/**
 * Loader generated by glad 2.0.0-beta on Thu Jan 24 22:46:19 2019
 *
 * Generator: C/C++
 * Specification: gl
 * Extensions: 279
 *
 * APIs:
 *  - gles2=3.2
 *
 * Options:
 *  - MX_GLOBAL = False
 *  - LOADER = True
 *  - ALIAS = False
 *  - HEADER_ONLY = True
 *  - DEBUG = False
 *  - MX = False
 *
 * Commandline:
 *    --api='gles2=3.2' --extensions='GL_AMD_compressed_3DC_texture,GL_AMD_compressed_ATC_texture,GL_AMD_framebuffer_multisample_advanced,GL_AMD_performance_monitor,GL_AMD_program_binary_Z400,GL_ANDROID_extension_pack_es31a,GL_ANGLE_depth_texture,GL_ANGLE_framebuffer_blit,GL_ANGLE_framebuffer_multisample,GL_ANGLE_instanced_arrays,GL_ANGLE_pack_reverse_row_order,GL_ANGLE_program_binary,GL_ANGLE_texture_compression_dxt3,GL_ANGLE_texture_compression_dxt5,GL_ANGLE_texture_usage,GL_ANGLE_translated_shader_source,GL_APPLE_clip_distance,GL_APPLE_color_buffer_packed_float,GL_APPLE_copy_texture_levels,GL_APPLE_framebuffer_multisample,GL_APPLE_rgb_422,GL_APPLE_sync,GL_APPLE_texture_format_BGRA8888,GL_APPLE_texture_max_level,GL_APPLE_texture_packed_float,GL_ARM_mali_program_binary,GL_ARM_mali_shader_binary,GL_ARM_rgba8,GL_ARM_shader_framebuffer_fetch,GL_ARM_shader_framebuffer_fetch_depth_stencil,GL_DMP_program_binary,GL_DMP_shader_binary,GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_YUV_target,GL_EXT_base_instance,GL_EXT_blend_func_extended,GL_EXT_blend_minmax,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_conservative_depth,GL_EXT_copy_image,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_gpu_shader5,GL_EXT_instanced_arrays,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multiview_draw_buffers,GL_EXT_occlusion_query_boolean,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_texture_lod,GL_EXT_shadow_samplers,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map_array,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_rg,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_storage,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_unpack_subimage,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_FJ_shader_binary_GCCSO,GL_IMG_bindless_texture,GL_IMG_framebuffer_downsample,GL_IMG_multisampled_render_to_texture,GL_IMG_program_binary,GL_IMG_read_format,GL_IMG_shader_binary,GL_IMG_texture_compression_pvrtc,GL_IMG_texture_compression_pvrtc2,GL_IMG_texture_filter_cubic,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_framebuffer_CMAA,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESA_framebuffer_flip_y,GL_MESA_program_binary_formats,GL_MESA_shader_integer_functions,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_clip_space_w_scaling,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_copy_buffer,GL_NV_coverage_sample,GL_NV_depth_nonlinear,GL_NV_draw_buffers,GL_NV_draw_instanced,GL_NV_draw_vulkan_image,GL_NV_explicit_attrib_location,GL_NV_fbo_color_attachments,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_fragment_coverage_to_color,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_blit,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample,GL_NV_generate_mipmap_sRGB,GL_NV_geometry_shader_passthrough,GL_NV_gpu_shader5,GL_NV_image_formats,GL_NV_instanced_arrays,GL_NV_internalformat_sample_query,GL_NV_memory_attachment,GL_NV_non_square_matrices,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_buffer_object,GL_NV_polygon_mode,GL_NV_read_buffer,GL_NV_read_buffer_front,GL_NV_read_depth,GL_NV_read_depth_stencil,GL_NV_read_stencil,GL_NV_sRGB_formats,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_noperspective_interpolation,GL_NV_shadow_samplers_array,GL_NV_shadow_samplers_cube,GL_NV_stereo_view_rendering,GL_NV_texture_border_clamp,GL_NV_texture_compression_s3tc_update,GL_NV_texture_npot_2D_mipmap,GL_NV_viewport_array,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array,GL_OVR_multiview,GL_OVR_multiview2,GL_OVR_multiview_multisampled_render_to_texture,GL_QCOM_alpha_test,GL_QCOM_binning_control,GL_QCOM_driver_control,GL_QCOM_extended_get,GL_QCOM_extended_get2,GL_QCOM_framebuffer_foveated,GL_QCOM_perfmon_global_mode,GL_QCOM_shader_framebuffer_fetch_noncoherent,GL_QCOM_shader_framebuffer_fetch_rate,GL_QCOM_texture_foveated,GL_QCOM_texture_foveated_subsampled_layout,GL_QCOM_tiled_rendering,GL_QCOM_writeonly_rendering,GL_VIV_shader_binary' c --loader --header-only
 *
 * Online:
 *    http://glad.sh/#api=gles2%3D3.2&generator=c&options=LOADER%2CHEADER_ONLY
 *
 */

#ifndef GLAD_GLES2_H_
#define GLAD_GLES2_H_

#ifdef __gl2_h_
    #error OpenGL ES 2 header already included (API: gles2), remove previous include!
#endif
#define __gl2_h_ 1

#ifdef __gl3_h_
    #error OpenGL ES 3 header already included (API: gles2), remove previous include!
#endif
#define __gl3_h_ 1


#define GLAD_GLES2
#define GLAD_OPTION_GLES2_LOADER
#define GLAD_OPTION_GLES2_HEADER_ONLY

#ifdef __cplusplus
extern "C" {
#endif

#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_

#ifndef GLAD_PLATFORM_WIN32
  #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
    #define GLAD_PLATFORM_WIN32 1
  #else
    #define GLAD_PLATFORM_WIN32 0
  #endif
#endif

#ifndef GLAD_PLATFORM_APPLE
  #ifdef __APPLE__
    #define GLAD_PLATFORM_APPLE 1
  #else
    #define GLAD_PLATFORM_APPLE 0
  #endif
#endif

#ifndef GLAD_PLATFORM_EMSCRIPTEN
  #ifdef __EMSCRIPTEN__
    #define GLAD_PLATFORM_EMSCRIPTEN 1
  #else
    #define GLAD_PLATFORM_EMSCRIPTEN 0
  #endif
#endif

#ifndef GLAD_PLATFORM_UWP
  #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
    #ifdef __has_include
      #if __has_include(<winapifamily.h>)
        #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
      #endif
    #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
      #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
    #endif
  #endif

  #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
    #include <winapifamily.h>
    #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
      #define GLAD_PLATFORM_UWP 1
    #endif
  #endif

  #ifndef GLAD_PLATFORM_UWP
    #define GLAD_PLATFORM_UWP 0
  #endif
#endif

#ifdef __GNUC__
  #define GLAD_GNUC_EXTENSION __extension__
#else
  #define GLAD_GNUC_EXTENSION
#endif

#ifndef GLAD_API_CALL
  #if defined(GLAD_API_CALL_EXPORT)
    #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
      #if defined(GLAD_API_CALL_EXPORT_BUILD)
        #if defined(__GNUC__)
          #define GLAD_API_CALL __attribute__ ((dllexport)) extern
        #else
          #define GLAD_API_CALL __declspec(dllexport) extern
        #endif
      #else
        #if defined(__GNUC__)
          #define GLAD_API_CALL __attribute__ ((dllimport)) extern
        #else
          #define GLAD_API_CALL __declspec(dllimport) extern
        #endif
      #endif
    #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
      #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
    #else
      #define GLAD_API_CALL extern
    #endif
  #else
    #define GLAD_API_CALL extern
  #endif
#endif

#ifdef APIENTRY
  #define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
  #define GLAD_API_PTR __stdcall
#else
  #define GLAD_API_PTR
#endif

#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif

#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif


#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)

typedef void (*GLADapiproc)(void);

typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr);

typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);

#endif /* GLAD_PLATFORM_H_ */

#define GL_3DC_XY_AMD 0x87FA
#define GL_3DC_X_AMD 0x87F9
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_ACTIVE_PROGRAM_EXT 0x8259
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_ADJACENT_PAIRS_NV 0x90AE
#define GL_AFFINE_2D_NV 0x9092
#define GL_AFFINE_3D_NV 0x9094
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_ALPHA 0x1906
#define GL_ALPHA16F_EXT 0x881C
#define GL_ALPHA32F_EXT 0x8816
#define GL_ALPHA8_EXT 0x803C
#define GL_ALPHA8_OES 0x803C
#define GL_ALPHA_BITS 0x0D55
#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
#define GL_ALPHA_TEST_QCOM 0x0BC0
#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
#define GL_ALREADY_SIGNALED 0x911A
#define GL_ALREADY_SIGNALED_APPLE 0x911A
#define GL_ALWAYS 0x0207
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
#define GL_ARC_TO_NV 0xFE
#define GL_ARRAY_BUFFER 0x8892
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ARRAY_SIZE 0x92FB
#define GL_ARRAY_STRIDE 0x92FE
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
#define GL_ATC_RGB_AMD 0x8C92
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_BACK 0x0405
#define GL_BEVEL_NV 0x90A6
#define GL_BGRA8_EXT 0x93A1
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA_IMG 0x80E1
#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
#define GL_BLEND 0x0BE2
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_OVERLAP_NV 0x9281
#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLOCK_INDEX 0x92FD
#define GL_BLUE 0x1905
#define GL_BLUE_BITS 0x0D54
#define GL_BLUE_NV 0x1905
#define GL_BOLD_BIT_NV 0x01
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_BOUNDING_BOX_NV 0x908D
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
#define GL_BUFFER 0x82E0
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_ACCESS_OES 0x88BB
#define GL_BUFFER_BINDING 0x9302
#define GL_BUFFER_DATA_SIZE 0x9303
#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
#define GL_BUFFER_KHR 0x82E0
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAPPED_OES 0x88BC
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_BUFFER_USAGE 0x8765
#define GL_BUFFER_VARIABLE 0x92E5
#define GL_BYTE 0x1400
#define GL_CCW 0x0901
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_CLAMP_TO_BORDER_EXT 0x812D
#define GL_CLAMP_TO_BORDER_NV 0x812D
#define GL_CLAMP_TO_BORDER_OES 0x812D
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
#define GL_CLIP_DEPTH_MODE 0x935D
#define GL_CLIP_DEPTH_MODE_EXT 0x935D
#define GL_CLIP_DISTANCE0_APPLE 0x3000
#define GL_CLIP_DISTANCE0_EXT 0x3000
#define GL_CLIP_DISTANCE1_APPLE 0x3001
#define GL_CLIP_DISTANCE1_EXT 0x3001
#define GL_CLIP_DISTANCE2_APPLE 0x3002
#define GL_CLIP_DISTANCE2_EXT 0x3002
#define GL_CLIP_DISTANCE3_APPLE 0x3003
#define GL_CLIP_DISTANCE3_EXT 0x3003
#define GL_CLIP_DISTANCE4_APPLE 0x3004
#define GL_CLIP_DISTANCE4_EXT 0x3004
#define GL_CLIP_DISTANCE5_APPLE 0x3005
#define GL_CLIP_DISTANCE5_EXT 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE6_APPLE 0x3006
#define GL_CLIP_DISTANCE6_EXT 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_CLIP_DISTANCE7_APPLE 0x3007
#define GL_CLIP_DISTANCE7_EXT 0x3007
#define GL_CLIP_ORIGIN 0x935C
#define GL_CLIP_ORIGIN_EXT 0x935C
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_CLOSE_PATH_NV 0x00
#define GL_COLOR 0x1800
#define GL_COLORBURN 0x929A
#define GL_COLORBURN_KHR 0x929A
#define GL_COLORBURN_NV 0x929A
#define GL_COLORDODGE 0x9299
#define GL_COLORDODGE_KHR 0x9299
#define GL_COLORDODGE_NV 0x9299
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT13_NV 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
#define GL_COLOR_ATTACHMENT_EXT 0x90F0
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_EXT 0x1800
#define GL_COLOR_SAMPLES_NV 0x8E20
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_COMPILE_STATUS 0x8B81
#define GL_COMPLETION_STATUS_KHR 0x91B1
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_COMPUTE_SHADER 0x91B9
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_CONDITION_SATISFIED 0x911C
#define GL_CONDITION_SATISFIED_APPLE 0x911C
#define GL_CONFORMANT_NV 0x9374
#define GL_CONIC_CURVE_TO_NV 0x1A
#define GL_CONJOINT_NV 0x9284
#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
#define GL_CONSTANT_ALPHA 0x8003
#define GL_CONSTANT_COLOR 0x8001
#define GL_CONTEXT_FLAGS 0x821E
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_CONTEXT_LOST 0x0507
#define GL_CONTEXT_LOST_KHR 0x0507
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
#define GL_CONTRAST_NV 0x92A1
#define GL_CONVEX_HULL_NV 0x908B
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_READ_BUFFER_NV 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_COPY_WRITE_BUFFER_NV 0x8F37
#define GL_COUNTER_RANGE_AMD 0x8BC1
#define GL_COUNTER_TYPE_AMD 0x8BC0
#define GL_COUNT_DOWN_NV 0x9089
#define GL_COUNT_UP_NV 0x9088
#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
#define GL_COVERAGE_BUFFERS_NV 0x8ED3
#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
#define GL_COVERAGE_COMPONENT_NV 0x8ED0
#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
#define GL_COVERAGE_MODULATION_NV 0x9332
#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
#define GL_COVERAGE_SAMPLES_NV 0x8ED4
#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
#define GL_CUBIC_CURVE_TO_NV 0x0C
#define GL_CUBIC_IMG 0x9139
#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B
#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_CURRENT_QUERY 0x8865
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_CW 0x0900
#define GL_D3D12_FENCE_VALUE_EXT 0x9595
#define GL_DARKEN 0x9297
#define GL_DARKEN_KHR 0x9297
#define GL_DARKEN_NV 0x9297
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_DEBUG_OUTPUT_KHR 0x92E0
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_API_KHR 0x8246
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
#define GL_DECODE_EXT 0x8A49
#define GL_DECR 0x1E03
#define GL_DECR_WRAP 0x8508
#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
#define GL_DELETE_STATUS 0x8B80
#define GL_DEPTH 0x1801
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_DEPTH24_STENCIL8_OES 0x88F0
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
#define GL_DEPTH_COMPONENT16_OES 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT24_OES 0x81A6
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH_COMPONENT32_OES 0x81A7
#define GL_DEPTH_EXT 0x1801
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_SAMPLES_NV 0x932D
#define GL_DEPTH_STENCIL 0x84F9
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_STENCIL_OES 0x84F9
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DETACHED_BUFFERS_NV 0x95AB
#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
#define GL_DETACHED_TEXTURES_NV 0x95AA
#define GL_DEVICE_LUID_EXT 0x9599
#define GL_DEVICE_NODE_MASK_EXT 0x959A
#define GL_DEVICE_UUID_EXT 0x9597
#define GL_DIFFERENCE 0x929E
#define GL_DIFFERENCE_KHR 0x929E
#define GL_DIFFERENCE_NV 0x929E
#define GL_DISJOINT_NV 0x9283
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_DITHER 0x0BD0
#define GL_DMP_PROGRAM_BINARY_DMP 0x9253
#define GL_DONT_CARE 0x1100
#define GL_DOWNSAMPLE_SCALES_IMG 0x913E
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER0_EXT 0x8825
#define GL_DRAW_BUFFER0_NV 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER10_EXT 0x882F
#define GL_DRAW_BUFFER10_NV 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER11_EXT 0x8830
#define GL_DRAW_BUFFER11_NV 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER12_EXT 0x8831
#define GL_DRAW_BUFFER12_NV 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER13_EXT 0x8832
#define GL_DRAW_BUFFER13_NV 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER14_EXT 0x8833
#define GL_DRAW_BUFFER14_NV 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_DRAW_BUFFER15_EXT 0x8834
#define GL_DRAW_BUFFER15_NV 0x8834
#define GL_DRAW_BUFFER1_EXT 0x8826
#define GL_DRAW_BUFFER1_NV 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER2_EXT 0x8827
#define GL_DRAW_BUFFER2_NV 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER3_EXT 0x8828
#define GL_DRAW_BUFFER3_NV 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER4_EXT 0x8829
#define GL_DRAW_BUFFER4_NV 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER5_EXT 0x882A
#define GL_DRAW_BUFFER5_NV 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER6_EXT 0x882B
#define GL_DRAW_BUFFER6_NV 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER7_EXT 0x882C
#define GL_DRAW_BUFFER7_NV 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER8_EXT 0x882D
#define GL_DRAW_BUFFER8_NV 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER9_EXT 0x882E
#define GL_DRAW_BUFFER9_NV 0x882E
#define GL_DRAW_BUFFER_EXT 0x0C01
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_DRIVER_UUID_EXT 0x9598
#define GL_DST_ALPHA 0x0304
#define GL_DST_ATOP_NV 0x928F
#define GL_DST_COLOR 0x0306
#define GL_DST_IN_NV 0x928B
#define GL_DST_NV 0x9287
#define GL_DST_OUT_NV 0x928D
#define GL_DST_OVER_NV 0x9289
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
#define GL_DYNAMIC_COPY 0x88EA
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_EQUAL 0x0202
#define GL_ETC1_RGB8_OES 0x8D64
#define GL_ETC1_SRGB8_NV 0x88EE
#define GL_EXCLUSION 0x92A0
#define GL_EXCLUSION_KHR 0x92A0
#define GL_EXCLUSION_NV 0x92A0
#define GL_EXCLUSIVE_EXT 0x8F11
#define GL_EXTENSIONS 0x1F03
#define GL_FACTOR_MAX_AMD 0x901D
#define GL_FACTOR_MIN_AMD 0x901C
#define GL_FALSE 0
#define GL_FASTEST 0x1101
#define GL_FENCE_CONDITION_NV 0x84F4
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define GL_FILE_NAME_NV 0x9074
#define GL_FILL_NV 0x1B02
#define GL_FILL_RECTANGLE_NV 0x933C
#define GL_FIRST_TO_REST_NV 0x90AF
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D
#define GL_FIXED 0x140C
#define GL_FLOAT 0x1406
#define GL_FLOAT16_NV 0x8FF8
#define GL_FLOAT16_VEC2_NV 0x8FF9
#define GL_FLOAT16_VEC3_NV 0x8FFA
#define GL_FLOAT16_VEC4_NV 0x8FFB
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x3_NV 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT2x4_NV 0x8B66
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x2_NV 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT3x4_NV 0x8B68
#define GL_FLOAT_MAT4 0x8B5C
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x2_NV 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_FLOAT_MAT4x3_NV 0x8B6A
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_FONT_ASCENDER_BIT_NV 0x00200000
#define GL_FONT_DESCENDER_BIT_NV 0x00400000
#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
#define GL_FONT_HEIGHT_BIT_NV 0x00800000
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
#define GL_FONT_UNAVAILABLE_NV 0x936A
#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001
#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002
#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
#define GL_FRACTIONAL_EVEN_OES 0x8E7C
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_FRACTIONAL_ODD_EXT 0x8E7B
#define GL_FRACTIONAL_ODD_OES 0x8E7B
#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
#define GL_FRAGMENT_INPUT_NV 0x936D
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
#define GL_FRAMEBUFFER 0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2
#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF
#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRONT 0x0404
#define GL_FRONT_AND_BACK 0x0408
#define GL_FRONT_FACE 0x0B46
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
#define GL_GEOMETRY_SHADER_OES 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEQUAL 0x0206
#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
#define GL_GLYPH_WIDTH_BIT_NV 0x01
#define GL_GPU_DISJOINT_EXT 0x8FBB
#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
#define GL_GREATER 0x0204
#define GL_GREEN 0x1904
#define GL_GREEN_BITS 0x0D53
#define GL_GREEN_NV 0x1904
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
#define GL_HALF_FLOAT 0x140B
#define GL_HALF_FLOAT_OES 0x8D61
#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
#define GL_HARDLIGHT 0x929B
#define GL_HARDLIGHT_KHR 0x929B
#define GL_HARDLIGHT_NV 0x929B
#define GL_HARDMIX_NV 0x92A9
#define GL_HIGH_FLOAT 0x8DF2
#define GL_HIGH_INT 0x8DF5
#define GL_HORIZONTAL_LINE_TO_NV 0x06
#define GL_HSL_COLOR 0x92AF
#define GL_HSL_COLOR_KHR 0x92AF
#define GL_HSL_COLOR_NV 0x92AF
#define GL_HSL_HUE 0x92AD
#define GL_HSL_HUE_KHR 0x92AD
#define GL_HSL_HUE_NV 0x92AD
#define GL_HSL_LUMINOSITY 0x92B0
#define GL_HSL_LUMINOSITY_KHR 0x92B0
#define GL_HSL_LUMINOSITY_NV 0x92B0
#define GL_HSL_SATURATION 0x92AE
#define GL_HSL_SATURATION_KHR 0x92AE
#define GL_HSL_SATURATION_NV 0x92AE
#define GL_IMAGE_2D 0x904D
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_3D 0x904E
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_IMAGE_BUFFER 0x9051
#define GL_IMAGE_BUFFER_EXT 0x9051
#define GL_IMAGE_BUFFER_OES 0x9051
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_INCLUSIVE_EXT 0x8F10
#define GL_INCR 0x1E02
#define GL_INCR_WRAP 0x8507
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
#define GL_INT 0x1404
#define GL_INT16_NV 0x8FE4
#define GL_INT16_VEC2_NV 0x8FE5
#define GL_INT16_VEC3_NV 0x8FE6
#define GL_INT16_VEC4_NV 0x8FE7
#define GL_INT64_NV 0x140E
#define GL_INT64_VEC2_NV 0x8FE9
#define GL_INT64_VEC3_NV 0x8FEA
#define GL_INT64_VEC4_NV 0x8FEB
#define GL_INT8_NV 0x8FE0
#define GL_INT8_VEC2_NV 0x8FE1
#define GL_INT8_VEC3_NV 0x8FE2
#define GL_INT8_VEC4_NV 0x8FE3
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_INT_10_10_10_2_OES 0x8DF7
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
#define GL_INT_IMAGE_BUFFER_OES 0x905C
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_INVALID_INDEX 0xFFFFFFFF
#define GL_INVALID_OPERATION 0x0502
#define GL_INVALID_VALUE 0x0501
#define GL_INVERT 0x150A
#define GL_INVERT_OVG_NV 0x92B4
#define GL_INVERT_RGB_NV 0x92A3
#define GL_ISOLINES 0x8E7A
#define GL_ISOLINES_EXT 0x8E7A
#define GL_ISOLINES_OES 0x8E7A
#define GL_IS_PER_PATCH 0x92E7
#define GL_IS_PER_PATCH_EXT 0x92E7
#define GL_IS_PER_PATCH_OES 0x92E7
#define GL_IS_ROW_MAJOR 0x9300
#define GL_ITALIC_BIT_NV 0x02
#define GL_KEEP 0x1E00
#define GL_LARGE_CCW_ARC_TO_NV 0x16
#define GL_LARGE_CW_ARC_TO_NV 0x18
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E
#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
#define GL_LAYOUT_GENERAL_EXT 0x958D
#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
#define GL_LEQUAL 0x0203
#define GL_LESS 0x0201
#define GL_LIGHTEN 0x9298
#define GL_LIGHTEN_KHR 0x9298
#define GL_LIGHTEN_NV 0x9298
#define GL_LINEAR 0x2601
#define GL_LINEARBURN_NV 0x92A5
#define GL_LINEARDODGE_NV 0x92A4
#define GL_LINEARLIGHT_NV 0x92A7
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_TILING_EXT 0x9585
#define GL_LINES 0x0001
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINES_ADJACENCY_EXT 0x000A
#define GL_LINES_ADJACENCY_OES 0x000A
#define GL_LINE_LOOP 0x0002
#define GL_LINE_NV 0x1B01
#define GL_LINE_STRIP 0x0003
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
#define GL_LINE_STRIP_ADJACENCY_OES 0x000B
#define GL_LINE_TO_NV 0x04
#define GL_LINE_WIDTH 0x0B21
#define GL_LINK_STATUS 0x8B82
#define GL_LOCATION 0x930E
#define GL_LOCATION_INDEX_EXT 0x930F
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
#define GL_LOWER_LEFT 0x8CA1
#define GL_LOWER_LEFT_EXT 0x8CA1
#define GL_LOW_FLOAT 0x8DF0
#define GL_LOW_INT 0x8DF3
#define GL_LUID_SIZE_EXT 8
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE16F_EXT 0x881E
#define GL_LUMINANCE32F_EXT 0x8818
#define GL_LUMINANCE4_ALPHA4_OES 0x8043
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_LUMINANCE8_ALPHA8_OES 0x8045
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE8_OES 0x8040
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
#define GL_MAJOR_VERSION 0x821B
#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
#define GL_MALI_SHADER_BINARY_ARM 0x8F60
#define GL_MAP_COHERENT_BIT_EXT 0x0080
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
#define GL_MAP_PERSISTENT_BIT_EXT 0x0040
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_READ_BIT_EXT 0x0001
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_WRITE_BIT_EXT 0x0002
#define GL_MATRIX_STRIDE 0x92FF
#define GL_MAX 0x8008
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_MAX_CULL_DISTANCES 0x82F9
#define GL_MAX_CULL_DISTANCES_EXT 0x82F9
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
#define GL_MAX_DRAW_BUFFERS_NV 0x8824
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_MAX_EXT 0x8008
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
#define GL_MAX_NAME_LENGTH 0x92F6
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
#define GL_MAX_PATCH_VERTICES_OES 0x8E7D
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_MAX_SAMPLES 0x8D57
#define GL_MAX_SAMPLES_ANGLE 0x8D57
#define GL_MAX_SAMPLES_APPLE 0x8D57
#define GL_MAX_SAMPLES_EXT 0x8D57
#define GL_MAX_SAMPLES_IMG 0x9135
#define GL_MAX_SAMPLES_NV 0x8D57
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VIEWPORTS_NV 0x825B
#define GL_MAX_VIEWPORTS_OES 0x825B
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_VIEWS_OVR 0x9631
#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_MEDIUM_INT 0x8DF4
#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
#define GL_MEMORY_ATTACHABLE_NV 0x95A8
#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
#define GL_MIN 0x8007
#define GL_MINOR_VERSION 0x821C
#define GL_MINUS_CLAMPED_NV 0x92B3
#define GL_MINUS_NV 0x929F
#define GL_MIN_EXT 0x8007
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
#define GL_MITER_REVERT_NV 0x90A7
#define GL_MITER_TRUNCATE_NV 0x90A8
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
#define GL_MOVE_TO_CONTINUES_NV 0x90B6
#define GL_MOVE_TO_NV 0x02
#define GL_MOVE_TO_RESETS_NV 0x90B5
#define GL_MULTIPLY 0x9294
#define GL_MULTIPLY_KHR 0x9294
#define GL_MULTIPLY_NV 0x9294
#define GL_MULTISAMPLES_NV 0x9371
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
#define GL_MULTISAMPLE_EXT 0x809D
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
#define GL_MULTIVIEW_EXT 0x90F1
#define GL_NAME_LENGTH 0x92F9
#define GL_NEAREST 0x2600
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
#define GL_NEVER 0x0200
#define GL_NICEST 0x1102
#define GL_NONE 0
#define GL_NOTEQUAL 0x0205
#define GL_NO_ERROR 0
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D
#define GL_NUM_EXTENSIONS 0x821D
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
#define GL_NUM_TILING_TYPES_EXT 0x9582
#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
#define GL_OBJECT_TYPE 0x9112
#define GL_OBJECT_TYPE_APPLE 0x9112
#define GL_OFFSET 0x92FC
#define GL_ONE 1
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_OPTIMAL_TILING_EXT 0x9584
#define GL_OUT_OF_MEMORY 0x0505
#define GL_OVERLAY 0x9296
#define GL_OVERLAY_KHR 0x9296
#define GL_OVERLAY_NV 0x9296
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
#define GL_PALETTE4_RGB8_OES 0x8B90
#define GL_PALETTE4_RGBA4_OES 0x8B93
#define GL_PALETTE4_RGBA8_OES 0x8B91
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#define GL_PALETTE8_RGB8_OES 0x8B95
#define GL_PALETTE8_RGBA4_OES 0x8B98
#define GL_PALETTE8_RGBA8_OES 0x8B96
#define GL_PATCHES 0x000E
#define GL_PATCHES_EXT 0x000E
#define GL_PATCHES_OES 0x000E
#define GL_PATCH_VERTICES 0x8E72
#define GL_PATCH_VERTICES_EXT 0x8E72
#define GL_PATCH_VERTICES_OES 0x8E72
#define GL_PATH_CLIENT_LENGTH_NV 0x907F
#define GL_PATH_COMMAND_COUNT_NV 0x909D
#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
#define GL_PATH_COORD_COUNT_NV 0x909E
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
#define GL_PATH_DASH_CAPS_NV 0x907B
#define GL_PATH_DASH_OFFSET_NV 0x907E
#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
#define GL_PATH_END_CAPS_NV 0x9076
#define GL_PATH_ERROR_POSITION_NV 0x90AB
#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
#define GL_PATH_FILL_COVER_MODE_NV 0x9082
#define GL_PATH_FILL_MASK_NV 0x9081
#define GL_PATH_FILL_MODE_NV 0x9080
#define GL_PATH_FORMAT_PS_NV 0x9071
#define GL_PATH_FORMAT_SVG_NV 0x9070
#define GL_PATH_GEN_COEFF_NV 0x90B1
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
#define GL_PATH_GEN_MODE_NV 0x90B0
#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
#define GL_PATH_INITIAL_END_CAP_NV 0x9077
#define GL_PATH_JOIN_STYLE_NV 0x9079
#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
#define GL_PATH_MITER_LIMIT_NV 0x907A
#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
#define GL_PATH_MODELVIEW_NV 0x1700
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
#define GL_PATH_PROJECTION_NV 0x1701
#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
#define GL_PATH_STENCIL_FUNC_NV 0x90B7
#define GL_PATH_STENCIL_REF_NV 0x90B8
#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
#define GL_PATH_STROKE_MASK_NV 0x9084
#define GL_PATH_STROKE_WIDTH_NV 0x9075
#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
#define GL_PERCENTAGE_AMD 0x8BC3
#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
#define GL_PERFMON_RESULT_AMD 0x8BC6
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
#define GL_PERFQUERY_WAIT_INTEL 0x83FB
#define GL_PINLIGHT_NV 0x92A8
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
#define GL_PIXEL_PACK_BUFFER_NV 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
#define GL_PLUS_CLAMPED_NV 0x92B1
#define GL_PLUS_DARKER_NV 0x9292
#define GL_PLUS_NV 0x9291
#define GL_POINTS 0x0000
#define GL_POINT_NV 0x1B00
#define GL_POLYGON_MODE_NV 0x0B40
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
#define GL_PRIMITIVES_GENERATED_OES 0x8C87
#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
#define GL_PROGRAM 0x82E2
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
#define GL_PROGRAM_BINARY_ANGLE 0x93A6
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_INPUT 0x92E3
#define GL_PROGRAM_KHR 0x82E2
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
#define GL_PROGRAM_PIPELINE_KHR 0x82E4
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
#define GL_QUADRATIC_CURVE_TO_NV 0x0A
#define GL_QUADS 0x0007
#define GL_QUADS_EXT 0x0007
#define GL_QUADS_OES 0x0007
#define GL_QUERY 0x82E3
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_QUERY_KHR 0x82E3
#define GL_QUERY_NO_WAIT_NV 0x8E14
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_WAIT_NV 0x8E13
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_R11F_G11F_B10F_APPLE 0x8C3A
#define GL_R16F 0x822D
#define GL_R16F_EXT 0x822D
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R16_EXT 0x822A
#define GL_R16_SNORM_EXT 0x8F98
#define GL_R32F 0x822E
#define GL_R32F_EXT 0x822E
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_R8 0x8229
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R8_EXT 0x8229
#define GL_R8_SNORM 0x8F94
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
#define GL_RASTER_MULTISAMPLE_EXT 0x9327
#define GL_RASTER_SAMPLES_EXT 0x9328
#define GL_READ_BUFFER 0x0C02
#define GL_READ_BUFFER_EXT 0x0C02
#define GL_READ_BUFFER_NV 0x0C02
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
#define GL_READ_FRAMEBUFFER_NV 0x8CA8
#define GL_READ_ONLY 0x88B8
#define GL_READ_WRITE 0x88BA
#define GL_RECT_NV 0xF6
#define GL_RED 0x1903
#define GL_RED_BITS 0x0D52
#define GL_RED_EXT 0x1903
#define GL_RED_INTEGER 0x8D94
#define GL_RED_NV 0x1903
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_RELATIVE_ARC_TO_NV 0xFF
#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
#define GL_RELATIVE_LINE_TO_NV 0x05
#define GL_RELATIVE_MOVE_TO_NV 0x03
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
#define GL_RELATIVE_RECT_NV 0xF7
#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERER 0x1F01
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
#define GL_REPEAT 0x2901
#define GL_REPLACE 0x1E01
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
#define GL_RESTART_PATH_NV 0xF0
#define GL_RG 0x8227
#define GL_RG16F 0x822F
#define GL_RG16F_EXT 0x822F
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG16_EXT 0x822C
#define GL_RG16_SNORM_EXT 0x8F99
#define GL_RG32F 0x8230
#define GL_RG32F_EXT 0x8230
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_RG8 0x822B
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG8_EXT 0x822B
#define GL_RG8_SNORM 0x8F95
#define GL_RGB 0x1907
#define GL_RGB10_A2 0x8059
#define GL_RGB10_A2UI 0x906F
#define GL_RGB10_A2_EXT 0x8059
#define GL_RGB10_EXT 0x8052
#define GL_RGB16F 0x881B
#define GL_RGB16F_EXT 0x881B
#define GL_RGB16I 0x8D89
#define GL_RGB16UI 0x8D77
#define GL_RGB16_EXT 0x8054
#define GL_RGB16_SNORM_EXT 0x8F9A
#define GL_RGB32F 0x8815
#define GL_RGB32F_EXT 0x8815
#define GL_RGB32I 0x8D83
#define GL_RGB32UI 0x8D71
#define GL_RGB565 0x8D62
#define GL_RGB565_OES 0x8D62
#define GL_RGB5_A1 0x8057
#define GL_RGB5_A1_OES 0x8057
#define GL_RGB8 0x8051
#define GL_RGB8I 0x8D8F
#define GL_RGB8UI 0x8D7D
#define GL_RGB8_OES 0x8051
#define GL_RGB8_SNORM 0x8F96
#define GL_RGB9_E5 0x8C3D
#define GL_RGB9_E5_APPLE 0x8C3D
#define GL_RGBA 0x1908
#define GL_RGBA16F 0x881A
#define GL_RGBA16F_EXT 0x881A
#define GL_RGBA16I 0x8D88
#define GL_RGBA16UI 0x8D76
#define GL_RGBA16_EXT 0x805B
#define GL_RGBA16_SNORM_EXT 0x8F9B
#define GL_RGBA32F 0x8814
#define GL_RGBA32F_EXT 0x8814
#define GL_RGBA32I 0x8D82
#define GL_RGBA32UI 0x8D70
#define GL_RGBA4 0x8056
#define GL_RGBA4_OES 0x8056
#define GL_RGBA8 0x8058
#define GL_RGBA8I 0x8D8E
#define GL_RGBA8UI 0x8D7C
#define GL_RGBA8_OES 0x8058
#define GL_RGBA8_SNORM 0x8F97
#define GL_RGBA_INTEGER 0x8D99
#define GL_RGB_422_APPLE 0x8A1F
#define GL_RGB_INTEGER 0x8D98
#define GL_RGB_RAW_422_APPLE 0x8A51
#define GL_RG_EXT 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_ROUNDED_RECT2_NV 0xEA
#define GL_ROUNDED_RECT4_NV 0xEC
#define GL_ROUNDED_RECT8_NV 0xEE
#define GL_ROUNDED_RECT_NV 0xE8
#define GL_ROUND_NV 0x90A4
#define GL_SAMPLER 0x82E6
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_3D_OES 0x8B5F
#define GL_SAMPLER_BINDING 0x8919
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
#define GL_SAMPLER_BUFFER_OES 0x8DC2
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
#define GL_SAMPLER_EXTERNAL_OES 0x8D66
#define GL_SAMPLER_KHR 0x82E6
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_LOCATION_NV 0x8E50
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_POSITION_NV 0x8E50
#define GL_SAMPLE_SHADING 0x8C36
#define GL_SAMPLE_SHADING_OES 0x8C36
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCREEN 0x9295
#define GL_SCREEN_KHR 0x9295
#define GL_SCREEN_NV 0x9295
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_SGX_BINARY_IMG 0x8C0A
#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
#define GL_SHADER 0x82E1
#define GL_SHADER_BINARY_DMP 0x9250
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_SHADER_BINARY_VIV 0x8FC4
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_SHADER_KHR 0x82E1
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
#define GL_SHADER_TYPE 0x8B4F
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_SHARED_EDGE_NV 0xC0
#define GL_SHORT 0x1402
#define GL_SIGNALED 0x9119
#define GL_SIGNALED_APPLE 0x9119
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_SKIP_DECODE_EXT 0x8A4A
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
#define GL_SLUMINANCE8_NV 0x8C47
#define GL_SLUMINANCE_ALPHA_NV 0x8C44
#define GL_SLUMINANCE_NV 0x8C46
#define GL_SMALL_CCW_ARC_TO_NV 0x12
#define GL_SMALL_CW_ARC_TO_NV 0x14
#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251
#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
#define GL_SOFTLIGHT 0x929C
#define GL_SOFTLIGHT_KHR 0x929C
#define GL_SOFTLIGHT_NV 0x929C
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
#define GL_SQUARE_NV 0x90A3
#define GL_SR8_EXT 0x8FBD
#define GL_SRC1_ALPHA_EXT 0x8589
#define GL_SRC1_COLOR_EXT 0x88F9
#define GL_SRC_ALPHA 0x0302
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_SRC_ALPHA_SATURATE_EXT 0x0308
#define GL_SRC_ATOP_NV 0x928E
#define GL_SRC_COLOR 0x0300
#define GL_SRC_IN_NV 0x928A
#define GL_SRC_NV 0x9286
#define GL_SRC_OUT_NV 0x928C
#define GL_SRC_OVER_NV 0x9288
#define GL_SRG8_EXT 0x8FBE
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_SRGB8_NV 0x8C41
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB_EXT 0x8C40
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_OVERFLOW_KHR 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_STACK_UNDERFLOW_KHR 0x0504
#define GL_STANDARD_FONT_FORMAT_NV 0x936C
#define GL_STANDARD_FONT_NAME_NV 0x9072
#define GL_STATE_RESTORE 0x8BDC
#define GL_STATIC_COPY 0x88E6
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STENCIL 0x1802
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_EXT 0x1802
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_INDEX 0x1901
#define GL_STENCIL_INDEX1_OES 0x8D46
#define GL_STENCIL_INDEX4_OES 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX8_OES 0x8D48
#define GL_STENCIL_INDEX_OES 0x1901
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_SAMPLES_NV 0x932E
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STREAM_COPY 0x88E2
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_CONDITION_APPLE 0x9113
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_FENCE_APPLE 0x9116
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FLAGS_APPLE 0x9115
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
#define GL_SYNC_OBJECT_APPLE 0x8A53
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_STATUS_APPLE 0x9114
#define GL_SYSTEM_FONT_NAME_NV 0x9073
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008
#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
#define GL_TESS_CONTROL_SHADER_OES 0x8E88
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
#define GL_TESS_EVALUATION_SHADER_OES 0x8E87
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_GEN_MODE_EXT 0x8E76
#define GL_TESS_GEN_MODE_OES 0x8E76
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
#define GL_TESS_GEN_POINT_MODE_OES 0x8E79
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_SPACING_EXT 0x8E77
#define GL_TESS_GEN_SPACING_OES 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78
#define GL_TEXTURE 0x1702
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_3D_OES 0x806F
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_TEXTURE_BINDING_3D_OES 0x806A
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
#define GL_TEXTURE_BORDER_COLOR_OES 0x1004
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
#define GL_TEXTURE_BUFFER_OES 0x8C2A
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF
#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB
#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD
#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC
#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
#define GL_TEXTURE_PROTECTED_EXT 0x8BFA
#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_SAMPLES_IMG 0x9136
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TEXTURE_SPARSE_EXT 0x91A6
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_TARGET_QCOM 0x8BDA
#define GL_TEXTURE_TILING_EXT 0x9580
#define GL_TEXTURE_TYPE_QCOM 0x8BD7
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_TEXTURE_USAGE_ANGLE 0x93A2
#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD
#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB
#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE
#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_WRAP_R_OES 0x8072
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TILING_TYPES_EXT 0x9583
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
#define GL_TRANSLATE_2D_NV 0x9090
#define GL_TRANSLATE_3D_NV 0x9091
#define GL_TRANSLATE_X_NV 0x908E
#define GL_TRANSLATE_Y_NV 0x908F
#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
#define GL_TRIANGLES_ADJACENCY_OES 0x000C
#define GL_TRIANGLE_FAN 0x0006
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D
#define GL_TRIANGULAR_NV 0x90A5
#define GL_TRUE 1
#define GL_TYPE 0x92FA
#define GL_UNCORRELATED_NV 0x9282
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_UNDEFINED_VERTEX_EXT 0x8260
#define GL_UNDEFINED_VERTEX_OES 0x8260
#define GL_UNIFORM 0x92E1
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_UNIFORM_BLOCK 0x92E2
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
#define GL_UNSIGNALED 0x9118
#define GL_UNSIGNALED_APPLE 0x9118
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_INT 0x1405
#define GL_UNSIGNED_INT16_NV 0x8FF0
#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
#define GL_UNSIGNED_INT64_AMD 0x8BC2
#define GL_UNSIGNED_INT64_NV 0x140F
#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
#define GL_UNSIGNED_INT8_NV 0x8FEC
#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define GL_UPPER_LEFT 0x8CA2
#define GL_UPPER_LEFT_EXT 0x8CA2
#define GL_USE_MISSING_GLYPH_NV 0x90AA
#define GL_UTF16_NV 0x909B
#define GL_UTF8_NV 0x909A
#define GL_UUID_SIZE_EXT 16
#define GL_VALIDATE_STATUS 0x8B83
#define GL_VENDOR 0x1F00
#define GL_VERSION 0x1F02
#define GL_VERTEX_ARRAY 0x8074
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
#define GL_VERTEX_ARRAY_KHR 0x8074
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_VERTEX_SHADER 0x8B31
#define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_VERTICAL_LINE_TO_NV 0x08
#define GL_VIEWPORT 0x0BA2
#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D
#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C
#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
#define GL_VIVIDLIGHT_NV 0x92A6
#define GL_WAIT_FAILED 0x911D
#define GL_WAIT_FAILED_APPLE 0x911D
#define GL_WEIGHTED_AVERAGE_ARB 0x9367
#define GL_WEIGHTED_AVERAGE_EXT 0x9367
#define GL_WINDOW_RECTANGLE_EXT 0x8F12
#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
#define GL_WRITEONLY_RENDERING_QCOM 0x8823
#define GL_WRITE_ONLY 0x88B9
#define GL_WRITE_ONLY_OES 0x88B9
#define GL_XOR_NV 0x1506
#define GL_Z400_BINARY_AMD 0x8740
#define GL_ZERO 0
#define GL_ZERO_TO_ONE 0x935F
#define GL_ZERO_TO_ONE_EXT 0x935F


