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- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using System;
- using System.Linq;
- using Tutorial015.Controls;
- using Tutorial015.Managers;
- namespace Tutorial015
- {
- /// <summary>
- /// This is the main type for your game.
- /// </summary>
- public class Game1 : Game
- {
- GraphicsDeviceManager graphics;
- SpriteBatch spriteBatch;
- private Button _button;
- private SpriteFont _font;
- private int _score;
- private ScoreManager _scoreManager;
- private float _timer;
- public static Random Random;
- public Game1()
- {
- graphics = new GraphicsDeviceManager(this);
- Content.RootDirectory = "Content";
- }
- /// <summary>
- /// Allows the game to perform any initialization it needs to before starting to run.
- /// This is where it can query for any required services and load any non-graphic
- /// related content. Calling base.Initialize will enumerate through any components
- /// and initialize them as well.
- /// </summary>
- protected override void Initialize()
- {
- Random = new Random();
- IsMouseVisible = true;
- base.Initialize();
- }
- /// <summary>
- /// LoadContent will be called once per game and is the place to load
- /// all of your content.
- /// </summary>
- protected override void LoadContent()
- {
- // Create a new SpriteBatch, which can be used to draw textures.
- spriteBatch = new SpriteBatch(GraphicsDevice);
- _scoreManager = ScoreManager.Load();
- _font = Content.Load<SpriteFont>("Font");
- _button = new Button(Content.Load<Texture2D>("Button"), _font)
- {
- Text = "Click me!",
- };
- _button.Click += Button_Click;
- SetButtonPosition(_button);
- _timer = 5; // 5 seconds a round
- }
- private void Button_Click(object sender, EventArgs e)
- {
- SetButtonPosition((Button)sender);
- _score++;
- }
- private void SetButtonPosition(Button button)
- {
- var x = Random.Next(0, graphics.PreferredBackBufferWidth - button.Rectangle.Width);
- var y = Random.Next(0, graphics.PreferredBackBufferHeight - button.Rectangle.Height);
- button.Position = new Vector2(x, y);
- }
- /// <summary>
- /// UnloadContent will be called once per game and is the place to unload
- /// game-specific content.
- /// </summary>
- protected override void UnloadContent()
- {
- // TODO: Unload any non ContentManager content here
- }
- /// <summary>
- /// Allows the game to run logic such as updating the world,
- /// checking for collisions, gathering input, and playing audio.
- /// </summary>
- /// <param name="gameTime">Provides a snapshot of timing values.</param>
- protected override void Update(GameTime gameTime)
- {
- _timer -= (float)gameTime.ElapsedGameTime.TotalSeconds;
- // If the round is over
- if (_timer <= 0)
- {
- SetButtonPosition(_button);
- _scoreManager.Add(new Models.Score()
- {
- PlayerName = "Bob",
- Value = _score,
- }
- );
- ScoreManager.Save(_scoreManager);
- _timer = 5;
- _score = 0;
- }
- _button.Update(gameTime);
- base.Update(gameTime);
- }
- /// <summary>
- /// This is called when the game should draw itself.
- /// </summary>
- /// <param name="gameTime">Provides a snapshot of timing values.</param>
- protected override void Draw(GameTime gameTime)
- {
- GraphicsDevice.Clear(Color.CornflowerBlue);
- spriteBatch.Begin();
- _button.Draw(gameTime, spriteBatch);
- spriteBatch.DrawString(_font, "Score: " + _score, new Vector2(10, 10), Color.Red);
- spriteBatch.DrawString(_font, "Time: " + _timer.ToString("N2"), new Vector2(10, 30), Color.Red);
- spriteBatch.DrawString(_font, "Highscores:\n" + string.Join("\n", _scoreManager.Highscores.Select(c => c.PlayerName + ": "+ c.Value).ToArray()), new Vector2(680, 10), Color.Red);
- spriteBatch.End();
- base.Draw(gameTime);
- }
- }
- }
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