using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Tutorial030.Models; namespace Tutorial030.States { public class CustomiseState : State { public CustomiseState(GameModel gameModel) : base(gameModel) { } public override void LoadContent() { throw new NotImplementedException(); } public override void Update(GameTime gameTime) { throw new NotImplementedException(); } public override void Draw(GameTime gameTime) { throw new NotImplementedException(); } } }