Tiles.cs 3.1 KB

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  1. using Microsoft.Xna.Framework;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Diagnostics;
  6. using System.IO;
  7. using System.Linq;
  8. namespace OpenVIII.Fields
  9. {
  10. public partial class Background
  11. {
  12. #region Classes
  13. public class Tiles : IReadOnlyList<Tile>
  14. {
  15. #region Fields
  16. /// <summary>
  17. /// Use before deswizzling.
  18. /// </summary>
  19. public void UniquePupuIDs()
  20. {
  21. var duplicateIDs = GetOverLapTiles().ToList();
  22. foreach (var i in duplicateIDs)
  23. {
  24. i[1].PupuID = i[0].PupuID + 1;
  25. }
  26. Debug.Assert(!GetOverLapTiles().Any());
  27. }
  28. private IEnumerable<Tile[]> GetOverLapTiles() => (from t1 in _tiles
  29. from t2 in _tiles
  30. where t1.PupuID == t2.PupuID && t1.TileID < t2.TileID && t1.Intersect(t2)
  31. select new[] { t1, t2 }).OrderBy(x=>x[0].TileID);
  32. private readonly IReadOnlyList<Tile> _tiles;
  33. #endregion Fields
  34. #region Constructors
  35. public Tiles() => _tiles = new List<Tile>();
  36. public Tiles(IReadOnlyList<Tile> tiles) => _tiles = tiles;
  37. #endregion Constructors
  38. #region Properties
  39. public Point BottomRight => new Point(_tiles.Max(tile => tile.X) + Tile.Size, _tiles.Max(tile => tile.Y) + Tile.Size);
  40. public int Height => Math.Abs(TopLeft.Y) + BottomRight.Y;// + (int)Origin.Y;
  41. public Point TopLeft => new Point(_tiles.Min(tile => tile.X), _tiles.Min(tile => tile.Y));
  42. public int Width => Math.Abs(TopLeft.X) + BottomRight.X;//+ (int)Origin.X;
  43. public Point Size => new Point(Width, Height);
  44. public Vector2 Origin => BottomRight.ToVector2() + TopLeft.ToVector2();
  45. #endregion Properties
  46. #region Indexers
  47. #endregion Indexers
  48. #region Methods
  49. public static Tiles Load(byte[] mapB, byte textureType)
  50. {
  51. var tiles = new List<Tile>();
  52. //128x256
  53. using (var br = new BinaryReader(new MemoryStream(mapB)))
  54. while (br.BaseStream.Position + 16 < br.BaseStream.Length)
  55. {
  56. var tile = Tile.Load(br, tiles.Count, textureType);
  57. if (tile != null)
  58. tiles.Add(tile);
  59. }
  60. return new Tiles(tiles.AsReadOnly());
  61. }
  62. #endregion Methods
  63. public IEnumerator<Tile> GetEnumerator()
  64. {
  65. return _tiles.GetEnumerator();
  66. }
  67. IEnumerator IEnumerable.GetEnumerator()
  68. {
  69. return ((IEnumerable) _tiles).GetEnumerator();
  70. }
  71. public int Count => _tiles.Count;
  72. public Tile this[int index] => _tiles[index];
  73. }
  74. #endregion Classes
  75. }
  76. }