LevelSelectionState.cs 5.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using Microsoft.Xna.Framework;
  7. using Microsoft.Xna.Framework.Content;
  8. using Microsoft.Xna.Framework.Graphics;
  9. using Microsoft.Xna.Framework.Input;
  10. using Tutorial029.Controls;
  11. using Tutorial029.Misc;
  12. using Tutorial029.Models;
  13. using Tutorial029.Sprites;
  14. namespace Tutorial029.States
  15. {
  16. public class LevelSelectionState : State
  17. {
  18. private List<LevelSelector> _components;
  19. private SpriteFont _font;
  20. private Player _player;
  21. public LevelSelectionState(GameModel gameModel)
  22. : base(gameModel)
  23. {
  24. _font = _content.Load<SpriteFont>("Fonts/Font");
  25. _player = new Player(_content.Load<Texture2D>("Player/boy"))
  26. {
  27. Layer = 1.0f,
  28. Position = new Vector2(50, 500),
  29. };
  30. var levelModel1 = new LevelModel()
  31. {
  32. Name = "Mountains",
  33. ScrollingBackgrounds = new List<ScrollingBackground>()
  34. {
  35. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Trees"), _player, 60f)
  36. {
  37. Layer = 0.99f,
  38. },
  39. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Floor"), _player, 60f)
  40. {
  41. Layer = 0.9f,
  42. },
  43. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Hills_Front"), _player, 40f)
  44. {
  45. Layer = 0.8f,
  46. },
  47. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Hills_Middle"), _player, 30f)
  48. {
  49. Layer = 0.79f,
  50. },
  51. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Clouds_Fast"), _player, 25f, true)
  52. {
  53. Layer = 0.78f,
  54. },
  55. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Hills_Back"), _player, 0f)
  56. {
  57. Layer = 0.77f,
  58. },
  59. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Clouds_Slow"), _player, 10f, true)
  60. {
  61. Layer = 0.7f,
  62. },
  63. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Sky"), _player, 0f)
  64. {
  65. Layer = 0.1f,
  66. },
  67. },
  68. };
  69. var levelModel2 = new LevelModel()
  70. {
  71. Name = "Snowy Mountains",
  72. ScrollingBackgrounds = new List<ScrollingBackground>()
  73. {
  74. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Trees"), _player, 60f)
  75. {
  76. Layer = 0.99f,
  77. },
  78. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Floor"), _player, 60f)
  79. {
  80. Layer = 0.9f,
  81. },
  82. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Hills_Front"), _player, 40f)
  83. {
  84. Layer = 0.8f,
  85. },
  86. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Hills_Middle"), _player, 30f)
  87. {
  88. Layer = 0.79f,
  89. },
  90. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Clouds_Fast"), _player, 25f, true)
  91. {
  92. Layer = 0.78f,
  93. },
  94. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Hills_Back"), _player, 0f)
  95. {
  96. Layer = 0.77f,
  97. },
  98. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Clouds_Slow"), _player, 10f, true)
  99. {
  100. Layer = 0.7f,
  101. },
  102. new ScrollingBackground(_content.Load<Texture2D>("ScrollingBackgrounds/Sky"), _player, 0f)
  103. {
  104. Layer = 0.1f,
  105. },
  106. },
  107. };
  108. _components = new List<LevelSelector>()
  109. {
  110. new LevelSelector(_player, levelModel1)
  111. {
  112. Scale = 0.25f,
  113. Position = new Vector2(50, 50),
  114. },
  115. new LevelSelector(_player, levelModel2)
  116. {
  117. Scale = 0.25f,
  118. Position = new Vector2(420, 50),
  119. },
  120. };
  121. }
  122. public override void LoadContent()
  123. {
  124. }
  125. public override void Update(GameTime gameTime)
  126. {
  127. foreach (var component in _components)
  128. {
  129. component.IsMouseHovering = false;
  130. var mouseRectangle = new Rectangle(Mouse.GetState().X, Mouse.GetState().Y, 1, 1);
  131. if (mouseRectangle.Intersects(new Rectangle(component.Viewport.X, component.Viewport.Y, component.Viewport.Width, component.Viewport.Height)))
  132. component.IsMouseHovering = true;
  133. component.Update(gameTime);
  134. }
  135. }
  136. public override void Draw(GameTime gameTime)
  137. {
  138. var originalViewport = _graphics.GraphicsDevice.Viewport;
  139. foreach (var component in _components)
  140. {
  141. _spriteBatch.Begin();
  142. _spriteBatch.DrawString(_font, component.Name, component.Position - new Vector2(-5, 25), Color.Black);
  143. _spriteBatch.End();
  144. _graphics.GraphicsDevice.Viewport = new Viewport((int)component.Position.X, (int)component.Position.Y, 320, 180);
  145. var scaleX = (float)_graphics.GraphicsDevice.Viewport.Width / Game1.ScreenWidth;
  146. var scaleY = (float)_graphics.GraphicsDevice.Viewport.Height / Game1.ScreenHeight;
  147. var scaleMatrix = Matrix.CreateScale(scaleX, scaleY, 1.0f);
  148. _spriteBatch.Begin(SpriteSortMode.FrontToBack, transformMatrix: scaleMatrix);
  149. component.Draw(gameTime, _spriteBatch);
  150. _spriteBatch.End();
  151. _graphics.GraphicsDevice.Viewport = originalViewport;
  152. }
  153. }
  154. }
  155. }