  11604. offset="860D">Raises GF"s HP by 40%</String>
  11605. <String
  11606. id="16"
  11607. offset="861C">Boost</String>
  11608. <String
  11609. id="17"
  11610. offset="8622">Boost GF</String>
  11611. </Section>
  11612. <Section
  11613. id="17">
  11614. <String
  11615. id="0"
  11616. offset="862C">Haggle</String>
  11617. <String
  11618. id="1"
  11619. offset="8633">Receive discounts at shops</String>
  11620. <String
  11621. id="2"
  11622. offset="864B">Sell-High</String>
  11623. <String
  11624. id="3"
  11625. offset="8655">Sell high at shops</String>
  11626. <String
  11627. id="4"
  11628. offset="8667">Familiar</String>
  11629. <String
  11630. id="5"
  11631. offset="8670">Easier to buy rare items</String>
  11632. <String
  11633. id="6"
  11634. offset="8685">Call Shop</String>
  11635. <String
  11636. id="7"
  11637. offset="868F">Call shops from menu screen</String>
  11638. <String
  11639. id="8"
  11640. offset="86A8">Junk Shop</String>
  11641. <String
  11642. id="9"
  11643. offset="86B2">Call junk shop from menu screen</String>
  11644. <String
  11645. id="10"
  11646. offset="86D0">T Mag-RF</String>
  11647. <String
  11648. id="11"
  11649. offset="86D9">Refine Lightning/Wind Magic from an item</String>
  11650. <String
  11651. id="12"
  11652. offset="86F9">I Mag-RF</String>
  11653. <String
  11654. id="13"
  11655. offset="8702">Refine Water/Ice Magic from an item</String>
  11656. <String
  11657. id="14"
  11658. offset="871E">F Mag-RF</String>
  11659. <String
  11660. id="15"
  11661. offset="8727">Refine Fire Magic from an item</String>
  11662. <String
  11663. id="16"
  11664. offset="873E">L Mag-RF</String>
  11665. <String
  11666. id="17"
  11667. offset="8747">Refine Life/Recovery Magic from an item</String>
  11668. <String
  11669. id="18"
  11670. offset="8768">Time Mag-RF</String>
  11671. <String
  11672. id="19"
  11673. offset="8774">Refine Time/Space Magic from an item</String>
  11674. <String
  11675. id="20"
  11676. offset="8791">ST Mag-RF</String>
  11677. <String
  11678. id="21"
  11679. offset="879B">Refine status Magic from an item</String>
  11680. <String
  11681. id="22"
  11682. offset="87B1">Supt Mag-RF</String>
  11683. <String
  11684. id="23"
  11685. offset="87BD">Refine Support Magic from an item</String>
  11686. <String
  11687. id="24"
  11688. offset="87D7">Forbid Mag-RF</String>
  11689. <String
  11690. id="25"
  11691. offset="87E5">Refine Forbidden Magic from an item</String>
  11692. <String
  11693. id="26"
  11694. offset="8802">Recov Med-RF</String>
  11695. <String
  11696. id="27"
  11697. offset="880F">Refine Recovery Medicine from an item</String>
  11698. <String
  11699. id="28"
  11700. offset="882F">ST Med-RF</String>
  11701. <String
  11702. id="29"
  11703. offset="8839">Refine status Recovery Medicine from an item</String>
  11704. <String
  11705. id="30"
  11706. offset="885C">Ammo-RF</String>
  11707. <String
  11708. id="31"
  11709. offset="8864">Refine Ammunition from an item</String>
  11710. <String
  11711. id="32"
  11712. offset="887E">Tool-RF</String>
  11713. <String
  11714. id="33"
  11715. offset="8886">Refine Tools from an item</String>
  11716. <String
  11717. id="34"
  11718. offset="889B">Forbid Med-RF</String>
  11719. <String
  11720. id="35"
