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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Tutorial026.Interfaces;
- namespace Tutorial026.Sprites
- {
- public class Platform : Sprite, IMoveable
- {
- public Vector2 Velocity { get; set; }
- public Platform(Texture2D texture) : base(texture)
- {
- }
- public override void Update(GameTime gameTime)
- {
- Position += Velocity;
- if (Rectangle.Right < 0)
- IsRemoved = true;
- }
- }
- }
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