using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tutorial008.Models; namespace Tutorial008.Sprites { public class Sprite { protected Texture2D _texture; public Vector2 Position; public float Speed; public Color Colour = Color.White; public Input Input; public bool IsRemoved; public Rectangle Rectangle { get { return new Rectangle((int)Position.X, (int)Position.Y, _texture.Width, _texture.Height); } } public Sprite(Texture2D texture) { _texture = texture; } public virtual void Update(GameTime gameTime, List sprites) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Position, Colour); } } }