  11721. offset="88A9">Refine Forbidden Medicine from an item</String>
  11722. <String
  11723. id="36"
  11724. offset="88CA">GFRecov Med-RF</String>
  11725. <String
  11726. id="37"
  11727. offset="88D9">Refine Recovery Medicine for GF from an item</String>
  11728. <String
  11729. id="38"
  11730. offset="88FF">GFAbl Med-RF</String>
  11731. <String
  11732. id="39"
  11733. offset="890C">Refine ability learning medicine for GF from items</String>
  11734. <String
  11735. id="40"
  11736. offset="8936">Mid Mag-RF</String>
  11737. <String
  11738. id="41"
  11739. offset="8941">Refine Mid-Level Magic from other Magic</String>
  11740. <String
  11741. id="42"
  11742. offset="895E">High Mag-RF</String>
  11743. <String
  11744. id="43"
  11745. offset="896A">Refine High Level Magic from other Magic</String>
  11746. <String
  11747. id="44"
  11748. offset="8988">Med LV Up</String>
  11749. <String
  11750. id="45"
  11751. offset="8992">Levels up medicine</String>
  11752. <String
  11753. id="46"
  11754. offset="89A3">Card Mod</String>
  11755. <String
  11756. id="47"
  11757. offset="89AC">Refine items from cards</String>
  11758. </Section>
  11759. <Section
  11760. id="18">
  11761. <String
  11762. id="0"
  11763. offset="89C0">No Mercy</String>
  11764. <String
  11765. id="1"
  11766. offset="89C9">Damage all enemies</String>
  11767. <String
  11768. id="2"
  11769. offset="89D8">Ice Strike</String>
  11770. <String
  11771. id="3"
  11772. offset="89E3">Damage one enemy</String>
  11773. <String
  11774. id="4"
  11775. offset="89EF">Desperado</String>
  11776. <String
  11777. id="5"
  11778. offset="89F9">Damage all enemies</String>
  11779. <String
  11780. id="6"
  11781. offset="8A08">Blood Pain</String>
  11782. <String
  11783. id="7"
  11784. offset="8A13">Damage one enemy</String>
  11785. <String
  11786. id="8"
  11787. offset="8A1F">Massive Anchor</String>
  11788. <String
  11789. id="9"
  11790. offset="8A2E">Damage all enemies</String>
  11791. </Section>
  11792. <Section
  11793. id="19">
  11794. <String
  11795. id="0"
  11796. offset="8A40">Laser Eye</String>
  11797. <String
  11798. id="1"
  11799. offset="8A4A">Damage one enemy</String>
  11800. <String
  11801. id="2"
  11802. offset="8A56">Ultra Waves</String>
  11803. <String
  11804. id="3"
  11805. offset="8A62">Damage all enemies</String>
  11806. <String
  11807. id="4"
  11808. offset="8A71">Electrocute</String>
  11809. <String
  11810. id="5"
  11811. offset="8A7D">Thunder damage to all enemies</String>
  11812. <String
  11813. id="6"
  11814. offset="8A96">LV?Death</String>
  11815. <String
  11816. id="7"
  11817. offset="8A9F">Death against certain enemies</String>
  11818. <String
  11819. id="8"
  11820. offset="8AB9">Degenerator</String>
  11821. <String
  11822. id="9"
  11823. offset="8AC5">Kill one enemy</String>
  11824. <String
  11825. id="10"
  11826. offset="8ACF">Aqua Breath</String>
  11827. <String
  11828. id="11"
  11829. offset="8ADB">Water damage to all enemies</String>
  11830. <String
  11831. id="12"
  11832. offset="8AF2">Micro Missiles</String>
  11833. <String
  11834. id="13"
  11835. offset="8B01">Damage one enemy</String>
  11836. <String
  11837. id="14"
  11838. offset="8B0D">Acid</String>
  11839. <String
  11840. id="15"
