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- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using System;
- using System.Collections.Generic;
- using Tutorial012.Controls;
- namespace Tutorial012
- {
- /// <summary>
- /// This is the main type for your game.
- /// </summary>
- public class Game1 : Game
- {
- GraphicsDeviceManager graphics;
- SpriteBatch spriteBatch;
- private Color _backgroundColour = Color.CornflowerBlue;
- private List<Component> _gameComponents;
- public Game1()
- {
- graphics = new GraphicsDeviceManager(this);
- Content.RootDirectory = "Content";
- }
- /// <summary>
- /// Allows the game to perform any initialization it needs to before starting to run.
- /// This is where it can query for any required services and load any non-graphic
- /// related content. Calling base.Initialize will enumerate through any components
- /// and initialize them as well.
- /// </summary>
- protected override void Initialize()
- {
- IsMouseVisible = true;
- base.Initialize();
- }
- /// <summary>
- /// LoadContent will be called once per game and is the place to load
- /// all of your content.
- /// </summary>
- protected override void LoadContent()
- {
- // Create a new SpriteBatch, which can be used to draw textures.
- spriteBatch = new SpriteBatch(GraphicsDevice);
- var randomButton = new Button(Content.Load<Texture2D>("Controls/Button"), Content.Load<SpriteFont>("Fonts/Font"))
- {
- Position = new Vector2(350, 200),
- Text = "Random",
- };
- randomButton.Click += RandomButton_Click;
- var quitButton = new Button(Content.Load<Texture2D>("Controls/Button"), Content.Load<SpriteFont>("Fonts/Font"))
- {
- Position = new Vector2(350, 250),
- Text = "Quit",
- };
- quitButton.Click += QuitButton_Click;
- _gameComponents = new List<Component>()
- {
- randomButton,
- quitButton,
- };
- }
- private void QuitButton_Click(object sender, System.EventArgs e)
- {
- Exit();
- }
- private void RandomButton_Click(object sender, System.EventArgs e)
- {
- var random = new Random();
- _backgroundColour = new Color(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255));
- }
- /// <summary>
- /// UnloadContent will be called once per game and is the place to unload
- /// game-specific content.
- /// </summary>
- protected override void UnloadContent()
- {
- // TODO: Unload any non ContentManager content here
- }
- /// <summary>
- /// Allows the game to run logic such as updating the world,
- /// checking for collisions, gathering input, and playing audio.
- /// </summary>
- /// <param name="gameTime">Provides a snapshot of timing values.</param>
- protected override void Update(GameTime gameTime)
- {
- foreach (var component in _gameComponents)
- component.Update(gameTime);
- base.Update(gameTime);
- }
- /// <summary>
- /// This is called when the game should draw itself.
- /// </summary>
- /// <param name="gameTime">Provides a snapshot of timing values.</param>
- protected override void Draw(GameTime gameTime)
- {
- GraphicsDevice.Clear(_backgroundColour);
- spriteBatch.Begin();
- foreach (var component in _gameComponents)
- component.Draw(gameTime, spriteBatch);
- spriteBatch.End();
- base.Draw(gameTime);
- }
- }
- }
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