using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tutorial003 { public class Sprite { private Texture2D _texture; public Vector2 Position; public float Speed = 2f; public Sprite(Texture2D texture) { _texture = texture; } public void Update() { if (Keyboard.GetState().IsKeyDown(Keys.W)) { Position.Y -= Speed; } if (Keyboard.GetState().IsKeyDown(Keys.S)) { Position.Y += Speed; } if (Keyboard.GetState().IsKeyDown(Keys.A)) { Position.X -= Speed; } if (Keyboard.GetState().IsKeyDown(Keys.D)) { Position.X += Speed; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Position, Color.White); } } }