  11841. offset="8B12">Status change on one enemy</String>
  11842. <String
  11843. id="16"
  11844. offset="8B27">Gatling Gun</String>
  11845. <String
  11846. id="17"
  11847. offset="8B33">Damage one enemy</String>
  11848. <String
  11849. id="18"
  11850. offset="8B3F">Fire Breath</String>
  11851. <String
  11852. id="19"
  11853. offset="8B4B">Fire damage to all enemies</String>
  11854. <String
  11855. id="20"
  11856. offset="8B60">Bad Breath</String>
  11857. <String
  11858. id="21"
  11859. offset="8B6B">Status change to all enemies</String>
  11860. <String
  11861. id="22"
  11862. offset="8B83">White Wind</String>
  11863. <String
  11864. id="23"
  11865. offset="8B8E">Restores HP to all party members</String>
  11866. <String
  11867. id="24"
  11868. offset="8BA8">Homing Laser</String>
  11869. <String
  11870. id="25"
  11871. offset="8BB5">Damage one enemy</String>
  11872. <String
  11873. id="26"
  11874. offset="8BC1">Mighty Guard</String>
  11875. <String
  11876. id="27"
  11877. offset="8BCE">Defend all party members</String>
  11878. <String
  11879. id="28"
  11880. offset="8BE4">Ray-Bomb</String>
  11881. <String
  11882. id="29"
  11883. offset="8BED">Damage all enemies</String>
  11884. <String
  11885. id="30"
  11886. offset="8BFC">Shockwave Pulsar</String>
  11887. <String
  11888. id="31"
  11889. offset="8C0D">Major damage to all enemies</String>
  11890. </Section>
  11891. <Section
  11892. id="21">
  11893. <String
  11894. id="0"
  11895. offset="8C24">Normal Shot</String>
  11896. <String
  11897. id="1"
  11898. offset="8C30">Damage one enemy</String>
  11899. <String
  11900. id="2"
  11901. offset="8C3C">Scatter Shot</String>
  11902. <String
  11903. id="3"
  11904. offset="8C49">Damage all enemies</String>
  11905. <String
  11906. id="4"
  11907. offset="8C58">Dark Shot</String>
  11908. <String
  11909. id="5"
  11910. offset="8C62">Damage and status change one enemy</String>
  11911. <String
  11912. id="6"
  11913. offset="8C7E">Flame Shot</String>
  11914. <String
  11915. id="7"
  11916. offset="8C89">Fire damage all enemies</String>
  11917. <String
  11918. id="8"
  11919. offset="8C9C">Canister Shot</String>
  11920. <String
  11921. id="9"
  11922. offset="8CAA">Damage one enemy</String>
  11923. <String
  11924. id="10"
  11925. offset="8CB6">Quick Shot</String>
  11926. <String
  11927. id="11"
  11928. offset="8CC1">Damage one enemy</String>
  11929. <String
  11930. id="12"
  11931. offset="8CCD">Armor Shot</String>
  11932. <String
  11933. id="13"
  11934. offset="8CD8">Defense-ignoring damage to one enemy</String>
  11935. <String
  11936. id="14"
  11937. offset="8CF5">Hyper Shot</String>
  11938. <String
  11939. id="15"
  11940. offset="8D00">Damage one enemy</String>
  11941. </Section>
  11942. <Section
  11943. id="22">
  11944. <String
  11945. id="0"
  11946. offset="8D0C">Punch Rush</String>
  11947. <String
  11948. id="1"
  11949. offset="8D17">Damage one enemy</String>
  11950. <String
  11951. id="2"
  11952. offset="8D23">Booya</String>
  11953. <String
  11954. id="3"
  11955. offset="8D29">Damage one enemy</String>
  11956. <String
  11957. id="4"
  11958. offset="8D35">Heel Drop</String>
  11959. <String
  11960. id="5"
  11961. offset="8D3F">Damage one enemy</String>
  11962. <String
  11963. id="6"
