Sprite.cs 2.2 KB

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  1. using Microsoft.Xna.Framework;
  2. using Microsoft.Xna.Framework.Graphics;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Text;
  7. using System.Threading.Tasks;
  8. using Tutorial009.Models;
  9. namespace Tutorial009.Sprites
  10. {
  11. public class Sprite
  12. {
  13. protected Texture2D _texture;
  14. public Vector2 Position;
  15. public Vector2 Velocity;
  16. public Color Colour = Color.White;
  17. public float Speed;
  18. public Input Input;
  19. public Rectangle Rectangle
  20. {
  21. get
  22. {
  23. return new Rectangle((int)Position.X, (int)Position.Y, _texture.Width, _texture.Height);
  24. }
  25. }
  26. public Sprite(Texture2D texture)
  27. {
  28. _texture = texture;
  29. }
  30. public virtual void Update(GameTime gameTime, List<Sprite> sprites)
  31. {
  32. }
  33. public virtual void Draw(SpriteBatch spriteBatch)
  34. {
  35. spriteBatch.Draw(_texture, Position, Colour);
  36. }
  37. #region Colloision
  38. protected bool IsTouchingLeft(Sprite sprite)
  39. {
  40. return this.Rectangle.Right + this.Velocity.X > sprite.Rectangle.Left &&
  41. this.Rectangle.Left < sprite.Rectangle.Left &&
  42. this.Rectangle.Bottom > sprite.Rectangle.Top &&
  43. this.Rectangle.Top < sprite.Rectangle.Bottom;
  44. }
  45. protected bool IsTouchingRight(Sprite sprite)
  46. {
  47. return this.Rectangle.Left + this.Velocity.X < sprite.Rectangle.Right &&
  48. this.Rectangle.Right > sprite.Rectangle.Right &&
  49. this.Rectangle.Bottom > sprite.Rectangle.Top &&
  50. this.Rectangle.Top < sprite.Rectangle.Bottom;
  51. }
  52. protected bool IsTouchingTop(Sprite sprite)
  53. {
  54. return this.Rectangle.Bottom + this.Velocity.Y > sprite.Rectangle.Top &&
  55. this.Rectangle.Top < sprite.Rectangle.Top &&
  56. this.Rectangle.Right > sprite.Rectangle.Left &&
  57. this.Rectangle.Left < sprite.Rectangle.Right;
  58. }
  59. protected bool IsTouchingBottom(Sprite sprite)
  60. {
  61. return this.Rectangle.Top + this.Velocity.Y < sprite.Rectangle.Bottom &&
  62. this.Rectangle.Bottom > sprite.Rectangle.Bottom &&
  63. this.Rectangle.Right > sprite.Rectangle.Left &&
  64. this.Rectangle.Left < sprite.Rectangle.Right;
  65. }
  66. #endregion
  67. }
  68. }