#include <stddef.h>
#ifndef __khrplatform_h_
#define __khrplatform_h_

/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

/* Khronos platform-specific types and definitions.
 *
 * The master copy of khrplatform.h is maintained in the Khronos EGL
 * Registry repository at https://github.com/KhronosGroup/EGL-Registry
 * The last semantic modification to khrplatform.h was at commit ID:
 *      67a3e0864c2d75ea5287b9f3d2eb74a745936692
 *
 * Adopters may modify this file to suit their platform. Adopters are
 * encouraged to submit platform specific modifications to the Khronos
 * group so that they can be included in future versions of this file.
 * Please submit changes by filing pull requests or issues on
 * the EGL Registry repository linked above.
 *
 *
 * See the Implementer's Guidelines for information about where this file
 * should be located on your system and for more details of its use:
 *    http://www.khronos.org/registry/implementers_guide.pdf
 *
 * This file should be included as
 *        #include <KHR/khrplatform.h>
 * by Khronos client API header files that use its types and defines.
 *
 * The types in khrplatform.h should only be used to define API-specific types.
 *
 * Types defined in khrplatform.h:
 *    khronos_int8_t              signed   8  bit
 *    khronos_uint8_t             unsigned 8  bit
 *    khronos_int16_t             signed   16 bit
 *    khronos_uint16_t            unsigned 16 bit
 *    khronos_int32_t             signed   32 bit
 *    khronos_uint32_t            unsigned 32 bit
 *    khronos_int64_t             signed   64 bit
 *    khronos_uint64_t            unsigned 64 bit
 *    khronos_intptr_t            signed   same number of bits as a pointer
 *    khronos_uintptr_t           unsigned same number of bits as a pointer
 *    khronos_ssize_t             signed   size
 *    khronos_usize_t             unsigned size
 *    khronos_float_t             signed   32 bit floating point
 *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
 *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
 *                                         nanoseconds
 *    khronos_stime_nanoseconds_t signed time interval in nanoseconds
 *    khronos_boolean_enum_t      enumerated boolean type. This should
 *      only be used as a base type when a client API's boolean type is
 *      an enum. Client APIs which use an integer or other type for
 *      booleans cannot use this as the base type for their boolean.
 *
 * Tokens defined in khrplatform.h:
 *
 *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
 *
 *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
 *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
 *
 * Calling convention macros defined in this file:
 *    KHRONOS_APICALL
 *    KHRONOS_GLAD_API_PTR
 *    KHRONOS_APIATTRIBUTES
 *
 * These may be used in function prototypes as:
 *
 *      KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
 *                                  int arg1,
 *                                  int arg2) KHRONOS_APIATTRIBUTES;
 */

/*-------------------------------------------------------------------------
 * Definition of KHRONOS_APICALL
 *-------------------------------------------------------------------------
 * This precedes the return type of the function in the function prototype.
 */
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
#   define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
#   define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
#   define KHRONOS_APICALL __attribute__((visibility("default")))
#else
#   define KHRONOS_APICALL
#endif

/*-------------------------------------------------------------------------
 * Definition of KHRONOS_GLAD_API_PTR
 *-------------------------------------------------------------------------
 * This follows the return type of the function  and precedes the function
 * name in the function prototype.
 */
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
    /* Win32 but not WinCE */
#   define KHRONOS_GLAD_API_PTR __stdcall
#else
#   define KHRONOS_GLAD_API_PTR
#endif

/*-------------------------------------------------------------------------
 * Definition of KHRONOS_APIATTRIBUTES
 *-------------------------------------------------------------------------
 * This follows the closing parenthesis of the function prototype arguments.
 */
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif

/*-------------------------------------------------------------------------
 * basic type definitions
 *-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)


/*
 * Using <stdint.h>
 */
#include <stdint.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1

#elif defined(__VMS ) || defined(__sgi)

/*
 * Using <inttypes.h>
 */
#include <inttypes.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1

#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)

/*
 * Win32
 */
typedef __int32                 khronos_int32_t;
typedef unsigned __int32        khronos_uint32_t;
typedef __int64                 khronos_int64_t;
typedef unsigned __int64        khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1

#elif defined(__sun__) || defined(__digital__)

/*
 * Sun or Digital
 */
typedef int                     khronos_int32_t;
typedef unsigned int            khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int                khronos_int64_t;
typedef unsigned long int       khronos_uint64_t;
#else
typedef long long int           khronos_int64_t;
typedef unsigned long long int  khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1

#elif 0

/*
 * Hypothetical platform with no float or int64 support
 */
typedef int                     khronos_int32_t;
typedef unsigned int            khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64   0
#define KHRONOS_SUPPORT_FLOAT   0

#else

/*
 * Generic fallback
 */
#include <stdint.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1

#endif


/*
 * Types that are (so far) the same on all platforms
 */
typedef signed   char          khronos_int8_t;
typedef unsigned char          khronos_uint8_t;
typedef signed   short int     khronos_int16_t;
typedef unsigned short int     khronos_uint16_t;

/*
 * Types that differ between LLP64 and LP64 architectures - in LLP64,
 * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
 * to be the only LLP64 architecture in current use.
 */
#ifdef _WIN64
typedef signed   long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed   long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed   long  int     khronos_intptr_t;
typedef unsigned long  int     khronos_uintptr_t;
typedef signed   long  int     khronos_ssize_t;
typedef unsigned long  int     khronos_usize_t;
#endif

#if KHRONOS_SUPPORT_FLOAT
/*
 * Float type
 */
typedef          float         khronos_float_t;
#endif

#if KHRONOS_SUPPORT_INT64
/* Time types
 *
 * These types can be used to represent a time interval in nanoseconds or
 * an absolute Unadjusted System Time.  Unadjusted System Time is the number
 * of nanoseconds since some arbitrary system event (e.g. since the last
 * time the system booted).  The Unadjusted System Time is an unsigned
 * 64 bit value that wraps back to 0 every 584 years.  Time intervals
 * may be either signed or unsigned.
 */
typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
typedef khronos_int64_t        khronos_stime_nanoseconds_t;
#endif

/*
 * Dummy value used to pad enum types to 32 bits.
 */
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif

/*
 * Enumerated boolean type
 *
 * Values other than zero should be considered to be true.  Therefore
 * comparisons should not be made against KHRONOS_TRUE.
 */
typedef enum {
    KHRONOS_FALSE = 0,
    KHRONOS_TRUE  = 1,
    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;

#endif /* __khrplatform_h_ */
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLclampx;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef unsigned short GLhalfARB;
typedef unsigned short GLhalf;
typedef khronos_int32_t GLfixed;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptr;
#else
typedef khronos_intptr_t GLintptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptr;
#else
typedef khronos_ssize_t GLsizeiptr;
#endif
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef long GLintptrARB;
#else
typedef ptrdiff_t GLintptrARB;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef long GLsizeiptrARB;
#else
typedef ptrdiff_t GLsizeiptrARB;
#endif
typedef khronos_int64_t GLint64EXT;
typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void ( *GLVULKANPROCNV)(void);


#define GL_ES_VERSION_2_0 1
GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0;
#define GL_ES_VERSION_3_0 1
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0;
#define GL_ES_VERSION_3_1 1
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_1;
#define GL_ES_VERSION_3_2 1
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_2;
#define GL_AMD_compressed_3DC_texture 1
GLAD_API_CALL int GLAD_GL_AMD_compressed_3DC_texture;
#define GL_AMD_compressed_ATC_texture 1
GLAD_API_CALL int GLAD_GL_AMD_compressed_ATC_texture;
#define GL_AMD_framebuffer_multisample_advanced 1
GLAD_API_CALL int GLAD_GL_AMD_framebuffer_multisample_advanced;
#define GL_AMD_performance_monitor 1
GLAD_API_CALL int GLAD_GL_AMD_performance_monitor;
#define GL_AMD_program_binary_Z400 1
GLAD_API_CALL int GLAD_GL_AMD_program_binary_Z400;
#define GL_ANDROID_extension_pack_es31a 1
GLAD_API_CALL int GLAD_GL_ANDROID_extension_pack_es31a;
#define GL_ANGLE_depth_texture 1
GLAD_API_CALL int GLAD_GL_ANGLE_depth_texture;
#define GL_ANGLE_framebuffer_blit 1
GLAD_API_CALL int GLAD_GL_ANGLE_framebuffer_blit;
#define GL_ANGLE_framebuffer_multisample 1
GLAD_API_CALL int GLAD_GL_ANGLE_framebuffer_multisample;
#define GL_ANGLE_instanced_arrays 1
GLAD_API_CALL int GLAD_GL_ANGLE_instanced_arrays;
#define GL_ANGLE_pack_reverse_row_order 1
GLAD_API_CALL int GLAD_GL_ANGLE_pack_reverse_row_order;
#define GL_ANGLE_program_binary 1
GLAD_API_CALL int GLAD_GL_ANGLE_program_binary;
#define GL_ANGLE_texture_compression_dxt3 1
GLAD_API_CALL int GLAD_GL_ANGLE_texture_compression_dxt3;
#define GL_ANGLE_texture_compression_dxt5 1
GLAD_API_CALL int GLAD_GL_ANGLE_texture_compression_dxt5;
#define GL_ANGLE_texture_usage 1
GLAD_API_CALL int GLAD_GL_ANGLE_texture_usage;
#define GL_ANGLE_translated_shader_source 1
GLAD_API_CALL int GLAD_GL_ANGLE_translated_shader_source;
#define GL_APPLE_clip_distance 1
GLAD_API_CALL int GLAD_GL_APPLE_clip_distance;
#define GL_APPLE_color_buffer_packed_float 1
GLAD_API_CALL int GLAD_GL_APPLE_color_buffer_packed_float;
#define GL_APPLE_copy_texture_levels 1
GLAD_API_CALL int GLAD_GL_APPLE_copy_texture_levels;
#define GL_APPLE_framebuffer_multisample 1
GLAD_API_CALL int GLAD_GL_APPLE_framebuffer_multisample;
#define GL_APPLE_rgb_422 1
GLAD_API_CALL int GLAD_GL_APPLE_rgb_422;
#define GL_APPLE_sync 1
GLAD_API_CALL int GLAD_GL_APPLE_sync;
#define GL_APPLE_texture_format_BGRA8888 1
GLAD_API_CALL int GLAD_GL_APPLE_texture_format_BGRA8888;
#define GL_APPLE_texture_max_level 1
GLAD_API_CALL int GLAD_GL_APPLE_texture_max_level;
#define GL_APPLE_texture_packed_float 1
GLAD_API_CALL int GLAD_GL_APPLE_texture_packed_float;
#define GL_ARM_mali_program_binary 1
GLAD_API_CALL int GLAD_GL_ARM_mali_program_binary;
#define GL_ARM_mali_shader_binary 1
GLAD_API_CALL int GLAD_GL_ARM_mali_shader_binary;
#define GL_ARM_rgba8 1
GLAD_API_CALL int GLAD_GL_ARM_rgba8;
#define GL_ARM_shader_framebuffer_fetch 1
GLAD_API_CALL int GLAD_GL_ARM_shader_framebuffer_fetch;
#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
GLAD_API_CALL int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil;
#define GL_DMP_program_binary 1
GLAD_API_CALL int GLAD_GL_DMP_program_binary;
#define GL_DMP_shader_binary 1
GLAD_API_CALL int GLAD_GL_DMP_shader_binary;
#define GL_EXT_EGL_image_array 1
GLAD_API_CALL int GLAD_GL_EXT_EGL_image_array;
#define GL_EXT_EGL_image_storage 1
GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage;
#define GL_EXT_YUV_target 1
GLAD_API_CALL int GLAD_GL_EXT_YUV_target;
#define GL_EXT_base_instance 1
GLAD_API_CALL int GLAD_GL_EXT_base_instance;
#define GL_EXT_blend_func_extended 1
GLAD_API_CALL int GLAD_GL_EXT_blend_func_extended;
#define GL_EXT_blend_minmax 1
GLAD_API_CALL int GLAD_GL_EXT_blend_minmax;
#define GL_EXT_buffer_storage 1
GLAD_API_CALL int GLAD_GL_EXT_buffer_storage;
#define GL_EXT_clear_texture 1
GLAD_API_CALL int GLAD_GL_EXT_clear_texture;
#define GL_EXT_clip_control 1
GLAD_API_CALL int GLAD_GL_EXT_clip_control;
#define GL_EXT_clip_cull_distance 1
GLAD_API_CALL int GLAD_GL_EXT_clip_cull_distance;
#define GL_EXT_color_buffer_float 1
GLAD_API_CALL int GLAD_GL_EXT_color_buffer_float;
#define GL_EXT_color_buffer_half_float 1
GLAD_API_CALL int GLAD_GL_EXT_color_buffer_half_float;
#define GL_EXT_conservative_depth 1
GLAD_API_CALL int GLAD_GL_EXT_conservative_depth;
#define GL_EXT_copy_image 1
GLAD_API_CALL int GLAD_GL_EXT_copy_image;
#define GL_EXT_debug_label 1
GLAD_API_CALL int GLAD_GL_EXT_debug_label;
#define GL_EXT_debug_marker 1
GLAD_API_CALL int GLAD_GL_EXT_debug_marker;
#define GL_EXT_discard_framebuffer 1
GLAD_API_CALL int GLAD_GL_EXT_discard_framebuffer;
#define GL_EXT_disjoint_timer_query 1
GLAD_API_CALL int GLAD_GL_EXT_disjoint_timer_query;
#define GL_EXT_draw_buffers 1
GLAD_API_CALL int GLAD_GL_EXT_draw_buffers;
#define GL_EXT_draw_buffers_indexed 1
GLAD_API_CALL int GLAD_GL_EXT_draw_buffers_indexed;
#define GL_EXT_draw_elements_base_vertex 1
GLAD_API_CALL int GLAD_GL_EXT_draw_elements_base_vertex;
#define GL_EXT_draw_instanced 1
GLAD_API_CALL int GLAD_GL_EXT_draw_instanced;
#define GL_EXT_draw_transform_feedback 1
GLAD_API_CALL int GLAD_GL_EXT_draw_transform_feedback;
#define GL_EXT_external_buffer 1
GLAD_API_CALL int GLAD_GL_EXT_external_buffer;
#define GL_EXT_float_blend 1
GLAD_API_CALL int GLAD_GL_EXT_float_blend;
#define GL_EXT_geometry_point_size 1
GLAD_API_CALL int GLAD_GL_EXT_geometry_point_size;
#define GL_EXT_geometry_shader 1
GLAD_API_CALL int GLAD_GL_EXT_geometry_shader;
#define GL_EXT_gpu_shader5 1
GLAD_API_CALL int GLAD_GL_EXT_gpu_shader5;
#define GL_EXT_instanced_arrays 1
GLAD_API_CALL int GLAD_GL_EXT_instanced_arrays;
#define GL_EXT_map_buffer_range 1
GLAD_API_CALL int GLAD_GL_EXT_map_buffer_range;
#define GL_EXT_memory_object 1
GLAD_API_CALL int GLAD_GL_EXT_memory_object;
#define GL_EXT_memory_object_fd 1
GLAD_API_CALL int GLAD_GL_EXT_memory_object_fd;
#define GL_EXT_memory_object_win32 1
GLAD_API_CALL int GLAD_GL_EXT_memory_object_win32;
#define GL_EXT_multi_draw_arrays 1
GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays;
#define GL_EXT_multi_draw_indirect 1
GLAD_API_CALL int GLAD_GL_EXT_multi_draw_indirect;
#define GL_EXT_multisampled_compatibility 1
GLAD_API_CALL int GLAD_GL_EXT_multisampled_compatibility;
#define GL_EXT_multisampled_render_to_texture 1
GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture;
#define GL_EXT_multiview_draw_buffers 1
GLAD_API_CALL int GLAD_GL_EXT_multiview_draw_buffers;
#define GL_EXT_occlusion_query_boolean 1
GLAD_API_CALL int GLAD_GL_EXT_occlusion_query_boolean;
#define GL_EXT_polygon_offset_clamp 1
GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp;
#define GL_EXT_post_depth_coverage 1
GLAD_API_CALL int GLAD_GL_EXT_post_depth_coverage;
#define GL_EXT_primitive_bounding_box 1
GLAD_API_CALL int GLAD_GL_EXT_primitive_bounding_box;
#define GL_EXT_protected_textures 1
GLAD_API_CALL int GLAD_GL_EXT_protected_textures;
#define GL_EXT_pvrtc_sRGB 1
GLAD_API_CALL int GLAD_GL_EXT_pvrtc_sRGB;
#define GL_EXT_raster_multisample 1
GLAD_API_CALL int GLAD_GL_EXT_raster_multisample;
#define GL_EXT_read_format_bgra 1
GLAD_API_CALL int GLAD_GL_EXT_read_format_bgra;
#define GL_EXT_render_snorm 1
GLAD_API_CALL int GLAD_GL_EXT_render_snorm;
#define GL_EXT_robustness 1
GLAD_API_CALL int GLAD_GL_EXT_robustness;
#define GL_EXT_sRGB 1
GLAD_API_CALL int GLAD_GL_EXT_sRGB;
#define GL_EXT_sRGB_write_control 1
GLAD_API_CALL int GLAD_GL_EXT_sRGB_write_control;
#define GL_EXT_semaphore 1
GLAD_API_CALL int GLAD_GL_EXT_semaphore;
#define GL_EXT_semaphore_fd 1
GLAD_API_CALL int GLAD_GL_EXT_semaphore_fd;
#define GL_EXT_semaphore_win32 1
GLAD_API_CALL int GLAD_GL_EXT_semaphore_win32;
#define GL_EXT_separate_shader_objects 1
GLAD_API_CALL int GLAD_GL_EXT_separate_shader_objects;
#define GL_EXT_shader_framebuffer_fetch 1
GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch;
#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
#define GL_EXT_shader_group_vote 1
GLAD_API_CALL int GLAD_GL_EXT_shader_group_vote;
#define GL_EXT_shader_implicit_conversions 1
GLAD_API_CALL int GLAD_GL_EXT_shader_implicit_conversions;
#define GL_EXT_shader_integer_mix 1
GLAD_API_CALL int GLAD_GL_EXT_shader_integer_mix;
#define GL_EXT_shader_io_blocks 1
GLAD_API_CALL int GLAD_GL_EXT_shader_io_blocks;
#define GL_EXT_shader_non_constant_global_initializers 1
GLAD_API_CALL int GLAD_GL_EXT_shader_non_constant_global_initializers;
#define GL_EXT_shader_pixel_local_storage 1
GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage;
#define GL_EXT_shader_pixel_local_storage2 1
GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage2;
#define GL_EXT_shader_texture_lod 1
GLAD_API_CALL int GLAD_GL_EXT_shader_texture_lod;
#define GL_EXT_shadow_samplers 1
GLAD_API_CALL int GLAD_GL_EXT_shadow_samplers;
#define GL_EXT_sparse_texture 1
GLAD_API_CALL int GLAD_GL_EXT_sparse_texture;
#define GL_EXT_sparse_texture2 1
GLAD_API_CALL int GLAD_GL_EXT_sparse_texture2;
#define GL_EXT_tessellation_point_size 1
GLAD_API_CALL int GLAD_GL_EXT_tessellation_point_size;
#define GL_EXT_tessellation_shader 1
GLAD_API_CALL int GLAD_GL_EXT_tessellation_shader;
#define GL_EXT_texture_border_clamp 1
GLAD_API_CALL int GLAD_GL_EXT_texture_border_clamp;
#define GL_EXT_texture_buffer 1
GLAD_API_CALL int GLAD_GL_EXT_texture_buffer;
#define GL_EXT_texture_compression_astc_decode_mode 1
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_astc_decode_mode;
#define GL_EXT_texture_compression_bptc 1
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_bptc;
#define GL_EXT_texture_compression_dxt1 1
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_dxt1;
#define GL_EXT_texture_compression_rgtc 1
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_rgtc;
#define GL_EXT_texture_compression_s3tc 1
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc;
#define GL_EXT_texture_compression_s3tc_srgb 1
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc_srgb;
#define GL_EXT_texture_cube_map_array 1
GLAD_API_CALL int GLAD_GL_EXT_texture_cube_map_array;
#define GL_EXT_texture_filter_anisotropic 1
GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic;
#define GL_EXT_texture_filter_minmax 1
GLAD_API_CALL int GLAD_GL_EXT_texture_filter_minmax;
#define GL_EXT_texture_format_BGRA8888 1
GLAD_API_CALL int GLAD_GL_EXT_texture_format_BGRA8888;
#define GL_EXT_texture_format_sRGB_override 1
GLAD_API_CALL int GLAD_GL_EXT_texture_format_sRGB_override;
#define GL_EXT_texture_mirror_clamp_to_edge 1
GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp_to_edge;
#define GL_EXT_texture_norm16 1
GLAD_API_CALL int GLAD_GL_EXT_texture_norm16;
#define GL_EXT_texture_rg 1
GLAD_API_CALL int GLAD_GL_EXT_texture_rg;
#define GL_EXT_texture_sRGB_R8 1
GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_R8;
#define GL_EXT_texture_sRGB_RG8 1
GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_RG8;
#define GL_EXT_texture_sRGB_decode 1
GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_decode;
#define GL_EXT_texture_storage 1
GLAD_API_CALL int GLAD_GL_EXT_texture_storage;
#define GL_EXT_texture_type_2_10_10_10_REV 1
GLAD_API_CALL int GLAD_GL_EXT_texture_type_2_10_10_10_REV;
#define GL_EXT_texture_view 1
GLAD_API_CALL int GLAD_GL_EXT_texture_view;
#define GL_EXT_unpack_subimage 1
GLAD_API_CALL int GLAD_GL_EXT_unpack_subimage;
#define GL_EXT_win32_keyed_mutex 1
GLAD_API_CALL int GLAD_GL_EXT_win32_keyed_mutex;
#define GL_EXT_window_rectangles 1
GLAD_API_CALL int GLAD_GL_EXT_window_rectangles;
#define GL_FJ_shader_binary_GCCSO 1
GLAD_API_CALL int GLAD_GL_FJ_shader_binary_GCCSO;
#define GL_IMG_bindless_texture 1
GLAD_API_CALL int GLAD_GL_IMG_bindless_texture;
#define GL_IMG_framebuffer_downsample 1
GLAD_API_CALL int GLAD_GL_IMG_framebuffer_downsample;
#define GL_IMG_multisampled_render_to_texture 1
GLAD_API_CALL int GLAD_GL_IMG_multisampled_render_to_texture;
#define GL_IMG_program_binary 1
GLAD_API_CALL int GLAD_GL_IMG_program_binary;
#define GL_IMG_read_format 1
GLAD_API_CALL int GLAD_GL_IMG_read_format;
#define GL_IMG_shader_binary 1
GLAD_API_CALL int GLAD_GL_IMG_shader_binary;
#define GL_IMG_texture_compression_pvrtc 1
GLAD_API_CALL int GLAD_GL_IMG_texture_compression_pvrtc;
#define GL_IMG_texture_compression_pvrtc2 1
GLAD_API_CALL int GLAD_GL_IMG_texture_compression_pvrtc2;
#define GL_IMG_texture_filter_cubic 1
GLAD_API_CALL int GLAD_GL_IMG_texture_filter_cubic;
#define GL_INTEL_blackhole_render 1
GLAD_API_CALL int GLAD_GL_INTEL_blackhole_render;
#define GL_INTEL_conservative_rasterization 1
GLAD_API_CALL int GLAD_GL_INTEL_conservative_rasterization;
#define GL_INTEL_framebuffer_CMAA 1
GLAD_API_CALL int GLAD_GL_INTEL_framebuffer_CMAA;
#define GL_INTEL_performance_query 1
GLAD_API_CALL int GLAD_GL_INTEL_performance_query;
#define GL_KHR_blend_equation_advanced 1
GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced;
#define GL_KHR_blend_equation_advanced_coherent 1
GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced_coherent;
#define GL_KHR_context_flush_control 1
GLAD_API_CALL int GLAD_GL_KHR_context_flush_control;
#define GL_KHR_debug 1
GLAD_API_CALL int GLAD_GL_KHR_debug;
#define GL_KHR_no_error 1
GLAD_API_CALL int GLAD_GL_KHR_no_error;
#define GL_KHR_parallel_shader_compile 1
GLAD_API_CALL int GLAD_GL_KHR_parallel_shader_compile;
#define GL_KHR_robust_buffer_access_behavior 1
GLAD_API_CALL int GLAD_GL_KHR_robust_buffer_access_behavior;
#define GL_KHR_robustness 1
GLAD_API_CALL int GLAD_GL_KHR_robustness;
#define GL_KHR_texture_compression_astc_hdr 1
GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr;
#define GL_KHR_texture_compression_astc_ldr 1
GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr;
#define GL_KHR_texture_compression_astc_sliced_3d 1
GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
#define GL_MESA_framebuffer_flip_y 1
GLAD_API_CALL int GLAD_GL_MESA_framebuffer_flip_y;
#define GL_MESA_program_binary_formats 1
GLAD_API_CALL int GLAD_GL_MESA_program_binary_formats;
#define GL_MESA_shader_integer_functions 1
GLAD_API_CALL int GLAD_GL_MESA_shader_integer_functions;
#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
GLAD_API_CALL int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
#define GL_NV_bindless_texture 1
GLAD_API_CALL int GLAD_GL_NV_bindless_texture;
#define GL_NV_blend_equation_advanced 1
GLAD_API_CALL int GLAD_GL_NV_blend_equation_advanced;
#define GL_NV_blend_equation_advanced_coherent 1
GLAD_API_CALL int GLAD_GL_NV_blend_equation_advanced_coherent;
#define GL_NV_blend_minmax_factor 1
GLAD_API_CALL int GLAD_GL_NV_blend_minmax_factor;
#define GL_NV_clip_space_w_scaling 1
GLAD_API_CALL int GLAD_GL_NV_clip_space_w_scaling;
#define GL_NV_conditional_render 1
GLAD_API_CALL int GLAD_GL_NV_conditional_render;
#define GL_NV_conservative_raster 1
GLAD_API_CALL int GLAD_GL_NV_conservative_raster;
#define GL_NV_conservative_raster_pre_snap 1
GLAD_API_CALL int GLAD_GL_NV_conservative_raster_pre_snap;
#define GL_NV_conservative_raster_pre_snap_triangles 1
GLAD_API_CALL int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
#define GL_NV_copy_buffer 1
GLAD_API_CALL int GLAD_GL_NV_copy_buffer;
#define GL_NV_coverage_sample 1
GLAD_API_CALL int GLAD_GL_NV_coverage_sample;
#define GL_NV_depth_nonlinear 1
GLAD_API_CALL int GLAD_GL_NV_depth_nonlinear;
#define GL_NV_draw_buffers 1
GLAD_API_CALL int GLAD_GL_NV_draw_buffers;
#define GL_NV_draw_instanced 1
GLAD_API_CALL int GLAD_GL_NV_draw_instanced;
#define GL_NV_draw_vulkan_image 1
GLAD_API_CALL int GLAD_GL_NV_draw_vulkan_image;
#define GL_NV_explicit_attrib_location 1
GLAD_API_CALL int GLAD_GL_NV_explicit_attrib_location;
#define GL_NV_fbo_color_attachments 1
GLAD_API_CALL int GLAD_GL_NV_fbo_color_attachments;
#define GL_NV_fence 1
GLAD_API_CALL int GLAD_GL_NV_fence;
#define GL_NV_fill_rectangle 1
GLAD_API_CALL int GLAD_GL_NV_fill_rectangle;
#define GL_NV_fragment_coverage_to_color 1
GLAD_API_CALL int GLAD_GL_NV_fragment_coverage_to_color;
#define GL_NV_fragment_shader_interlock 1
GLAD_API_CALL int GLAD_GL_NV_fragment_shader_interlock;
#define GL_NV_framebuffer_blit 1
GLAD_API_CALL int GLAD_GL_NV_framebuffer_blit;
#define GL_NV_framebuffer_mixed_samples 1
GLAD_API_CALL int GLAD_GL_NV_framebuffer_mixed_samples;
#define GL_NV_framebuffer_multisample 1
GLAD_API_CALL int GLAD_GL_NV_framebuffer_multisample;
#define GL_NV_generate_mipmap_sRGB 1
GLAD_API_CALL int GLAD_GL_NV_generate_mipmap_sRGB;
#define GL_NV_geometry_shader_passthrough 1
GLAD_API_CALL int GLAD_GL_NV_geometry_shader_passthrough;
#define GL_NV_gpu_shader5 1
GLAD_API_CALL int GLAD_GL_NV_gpu_shader5;
#define GL_NV_image_formats 1
GLAD_API_CALL int GLAD_GL_NV_image_formats;
#define GL_NV_instanced_arrays 1
GLAD_API_CALL int GLAD_GL_NV_instanced_arrays;
#define GL_NV_internalformat_sample_query 1
GLAD_API_CALL int GLAD_GL_NV_internalformat_sample_query;
#define GL_NV_memory_attachment 1
GLAD_API_CALL int GLAD_GL_NV_memory_attachment;
#define GL_NV_non_square_matrices 1
GLAD_API_CALL int GLAD_GL_NV_non_square_matrices;
#define GL_NV_path_rendering 1
GLAD_API_CALL int GLAD_GL_NV_path_rendering;
#define GL_NV_path_rendering_shared_edge 1
GLAD_API_CALL int GLAD_GL_NV_path_rendering_shared_edge;
#define GL_NV_pixel_buffer_object 1
GLAD_API_CALL int GLAD_GL_NV_pixel_buffer_object;
#define GL_NV_polygon_mode 1
GLAD_API_CALL int GLAD_GL_NV_polygon_mode;
#define GL_NV_read_buffer 1
GLAD_API_CALL int GLAD_GL_NV_read_buffer;
#define GL_NV_read_buffer_front 1
GLAD_API_CALL int GLAD_GL_NV_read_buffer_front;
#define GL_NV_read_depth 1
GLAD_API_CALL int GLAD_GL_NV_read_depth;
#define GL_NV_read_depth_stencil 1
GLAD_API_CALL int GLAD_GL_NV_read_depth_stencil;
#define GL_NV_read_stencil 1
GLAD_API_CALL int GLAD_GL_NV_read_stencil;
#define GL_NV_sRGB_formats 1
GLAD_API_CALL int GLAD_GL_NV_sRGB_formats;
#define GL_NV_sample_locations 1
GLAD_API_CALL int GLAD_GL_NV_sample_locations;
#define GL_NV_sample_mask_override_coverage 1
GLAD_API_CALL int GLAD_GL_NV_sample_mask_override_coverage;
#define GL_NV_shader_atomic_fp16_vector 1
GLAD_API_CALL int GLAD_GL_NV_shader_atomic_fp16_vector;
#define GL_NV_shader_noperspective_interpolation 1
GLAD_API_CALL int GLAD_GL_NV_shader_noperspective_interpolation;
#define GL_NV_shadow_samplers_array 1
GLAD_API_CALL int GLAD_GL_NV_shadow_samplers_array;
#define GL_NV_shadow_samplers_cube 1
GLAD_API_CALL int GLAD_GL_NV_shadow_samplers_cube;
#define GL_NV_stereo_view_rendering 1
GLAD_API_CALL int GLAD_GL_NV_stereo_view_rendering;
#define GL_NV_texture_border_clamp 1
GLAD_API_CALL int GLAD_GL_NV_texture_border_clamp;
#define GL_NV_texture_compression_s3tc_update 1
GLAD_API_CALL int GLAD_GL_NV_texture_compression_s3tc_update;
#define GL_NV_texture_npot_2D_mipmap 1
GLAD_API_CALL int GLAD_GL_NV_texture_npot_2D_mipmap;
#define GL_NV_viewport_array 1
GLAD_API_CALL int GLAD_GL_NV_viewport_array;
#define GL_NV_viewport_array2 1
GLAD_API_CALL int GLAD_GL_NV_viewport_array2;
#define GL_NV_viewport_swizzle 1
GLAD_API_CALL int GLAD_GL_NV_viewport_swizzle;
#define GL_OES_EGL_image 1
GLAD_API_CALL int GLAD_GL_OES_EGL_image;
#define GL_OES_EGL_image_external 1
GLAD_API_CALL int GLAD_GL_OES_EGL_image_external;
#define GL_OES_EGL_image_external_essl3 1
GLAD_API_CALL int GLAD_GL_OES_EGL_image_external_essl3;
#define GL_OES_compressed_ETC1_RGB8_sub_texture 1
GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture;
#define GL_OES_compressed_ETC1_RGB8_texture 1
GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_texture;
#define GL_OES_compressed_paletted_texture 1
GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture;
#define GL_OES_copy_image 1
GLAD_API_CALL int GLAD_GL_OES_copy_image;
#define GL_OES_depth24 1
GLAD_API_CALL int GLAD_GL_OES_depth24;
#define GL_OES_depth32 1
GLAD_API_CALL int GLAD_GL_OES_depth32;
#define GL_OES_depth_texture 1
GLAD_API_CALL int GLAD_GL_OES_depth_texture;
#define GL_OES_draw_buffers_indexed 1
GLAD_API_CALL int GLAD_GL_OES_draw_buffers_indexed;
#define GL_OES_draw_elements_base_vertex 1
GLAD_API_CALL int GLAD_GL_OES_draw_elements_base_vertex;
#define GL_OES_element_index_uint 1
GLAD_API_CALL int GLAD_GL_OES_element_index_uint;
#define GL_OES_fbo_render_mipmap 1
GLAD_API_CALL int GLAD_GL_OES_fbo_render_mipmap;
#define GL_OES_fragment_precision_high 1
GLAD_API_CALL int GLAD_GL_OES_fragment_precision_high;
#define GL_OES_geometry_point_size 1
GLAD_API_CALL int GLAD_GL_OES_geometry_point_size;
#define GL_OES_geometry_shader 1
GLAD_API_CALL int GLAD_GL_OES_geometry_shader;
#define GL_OES_get_program_binary 1
GLAD_API_CALL int GLAD_GL_OES_get_program_binary;
#define GL_OES_gpu_shader5 1
GLAD_API_CALL int GLAD_GL_OES_gpu_shader5;
#define GL_OES_mapbuffer 1
GLAD_API_CALL int GLAD_GL_OES_mapbuffer;
#define GL_OES_packed_depth_stencil 1
GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil;
#define GL_OES_primitive_bounding_box 1
GLAD_API_CALL int GLAD_GL_OES_primitive_bounding_box;
#define GL_OES_required_internalformat 1
GLAD_API_CALL int GLAD_GL_OES_required_internalformat;
#define GL_OES_rgb8_rgba8 1
GLAD_API_CALL int GLAD_GL_OES_rgb8_rgba8;
#define GL_OES_sample_shading 1
GLAD_API_CALL int GLAD_GL_OES_sample_shading;
#define GL_OES_sample_variables 1
GLAD_API_CALL int GLAD_GL_OES_sample_variables;
#define GL_OES_shader_image_atomic 1
GLAD_API_CALL int GLAD_GL_OES_shader_image_atomic;
#define GL_OES_shader_io_blocks 1
GLAD_API_CALL int GLAD_GL_OES_shader_io_blocks;
#define GL_OES_shader_multisample_interpolation 1
GLAD_API_CALL int GLAD_GL_OES_shader_multisample_interpolation;
#define GL_OES_standard_derivatives 1
GLAD_API_CALL int GLAD_GL_OES_standard_derivatives;
#define GL_OES_stencil1 1
GLAD_API_CALL int GLAD_GL_OES_stencil1;
#define GL_OES_stencil4 1
GLAD_API_CALL int GLAD_GL_OES_stencil4;
#define GL_OES_surfaceless_context 1
GLAD_API_CALL int GLAD_GL_OES_surfaceless_context;
#define GL_OES_tessellation_point_size 1
GLAD_API_CALL int GLAD_GL_OES_tessellation_point_size;
#define GL_OES_tessellation_shader 1
GLAD_API_CALL int GLAD_GL_OES_tessellation_shader;
#define GL_OES_texture_3D 1
GLAD_API_CALL int GLAD_GL_OES_texture_3D;
#define GL_OES_texture_border_clamp 1
GLAD_API_CALL int GLAD_GL_OES_texture_border_clamp;
#define GL_OES_texture_buffer 1
GLAD_API_CALL int GLAD_GL_OES_texture_buffer;
#define GL_OES_texture_compression_astc 1
GLAD_API_CALL int GLAD_GL_OES_texture_compression_astc;
#define GL_OES_texture_cube_map_array 1
GLAD_API_CALL int GLAD_GL_OES_texture_cube_map_array;
#define GL_OES_texture_float 1
GLAD_API_CALL int GLAD_GL_OES_texture_float;
#define GL_OES_texture_float_linear 1
GLAD_API_CALL int GLAD_GL_OES_texture_float_linear;
#define GL_OES_texture_half_float 1
GLAD_API_CALL int GLAD_GL_OES_texture_half_float;
#define GL_OES_texture_half_float_linear 1
GLAD_API_CALL int GLAD_GL_OES_texture_half_float_linear;
#define GL_OES_texture_npot 1
GLAD_API_CALL int GLAD_GL_OES_texture_npot;
#define GL_OES_texture_stencil8 1
GLAD_API_CALL int GLAD_GL_OES_texture_stencil8;
#define GL_OES_texture_storage_multisample_2d_array 1
GLAD_API_CALL int GLAD_GL_OES_texture_storage_multisample_2d_array;
#define GL_OES_texture_view 1
GLAD_API_CALL int GLAD_GL_OES_texture_view;
#define GL_OES_vertex_array_object 1
GLAD_API_CALL int GLAD_GL_OES_vertex_array_object;
#define GL_OES_vertex_half_float 1
GLAD_API_CALL int GLAD_GL_OES_vertex_half_float;
#define GL_OES_vertex_type_10_10_10_2 1
GLAD_API_CALL int GLAD_GL_OES_vertex_type_10_10_10_2;
#define GL_OES_viewport_array 1
GLAD_API_CALL int GLAD_GL_OES_viewport_array;
#define GL_OVR_multiview 1
GLAD_API_CALL int GLAD_GL_OVR_multiview;
#define GL_OVR_multiview2 1
GLAD_API_CALL int GLAD_GL_OVR_multiview2;
#define GL_OVR_multiview_multisampled_render_to_texture 1
GLAD_API_CALL int GLAD_GL_OVR_multiview_multisampled_render_to_texture;
#define GL_QCOM_alpha_test 1
GLAD_API_CALL int GLAD_GL_QCOM_alpha_test;
#define GL_QCOM_binning_control 1
GLAD_API_CALL int GLAD_GL_QCOM_binning_control;
#define GL_QCOM_driver_control 1
GLAD_API_CALL int GLAD_GL_QCOM_driver_control;
#define GL_QCOM_extended_get 1
GLAD_API_CALL int GLAD_GL_QCOM_extended_get;
#define GL_QCOM_extended_get2 1
GLAD_API_CALL int GLAD_GL_QCOM_extended_get2;
#define GL_QCOM_framebuffer_foveated 1
GLAD_API_CALL int GLAD_GL_QCOM_framebuffer_foveated;
#define GL_QCOM_perfmon_global_mode 1
GLAD_API_CALL int GLAD_GL_QCOM_perfmon_global_mode;
#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1
GLAD_API_CALL int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent;
#define GL_QCOM_shader_framebuffer_fetch_rate 1
GLAD_API_CALL int GLAD_GL_QCOM_shader_framebuffer_fetch_rate;
#define GL_QCOM_texture_foveated 1
GLAD_API_CALL int GLAD_GL_QCOM_texture_foveated;
#define GL_QCOM_texture_foveated_subsampled_layout 1
GLAD_API_CALL int GLAD_GL_QCOM_texture_foveated_subsampled_layout;
#define GL_QCOM_tiled_rendering 1
GLAD_API_CALL int GLAD_GL_QCOM_tiled_rendering;
#define GL_QCOM_writeonly_rendering 1
GLAD_API_CALL int GLAD_GL_QCOM_writeonly_rendering;
#define GL_VIV_shader_binary 1
GLAD_API_CALL int GLAD_GL_VIV_shader_binary;