  11964. offset="8D4B">Mach Kick</String>
  11965. <String
  11966. id="7"
  11967. offset="8D55">Damage one enemy</String>
  11968. <String
  11969. id="8"
  11970. offset="8D61">Dolphin Blow</String>
  11971. <String
  11972. id="9"
  11973. offset="8D6E">Damage one enemy</String>
  11974. <String
  11975. id="10"
  11976. offset="8D7A">Meteor Strike</String>
  11977. <String
  11978. id="11"
  11979. offset="8D88">Damage one enemy</String>
  11980. <String
  11981. id="12"
  11982. offset="8D94">Burning Rave</String>
  11983. <String
  11984. id="13"
  11985. offset="8DA1">Damage all enemies</String>
  11986. <String
  11987. id="14"
  11988. offset="8DB0">Meteor Barret</String>
  11989. <String
  11990. id="15"
  11991. offset="8DBE">Damage one enemy</String>
  11992. <String
  11993. id="16"
  11994. offset="8DCA">Different Beat</String>
  11995. <String
  11996. id="17"
  11997. offset="8DD9">Damage one enemy</String>
  11998. <String
  11999. id="18"
  12000. offset="8DE5">My Final Heaven</String>
  12001. <String
  12002. id="19"
  12003. offset="8DF5">Damage all enemies</String>
  12004. </Section>
  12005. <Section
  12006. id="24">
  12007. <String
  12008. id="0"
  12009. offset="8E04">{Char Angelo2}</String>
  12010. <String
  12011. id="1"
  12012. offset="8E07">Fight together with </String>
  12013. <String
  12014. id="2"
  12015. offset="8E1C">Angel Wing</String>
  12016. <String
  12017. id="3"
  12018. offset="8E27">Use Angel Wing</String>
  12019. </Section>
  12020. <Section
  12021. id="25">
  12022. <String
  12023. id="0"
  12024. offset="8E38">{Char Angelo2} Cannon</String>
  12025. <String
  12026. id="1"
  12027. offset="8E42">{Char Angelo2} Strike</String>
  12028. <String
  12029. id="2"
  12030. offset="8E4C">Invincible Moon</String>
  12031. <String
  12032. id="3"
  12033. offset="8E5C">Wishing Star</String>
  12034. <String
  12035. id="4"
  12036. offset="8E69">Angel Wing</String>
  12037. </Section>
  12038. <Section
  12039. id="28">
  12040. <String
  12041. id="0"
  12042. offset="8E74">Tastes okay...</String>
  12043. <String
  12044. id="1"
  12045. offset="8E83">Delicious!!!</String>
  12046. <String
  12047. id="2"
  12048. offset="8E90">Refreshing!</String>
  12049. <String
  12050. id="3"
  12051. offset="8E9C">It"s rotten...</String>
  12052. <String
  12053. id="4"
  12054. offset="8EAB">Tastes funny...</String>
  12055. <String
  12056. id="5"
  12057. offset="8EBB">Can"t see anything</String>
  12058. <String
  12059. id="6"
  12060. offset="8ECE">Tastes awful!!!</String>
  12061. <String
  12062. id="7"
  12063. offset="8EDE">Barf...Bwahhh!!!</String>
  12064. <String
  12065. id="8"
  12066. offset="8EEF">Shouldn"t have...eaten...it</String>
  12067. <String
  12068. id="9"
  12069. offset="8F0B">No good!</String>
  12070. <String
  12071. id="10"
  12072. offset="8F14">Gained strength</String>
  12073. <String
  12074. id="11"
  12075. offset="8F24">Feel healthier</String>
  12076. <String
  12077. id="12"
  12078. offset="8F33">Clear head!</String>
  12079. <String
  12080. id="13"
  12081. offset="8F3F">Increased morale!</String>
  12082. <String
  12083. id="14"
  12084. offset="8F51">Light on my feet!</String>
  12085. <String
  12086. id="15"
  12087. offset="8F63">All systems go!</String>
  12088. </Section>
  12089. <Section
