TopMenu.cs 5.0 KB

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  1. using Microsoft.Xna.Framework;
  2. using System;
  3. using System.Collections.Generic;
  4. namespace OpenVIII
  5. {
  6. public partial class IGMItems
  7. {
  8. #region Classes
  9. private class TopMenu : IGMData.Base
  10. {
  11. #region Fields
  12. private bool _eventSet;
  13. private FF8String[] _helpStr;
  14. private List<Action> _inputsOkayActions;
  15. //private int _averageWidth;
  16. private int _largestHeight;
  17. private int _largestWidth;
  18. //private int _totalWidth;
  19. private IReadOnlyDictionary<FF8String, FF8String> _pairs;
  20. private int[] _widths;
  21. #endregion Fields
  22. #region Properties
  23. private IReadOnlyList<FF8String> HelpStr => _helpStr;
  24. #endregion Properties
  25. #region Methods
  26. public static TopMenu Create(IReadOnlyDictionary<FF8String, FF8String> pairs)
  27. {
  28. var r = Create<TopMenu>();
  29. r._pairs = pairs;
  30. r.CreateData();
  31. return r;
  32. }
  33. public override bool Inputs_CANCEL()
  34. {
  35. base.Inputs_CANCEL();
  36. Menu.Module.State = MenuModule.Mode.IGM;
  37. IGM.Refresh();
  38. FadeIn();
  39. return true;
  40. }
  41. public override bool Inputs_OKAY()
  42. {
  43. if (CURSOR_SELECT >= _inputsOkayActions.Count) return false;
  44. base.Inputs_OKAY();
  45. _inputsOkayActions[CURSOR_SELECT]();
  46. return true;
  47. }
  48. public override void ModeChangeEvent(object sender, Enum e)
  49. {
  50. if (!e.Equals(Mode.TopMenu))
  51. Cursor_Status |= Cursor_Status.Blinking;
  52. else
  53. IGMItems.ChoiceChangeHandler?.Invoke(this, new KeyValuePair<byte, FF8String>((byte)CURSOR_SELECT, HelpStr[CURSOR_SELECT]));
  54. }
  55. public override void Refresh()
  56. {
  57. if (!_eventSet && IGMItems != null)
  58. {
  59. IGMItems.ModeChangeHandler += ModeChangeEvent;
  60. _eventSet = true;
  61. }
  62. base.Refresh();
  63. }
  64. protected override void InitShift(int i, int col, int row)
  65. {
  66. SIZE[i].Inflate(0, (SIZE[i].Height - _largestHeight) / -2);
  67. SIZE[i].X += SIZE[i].Width / 2 - _widths[i] / 2;
  68. SIZE[i].Width = _widths[i];
  69. SIZE[i].Height = _largestHeight;
  70. }
  71. protected override void SetCursor_select(int value)
  72. {
  73. if (value != GetCursor_select())
  74. {
  75. base.SetCursor_select(value);
  76. IGMItems.ChoiceChangeHandler?.Invoke(this, new KeyValuePair<byte, FF8String>((byte)value, HelpStr[value]));
  77. }
  78. }
  79. private void CreateData()
  80. {
  81. _helpStr = new FF8String[_pairs.Count];
  82. _widths = new int[_pairs.Count];
  83. byte pos = 0;
  84. foreach (var pair in _pairs)
  85. {
  86. _helpStr[pos] = pair.Value;
  87. var rectangle = Memory.Font.RenderBasicText(pair.Key, 0, 0, skipdraw: true);
  88. _widths[pos] = rectangle.Width;
  89. if (rectangle.Width > _largestWidth) _largestWidth = rectangle.Width;
  90. if (rectangle.Height > _largestHeight) _largestHeight = rectangle.Height;
  91. //_totalWidth += rectangle.Width;
  92. //_averageWidth = _totalWidth / pos;
  93. ++pos;
  94. }
  95. Init(_pairs.Count, 1, new IGMDataItem.Box { Pos = new Rectangle(0, 12, 610, 54) }, _pairs.Count, 1);
  96. pos = 0;
  97. foreach (var pair in _pairs)
  98. {
  99. ITEM[pos, 0] = new IGMDataItem.Text { Data = pair.Key, Pos = SIZE[pos] };
  100. pos++;
  101. }
  102. Cursor_Status |= Cursor_Status.Enabled;
  103. Cursor_Status |= Cursor_Status.Horizontal;
  104. Cursor_Status |= Cursor_Status.Vertical;
  105. Cursor_Status |= Cursor_Status.Blinking;
  106. _inputsOkayActions = new List<Action>(Count)
  107. {
  108. Inputs_Okay_UseItem,
  109. Inputs_Okay_Sort,
  110. Inputs_Okay_Rearrange,
  111. Inputs_Okay_BattleRearrange,
  112. };
  113. }
  114. private static void Inputs_Okay_BattleRearrange()
  115. {
  116. }
  117. private static void Inputs_Okay_Rearrange()
  118. {
  119. }
  120. private static void Inputs_Okay_Sort()
  121. {
  122. }
  123. private static void Inputs_Okay_UseItem() => IGMItems?.SetMode(Mode.SelectItem);
  124. #endregion Methods
  125. }
  126. #endregion Classes
  127. }
  128. }