Tutorial017.csproj 3.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{6763D184-8F43-4EAF-8D86-2B1DC661BB09}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>Tutorial017</RootNamespace>
  13. <AssemblyName>Tutorial017</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>Windows</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. </PropertyGroup>
  18. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  19. <PlatformTarget>x86</PlatformTarget>
  20. <DebugSymbols>true</DebugSymbols>
  21. <DebugType>full</DebugType>
  22. <Optimize>false</Optimize>
  23. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  24. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  25. <ErrorReport>prompt</ErrorReport>
  26. <WarningLevel>4</WarningLevel>
  27. </PropertyGroup>
  28. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  29. <PlatformTarget>x86</PlatformTarget>
  30. <DebugType>pdbonly</DebugType>
  31. <Optimize>true</Optimize>
  32. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  33. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. </PropertyGroup>
  37. <PropertyGroup>
  38. <ApplicationIcon>Icon.ico</ApplicationIcon>
  39. </PropertyGroup>
  40. <PropertyGroup>
  41. <ApplicationManifest>app.manifest</ApplicationManifest>
  42. </PropertyGroup>
  43. <ItemGroup>
  44. <Compile Include="Core\Camera.cs" />
  45. <Compile Include="Game1.cs" />
  46. <Compile Include="Program.cs" />
  47. <Compile Include="Properties\AssemblyInfo.cs" />
  48. </ItemGroup>
  49. <ItemGroup>
  50. <Reference Include="MonoGame.Framework">
  51. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
  52. </Reference>
  53. <Reference Include="System" />
  54. <Reference Include="System.Xml" />
  55. </ItemGroup>
  56. <ItemGroup>
  57. <Content Include="Icon.ico" />
  58. </ItemGroup>
  59. <ItemGroup>
  60. <MonoGameContentReference Include="Content\Content.mgcb" />
  61. <None Include="app.manifest" />
  62. </ItemGroup>
  63. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  64. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  65. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  66. Other similar extension points exist, see Microsoft.Common.targets.
  67. <Target Name="BeforeBuild">
  68. </Target>
  69. <Target Name="AfterBuild">
  70. </Target>
  71. -->
  72. </Project>