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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace Tutorial030.Sprites
- {
- public class Particle : Sprite
- {
- public Vector2 Velocity;
- public Particle(Texture2D texture)
- : base(texture)
- {
- Origin = new Vector2(_texture.Width / 2, _texture.Height / 2);
- }
- public override void Update(GameTime gameTime)
- {
- Position += Velocity;
- if (Position.Y > (Game1.ScreenHeight + _texture.Height))
- IsRemoved = true;
- }
- }
- }
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