using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Tutorial006.Sprites { public class Bullet : Sprite { private float _timer; public Bullet(Texture2D texture) : base(texture) { } public override void Update(GameTime gameTime, List sprites) { _timer += (float)gameTime.ElapsedGameTime.TotalSeconds; if (_timer >= LifeSpan) IsRemoved = true; Position += Direction * LinearVelocity; } } }