using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Tutorial029.Sprites { public class Player : Sprite { public Vector2 Velocity; public Player(Texture2D texture) : base(texture) { } public override void Update(GameTime gameTime) { Velocity.X = 3f; } } }