typedef GLboolean (GLAD_API_PTR *PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint   memory, GLuint64   key, GLuint   timeout);
typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint   pipeline, GLuint   program);
typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint   pipeline, GLuint   program);
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum   texture);
typedef void (GLAD_API_PTR *PFNGLALPHAFUNCQCOMPROC)(GLenum   func, GLclampf   ref);
typedef void (GLAD_API_PTR *PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint   program, GLuint   shader);
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint   id, GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint   id, GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLBEGINPERFMONITORAMDPROC)(GLuint   monitor);
typedef void (GLAD_API_PTR *PFNGLBEGINPERFQUERYINTELPROC)(GLuint   queryHandle);
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum   target, GLuint   id);
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYEXTPROC)(GLenum   target, GLuint   id);
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum   primitiveMode);
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint   program, GLuint   index, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum   target, GLuint   buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum   target, GLuint   index, GLuint   buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum   target, GLuint   index, GLuint   buffer, GLintptr   offset, GLsizeiptr   size);
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint   program, GLuint   color, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint   program, GLuint   color, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint   program, GLuint   colorNumber, GLuint   index, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)(GLuint   program, GLuint   colorNumber, GLuint   index, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum   target, GLuint   framebuffer);
typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint   unit, GLuint   texture, GLint   level, GLboolean   layered, GLint   layer, GLenum   access, GLenum   format);
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint   pipeline);
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint   pipeline);
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum   target, GLuint   renderbuffer);
typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint   unit, GLuint   sampler);
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum   target, GLuint   texture);
typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum   target, GLuint   id);
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint   array);
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYOESPROC)(GLuint   array);
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint   bindingindex, GLuint   buffer, GLintptr   offset, GLsizei   stride);
typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERPROC)(void);
typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERKHRPROC)(void);
typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat   red, GLfloat   green, GLfloat   blue, GLfloat   alpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum   modeRGB, GLenum   modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint   buf, GLenum   modeRGB, GLenum   modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIEXTPROC)(GLuint   buf, GLenum   modeRGB, GLenum   modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIOESPROC)(GLuint   buf, GLenum   modeRGB, GLenum   modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint   buf, GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIEXTPROC)(GLuint   buf, GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIOESPROC)(GLuint   buf, GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum   sfactor, GLenum   dfactor);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum   sfactorRGB, GLenum   dfactorRGB, GLenum   sfactorAlpha, GLenum   dfactorAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint   buf, GLenum   srcRGB, GLenum   dstRGB, GLenum   srcAlpha, GLenum   dstAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIEXTPROC)(GLuint   buf, GLenum   srcRGB, GLenum   dstRGB, GLenum   srcAlpha, GLenum   dstAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIOESPROC)(GLuint   buf, GLenum   srcRGB, GLenum   dstRGB, GLenum   srcAlpha, GLenum   dstAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint   buf, GLenum   src, GLenum   dst);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIEXTPROC)(GLuint   buf, GLenum   src, GLenum   dst);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIOESPROC)(GLuint   buf, GLenum   src, GLenum   dst);
typedef void (GLAD_API_PTR *PFNGLBLENDPARAMETERINVPROC)(GLenum   pname, GLint   value);
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint   srcX0, GLint   srcY0, GLint   srcX1, GLint   srcY1, GLint   dstX0, GLint   dstY0, GLint   dstX1, GLint   dstY1, GLbitfield   mask, GLenum   filter);
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERANGLEPROC)(GLint   srcX0, GLint   srcY0, GLint   srcX1, GLint   srcY1, GLint   dstX0, GLint   dstY0, GLint   dstX1, GLint   dstY1, GLbitfield   mask, GLenum   filter);
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERNVPROC)(GLint   srcX0, GLint   srcY0, GLint   srcX1, GLint   srcY1, GLint   dstX0, GLint   dstY0, GLint   dstX1, GLint   dstY1, GLbitfield   mask, GLenum   filter);
typedef void (GLAD_API_PTR *PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum   target, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum   target, GLsizeiptr   size, const void * data, GLenum   usage);
typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum   target, GLsizeiptr   size, const void * data, GLbitfield   flags);
typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTPROC)(GLenum   target, GLsizeiptr   size, const void * data, GLbitfield   flags);
typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum   target, GLintptr   offset, GLsizeiptr   size, GLeglClientBufferEXT   clientBuffer, GLbitfield   flags);
typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum   target, GLsizeiptr   size, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum   target, GLintptr   offset, GLsizeiptr   size, const void * data);
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum   target);
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield   mask);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum   buffer, GLint   drawbuffer, GLfloat   depth, GLint   stencil);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum   buffer, GLint   drawbuffer, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum   buffer, GLint   drawbuffer, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum   buffer, GLint   drawbuffer, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat   red, GLfloat   green, GLfloat   blue, GLfloat   alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat   d);
typedef void (GLAD_API_PTR *PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)(GLsizei   offset, GLsizei   n, const  GLuint  * values);
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint   s);
typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint   texture, GLint   level, GLenum   format, GLenum   type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEEXTPROC)(GLuint   texture, GLint   level, GLenum   format, GLenum   type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint   texture, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLsizei   width, GLsizei   height, GLsizei   depth, GLenum   format, GLenum   type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEEXTPROC)(GLuint   texture, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLsizei   width, GLsizei   height, GLsizei   depth, GLenum   format, GLenum   type, const void * data);
typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync   sync, GLbitfield   flags, GLuint64   timeout);
typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCAPPLEPROC)(GLsync   sync, GLbitfield   flags, GLuint64   timeout);
typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum   origin, GLenum   depth);
typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLEXTPROC)(GLenum   origin, GLenum   depth);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean   red, GLboolean   green, GLboolean   blue, GLboolean   alpha);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint   index, GLboolean   r, GLboolean   g, GLboolean   b, GLboolean   a);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKIEXTPROC)(GLuint   index, GLboolean   r, GLboolean   g, GLboolean   b, GLboolean   a);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKIOESPROC)(GLuint   index, GLboolean   r, GLboolean   g, GLboolean   b, GLboolean   a);
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint   shader);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum   target, GLint   level, GLenum   internalformat, GLsizei   width, GLsizei   height, GLint   border, GLsizei   imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum   target, GLint   level, GLenum   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth, GLint   border, GLsizei   imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)(GLenum   target, GLint   level, GLenum   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth, GLint   border, GLsizei   imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLsizei   width, GLsizei   height, GLenum   format, GLsizei   imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLsizei   width, GLsizei   height, GLsizei   depth, GLenum   format, GLsizei   imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLsizei   width, GLsizei   height, GLsizei   depth, GLenum   format, GLsizei   imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum   pname, GLint   param);
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum   readTarget, GLenum   writeTarget, GLintptr   readOffset, GLintptr   writeOffset, GLsizeiptr   size);
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATANVPROC)(GLenum   readTarget, GLenum   writeTarget, GLintptr   readOffset, GLintptr   writeOffset, GLsizeiptr   size);
typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint   srcName, GLenum   srcTarget, GLint   srcLevel, GLint   srcX, GLint   srcY, GLint   srcZ, GLuint   dstName, GLenum   dstTarget, GLint   dstLevel, GLint   dstX, GLint   dstY, GLint   dstZ, GLsizei   srcWidth, GLsizei   srcHeight, GLsizei   srcDepth);
typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAEXTPROC)(GLuint   srcName, GLenum   srcTarget, GLint   srcLevel, GLint   srcX, GLint   srcY, GLint   srcZ, GLuint   dstName, GLenum   dstTarget, GLint   dstLevel, GLint   dstX, GLint   dstY, GLint   dstZ, GLsizei   srcWidth, GLsizei   srcHeight, GLsizei   srcDepth);
typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAOESPROC)(GLuint   srcName, GLenum   srcTarget, GLint   srcLevel, GLint   srcX, GLint   srcY, GLint   srcZ, GLuint   dstName, GLenum   dstTarget, GLint   dstLevel, GLint   dstX, GLint   dstY, GLint   dstZ, GLsizei   srcWidth, GLsizei   srcHeight, GLsizei   srcDepth);
typedef void (GLAD_API_PTR *PFNGLCOPYPATHNVPROC)(GLuint   resultPath, GLuint   srcPath);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum   target, GLint   level, GLenum   internalformat, GLint   x, GLint   y, GLsizei   width, GLsizei   height, GLint   border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   x, GLint   y, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLint   x, GLint   y, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DOESPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLint   x, GLint   y, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURELEVELSAPPLEPROC)(GLuint   destinationTexture, GLuint   sourceTexture, GLint   sourceBaseLevel, GLsizei   sourceLevelCount);
typedef void (GLAD_API_PTR *PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei   numPaths, GLenum   pathNameType, const void * paths, GLuint   pathBase, GLenum   coverMode, GLenum   transformType, const  GLfloat  * transformValues);
typedef void (GLAD_API_PTR *PFNGLCOVERFILLPATHNVPROC)(GLuint   path, GLenum   coverMode);
typedef void (GLAD_API_PTR *PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei   numPaths, GLenum   pathNameType, const void * paths, GLuint   pathBase, GLenum   coverMode, GLenum   transformType, const  GLfloat  * transformValues);
typedef void (GLAD_API_PTR *PFNGLCOVERSTROKEPATHNVPROC)(GLuint   path, GLenum   coverMode);
typedef void (GLAD_API_PTR *PFNGLCOVERAGEMASKNVPROC)(GLboolean   mask);
typedef void (GLAD_API_PTR *PFNGLCOVERAGEMODULATIONNVPROC)(GLenum   components);
typedef void (GLAD_API_PTR *PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei   n, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLCOVERAGEOPERATIONNVPROC)(GLenum   operation);
typedef void (GLAD_API_PTR *PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei   n, GLuint  * memoryObjects);
typedef void (GLAD_API_PTR *PFNGLCREATEPERFQUERYINTELPROC)(GLuint   queryId, GLuint  * queryHandle);
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum   type);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum   type, GLsizei   count, const  GLchar  *const* strings);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum   type, GLsizei   count, const  GLchar  ** strings);
typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC   callback, const void * userParam);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR   callback, const void * userParam);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum   source, GLenum   type, GLenum   severity, GLsizei   count, const  GLuint  * ids, GLboolean   enabled);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum   source, GLenum   type, GLenum   severity, GLsizei   count, const  GLuint  * ids, GLboolean   enabled);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum   source, GLenum   type, GLuint   id, GLenum   severity, GLsizei   length, const  GLchar  * buf);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum   source, GLenum   type, GLuint   id, GLenum   severity, GLsizei   length, const  GLchar  * buf);
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei   n, const  GLuint  * buffers);
typedef void (GLAD_API_PTR *PFNGLDELETEFENCESNVPROC)(GLsizei   n, const  GLuint  * fences);
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei   n, const  GLuint  * framebuffers);
typedef void (GLAD_API_PTR *PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei   n, const  GLuint  * memoryObjects);
typedef void (GLAD_API_PTR *PFNGLDELETEPATHSNVPROC)(GLuint   path, GLsizei   range);
typedef void (GLAD_API_PTR *PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei   n, GLuint  * monitors);
typedef void (GLAD_API_PTR *PFNGLDELETEPERFQUERYINTELPROC)(GLuint   queryHandle);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint   program);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei   n, const  GLuint  * pipelines);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei   n, const  GLuint  * pipelines);
typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei   n, const  GLuint  * ids);
typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESEXTPROC)(GLsizei   n, const  GLuint  * ids);
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei   n, const  GLuint  * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei   count, const  GLuint  * samplers);
typedef void (GLAD_API_PTR *PFNGLDELETESEMAPHORESEXTPROC)(GLsizei   n, const  GLuint  * semaphores);
typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint   shader);
typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync   sync);
typedef void (GLAD_API_PTR *PFNGLDELETESYNCAPPLEPROC)(GLsync   sync);
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei   n, const  GLuint  * textures);
typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei   n, const  GLuint  * ids);
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei   n, const  GLuint  * arrays);
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei   n, const  GLuint  * arrays);
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum   func);
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean   flag);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYFVNVPROC)(GLuint   first, GLsizei   count, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYFVOESPROC)(GLuint   first, GLsizei   count, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDFNVPROC)(GLuint   index, GLfloat   n, GLfloat   f);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDFOESPROC)(GLuint   index, GLfloat   n, GLfloat   f);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat   n, GLfloat   f);
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint   program, GLuint   shader);
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum   cap);
typedef void (GLAD_API_PTR *PFNGLDISABLEDRIVERCONTROLQCOMPROC)(GLuint   driverControl);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint   index);
typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum   target, GLuint   index);
typedef void (GLAD_API_PTR *PFNGLDISABLEIEXTPROC)(GLenum   target, GLuint   index);
typedef void (GLAD_API_PTR *PFNGLDISABLEINVPROC)(GLenum   target, GLuint   index);
typedef void (GLAD_API_PTR *PFNGLDISABLEIOESPROC)(GLenum   target, GLuint   index);
typedef void (GLAD_API_PTR *PFNGLDISCARDFRAMEBUFFEREXTPROC)(GLenum   target, GLsizei   numAttachments, const  GLenum  * attachments);
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint   num_groups_x, GLuint   num_groups_y, GLuint   num_groups_z);
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr   indirect);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum   mode, GLint   first, GLsizei   count);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum   mode, const void * indirect);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum   mode, GLint   first, GLsizei   count, GLsizei   instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDANGLEPROC)(GLenum   mode, GLint   first, GLsizei   count, GLsizei   primcount);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum   mode, GLint   first, GLsizei   count, GLsizei   instancecount, GLuint   baseinstance);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)(GLenum   mode, GLint   first, GLsizei   count, GLsizei   instancecount, GLuint   baseinstance);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum   mode, GLint   start, GLsizei   count, GLsizei   primcount);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDNVPROC)(GLenum   mode, GLint   first, GLsizei   count, GLsizei   primcount);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei   n, const  GLenum  * bufs);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSEXTPROC)(GLsizei   n, const  GLenum  * bufs);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSINDEXEDEXTPROC)(GLint   n, const  GLenum  * location, const  GLint  * indices);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSNVPROC)(GLsizei   n, const  GLenum  * bufs);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLint   basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLint   basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXOESPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLint   basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum   mode, GLenum   type, const void * indirect);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   primcount);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   instancecount, GLuint   baseinstance);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   instancecount, GLuint   baseinstance);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   instancecount, GLint   basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   instancecount, GLint   basevertex, GLuint   baseinstance);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   instancecount, GLint   basevertex, GLuint   baseinstance);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   instancecount, GLint   basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   instancecount, GLint   basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   primcount);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDNVPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   primcount);
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum   mode, GLuint   start, GLuint   end, GLsizei   count, GLenum   type, const void * indices);
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum   mode, GLuint   start, GLuint   end, GLsizei   count, GLenum   type, const void * indices, GLint   basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)(GLenum   mode, GLuint   start, GLuint   end, GLsizei   count, GLenum   type, const void * indices, GLint   basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC)(GLenum   mode, GLuint   start, GLuint   end, GLsizei   count, GLenum   type, const void * indices, GLint   basevertex);
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum   mode, GLuint   id);
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)(GLenum   mode, GLuint   id);
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum   mode, GLuint   id, GLsizei   instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)(GLenum   mode, GLuint   id, GLsizei   instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWVKIMAGENVPROC)(GLuint64   vkImage, GLuint   sampler, GLfloat   x0, GLfloat   y0, GLfloat   x1, GLfloat   y1, GLfloat   z, GLfloat   s0, GLfloat   t0, GLfloat   s1, GLfloat   t1);
typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)(GLenum   target, GLeglImageOES   image);
typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum   target, GLeglImageOES   image, const  GLint *  attrib_list);
typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum   target, GLeglImageOES   image);
typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint   texture, GLeglImageOES   image, const  GLint *  attrib_list);
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum   cap);
typedef void (GLAD_API_PTR *PFNGLENABLEDRIVERCONTROLQCOMPROC)(GLuint   driverControl);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint   index);
typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum   target, GLuint   index);
typedef void (GLAD_API_PTR *PFNGLENABLEIEXTPROC)(GLenum   target, GLuint   index);
typedef void (GLAD_API_PTR *PFNGLENABLEINVPROC)(GLenum   target, GLuint   index);
typedef void (GLAD_API_PTR *PFNGLENABLEIOESPROC)(GLenum   target, GLuint   index);
typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDPERFMONITORAMDPROC)(GLuint   monitor);
typedef void (GLAD_API_PTR *PFNGLENDPERFQUERYINTELPROC)(GLuint   queryHandle);
typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum   target);
typedef void (GLAD_API_PTR *PFNGLENDQUERYEXTPROC)(GLenum   target);
typedef void (GLAD_API_PTR *PFNGLENDTILINGQCOMPROC)(GLbitfield   preserveMask);
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
typedef void (GLAD_API_PTR *PFNGLEXTGETBUFFERPOINTERVQCOMPROC)(GLenum   target, void ** params);
typedef void (GLAD_API_PTR *PFNGLEXTGETBUFFERSQCOMPROC)(GLuint  * buffers, GLint   maxBuffers, GLint  * numBuffers);
typedef void (GLAD_API_PTR *PFNGLEXTGETFRAMEBUFFERSQCOMPROC)(GLuint  * framebuffers, GLint   maxFramebuffers, GLint  * numFramebuffers);
typedef void (GLAD_API_PTR *PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)(GLuint   program, GLenum   shadertype, GLchar  * source, GLint  * length);
typedef void (GLAD_API_PTR *PFNGLEXTGETPROGRAMSQCOMPROC)(GLuint  * programs, GLint   maxPrograms, GLint  * numPrograms);
typedef void (GLAD_API_PTR *PFNGLEXTGETRENDERBUFFERSQCOMPROC)(GLuint  * renderbuffers, GLint   maxRenderbuffers, GLint  * numRenderbuffers);
typedef void (GLAD_API_PTR *PFNGLEXTGETSHADERSQCOMPROC)(GLuint  * shaders, GLint   maxShaders, GLint  * numShaders);
typedef void (GLAD_API_PTR *PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)(GLuint   texture, GLenum   face, GLint   level, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLEXTGETTEXSUBIMAGEQCOMPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLsizei   width, GLsizei   height, GLsizei   depth, GLenum   format, GLenum   type, void * texels);
typedef void (GLAD_API_PTR *PFNGLEXTGETTEXTURESQCOMPROC)(GLuint  * textures, GLint   maxTextures, GLint  * numTextures);
typedef GLboolean (GLAD_API_PTR *PFNGLEXTISPROGRAMBINARYQCOMPROC)(GLuint   program);
typedef void (GLAD_API_PTR *PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)(GLenum   target, GLenum   pname, GLint   param);
typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum   condition, GLbitfield   flags);
typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCAPPLEPROC)(GLenum   condition, GLbitfield   flags);
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFINISHFENCENVPROC)(GLuint   fence);
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum   target, GLintptr   offset, GLsizeiptr   length);
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum   target, GLintptr   offset, GLsizeiptr   length);
typedef void (GLAD_API_PTR *PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint   color);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)(GLuint   framebuffer, GLuint   numLayers, GLuint   focalPointsPerLayer, GLuint   requestedFeatures, GLuint  * providedFeatures);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)(GLuint   framebuffer, GLuint   layer, GLuint   focalPoint, GLfloat   focalX, GLfloat   focalY, GLfloat   gainX, GLfloat   gainY, GLfloat   foveaArea);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum   target, GLenum   pname, GLint   param);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint   target, GLsizei   size);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum   target, GLenum   attachment, GLenum   renderbuffertarget, GLuint   renderbuffer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum   target, GLuint   start, GLsizei   count, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum   target, GLenum   attachment, GLuint   texture, GLint   level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum   target, GLenum   attachment, GLenum   textarget, GLuint   texture, GLint   level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC)(GLenum   target, GLenum   attachment, GLenum   textarget, GLuint   texture, GLint   level, GLint   xscale, GLint   yscale);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum   target, GLenum   attachment, GLenum   textarget, GLuint   texture, GLint   level, GLsizei   samples);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)(GLenum   target, GLenum   attachment, GLenum   textarget, GLuint   texture, GLint   level, GLsizei   samples);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DOESPROC)(GLenum   target, GLenum   attachment, GLenum   textarget, GLuint   texture, GLint   level, GLint   zoffset);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum   target, GLenum   attachment, GLuint   texture, GLint   level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum   target, GLenum   attachment, GLuint   texture, GLint   level, GLint   layer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC)(GLenum   target, GLenum   attachment, GLuint   texture, GLint   level, GLint   layer, GLint   xscale, GLint   yscale);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum   target, GLenum   attachment, GLuint   texture, GLint   level, GLsizei   samples, GLint   baseViewIndex, GLsizei   numViews);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum   target, GLenum   attachment, GLuint   texture, GLint   level, GLint   baseViewIndex, GLsizei   numViews);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREOESPROC)(GLenum   target, GLenum   attachment, GLuint   texture, GLint   level);
typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei   n, GLuint  * buffers);
typedef void (GLAD_API_PTR *PFNGLGENFENCESNVPROC)(GLsizei   n, GLuint  * fences);
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei   n, GLuint  * framebuffers);
typedef GLuint (GLAD_API_PTR *PFNGLGENPATHSNVPROC)(GLsizei   range);
typedef void (GLAD_API_PTR *PFNGLGENPERFMONITORSAMDPROC)(GLsizei   n, GLuint  * monitors);
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei   n, GLuint  * pipelines);
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei   n, GLuint  * pipelines);
typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei   n, GLuint  * ids);
typedef void (GLAD_API_PTR *PFNGLGENQUERIESEXTPROC)(GLsizei   n, GLuint  * ids);
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei   n, GLuint  * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei   count, GLuint  * samplers);
typedef void (GLAD_API_PTR *PFNGLGENSEMAPHORESEXTPROC)(GLsizei   n, GLuint  * semaphores);
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei   n, GLuint  * textures);
typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei   n, GLuint  * ids);
typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei   n, GLuint  * arrays);
typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSOESPROC)(GLsizei   n, GLuint  * arrays);
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum   target);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint   program, GLuint   index, GLsizei   bufSize, GLsizei  * length, GLint  * size, GLenum  * type, GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint   program, GLuint   index, GLsizei   bufSize, GLsizei  * length, GLint  * size, GLenum  * type, GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint   program, GLuint   uniformBlockIndex, GLsizei   bufSize, GLsizei  * length, GLchar  * uniformBlockName);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint   program, GLuint   uniformBlockIndex, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint   program, GLsizei   uniformCount, const  GLuint  * uniformIndices, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint   program, GLsizei   maxCount, GLsizei  * count, GLuint  * shaders);
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint   program, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum   target, GLuint   index, GLboolean  * data);
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum   pname, GLboolean  * data);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum   target, GLenum   pname, GLint64  * params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum   target, GLenum   pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVOESPROC)(GLenum   target, GLenum   pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei   bufsize, GLfloat  * v);
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint   count, GLsizei   bufSize, GLenum  * sources, GLenum  * types, GLuint  * ids, GLenum  * severities, GLsizei  * lengths, GLchar  * messageLog);
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint   count, GLsizei   bufSize, GLenum  * sources, GLenum  * types, GLuint  * ids, GLenum  * severities, GLsizei  * lengths, GLchar  * messageLog);
typedef void (GLAD_API_PTR *PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)(GLuint   driverControl, GLsizei   bufSize, GLsizei  * length, GLchar  * driverControlString);
typedef void (GLAD_API_PTR *PFNGLGETDRIVERCONTROLSQCOMPROC)(GLint  * num, GLsizei   size, GLuint  * driverControls);
typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
typedef void (GLAD_API_PTR *PFNGLGETFENCEIVNVPROC)(GLuint   fence, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint  * queryId);
typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum   target, GLuint   index, GLfloat  * data);
typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VNVPROC)(GLenum   target, GLuint   index, GLfloat  * data);
typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VOESPROC)(GLenum   target, GLuint   index, GLfloat  * data);
typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum   pname, GLfloat  * data);
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint   program, const  GLchar  * name);
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXEXTPROC)(GLuint   program, const  GLchar  * name);
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint   program, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum   target, GLenum   attachment, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef GLsizei (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint   target);
typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSEXTPROC)(void);
typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETIMAGEHANDLENVPROC)(GLuint   texture, GLint   level, GLboolean   layered, GLint   layer, GLenum   format);
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum   target, GLuint   index, GLint64  * data);
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum   pname, GLint64  * data);
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VAPPLEPROC)(GLenum   pname, GLint64  * params);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum   target, GLuint   index, GLint  * data);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VEXTPROC)(GLenum   target, GLuint   index, GLint  * data);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum   pname, GLint  * data);
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum   target, GLenum   internalformat, GLsizei   samples, GLenum   pname, GLsizei   bufSize, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum   target, GLenum   internalformat, GLenum   pname, GLsizei   bufSize, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint   memory, GLenum   pname, GLint   first, GLsizei   count, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint   memoryObject, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum   pname, GLuint   index, GLfloat  * val);
typedef void (GLAD_API_PTR *PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint   queryId, GLuint  * nextQueryId);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum   identifier, GLuint   name, GLsizei   bufSize, GLsizei  * length, GLchar  * label);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELEXTPROC)(GLenum   type, GLuint   object, GLsizei   bufSize, GLsizei  * length, GLchar  * label);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELKHRPROC)(GLenum   identifier, GLuint   name, GLsizei   bufSize, GLsizei  * length, GLchar  * label);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei   bufSize, GLsizei  * length, GLchar  * label);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei   bufSize, GLsizei  * length, GLchar  * label);
typedef void (GLAD_API_PTR *PFNGLGETPATHCOMMANDSNVPROC)(GLuint   path, GLubyte  * commands);
typedef void (GLAD_API_PTR *PFNGLGETPATHCOORDSNVPROC)(GLuint   path, GLfloat  * coords);
typedef void (GLAD_API_PTR *PFNGLGETPATHDASHARRAYNVPROC)(GLuint   path, GLfloat  * dashArray);
typedef GLfloat (GLAD_API_PTR *PFNGLGETPATHLENGTHNVPROC)(GLuint   path, GLsizei   startSegment, GLsizei   numSegments);
typedef void (GLAD_API_PTR *PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield   metricQueryMask, GLuint   firstPathName, GLsizei   numPaths, GLsizei   stride, GLfloat  * metrics);
typedef void (GLAD_API_PTR *PFNGLGETPATHMETRICSNVPROC)(GLbitfield   metricQueryMask, GLsizei   numPaths, GLenum   pathNameType, const void * paths, GLuint   pathBase, GLsizei   stride, GLfloat  * metrics);
typedef void (GLAD_API_PTR *PFNGLGETPATHPARAMETERFVNVPROC)(GLuint   path, GLenum   pname, GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLGETPATHPARAMETERIVNVPROC)(GLuint   path, GLenum   pname, GLint  * value);
typedef void (GLAD_API_PTR *PFNGLGETPATHSPACINGNVPROC)(GLenum   pathListMode, GLsizei   numPaths, GLenum   pathNameType, const void * paths, GLuint   pathBase, GLfloat   advanceScale, GLfloat   kerningScale, GLenum   transformType, GLfloat  * returnedSpacing);
typedef void (GLAD_API_PTR *PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint   queryId, GLuint   counterId, GLuint   counterNameLength, GLchar  * counterName, GLuint   counterDescLength, GLchar  * counterDesc, GLuint  * counterOffset, GLuint  * counterDataSize, GLuint  * counterTypeEnum, GLuint  * counterDataTypeEnum, GLuint64  * rawCounterMaxValue);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint   monitor, GLenum   pname, GLsizei   dataSize, GLuint  * data, GLint  * bytesWritten);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint   group, GLuint   counter, GLenum   pname, void * data);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint   group, GLuint   counter, GLsizei   bufSize, GLsizei  * length, GLchar  * counterString);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint   group, GLint  * numCounters, GLint  * maxActiveCounters, GLsizei   counterSize, GLuint  * counters);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint   group, GLsizei   bufSize, GLsizei  * length, GLchar  * groupString);
typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint  * numGroups, GLsizei   groupsSize, GLuint  * groups);
typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYDATAINTELPROC)(GLuint   queryHandle, GLuint   flags, GLsizei   dataSize, void * data, GLuint  * bytesWritten);
typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar  * queryName, GLuint  * queryId);
typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYINFOINTELPROC)(GLuint   queryId, GLuint   queryNameLength, GLchar  * queryName, GLuint  * dataSize, GLuint  * noCounters, GLuint  * noInstances, GLuint  * capsMask);
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum   pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVKHRPROC)(GLenum   pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint   program, GLsizei   bufSize, GLsizei  * length, GLenum  * binaryFormat, void * binary);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYOESPROC)(GLuint   program, GLsizei   bufSize, GLsizei  * length, GLenum  * binaryFormat, void * binary);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint   program, GLsizei   bufSize, GLsizei  * length, GLchar  * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint   program, GLenum   programInterface, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint   pipeline, GLsizei   bufSize, GLsizei  * length, GLchar  * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint   pipeline, GLsizei   bufSize, GLsizei  * length, GLchar  * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint   pipeline, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint   pipeline, GLenum   pname, GLint  * params);
typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint   program, GLenum   programInterface, const  GLchar  * name);
typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint   program, GLenum   programInterface, const  GLchar  * name);
typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint   program, GLenum   programInterface, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint   program, GLenum   programInterface, GLuint   index, GLsizei   bufSize, GLsizei  * length, GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint   program, GLenum   programInterface, GLuint   index, GLsizei   propCount, const  GLenum  * props, GLsizei   bufSize, GLsizei  * length, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint   program, GLenum   programInterface, GLuint   index, GLsizei   propCount, const  GLenum  * props, GLsizei   bufSize, GLsizei  * length, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint   program, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint   id, GLenum   pname, GLint64  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint   id, GLenum   pname, GLint64  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint   id, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint   id, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint   id, GLenum   pname, GLuint64  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint   id, GLenum   pname, GLuint64  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint   id, GLenum   pname, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint   id, GLenum   pname, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYIVEXTPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint   sampler, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVEXTPROC)(GLuint   sampler, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVOESPROC)(GLuint   sampler, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint   sampler, GLenum   pname, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)(GLuint   sampler, GLenum   pname, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVOESPROC)(GLuint   sampler, GLenum   pname, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint   sampler, GLenum   pname, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint   sampler, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint   semaphore, GLenum   pname, GLuint64  * params);
typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint   shader, GLsizei   bufSize, GLsizei  * length, GLchar  * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum   shadertype, GLenum   precisiontype, GLint  * range, GLint  * precision);
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint   shader, GLsizei   bufSize, GLsizei  * length, GLchar  * source);
typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint   shader, GLenum   pname, GLint  * params);
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum   name);
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum   name, GLuint   index);
typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync   sync, GLenum   pname, GLsizei   bufSize, GLsizei  * length, GLint  * values);
typedef void (GLAD_API_PTR *PFNGLGETSYNCIVAPPLEPROC)(GLsync   sync, GLenum   pname, GLsizei   bufSize, GLsizei  * length, GLint  * values);
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum   target, GLint   level, GLenum   pname, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum   target, GLint   level, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVOESPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum   target, GLenum   pname, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum   target, GLenum   pname, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVOESPROC)(GLenum   target, GLenum   pname, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum   target, GLenum   pname, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTUREHANDLEARBPROC)(GLuint   texture);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTUREHANDLEIMGPROC)(GLuint   texture);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTUREHANDLENVPROC)(GLuint   texture);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint   texture, GLuint   sampler);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTURESAMPLERHANDLEIMGPROC)(GLuint   texture, GLuint   sampler);
typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint   texture, GLuint   sampler);
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint   program, GLuint   index, GLsizei   bufSize, GLsizei  * length, GLsizei  * size, GLenum  * type, GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint   shader, GLsizei   bufsize, GLsizei  * length, GLchar  * source);
typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint   program, const  GLchar  * uniformBlockName);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint   program, GLsizei   uniformCount, const  GLchar  *const* uniformNames, GLuint  * uniformIndices);
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint   program, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint   program, GLint   location, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMI64VNVPROC)(GLuint   program, GLint   location, GLint64EXT  * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint   program, GLint   location, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint   program, GLint   location, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum   target, GLuint   index, GLubyte  * data);
typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum   pname, GLubyte  * data);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint   index, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint   index, GLenum   pname, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint   index, GLenum   pname, void ** pointer);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint   index, GLenum   pname, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint   index, GLenum   pname, GLint  * params);
typedef GLVULKANPROCNV (GLAD_API_PTR *PFNGLGETVKPROCADDRNVPROC)(const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint   program, GLint   location, GLsizei   bufSize, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVEXTPROC)(GLuint   program, GLint   location, GLsizei   bufSize, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVKHRPROC)(GLuint   program, GLint   location, GLsizei   bufSize, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint   program, GLint   location, GLsizei   bufSize, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVEXTPROC)(GLuint   program, GLint   location, GLsizei   bufSize, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVKHRPROC)(GLuint   program, GLint   location, GLsizei   bufSize, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint   program, GLint   location, GLsizei   bufSize, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVKHRPROC)(GLuint   program, GLint   location, GLsizei   bufSize, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum   target, GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYFDEXTPROC)(GLuint   memory, GLuint64   size, GLenum   handleType, GLint   fd);
typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint   memory, GLuint64   size, GLenum   handleType, void * handle);
typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint   memory, GLuint64   size, GLenum   handleType, const void * name);
typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint   semaphore, GLenum   handleType, GLint   fd);
typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint   semaphore, GLenum   handleType, void * handle);
typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint   semaphore, GLenum   handleType, const void * name);
typedef void (GLAD_API_PTR *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei   length, const  GLchar  * marker);
typedef void (GLAD_API_PTR *PFNGLINTERPOLATEPATHSNVPROC)(GLuint   resultPath, GLuint   pathA, GLuint   pathB, GLfloat   weight);
typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum   target, GLsizei   numAttachments, const  GLenum  * attachments);
typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum   target, GLsizei   numAttachments, const  GLenum  * attachments, GLint   x, GLint   y, GLsizei   width, GLsizei   height);
typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint   buffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum   cap);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum   target, GLuint   index);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIEXTPROC)(GLenum   target, GLuint   index);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDINVPROC)(GLenum   target, GLuint   index);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIOESPROC)(GLenum   target, GLuint   index);
typedef GLboolean (GLAD_API_PTR *PFNGLISFENCENVPROC)(GLuint   fence);
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint   framebuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64   handle);
typedef GLboolean (GLAD_API_PTR *PFNGLISMEMORYOBJECTEXTPROC)(GLuint   memoryObject);
typedef GLboolean (GLAD_API_PTR *PFNGLISPATHNVPROC)(GLuint   path);
typedef GLboolean (GLAD_API_PTR *PFNGLISPOINTINFILLPATHNVPROC)(GLuint   path, GLuint   mask, GLfloat   x, GLfloat   y);
typedef GLboolean (GLAD_API_PTR *PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint   path, GLfloat   x, GLfloat   y);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint   program);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint   pipeline);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint   pipeline);
typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint   id);
typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYEXTPROC)(GLuint   id);
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint   renderbuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint   sampler);
typedef GLboolean (GLAD_API_PTR *PFNGLISSEMAPHOREEXTPROC)(GLuint   semaphore);
typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint   shader);
typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync   sync);
typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCAPPLEPROC)(GLsync   sync);
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint   texture);
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64   handle);
typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint   id);
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint   array);
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYOESPROC)(GLuint   array);
typedef void (GLAD_API_PTR *PFNGLLABELOBJECTEXTPROC)(GLenum   type, GLuint   object, GLsizei   length, const  GLchar  * label);
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat   width);
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint   program);
typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64   handle);
typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64   handle, GLenum   access);
typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64   handle);
typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64   handle);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum   target, GLenum   access);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFEROESPROC)(GLenum   target, GLenum   access);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum   target, GLintptr   offset, GLsizeiptr   length, GLbitfield   access);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEEXTPROC)(GLenum   target, GLintptr   offset, GLsizeiptr   length, GLbitfield   access);
typedef void (GLAD_API_PTR *PFNGLMATRIXFRUSTUMEXTPROC)(GLenum   mode, GLdouble   left, GLdouble   right, GLdouble   bottom, GLdouble   top, GLdouble   zNear, GLdouble   zFar);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOAD3X2FNVPROC)(GLenum   matrixMode, const  GLfloat  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOAD3X3FNVPROC)(GLenum   matrixMode, const  GLfloat  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum   matrixMode, const  GLfloat  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum   mode, const  GLdouble  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum   mode, const  GLfloat  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADDEXTPROC)(GLenum   mode, const  GLdouble  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADFEXTPROC)(GLenum   mode, const  GLfloat  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULT3X2FNVPROC)(GLenum   matrixMode, const  GLfloat  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULT3X3FNVPROC)(GLenum   matrixMode, const  GLfloat  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum   matrixMode, const  GLfloat  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum   mode, const  GLdouble  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum   mode, const  GLfloat  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTDEXTPROC)(GLenum   mode, const  GLdouble  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTFEXTPROC)(GLenum   mode, const  GLfloat  * m);
typedef void (GLAD_API_PTR *PFNGLMATRIXORTHOEXTPROC)(GLenum   mode, GLdouble   left, GLdouble   right, GLdouble   bottom, GLdouble   top, GLdouble   zNear, GLdouble   zFar);
typedef void (GLAD_API_PTR *PFNGLMATRIXPOPEXTPROC)(GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLMATRIXPUSHEXTPROC)(GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEDEXTPROC)(GLenum   mode, GLdouble   angle, GLdouble   x, GLdouble   y, GLdouble   z);
typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEFEXTPROC)(GLenum   mode, GLfloat   angle, GLfloat   x, GLfloat   y, GLfloat   z);
typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEDEXTPROC)(GLenum   mode, GLdouble   x, GLdouble   y, GLdouble   z);
typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEFEXTPROC)(GLenum   mode, GLfloat   x, GLfloat   y, GLfloat   z);
typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum   mode, GLdouble   x, GLdouble   y, GLdouble   z);
typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum   mode, GLfloat   x, GLfloat   y, GLfloat   z);
typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint   count);
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield   barriers);
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield   barriers);
typedef void (GLAD_API_PTR *PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint   memoryObject, GLenum   pname, const  GLint  * params);
typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat   value);
typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGOESPROC)(GLfloat   value);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum   mode, const  GLint  * first, const  GLsizei  * count, GLsizei   drawcount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum   mode, const  GLint  * first, const  GLsizei  * count, GLsizei   primcount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum   mode, const void * indirect, GLsizei   drawcount, GLsizei   stride);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)(GLenum   mode, const void * indirect, GLsizei   drawcount, GLsizei   stride);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum   mode, const  GLsizei  * count, GLenum   type, const void *const* indices, GLsizei   drawcount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum   mode, const  GLsizei  * count, GLenum   type, const void *const* indices, GLsizei   drawcount, const  GLint  * basevertex);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum   mode, const  GLsizei  * count, GLenum   type, const void *const* indices, GLsizei   primcount, const  GLint  * basevertex);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum   mode, const  GLsizei  * count, GLenum   type, const void *const* indices, GLsizei   primcount);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum   mode, GLenum   type, const void * indirect, GLsizei   drawcount, GLsizei   stride);
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)(GLenum   mode, GLenum   type, const void * indirect, GLsizei   drawcount, GLsizei   stride);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint   buffer, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint   buffer, GLintptr   offset, GLsizeiptr   size, GLeglClientBufferEXT   clientBuffer, GLbitfield   flags);
typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint   buffer, GLsizeiptr   size, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint   framebuffer, GLuint   start, GLsizei   count, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint   renderbuffer, GLsizei   samples, GLsizei   storageSamples, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum   identifier, GLuint   name, GLsizei   length, const  GLchar  * label);
typedef void (GLAD_API_PTR *PFNGLOBJECTLABELKHRPROC)(GLenum   identifier, GLuint   name, GLsizei   length, const  GLchar  * label);
typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei   length, const  GLchar  * label);
typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei   length, const  GLchar  * label);
typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum   pname, GLint   value);
typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIEXTPROC)(GLenum   pname, GLint   value);
typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIOESPROC)(GLenum   pname, GLint   value);
typedef void (GLAD_API_PTR *PFNGLPATHCOMMANDSNVPROC)(GLuint   path, GLsizei   numCommands, const  GLubyte  * commands, GLsizei   numCoords, GLenum   coordType, const void * coords);
typedef void (GLAD_API_PTR *PFNGLPATHCOORDSNVPROC)(GLuint   path, GLsizei   numCoords, GLenum   coordType, const void * coords);
typedef void (GLAD_API_PTR *PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum   func);
typedef void (GLAD_API_PTR *PFNGLPATHDASHARRAYNVPROC)(GLuint   path, GLsizei   dashCount, const  GLfloat  * dashArray);
typedef GLenum (GLAD_API_PTR *PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint   firstPathName, GLenum   fontTarget, const void * fontName, GLbitfield   fontStyle, GLuint   firstGlyphIndex, GLsizei   numGlyphs, GLuint   pathParameterTemplate, GLfloat   emScale);
typedef GLenum (GLAD_API_PTR *PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum   fontTarget, const void * fontName, GLbitfield   fontStyle, GLuint   pathParameterTemplate, GLfloat   emScale, GLuint   baseAndCount [2]);
typedef void (GLAD_API_PTR *PFNGLPATHGLYPHRANGENVPROC)(GLuint   firstPathName, GLenum   fontTarget, const void * fontName, GLbitfield   fontStyle, GLuint   firstGlyph, GLsizei   numGlyphs, GLenum   handleMissingGlyphs, GLuint   pathParameterTemplate, GLfloat   emScale);
typedef void (GLAD_API_PTR *PFNGLPATHGLYPHSNVPROC)(GLuint   firstPathName, GLenum   fontTarget, const void * fontName, GLbitfield   fontStyle, GLsizei   numGlyphs, GLenum   type, const void * charcodes, GLenum   handleMissingGlyphs, GLuint   pathParameterTemplate, GLfloat   emScale);
typedef GLenum (GLAD_API_PTR *PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint   firstPathName, GLenum   fontTarget, GLsizeiptr   fontSize, const void * fontData, GLsizei   faceIndex, GLuint   firstGlyphIndex, GLsizei   numGlyphs, GLuint   pathParameterTemplate, GLfloat   emScale);
typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERFNVPROC)(GLuint   path, GLenum   pname, GLfloat   value);
typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERFVNVPROC)(GLuint   path, GLenum   pname, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERINVPROC)(GLuint   path, GLenum   pname, GLint   value);
typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERIVNVPROC)(GLuint   path, GLenum   pname, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat   factor, GLfloat   units);
typedef void (GLAD_API_PTR *PFNGLPATHSTENCILFUNCNVPROC)(GLenum   func, GLint   ref, GLuint   mask);
typedef void (GLAD_API_PTR *PFNGLPATHSTRINGNVPROC)(GLuint   path, GLenum   format, GLsizei   length, const void * pathString);
typedef void (GLAD_API_PTR *PFNGLPATHSUBCOMMANDSNVPROC)(GLuint   path, GLsizei   commandStart, GLsizei   commandsToDelete, GLsizei   numCommands, const  GLubyte  * commands, GLsizei   numCoords, GLenum   coordType, const void * coords);
typedef void (GLAD_API_PTR *PFNGLPATHSUBCOORDSNVPROC)(GLuint   path, GLsizei   coordStart, GLsizei   numCoords, GLenum   coordType, const void * coords);
typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum   pname, GLint   param);
typedef GLboolean (GLAD_API_PTR *PFNGLPOINTALONGPATHNVPROC)(GLuint   path, GLsizei   startSegment, GLsizei   numSegments, GLfloat   distance, GLfloat  * x, GLfloat  * y, GLfloat  * tangentX, GLfloat  * tangentY);
typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum   face, GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLPOLYGONMODENVPROC)(GLenum   face, GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat   factor, GLfloat   units);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat   factor, GLfloat   units, GLfloat   clamp);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat   factor, GLfloat   units, GLfloat   clamp);
typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPKHRPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPGROUPMARKEREXTPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXPROC)(GLfloat   minX, GLfloat   minY, GLfloat   minZ, GLfloat   minW, GLfloat   maxX, GLfloat   maxY, GLfloat   maxZ, GLfloat   maxW);
typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)(GLfloat   minX, GLfloat   minY, GLfloat   minZ, GLfloat   minW, GLfloat   maxX, GLfloat   maxY, GLfloat   maxZ, GLfloat   maxW);
typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXOESPROC)(GLfloat   minX, GLfloat   minY, GLfloat   minZ, GLfloat   minW, GLfloat   maxX, GLfloat   maxY, GLfloat   maxZ, GLfloat   maxW);
typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint   program, GLenum   binaryFormat, const void * binary, GLsizei   length);
typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYOESPROC)(GLuint   program, GLenum   binaryFormat, const void * binary, GLint   length);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint   program, GLenum   pname, GLint   value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint   program, GLenum   pname, GLint   value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint   program, GLint   location, GLenum   genMode, GLint   components, const  GLfloat  * coeffs);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint   program, GLint   location, GLfloat   v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint   program, GLint   location, GLfloat   v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint   program, GLint   location, GLint   v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint   program, GLint   location, GLint64EXT   x);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint   program, GLint   location, GLint   v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint   program, GLint   location, GLuint   v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint   program, GLint   location, GLuint64EXT   x);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint   program, GLint   location, GLuint   v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint   program, GLint   location, GLfloat   v0, GLfloat   v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint   program, GLint   location, GLfloat   v0, GLfloat   v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint   program, GLint   location, GLint   v0, GLint   v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint   program, GLint   location, GLint64EXT   x, GLint64EXT   y);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint   program, GLint   location, GLint   v0, GLint   v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint   program, GLint   location, GLuint   v0, GLuint   v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint   program, GLint   location, GLuint64EXT   x, GLuint64EXT   y);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint   program, GLint   location, GLuint   v0, GLuint   v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint   program, GLint   location, GLfloat   v0, GLfloat   v1, GLfloat   v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint   program, GLint   location, GLfloat   v0, GLfloat   v1, GLfloat   v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint   program, GLint   location, GLint   v0, GLint   v1, GLint   v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint   program, GLint   location, GLint64EXT   x, GLint64EXT   y, GLint64EXT   z);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint   program, GLint   location, GLint   v0, GLint   v1, GLint   v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint   program, GLint   location, GLuint   v0, GLuint   v1, GLuint   v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint   program, GLint   location, GLuint64EXT   x, GLuint64EXT   y, GLuint64EXT   z);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint   program, GLint   location, GLuint   v0, GLuint   v1, GLuint   v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint   program, GLint   location, GLfloat   v0, GLfloat   v1, GLfloat   v2, GLfloat   v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint   program, GLint   location, GLfloat   v0, GLfloat   v1, GLfloat   v2, GLfloat   v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint   program, GLint   location, GLint   v0, GLint   v1, GLint   v2, GLint   v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint   program, GLint   location, GLint64EXT   x, GLint64EXT   y, GLint64EXT   z, GLint64EXT   w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint   program, GLint   location, GLint   v0, GLint   v1, GLint   v2, GLint   v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint   program, GLint   location, GLuint   v0, GLuint   v1, GLuint   v2, GLuint   v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint   program, GLint   location, GLuint64EXT   x, GLuint64EXT   y, GLuint64EXT   z, GLuint64EXT   w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint   program, GLint   location, GLuint   v0, GLuint   v1, GLuint   v2, GLuint   v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint   program, GLint   location, GLuint64   value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC)(GLuint   program, GLint   location, GLuint64   value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint   program, GLint   location, GLuint64   value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint64  * values);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint64  * values);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint   program, GLint   location, GLsizei   count, const  GLuint64  * values);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint   program, GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum   source, GLuint   id, GLsizei   length, const  GLchar  * message);
typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum   source, GLuint   id, GLsizei   length, const  GLchar  * message);
typedef void (GLAD_API_PTR *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei   length, const  GLchar  * marker);
typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint   id, GLenum   target);
typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTEREXTPROC)(GLuint   id, GLenum   target);
typedef void (GLAD_API_PTR *PFNGLRASTERSAMPLESEXTPROC)(GLuint   samples, GLboolean   fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum   src);
typedef void (GLAD_API_PTR *PFNGLREADBUFFERINDEXEDEXTPROC)(GLenum   src, GLint   index);
typedef void (GLAD_API_PTR *PFNGLREADBUFFERNVPROC)(GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint   x, GLint   y, GLsizei   width, GLsizei   height, GLenum   format, GLenum   type, void * pixels);
typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint   x, GLint   y, GLsizei   width, GLsizei   height, GLenum   format, GLenum   type, GLsizei   bufSize, void * data);
typedef void (GLAD_API_PTR *PFNGLREADNPIXELSEXTPROC)(GLint   x, GLint   y, GLsizei   width, GLsizei   height, GLenum   format, GLenum   type, GLsizei   bufSize, void * data);
typedef void (GLAD_API_PTR *PFNGLREADNPIXELSKHRPROC)(GLint   x, GLint   y, GLsizei   width, GLsizei   height, GLenum   format, GLenum   type, GLsizei   bufSize, void * data);
typedef GLboolean (GLAD_API_PTR *PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint   memory, GLuint64   key);
typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum   target, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum   target, GLsizei   samples, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)(GLenum   target, GLsizei   samples, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)(GLenum   target, GLsizei   samples, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum   target, GLsizei   samples, GLsizei   storageSamples, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum   target, GLsizei   samples, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)(GLenum   target, GLsizei   samples, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)(GLenum   target, GLsizei   samples, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint   memory, GLenum   pname);
typedef void (GLAD_API_PTR *PFNGLRESOLVEDEPTHVALUESNVPROC)(void);
typedef void (GLAD_API_PTR *PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)(void);
typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat   value, GLboolean   invert);
typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint   maskNumber, GLbitfield   mask);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint   sampler, GLenum   pname, const  GLint  * param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVEXTPROC)(GLuint   sampler, GLenum   pname, const  GLint  * param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVOESPROC)(GLuint   sampler, GLenum   pname, const  GLint  * param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint   sampler, GLenum   pname, const  GLuint  * param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVEXTPROC)(GLuint   sampler, GLenum   pname, const  GLuint  * param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVOESPROC)(GLuint   sampler, GLenum   pname, const  GLuint  * param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint   sampler, GLenum   pname, GLfloat   param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint   sampler, GLenum   pname, const  GLfloat  * param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint   sampler, GLenum   pname, GLint   param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint   sampler, GLenum   pname, const  GLint  * param);
typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint   x, GLint   y, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint   first, GLsizei   count, const  GLint  * v);
typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVNVPROC)(GLuint   first, GLsizei   count, const  GLint  * v);
typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVOESPROC)(GLuint   first, GLsizei   count, const  GLint  * v);
typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint   index, GLint   left, GLint   bottom, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDNVPROC)(GLuint   index, GLint   left, GLint   bottom, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDOESPROC)(GLuint   index, GLint   left, GLint   bottom, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint   index, const  GLint  * v);
typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVNVPROC)(GLuint   index, const  GLint  * v);
typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVOESPROC)(GLuint   index, const  GLint  * v);
typedef void (GLAD_API_PTR *PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint   monitor, GLboolean   enable, GLuint   group, GLint   numCounters, GLuint  * counterList);
typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint   semaphore, GLenum   pname, const  GLuint64  * params);
typedef void (GLAD_API_PTR *PFNGLSETFENCENVPROC)(GLuint   fence, GLenum   condition);
typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei   count, const  GLuint  * shaders, GLenum   binaryformat, const void * binary, GLsizei   length);
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint   shader, GLsizei   count, const  GLchar  *const* string, const  GLint  * length);
typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint   semaphore, GLuint   numBufferBarriers, const  GLuint  * buffers, GLuint   numTextureBarriers, const  GLuint  * textures, const  GLenum  * dstLayouts);
typedef void (GLAD_API_PTR *PFNGLSIGNALVKFENCENVPROC)(GLuint64   vkFence);
typedef void (GLAD_API_PTR *PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64   vkSemaphore);
typedef void (GLAD_API_PTR *PFNGLSTARTTILINGQCOMPROC)(GLuint   x, GLuint   y, GLuint   width, GLuint   height, GLbitfield   preserveMask);
typedef void (GLAD_API_PTR *PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei   numPaths, GLenum   pathNameType, const void * paths, GLuint   pathBase, GLenum   fillMode, GLuint   mask, GLenum   transformType, const  GLfloat  * transformValues);
typedef void (GLAD_API_PTR *PFNGLSTENCILFILLPATHNVPROC)(GLuint   path, GLenum   fillMode, GLuint   mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum   func, GLint   ref, GLuint   mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum   face, GLenum   func, GLint   ref, GLuint   mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint   mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum   face, GLuint   mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum   fail, GLenum   zfail, GLenum   zpass);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum   face, GLenum   sfail, GLenum   dpfail, GLenum   dppass);
typedef void (GLAD_API_PTR *PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei   numPaths, GLenum   pathNameType, const void * paths, GLuint   pathBase, GLint   reference, GLuint   mask, GLenum   transformType, const  GLfloat  * transformValues);
typedef void (GLAD_API_PTR *PFNGLSTENCILSTROKEPATHNVPROC)(GLuint   path, GLint   reference, GLuint   mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei   numPaths, GLenum   pathNameType, const void * paths, GLuint   pathBase, GLenum   fillMode, GLuint   mask, GLenum   coverMode, GLenum   transformType, const  GLfloat  * transformValues);
typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint   path, GLenum   fillMode, GLuint   mask, GLenum   coverMode);
typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei   numPaths, GLenum   pathNameType, const void * paths, GLuint   pathBase, GLint   reference, GLuint   mask, GLenum   coverMode, GLenum   transformType, const  GLfloat  * transformValues);
typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint   path, GLint   reference, GLuint   mask, GLenum   coverMode);
typedef void (GLAD_API_PTR *PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint   xbits, GLuint   ybits);
typedef GLboolean (GLAD_API_PTR *PFNGLTESTFENCENVPROC)(GLuint   fence);
typedef void (GLAD_API_PTR *PFNGLTEXATTACHMEMORYNVPROC)(GLenum   target, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum   target, GLenum   internalformat, GLuint   buffer);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum   target, GLenum   internalformat, GLuint   buffer);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFEROESPROC)(GLenum   target, GLenum   internalformat, GLuint   buffer);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum   target, GLenum   internalformat, GLuint   buffer, GLintptr   offset, GLsizeiptr   size);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEEXTPROC)(GLenum   target, GLenum   internalformat, GLuint   buffer, GLintptr   offset, GLsizeiptr   size);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEOESPROC)(GLenum   target, GLenum   internalformat, GLuint   buffer, GLintptr   offset, GLsizeiptr   size);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum   target, GLint   level, GLint   internalformat, GLsizei   width, GLsizei   height, GLint   border, GLenum   format, GLenum   type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum   target, GLint   level, GLint   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth, GLint   border, GLenum   format, GLenum   type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DOESPROC)(GLenum   target, GLint   level, GLenum   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth, GLint   border, GLenum   format, GLenum   type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLsizei   width, GLsizei   height, GLsizei   depth, GLboolean   commit);
typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTEXTPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLsizei   width, GLsizei   height, GLsizei   depth, GLboolean   commit);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum   target, GLenum   pname, const  GLint  * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum   target, GLenum   pname, const  GLint  * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVOESPROC)(GLenum   target, GLenum   pname, const  GLint  * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum   target, GLenum   pname, const  GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum   target, GLenum   pname, const  GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVOESPROC)(GLenum   target, GLenum   pname, const  GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum   target, GLenum   pname, GLfloat   param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum   target, GLenum   pname, const  GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum   target, GLenum   pname, GLint   param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum   target, GLenum   pname, const  GLint  * params);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum   target, GLsizei   levels, GLenum   internalformat, GLsizei   width);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum   target, GLsizei   levels, GLenum   internalformat, GLsizei   width);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum   target, GLsizei   levels, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum   target, GLsizei   levels, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum   target, GLsizei   samples, GLenum   internalformat, GLsizei   width, GLsizei   height, GLboolean   fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum   target, GLsizei   levels, GLenum   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum   target, GLsizei   levels, GLenum   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum   target, GLsizei   samples, GLenum   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth, GLboolean   fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)(GLenum   target, GLsizei   samples, GLenum   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth, GLboolean   fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum   target, GLsizei   levels, GLenum   internalFormat, GLsizei   width, GLsizei   height, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum   target, GLsizei   samples, GLenum   internalFormat, GLsizei   width, GLsizei   height, GLboolean   fixedSampleLocations, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum   target, GLsizei   levels, GLenum   internalFormat, GLsizei   width, GLsizei   height, GLsizei   depth, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum   target, GLsizei   samples, GLenum   internalFormat, GLsizei   width, GLsizei   height, GLsizei   depth, GLboolean   fixedSampleLocations, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLsizei   width, GLsizei   height, GLenum   format, GLenum   type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLsizei   width, GLsizei   height, GLsizei   depth, GLenum   format, GLenum   type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DOESPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLsizei   width, GLsizei   height, GLsizei   depth, GLenum   format, GLenum   type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint   texture, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC)(GLuint   texture, GLuint   layer, GLuint   focalPoint, GLfloat   focalX, GLfloat   focalY, GLfloat   gainX, GLfloat   gainY, GLfloat   foveaArea);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint   texture, GLenum   target, GLsizei   levels, GLenum   internalformat, GLsizei   width);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint   texture, GLenum   target, GLsizei   levels, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint   texture, GLenum   target, GLsizei   levels, GLenum   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint   texture, GLsizei   levels, GLenum   internalFormat, GLsizei   width, GLsizei   height, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint   texture, GLsizei   samples, GLenum   internalFormat, GLsizei   width, GLsizei   height, GLboolean   fixedSampleLocations, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint   texture, GLsizei   levels, GLenum   internalFormat, GLsizei   width, GLsizei   height, GLsizei   depth, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint   texture, GLsizei   samples, GLenum   internalFormat, GLsizei   width, GLsizei   height, GLsizei   depth, GLboolean   fixedSampleLocations, GLuint   memory, GLuint64   offset);
typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint   texture, GLenum   target, GLuint   origtexture, GLenum   internalformat, GLuint   minlevel, GLuint   numlevels, GLuint   minlayer, GLuint   numlayers);
typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWEXTPROC)(GLuint   texture, GLenum   target, GLuint   origtexture, GLenum   internalformat, GLuint   minlevel, GLuint   numlevels, GLuint   minlayer, GLuint   numlayers);
typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWOESPROC)(GLuint   texture, GLenum   target, GLuint   origtexture, GLenum   internalformat, GLuint   minlevel, GLuint   numlevels, GLuint   minlayer, GLuint   numlayers);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint   program, GLsizei   count, const  GLchar  *const* varyings, GLenum   bufferMode);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMPATHNVPROC)(GLuint   resultPath, GLuint   srcPath, GLenum   transformType, const  GLfloat  * transformValues);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint   location, GLfloat   v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint   location, GLint   v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64NVPROC)(GLint   location, GLint64EXT   x);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64VNVPROC)(GLint   location, GLsizei   count, const  GLint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint   location, GLuint   v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64NVPROC)(GLint   location, GLuint64EXT   x);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64VNVPROC)(GLint   location, GLsizei   count, const  GLuint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint   location, GLfloat   v0, GLfloat   v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint   location, GLint   v0, GLint   v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64NVPROC)(GLint   location, GLint64EXT   x, GLint64EXT   y);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64VNVPROC)(GLint   location, GLsizei   count, const  GLint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint   location, GLuint   v0, GLuint   v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64NVPROC)(GLint   location, GLuint64EXT   x, GLuint64EXT   y);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64VNVPROC)(GLint   location, GLsizei   count, const  GLuint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint   location, GLfloat   v0, GLfloat   v1, GLfloat   v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint   location, GLint   v0, GLint   v1, GLint   v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64NVPROC)(GLint   location, GLint64EXT   x, GLint64EXT   y, GLint64EXT   z);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64VNVPROC)(GLint   location, GLsizei   count, const  GLint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint   location, GLuint   v0, GLuint   v1, GLuint   v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64NVPROC)(GLint   location, GLuint64EXT   x, GLuint64EXT   y, GLuint64EXT   z);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64VNVPROC)(GLint   location, GLsizei   count, const  GLuint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint   location, GLfloat   v0, GLfloat   v1, GLfloat   v2, GLfloat   v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint   location, GLint   v0, GLint   v1, GLint   v2, GLint   v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64NVPROC)(GLint   location, GLint64EXT   x, GLint64EXT   y, GLint64EXT   z, GLint64EXT   w);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64VNVPROC)(GLint   location, GLsizei   count, const  GLint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint   location, GLuint   v0, GLuint   v1, GLuint   v2, GLuint   v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64NVPROC)(GLint   location, GLuint64EXT   x, GLuint64EXT   y, GLuint64EXT   z, GLuint64EXT   w);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64VNVPROC)(GLint   location, GLsizei   count, const  GLuint64EXT  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint   program, GLuint   uniformBlockIndex, GLuint   uniformBlockBinding);
typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint   location, GLuint64   value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64IMGPROC)(GLint   location, GLuint64   value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64NVPROC)(GLint   location, GLuint64   value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint   location, GLsizei   count, const  GLuint64  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64VIMGPROC)(GLint   location, GLsizei   count, const  GLuint64  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint   location, GLsizei   count, const  GLuint64  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVNVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVNVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVNVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVNVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVNVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVNVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum   target);
typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFEROESPROC)(GLenum   target);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint   program);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint   pipeline, GLbitfield   stages, GLuint   program);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint   pipeline, GLbitfield   stages, GLuint   program);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint   program);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint   pipeline);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint   pipeline);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint   index, GLfloat   x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint   index, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint   index, GLfloat   x, GLfloat   y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint   index, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint   index, GLfloat   x, GLfloat   y, GLfloat   z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint   index, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint   index, GLfloat   x, GLfloat   y, GLfloat   z, GLfloat   w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint   index, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint   attribindex, GLuint   bindingindex);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint   index, GLuint   divisor);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORANGLEPROC)(GLuint   index, GLuint   divisor);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISOREXTPROC)(GLuint   index, GLuint   divisor);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORNVPROC)(GLuint   index, GLuint   divisor);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint   attribindex, GLint   size, GLenum   type, GLboolean   normalized, GLuint   relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint   index, GLint   x, GLint   y, GLint   z, GLint   w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint   index, const  GLint  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint   index, GLuint   x, GLuint   y, GLuint   z, GLuint   w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint   index, const  GLuint  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint   attribindex, GLint   size, GLenum   type, GLuint   relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint   index, GLint   size, GLenum   type, GLsizei   stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint   index, GLint   size, GLenum   type, GLboolean   normalized, GLsizei   stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint   bindingindex, GLuint   divisor);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint   x, GLint   y, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint   first, GLsizei   count, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVNVPROC)(GLuint   first, GLsizei   count, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVOESPROC)(GLuint   first, GLsizei   count, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint   index, GLfloat   x, GLfloat   y, GLfloat   w, GLfloat   h);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFNVPROC)(GLuint   index, GLfloat   x, GLfloat   y, GLfloat   w, GLfloat   h);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFOESPROC)(GLuint   index, GLfloat   x, GLfloat   y, GLfloat   w, GLfloat   h);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint   index, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVNVPROC)(GLuint   index, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVOESPROC)(GLuint   index, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint   index, GLfloat   xcoeff, GLfloat   ycoeff);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTSWIZZLENVPROC)(GLuint   index, GLenum   swizzlex, GLenum   swizzley, GLenum   swizzlez, GLenum   swizzlew);
typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREEXTPROC)(GLuint   semaphore, GLuint   numBufferBarriers, const  GLuint  * buffers, GLuint   numTextureBarriers, const  GLuint  * textures, const  GLenum  * srcLayouts);
typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync   sync, GLbitfield   flags, GLuint64   timeout);
typedef void (GLAD_API_PTR *PFNGLWAITSYNCAPPLEPROC)(GLsync   sync, GLbitfield   flags, GLuint64   timeout);
typedef void (GLAD_API_PTR *PFNGLWAITVKSEMAPHORENVPROC)(GLuint64   vkSemaphore);
typedef void (GLAD_API_PTR *PFNGLWEIGHTPATHSNVPROC)(GLuint   resultPath, GLsizei   numPaths, const  GLuint  * paths, const  GLfloat  * weights);
typedef void (GLAD_API_PTR *PFNGLWINDOWRECTANGLESEXTPROC)(GLenum   mode, GLsizei   count, const  GLint  * box);

