Tutorial022.csproj 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{E3428A87-E72B-42CC-AC12-6C97BA5A957D}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>Tutorial022</RootNamespace>
  13. <AssemblyName>Tutorial022</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>Windows</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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  20. <DebugSymbols>true</DebugSymbols>
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  23. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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  30. <DebugType>pdbonly</DebugType>
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  32. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  33. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. </PropertyGroup>
  37. <PropertyGroup>
  38. <ApplicationIcon>Icon.ico</ApplicationIcon>
  39. </PropertyGroup>
  40. <PropertyGroup>
  41. <ApplicationManifest>app.manifest</ApplicationManifest>
  42. </PropertyGroup>
  43. <PropertyGroup>
  44. <StartupObject />
  45. </PropertyGroup>
  46. <ItemGroup>
  47. <Compile Include="Component.cs" />
  48. <Compile Include="Game1.cs" />
  49. <Compile Include="Program.cs" />
  50. <Compile Include="Properties\AssemblyInfo.cs" />
  51. <Compile Include="Sprites\Player.cs" />
  52. <Compile Include="Sprites\Sprite.cs" />
  53. </ItemGroup>
  54. <ItemGroup>
  55. <Reference Include="MonoGame.Framework">
  56. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
  57. </Reference>
  58. <Reference Include="System" />
  59. <Reference Include="System.Xml" />
  60. </ItemGroup>
  61. <ItemGroup>
  62. <Content Include="Icon.ico" />
  63. </ItemGroup>
  64. <ItemGroup>
  65. <MonoGameContentReference Include="Content\Content.mgcb" />
  66. <None Include="app.manifest" />
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  68. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  69. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  70. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  71. Other similar extension points exist, see Microsoft.Common.targets.
  72. <Target Name="BeforeBuild">
  73. </Target>
  74. <Target Name="AfterBuild">
  75. </Target>
  76. -->
  77. </Project>