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- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace Tutorial029.Sprites
- {
- public class Sprite : Component
- {
- protected float _layer { get; set; }
- protected Texture2D _texture;
- public float Layer
- {
- get { return _layer; }
- set
- {
- _layer = value;
- }
- }
- public Vector2 Position;
- public Rectangle Rectangle
- {
- get
- {
- return new Rectangle((int)Position.X, (int)Position.Y, (int)(_texture.Width * Scale), (int)(_texture.Height * Scale));
- }
- }
- public float Scale { get; set; } = 1f;
- public Sprite(Texture2D texture)
- {
- _texture = texture;
- }
- public override void Update(GameTime gameTime)
- {
- }
-
- public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
- {
- spriteBatch.Draw(_texture, Position, null, Color.White, 0, new Vector2(0, 0), Scale, SpriteEffects.None, Layer);
- }
- }
- }
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