using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Tutorial025.Sprites { public class Sprite : Component { protected Texture2D _texture; public Vector2 Position; public Sprite(Texture2D texture) { _texture = texture; } public override void Update(GameTime gameTime) { } public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Position, Color.White); } } }