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- using Microsoft.Xna.Framework;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Tutorial026.Models;
- namespace Tutorial026.Managers
- {
- class AttributesManager
- {
- private List<Attributes> _attributeModifiers;
- public AttributesManager(List<Attributes> attributeModifiers)
- {
- _attributeModifiers = attributeModifiers;
- }
- public void Update(GameTime gameTime)
- {
- for (int i = 0; i < _attributeModifiers.Count; i++)
- {
- _attributeModifiers[i].Timer -= (float)gameTime.ElapsedGameTime.TotalSeconds;
- if (_attributeModifiers[i].Timer <= 0)
- {
- _attributeModifiers.RemoveAt(i);
- i--;
- }
- }
- }
- }
- }
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