GLAD_API_CALL PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT
GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
#define glActiveShaderProgram glad_glActiveShaderProgram
GLAD_API_CALL PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT
GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
#define glActiveTexture glad_glActiveTexture
GLAD_API_CALL PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM;
#define glAlphaFuncQCOM glad_glAlphaFuncQCOM
GLAD_API_CALL PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
#define glAttachShader glad_glAttachShader
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
#define glBeginConditionalRender glad_glBeginConditionalRender
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV
GLAD_API_CALL PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD
GLAD_API_CALL PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL
GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
#define glBeginQuery glad_glBeginQuery
GLAD_API_CALL PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT;
#define glBeginQueryEXT glad_glBeginQueryEXT
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
#define glBeginTransformFeedback glad_glBeginTransformFeedback
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
#define glBindAttribLocation glad_glBindAttribLocation
GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
#define glBindBuffer glad_glBindBuffer
GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
#define glBindBufferBase glad_glBindBufferBase
GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
#define glBindBufferRange glad_glBindBufferRange
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
#define glBindFragDataLocation glad_glBindFragDataLocation
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT;
#define glBindFragDataLocationIndexedEXT glad_glBindFragDataLocationIndexedEXT
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
#define glBindFramebuffer glad_glBindFramebuffer
GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
#define glBindImageTexture glad_glBindImageTexture
GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
#define glBindProgramPipeline glad_glBindProgramPipeline
GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
#define glBindRenderbuffer glad_glBindRenderbuffer
GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
#define glBindSampler glad_glBindSampler
GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
#define glBindTexture glad_glBindTexture
GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
#define glBindTransformFeedback glad_glBindTransformFeedback
GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
#define glBindVertexArray glad_glBindVertexArray
GLAD_API_CALL PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES;
#define glBindVertexArrayOES glad_glBindVertexArrayOES
GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
#define glBindVertexBuffer glad_glBindVertexBuffer
GLAD_API_CALL PFNGLBLENDBARRIERPROC glad_glBlendBarrier;
#define glBlendBarrier glad_glBlendBarrier
GLAD_API_CALL PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
#define glBlendBarrierKHR glad_glBlendBarrierKHR
GLAD_API_CALL PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
#define glBlendBarrierNV glad_glBlendBarrierNV
GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
#define glBlendColor glad_glBlendColor
GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
#define glBlendEquation glad_glBlendEquation
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
#define glBlendEquationSeparate glad_glBlendEquationSeparate
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT;
#define glBlendEquationSeparateiEXT glad_glBlendEquationSeparateiEXT
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES;
#define glBlendEquationSeparateiOES glad_glBlendEquationSeparateiOES
GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
#define glBlendEquationi glad_glBlendEquationi
GLAD_API_CALL PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT;
#define glBlendEquationiEXT glad_glBlendEquationiEXT
GLAD_API_CALL PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES;
#define glBlendEquationiOES glad_glBlendEquationiOES
GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
#define glBlendFunc glad_glBlendFunc
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
#define glBlendFuncSeparate glad_glBlendFuncSeparate
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT;
#define glBlendFuncSeparateiEXT glad_glBlendFuncSeparateiEXT
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES;
#define glBlendFuncSeparateiOES glad_glBlendFuncSeparateiOES
GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci;
#define glBlendFunci glad_glBlendFunci
GLAD_API_CALL PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT;
#define glBlendFunciEXT glad_glBlendFunciEXT
GLAD_API_CALL PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES;
#define glBlendFunciOES glad_glBlendFunciOES
GLAD_API_CALL PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
#define glBlendParameteriNV glad_glBlendParameteriNV
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
#define glBlitFramebuffer glad_glBlitFramebuffer
GLAD_API_CALL PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE;
#define glBlitFramebufferANGLE glad_glBlitFramebufferANGLE
GLAD_API_CALL PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV;
#define glBlitFramebufferNV glad_glBlitFramebufferNV
GLAD_API_CALL PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;
#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV
GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
#define glBufferData glad_glBufferData
GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
#define glBufferStorage glad_glBufferStorage
GLAD_API_CALL PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT;
#define glBufferStorageEXT glad_glBufferStorageEXT
GLAD_API_CALL PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT
GLAD_API_CALL PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
#define glBufferStorageMemEXT glad_glBufferStorageMemEXT
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
#define glBufferSubData glad_glBufferSubData
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
#define glClear glad_glClear
GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
#define glClearBufferfi glad_glClearBufferfi
GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
#define glClearBufferfv glad_glClearBufferfv
GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
#define glClearBufferiv glad_glClearBufferiv
GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
#define glClearBufferuiv glad_glClearBufferuiv
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
#define glClearColor glad_glClearColor
GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
#define glClearDepthf glad_glClearDepthf
GLAD_API_CALL PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT;
#define glClearPixelLocalStorageuiEXT glad_glClearPixelLocalStorageuiEXT
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
#define glClearStencil glad_glClearStencil
GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
#define glClearTexImage glad_glClearTexImage
GLAD_API_CALL PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT;
#define glClearTexImageEXT glad_glClearTexImageEXT
GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
#define glClearTexSubImage glad_glClearTexSubImage
GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT;
#define glClearTexSubImageEXT glad_glClearTexSubImageEXT
GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
#define glClientWaitSync glad_glClientWaitSync
GLAD_API_CALL PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE;
#define glClientWaitSyncAPPLE glad_glClientWaitSyncAPPLE
GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl;
#define glClipControl glad_glClipControl
GLAD_API_CALL PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT;
#define glClipControlEXT glad_glClipControlEXT
GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
#define glColorMask glad_glColorMask
GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
#define glColorMaski glad_glColorMaski
GLAD_API_CALL PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT;
#define glColorMaskiEXT glad_glColorMaskiEXT
GLAD_API_CALL PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES;
#define glColorMaskiOES glad_glColorMaskiOES
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
#define glCompileShader glad_glCompileShader
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
#define glCompressedTexImage2D glad_glCompressedTexImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
#define glCompressedTexImage3D glad_glCompressedTexImage3D
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES;
#define glCompressedTexImage3DOES glad_glCompressedTexImage3DOES
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES;
#define glCompressedTexSubImage3DOES glad_glCompressedTexSubImage3DOES
GLAD_API_CALL PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
#define glCopyBufferSubData glad_glCopyBufferSubData
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV;
#define glCopyBufferSubDataNV glad_glCopyBufferSubDataNV
GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
#define glCopyImageSubData glad_glCopyImageSubData
GLAD_API_CALL PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT;
#define glCopyImageSubDataEXT glad_glCopyImageSubDataEXT
GLAD_API_CALL PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES;
#define glCopyImageSubDataOES glad_glCopyImageSubDataOES
GLAD_API_CALL PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
#define glCopyPathNV glad_glCopyPathNV
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
#define glCopyTexImage2D glad_glCopyTexImage2D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES;
#define glCopyTexSubImage3DOES glad_glCopyTexSubImage3DOES
GLAD_API_CALL PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE;
#define glCopyTextureLevelsAPPLE glad_glCopyTextureLevelsAPPLE
GLAD_API_CALL PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV
GLAD_API_CALL PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
#define glCoverFillPathNV glad_glCoverFillPathNV
GLAD_API_CALL PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV
GLAD_API_CALL PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
#define glCoverStrokePathNV glad_glCoverStrokePathNV
GLAD_API_CALL PFNGLCOVERAGEMASKNVPROC glad_glCoverageMaskNV;
#define glCoverageMaskNV glad_glCoverageMaskNV
GLAD_API_CALL PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
#define glCoverageModulationNV glad_glCoverageModulationNV
GLAD_API_CALL PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
#define glCoverageModulationTableNV glad_glCoverageModulationTableNV
GLAD_API_CALL PFNGLCOVERAGEOPERATIONNVPROC glad_glCoverageOperationNV;
#define glCoverageOperationNV glad_glCoverageOperationNV
GLAD_API_CALL PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT
GLAD_API_CALL PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL
GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
#define glCreateProgram glad_glCreateProgram
GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
#define glCreateShader glad_glCreateShader
GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
#define glCreateShaderProgramv glad_glCreateShaderProgramv
GLAD_API_CALL PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT
GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
#define glCullFace glad_glCullFace
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
#define glDebugMessageCallback glad_glDebugMessageCallback
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
#define glDebugMessageControl glad_glDebugMessageControl
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
#define glDebugMessageControlKHR glad_glDebugMessageControlKHR
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
#define glDebugMessageInsert glad_glDebugMessageInsert
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
#define glDeleteBuffers glad_glDeleteBuffers
GLAD_API_CALL PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
#define glDeleteFencesNV glad_glDeleteFencesNV
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
#define glDeleteFramebuffers glad_glDeleteFramebuffers
GLAD_API_CALL PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT
GLAD_API_CALL PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
#define glDeletePathsNV glad_glDeletePathsNV
GLAD_API_CALL PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD
GLAD_API_CALL PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
#define glDeleteProgram glad_glDeleteProgram
GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT
GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
#define glDeleteQueries glad_glDeleteQueries
GLAD_API_CALL PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT;
#define glDeleteQueriesEXT glad_glDeleteQueriesEXT
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
#define glDeleteSamplers glad_glDeleteSamplers
GLAD_API_CALL PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT
GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
#define glDeleteShader glad_glDeleteShader
GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
#define glDeleteSync glad_glDeleteSync
GLAD_API_CALL PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE;
#define glDeleteSyncAPPLE glad_glDeleteSyncAPPLE
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
#define glDeleteTextures glad_glDeleteTextures
GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
#define glDeleteVertexArrays glad_glDeleteVertexArrays
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES;
#define glDeleteVertexArraysOES glad_glDeleteVertexArraysOES
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
#define glDepthFunc glad_glDepthFunc
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
#define glDepthMask glad_glDepthMask
GLAD_API_CALL PFNGLDEPTHRANGEARRAYFVNVPROC glad_glDepthRangeArrayfvNV;
#define glDepthRangeArrayfvNV glad_glDepthRangeArrayfvNV
GLAD_API_CALL PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES;
#define glDepthRangeArrayfvOES glad_glDepthRangeArrayfvOES
GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDFNVPROC glad_glDepthRangeIndexedfNV;
#define glDepthRangeIndexedfNV glad_glDepthRangeIndexedfNV
GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES;
#define glDepthRangeIndexedfOES glad_glDepthRangeIndexedfOES
GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
#define glDepthRangef glad_glDepthRangef
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
#define glDetachShader glad_glDetachShader
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
#define glDisable glad_glDisable
GLAD_API_CALL PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM;
#define glDisableDriverControlQCOM glad_glDisableDriverControlQCOM
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
#define glDisablei glad_glDisablei
GLAD_API_CALL PFNGLDISABLEIEXTPROC glad_glDisableiEXT;
#define glDisableiEXT glad_glDisableiEXT
GLAD_API_CALL PFNGLDISABLEINVPROC glad_glDisableiNV;
#define glDisableiNV glad_glDisableiNV
GLAD_API_CALL PFNGLDISABLEIOESPROC glad_glDisableiOES;
#define glDisableiOES glad_glDisableiOES
GLAD_API_CALL PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT;
#define glDiscardFramebufferEXT glad_glDiscardFramebufferEXT
GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
#define glDispatchCompute glad_glDispatchCompute
GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
#define glDrawArrays glad_glDrawArrays
GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
#define glDrawArraysIndirect glad_glDrawArraysIndirect
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
#define glDrawArraysInstanced glad_glDrawArraysInstanced
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE;
#define glDrawArraysInstancedANGLE glad_glDrawArraysInstancedANGLE
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT;
#define glDrawArraysInstancedBaseInstanceEXT glad_glDrawArraysInstancedBaseInstanceEXT
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV;
#define glDrawArraysInstancedNV glad_glDrawArraysInstancedNV
GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
#define glDrawBuffers glad_glDrawBuffers
GLAD_API_CALL PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT;
#define glDrawBuffersEXT glad_glDrawBuffersEXT
GLAD_API_CALL PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT;
#define glDrawBuffersIndexedEXT glad_glDrawBuffersIndexedEXT
GLAD_API_CALL PFNGLDRAWBUFFERSNVPROC glad_glDrawBuffersNV;
#define glDrawBuffersNV glad_glDrawBuffersNV
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
#define glDrawElements glad_glDrawElements
GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT;
#define glDrawElementsBaseVertexEXT glad_glDrawElementsBaseVertexEXT
GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES;
#define glDrawElementsBaseVertexOES glad_glDrawElementsBaseVertexOES
GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
#define glDrawElementsIndirect glad_glDrawElementsIndirect
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
#define glDrawElementsInstanced glad_glDrawElementsInstanced
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE;
#define glDrawElementsInstancedANGLE glad_glDrawElementsInstancedANGLE
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT;
#define glDrawElementsInstancedBaseInstanceEXT glad_glDrawElementsInstancedBaseInstanceEXT
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
#define glDrawElementsInstancedBaseVertexBaseInstanceEXT glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT;
#define glDrawElementsInstancedBaseVertexEXT glad_glDrawElementsInstancedBaseVertexEXT
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES;
#define glDrawElementsInstancedBaseVertexOES glad_glDrawElementsInstancedBaseVertexOES
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV;
#define glDrawElementsInstancedNV glad_glDrawElementsInstancedNV
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
#define glDrawRangeElements glad_glDrawRangeElements
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT;
#define glDrawRangeElementsBaseVertexEXT glad_glDrawRangeElementsBaseVertexEXT
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES;
#define glDrawRangeElementsBaseVertexOES glad_glDrawRangeElementsBaseVertexOES
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
#define glDrawTransformFeedback glad_glDrawTransformFeedback
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT;
#define glDrawTransformFeedbackEXT glad_glDrawTransformFeedbackEXT
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT;
#define glDrawTransformFeedbackInstancedEXT glad_glDrawTransformFeedbackInstancedEXT
GLAD_API_CALL PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
#define glDrawVkImageNV glad_glDrawVkImageNV
GLAD_API_CALL PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES;
#define glEGLImageTargetRenderbufferStorageOES glad_glEGLImageTargetRenderbufferStorageOES
GLAD_API_CALL PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;
#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT
GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES;
#define glEGLImageTargetTexture2DOES glad_glEGLImageTargetTexture2DOES
GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;
#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
#define glEnable glad_glEnable
GLAD_API_CALL PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM;
#define glEnableDriverControlQCOM glad_glEnableDriverControlQCOM
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
#define glEnablei glad_glEnablei
GLAD_API_CALL PFNGLENABLEIEXTPROC glad_glEnableiEXT;
#define glEnableiEXT glad_glEnableiEXT
GLAD_API_CALL PFNGLENABLEINVPROC glad_glEnableiNV;
#define glEnableiNV glad_glEnableiNV
GLAD_API_CALL PFNGLENABLEIOESPROC glad_glEnableiOES;
#define glEnableiOES glad_glEnableiOES
GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
#define glEndConditionalRender glad_glEndConditionalRender
GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
#define glEndConditionalRenderNV glad_glEndConditionalRenderNV
GLAD_API_CALL PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD
GLAD_API_CALL PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL
GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
#define glEndQuery glad_glEndQuery
GLAD_API_CALL PFNGLENDQUERYEXTPROC glad_glEndQueryEXT;
#define glEndQueryEXT glad_glEndQueryEXT
GLAD_API_CALL PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM;
#define glEndTilingQCOM glad_glEndTilingQCOM
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
#define glEndTransformFeedback glad_glEndTransformFeedback
GLAD_API_CALL PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM;
#define glExtGetBufferPointervQCOM glad_glExtGetBufferPointervQCOM
GLAD_API_CALL PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM;
#define glExtGetBuffersQCOM glad_glExtGetBuffersQCOM
GLAD_API_CALL PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM;
#define glExtGetFramebuffersQCOM glad_glExtGetFramebuffersQCOM
GLAD_API_CALL PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM;
#define glExtGetProgramBinarySourceQCOM glad_glExtGetProgramBinarySourceQCOM
GLAD_API_CALL PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM;
#define glExtGetProgramsQCOM glad_glExtGetProgramsQCOM
GLAD_API_CALL PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM;
#define glExtGetRenderbuffersQCOM glad_glExtGetRenderbuffersQCOM
GLAD_API_CALL PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM;
#define glExtGetShadersQCOM glad_glExtGetShadersQCOM
GLAD_API_CALL PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM;
#define glExtGetTexLevelParameterivQCOM glad_glExtGetTexLevelParameterivQCOM
GLAD_API_CALL PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM;
#define glExtGetTexSubImageQCOM glad_glExtGetTexSubImageQCOM
GLAD_API_CALL PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM;
#define glExtGetTexturesQCOM glad_glExtGetTexturesQCOM
GLAD_API_CALL PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM;
#define glExtIsProgramBinaryQCOM glad_glExtIsProgramBinaryQCOM
GLAD_API_CALL PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM;
#define glExtTexObjectStateOverrideiQCOM glad_glExtTexObjectStateOverrideiQCOM
GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
#define glFenceSync glad_glFenceSync
GLAD_API_CALL PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE;
#define glFenceSyncAPPLE glad_glFenceSyncAPPLE
GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
#define glFinish glad_glFinish
GLAD_API_CALL PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
#define glFinishFenceNV glad_glFinishFenceNV
GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
#define glFlush glad_glFlush
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT;
#define glFlushMappedBufferRangeEXT glad_glFlushMappedBufferRangeEXT
GLAD_API_CALL PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV
GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;
#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT
GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM;
#define glFramebufferFetchBarrierQCOM glad_glFramebufferFetchBarrierQCOM
GLAD_API_CALL PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM;
#define glFramebufferFoveationConfigQCOM glad_glFramebufferFoveationConfigQCOM
GLAD_API_CALL PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM;
#define glFramebufferFoveationParametersQCOM glad_glFramebufferFoveationParametersQCOM
GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
#define glFramebufferParameteri glad_glFramebufferParameteri
GLAD_API_CALL PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT;
#define glFramebufferPixelLocalStorageSizeEXT glad_glFramebufferPixelLocalStorageSizeEXT
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
#define glFramebufferTexture glad_glFramebufferTexture
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
#define glFramebufferTexture2D glad_glFramebufferTexture2D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG;
#define glFramebufferTexture2DDownsampleIMG glad_glFramebufferTexture2DDownsampleIMG
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT;
#define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG;
#define glFramebufferTexture2DMultisampleIMG glad_glFramebufferTexture2DMultisampleIMG
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES;
#define glFramebufferTexture3DOES glad_glFramebufferTexture3DOES
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
#define glFramebufferTextureEXT glad_glFramebufferTextureEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG;
#define glFramebufferTextureLayerDownsampleIMG glad_glFramebufferTextureLayerDownsampleIMG
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR;
#define glFramebufferTextureMultisampleMultiviewOVR glad_glFramebufferTextureMultisampleMultiviewOVR
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES;
#define glFramebufferTextureOES glad_glFramebufferTextureOES
GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
#define glFrontFace glad_glFrontFace
GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
#define glGenBuffers glad_glGenBuffers
GLAD_API_CALL PFNGLGENFENCESNVPROC glad_glGenFencesNV;
#define glGenFencesNV glad_glGenFencesNV
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
#define glGenFramebuffers glad_glGenFramebuffers
GLAD_API_CALL PFNGLGENPATHSNVPROC glad_glGenPathsNV;
#define glGenPathsNV glad_glGenPathsNV
GLAD_API_CALL PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD
GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
#define glGenProgramPipelines glad_glGenProgramPipelines
GLAD_API_CALL PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT
GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
#define glGenQueries glad_glGenQueries
GLAD_API_CALL PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT;
#define glGenQueriesEXT glad_glGenQueriesEXT
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
#define glGenRenderbuffers glad_glGenRenderbuffers
GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
#define glGenSamplers glad_glGenSamplers
GLAD_API_CALL PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
#define glGenSemaphoresEXT glad_glGenSemaphoresEXT
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
#define glGenTextures glad_glGenTextures
GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
#define glGenVertexArrays glad_glGenVertexArrays
GLAD_API_CALL PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES;
#define glGenVertexArraysOES glad_glGenVertexArraysOES
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
#define glGenerateMipmap glad_glGenerateMipmap
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
#define glGetActiveAttrib glad_glGetActiveAttrib
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
#define glGetActiveUniform glad_glGetActiveUniform
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
#define glGetAttachedShaders glad_glGetAttachedShaders
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
#define glGetAttribLocation glad_glGetAttribLocation
GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
#define glGetBooleani_v glad_glGetBooleani_v
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
#define glGetBooleanv glad_glGetBooleanv
GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
#define glGetBufferParameteriv glad_glGetBufferParameteriv
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
#define glGetBufferPointerv glad_glGetBufferPointerv
GLAD_API_CALL PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES;
#define glGetBufferPointervOES glad_glGetBufferPointervOES
GLAD_API_CALL PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
#define glGetDebugMessageLog glad_glGetDebugMessageLog
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR
GLAD_API_CALL PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM;
#define glGetDriverControlStringQCOM glad_glGetDriverControlStringQCOM
GLAD_API_CALL PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM;
#define glGetDriverControlsQCOM glad_glGetDriverControlsQCOM
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
#define glGetError glad_glGetError
GLAD_API_CALL PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
#define glGetFenceivNV glad_glGetFenceivNV
GLAD_API_CALL PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL
GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
#define glGetFloati_v glad_glGetFloati_v
GLAD_API_CALL PFNGLGETFLOATI_VNVPROC glad_glGetFloati_vNV;
#define glGetFloati_vNV glad_glGetFloati_vNV
GLAD_API_CALL PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES;
#define glGetFloati_vOES glad_glGetFloati_vOES
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
#define glGetFloatv glad_glGetFloatv
GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
#define glGetFragDataIndex glad_glGetFragDataIndex
GLAD_API_CALL PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT;
#define glGetFragDataIndexEXT glad_glGetFragDataIndexEXT
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
#define glGetFragDataLocation glad_glGetFragDataLocation
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
GLAD_API_CALL PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT;
#define glGetFramebufferPixelLocalStorageSizeEXT glad_glGetFramebufferPixelLocalStorageSizeEXT
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT;
#define glGetGraphicsResetStatusEXT glad_glGetGraphicsResetStatusEXT
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR
GLAD_API_CALL PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
#define glGetImageHandleNV glad_glGetImageHandleNV
GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
#define glGetInteger64i_v glad_glGetInteger64i_v
GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
#define glGetInteger64v glad_glGetInteger64v
GLAD_API_CALL PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE;
#define glGetInteger64vAPPLE glad_glGetInteger64vAPPLE
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
#define glGetIntegeri_v glad_glGetIntegeri_v
GLAD_API_CALL PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT;
#define glGetIntegeri_vEXT glad_glGetIntegeri_vEXT
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
#define glGetIntegerv glad_glGetIntegerv
GLAD_API_CALL PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV
GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define glGetInternalformativ glad_glGetInternalformativ
GLAD_API_CALL PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;
#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV
GLAD_API_CALL PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT
GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
#define glGetMultisamplefv glad_glGetMultisamplefv
GLAD_API_CALL PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL
GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
#define glGetObjectLabel glad_glGetObjectLabel
GLAD_API_CALL PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
#define glGetObjectLabelEXT glad_glGetObjectLabelEXT
GLAD_API_CALL PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
#define glGetObjectLabelKHR glad_glGetObjectLabelKHR
GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
GLAD_API_CALL PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR
GLAD_API_CALL PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
#define glGetPathCommandsNV glad_glGetPathCommandsNV
GLAD_API_CALL PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
#define glGetPathCoordsNV glad_glGetPathCoordsNV
GLAD_API_CALL PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
#define glGetPathDashArrayNV glad_glGetPathDashArrayNV
GLAD_API_CALL PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
#define glGetPathLengthNV glad_glGetPathLengthNV
GLAD_API_CALL PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV
GLAD_API_CALL PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
#define glGetPathMetricsNV glad_glGetPathMetricsNV
GLAD_API_CALL PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
#define glGetPathParameterfvNV glad_glGetPathParameterfvNV
GLAD_API_CALL PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
#define glGetPathParameterivNV glad_glGetPathParameterivNV
GLAD_API_CALL PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
#define glGetPathSpacingNV glad_glGetPathSpacingNV
GLAD_API_CALL PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL
GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD
GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD
GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD
GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD
GLAD_API_CALL PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD
GLAD_API_CALL PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD
GLAD_API_CALL PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL
GLAD_API_CALL PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL
GLAD_API_CALL PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL
GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
#define glGetPointerv glad_glGetPointerv
GLAD_API_CALL PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
#define glGetPointervKHR glad_glGetPointervKHR
GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
#define glGetProgramBinary glad_glGetProgramBinary
GLAD_API_CALL PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES;
#define glGetProgramBinaryOES glad_glGetProgramBinaryOES
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
#define glGetProgramInfoLog glad_glGetProgramInfoLog
GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT;
#define glGetProgramResourceLocationIndexEXT glad_glGetProgramResourceLocationIndexEXT
GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
#define glGetProgramResourceName glad_glGetProgramResourceName
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
#define glGetProgramResourceiv glad_glGetProgramResourceiv
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
#define glGetProgramiv glad_glGetProgramiv
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT
GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
#define glGetQueryObjectiv glad_glGetQueryObjectiv
GLAD_API_CALL PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT;
#define glGetQueryObjectivEXT glad_glGetQueryObjectivEXT
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT;
#define glGetQueryObjectuivEXT glad_glGetQueryObjectuivEXT
GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
#define glGetQueryiv glad_glGetQueryiv
GLAD_API_CALL PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT;
#define glGetQueryivEXT glad_glGetQueryivEXT
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT;
#define glGetSamplerParameterIivEXT glad_glGetSamplerParameterIivEXT
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES;
#define glGetSamplerParameterIivOES glad_glGetSamplerParameterIivOES
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT;
#define glGetSamplerParameterIuivEXT glad_glGetSamplerParameterIuivEXT
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES;
#define glGetSamplerParameterIuivOES glad_glGetSamplerParameterIuivOES
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
#define glGetShaderInfoLog glad_glGetShaderInfoLog
GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
#define glGetShaderSource glad_glGetShaderSource
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
#define glGetShaderiv glad_glGetShaderiv
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
#define glGetString glad_glGetString
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
#define glGetStringi glad_glGetStringi
GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
#define glGetSynciv glad_glGetSynciv
GLAD_API_CALL PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE;
#define glGetSyncivAPPLE glad_glGetSyncivAPPLE
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
#define glGetTexParameterIiv glad_glGetTexParameterIiv
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES;
#define glGetTexParameterIivOES glad_glGetTexParameterIivOES
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES;
#define glGetTexParameterIuivOES glad_glGetTexParameterIuivOES
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
#define glGetTexParameterfv glad_glGetTexParameterfv
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
#define glGetTexParameteriv glad_glGetTexParameteriv
GLAD_API_CALL PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
#define glGetTextureHandleARB glad_glGetTextureHandleARB
GLAD_API_CALL PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG;
#define glGetTextureHandleIMG glad_glGetTextureHandleIMG
GLAD_API_CALL PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
#define glGetTextureHandleNV glad_glGetTextureHandleNV
GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB
GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG;
#define glGetTextureSamplerHandleIMG glad_glGetTextureSamplerHandleIMG
GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
GLAD_API_CALL PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE;
#define glGetTranslatedShaderSourceANGLE glad_glGetTranslatedShaderSourceANGLE
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
#define glGetUniformIndices glad_glGetUniformIndices
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
#define glGetUniformLocation glad_glGetUniformLocation
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
#define glGetUniformfv glad_glGetUniformfv
GLAD_API_CALL PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
#define glGetUniformi64vNV glad_glGetUniformi64vNV
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
#define glGetUniformiv glad_glGetUniformiv
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
#define glGetUniformuiv glad_glGetUniformuiv
GLAD_API_CALL PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT
GLAD_API_CALL PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
#define glGetVertexAttribfv glad_glGetVertexAttribfv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
#define glGetVertexAttribiv glad_glGetVertexAttribiv
GLAD_API_CALL PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
#define glGetVkProcAddrNV glad_glGetVkProcAddrNV
GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
#define glGetnUniformfv glad_glGetnUniformfv
GLAD_API_CALL PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT;
#define glGetnUniformfvEXT glad_glGetnUniformfvEXT
GLAD_API_CALL PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
#define glGetnUniformfvKHR glad_glGetnUniformfvKHR
GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
#define glGetnUniformiv glad_glGetnUniformiv
GLAD_API_CALL PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT;
#define glGetnUniformivEXT glad_glGetnUniformivEXT
GLAD_API_CALL PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
#define glGetnUniformivKHR glad_glGetnUniformivKHR
GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
#define glGetnUniformuiv glad_glGetnUniformuiv
GLAD_API_CALL PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
#define glGetnUniformuivKHR glad_glGetnUniformuivKHR
GLAD_API_CALL PFNGLHINTPROC glad_glHint;
#define glHint glad_glHint
GLAD_API_CALL PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
#define glImportMemoryFdEXT glad_glImportMemoryFdEXT
GLAD_API_CALL PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT
GLAD_API_CALL PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT
GLAD_API_CALL PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT
GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT
GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT
GLAD_API_CALL PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
GLAD_API_CALL PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
#define glInterpolatePathsNV glad_glInterpolatePathsNV
GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
#define glIsBuffer glad_glIsBuffer
GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
#define glIsEnabled glad_glIsEnabled
GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
#define glIsEnabledi glad_glIsEnabledi
GLAD_API_CALL PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT;
#define glIsEnablediEXT glad_glIsEnablediEXT
GLAD_API_CALL PFNGLISENABLEDINVPROC glad_glIsEnablediNV;
#define glIsEnablediNV glad_glIsEnablediNV
GLAD_API_CALL PFNGLISENABLEDIOESPROC glad_glIsEnablediOES;
#define glIsEnablediOES glad_glIsEnablediOES
GLAD_API_CALL PFNGLISFENCENVPROC glad_glIsFenceNV;
#define glIsFenceNV glad_glIsFenceNV
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
#define glIsFramebuffer glad_glIsFramebuffer
GLAD_API_CALL PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV
GLAD_API_CALL PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT
GLAD_API_CALL PFNGLISPATHNVPROC glad_glIsPathNV;
#define glIsPathNV glad_glIsPathNV
GLAD_API_CALL PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
#define glIsPointInFillPathNV glad_glIsPointInFillPathNV
GLAD_API_CALL PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV
GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
#define glIsProgram glad_glIsProgram
GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
#define glIsProgramPipeline glad_glIsProgramPipeline
GLAD_API_CALL PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT
GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
#define glIsQuery glad_glIsQuery
GLAD_API_CALL PFNGLISQUERYEXTPROC glad_glIsQueryEXT;
#define glIsQueryEXT glad_glIsQueryEXT
GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
#define glIsRenderbuffer glad_glIsRenderbuffer
GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
#define glIsSampler glad_glIsSampler
GLAD_API_CALL PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
#define glIsSemaphoreEXT glad_glIsSemaphoreEXT
GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
#define glIsShader glad_glIsShader
GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
#define glIsSync glad_glIsSync
GLAD_API_CALL PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE;
#define glIsSyncAPPLE glad_glIsSyncAPPLE
GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
#define glIsTexture glad_glIsTexture
GLAD_API_CALL PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV
GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
#define glIsTransformFeedback glad_glIsTransformFeedback
GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
#define glIsVertexArray glad_glIsVertexArray
GLAD_API_CALL PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES;
#define glIsVertexArrayOES glad_glIsVertexArrayOES
GLAD_API_CALL PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
#define glLabelObjectEXT glad_glLabelObjectEXT
GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
#define glLineWidth glad_glLineWidth
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
#define glLinkProgram glad_glLinkProgram
GLAD_API_CALL PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV
GLAD_API_CALL PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV
GLAD_API_CALL PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV
GLAD_API_CALL PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV
GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
#define glMapBuffer glad_glMapBuffer
GLAD_API_CALL PFNGLMAPBUFFEROESPROC glad_glMapBufferOES;
#define glMapBufferOES glad_glMapBufferOES
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
#define glMapBufferRange glad_glMapBufferRange
GLAD_API_CALL PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT;
#define glMapBufferRangeEXT glad_glMapBufferRangeEXT
GLAD_API_CALL PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
#define glMatrixFrustumEXT glad_glMatrixFrustumEXT
GLAD_API_CALL PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV
GLAD_API_CALL PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV
GLAD_API_CALL PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT
GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV
GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT
GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT
GLAD_API_CALL PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
#define glMatrixLoaddEXT glad_glMatrixLoaddEXT
GLAD_API_CALL PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
#define glMatrixLoadfEXT glad_glMatrixLoadfEXT
GLAD_API_CALL PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV
GLAD_API_CALL PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV
GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV
GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT
GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT
GLAD_API_CALL PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
#define glMatrixMultdEXT glad_glMatrixMultdEXT
GLAD_API_CALL PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
#define glMatrixMultfEXT glad_glMatrixMultfEXT
GLAD_API_CALL PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
#define glMatrixOrthoEXT glad_glMatrixOrthoEXT
GLAD_API_CALL PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
#define glMatrixPopEXT glad_glMatrixPopEXT
GLAD_API_CALL PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
#define glMatrixPushEXT glad_glMatrixPushEXT
GLAD_API_CALL PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
#define glMatrixRotatedEXT glad_glMatrixRotatedEXT
GLAD_API_CALL PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
#define glMatrixRotatefEXT glad_glMatrixRotatefEXT
GLAD_API_CALL PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
#define glMatrixScaledEXT glad_glMatrixScaledEXT
GLAD_API_CALL PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
#define glMatrixScalefEXT glad_glMatrixScalefEXT
GLAD_API_CALL PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT
GLAD_API_CALL PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT
GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR
GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
#define glMemoryBarrier glad_glMemoryBarrier
GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
GLAD_API_CALL PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT
GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
#define glMinSampleShading glad_glMinSampleShading
GLAD_API_CALL PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES;
#define glMinSampleShadingOES glad_glMinSampleShadingOES
GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
#define glMultiDrawArrays glad_glMultiDrawArrays
GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT;
#define glMultiDrawArraysIndirectEXT glad_glMultiDrawArraysIndirectEXT
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
#define glMultiDrawElements glad_glMultiDrawElements
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT;
#define glMultiDrawElementsBaseVertexEXT glad_glMultiDrawElementsBaseVertexEXT
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT;
#define glMultiDrawElementsIndirectEXT glad_glMultiDrawElementsIndirectEXT
GLAD_API_CALL PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;
#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV
GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT
GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV
GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;
#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD
GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
#define glObjectLabel glad_glObjectLabel
GLAD_API_CALL PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
#define glObjectLabelKHR glad_glObjectLabelKHR
GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
#define glObjectPtrLabel glad_glObjectPtrLabel
GLAD_API_CALL PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR
GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
#define glPatchParameteri glad_glPatchParameteri
GLAD_API_CALL PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT;
#define glPatchParameteriEXT glad_glPatchParameteriEXT
GLAD_API_CALL PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES;
#define glPatchParameteriOES glad_glPatchParameteriOES
GLAD_API_CALL PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
#define glPathCommandsNV glad_glPathCommandsNV
GLAD_API_CALL PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
#define glPathCoordsNV glad_glPathCoordsNV
GLAD_API_CALL PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV
GLAD_API_CALL PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
#define glPathDashArrayNV glad_glPathDashArrayNV
GLAD_API_CALL PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV
GLAD_API_CALL PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV
GLAD_API_CALL PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
#define glPathGlyphRangeNV glad_glPathGlyphRangeNV
GLAD_API_CALL PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
#define glPathGlyphsNV glad_glPathGlyphsNV
GLAD_API_CALL PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV
GLAD_API_CALL PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
#define glPathParameterfNV glad_glPathParameterfNV
GLAD_API_CALL PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
#define glPathParameterfvNV glad_glPathParameterfvNV
GLAD_API_CALL PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
#define glPathParameteriNV glad_glPathParameteriNV
GLAD_API_CALL PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
#define glPathParameterivNV glad_glPathParameterivNV
GLAD_API_CALL PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV
GLAD_API_CALL PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
#define glPathStencilFuncNV glad_glPathStencilFuncNV
GLAD_API_CALL PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
#define glPathStringNV glad_glPathStringNV
GLAD_API_CALL PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
#define glPathSubCommandsNV glad_glPathSubCommandsNV
GLAD_API_CALL PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
#define glPathSubCoordsNV glad_glPathSubCoordsNV
GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
#define glPauseTransformFeedback glad_glPauseTransformFeedback
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
#define glPixelStorei glad_glPixelStorei
GLAD_API_CALL PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
#define glPointAlongPathNV glad_glPointAlongPathNV
GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
#define glPolygonMode glad_glPolygonMode
GLAD_API_CALL PFNGLPOLYGONMODENVPROC glad_glPolygonModeNV;
#define glPolygonModeNV glad_glPolygonModeNV
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
#define glPolygonOffset glad_glPolygonOffset
GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT
GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
#define glPopDebugGroup glad_glPopDebugGroup
GLAD_API_CALL PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
#define glPopDebugGroupKHR glad_glPopDebugGroupKHR
GLAD_API_CALL PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox;
#define glPrimitiveBoundingBox glad_glPrimitiveBoundingBox
GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT;
#define glPrimitiveBoundingBoxEXT glad_glPrimitiveBoundingBoxEXT
GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES;
#define glPrimitiveBoundingBoxOES glad_glPrimitiveBoundingBoxOES
GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
#define glProgramBinary glad_glProgramBinary
GLAD_API_CALL PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES;
#define glProgramBinaryOES glad_glProgramBinaryOES
GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
#define glProgramParameteri glad_glProgramParameteri
GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
#define glProgramParameteriEXT glad_glProgramParameteriEXT
GLAD_API_CALL PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
#define glProgramUniform1f glad_glProgramUniform1f
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
#define glProgramUniform1fEXT glad_glProgramUniform1fEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
#define glProgramUniform1fv glad_glProgramUniform1fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
#define glProgramUniform1i glad_glProgramUniform1i
GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
#define glProgramUniform1i64NV glad_glProgramUniform1i64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
#define glProgramUniform1iEXT glad_glProgramUniform1iEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
#define glProgramUniform1iv glad_glProgramUniform1iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
#define glProgramUniform1ui glad_glProgramUniform1ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
#define glProgramUniform1uiv glad_glProgramUniform1uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
#define glProgramUniform2f glad_glProgramUniform2f
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
#define glProgramUniform2fEXT glad_glProgramUniform2fEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
#define glProgramUniform2fv glad_glProgramUniform2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
#define glProgramUniform2i glad_glProgramUniform2i
GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
#define glProgramUniform2i64NV glad_glProgramUniform2i64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
#define glProgramUniform2iEXT glad_glProgramUniform2iEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
#define glProgramUniform2iv glad_glProgramUniform2iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
#define glProgramUniform2ui glad_glProgramUniform2ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
#define glProgramUniform2uiv glad_glProgramUniform2uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
#define glProgramUniform3f glad_glProgramUniform3f
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
#define glProgramUniform3fEXT glad_glProgramUniform3fEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
#define glProgramUniform3fv glad_glProgramUniform3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
#define glProgramUniform3i glad_glProgramUniform3i
GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
#define glProgramUniform3i64NV glad_glProgramUniform3i64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
#define glProgramUniform3iEXT glad_glProgramUniform3iEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
#define glProgramUniform3iv glad_glProgramUniform3iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
#define glProgramUniform3ui glad_glProgramUniform3ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
#define glProgramUniform3uiv glad_glProgramUniform3uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
#define glProgramUniform4f glad_glProgramUniform4f
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
#define glProgramUniform4fEXT glad_glProgramUniform4fEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
#define glProgramUniform4fv glad_glProgramUniform4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
#define glProgramUniform4i glad_glProgramUniform4i
GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
#define glProgramUniform4i64NV glad_glProgramUniform4i64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
#define glProgramUniform4iEXT glad_glProgramUniform4iEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
#define glProgramUniform4iv glad_glProgramUniform4iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
#define glProgramUniform4ui glad_glProgramUniform4ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
#define glProgramUniform4uiv glad_glProgramUniform4uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB
GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG;
#define glProgramUniformHandleui64IMG glad_glProgramUniformHandleui64IMG
GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV
GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB
GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG;
#define glProgramUniformHandleui64vIMG glad_glProgramUniformHandleui64vIMG
GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT
GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
#define glPushDebugGroup glad_glPushDebugGroup
GLAD_API_CALL PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
#define glPushDebugGroupKHR glad_glPushDebugGroupKHR
GLAD_API_CALL PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
#define glQueryCounter glad_glQueryCounter
GLAD_API_CALL PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT;
#define glQueryCounterEXT glad_glQueryCounterEXT
GLAD_API_CALL PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
#define glRasterSamplesEXT glad_glRasterSamplesEXT
GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
#define glReadBuffer glad_glReadBuffer
GLAD_API_CALL PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT;
#define glReadBufferIndexedEXT glad_glReadBufferIndexedEXT
GLAD_API_CALL PFNGLREADBUFFERNVPROC glad_glReadBufferNV;
#define glReadBufferNV glad_glReadBufferNV
GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
#define glReadPixels glad_glReadPixels
GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
#define glReadnPixels glad_glReadnPixels
GLAD_API_CALL PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT;
#define glReadnPixelsEXT glad_glReadnPixelsEXT
GLAD_API_CALL PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
#define glReadnPixelsKHR glad_glReadnPixelsKHR
GLAD_API_CALL PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT
GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
#define glRenderbufferStorage glad_glRenderbufferStorage
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE;
#define glRenderbufferStorageMultisampleANGLE glad_glRenderbufferStorageMultisampleANGLE
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE;
#define glRenderbufferStorageMultisampleAPPLE glad_glRenderbufferStorageMultisampleAPPLE
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;
#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG;
#define glRenderbufferStorageMultisampleIMG glad_glRenderbufferStorageMultisampleIMG
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV;
#define glRenderbufferStorageMultisampleNV glad_glRenderbufferStorageMultisampleNV
GLAD_API_CALL PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;
#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV
GLAD_API_CALL PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
#define glResolveDepthValuesNV glad_glResolveDepthValuesNV
GLAD_API_CALL PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE;
#define glResolveMultisampleFramebufferAPPLE glad_glResolveMultisampleFramebufferAPPLE
GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
#define glResumeTransformFeedback glad_glResumeTransformFeedback
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
#define glSampleCoverage glad_glSampleCoverage
GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
#define glSampleMaski glad_glSampleMaski
GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
#define glSamplerParameterIiv glad_glSamplerParameterIiv
GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT;
#define glSamplerParameterIivEXT glad_glSamplerParameterIivEXT
GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES;
#define glSamplerParameterIivOES glad_glSamplerParameterIivOES
GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT;
#define glSamplerParameterIuivEXT glad_glSamplerParameterIuivEXT
GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES;
#define glSamplerParameterIuivOES glad_glSamplerParameterIuivOES
GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
#define glSamplerParameterf glad_glSamplerParameterf
GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
#define glSamplerParameterfv glad_glSamplerParameterfv
GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
#define glSamplerParameteri glad_glSamplerParameteri
GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
#define glSamplerParameteriv glad_glSamplerParameteriv
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
#define glScissor glad_glScissor
GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
#define glScissorArrayv glad_glScissorArrayv
GLAD_API_CALL PFNGLSCISSORARRAYVNVPROC glad_glScissorArrayvNV;
#define glScissorArrayvNV glad_glScissorArrayvNV
GLAD_API_CALL PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES;
#define glScissorArrayvOES glad_glScissorArrayvOES
GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
#define glScissorIndexed glad_glScissorIndexed
GLAD_API_CALL PFNGLSCISSORINDEXEDNVPROC glad_glScissorIndexedNV;
#define glScissorIndexedNV glad_glScissorIndexedNV
GLAD_API_CALL PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES;
#define glScissorIndexedOES glad_glScissorIndexedOES
GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
#define glScissorIndexedv glad_glScissorIndexedv
GLAD_API_CALL PFNGLSCISSORINDEXEDVNVPROC glad_glScissorIndexedvNV;
#define glScissorIndexedvNV glad_glScissorIndexedvNV
GLAD_API_CALL PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES;
#define glScissorIndexedvOES glad_glScissorIndexedvOES
GLAD_API_CALL PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD
GLAD_API_CALL PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT
GLAD_API_CALL PFNGLSETFENCENVPROC glad_glSetFenceNV;
#define glSetFenceNV glad_glSetFenceNV
GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
#define glShaderBinary glad_glShaderBinary
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
#define glShaderSource glad_glShaderSource
GLAD_API_CALL PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT
GLAD_API_CALL PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
#define glSignalVkFenceNV glad_glSignalVkFenceNV
GLAD_API_CALL PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV
GLAD_API_CALL PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM;
#define glStartTilingQCOM glad_glStartTilingQCOM
GLAD_API_CALL PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV
GLAD_API_CALL PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
#define glStencilFillPathNV glad_glStencilFillPathNV
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
#define glStencilFunc glad_glStencilFunc
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
#define glStencilFuncSeparate glad_glStencilFuncSeparate
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
#define glStencilMask glad_glStencilMask
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
#define glStencilMaskSeparate glad_glStencilMaskSeparate
GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
#define glStencilOp glad_glStencilOp
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
#define glStencilOpSeparate glad_glStencilOpSeparate
GLAD_API_CALL PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV
GLAD_API_CALL PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
#define glStencilStrokePathNV glad_glStencilStrokePathNV
GLAD_API_CALL PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV
GLAD_API_CALL PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV
GLAD_API_CALL PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV
GLAD_API_CALL PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV
GLAD_API_CALL PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV
GLAD_API_CALL PFNGLTESTFENCENVPROC glad_glTestFenceNV;
#define glTestFenceNV glad_glTestFenceNV
GLAD_API_CALL PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;
#define glTexAttachMemoryNV glad_glTexAttachMemoryNV
GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
#define glTexBuffer glad_glTexBuffer
GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
#define glTexBufferEXT glad_glTexBufferEXT
GLAD_API_CALL PFNGLTEXBUFFEROESPROC glad_glTexBufferOES;
#define glTexBufferOES glad_glTexBufferOES
GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
#define glTexBufferRange glad_glTexBufferRange
GLAD_API_CALL PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT;
#define glTexBufferRangeEXT glad_glTexBufferRangeEXT
GLAD_API_CALL PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES;
#define glTexBufferRangeOES glad_glTexBufferRangeOES
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
#define glTexImage2D glad_glTexImage2D
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
#define glTexImage3D glad_glTexImage3D
GLAD_API_CALL PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES;
#define glTexImage3DOES glad_glTexImage3DOES
GLAD_API_CALL PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
#define glTexPageCommitmentARB glad_glTexPageCommitmentARB
GLAD_API_CALL PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT;
#define glTexPageCommitmentEXT glad_glTexPageCommitmentEXT
GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
#define glTexParameterIiv glad_glTexParameterIiv
GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
#define glTexParameterIivEXT glad_glTexParameterIivEXT
GLAD_API_CALL PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES;
#define glTexParameterIivOES glad_glTexParameterIivOES
GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
#define glTexParameterIuiv glad_glTexParameterIuiv
GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
#define glTexParameterIuivEXT glad_glTexParameterIuivEXT
GLAD_API_CALL PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES;
#define glTexParameterIuivOES glad_glTexParameterIuivOES
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
#define glTexParameterf glad_glTexParameterf
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
#define glTexParameterfv glad_glTexParameterfv
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
#define glTexParameteri glad_glTexParameteri
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
#define glTexParameteriv glad_glTexParameteriv
GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
#define glTexStorage1D glad_glTexStorage1D
GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT;
#define glTexStorage1DEXT glad_glTexStorage1DEXT
GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
#define glTexStorage2D glad_glTexStorage2D
GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT;
#define glTexStorage2DEXT glad_glTexStorage2DEXT
GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
#define glTexStorage3D glad_glTexStorage3D
GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT;
#define glTexStorage3DEXT glad_glTexStorage3DEXT
GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES;
#define glTexStorage3DMultisampleOES glad_glTexStorage3DMultisampleOES
GLAD_API_CALL PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT
GLAD_API_CALL PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT
GLAD_API_CALL PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT
GLAD_API_CALL PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
#define glTexSubImage2D glad_glTexSubImage2D
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
#define glTexSubImage3D glad_glTexSubImage3D
GLAD_API_CALL PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES;
#define glTexSubImage3DOES glad_glTexSubImage3DOES
GLAD_API_CALL PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;
#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV
GLAD_API_CALL PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM;
#define glTextureFoveationParametersQCOM glad_glTextureFoveationParametersQCOM
GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
#define glTextureStorage1DEXT glad_glTextureStorage1DEXT
GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
#define glTextureStorage2DEXT glad_glTextureStorage2DEXT
GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
#define glTextureStorage3DEXT glad_glTextureStorage3DEXT
GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT
GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT
GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT
GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT
GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView;
#define glTextureView glad_glTextureView
GLAD_API_CALL PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT;
#define glTextureViewEXT glad_glTextureViewEXT
GLAD_API_CALL PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES;
#define glTextureViewOES glad_glTextureViewOES
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
GLAD_API_CALL PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
#define glTransformPathNV glad_glTransformPathNV
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
#define glUniform1f glad_glUniform1f
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
#define glUniform1fv glad_glUniform1fv
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
#define glUniform1i glad_glUniform1i
GLAD_API_CALL PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
#define glUniform1i64NV glad_glUniform1i64NV
GLAD_API_CALL PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
#define glUniform1i64vNV glad_glUniform1i64vNV
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
#define glUniform1iv glad_glUniform1iv
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
#define glUniform1ui glad_glUniform1ui
GLAD_API_CALL PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
#define glUniform1ui64NV glad_glUniform1ui64NV
GLAD_API_CALL PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
#define glUniform1ui64vNV glad_glUniform1ui64vNV
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
#define glUniform1uiv glad_glUniform1uiv
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
#define glUniform2f glad_glUniform2f
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
#define glUniform2fv glad_glUniform2fv
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
#define glUniform2i glad_glUniform2i
GLAD_API_CALL PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
#define glUniform2i64NV glad_glUniform2i64NV
GLAD_API_CALL PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
#define glUniform2i64vNV glad_glUniform2i64vNV
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
#define glUniform2iv glad_glUniform2iv
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
#define glUniform2ui glad_glUniform2ui
GLAD_API_CALL PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
#define glUniform2ui64NV glad_glUniform2ui64NV
GLAD_API_CALL PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
#define glUniform2ui64vNV glad_glUniform2ui64vNV
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
#define glUniform2uiv glad_glUniform2uiv
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
#define glUniform3f glad_glUniform3f
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
#define glUniform3fv glad_glUniform3fv
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
#define glUniform3i glad_glUniform3i
GLAD_API_CALL PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
#define glUniform3i64NV glad_glUniform3i64NV
GLAD_API_CALL PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
#define glUniform3i64vNV glad_glUniform3i64vNV
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
#define glUniform3iv glad_glUniform3iv
GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
#define glUniform3ui glad_glUniform3ui
GLAD_API_CALL PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
#define glUniform3ui64NV glad_glUniform3ui64NV
GLAD_API_CALL PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
#define glUniform3ui64vNV glad_glUniform3ui64vNV
GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
#define glUniform3uiv glad_glUniform3uiv
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
#define glUniform4f glad_glUniform4f
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
#define glUniform4fv glad_glUniform4fv
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
#define glUniform4i glad_glUniform4i
GLAD_API_CALL PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
#define glUniform4i64NV glad_glUniform4i64NV
GLAD_API_CALL PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
#define glUniform4i64vNV glad_glUniform4i64vNV
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
#define glUniform4iv glad_glUniform4iv
GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
#define glUniform4ui glad_glUniform4ui
GLAD_API_CALL PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
#define glUniform4ui64NV glad_glUniform4ui64NV
GLAD_API_CALL PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
#define glUniform4ui64vNV glad_glUniform4ui64vNV
GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
#define glUniform4uiv glad_glUniform4uiv
GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
#define glUniformBlockBinding glad_glUniformBlockBinding
GLAD_API_CALL PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
#define glUniformHandleui64ARB glad_glUniformHandleui64ARB
GLAD_API_CALL PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG;
#define glUniformHandleui64IMG glad_glUniformHandleui64IMG
GLAD_API_CALL PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
#define glUniformHandleui64NV glad_glUniformHandleui64NV
GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
#define glUniformHandleui64vARB glad_glUniformHandleui64vARB
GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG;
#define glUniformHandleui64vIMG glad_glUniformHandleui64vIMG
GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
#define glUniformHandleui64vNV glad_glUniformHandleui64vNV
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
#define glUniformMatrix2fv glad_glUniformMatrix2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV;
#define glUniformMatrix2x3fvNV glad_glUniformMatrix2x3fvNV
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV;
#define glUniformMatrix2x4fvNV glad_glUniformMatrix2x4fvNV
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
#define glUniformMatrix3fv glad_glUniformMatrix3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV;
#define glUniformMatrix3x2fvNV glad_glUniformMatrix3x2fvNV
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV;
#define glUniformMatrix3x4fvNV glad_glUniformMatrix3x4fvNV
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
#define glUniformMatrix4fv glad_glUniformMatrix4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV;
#define glUniformMatrix4x2fvNV glad_glUniformMatrix4x2fvNV
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV;
#define glUniformMatrix4x3fvNV glad_glUniformMatrix4x3fvNV
GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
#define glUnmapBuffer glad_glUnmapBuffer
GLAD_API_CALL PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES;
#define glUnmapBufferOES glad_glUnmapBufferOES
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
#define glUseProgram glad_glUseProgram
GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
#define glUseProgramStages glad_glUseProgramStages
GLAD_API_CALL PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
#define glUseProgramStagesEXT glad_glUseProgramStagesEXT
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
#define glValidateProgram glad_glValidateProgram
GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
#define glValidateProgramPipeline glad_glValidateProgramPipeline
GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
#define glVertexAttrib1f glad_glVertexAttrib1f
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
#define glVertexAttrib1fv glad_glVertexAttrib1fv
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
#define glVertexAttrib2f glad_glVertexAttrib2f
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
#define glVertexAttrib2fv glad_glVertexAttrib2fv
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
#define glVertexAttrib3f glad_glVertexAttrib3f
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
#define glVertexAttrib3fv glad_glVertexAttrib3fv
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
#define glVertexAttrib4f glad_glVertexAttrib4f
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
#define glVertexAttrib4fv glad_glVertexAttrib4fv
GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
#define glVertexAttribBinding glad_glVertexAttribBinding
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
#define glVertexAttribDivisor glad_glVertexAttribDivisor
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE;
#define glVertexAttribDivisorANGLE glad_glVertexAttribDivisorANGLE
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT;
#define glVertexAttribDivisorEXT glad_glVertexAttribDivisorEXT
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV;
#define glVertexAttribDivisorNV glad_glVertexAttribDivisorNV
GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
#define glVertexAttribFormat glad_glVertexAttribFormat
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
#define glVertexAttribI4i glad_glVertexAttribI4i
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
#define glVertexAttribI4iv glad_glVertexAttribI4iv
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
#define glVertexAttribI4ui glad_glVertexAttribI4ui
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
#define glVertexAttribIFormat glad_glVertexAttribIFormat
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
#define glVertexAttribIPointer glad_glVertexAttribIPointer
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
#define glVertexAttribPointer glad_glVertexAttribPointer
GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
#define glVertexBindingDivisor glad_glVertexBindingDivisor
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
#define glViewport glad_glViewport
GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
#define glViewportArrayv glad_glViewportArrayv
GLAD_API_CALL PFNGLVIEWPORTARRAYVNVPROC glad_glViewportArrayvNV;
#define glViewportArrayvNV glad_glViewportArrayvNV
GLAD_API_CALL PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES;
#define glViewportArrayvOES glad_glViewportArrayvOES
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
#define glViewportIndexedf glad_glViewportIndexedf
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFNVPROC glad_glViewportIndexedfNV;
#define glViewportIndexedfNV glad_glViewportIndexedfNV
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES;
#define glViewportIndexedfOES glad_glViewportIndexedfOES
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
#define glViewportIndexedfv glad_glViewportIndexedfv
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVNVPROC glad_glViewportIndexedfvNV;
#define glViewportIndexedfvNV glad_glViewportIndexedfvNV
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES;
#define glViewportIndexedfvOES glad_glViewportIndexedfvOES
GLAD_API_CALL PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV
GLAD_API_CALL PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
#define glViewportSwizzleNV glad_glViewportSwizzleNV
GLAD_API_CALL PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT
GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
#define glWaitSync glad_glWaitSync
GLAD_API_CALL PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE;
#define glWaitSyncAPPLE glad_glWaitSyncAPPLE
GLAD_API_CALL PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV
GLAD_API_CALL PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
#define glWeightPathsNV glad_glWeightPathsNV
GLAD_API_CALL PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
#define glWindowRectanglesEXT glad_glWindowRectanglesEXT


GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load);





#ifdef GLAD_GLES2

GLAD_API_CALL int gladLoaderLoadGLES2(void);
GLAD_API_CALL void gladLoaderUnloadGLES2(void);

#endif /* GLAD_GLES2 */


#ifdef __cplusplus
}
#endif
#endif

/* Source */
#ifdef GLAD_GLES2_IMPLEMENTATION
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_

#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif

#endif /* GLAD_IMPL_UTIL_C_ */


int GLAD_GL_ES_VERSION_2_0 = 0;
int GLAD_GL_ES_VERSION_3_0 = 0;
int GLAD_GL_ES_VERSION_3_1 = 0;
int GLAD_GL_ES_VERSION_3_2 = 0;
int GLAD_GL_AMD_compressed_3DC_texture = 0;
int GLAD_GL_AMD_compressed_ATC_texture = 0;
int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
int GLAD_GL_AMD_performance_monitor = 0;
int GLAD_GL_AMD_program_binary_Z400 = 0;
int GLAD_GL_ANDROID_extension_pack_es31a = 0;
int GLAD_GL_ANGLE_depth_texture = 0;
int GLAD_GL_ANGLE_framebuffer_blit = 0;
int GLAD_GL_ANGLE_framebuffer_multisample = 0;
int GLAD_GL_ANGLE_instanced_arrays = 0;
int GLAD_GL_ANGLE_pack_reverse_row_order = 0;
int GLAD_GL_ANGLE_program_binary = 0;
int GLAD_GL_ANGLE_texture_compression_dxt3 = 0;
int GLAD_GL_ANGLE_texture_compression_dxt5 = 0;
int GLAD_GL_ANGLE_texture_usage = 0;
int GLAD_GL_ANGLE_translated_shader_source = 0;
int GLAD_GL_APPLE_clip_distance = 0;
int GLAD_GL_APPLE_color_buffer_packed_float = 0;
int GLAD_GL_APPLE_copy_texture_levels = 0;
int GLAD_GL_APPLE_framebuffer_multisample = 0;
int GLAD_GL_APPLE_rgb_422 = 0;
int GLAD_GL_APPLE_sync = 0;
int GLAD_GL_APPLE_texture_format_BGRA8888 = 0;
int GLAD_GL_APPLE_texture_max_level = 0;
int GLAD_GL_APPLE_texture_packed_float = 0;
int GLAD_GL_ARM_mali_program_binary = 0;
int GLAD_GL_ARM_mali_shader_binary = 0;
int GLAD_GL_ARM_rgba8 = 0;
int GLAD_GL_ARM_shader_framebuffer_fetch = 0;
int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = 0;
int GLAD_GL_DMP_program_binary = 0;
int GLAD_GL_DMP_shader_binary = 0;
int GLAD_GL_EXT_EGL_image_array = 0;
int GLAD_GL_EXT_EGL_image_storage = 0;
int GLAD_GL_EXT_YUV_target = 0;
int GLAD_GL_EXT_base_instance = 0;
int GLAD_GL_EXT_blend_func_extended = 0;
int GLAD_GL_EXT_blend_minmax = 0;
int GLAD_GL_EXT_buffer_storage = 0;
int GLAD_GL_EXT_clear_texture = 0;
int GLAD_GL_EXT_clip_control = 0;
int GLAD_GL_EXT_clip_cull_distance = 0;
int GLAD_GL_EXT_color_buffer_float = 0;
int GLAD_GL_EXT_color_buffer_half_float = 0;
int GLAD_GL_EXT_conservative_depth = 0;
int GLAD_GL_EXT_copy_image = 0;
int GLAD_GL_EXT_debug_label = 0;
int GLAD_GL_EXT_debug_marker = 0;
int GLAD_GL_EXT_discard_framebuffer = 0;
int GLAD_GL_EXT_disjoint_timer_query = 0;
int GLAD_GL_EXT_draw_buffers = 0;
int GLAD_GL_EXT_draw_buffers_indexed = 0;
int GLAD_GL_EXT_draw_elements_base_vertex = 0;
int GLAD_GL_EXT_draw_instanced = 0;
int GLAD_GL_EXT_draw_transform_feedback = 0;
int GLAD_GL_EXT_external_buffer = 0;
int GLAD_GL_EXT_float_blend = 0;
int GLAD_GL_EXT_geometry_point_size = 0;
int GLAD_GL_EXT_geometry_shader = 0;
int GLAD_GL_EXT_gpu_shader5 = 0;
int GLAD_GL_EXT_instanced_arrays = 0;
int GLAD_GL_EXT_map_buffer_range = 0;
int GLAD_GL_EXT_memory_object = 0;
int GLAD_GL_EXT_memory_object_fd = 0;
int GLAD_GL_EXT_memory_object_win32 = 0;
int GLAD_GL_EXT_multi_draw_arrays = 0;
int GLAD_GL_EXT_multi_draw_indirect = 0;
int GLAD_GL_EXT_multisampled_compatibility = 0;
int GLAD_GL_EXT_multisampled_render_to_texture = 0;
int GLAD_GL_EXT_multiview_draw_buffers = 0;
int GLAD_GL_EXT_occlusion_query_boolean = 0;
int GLAD_GL_EXT_polygon_offset_clamp = 0;
int GLAD_GL_EXT_post_depth_coverage = 0;
int GLAD_GL_EXT_primitive_bounding_box = 0;
int GLAD_GL_EXT_protected_textures = 0;
int GLAD_GL_EXT_pvrtc_sRGB = 0;
int GLAD_GL_EXT_raster_multisample = 0;
int GLAD_GL_EXT_read_format_bgra = 0;
int GLAD_GL_EXT_render_snorm = 0;
int GLAD_GL_EXT_robustness = 0;
int GLAD_GL_EXT_sRGB = 0;
int GLAD_GL_EXT_sRGB_write_control = 0;
int GLAD_GL_EXT_semaphore = 0;
int GLAD_GL_EXT_semaphore_fd = 0;
int GLAD_GL_EXT_semaphore_win32 = 0;
int GLAD_GL_EXT_separate_shader_objects = 0;
int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
int GLAD_GL_EXT_shader_group_vote = 0;
int GLAD_GL_EXT_shader_implicit_conversions = 0;
int GLAD_GL_EXT_shader_integer_mix = 0;
int GLAD_GL_EXT_shader_io_blocks = 0;
int GLAD_GL_EXT_shader_non_constant_global_initializers = 0;
int GLAD_GL_EXT_shader_pixel_local_storage = 0;
int GLAD_GL_EXT_shader_pixel_local_storage2 = 0;
int GLAD_GL_EXT_shader_texture_lod = 0;
int GLAD_GL_EXT_shadow_samplers = 0;
int GLAD_GL_EXT_sparse_texture = 0;
int GLAD_GL_EXT_sparse_texture2 = 0;
int GLAD_GL_EXT_tessellation_point_size = 0;
int GLAD_GL_EXT_tessellation_shader = 0;
int GLAD_GL_EXT_texture_border_clamp = 0;
int GLAD_GL_EXT_texture_buffer = 0;
int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0;
int GLAD_GL_EXT_texture_compression_bptc = 0;
int GLAD_GL_EXT_texture_compression_dxt1 = 0;
int GLAD_GL_EXT_texture_compression_rgtc = 0;
int GLAD_GL_EXT_texture_compression_s3tc = 0;
int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0;
int GLAD_GL_EXT_texture_cube_map_array = 0;
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
int GLAD_GL_EXT_texture_filter_minmax = 0;
int GLAD_GL_EXT_texture_format_BGRA8888 = 0;
int GLAD_GL_EXT_texture_format_sRGB_override = 0;
int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0;
int GLAD_GL_EXT_texture_norm16 = 0;
int GLAD_GL_EXT_texture_rg = 0;
int GLAD_GL_EXT_texture_sRGB_R8 = 0;
int GLAD_GL_EXT_texture_sRGB_RG8 = 0;
int GLAD_GL_EXT_texture_sRGB_decode = 0;
int GLAD_GL_EXT_texture_storage = 0;
int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0;
int GLAD_GL_EXT_texture_view = 0;
int GLAD_GL_EXT_unpack_subimage = 0;
int GLAD_GL_EXT_win32_keyed_mutex = 0;
int GLAD_GL_EXT_window_rectangles = 0;
int GLAD_GL_FJ_shader_binary_GCCSO = 0;
int GLAD_GL_IMG_bindless_texture = 0;
int GLAD_GL_IMG_framebuffer_downsample = 0;
int GLAD_GL_IMG_multisampled_render_to_texture = 0;
int GLAD_GL_IMG_program_binary = 0;
int GLAD_GL_IMG_read_format = 0;
int GLAD_GL_IMG_shader_binary = 0;
int GLAD_GL_IMG_texture_compression_pvrtc = 0;
int GLAD_GL_IMG_texture_compression_pvrtc2 = 0;
int GLAD_GL_IMG_texture_filter_cubic = 0;
int GLAD_GL_INTEL_blackhole_render = 0;
int GLAD_GL_INTEL_conservative_rasterization = 0;
int GLAD_GL_INTEL_framebuffer_CMAA = 0;
int GLAD_GL_INTEL_performance_query = 0;
int GLAD_GL_KHR_blend_equation_advanced = 0;
int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
int GLAD_GL_KHR_context_flush_control = 0;
int GLAD_GL_KHR_debug = 0;
int GLAD_GL_KHR_no_error = 0;
int GLAD_GL_KHR_parallel_shader_compile = 0;
int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
int GLAD_GL_KHR_robustness = 0;
int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
int GLAD_GL_MESA_framebuffer_flip_y = 0;
int GLAD_GL_MESA_program_binary_formats = 0;
int GLAD_GL_MESA_shader_integer_functions = 0;
int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
int GLAD_GL_NV_bindless_texture = 0;
int GLAD_GL_NV_blend_equation_advanced = 0;
int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
int GLAD_GL_NV_blend_minmax_factor = 0;
int GLAD_GL_NV_clip_space_w_scaling = 0;
int GLAD_GL_NV_conditional_render = 0;
int GLAD_GL_NV_conservative_raster = 0;
int GLAD_GL_NV_conservative_raster_pre_snap = 0;
int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
int GLAD_GL_NV_copy_buffer = 0;
int GLAD_GL_NV_coverage_sample = 0;
int GLAD_GL_NV_depth_nonlinear = 0;
int GLAD_GL_NV_draw_buffers = 0;
int GLAD_GL_NV_draw_instanced = 0;
int GLAD_GL_NV_draw_vulkan_image = 0;
int GLAD_GL_NV_explicit_attrib_location = 0;
int GLAD_GL_NV_fbo_color_attachments = 0;
int GLAD_GL_NV_fence = 0;
int GLAD_GL_NV_fill_rectangle = 0;
int GLAD_GL_NV_fragment_coverage_to_color = 0;
int GLAD_GL_NV_fragment_shader_interlock = 0;
int GLAD_GL_NV_framebuffer_blit = 0;
int GLAD_GL_NV_framebuffer_mixed_samples = 0;
int GLAD_GL_NV_framebuffer_multisample = 0;
int GLAD_GL_NV_generate_mipmap_sRGB = 0;
int GLAD_GL_NV_geometry_shader_passthrough = 0;
int GLAD_GL_NV_gpu_shader5 = 0;
int GLAD_GL_NV_image_formats = 0;
int GLAD_GL_NV_instanced_arrays = 0;
int GLAD_GL_NV_internalformat_sample_query = 0;
int GLAD_GL_NV_memory_attachment = 0;
int GLAD_GL_NV_non_square_matrices = 0;
int GLAD_GL_NV_path_rendering = 0;
int GLAD_GL_NV_path_rendering_shared_edge = 0;
int GLAD_GL_NV_pixel_buffer_object = 0;
int GLAD_GL_NV_polygon_mode = 0;
int GLAD_GL_NV_read_buffer = 0;
int GLAD_GL_NV_read_buffer_front = 0;
int GLAD_GL_NV_read_depth = 0;
int GLAD_GL_NV_read_depth_stencil = 0;
int GLAD_GL_NV_read_stencil = 0;
int GLAD_GL_NV_sRGB_formats = 0;
int GLAD_GL_NV_sample_locations = 0;
int GLAD_GL_NV_sample_mask_override_coverage = 0;
int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
int GLAD_GL_NV_shader_noperspective_interpolation = 0;
int GLAD_GL_NV_shadow_samplers_array = 0;
int GLAD_GL_NV_shadow_samplers_cube = 0;
int GLAD_GL_NV_stereo_view_rendering = 0;
int GLAD_GL_NV_texture_border_clamp = 0;
int GLAD_GL_NV_texture_compression_s3tc_update = 0;
int GLAD_GL_NV_texture_npot_2D_mipmap = 0;
int GLAD_GL_NV_viewport_array = 0;
int GLAD_GL_NV_viewport_array2 = 0;
int GLAD_GL_NV_viewport_swizzle = 0;
int GLAD_GL_OES_EGL_image = 0;
int GLAD_GL_OES_EGL_image_external = 0;
int GLAD_GL_OES_EGL_image_external_essl3 = 0;
int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0;
int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0;
int GLAD_GL_OES_compressed_paletted_texture = 0;
int GLAD_GL_OES_copy_image = 0;
int GLAD_GL_OES_depth24 = 0;
int GLAD_GL_OES_depth32 = 0;
int GLAD_GL_OES_depth_texture = 0;
int GLAD_GL_OES_draw_buffers_indexed = 0;
int GLAD_GL_OES_draw_elements_base_vertex = 0;
int GLAD_GL_OES_element_index_uint = 0;
int GLAD_GL_OES_fbo_render_mipmap = 0;
int GLAD_GL_OES_fragment_precision_high = 0;
int GLAD_GL_OES_geometry_point_size = 0;
int GLAD_GL_OES_geometry_shader = 0;
int GLAD_GL_OES_get_program_binary = 0;
int GLAD_GL_OES_gpu_shader5 = 0;
int GLAD_GL_OES_mapbuffer = 0;
int GLAD_GL_OES_packed_depth_stencil = 0;
int GLAD_GL_OES_primitive_bounding_box = 0;
int GLAD_GL_OES_required_internalformat = 0;
int GLAD_GL_OES_rgb8_rgba8 = 0;
int GLAD_GL_OES_sample_shading = 0;
int GLAD_GL_OES_sample_variables = 0;
int GLAD_GL_OES_shader_image_atomic = 0;
int GLAD_GL_OES_shader_io_blocks = 0;
int GLAD_GL_OES_shader_multisample_interpolation = 0;
int GLAD_GL_OES_standard_derivatives = 0;
int GLAD_GL_OES_stencil1 = 0;
int GLAD_GL_OES_stencil4 = 0;
int GLAD_GL_OES_surfaceless_context = 0;
int GLAD_GL_OES_tessellation_point_size = 0;
int GLAD_GL_OES_tessellation_shader = 0;
int GLAD_GL_OES_texture_3D = 0;
int GLAD_GL_OES_texture_border_clamp = 0;
int GLAD_GL_OES_texture_buffer = 0;
int GLAD_GL_OES_texture_compression_astc = 0;
int GLAD_GL_OES_texture_cube_map_array = 0;
int GLAD_GL_OES_texture_float = 0;
int GLAD_GL_OES_texture_float_linear = 0;
int GLAD_GL_OES_texture_half_float = 0;
int GLAD_GL_OES_texture_half_float_linear = 0;
int GLAD_GL_OES_texture_npot = 0;
int GLAD_GL_OES_texture_stencil8 = 0;
int GLAD_GL_OES_texture_storage_multisample_2d_array = 0;
int GLAD_GL_OES_texture_view = 0;
int GLAD_GL_OES_vertex_array_object = 0;
int GLAD_GL_OES_vertex_half_float = 0;
int GLAD_GL_OES_vertex_type_10_10_10_2 = 0;
int GLAD_GL_OES_viewport_array = 0;
int GLAD_GL_OVR_multiview = 0;
int GLAD_GL_OVR_multiview2 = 0;
int GLAD_GL_OVR_multiview_multisampled_render_to_texture = 0;
int GLAD_GL_QCOM_alpha_test = 0;
int GLAD_GL_QCOM_binning_control = 0;
int GLAD_GL_QCOM_driver_control = 0;
int GLAD_GL_QCOM_extended_get = 0;
int GLAD_GL_QCOM_extended_get2 = 0;
int GLAD_GL_QCOM_framebuffer_foveated = 0;
int GLAD_GL_QCOM_perfmon_global_mode = 0;
int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = 0;
int GLAD_GL_QCOM_shader_framebuffer_fetch_rate = 0;
int GLAD_GL_QCOM_texture_foveated = 0;
int GLAD_GL_QCOM_texture_foveated_subsampled_layout = 0;
int GLAD_GL_QCOM_tiled_rendering = 0;
int GLAD_GL_QCOM_writeonly_rendering = 0;
int GLAD_GL_VIV_shader_binary = 0;



PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM = NULL;
PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;
PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL;
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL;
PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL;
PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL;
PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL;
PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL;
PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL;
PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL;
PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE = NULL;
PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV = NULL;
PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL;
PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;
PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL;
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE = NULL;
PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL;
PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL;
PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV = NULL;
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL;
PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL;
PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL;
PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE = NULL;
PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;
PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;
PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;
PFNGLCOVERAGEMASKNVPROC glad_glCoverageMaskNV = NULL;
PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;
PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;
PFNGLCOVERAGEOPERATIONNVPROC glad_glCoverageOperationNV = NULL;
PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;
PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;
PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;
PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;
PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
PFNGLDEPTHRANGEARRAYFVNVPROC glad_glDepthRangeArrayfvNV = NULL;
PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL;
PFNGLDEPTHRANGEINDEXEDFNVPROC glad_glDepthRangeIndexedfNV = NULL;
PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
PFNGLDISABLEIPROC glad_glDisablei = NULL;
PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL;
PFNGLDISABLEINVPROC glad_glDisableiNV = NULL;
PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL;
PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL;
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL;
PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV = NULL;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL;
PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL;
PFNGLDRAWBUFFERSNVPROC glad_glDrawBuffersNV = NULL;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL;
PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL;
PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV = NULL;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL;
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL;
PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL;
PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL;
PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
PFNGLENABLEIPROC glad_glEnablei = NULL;
PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL;
PFNGLENABLEINVPROC glad_glEnableiNV = NULL;
PFNGLENABLEIOESPROC glad_glEnableiOES = NULL;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;
PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL;
PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM = NULL;
PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM = NULL;
PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM = NULL;
PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM = NULL;
PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM = NULL;
PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM = NULL;
PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM = NULL;
PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM = NULL;
PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM = NULL;
PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM = NULL;
PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM = NULL;
PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM = NULL;
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE = NULL;
PFNGLFINISHPROC glad_glFinish = NULL;
PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;
PFNGLFLUSHPROC glad_glFlush = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL;
PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;
PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;
PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM = NULL;
PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM = NULL;
PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM = NULL;
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG = NULL;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG = NULL;
PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL;
PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;
PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;
PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL;
PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM = NULL;
PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM = NULL;
PFNGLGETERRORPROC glad_glGetError = NULL;
PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;
PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;
PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
PFNGLGETFLOATI_VNVPROC glad_glGetFloati_vNV = NULL;
PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL;
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL;
PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;
PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE = NULL;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;
PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;
PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;
PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;
PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;
PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;
PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;
PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;
PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;
PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;
PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;
PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;
PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL;
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL;
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL;
PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL;
PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE = NULL;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG = NULL;
PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG = NULL;
PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;
PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL;
PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL;
PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;
PFNGLHINTPROC glad_glHint = NULL;
PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;
PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;
PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;
PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL;
PFNGLISENABLEDINVPROC glad_glIsEnablediNV = NULL;
PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL;
PFNGLISFENCENVPROC glad_glIsFenceNV = NULL;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;
PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;
PFNGLISPATHNVPROC glad_glIsPathNV = NULL;
PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;
PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;
PFNGLISSHADERPROC glad_glIsShader = NULL;
PFNGLISSYNCPROC glad_glIsSync = NULL;
PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE = NULL;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL;
PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL;
PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;
PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;
PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;
PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;
PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL;
PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL;
PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL;
PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL;
PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;
PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;
PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;
PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;
PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;
PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;
PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;
PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;
PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;
PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;
PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;
PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;
PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;
PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;
PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;
PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;
PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
PFNGLPOLYGONMODENVPROC glad_glPolygonModeNV = NULL;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;
PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL;
PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL;
PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL;
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL;
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;
PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;
PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;
PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;
PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;
PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;
PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;
PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;
PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;
PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;
PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;
PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;
PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;
PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;
PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;
PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;
PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL;
PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL;
PFNGLREADBUFFERNVPROC glad_glReadBufferNV = NULL;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL;
PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV = NULL;
PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;
PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE = NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL;
PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL;
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL;
PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
PFNGLSCISSORPROC glad_glScissor = NULL;
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
PFNGLSCISSORARRAYVNVPROC glad_glScissorArrayvNV = NULL;
PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL;
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
PFNGLSCISSORINDEXEDNVPROC glad_glScissorIndexedNV = NULL;
PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL;
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
PFNGLSCISSORINDEXEDVNVPROC glad_glScissorIndexedvNV = NULL;
PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL;
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;
PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;
PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;
PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;
PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM = NULL;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;
PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;
PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;
PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;
PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;
PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL;
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL;
PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL;
PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;
PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL;
PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;
PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL;
PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;
PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM = NULL;
PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;
PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL;
PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;
PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;
PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;
PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;
PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;
PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;
PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;
PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;
PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;
PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG = NULL;
PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;
PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;
PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG = NULL;
PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV = NULL;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV = NULL;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV = NULL;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE = NULL;
PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL;
PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV = NULL;
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
PFNGLVIEWPORTARRAYVNVPROC glad_glViewportArrayvNV = NULL;
PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL;
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
PFNGLVIEWPORTINDEXEDFNVPROC glad_glViewportIndexedfNV = NULL;
PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL;
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
PFNGLVIEWPORTINDEXEDFVNVPROC glad_glViewportIndexedfvNV = NULL;
PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL;
PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;
PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;
PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE = NULL;
PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;
PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;
PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;


