CharacterAbilities.cs 2.2 KB

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  1. using System.Collections.Generic;
  2. using System.IO;
  3. using System.Linq;
  4. namespace OpenVIII.Kernel
  5. {
  6. /// <summary>
  7. /// Characters Abilities Data
  8. /// </summary>
  9. /// <see cref="https://github.com/alexfilth/doomtrain/wiki/Character-abilities"/>
  10. public sealed class CharacterAbilities : IEquippableAbility
  11. {
  12. #region Fields
  13. /// <summary>
  14. /// Section Count
  15. /// </summary>
  16. public const int Count = 20;
  17. /// <summary>
  18. /// Section ID
  19. /// </summary>
  20. public const int ID = 14;
  21. #endregion Fields
  22. /// <summary>
  23. /// Icon for this type.
  24. /// </summary>
  25. #region Constructors
  26. private CharacterAbilities(BinaryReader br, int i)
  27. {
  28. //0x0000 2 bytes
  29. Name = Memory.Strings.Read(Strings.FileID.Kernel, ID, i * 2);
  30. //0x0002 2 bytes
  31. Description = Memory.Strings.Read(Strings.FileID.Kernel, ID, i * 2 + 1);
  32. br.BaseStream.Seek(4, SeekOrigin.Current);
  33. //0x0004 1 byte
  34. AP = br.ReadByte();
  35. //0x0005 3 byte
  36. var tmp = br.ReadBytes(3);
  37. Flags = (CharacterAbilityFlags)(tmp[2] << (16) | tmp[1] << (8) | tmp[0]);
  38. }
  39. #endregion Constructors
  40. #region Properties
  41. public byte AP { get; }
  42. public FF8String Description { get; }
  43. /// <summary>
  44. /// Ability Flags that are enabled by this
  45. /// </summary>
  46. public CharacterAbilityFlags Flags { get; }
  47. public Icons.ID Icon { get; } = Icons.ID.Ability_Character2;
  48. public FF8String Name { get; }
  49. public byte Palette { get; } = Ability.DefaultPalette;
  50. #endregion Properties
  51. #region Methods
  52. public static IReadOnlyDictionary<Abilities, CharacterAbilities> Read(BinaryReader br) =>
  53. Enumerable.Range(0, Count)
  54. .ToDictionary(i => (Abilities)(i + (int)Abilities.Mug), i => CreateInstance(br, i));
  55. public override string ToString() => Name;
  56. private static CharacterAbilities CreateInstance(BinaryReader br, int i)
  57. => new CharacterAbilities(br, i);
  58. #endregion Methods
  59. }
  60. }