  12090. id="30">
  12091. <String
  12092. id="0"
  12093. offset="8F74">Game over...</String>
  12094. <String
  12095. id="1"
  12096. offset="8F81">Escaped</String>
  12097. <String
  12098. id="2"
  12099. offset="8F89">GF</String>
  12100. <String
  12101. id="3"
  12102. offset="8F8C">PAUSE</String>
  12103. <String
  12104. id="4"
  12105. offset="8F92">Can"t escape</String>
  12106. <String
  12107. id="5"
  12108. offset="8F9F">Draw failed!</String>
  12109. <String
  12110. id="6"
  12111. offset="8FAC">Received {Dialog SelectedItem}</String>
  12112. <String
  12113. id="7"
  12114. offset="8FB8">learned!</String>
  12115. <String
  12116. id="8"
  12117. offset="8FC1">s!</String>
  12118. <String
  12119. id="9"
  12120. offset="8FC4">Received</String>
  12121. <String
  12122. id="10"
  12123. offset="8FCD">????</String>
  12124. <String
  12125. id="11"
  12126. offset="8FD2"> 0123456789ABCDEF:/·,</String>
  12127. <String
  12128. id="12"
  12129. offset="8FE8">All enemies</String>
  12130. <String
  12131. id="13"
  12132. offset="8FF4">All party members</String>
  12133. <String
  12134. id="14"
  12135. offset="9006">All</String>
  12136. <String
  12137. id="15"
  12138. offset="900A">No more space</String>
  12139. <String
  12140. id="16"
  12141. offset="9018">Card]</String>
  12142. <String
  12143. id="17"
  12144. offset="901E">Couldn"t steal</String>
  12145. <String
  12146. id="18"
  12147. offset="902D">Has nothing</String>
  12148. <String
  12149. id="19"
  12150. offset="9039">Stole</String>
  12151. <String
  12152. id="20"
  12153. offset="903F">Can"t select</String>
  12154. <String
  12155. id="21"
  12156. offset="904C">Item received</String>
  12157. <String
  12158. id="22"
  12159. offset="905A">to confirm</String>
  12160. <String
  12161. id="23"
  12162. offset="9065">EXP received</String>
  12163. <String
  12164. id="24"
  12165. offset="9072">{Dialog SelectedItem}{Line}over 100 was discarded</String>
  12166. <String
  12167. id="25"
  12168. offset="908C">End</String>
  12169. <String
  12170. id="26"
  12171. offset="9090">is</String>
  12172. <String
  12173. id="27"
  12174. offset="9093">"s</String>
  12175. <String
  12176. id="28"
  12177. offset="9096">Couldn"t find any items!</String>
  12178. <String
  12179. id="29"
  12180. offset="90AF">EXP Acquired</String>
  12181. <String
  12182. id="30"
  12183. offset="90BC">Current EXP</String>
  12184. <String
  12185. id="31"
  12186. offset="90C8">Next LEVEL</String>
  12187. <String
  12188. id="32"
  12189. offset="90D3">LEVEL UP!</String>
  12190. <String
  12191. id="33"
  12192. offset="90DD">LEVEL</String>
  12193. <String
  12194. id="34"
  12195. offset="90E3">HP</String>
  12196. <String
  12197. id="35"
  12198. offset="90E6">Status</String>
  12199. <String
  12200. id="36"
  12201. offset="90ED">Monster</String>
  12202. <String
  12203. id="37"
  12204. offset="90F5">Very weak against</String>
  12205. <String
  12206. id="38"
  12207. offset="9107">Weak against</String>
  12208. <String
  12209. id="39"
  12210. offset="9114">Strong against</String>
  12211. <String
  12212. id="40"
  12213. offset="9123">has no effect</String>
  12214. <String
  12215. id="41"
  12216. offset="9131">Absorbs</String>
  12217. <String
  12218. id="42"
  12219. offset="9139">attack ineffective</String>