static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_ES_VERSION_2_0) return;
    glActiveTexture = (PFNGLACTIVETEXTUREPROC) load("glActiveTexture", userptr);
    glAttachShader = (PFNGLATTACHSHADERPROC) load("glAttachShader", userptr);
    glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load("glBindAttribLocation", userptr);
    glBindBuffer = (PFNGLBINDBUFFERPROC) load("glBindBuffer", userptr);
    glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load("glBindFramebuffer", userptr);
    glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load("glBindRenderbuffer", userptr);
    glBindTexture = (PFNGLBINDTEXTUREPROC) load("glBindTexture", userptr);
    glBlendColor = (PFNGLBLENDCOLORPROC) load("glBlendColor", userptr);
    glBlendEquation = (PFNGLBLENDEQUATIONPROC) load("glBlendEquation", userptr);
    glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load("glBlendEquationSeparate", userptr);
    glBlendFunc = (PFNGLBLENDFUNCPROC) load("glBlendFunc", userptr);
    glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load("glBlendFuncSeparate", userptr);
    glBufferData = (PFNGLBUFFERDATAPROC) load("glBufferData", userptr);
    glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load("glBufferSubData", userptr);
    glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load("glCheckFramebufferStatus", userptr);
    glClear = (PFNGLCLEARPROC) load("glClear", userptr);
    glClearColor = (PFNGLCLEARCOLORPROC) load("glClearColor", userptr);
    glClearDepthf = (PFNGLCLEARDEPTHFPROC) load("glClearDepthf", userptr);
    glClearStencil = (PFNGLCLEARSTENCILPROC) load("glClearStencil", userptr);
    glColorMask = (PFNGLCOLORMASKPROC) load("glColorMask", userptr);
    glCompileShader = (PFNGLCOMPILESHADERPROC) load("glCompileShader", userptr);
    glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load("glCompressedTexImage2D", userptr);
    glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load("glCompressedTexSubImage2D", userptr);
    glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load("glCopyTexImage2D", userptr);
    glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load("glCopyTexSubImage2D", userptr);
    glCreateProgram = (PFNGLCREATEPROGRAMPROC) load("glCreateProgram", userptr);
    glCreateShader = (PFNGLCREATESHADERPROC) load("glCreateShader", userptr);
    glCullFace = (PFNGLCULLFACEPROC) load("glCullFace", userptr);
    glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load("glDeleteBuffers", userptr);
    glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load("glDeleteFramebuffers", userptr);
    glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load("glDeleteProgram", userptr);
    glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load("glDeleteRenderbuffers", userptr);
    glDeleteShader = (PFNGLDELETESHADERPROC) load("glDeleteShader", userptr);
    glDeleteTextures = (PFNGLDELETETEXTURESPROC) load("glDeleteTextures", userptr);
    glDepthFunc = (PFNGLDEPTHFUNCPROC) load("glDepthFunc", userptr);
    glDepthMask = (PFNGLDEPTHMASKPROC) load("glDepthMask", userptr);
    glDepthRangef = (PFNGLDEPTHRANGEFPROC) load("glDepthRangef", userptr);
    glDetachShader = (PFNGLDETACHSHADERPROC) load("glDetachShader", userptr);
    glDisable = (PFNGLDISABLEPROC) load("glDisable", userptr);
    glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load("glDisableVertexAttribArray", userptr);
    glDrawArrays = (PFNGLDRAWARRAYSPROC) load("glDrawArrays", userptr);
    glDrawElements = (PFNGLDRAWELEMENTSPROC) load("glDrawElements", userptr);
    glEnable = (PFNGLENABLEPROC) load("glEnable", userptr);
    glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load("glEnableVertexAttribArray", userptr);
    glFinish = (PFNGLFINISHPROC) load("glFinish", userptr);
    glFlush = (PFNGLFLUSHPROC) load("glFlush", userptr);
    glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load("glFramebufferRenderbuffer", userptr);
    glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load("glFramebufferTexture2D", userptr);
    glFrontFace = (PFNGLFRONTFACEPROC) load("glFrontFace", userptr);
    glGenBuffers = (PFNGLGENBUFFERSPROC) load("glGenBuffers", userptr);
    glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load("glGenFramebuffers", userptr);
    glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load("glGenRenderbuffers", userptr);
    glGenTextures = (PFNGLGENTEXTURESPROC) load("glGenTextures", userptr);
    glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load("glGenerateMipmap", userptr);
    glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load("glGetActiveAttrib", userptr);
    glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load("glGetActiveUniform", userptr);
    glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load("glGetAttachedShaders", userptr);
    glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load("glGetAttribLocation", userptr);
    glGetBooleanv = (PFNGLGETBOOLEANVPROC) load("glGetBooleanv", userptr);
    glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load("glGetBufferParameteriv", userptr);
    glGetError = (PFNGLGETERRORPROC) load("glGetError", userptr);
    glGetFloatv = (PFNGLGETFLOATVPROC) load("glGetFloatv", userptr);
    glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetFramebufferAttachmentParameteriv", userptr);
    glGetIntegerv = (PFNGLGETINTEGERVPROC) load("glGetIntegerv", userptr);
    glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load("glGetProgramInfoLog", userptr);
    glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load("glGetProgramiv", userptr);
    glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load("glGetRenderbufferParameteriv", userptr);
    glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load("glGetShaderInfoLog", userptr);
    glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load("glGetShaderPrecisionFormat", userptr);
    glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load("glGetShaderSource", userptr);
    glGetShaderiv = (PFNGLGETSHADERIVPROC) load("glGetShaderiv", userptr);
    glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr);
    glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load("glGetTexParameterfv", userptr);
    glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load("glGetTexParameteriv", userptr);
    glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load("glGetUniformLocation", userptr);
    glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load("glGetUniformfv", userptr);
    glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load("glGetUniformiv", userptr);
    glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load("glGetVertexAttribPointerv", userptr);
    glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load("glGetVertexAttribfv", userptr);
    glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load("glGetVertexAttribiv", userptr);
    glHint = (PFNGLHINTPROC) load("glHint", userptr);
    glIsBuffer = (PFNGLISBUFFERPROC) load("glIsBuffer", userptr);
    glIsEnabled = (PFNGLISENABLEDPROC) load("glIsEnabled", userptr);
    glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load("glIsFramebuffer", userptr);
    glIsProgram = (PFNGLISPROGRAMPROC) load("glIsProgram", userptr);
    glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load("glIsRenderbuffer", userptr);
    glIsShader = (PFNGLISSHADERPROC) load("glIsShader", userptr);
    glIsTexture = (PFNGLISTEXTUREPROC) load("glIsTexture", userptr);
    glLineWidth = (PFNGLLINEWIDTHPROC) load("glLineWidth", userptr);
    glLinkProgram = (PFNGLLINKPROGRAMPROC) load("glLinkProgram", userptr);
    glPixelStorei = (PFNGLPIXELSTOREIPROC) load("glPixelStorei", userptr);
    glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load("glPolygonOffset", userptr);
    glReadPixels = (PFNGLREADPIXELSPROC) load("glReadPixels", userptr);
    glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load("glReleaseShaderCompiler", userptr);
    glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load("glRenderbufferStorage", userptr);
    glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr);
    glScissor = (PFNGLSCISSORPROC) load("glScissor", userptr);
    glShaderBinary = (PFNGLSHADERBINARYPROC) load("glShaderBinary", userptr);
    glShaderSource = (PFNGLSHADERSOURCEPROC) load("glShaderSource", userptr);
    glStencilFunc = (PFNGLSTENCILFUNCPROC) load("glStencilFunc", userptr);
    glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load("glStencilFuncSeparate", userptr);
    glStencilMask = (PFNGLSTENCILMASKPROC) load("glStencilMask", userptr);
    glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load("glStencilMaskSeparate", userptr);
    glStencilOp = (PFNGLSTENCILOPPROC) load("glStencilOp", userptr);
    glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load("glStencilOpSeparate", userptr);
    glTexImage2D = (PFNGLTEXIMAGE2DPROC) load("glTexImage2D", userptr);
    glTexParameterf = (PFNGLTEXPARAMETERFPROC) load("glTexParameterf", userptr);
    glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load("glTexParameterfv", userptr);
    glTexParameteri = (PFNGLTEXPARAMETERIPROC) load("glTexParameteri", userptr);
    glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load("glTexParameteriv", userptr);
    glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load("glTexSubImage2D", userptr);
    glUniform1f = (PFNGLUNIFORM1FPROC) load("glUniform1f", userptr);
    glUniform1fv = (PFNGLUNIFORM1FVPROC) load("glUniform1fv", userptr);
    glUniform1i = (PFNGLUNIFORM1IPROC) load("glUniform1i", userptr);
    glUniform1iv = (PFNGLUNIFORM1IVPROC) load("glUniform1iv", userptr);
    glUniform2f = (PFNGLUNIFORM2FPROC) load("glUniform2f", userptr);
    glUniform2fv = (PFNGLUNIFORM2FVPROC) load("glUniform2fv", userptr);
    glUniform2i = (PFNGLUNIFORM2IPROC) load("glUniform2i", userptr);
    glUniform2iv = (PFNGLUNIFORM2IVPROC) load("glUniform2iv", userptr);
    glUniform3f = (PFNGLUNIFORM3FPROC) load("glUniform3f", userptr);
    glUniform3fv = (PFNGLUNIFORM3FVPROC) load("glUniform3fv", userptr);
    glUniform3i = (PFNGLUNIFORM3IPROC) load("glUniform3i", userptr);
    glUniform3iv = (PFNGLUNIFORM3IVPROC) load("glUniform3iv", userptr);
    glUniform4f = (PFNGLUNIFORM4FPROC) load("glUniform4f", userptr);
    glUniform4fv = (PFNGLUNIFORM4FVPROC) load("glUniform4fv", userptr);
    glUniform4i = (PFNGLUNIFORM4IPROC) load("glUniform4i", userptr);
    glUniform4iv = (PFNGLUNIFORM4IVPROC) load("glUniform4iv", userptr);
    glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load("glUniformMatrix2fv", userptr);
    glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load("glUniformMatrix3fv", userptr);
    glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load("glUniformMatrix4fv", userptr);
    glUseProgram = (PFNGLUSEPROGRAMPROC) load("glUseProgram", userptr);
    glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load("glValidateProgram", userptr);
    glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load("glVertexAttrib1f", userptr);
    glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load("glVertexAttrib1fv", userptr);
    glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load("glVertexAttrib2f", userptr);
    glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load("glVertexAttrib2fv", userptr);
    glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load("glVertexAttrib3f", userptr);
    glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load("glVertexAttrib3fv", userptr);
    glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load("glVertexAttrib4f", userptr);
    glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load("glVertexAttrib4fv", userptr);
    glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load("glVertexAttribPointer", userptr);
    glViewport = (PFNGLVIEWPORTPROC) load("glViewport", userptr);
}
static void glad_gl_load_GL_ES_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_ES_VERSION_3_0) return;
    glBeginQuery = (PFNGLBEGINQUERYPROC) load("glBeginQuery", userptr);
    glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load("glBeginTransformFeedback", userptr);
    glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr);
    glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr);
    glBindSampler = (PFNGLBINDSAMPLERPROC) load("glBindSampler", userptr);
    glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load("glBindTransformFeedback", userptr);
    glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr);
    glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr);
    glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load("glClearBufferfi", userptr);
    glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load("glClearBufferfv", userptr);
    glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load("glClearBufferiv", userptr);
    glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load("glClearBufferuiv", userptr);
    glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr);
    glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load("glCompressedTexImage3D", userptr);
    glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load("glCompressedTexSubImage3D", userptr);
    glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr);
    glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load("glCopyTexSubImage3D", userptr);
    glDeleteQueries = (PFNGLDELETEQUERIESPROC) load("glDeleteQueries", userptr);
    glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load("glDeleteSamplers", userptr);
    glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr);
    glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load("glDeleteTransformFeedbacks", userptr);
    glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr);
    glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr);
    glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr);
    glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr);
    glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load("glDrawRangeElements", userptr);
    glEndQuery = (PFNGLENDQUERYPROC) load("glEndQuery", userptr);
    glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load("glEndTransformFeedback", userptr);
    glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr);
    glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr);
    glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load("glFramebufferTextureLayer", userptr);
    glGenQueries = (PFNGLGENQUERIESPROC) load("glGenQueries", userptr);
    glGenSamplers = (PFNGLGENSAMPLERSPROC) load("glGenSamplers", userptr);
    glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load("glGenTransformFeedbacks", userptr);
    glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load("glGenVertexArrays", userptr);
    glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load("glGetActiveUniformBlockName", userptr);
    glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load("glGetActiveUniformBlockiv", userptr);
    glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load("glGetActiveUniformsiv", userptr);
    glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load("glGetBufferParameteri64v", userptr);
    glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr);
    glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load("glGetFragDataLocation", userptr);
    glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load("glGetInteger64i_v", userptr);
    glGetInteger64v = (PFNGLGETINTEGER64VPROC) load("glGetInteger64v", userptr);
    glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr);
    glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load("glGetInternalformativ", userptr);
    glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load("glGetProgramBinary", userptr);
    glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load("glGetQueryObjectuiv", userptr);
    glGetQueryiv = (PFNGLGETQUERYIVPROC) load("glGetQueryiv", userptr);
    glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load("glGetSamplerParameterfv", userptr);
    glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load("glGetSamplerParameteriv", userptr);
    glGetStringi = (PFNGLGETSTRINGIPROC) load("glGetStringi", userptr);
    glGetSynciv = (PFNGLGETSYNCIVPROC) load("glGetSynciv", userptr);
    glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load("glGetTransformFeedbackVarying", userptr);
    glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load("glGetUniformBlockIndex", userptr);
    glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load("glGetUniformIndices", userptr);
    glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load("glGetUniformuiv", userptr);
    glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load("glGetVertexAttribIiv", userptr);
    glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load("glGetVertexAttribIuiv", userptr);
    glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load("glInvalidateFramebuffer", userptr);
    glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load("glInvalidateSubFramebuffer", userptr);
    glIsQuery = (PFNGLISQUERYPROC) load("glIsQuery", userptr);
    glIsSampler = (PFNGLISSAMPLERPROC) load("glIsSampler", userptr);
    glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr);
    glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load("glIsTransformFeedback", userptr);
    glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr);
    glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load("glMapBufferRange", userptr);
    glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load("glPauseTransformFeedback", userptr);
    glProgramBinary = (PFNGLPROGRAMBINARYPROC) load("glProgramBinary", userptr);
    glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load("glProgramParameteri", userptr);
    glReadBuffer = (PFNGLREADBUFFERPROC) load("glReadBuffer", userptr);
    glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr);
    glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load("glResumeTransformFeedback", userptr);
    glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load("glSamplerParameterf", userptr);
    glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load("glSamplerParameterfv", userptr);
    glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load("glSamplerParameteri", userptr);
    glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load("glSamplerParameteriv", userptr);
    glTexImage3D = (PFNGLTEXIMAGE3DPROC) load("glTexImage3D", userptr);
    glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load("glTexStorage2D", userptr);
    glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load("glTexStorage3D", userptr);
    glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load("glTexSubImage3D", userptr);
    glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load("glTransformFeedbackVaryings", userptr);
    glUniform1ui = (PFNGLUNIFORM1UIPROC) load("glUniform1ui", userptr);
    glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load("glUniform1uiv", userptr);
    glUniform2ui = (PFNGLUNIFORM2UIPROC) load("glUniform2ui", userptr);
    glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load("glUniform2uiv", userptr);
    glUniform3ui = (PFNGLUNIFORM3UIPROC) load("glUniform3ui", userptr);
    glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load("glUniform3uiv", userptr);
    glUniform4ui = (PFNGLUNIFORM4UIPROC) load("glUniform4ui", userptr);
    glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load("glUniform4uiv", userptr);
    glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load("glUniformBlockBinding", userptr);
    glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr);
    glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr);
    glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr);
    glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr);
    glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr);
    glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr);
    glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr);
    glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr);
    glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load("glVertexAttribI4i", userptr);
    glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load("glVertexAttribI4iv", userptr);
    glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load("glVertexAttribI4ui", userptr);
    glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load("glVertexAttribI4uiv", userptr);
    glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load("glVertexAttribIPointer", userptr);
    glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr);
}
static void glad_gl_load_GL_ES_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_ES_VERSION_3_1) return;
    glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load("glActiveShaderProgram", userptr);
    glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load("glBindImageTexture", userptr);
    glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load("glBindProgramPipeline", userptr);
    glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load("glBindVertexBuffer", userptr);
    glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load("glCreateShaderProgramv", userptr);
    glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load("glDeleteProgramPipelines", userptr);
    glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load("glDispatchCompute", userptr);
    glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load("glDispatchComputeIndirect", userptr);
    glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load("glDrawArraysIndirect", userptr);
    glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load("glDrawElementsIndirect", userptr);
    glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load("glFramebufferParameteri", userptr);
    glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load("glGenProgramPipelines", userptr);
    glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load("glGetBooleani_v", userptr);
    glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load("glGetFramebufferParameteriv", userptr);
    glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load("glGetMultisamplefv", userptr);
    glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load("glGetProgramInterfaceiv", userptr);
    glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load("glGetProgramPipelineInfoLog", userptr);
    glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load("glGetProgramPipelineiv", userptr);
    glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load("glGetProgramResourceIndex", userptr);
    glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load("glGetProgramResourceLocation", userptr);
    glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load("glGetProgramResourceName", userptr);
    glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load("glGetProgramResourceiv", userptr);
    glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load("glGetTexLevelParameterfv", userptr);
    glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load("glGetTexLevelParameteriv", userptr);
    glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load("glIsProgramPipeline", userptr);
    glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load("glMemoryBarrier", userptr);
    glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load("glMemoryBarrierByRegion", userptr);
    glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load("glProgramUniform1f", userptr);
    glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load("glProgramUniform1fv", userptr);
    glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load("glProgramUniform1i", userptr);
    glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load("glProgramUniform1iv", userptr);
    glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load("glProgramUniform1ui", userptr);
    glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load("glProgramUniform1uiv", userptr);
    glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load("glProgramUniform2f", userptr);
    glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load("glProgramUniform2fv", userptr);
    glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load("glProgramUniform2i", userptr);
    glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load("glProgramUniform2iv", userptr);
    glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load("glProgramUniform2ui", userptr);
    glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load("glProgramUniform2uiv", userptr);
    glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load("glProgramUniform3f", userptr);
    glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load("glProgramUniform3fv", userptr);
    glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load("glProgramUniform3i", userptr);
    glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load("glProgramUniform3iv", userptr);
    glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load("glProgramUniform3ui", userptr);
    glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load("glProgramUniform3uiv", userptr);
    glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load("glProgramUniform4f", userptr);
    glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load("glProgramUniform4fv", userptr);
    glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load("glProgramUniform4i", userptr);
    glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load("glProgramUniform4iv", userptr);
    glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load("glProgramUniform4ui", userptr);
    glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load("glProgramUniform4uiv", userptr);
    glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load("glProgramUniformMatrix2fv", userptr);
    glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load("glProgramUniformMatrix2x3fv", userptr);
    glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load("glProgramUniformMatrix2x4fv", userptr);
    glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load("glProgramUniformMatrix3fv", userptr);
    glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load("glProgramUniformMatrix3x2fv", userptr);
    glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load("glProgramUniformMatrix3x4fv", userptr);
    glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load("glProgramUniformMatrix4fv", userptr);
    glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load("glProgramUniformMatrix4x2fv", userptr);
    glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load("glProgramUniformMatrix4x3fv", userptr);
    glSampleMaski = (PFNGLSAMPLEMASKIPROC) load("glSampleMaski", userptr);
    glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load("glTexStorage2DMultisample", userptr);
    glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load("glUseProgramStages", userptr);
    glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load("glValidateProgramPipeline", userptr);
    glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load("glVertexAttribBinding", userptr);
    glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load("glVertexAttribFormat", userptr);
    glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load("glVertexAttribIFormat", userptr);
    glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load("glVertexBindingDivisor", userptr);
}
static void glad_gl_load_GL_ES_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_ES_VERSION_3_2) return;
    glBlendBarrier = (PFNGLBLENDBARRIERPROC) load("glBlendBarrier", userptr);
    glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load("glBlendEquationSeparatei", userptr);
    glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load("glBlendEquationi", userptr);
    glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load("glBlendFuncSeparatei", userptr);
    glBlendFunci = (PFNGLBLENDFUNCIPROC) load("glBlendFunci", userptr);
    glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr);
    glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load("glCopyImageSubData", userptr);
    glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load("glDebugMessageCallback", userptr);
    glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load("glDebugMessageControl", userptr);
    glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load("glDebugMessageInsert", userptr);
    glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr);
    glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr);
    glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load("glDrawElementsInstancedBaseVertex", userptr);
    glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load("glDrawRangeElementsBaseVertex", userptr);
    glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr);
    glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load("glFramebufferTexture", userptr);
    glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load("glGetDebugMessageLog", userptr);
    glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load("glGetGraphicsResetStatus", userptr);
    glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load("glGetObjectLabel", userptr);
    glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load("glGetObjectPtrLabel", userptr);
    glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr);
    glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr);
    glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr);
    glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr);
    glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr);
    glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load("glGetnUniformfv", userptr);
    glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load("glGetnUniformiv", userptr);
    glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load("glGetnUniformuiv", userptr);
    glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr);
    glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load("glMinSampleShading", userptr);
    glObjectLabel = (PFNGLOBJECTLABELPROC) load("glObjectLabel", userptr);
    glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load("glObjectPtrLabel", userptr);
    glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load("glPatchParameteri", userptr);
    glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load("glPopDebugGroup", userptr);
    glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC) load("glPrimitiveBoundingBox", userptr);
    glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load("glPushDebugGroup", userptr);
    glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr);
    glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr);
    glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr);
    glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr);
    glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load("glTexBufferRange", userptr);
    glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr);
    glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load("glTexParameterIuiv", userptr);
    glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load("glTexStorage3DMultisample", userptr);
}
static void glad_gl_load_GL_AMD_framebuffer_multisample_advanced( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;
    glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load("glNamedRenderbufferStorageMultisampleAdvancedAMD", userptr);
    glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load("glRenderbufferStorageMultisampleAdvancedAMD", userptr);
}
static void glad_gl_load_GL_AMD_performance_monitor( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_AMD_performance_monitor) return;
    glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC) load("glBeginPerfMonitorAMD", userptr);
    glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC) load("glDeletePerfMonitorsAMD", userptr);
    glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC) load("glEndPerfMonitorAMD", userptr);
    glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC) load("glGenPerfMonitorsAMD", userptr);
    glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) load("glGetPerfMonitorCounterDataAMD", userptr);
    glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) load("glGetPerfMonitorCounterInfoAMD", userptr);
    glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) load("glGetPerfMonitorCounterStringAMD", userptr);
    glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC) load("glGetPerfMonitorCountersAMD", userptr);
    glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) load("glGetPerfMonitorGroupStringAMD", userptr);
    glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC) load("glGetPerfMonitorGroupsAMD", userptr);
    glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) load("glSelectPerfMonitorCountersAMD", userptr);
}
static void glad_gl_load_GL_ANGLE_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_ANGLE_framebuffer_blit) return;
    glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC) load("glBlitFramebufferANGLE", userptr);
}
static void glad_gl_load_GL_ANGLE_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_ANGLE_framebuffer_multisample) return;
    glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) load("glRenderbufferStorageMultisampleANGLE", userptr);
}
static void glad_gl_load_GL_ANGLE_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_ANGLE_instanced_arrays) return;
    glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr);
    glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC) load("glDrawArraysInstancedANGLE", userptr);
    glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr);
    glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) load("glDrawElementsInstancedANGLE", userptr);
    glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr);
    glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC) load("glVertexAttribDivisorANGLE", userptr);
}
static void glad_gl_load_GL_ANGLE_translated_shader_source( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_ANGLE_translated_shader_source) return;
    glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) load("glGetTranslatedShaderSourceANGLE", userptr);
}
static void glad_gl_load_GL_APPLE_copy_texture_levels( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_APPLE_copy_texture_levels) return;
    glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC) load("glCopyTextureLevelsAPPLE", userptr);
}
static void glad_gl_load_GL_APPLE_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_APPLE_framebuffer_multisample) return;
    glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) load("glRenderbufferStorageMultisampleAPPLE", userptr);
    glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) load("glResolveMultisampleFramebufferAPPLE", userptr);
}
static void glad_gl_load_GL_APPLE_sync( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_APPLE_sync) return;
    glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr);
    glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC) load("glClientWaitSyncAPPLE", userptr);
    glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr);
    glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC) load("glDeleteSyncAPPLE", userptr);
    glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr);
    glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC) load("glFenceSyncAPPLE", userptr);
    glGetInteger64v = (PFNGLGETINTEGER64VPROC) load("glGetInteger64v", userptr);
    glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC) load("glGetInteger64vAPPLE", userptr);
    glGetSynciv = (PFNGLGETSYNCIVPROC) load("glGetSynciv", userptr);
    glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC) load("glGetSyncivAPPLE", userptr);
    glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr);
    glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC) load("glIsSyncAPPLE", userptr);
    glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr);
    glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC) load("glWaitSyncAPPLE", userptr);
}
static void glad_gl_load_GL_EXT_EGL_image_storage( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_EGL_image_storage) return;
    glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) load("glEGLImageTargetTexStorageEXT", userptr);
    glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) load("glEGLImageTargetTextureStorageEXT", userptr);
}
static void glad_gl_load_GL_EXT_base_instance( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_base_instance) return;
    glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load("glDrawArraysInstancedBaseInstance", userptr);
    glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) load("glDrawArraysInstancedBaseInstanceEXT", userptr);
    glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load("glDrawElementsInstancedBaseInstance", userptr);
    glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) load("glDrawElementsInstancedBaseInstanceEXT", userptr);
    glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load("glDrawElementsInstancedBaseVertexBaseInstance", userptr);
    glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) load("glDrawElementsInstancedBaseVertexBaseInstanceEXT", userptr);
}
static void glad_gl_load_GL_EXT_blend_func_extended( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_blend_func_extended) return;
    glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load("glBindFragDataLocation", userptr);
    glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load("glBindFragDataLocationEXT", userptr);
    glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load("glBindFragDataLocationIndexed", userptr);
    glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) load("glBindFragDataLocationIndexedEXT", userptr);
    glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load("glGetFragDataIndex", userptr);
    glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC) load("glGetFragDataIndexEXT", userptr);
    glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) load("glGetProgramResourceLocationIndexEXT", userptr);
}
static void glad_gl_load_GL_EXT_buffer_storage( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_buffer_storage) return;
    glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load("glBufferStorage", userptr);
    glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC) load("glBufferStorageEXT", userptr);
}
static void glad_gl_load_GL_EXT_clear_texture( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_clear_texture) return;
    glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load("glClearTexImage", userptr);
    glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC) load("glClearTexImageEXT", userptr);
    glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load("glClearTexSubImage", userptr);
    glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC) load("glClearTexSubImageEXT", userptr);
}
static void glad_gl_load_GL_EXT_clip_control( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_clip_control) return;
    glClipControl = (PFNGLCLIPCONTROLPROC) load("glClipControl", userptr);
    glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC) load("glClipControlEXT", userptr);
}
static void glad_gl_load_GL_EXT_copy_image( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_copy_image) return;
    glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load("glCopyImageSubData", userptr);
    glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC) load("glCopyImageSubDataEXT", userptr);
}
static void glad_gl_load_GL_EXT_debug_label( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_debug_label) return;
    glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC) load("glGetObjectLabelEXT", userptr);
    glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC) load("glLabelObjectEXT", userptr);
}
static void glad_gl_load_GL_EXT_debug_marker( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_debug_marker) return;
    glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC) load("glInsertEventMarkerEXT", userptr);
    glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC) load("glPopGroupMarkerEXT", userptr);
    glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC) load("glPushGroupMarkerEXT", userptr);
}
static void glad_gl_load_GL_EXT_discard_framebuffer( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_discard_framebuffer) return;
    glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC) load("glDiscardFramebufferEXT", userptr);
}
static void glad_gl_load_GL_EXT_disjoint_timer_query( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_disjoint_timer_query) return;
    glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load("glBeginQueryEXT", userptr);
    glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load("glDeleteQueriesEXT", userptr);
    glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load("glEndQueryEXT", userptr);
    glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load("glGenQueriesEXT", userptr);
    glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load("glGetQueryObjecti64v", userptr);
    glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load("glGetQueryObjecti64vEXT", userptr);
    glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load("glGetQueryObjectiv", userptr);
    glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC) load("glGetQueryObjectivEXT", userptr);
    glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load("glGetQueryObjectui64v", userptr);
    glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load("glGetQueryObjectui64vEXT", userptr);
    glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load("glGetQueryObjectuivEXT", userptr);
    glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load("glGetQueryivEXT", userptr);
    glIsQueryEXT = (PFNGLISQUERYEXTPROC) load("glIsQueryEXT", userptr);
    glQueryCounter = (PFNGLQUERYCOUNTERPROC) load("glQueryCounter", userptr);
    glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC) load("glQueryCounterEXT", userptr);
}
static void glad_gl_load_GL_EXT_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_draw_buffers) return;
    glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr);
    glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC) load("glDrawBuffersEXT", userptr);
}
static void glad_gl_load_GL_EXT_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_draw_buffers_indexed) return;
    glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load("glBlendEquationSeparatei", userptr);
    glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC) load("glBlendEquationSeparateiEXT", userptr);
    glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load("glBlendEquationi", userptr);
    glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC) load("glBlendEquationiEXT", userptr);
    glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load("glBlendFuncSeparatei", userptr);
    glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC) load("glBlendFuncSeparateiEXT", userptr);
    glBlendFunci = (PFNGLBLENDFUNCIPROC) load("glBlendFunci", userptr);
    glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC) load("glBlendFunciEXT", userptr);
    glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr);
    glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC) load("glColorMaskiEXT", userptr);
    glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr);
    glDisableiEXT = (PFNGLDISABLEIEXTPROC) load("glDisableiEXT", userptr);
    glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr);
    glEnableiEXT = (PFNGLENABLEIEXTPROC) load("glEnableiEXT", userptr);
    glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr);
    glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC) load("glIsEnablediEXT", userptr);
}
static void glad_gl_load_GL_EXT_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_draw_elements_base_vertex) return;
    glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr);
    glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) load("glDrawElementsBaseVertexEXT", userptr);
    glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load("glDrawElementsInstancedBaseVertex", userptr);
    glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) load("glDrawElementsInstancedBaseVertexEXT", userptr);
    glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load("glDrawRangeElementsBaseVertex", userptr);
    glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) load("glDrawRangeElementsBaseVertexEXT", userptr);
    glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load("glMultiDrawElementsBaseVertex", userptr);
    glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load("glMultiDrawElementsBaseVertexEXT", userptr);
}
static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_draw_instanced) return;
    glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr);
    glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load("glDrawArraysInstancedEXT", userptr);
    glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr);
    glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load("glDrawElementsInstancedEXT", userptr);
}
static void glad_gl_load_GL_EXT_draw_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_draw_transform_feedback) return;
    glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load("glDrawTransformFeedback", userptr);
    glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) load("glDrawTransformFeedbackEXT", userptr);
    glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load("glDrawTransformFeedbackInstanced", userptr);
    glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) load("glDrawTransformFeedbackInstancedEXT", userptr);
}
static void glad_gl_load_GL_EXT_external_buffer( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_external_buffer) return;
    glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) load("glBufferStorageExternalEXT", userptr);
    glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) load("glNamedBufferStorageExternalEXT", userptr);
}
static void glad_gl_load_GL_EXT_geometry_shader( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_geometry_shader) return;
    glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load("glFramebufferTexture", userptr);
    glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load("glFramebufferTextureEXT", userptr);
}
static void glad_gl_load_GL_EXT_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_instanced_arrays) return;
    glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr);
    glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load("glDrawArraysInstancedEXT", userptr);
    glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr);
    glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load("glDrawElementsInstancedEXT", userptr);
    glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr);
    glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC) load("glVertexAttribDivisorEXT", userptr);
}
static void glad_gl_load_GL_EXT_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_map_buffer_range) return;
    glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr);
    glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) load("glFlushMappedBufferRangeEXT", userptr);
    glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load("glMapBufferRange", userptr);
    glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC) load("glMapBufferRangeEXT", userptr);
}
static void glad_gl_load_GL_EXT_memory_object( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_memory_object) return;
    glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC) load("glBufferStorageMemEXT", userptr);
    glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC) load("glCreateMemoryObjectsEXT", userptr);
    glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC) load("glDeleteMemoryObjectsEXT", userptr);
    glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) load("glGetMemoryObjectParameterivEXT", userptr);
    glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load("glGetUnsignedBytei_vEXT", userptr);
    glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load("glGetUnsignedBytevEXT", userptr);
    glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC) load("glIsMemoryObjectEXT", userptr);
    glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) load("glMemoryObjectParameterivEXT", userptr);
    glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) load("glNamedBufferStorageMemEXT", userptr);
    glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC) load("glTexStorageMem2DEXT", userptr);
    glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) load("glTexStorageMem2DMultisampleEXT", userptr);
    glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC) load("glTexStorageMem3DEXT", userptr);
    glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) load("glTexStorageMem3DMultisampleEXT", userptr);
    glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC) load("glTextureStorageMem2DEXT", userptr);
    glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) load("glTextureStorageMem2DMultisampleEXT", userptr);
    glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC) load("glTextureStorageMem3DEXT", userptr);
    glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) load("glTextureStorageMem3DMultisampleEXT", userptr);
}
static void glad_gl_load_GL_EXT_memory_object_fd( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_memory_object_fd) return;
    glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC) load("glImportMemoryFdEXT", userptr);
}
static void glad_gl_load_GL_EXT_memory_object_win32( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_memory_object_win32) return;
    glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) load("glImportMemoryWin32HandleEXT", userptr);
    glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) load("glImportMemoryWin32NameEXT", userptr);
}
static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_multi_draw_arrays) return;
    glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load("glMultiDrawArrays", userptr);
    glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load("glMultiDrawArraysEXT", userptr);
    glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load("glMultiDrawElements", userptr);
    glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load("glMultiDrawElementsEXT", userptr);
}
static void glad_gl_load_GL_EXT_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_multi_draw_indirect) return;
    glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load("glMultiDrawArraysIndirect", userptr);
    glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) load("glMultiDrawArraysIndirectEXT", userptr);
    glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load("glMultiDrawElementsIndirect", userptr);
    glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) load("glMultiDrawElementsIndirectEXT", userptr);
}
static void glad_gl_load_GL_EXT_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_multisampled_render_to_texture) return;
    glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) load("glFramebufferTexture2DMultisampleEXT", userptr);
    glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr);
    glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load("glRenderbufferStorageMultisampleEXT", userptr);
}
static void glad_gl_load_GL_EXT_multiview_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_multiview_draw_buffers) return;
    glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC) load("glDrawBuffersIndexedEXT", userptr);
    glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC) load("glGetIntegeri_vEXT", userptr);
    glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC) load("glReadBufferIndexedEXT", userptr);
}
static void glad_gl_load_GL_EXT_occlusion_query_boolean( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_occlusion_query_boolean) return;
    glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load("glBeginQueryEXT", userptr);
    glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load("glDeleteQueriesEXT", userptr);
    glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load("glEndQueryEXT", userptr);
    glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load("glGenQueriesEXT", userptr);
    glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load("glGetQueryObjectuivEXT", userptr);
    glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load("glGetQueryivEXT", userptr);
    glIsQueryEXT = (PFNGLISQUERYEXTPROC) load("glIsQueryEXT", userptr);
}
static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_polygon_offset_clamp) return;
    glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load("glPolygonOffsetClamp", userptr);
    glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load("glPolygonOffsetClampEXT", userptr);
}
static void glad_gl_load_GL_EXT_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_primitive_bounding_box) return;
    glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC) load("glPrimitiveBoundingBox", userptr);
    glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) load("glPrimitiveBoundingBoxEXT", userptr);
}
static void glad_gl_load_GL_EXT_raster_multisample( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_raster_multisample) return;
    glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load("glRasterSamplesEXT", userptr);
}
static void glad_gl_load_GL_EXT_robustness( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_robustness) return;
    glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load("glGetGraphicsResetStatus", userptr);
    glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC) load("glGetGraphicsResetStatusEXT", userptr);
    glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load("glGetnUniformfv", userptr);
    glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC) load("glGetnUniformfvEXT", userptr);
    glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load("glGetnUniformiv", userptr);
    glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC) load("glGetnUniformivEXT", userptr);
    glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr);
    glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC) load("glReadnPixelsEXT", userptr);
}
static void glad_gl_load_GL_EXT_semaphore( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_semaphore) return;
    glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC) load("glDeleteSemaphoresEXT", userptr);
    glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC) load("glGenSemaphoresEXT", userptr);
    glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) load("glGetSemaphoreParameterui64vEXT", userptr);
    glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load("glGetUnsignedBytei_vEXT", userptr);
    glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load("glGetUnsignedBytevEXT", userptr);
    glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) load("glIsSemaphoreEXT", userptr);
    glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) load("glSemaphoreParameterui64vEXT", userptr);
    glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC) load("glSignalSemaphoreEXT", userptr);
    glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC) load("glWaitSemaphoreEXT", userptr);
}
static void glad_gl_load_GL_EXT_semaphore_fd( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_semaphore_fd) return;
    glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC) load("glImportSemaphoreFdEXT", userptr);
}
static void glad_gl_load_GL_EXT_semaphore_win32( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_semaphore_win32) return;
    glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) load("glImportSemaphoreWin32HandleEXT", userptr);
    glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) load("glImportSemaphoreWin32NameEXT", userptr);
}
static void glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_separate_shader_objects) return;
    glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC) load("glActiveShaderProgramEXT", userptr);
    glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC) load("glBindProgramPipelineEXT", userptr);
    glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) load("glCreateShaderProgramvEXT", userptr);
    glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) load("glDeleteProgramPipelinesEXT", userptr);
    glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) load("glGenProgramPipelinesEXT", userptr);
    glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) load("glGetProgramPipelineInfoLogEXT", userptr);
    glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC) load("glGetProgramPipelineivEXT", userptr);
    glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC) load("glIsProgramPipelineEXT", userptr);
    glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load("glProgramParameteri", userptr);
    glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load("glProgramParameteriEXT", userptr);
    glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load("glProgramUniform1f", userptr);
    glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load("glProgramUniform1fEXT", userptr);
    glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load("glProgramUniform1fv", userptr);
    glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load("glProgramUniform1fvEXT", userptr);
    glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load("glProgramUniform1i", userptr);
    glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load("glProgramUniform1iEXT", userptr);
    glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load("glProgramUniform1iv", userptr);
    glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load("glProgramUniform1ivEXT", userptr);
    glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load("glProgramUniform1ui", userptr);
    glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load("glProgramUniform1uiEXT", userptr);
    glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load("glProgramUniform1uiv", userptr);
    glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load("glProgramUniform1uivEXT", userptr);
    glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load("glProgramUniform2f", userptr);
    glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load("glProgramUniform2fEXT", userptr);
    glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load("glProgramUniform2fv", userptr);
    glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load("glProgramUniform2fvEXT", userptr);
    glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load("glProgramUniform2i", userptr);
    glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load("glProgramUniform2iEXT", userptr);
    glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load("glProgramUniform2iv", userptr);
    glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load("glProgramUniform2ivEXT", userptr);
    glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load("glProgramUniform2ui", userptr);
    glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load("glProgramUniform2uiEXT", userptr);
    glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load("glProgramUniform2uiv", userptr);
    glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load("glProgramUniform2uivEXT", userptr);
    glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load("glProgramUniform3f", userptr);
    glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load("glProgramUniform3fEXT", userptr);
    glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load("glProgramUniform3fv", userptr);
    glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load("glProgramUniform3fvEXT", userptr);
    glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load("glProgramUniform3i", userptr);
    glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load("glProgramUniform3iEXT", userptr);
    glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load("glProgramUniform3iv", userptr);
    glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load("glProgramUniform3ivEXT", userptr);
    glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load("glProgramUniform3ui", userptr);
    glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load("glProgramUniform3uiEXT", userptr);
    glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load("glProgramUniform3uiv", userptr);
    glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load("glProgramUniform3uivEXT", userptr);
    glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load("glProgramUniform4f", userptr);
    glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load("glProgramUniform4fEXT", userptr);
    glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load("glProgramUniform4fv", userptr);
    glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load("glProgramUniform4fvEXT", userptr);
    glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load("glProgramUniform4i", userptr);
    glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load("glProgramUniform4iEXT", userptr);
    glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load("glProgramUniform4iv", userptr);
    glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load("glProgramUniform4ivEXT", userptr);
    glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load("glProgramUniform4ui", userptr);
    glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load("glProgramUniform4uiEXT", userptr);
    glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load("glProgramUniform4uiv", userptr);
    glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load("glProgramUniform4uivEXT", userptr);
    glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load("glProgramUniformMatrix2fv", userptr);
    glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load("glProgramUniformMatrix2fvEXT", userptr);
    glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load("glProgramUniformMatrix2x3fv", userptr);
    glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load("glProgramUniformMatrix2x3fvEXT", userptr);
    glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load("glProgramUniformMatrix2x4fv", userptr);
    glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load("glProgramUniformMatrix2x4fvEXT", userptr);
    glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load("glProgramUniformMatrix3fv", userptr);
    glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load("glProgramUniformMatrix3fvEXT", userptr);
    glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load("glProgramUniformMatrix3x2fv", userptr);
    glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load("glProgramUniformMatrix3x2fvEXT", userptr);
    glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load("glProgramUniformMatrix3x4fv", userptr);
    glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load("glProgramUniformMatrix3x4fvEXT", userptr);
    glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load("glProgramUniformMatrix4fv", userptr);
    glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load("glProgramUniformMatrix4fvEXT", userptr);
    glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load("glProgramUniformMatrix4x2fv", userptr);
    glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load("glProgramUniformMatrix4x2fvEXT", userptr);
    glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load("glProgramUniformMatrix4x3fv", userptr);
    glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load("glProgramUniformMatrix4x3fvEXT", userptr);
    glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC) load("glUseProgramStagesEXT", userptr);
    glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) load("glValidateProgramPipelineEXT", userptr);
}
static void glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;
    glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) load("glFramebufferFetchBarrierEXT", userptr);
}
static void glad_gl_load_GL_EXT_shader_pixel_local_storage2( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_shader_pixel_local_storage2) return;
    glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) load("glClearPixelLocalStorageuiEXT", userptr);
    glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load("glFramebufferPixelLocalStorageSizeEXT", userptr);
    glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load("glGetFramebufferPixelLocalStorageSizeEXT", userptr);
}
static void glad_gl_load_GL_EXT_sparse_texture( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_sparse_texture) return;
    glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC) load("glTexPageCommitmentARB", userptr);
    glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC) load("glTexPageCommitmentEXT", userptr);
}
static void glad_gl_load_GL_EXT_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_tessellation_shader) return;
    glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load("glPatchParameteri", userptr);
    glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC) load("glPatchParameteriEXT", userptr);
}
static void glad_gl_load_GL_EXT_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_texture_border_clamp) return;
    glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr);
    glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC) load("glGetSamplerParameterIivEXT", userptr);
    glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr);
    glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) load("glGetSamplerParameterIuivEXT", userptr);
    glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr);
    glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load("glGetTexParameterIivEXT", userptr);
    glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr);
    glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load("glGetTexParameterIuivEXT", userptr);
    glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr);
    glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC) load("glSamplerParameterIivEXT", userptr);
    glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr);
    glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC) load("glSamplerParameterIuivEXT", userptr);
    glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr);
    glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load("glTexParameterIivEXT", userptr);
    glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load("glTexParameterIuiv", userptr);
    glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load("glTexParameterIuivEXT", userptr);
}
static void glad_gl_load_GL_EXT_texture_buffer( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_texture_buffer) return;
    glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr);
    glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load("glTexBufferEXT", userptr);
    glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load("glTexBufferRange", userptr);
    glTexBufferRangeEXT = (PFNGLTEXBUFFERRANGEEXTPROC) load("glTexBufferRangeEXT", userptr);
}
static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_texture_storage) return;
    glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load("glTexStorage1D", userptr);
    glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load("glTexStorage1DEXT", userptr);
    glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load("glTexStorage2D", userptr);
    glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load("glTexStorage2DEXT", userptr);
    glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load("glTexStorage3D", userptr);
    glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load("glTexStorage3DEXT", userptr);
    glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load("glTextureStorage1DEXT", userptr);
    glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load("glTextureStorage2DEXT", userptr);
    glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load("glTextureStorage3DEXT", userptr);
}
static void glad_gl_load_GL_EXT_texture_view( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_texture_view) return;
    glTextureView = (PFNGLTEXTUREVIEWPROC) load("glTextureView", userptr);
    glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC) load("glTextureViewEXT", userptr);
}
static void glad_gl_load_GL_EXT_win32_keyed_mutex( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_win32_keyed_mutex) return;
    glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) load("glAcquireKeyedMutexWin32EXT", userptr);
    glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) load("glReleaseKeyedMutexWin32EXT", userptr);
}
static void glad_gl_load_GL_EXT_window_rectangles( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_EXT_window_rectangles) return;
    glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) load("glWindowRectanglesEXT", userptr);
}
static void glad_gl_load_GL_IMG_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_IMG_bindless_texture) return;
    glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC) load("glGetTextureHandleARB", userptr);
    glGetTextureHandleIMG = (PFNGLGETTEXTUREHANDLEIMGPROC) load("glGetTextureHandleIMG", userptr);
    glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC) load("glGetTextureSamplerHandleARB", userptr);
    glGetTextureSamplerHandleIMG = (PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) load("glGetTextureSamplerHandleIMG", userptr);
    glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) load("glProgramUniformHandleui64ARB", userptr);
    glProgramUniformHandleui64IMG = (PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) load("glProgramUniformHandleui64IMG", userptr);
    glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) load("glProgramUniformHandleui64vARB", userptr);
    glProgramUniformHandleui64vIMG = (PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) load("glProgramUniformHandleui64vIMG", userptr);
    glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC) load("glUniformHandleui64ARB", userptr);
    glUniformHandleui64IMG = (PFNGLUNIFORMHANDLEUI64IMGPROC) load("glUniformHandleui64IMG", userptr);
    glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC) load("glUniformHandleui64vARB", userptr);
    glUniformHandleui64vIMG = (PFNGLUNIFORMHANDLEUI64VIMGPROC) load("glUniformHandleui64vIMG", userptr);
}
static void glad_gl_load_GL_IMG_framebuffer_downsample( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_IMG_framebuffer_downsample) return;
    glFramebufferTexture2DDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) load("glFramebufferTexture2DDownsampleIMG", userptr);
    glFramebufferTextureLayerDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) load("glFramebufferTextureLayerDownsampleIMG", userptr);
}
static void glad_gl_load_GL_IMG_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_IMG_multisampled_render_to_texture) return;
    glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) load("glFramebufferTexture2DMultisampleIMG", userptr);
    glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) load("glRenderbufferStorageMultisampleIMG", userptr);
}
static void glad_gl_load_GL_INTEL_framebuffer_CMAA( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
    glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) load("glApplyFramebufferAttachmentCMAAINTEL", userptr);
}
static void glad_gl_load_GL_INTEL_performance_query( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_INTEL_performance_query) return;
    glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC) load("glBeginPerfQueryINTEL", userptr);
    glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC) load("glCreatePerfQueryINTEL", userptr);
    glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC) load("glDeletePerfQueryINTEL", userptr);
    glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC) load("glEndPerfQueryINTEL", userptr);
    glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC) load("glGetFirstPerfQueryIdINTEL", userptr);
    glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC) load("glGetNextPerfQueryIdINTEL", userptr);
    glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC) load("glGetPerfCounterInfoINTEL", userptr);
    glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC) load("glGetPerfQueryDataINTEL", userptr);
    glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC) load("glGetPerfQueryIdByNameINTEL", userptr);
    glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC) load("glGetPerfQueryInfoINTEL", userptr);
}
static void glad_gl_load_GL_KHR_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_KHR_blend_equation_advanced) return;
    glBlendBarrier = (PFNGLBLENDBARRIERPROC) load("glBlendBarrier", userptr);
    glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) load("glBlendBarrierKHR", userptr);
}
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_KHR_debug) return;
    glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load("glDebugMessageCallback", userptr);
    glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC) load("glDebugMessageCallbackKHR", userptr);
    glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load("glDebugMessageControl", userptr);
    glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC) load("glDebugMessageControlKHR", userptr);
    glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load("glDebugMessageInsert", userptr);
    glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC) load("glDebugMessageInsertKHR", userptr);
    glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load("glGetDebugMessageLog", userptr);
    glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC) load("glGetDebugMessageLogKHR", userptr);
    glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load("glGetObjectLabel", userptr);
    glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC) load("glGetObjectLabelKHR", userptr);
    glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load("glGetObjectPtrLabel", userptr);
    glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC) load("glGetObjectPtrLabelKHR", userptr);
    glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr);
    glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC) load("glGetPointervKHR", userptr);
    glObjectLabel = (PFNGLOBJECTLABELPROC) load("glObjectLabel", userptr);
    glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC) load("glObjectLabelKHR", userptr);
    glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load("glObjectPtrLabel", userptr);
    glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC) load("glObjectPtrLabelKHR", userptr);
    glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load("glPopDebugGroup", userptr);
    glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC) load("glPopDebugGroupKHR", userptr);
    glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load("glPushDebugGroup", userptr);
    glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC) load("glPushDebugGroupKHR", userptr);
}
static void glad_gl_load_GL_KHR_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_KHR_parallel_shader_compile) return;
    glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) load("glMaxShaderCompilerThreadsKHR", userptr);
}
static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_KHR_robustness) return;
    glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load("glGetGraphicsResetStatus", userptr);
    glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC) load("glGetGraphicsResetStatusKHR", userptr);
    glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load("glGetnUniformfv", userptr);
    glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC) load("glGetnUniformfvKHR", userptr);
    glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load("glGetnUniformiv", userptr);
    glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC) load("glGetnUniformivKHR", userptr);
    glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load("glGetnUniformuiv", userptr);
    glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC) load("glGetnUniformuivKHR", userptr);
    glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr);
    glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC) load("glReadnPixelsKHR", userptr);
}
static void glad_gl_load_GL_NV_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_bindless_texture) return;
    glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC) load("glGetImageHandleNV", userptr);
    glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC) load("glGetTextureHandleNV", userptr);
    glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC) load("glGetTextureSamplerHandleNV", userptr);
    glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC) load("glIsImageHandleResidentNV", userptr);
    glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC) load("glIsTextureHandleResidentNV", userptr);
    glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) load("glMakeImageHandleNonResidentNV", userptr);
    glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) load("glMakeImageHandleResidentNV", userptr);
    glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) load("glMakeTextureHandleNonResidentNV", userptr);
    glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) load("glMakeTextureHandleResidentNV", userptr);
    glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) load("glProgramUniformHandleui64NV", userptr);
    glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) load("glProgramUniformHandleui64vNV", userptr);
    glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC) load("glUniformHandleui64NV", userptr);
    glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC) load("glUniformHandleui64vNV", userptr);
}
static void glad_gl_load_GL_NV_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_blend_equation_advanced) return;
    glBlendBarrier = (PFNGLBLENDBARRIERPROC) load("glBlendBarrier", userptr);
    glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC) load("glBlendBarrierNV", userptr);
    glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC) load("glBlendParameteriNV", userptr);
}
static void glad_gl_load_GL_NV_clip_space_w_scaling( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_clip_space_w_scaling) return;
    glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC) load("glViewportPositionWScaleNV", userptr);
}
static void glad_gl_load_GL_NV_conditional_render( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_conditional_render) return;
    glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load("glBeginConditionalRender", userptr);
    glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) load("glBeginConditionalRenderNV", userptr);
    glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load("glEndConditionalRender", userptr);
    glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) load("glEndConditionalRenderNV", userptr);
}
static void glad_gl_load_GL_NV_conservative_raster( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_conservative_raster) return;
    glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC) load("glSubpixelPrecisionBiasNV", userptr);
}
static void glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
    glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC) load("glConservativeRasterParameteriNV", userptr);
}
static void glad_gl_load_GL_NV_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_copy_buffer) return;
    glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr);
    glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC) load("glCopyBufferSubDataNV", userptr);
}
static void glad_gl_load_GL_NV_coverage_sample( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_coverage_sample) return;
    glCoverageMaskNV = (PFNGLCOVERAGEMASKNVPROC) load("glCoverageMaskNV", userptr);
    glCoverageOperationNV = (PFNGLCOVERAGEOPERATIONNVPROC) load("glCoverageOperationNV", userptr);
}
static void glad_gl_load_GL_NV_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_draw_buffers) return;
    glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC) load("glDrawBuffersNV", userptr);
}
static void glad_gl_load_GL_NV_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_draw_instanced) return;
    glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr);
    glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC) load("glDrawArraysInstancedNV", userptr);
    glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr);
    glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC) load("glDrawElementsInstancedNV", userptr);
}
static void glad_gl_load_GL_NV_draw_vulkan_image( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_draw_vulkan_image) return;
    glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC) load("glDrawVkImageNV", userptr);
    glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC) load("glGetVkProcAddrNV", userptr);
    glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC) load("glSignalVkFenceNV", userptr);
    glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC) load("glSignalVkSemaphoreNV", userptr);
    glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC) load("glWaitVkSemaphoreNV", userptr);
}
static void glad_gl_load_GL_NV_fence( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_fence) return;
    glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC) load("glDeleteFencesNV", userptr);
    glFinishFenceNV = (PFNGLFINISHFENCENVPROC) load("glFinishFenceNV", userptr);
    glGenFencesNV = (PFNGLGENFENCESNVPROC) load("glGenFencesNV", userptr);
    glGetFenceivNV = (PFNGLGETFENCEIVNVPROC) load("glGetFenceivNV", userptr);
    glIsFenceNV = (PFNGLISFENCENVPROC) load("glIsFenceNV", userptr);
    glSetFenceNV = (PFNGLSETFENCENVPROC) load("glSetFenceNV", userptr);
    glTestFenceNV = (PFNGLTESTFENCENVPROC) load("glTestFenceNV", userptr);
}
static void glad_gl_load_GL_NV_fragment_coverage_to_color( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_fragment_coverage_to_color) return;
    glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC) load("glFragmentCoverageColorNV", userptr);
}
static void glad_gl_load_GL_NV_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_framebuffer_blit) return;
    glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr);
    glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC) load("glBlitFramebufferNV", userptr);
}
static void glad_gl_load_GL_NV_framebuffer_mixed_samples( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
    glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC) load("glCoverageModulationNV", userptr);
    glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC) load("glCoverageModulationTableNV", userptr);
    glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC) load("glGetCoverageModulationTableNV", userptr);
    glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load("glRasterSamplesEXT", userptr);
}
static void glad_gl_load_GL_NV_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_framebuffer_multisample) return;
    glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr);
    glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) load("glRenderbufferStorageMultisampleNV", userptr);
}
static void glad_gl_load_GL_NV_gpu_shader5( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_gpu_shader5) return;
    glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) load("glGetUniformi64vNV", userptr);
    glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) load("glProgramUniform1i64NV", userptr);
    glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) load("glProgramUniform1i64vNV", userptr);
    glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) load("glProgramUniform1ui64NV", userptr);
    glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) load("glProgramUniform1ui64vNV", userptr);
    glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) load("glProgramUniform2i64NV", userptr);
    glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) load("glProgramUniform2i64vNV", userptr);
    glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) load("glProgramUniform2ui64NV", userptr);
    glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) load("glProgramUniform2ui64vNV", userptr);
    glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) load("glProgramUniform3i64NV", userptr);
    glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) load("glProgramUniform3i64vNV", userptr);
    glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) load("glProgramUniform3ui64NV", userptr);
    glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) load("glProgramUniform3ui64vNV", userptr);
    glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) load("glProgramUniform4i64NV", userptr);
    glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC) load("glProgramUniform4i64vNV", userptr);
    glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC) load("glProgramUniform4ui64NV", userptr);
    glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC) load("glProgramUniform4ui64vNV", userptr);
    glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC) load("glUniform1i64NV", userptr);
    glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC) load("glUniform1i64vNV", userptr);
    glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC) load("glUniform1ui64NV", userptr);
    glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC) load("glUniform1ui64vNV", userptr);
    glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC) load("glUniform2i64NV", userptr);
    glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC) load("glUniform2i64vNV", userptr);
    glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) load("glUniform2ui64NV", userptr);
    glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) load("glUniform2ui64vNV", userptr);
    glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load("glUniform3i64NV", userptr);
    glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load("glUniform3i64vNV", userptr);
    glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load("glUniform3ui64NV", userptr);
    glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load("glUniform3ui64vNV", userptr);
    glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load("glUniform4i64NV", userptr);
    glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load("glUniform4i64vNV", userptr);
    glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load("glUniform4ui64NV", userptr);
    glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load("glUniform4ui64vNV", userptr);
}
static void glad_gl_load_GL_NV_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_instanced_arrays) return;
    glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr);
    glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC) load("glVertexAttribDivisorNV", userptr);
}
static void glad_gl_load_GL_NV_internalformat_sample_query( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_internalformat_sample_query) return;
    glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) load("glGetInternalformatSampleivNV", userptr);
}
static void glad_gl_load_GL_NV_memory_attachment( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_memory_attachment) return;
    glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC) load("glBufferAttachMemoryNV", userptr);
    glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) load("glGetMemoryObjectDetachedResourcesuivNV", userptr);
    glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) load("glNamedBufferAttachMemoryNV", userptr);
    glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) load("glResetMemoryObjectParameterNV", userptr);
    glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC) load("glTexAttachMemoryNV", userptr);
    glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC) load("glTextureAttachMemoryNV", userptr);
}
static void glad_gl_load_GL_NV_non_square_matrices( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_non_square_matrices) return;
    glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr);
    glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC) load("glUniformMatrix2x3fvNV", userptr);
    glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr);
    glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC) load("glUniformMatrix2x4fvNV", userptr);
    glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr);
    glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC) load("glUniformMatrix3x2fvNV", userptr);
    glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr);
    glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC) load("glUniformMatrix3x4fvNV", userptr);
    glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr);
    glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC) load("glUniformMatrix4x2fvNV", userptr);
    glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr);
    glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC) load("glUniformMatrix4x3fvNV", userptr);
}
static void glad_gl_load_GL_NV_path_rendering( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_path_rendering) return;
    glCopyPathNV = (PFNGLCOPYPATHNVPROC) load("glCopyPathNV", userptr);
    glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC) load("glCoverFillPathInstancedNV", userptr);
    glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC) load("glCoverFillPathNV", userptr);
    glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) load("glCoverStrokePathInstancedNV", userptr);
    glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC) load("glCoverStrokePathNV", userptr);
    glDeletePathsNV = (PFNGLDELETEPATHSNVPROC) load("glDeletePathsNV", userptr);
    glGenPathsNV = (PFNGLGENPATHSNVPROC) load("glGenPathsNV", userptr);
    glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC) load("glGetPathCommandsNV", userptr);
    glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC) load("glGetPathCoordsNV", userptr);
    glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC) load("glGetPathDashArrayNV", userptr);
    glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC) load("glGetPathLengthNV", userptr);
    glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC) load("glGetPathMetricRangeNV", userptr);
    glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC) load("glGetPathMetricsNV", userptr);
    glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC) load("glGetPathParameterfvNV", userptr);
    glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC) load("glGetPathParameterivNV", userptr);
    glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC) load("glGetPathSpacingNV", userptr);
    glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC) load("glGetProgramResourcefvNV", userptr);
    glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC) load("glInterpolatePathsNV", userptr);
    glIsPathNV = (PFNGLISPATHNVPROC) load("glIsPathNV", userptr);
    glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC) load("glIsPointInFillPathNV", userptr);
    glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC) load("glIsPointInStrokePathNV", userptr);
    glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load("glMatrixFrustumEXT", userptr);
    glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC) load("glMatrixLoad3x2fNV", userptr);
    glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC) load("glMatrixLoad3x3fNV", userptr);
    glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load("glMatrixLoadIdentityEXT", userptr);
    glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) load("glMatrixLoadTranspose3x3fNV", userptr);
    glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load("glMatrixLoadTransposedEXT", userptr);
    glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load("glMatrixLoadTransposefEXT", userptr);
    glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load("glMatrixLoaddEXT", userptr);
    glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load("glMatrixLoadfEXT", userptr);
    glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC) load("glMatrixMult3x2fNV", userptr);
    glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC) load("glMatrixMult3x3fNV", userptr);
    glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) load("glMatrixMultTranspose3x3fNV", userptr);
    glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load("glMatrixMultTransposedEXT", userptr);
    glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load("glMatrixMultTransposefEXT", userptr);
    glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load("glMatrixMultdEXT", userptr);
    glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load("glMatrixMultfEXT", userptr);
    glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load("glMatrixOrthoEXT", userptr);
    glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load("glMatrixPopEXT", userptr);
    glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load("glMatrixPushEXT", userptr);
    glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load("glMatrixRotatedEXT", userptr);
    glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load("glMatrixRotatefEXT", userptr);
    glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load("glMatrixScaledEXT", userptr);
    glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load("glMatrixScalefEXT", userptr);
    glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load("glMatrixTranslatedEXT", userptr);
    glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load("glMatrixTranslatefEXT", userptr);
    glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC) load("glPathCommandsNV", userptr);
    glPathCoordsNV = (PFNGLPATHCOORDSNVPROC) load("glPathCoordsNV", userptr);
    glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC) load("glPathCoverDepthFuncNV", userptr);
    glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC) load("glPathDashArrayNV", userptr);
    glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC) load("glPathGlyphIndexArrayNV", userptr);
    glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC) load("glPathGlyphIndexRangeNV", userptr);
    glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC) load("glPathGlyphRangeNV", userptr);
    glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC) load("glPathGlyphsNV", userptr);
    glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) load("glPathMemoryGlyphIndexArrayNV", userptr);
    glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC) load("glPathParameterfNV", userptr);
    glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC) load("glPathParameterfvNV", userptr);
    glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC) load("glPathParameteriNV", userptr);
    glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC) load("glPathParameterivNV", userptr);
    glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC) load("glPathStencilDepthOffsetNV", userptr);
    glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC) load("glPathStencilFuncNV", userptr);
    glPathStringNV = (PFNGLPATHSTRINGNVPROC) load("glPathStringNV", userptr);
    glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC) load("glPathSubCommandsNV", userptr);
    glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC) load("glPathSubCoordsNV", userptr);
    glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC) load("glPointAlongPathNV", userptr);
    glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) load("glProgramPathFragmentInputGenNV", userptr);
    glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC) load("glStencilFillPathInstancedNV", userptr);
    glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC) load("glStencilFillPathNV", userptr);
    glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) load("glStencilStrokePathInstancedNV", userptr);
    glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC) load("glStencilStrokePathNV", userptr);
    glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) load("glStencilThenCoverFillPathInstancedNV", userptr);
    glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC) load("glStencilThenCoverFillPathNV", userptr);
    glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) load("glStencilThenCoverStrokePathInstancedNV", userptr);
    glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) load("glStencilThenCoverStrokePathNV", userptr);
    glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC) load("glTransformPathNV", userptr);
    glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC) load("glWeightPathsNV", userptr);
}
static void glad_gl_load_GL_NV_polygon_mode( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_polygon_mode) return;
    glPolygonMode = (PFNGLPOLYGONMODEPROC) load("glPolygonMode", userptr);
    glPolygonModeNV = (PFNGLPOLYGONMODENVPROC) load("glPolygonModeNV", userptr);
}
static void glad_gl_load_GL_NV_read_buffer( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_read_buffer) return;
    glReadBufferNV = (PFNGLREADBUFFERNVPROC) load("glReadBufferNV", userptr);
}
static void glad_gl_load_GL_NV_sample_locations( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_sample_locations) return;
    glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load("glFramebufferSampleLocationsfvNV", userptr);
    glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load("glNamedFramebufferSampleLocationsfvNV", userptr);
    glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC) load("glResolveDepthValuesNV", userptr);
}
static void glad_gl_load_GL_NV_viewport_array( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_viewport_array) return;
    glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC) load("glDepthRangeArrayfvNV", userptr);
    glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC) load("glDepthRangeIndexedfNV", userptr);
    glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr);
    glDisableiNV = (PFNGLDISABLEINVPROC) load("glDisableiNV", userptr);
    glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr);
    glEnableiNV = (PFNGLENABLEINVPROC) load("glEnableiNV", userptr);
    glGetFloati_v = (PFNGLGETFLOATI_VPROC) load("glGetFloati_v", userptr);
    glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC) load("glGetFloati_vNV", userptr);
    glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr);
    glIsEnablediNV = (PFNGLISENABLEDINVPROC) load("glIsEnablediNV", userptr);
    glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load("glScissorArrayv", userptr);
    glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC) load("glScissorArrayvNV", userptr);
    glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load("glScissorIndexed", userptr);
    glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC) load("glScissorIndexedNV", userptr);
    glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load("glScissorIndexedv", userptr);
    glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC) load("glScissorIndexedvNV", userptr);
    glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load("glViewportArrayv", userptr);
    glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC) load("glViewportArrayvNV", userptr);
    glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load("glViewportIndexedf", userptr);
    glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC) load("glViewportIndexedfNV", userptr);
    glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load("glViewportIndexedfv", userptr);
    glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC) load("glViewportIndexedfvNV", userptr);
}
static void glad_gl_load_GL_NV_viewport_swizzle( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_NV_viewport_swizzle) return;
    glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC) load("glViewportSwizzleNV", userptr);
}
static void glad_gl_load_GL_OES_EGL_image( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_EGL_image) return;
    glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) load("glEGLImageTargetRenderbufferStorageOES", userptr);
    glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) load("glEGLImageTargetTexture2DOES", userptr);
}
static void glad_gl_load_GL_OES_copy_image( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_copy_image) return;
    glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load("glCopyImageSubData", userptr);
    glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC) load("glCopyImageSubDataOES", userptr);
}
static void glad_gl_load_GL_OES_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_draw_buffers_indexed) return;
    glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load("glBlendEquationSeparatei", userptr);
    glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC) load("glBlendEquationSeparateiOES", userptr);
    glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load("glBlendEquationi", userptr);
    glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC) load("glBlendEquationiOES", userptr);
    glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load("glBlendFuncSeparatei", userptr);
    glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC) load("glBlendFuncSeparateiOES", userptr);
    glBlendFunci = (PFNGLBLENDFUNCIPROC) load("glBlendFunci", userptr);
    glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC) load("glBlendFunciOES", userptr);
    glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr);
    glColorMaskiOES = (PFNGLCOLORMASKIOESPROC) load("glColorMaskiOES", userptr);
    glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr);
    glDisableiOES = (PFNGLDISABLEIOESPROC) load("glDisableiOES", userptr);
    glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr);
    glEnableiOES = (PFNGLENABLEIOESPROC) load("glEnableiOES", userptr);
    glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr);
    glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load("glIsEnablediOES", userptr);
}
static void glad_gl_load_GL_OES_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_draw_elements_base_vertex) return;
    glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr);
    glDrawElementsBaseVertexOES = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC) load("glDrawElementsBaseVertexOES", userptr);
    glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load("glDrawElementsInstancedBaseVertex", userptr);
    glDrawElementsInstancedBaseVertexOES = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) load("glDrawElementsInstancedBaseVertexOES", userptr);
    glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load("glDrawRangeElementsBaseVertex", userptr);
    glDrawRangeElementsBaseVertexOES = (PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) load("glDrawRangeElementsBaseVertexOES", userptr);
    glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load("glMultiDrawElementsBaseVertex", userptr);
    glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load("glMultiDrawElementsBaseVertexEXT", userptr);
}
static void glad_gl_load_GL_OES_geometry_shader( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_geometry_shader) return;
    glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load("glFramebufferTexture", userptr);
    glFramebufferTextureOES = (PFNGLFRAMEBUFFERTEXTUREOESPROC) load("glFramebufferTextureOES", userptr);
}
static void glad_gl_load_GL_OES_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_get_program_binary) return;
    glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load("glGetProgramBinary", userptr);
    glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC) load("glGetProgramBinaryOES", userptr);
    glProgramBinary = (PFNGLPROGRAMBINARYPROC) load("glProgramBinary", userptr);
    glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC) load("glProgramBinaryOES", userptr);
}
static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_mapbuffer) return;
    glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr);
    glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load("glGetBufferPointervOES", userptr);
    glMapBuffer = (PFNGLMAPBUFFERPROC) load("glMapBuffer", userptr);
    glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load("glMapBufferOES", userptr);
    glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr);
    glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load("glUnmapBufferOES", userptr);
}
static void glad_gl_load_GL_OES_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_primitive_bounding_box) return;
    glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC) load("glPrimitiveBoundingBox", userptr);
    glPrimitiveBoundingBoxOES = (PFNGLPRIMITIVEBOUNDINGBOXOESPROC) load("glPrimitiveBoundingBoxOES", userptr);
}
static void glad_gl_load_GL_OES_sample_shading( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_sample_shading) return;
    glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load("glMinSampleShading", userptr);
    glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC) load("glMinSampleShadingOES", userptr);
}
static void glad_gl_load_GL_OES_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_tessellation_shader) return;
    glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load("glPatchParameteri", userptr);
    glPatchParameteriOES = (PFNGLPATCHPARAMETERIOESPROC) load("glPatchParameteriOES", userptr);
}
static void glad_gl_load_GL_OES_texture_3D( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_texture_3D) return;
    glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) load("glCompressedTexImage3DOES", userptr);
    glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) load("glCompressedTexSubImage3DOES", userptr);
    glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC) load("glCopyTexSubImage3DOES", userptr);
    glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC) load("glFramebufferTexture3DOES", userptr);
    glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC) load("glTexImage3DOES", userptr);
    glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC) load("glTexSubImage3DOES", userptr);
}
static void glad_gl_load_GL_OES_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_texture_border_clamp) return;
    glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr);
    glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC) load("glGetSamplerParameterIivOES", userptr);
    glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr);
    glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC) load("glGetSamplerParameterIuivOES", userptr);
    glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr);
    glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC) load("glGetTexParameterIivOES", userptr);
    glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr);
    glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC) load("glGetTexParameterIuivOES", userptr);
    glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr);
    glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC) load("glSamplerParameterIivOES", userptr);
    glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr);
    glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC) load("glSamplerParameterIuivOES", userptr);
    glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr);
    glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC) load("glTexParameterIivOES", userptr);
    glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load("glTexParameterIuiv", userptr);
    glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC) load("glTexParameterIuivOES", userptr);
}
static void glad_gl_load_GL_OES_texture_buffer( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_texture_buffer) return;
    glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr);
    glTexBufferOES = (PFNGLTEXBUFFEROESPROC) load("glTexBufferOES", userptr);
    glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load("glTexBufferRange", userptr);
    glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC) load("glTexBufferRangeOES", userptr);
}
static void glad_gl_load_GL_OES_texture_storage_multisample_2d_array( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_texture_storage_multisample_2d_array) return;
    glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load("glTexStorage3DMultisample", userptr);
    glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) load("glTexStorage3DMultisampleOES", userptr);
}
static void glad_gl_load_GL_OES_texture_view( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_texture_view) return;
    glTextureView = (PFNGLTEXTUREVIEWPROC) load("glTextureView", userptr);
    glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC) load("glTextureViewOES", userptr);
}
static void glad_gl_load_GL_OES_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_vertex_array_object) return;
    glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr);
    glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC) load("glBindVertexArrayOES", userptr);
    glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr);
    glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load("glDeleteVertexArraysOES", userptr);
    glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load("glGenVertexArrays", userptr);
    glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load("glGenVertexArraysOES", userptr);
    glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr);
    glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load("glIsVertexArrayOES", userptr);
}
static void glad_gl_load_GL_OES_viewport_array( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OES_viewport_array) return;
    glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC) load("glDepthRangeArrayfvOES", userptr);
    glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC) load("glDepthRangeIndexedfOES", userptr);
    glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr);
    glDisableiOES = (PFNGLDISABLEIOESPROC) load("glDisableiOES", userptr);
    glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr);
    glEnableiOES = (PFNGLENABLEIOESPROC) load("glEnableiOES", userptr);
    glGetFloati_v = (PFNGLGETFLOATI_VPROC) load("glGetFloati_v", userptr);
    glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC) load("glGetFloati_vOES", userptr);
    glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr);
    glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load("glIsEnablediOES", userptr);
    glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load("glScissorArrayv", userptr);
    glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC) load("glScissorArrayvOES", userptr);
    glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load("glScissorIndexed", userptr);
    glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC) load("glScissorIndexedOES", userptr);
    glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load("glScissorIndexedv", userptr);
    glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC) load("glScissorIndexedvOES", userptr);
    glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load("glViewportArrayv", userptr);
    glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC) load("glViewportArrayvOES", userptr);
    glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load("glViewportIndexedf", userptr);
    glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC) load("glViewportIndexedfOES", userptr);
    glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load("glViewportIndexedfv", userptr);
    glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC) load("glViewportIndexedfvOES", userptr);
}
static void glad_gl_load_GL_OVR_multiview( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OVR_multiview) return;
    glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) load("glFramebufferTextureMultiviewOVR", userptr);
}
static void glad_gl_load_GL_OVR_multiview_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_OVR_multiview_multisampled_render_to_texture) return;
    glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) load("glFramebufferTextureMultisampleMultiviewOVR", userptr);
}
static void glad_gl_load_GL_QCOM_alpha_test( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_QCOM_alpha_test) return;
    glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC) load("glAlphaFuncQCOM", userptr);
}
static void glad_gl_load_GL_QCOM_driver_control( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_QCOM_driver_control) return;
    glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC) load("glDisableDriverControlQCOM", userptr);
    glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC) load("glEnableDriverControlQCOM", userptr);
    glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) load("glGetDriverControlStringQCOM", userptr);
    glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC) load("glGetDriverControlsQCOM", userptr);
}
static void glad_gl_load_GL_QCOM_extended_get( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_QCOM_extended_get) return;
    glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC) load("glExtGetBufferPointervQCOM", userptr);
    glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC) load("glExtGetBuffersQCOM", userptr);
    glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC) load("glExtGetFramebuffersQCOM", userptr);
    glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC) load("glExtGetRenderbuffersQCOM", userptr);
    glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) load("glExtGetTexLevelParameterivQCOM", userptr);
    glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC) load("glExtGetTexSubImageQCOM", userptr);
    glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC) load("glExtGetTexturesQCOM", userptr);
    glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) load("glExtTexObjectStateOverrideiQCOM", userptr);
}
static void glad_gl_load_GL_QCOM_extended_get2( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_QCOM_extended_get2) return;
    glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) load("glExtGetProgramBinarySourceQCOM", userptr);
    glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC) load("glExtGetProgramsQCOM", userptr);
    glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC) load("glExtGetShadersQCOM", userptr);
    glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC) load("glExtIsProgramBinaryQCOM", userptr);
}
static void glad_gl_load_GL_QCOM_framebuffer_foveated( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_QCOM_framebuffer_foveated) return;
    glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) load("glFramebufferFoveationConfigQCOM", userptr);
    glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) load("glFramebufferFoveationParametersQCOM", userptr);
}
static void glad_gl_load_GL_QCOM_shader_framebuffer_fetch_noncoherent( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent) return;
    glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) load("glFramebufferFetchBarrierQCOM", userptr);
}
static void glad_gl_load_GL_QCOM_texture_foveated( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_QCOM_texture_foveated) return;
    glTextureFoveationParametersQCOM = (PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) load("glTextureFoveationParametersQCOM", userptr);
}
static void glad_gl_load_GL_QCOM_tiled_rendering( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_QCOM_tiled_rendering) return;
    glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC) load("glEndTilingQCOM", userptr);
    glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC) load("glStartTilingQCOM", userptr);
}



