Kernel_bin.Battle_Items.cs 5.0 KB

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  1. using System.Collections.Generic;
  2. using System.IO;
  3. using System.Linq;
  4. namespace OpenVIII
  5. {
  6. namespace Kernel
  7. {
  8. /// <summary>
  9. /// Renzokuken Finishers Data
  10. /// </summary>
  11. /// <see cref="https://github.com/alexfilth/doomtrain/wiki/Renzokuken-finishers"/>
  12. public class BattleItemData
  13. {
  14. #region Fields
  15. public const int Count = 33;
  16. public const int ID = 7;
  17. #endregion Fields
  18. #region Constructors
  19. private BattleItemData(BinaryReader br, int i)
  20. {
  21. br.BaseStream.Seek(4, SeekOrigin.Current);
  22. Name = Memory.Strings.Read(Strings.FileID.KERNEL, ID, i * 2);
  23. //0x0000 2 bytes Offset to item name
  24. Description = Memory.Strings.Read(Strings.FileID.KERNEL, ID, i * 2 + 1);
  25. //0x0002 2 bytes Offset to item description
  26. MagicID = (Magic_ID)br.ReadUInt16();
  27. //0x0004 2 bytes Magic ID
  28. AttackType = (AttackType)br.ReadByte();
  29. //0x0006 1 byte Attack type
  30. AttackPower = br.ReadByte();
  31. //0x0007 1 byte Attack power
  32. Unknown0 = br.ReadByte();
  33. //0x0008 1 byte Unknown
  34. Target = (Target)br.ReadByte();
  35. //0x0009 1 byte Target info
  36. Unknown1 = br.ReadByte();
  37. //0x000A 1 byte Unknown
  38. AttackFlags = (AttackFlags)br.ReadByte();
  39. //0x000B 1 byte Attack flags
  40. Unknown2 = br.ReadByte();
  41. //0x000C 1 bytes Unknown
  42. StatusAttack = br.ReadByte();
  43. //0x000D 1 byte Status Attack Enabler
  44. Statuses0 = (Persistent_Statuses)br.ReadUInt16();
  45. //0x000E 2 bytes status_0; //statuses 0-7
  46. Statuses1 = (Battle_Only_Statuses)br.ReadUInt32();
  47. //0x0010 4 bytes status_1; //statuses 8-39
  48. AttackParam = br.ReadByte();
  49. //0x0014 1 byte Attack Param
  50. Unknown3 = br.ReadByte();
  51. //0x0015 1 byte Unknown
  52. HitCount = br.ReadByte();
  53. //0x0016 1 bytes Hit Count
  54. Element = (Element)br.ReadByte();
  55. //0x0017 1 bytes Element
  56. }
  57. #endregion Constructors
  58. #region Properties
  59. /// <summary>
  60. /// Attack Flags
  61. /// </summary>
  62. public AttackFlags AttackFlags { get; }
  63. /// <summary>
  64. /// Attack Param
  65. /// </summary>
  66. public byte AttackParam { get; }
  67. /// <summary>
  68. /// Attack power
  69. /// </summary>
  70. public byte AttackPower { get; }
  71. /// <summary>
  72. /// Attack type
  73. /// </summary>
  74. public AttackType AttackType { get; }
  75. /// <summary>
  76. /// item description
  77. /// </summary>
  78. public FF8String Description { get; }
  79. /// <summary>
  80. /// Element
  81. /// </summary>
  82. public Element Element { get; }
  83. /// <summary>
  84. /// Hit Count
  85. /// </summary>
  86. public byte HitCount { get; }
  87. /// <summary>
  88. /// Magic ID
  89. /// </summary>
  90. public Magic_ID MagicID { get; }
  91. /// <summary>
  92. /// item name
  93. /// </summary>
  94. public FF8String Name { get; }
  95. /// <summary>
  96. /// Status Attack Enabler
  97. /// </summary>
  98. public byte StatusAttack { get; }
  99. /// <summary>
  100. /// statuses 0-7
  101. /// </summary>
  102. public Persistent_Statuses Statuses0 { get; }
  103. /// <summary>
  104. /// statuses 8-39
  105. /// </summary>
  106. public Battle_Only_Statuses Statuses1 { get; }
  107. /// <summary>
  108. /// Target info
  109. /// </summary>
  110. public Target Target { get; }
  111. /// <summary>
  112. /// Unknown byte
  113. /// </summary>
  114. public byte Unknown0 { get; }
  115. /// <summary>
  116. /// Unknown byte
  117. /// </summary>
  118. public byte Unknown1 { get; }
  119. /// <summary>
  120. /// Unknown byte
  121. /// </summary>
  122. public byte Unknown2 { get; }
  123. /// <summary>
  124. /// Unknown byte
  125. /// </summary>
  126. public byte Unknown3 { get; }
  127. #endregion Properties
  128. #region Methods
  129. public static IReadOnlyList<BattleItemData> Read(BinaryReader br) =>
  130. Enumerable.Range(0, Count).Select(i => CreateInstance(br, i)).ToList();
  131. public override string ToString() => Name;
  132. private static BattleItemData CreateInstance(BinaryReader br, int i) => new BattleItemData(br, i);
  133. #endregion Methods
  134. }
  135. }
  136. }