  12220. <String
  12221. id="43"
  12222. offset="914C">attack effective</String>
  12223. <String
  12224. id="44"
  12225. offset="915D">Chance for first strike!</String>
  12226. <String
  12227. id="45"
  12228. offset="9176">Back attacked!</String>
  12229. <String
  12230. id="46"
  12231. offset="9185">Struck first!</String>
  12232. <String
  12233. id="47"
  12234. offset="9193">Back attack!</String>
  12235. <String
  12236. id="48"
  12237. offset="91A0">LEVEL UP!</String>
  12238. <String
  12239. id="49"
  12240. offset="91AA">Didn"t receive EXP</String>
  12241. <String
  12242. id="50"
  12243. offset="91BD">Can"t turn into a card!</String>
  12244. <String
  12245. id="51"
  12246. offset="91D5">Acquired</String>
  12247. <String
  12248. id="52"
  12249. offset="91DE">Can"t use on GF</String>
  12250. <String
  12251. id="53"
  12252. offset="91EE">Not enough money</String>
  12253. <String
  12254. id="54"
  12255. offset="91FF">GF recovered HP!</String>
  12256. <String
  12257. id="55"
  12258. offset="9210">Nothing happened</String>
  12259. <String
  12260. id="56"
  12261. offset="9221">is not here</String>
  12262. <String
  12263. id="57"
  12264. offset="922D">KO</String>
  12265. <String
  12266. id="58"
  12267. offset="9230">Poison</String>
  12268. <String
  12269. id="59"
  12270. offset="9237">Petrify</String>
  12271. <String
  12272. id="60"
  12273. offset="923F">Darkness</String>
  12274. <String
  12275. id="61"
  12276. offset="9248">Silence</String>
  12277. <String
  12278. id="62"
  12279. offset="9250">Berserk</String>
  12280. <String
  12281. id="63"
  12282. offset="9258">Zombie</String>
  12283. <String
  12284. id="64"
  12285. offset="925F">] Found!</String>
  12286. <String
  12287. id="65"
  12288. offset="9268">Times</String>
  12289. <String
  12290. id="66"
  12291. offset="926E">Cast</String>
  12292. <String
  12293. id="67"
  12294. offset="9273">Do over</String>
  12295. <String
  12296. id="68"
  12297. offset="927B">Use indicated magic</String>
  12298. <String
  12299. id="69"
  12300. offset="928F">Turn the slot again</String>
  12301. <String
  12302. id="70"
  12303. offset="92A3">AP received</String>
  12304. <String
  12305. id="71"
  12306. offset="92AF">[</String>
  12307. <String
  12308. id="72"
  12309. offset="92B1">MiniMog is not here</String>
  12310. <String
  12311. id="73"
  12312. offset="92C5">Sleep</String>
  12313. <String
  12314. id="74"
  12315. offset="92CB">Haste</String>
  12316. <String
  12317. id="75"
  12318. offset="92D1">Slow</String>
  12319. <String
  12320. id="76"
  12321. offset="92D6">Stop</String>
  12322. <String
  12323. id="77"
  12324. offset="92DB">Regen</String>
  12325. <String
  12326. id="78"
  12327. offset="92E1">Protect</String>
  12328. <String
  12329. id="79"
  12330. offset="92E9">Shell</String>
  12331. <String
  12332. id="80"
  12333. offset="92EF">Reflect</String>
  12334. <String
  12335. id="81"
  12336. offset="92F7">Aura</String>
  12337. <String
  12338. id="82"
  12339. offset="92FC">Curse</String>
  12340. <String
  12341. id="83"
  12342. offset="9302">Doom</String>
  12343. <String
  12344. id="84"
  12345. offset="9307">Invincible</String>
  12346. <String
  12347. id="85"
  12348. offset="9312">Petrifying</String>
  12349. <String