#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define GLAD_GL_IS_SOME_NEW_VERSION 1
#else
#define GLAD_GL_IS_SOME_NEW_VERSION 0
#endif

static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
#if GLAD_GL_IS_SOME_NEW_VERSION
    if(GLAD_VERSION_MAJOR(version) < 3) {
#else
    (void) version;
    (void) out_num_exts_i;
    (void) out_exts_i;
#endif
        if (glGetString == NULL) {
            return 0;
        }
        *out_exts = (const char *)glGetString(GL_EXTENSIONS);
#if GLAD_GL_IS_SOME_NEW_VERSION
    } else {
        unsigned int index = 0;
        unsigned int num_exts_i = 0;
        char **exts_i = NULL;
        if (glGetStringi == NULL || glGetIntegerv == NULL) {
            return 0;
        }
        glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
        if (num_exts_i > 0) {
            exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
        }
        if (exts_i == NULL) {
            return 0;
        }
        for(index = 0; index < num_exts_i; index++) {
            const char *gl_str_tmp = (const char*) glGetStringi(GL_EXTENSIONS, index);
            size_t len = strlen(gl_str_tmp) + 1;

            char *local_str = (char*) malloc(len * sizeof(char));
            if(local_str != NULL) {
                memcpy(local_str, gl_str_tmp, len * sizeof(char));
            }

            exts_i[index] = local_str;
        }

        *out_num_exts_i = num_exts_i;
        *out_exts_i = exts_i;
    }
#endif
    return 1;
}
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
    if (exts_i != NULL) {
        unsigned int index;
        for(index = 0; index < num_exts_i; index++) {
            free((void *) (exts_i[index]));
        }
        free((void *)exts_i);
        exts_i = NULL;
    }
}
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
    if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
        const char *extensions;
        const char *loc;
        const char *terminator;
        extensions = exts;
        if(extensions == NULL || ext == NULL) {
            return 0;
        }
        while(1) {
            loc = strstr(extensions, ext);
            if(loc == NULL) {
                return 0;
            }
            terminator = loc + strlen(ext);
            if((loc == extensions || *(loc - 1) == ' ') &&
                (*terminator == ' ' || *terminator == '\0')) {
                return 1;
            }
            extensions = terminator;
        }
    } else {
        unsigned int index;
        for(index = 0; index < num_exts_i; index++) {
            const char *e = exts_i[index];
            if(strcmp(e, ext) == 0) {
                return 1;
            }
        }
    }
    return 0;
}

static GLADapiproc glad_gl_get_proc_from_userptr(const char* name, void *userptr) {
    return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}

static int glad_gl_find_extensions_gles2( int version) {
    const char *exts = NULL;
    unsigned int num_exts_i = 0;
    char **exts_i = NULL;
    if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;

    GLAD_GL_AMD_compressed_3DC_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_compressed_3DC_texture");
    GLAD_GL_AMD_compressed_ATC_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_compressed_ATC_texture");
    GLAD_GL_AMD_framebuffer_multisample_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_framebuffer_multisample_advanced");
    GLAD_GL_AMD_performance_monitor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_performance_monitor");
    GLAD_GL_AMD_program_binary_Z400 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_program_binary_Z400");
    GLAD_GL_ANDROID_extension_pack_es31a = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANDROID_extension_pack_es31a");
    GLAD_GL_ANGLE_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_depth_texture");
    GLAD_GL_ANGLE_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_framebuffer_blit");
    GLAD_GL_ANGLE_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_framebuffer_multisample");
    GLAD_GL_ANGLE_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_instanced_arrays");
    GLAD_GL_ANGLE_pack_reverse_row_order = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_pack_reverse_row_order");
    GLAD_GL_ANGLE_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_program_binary");
    GLAD_GL_ANGLE_texture_compression_dxt3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_texture_compression_dxt3");
    GLAD_GL_ANGLE_texture_compression_dxt5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_texture_compression_dxt5");
    GLAD_GL_ANGLE_texture_usage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_texture_usage");
    GLAD_GL_ANGLE_translated_shader_source = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_translated_shader_source");
    GLAD_GL_APPLE_clip_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_clip_distance");
    GLAD_GL_APPLE_color_buffer_packed_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_color_buffer_packed_float");
    GLAD_GL_APPLE_copy_texture_levels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_copy_texture_levels");
    GLAD_GL_APPLE_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_framebuffer_multisample");
    GLAD_GL_APPLE_rgb_422 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_rgb_422");
    GLAD_GL_APPLE_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_sync");
    GLAD_GL_APPLE_texture_format_BGRA8888 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_format_BGRA8888");
    GLAD_GL_APPLE_texture_max_level = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_max_level");
    GLAD_GL_APPLE_texture_packed_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_packed_float");
    GLAD_GL_ARM_mali_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_mali_program_binary");
    GLAD_GL_ARM_mali_shader_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_mali_shader_binary");
    GLAD_GL_ARM_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_rgba8");
    GLAD_GL_ARM_shader_framebuffer_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_shader_framebuffer_fetch");
    GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_shader_framebuffer_fetch_depth_stencil");
    GLAD_GL_DMP_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_DMP_program_binary");
    GLAD_GL_DMP_shader_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_DMP_shader_binary");
    GLAD_GL_EXT_EGL_image_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_array");
    GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage");
    GLAD_GL_EXT_YUV_target = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_YUV_target");
    GLAD_GL_EXT_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_base_instance");
    GLAD_GL_EXT_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_extended");
    GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
    GLAD_GL_EXT_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_buffer_storage");
    GLAD_GL_EXT_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clear_texture");
    GLAD_GL_EXT_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_control");
    GLAD_GL_EXT_clip_cull_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_cull_distance");
    GLAD_GL_EXT_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_float");
    GLAD_GL_EXT_color_buffer_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_half_float");
    GLAD_GL_EXT_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_conservative_depth");
    GLAD_GL_EXT_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_image");
    GLAD_GL_EXT_debug_label = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_label");
    GLAD_GL_EXT_debug_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_marker");
    GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_discard_framebuffer");
    GLAD_GL_EXT_disjoint_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_disjoint_timer_query");
    GLAD_GL_EXT_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers");
    GLAD_GL_EXT_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers_indexed");
    GLAD_GL_EXT_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_elements_base_vertex");
    GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced");
    GLAD_GL_EXT_draw_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_transform_feedback");
    GLAD_GL_EXT_external_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_external_buffer");
    GLAD_GL_EXT_float_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_float_blend");
    GLAD_GL_EXT_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_point_size");
    GLAD_GL_EXT_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader");
    GLAD_GL_EXT_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader5");
    GLAD_GL_EXT_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_instanced_arrays");
    GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_map_buffer_range");
    GLAD_GL_EXT_memory_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object");
    GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_fd");
    GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_win32");
    GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays");
    GLAD_GL_EXT_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_indirect");
    GLAD_GL_EXT_multisampled_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_compatibility");
    GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture");
    GLAD_GL_EXT_multiview_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_draw_buffers");
    GLAD_GL_EXT_occlusion_query_boolean = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_occlusion_query_boolean");
    GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset_clamp");
    GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_post_depth_coverage");
    GLAD_GL_EXT_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_primitive_bounding_box");
    GLAD_GL_EXT_protected_textures = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_protected_textures");
    GLAD_GL_EXT_pvrtc_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pvrtc_sRGB");
    GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_raster_multisample");
    GLAD_GL_EXT_read_format_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_read_format_bgra");
    GLAD_GL_EXT_render_snorm = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_render_snorm");
    GLAD_GL_EXT_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_robustness");
    GLAD_GL_EXT_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB");
    GLAD_GL_EXT_sRGB_write_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB_write_control");
    GLAD_GL_EXT_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore");
    GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_fd");
    GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_win32");
    GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_shader_objects");
    GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch");
    GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent");
    GLAD_GL_EXT_shader_group_vote = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_group_vote");
    GLAD_GL_EXT_shader_implicit_conversions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_implicit_conversions");
    GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_integer_mix");
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    GLAD_GL_EXT_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_tessellation_point_size");
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    GLAD_GL_EXT_texture_type_2_10_10_10_REV = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_type_2_10_10_10_REV");
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    GLAD_GL_IMG_framebuffer_downsample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_framebuffer_downsample");
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    GLAD_GL_IMG_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_program_binary");
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    GLAD_GL_INTEL_blackhole_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_blackhole_render");
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    GLAD_GL_INTEL_framebuffer_CMAA = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_framebuffer_CMAA");
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    GLAD_GL_KHR_no_error = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_no_error");
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    GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_ldr");
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    GLAD_GL_NV_viewport_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_viewport_swizzle");
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    GLAD_GL_OES_sample_variables = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_variables");
    GLAD_GL_OES_shader_image_atomic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_image_atomic");
    GLAD_GL_OES_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_io_blocks");
    GLAD_GL_OES_shader_multisample_interpolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_multisample_interpolation");
    GLAD_GL_OES_standard_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_standard_derivatives");
    GLAD_GL_OES_stencil1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil1");
    GLAD_GL_OES_stencil4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil4");
    GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_surfaceless_context");
    GLAD_GL_OES_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_point_size");
    GLAD_GL_OES_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_shader");
    GLAD_GL_OES_texture_3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_3D");
    GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_border_clamp");
    GLAD_GL_OES_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_buffer");
    GLAD_GL_OES_texture_compression_astc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_compression_astc");
    GLAD_GL_OES_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_cube_map_array");
    GLAD_GL_OES_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float");
    GLAD_GL_OES_texture_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float_linear");
    GLAD_GL_OES_texture_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float");
    GLAD_GL_OES_texture_half_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float_linear");
    GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot");
    GLAD_GL_OES_texture_stencil8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_stencil8");
    GLAD_GL_OES_texture_storage_multisample_2d_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_storage_multisample_2d_array");
    GLAD_GL_OES_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_view");
    GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_array_object");
    GLAD_GL_OES_vertex_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_half_float");
    GLAD_GL_OES_vertex_type_10_10_10_2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_type_10_10_10_2");
    GLAD_GL_OES_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_viewport_array");
    GLAD_GL_OVR_multiview = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview");
    GLAD_GL_OVR_multiview2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview2");
    GLAD_GL_OVR_multiview_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview_multisampled_render_to_texture");
    GLAD_GL_QCOM_alpha_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_alpha_test");
    GLAD_GL_QCOM_binning_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_binning_control");
    GLAD_GL_QCOM_driver_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_driver_control");
    GLAD_GL_QCOM_extended_get = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_extended_get");
    GLAD_GL_QCOM_extended_get2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_extended_get2");
    GLAD_GL_QCOM_framebuffer_foveated = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_framebuffer_foveated");
    GLAD_GL_QCOM_perfmon_global_mode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_perfmon_global_mode");
    GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_shader_framebuffer_fetch_noncoherent");
    GLAD_GL_QCOM_shader_framebuffer_fetch_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_shader_framebuffer_fetch_rate");
    GLAD_GL_QCOM_texture_foveated = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_texture_foveated");
    GLAD_GL_QCOM_texture_foveated_subsampled_layout = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_texture_foveated_subsampled_layout");
    GLAD_GL_QCOM_tiled_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_tiled_rendering");
    GLAD_GL_QCOM_writeonly_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_writeonly_rendering");
    GLAD_GL_VIV_shader_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_VIV_shader_binary");

    glad_gl_free_extensions(exts_i, num_exts_i);

    return 1;
}

static int glad_gl_find_core_gles2(void) {
    int i, major, minor;
    const char* version;
    const char* prefixes[] = {
        "OpenGL ES-CM ",
        "OpenGL ES-CL ",
        "OpenGL ES ",
        NULL
    };
    version = (const char*) glGetString(GL_VERSION);
    if (!version) return 0;
    for (i = 0;  prefixes[i];  i++) {
        const size_t length = strlen(prefixes[i]);
        if (strncmp(version, prefixes[i], length) == 0) {
            version += length;
            break;
        }
    }

    GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);

    GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
    GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
    GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
    GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;

    return GLAD_MAKE_VERSION(major, minor);
}

int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) {
    int version;

    glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr);
    if(glGetString == NULL) return 0;
    if(glGetString(GL_VERSION) == NULL) return 0;
    version = glad_gl_find_core_gles2();

    glad_gl_load_GL_ES_VERSION_2_0(load, userptr);
    glad_gl_load_GL_ES_VERSION_3_0(load, userptr);
    glad_gl_load_GL_ES_VERSION_3_1(load, userptr);
    glad_gl_load_GL_ES_VERSION_3_2(load, userptr);

    if (!glad_gl_find_extensions_gles2(version)) return 0;
    glad_gl_load_GL_AMD_framebuffer_multisample_advanced(load, userptr);
    glad_gl_load_GL_AMD_performance_monitor(load, userptr);
    glad_gl_load_GL_ANGLE_framebuffer_blit(load, userptr);
    glad_gl_load_GL_ANGLE_framebuffer_multisample(load, userptr);
    glad_gl_load_GL_ANGLE_instanced_arrays(load, userptr);
    glad_gl_load_GL_ANGLE_translated_shader_source(load, userptr);
    glad_gl_load_GL_APPLE_copy_texture_levels(load, userptr);
    glad_gl_load_GL_APPLE_framebuffer_multisample(load, userptr);
    glad_gl_load_GL_APPLE_sync(load, userptr);
    glad_gl_load_GL_EXT_EGL_image_storage(load, userptr);
    glad_gl_load_GL_EXT_base_instance(load, userptr);
    glad_gl_load_GL_EXT_blend_func_extended(load, userptr);
    glad_gl_load_GL_EXT_buffer_storage(load, userptr);
    glad_gl_load_GL_EXT_clear_texture(load, userptr);
    glad_gl_load_GL_EXT_clip_control(load, userptr);
    glad_gl_load_GL_EXT_copy_image(load, userptr);
    glad_gl_load_GL_EXT_debug_label(load, userptr);
    glad_gl_load_GL_EXT_debug_marker(load, userptr);
    glad_gl_load_GL_EXT_discard_framebuffer(load, userptr);
    glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr);
    glad_gl_load_GL_EXT_draw_buffers(load, userptr);
    glad_gl_load_GL_EXT_draw_buffers_indexed(load, userptr);
    glad_gl_load_GL_EXT_draw_elements_base_vertex(load, userptr);
    glad_gl_load_GL_EXT_draw_instanced(load, userptr);
    glad_gl_load_GL_EXT_draw_transform_feedback(load, userptr);
    glad_gl_load_GL_EXT_external_buffer(load, userptr);
    glad_gl_load_GL_EXT_geometry_shader(load, userptr);
    glad_gl_load_GL_EXT_instanced_arrays(load, userptr);
    glad_gl_load_GL_EXT_map_buffer_range(load, userptr);
    glad_gl_load_GL_EXT_memory_object(load, userptr);
    glad_gl_load_GL_EXT_memory_object_fd(load, userptr);
    glad_gl_load_GL_EXT_memory_object_win32(load, userptr);
    glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr);
    glad_gl_load_GL_EXT_multi_draw_indirect(load, userptr);
    glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr);
    glad_gl_load_GL_EXT_multiview_draw_buffers(load, userptr);
    glad_gl_load_GL_EXT_occlusion_query_boolean(load, userptr);
    glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr);
    glad_gl_load_GL_EXT_primitive_bounding_box(load, userptr);
    glad_gl_load_GL_EXT_raster_multisample(load, userptr);
    glad_gl_load_GL_EXT_robustness(load, userptr);
    glad_gl_load_GL_EXT_semaphore(load, userptr);
    glad_gl_load_GL_EXT_semaphore_fd(load, userptr);
    glad_gl_load_GL_EXT_semaphore_win32(load, userptr);
    glad_gl_load_GL_EXT_separate_shader_objects(load, userptr);
    glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr);
    glad_gl_load_GL_EXT_shader_pixel_local_storage2(load, userptr);
    glad_gl_load_GL_EXT_sparse_texture(load, userptr);
    glad_gl_load_GL_EXT_tessellation_shader(load, userptr);
    glad_gl_load_GL_EXT_texture_border_clamp(load, userptr);
    glad_gl_load_GL_EXT_texture_buffer(load, userptr);
    glad_gl_load_GL_EXT_texture_storage(load, userptr);
    glad_gl_load_GL_EXT_texture_view(load, userptr);
    glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr);
    glad_gl_load_GL_EXT_window_rectangles(load, userptr);
    glad_gl_load_GL_IMG_bindless_texture(load, userptr);
    glad_gl_load_GL_IMG_framebuffer_downsample(load, userptr);
    glad_gl_load_GL_IMG_multisampled_render_to_texture(load, userptr);
    glad_gl_load_GL_INTEL_framebuffer_CMAA(load, userptr);
    glad_gl_load_GL_INTEL_performance_query(load, userptr);
    glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr);
    glad_gl_load_GL_KHR_debug(load, userptr);
    glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr);
    glad_gl_load_GL_KHR_robustness(load, userptr);
    glad_gl_load_GL_NV_bindless_texture(load, userptr);
    glad_gl_load_GL_NV_blend_equation_advanced(load, userptr);
    glad_gl_load_GL_NV_clip_space_w_scaling(load, userptr);
    glad_gl_load_GL_NV_conditional_render(load, userptr);
    glad_gl_load_GL_NV_conservative_raster(load, userptr);
    glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(load, userptr);
    glad_gl_load_GL_NV_copy_buffer(load, userptr);
    glad_gl_load_GL_NV_coverage_sample(load, userptr);
    glad_gl_load_GL_NV_draw_buffers(load, userptr);
    glad_gl_load_GL_NV_draw_instanced(load, userptr);
    glad_gl_load_GL_NV_draw_vulkan_image(load, userptr);
    glad_gl_load_GL_NV_fence(load, userptr);
    glad_gl_load_GL_NV_fragment_coverage_to_color(load, userptr);
    glad_gl_load_GL_NV_framebuffer_blit(load, userptr);
    glad_gl_load_GL_NV_framebuffer_mixed_samples(load, userptr);
    glad_gl_load_GL_NV_framebuffer_multisample(load, userptr);
    glad_gl_load_GL_NV_gpu_shader5(load, userptr);
    glad_gl_load_GL_NV_instanced_arrays(load, userptr);
    glad_gl_load_GL_NV_internalformat_sample_query(load, userptr);
    glad_gl_load_GL_NV_memory_attachment(load, userptr);
    glad_gl_load_GL_NV_non_square_matrices(load, userptr);
    glad_gl_load_GL_NV_path_rendering(load, userptr);
    glad_gl_load_GL_NV_polygon_mode(load, userptr);
    glad_gl_load_GL_NV_read_buffer(load, userptr);
    glad_gl_load_GL_NV_sample_locations(load, userptr);
    glad_gl_load_GL_NV_viewport_array(load, userptr);
    glad_gl_load_GL_NV_viewport_swizzle(load, userptr);
    glad_gl_load_GL_OES_EGL_image(load, userptr);
    glad_gl_load_GL_OES_copy_image(load, userptr);
    glad_gl_load_GL_OES_draw_buffers_indexed(load, userptr);
    glad_gl_load_GL_OES_draw_elements_base_vertex(load, userptr);
    glad_gl_load_GL_OES_geometry_shader(load, userptr);
    glad_gl_load_GL_OES_get_program_binary(load, userptr);
    glad_gl_load_GL_OES_mapbuffer(load, userptr);
    glad_gl_load_GL_OES_primitive_bounding_box(load, userptr);
    glad_gl_load_GL_OES_sample_shading(load, userptr);
    glad_gl_load_GL_OES_tessellation_shader(load, userptr);
    glad_gl_load_GL_OES_texture_3D(load, userptr);
    glad_gl_load_GL_OES_texture_border_clamp(load, userptr);
    glad_gl_load_GL_OES_texture_buffer(load, userptr);
    glad_gl_load_GL_OES_texture_storage_multisample_2d_array(load, userptr);
    glad_gl_load_GL_OES_texture_view(load, userptr);
    glad_gl_load_GL_OES_vertex_array_object(load, userptr);
    glad_gl_load_GL_OES_viewport_array(load, userptr);
    glad_gl_load_GL_OVR_multiview(load, userptr);
    glad_gl_load_GL_OVR_multiview_multisampled_render_to_texture(load, userptr);
    glad_gl_load_GL_QCOM_alpha_test(load, userptr);
    glad_gl_load_GL_QCOM_driver_control(load, userptr);
    glad_gl_load_GL_QCOM_extended_get(load, userptr);
    glad_gl_load_GL_QCOM_extended_get2(load, userptr);
    glad_gl_load_GL_QCOM_framebuffer_foveated(load, userptr);
    glad_gl_load_GL_QCOM_shader_framebuffer_fetch_noncoherent(load, userptr);
    glad_gl_load_GL_QCOM_texture_foveated(load, userptr);
    glad_gl_load_GL_QCOM_tiled_rendering(load, userptr);



    return version;
}


int gladLoadGLES2( GLADloadfunc load) {
    return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}




#ifdef GLAD_GLES2

#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_

#include <stddef.h>
#include <stdlib.h>

#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif


static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
    void *handle = NULL;
    int i;

    for (i = 0; i < length; ++i) {
#if GLAD_PLATFORM_WIN32
  #if GLAD_PLATFORM_UWP
        size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
        LPWSTR buffer = (LPWSTR) malloc(buffer_size);
        if (buffer != NULL) {
            int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
            if (ret != 0) {
                handle = (void*) LoadPackagedLibrary(buffer, 0);
            }
            free((void*) buffer);
        }
  #else
        handle = (void*) LoadLibraryA(lib_names[i]);
  #endif
#else
        handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
        if (handle != NULL) {
            return handle;
        }
    }

    return NULL;
}

static void glad_close_dlopen_handle(void* handle) {
    if (handle != NULL) {
#if GLAD_PLATFORM_WIN32
        FreeLibrary((HMODULE) handle);
#else
        dlclose(handle);
#endif
    }
}

static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
    if (handle == NULL) {
        return NULL;
    }

#if GLAD_PLATFORM_WIN32
    return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
#else
    return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
#endif
}

#endif /* GLAD_LOADER_LIBRARY_C_ */

#if GLAD_PLATFORM_EMSCRIPTEN
  typedef void* (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name);
  extern void* emscripten_GetProcAddress(const char *name);
#else
  #include <glad/egl.h>
#endif


struct _glad_gles2_userptr {
    void *handle;
    PFNEGLGETPROCADDRESSPROC get_proc_address_ptr;
};


static GLADapiproc glad_gles2_get_proc(const char* name, void *vuserptr) {
    struct _glad_gles2_userptr userptr = *(struct _glad_gles2_userptr*) vuserptr;
    GLADapiproc result = NULL;

#if !GLAD_PLATFORM_EMSCRIPTEN
    result = glad_dlsym_handle(userptr.handle, name);
#endif
    if (result == NULL) {
        result = userptr.get_proc_address_ptr(name);
    }

    return result;
}

static void* _gles2_handle = NULL;

int gladLoaderLoadGLES2(void) {
#if GLAD_PLATFORM_EMSCRIPTEN
#elif GLAD_PLATFORM_APPLE
    static const char *NAMES[] = {"libGLESv2.dylib"};
#elif GLAD_PLATFORM_WIN32
    static const char *NAMES[] = {"GLESv2.dll", "libGLESv2.dll"};
#else
    static const char *NAMES[] = {"libGLESv2.so.2", "libGLESv2.so"};
#endif

    int version = 0;
    int did_load = 0;
    struct _glad_gles2_userptr userptr;

#if GLAD_PLATFORM_EMSCRIPTEN
    userptr.get_proc_address_ptr = emscripten_GetProcAddress;
    version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr);
#else
    if (eglGetProcAddress == NULL) {
        return 0;
    }

    if (_gles2_handle == NULL) {
        _gles2_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
        did_load = _gles2_handle != NULL;
    }

    if (_gles2_handle != NULL) {
        userptr.handle = _gles2_handle;
        userptr.get_proc_address_ptr = eglGetProcAddress;

        version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr);

        if (!version && did_load) {
            glad_close_dlopen_handle(_gles2_handle);
            _gles2_handle = NULL;
        }
    }
#endif

    return version;
}


void gladLoaderUnloadGLES2(void) {
    if (_gles2_handle != NULL) {
        glad_close_dlopen_handle(_gles2_handle);
        _gles2_handle = NULL;
    }
}

#endif /* GLAD_GLES2 */

#endif /* GLAD_GLES2_IMPLEMENTATION */

