using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Tutorial013.States { public class GameState : State { public GameState(Game1 game, GraphicsDevice graphicsDevice, ContentManager content) : base(game, graphicsDevice, content) { } public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { } public override void PostUpdate(GameTime gameTime) { } public override void Update(GameTime gameTime) { } } }