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- using Microsoft.Xna.Framework.Graphics;
- namespace OpenVIII.Battle.Dat
- {
- public struct VertexPositionTexturePointersGRP
- {
- #region Constructors
- public VertexPositionTexturePointersGRP(VertexPositionTexture[] vpt, byte[] texturePointers) : this()
- {
- this.VPT = vpt;
- this.TexturePointers = texturePointers;
- }
- #endregion Constructors
- #region Properties
- public byte[] TexturePointers { get; }
- public VertexPositionTexture[] VPT { get; }
- #endregion Properties
- }
- }
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