  12350. id="86"
  12351. offset="931D">Float</String>
  12352. <String
  12353. id="87"
  12354. offset="9323">Confuse</String>
  12355. <String
  12356. id="88"
  12357. offset="932B">"s Level went </String>
  12358. <String
  12359. id="89"
  12360. offset="933A">up by</String>
  12361. <String
  12362. id="90"
  12363. offset="9340">Double</String>
  12364. <String
  12365. id="91"
  12366. offset="9347">Triple</String>
  12367. <String
  12368. id="92"
  12369. offset="934E">Defend</String>
  12370. <String
  12371. id="93"
  12372. offset="9355">Physical attack ineffective</String>
  12373. <String
  12374. id="94"
  12375. offset="9371">Magic ineffective</String>
  12376. <String
  12377. id="95"
  12378. offset="9383">down by</String>
  12379. <String
  12380. id="96"
  12381. offset="938B">Back attack</String>
  12382. <String
  12383. id="97"
  12384. offset="9397">Vit 0</String>
  12385. <String
  12386. id="98"
  12387. offset="939D">Angel Wing</String>
  12388. <String
  12389. id="99"
  12390. offset="93A8">Fly</String>
  12391. <String
  12392. id="100"
  12393. offset="93AC">Can"t use magic</String>
  12394. <String
  12395. id="101"
  12396. offset="93BC">{Key Element_Fire}</String>
  12397. <String
  12398. id="102"
  12399. offset="93BF">{Key Element_Ice}</String>
  12400. <String
  12401. id="103"
  12402. offset="93C2">{Key Element_Thunder}</String>
  12403. <String
  12404. id="104"
  12405. offset="93C5">{Key Element_Earth}</String>
  12406. <String
  12407. id="105"
  12408. offset="93C8">{Key Element_Poison}</String>
  12409. <String
  12410. id="106"
  12411. offset="93CB">{Key Element_Wind}</String>
  12412. <String
  12413. id="107"
  12414. offset="93CE">{Key Element_Water}</String>
  12415. <String
  12416. id="108"
  12417. offset="93D1">{Key Element_Holy}</String>
  12418. <String
  12419. id="109"
  12420. offset="93D4">GF received {Dialog Number}AP!</String>
  12421. <String
  12422. id="110"
  12423. offset="93E6">{Dialog SelectedItem}"s Card</String>
  12424. <String
  12425. id="111"
  12426. offset="93F0">Raising GF</String>
  12427. <String
  12428. id="112"
  12429. offset="93FB">Couldn"t Devour!</String>
  12430. <String
  12431. id="113"
  12432. offset="940C">?????</String>
  12433. <String
  12434. id="114"
  12435. offset="9412">Undead</String>
  12436. <String
  12437. id="115"
  12438. offset="9419">]</String>
  12439. <String
  12440. id="116"
  12441. offset="941B">wore off!</String>
  12442. <String
  12443. id="117"
  12444. offset="9425">was blown away!</String>
  12445. <String
  12446. id="118"
  12447. offset="9435">!</String>
  12448. <String
  12449. id="119"
  12450. offset="9437">s</String>
  12451. <String
  12452. id="120"
  12453. offset="9439">learned</String>
  12454. <String
  12455. id="121"
  12456. offset="9441">GF </String>
  12457. <String
  12458. id="122"
  12459. offset="9445">Dummy</String>
  12460. <String
  12461. id="123"
  12462. offset="944B">Dummy</String>
  12463. <String
  12464. id="124"
  12465. offset="9451">Dummy</String>
  12466. <String
  12467. id="125"
  12468. offset="9457">Dummy</String>
  12469. <String
  12470. id="126"
  12471. offset="945D">!</String>
  12472. <String
  12473. id="127"
  12474. offset="945F">learned</String>
  12475. </Section>
  12476. </File>
  12477. </Strings>