FindDirectXShaderCompilerDxc.cmake.Windows 890 B

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  1. #
  2. # Copyright (c) Contributors to the Open 3D Engine Project.
  3. # For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. #
  5. # SPDX-License-Identifier: Apache-2.0 OR MIT
  6. #
  7. #
  8. set(MY_NAME "DirectXShaderCompilerDxc")
  9. set(TARGET_WITH_NAMESPACE "3rdParty::${MY_NAME}")
  10. if (TARGET ${TARGET_WITH_NAMESPACE})
  11. return()
  12. endif()
  13. set(output_subfolder "Builders/DirectXShaderCompiler")
  14. set(${MY_NAME}_BINARY_DIR ${CMAKE_CURRENT_LIST_DIR}/${MY_NAME}/bin)
  15. add_library(${TARGET_WITH_NAMESPACE} INTERFACE IMPORTED GLOBAL)
  16. set(${MY_NAME}_RUNTIME_DEPENDENCIES
  17. ${${MY_NAME}_BINARY_DIR}/Release/dxc.exe
  18. ${${MY_NAME}_BINARY_DIR}/Release/dxil.dll
  19. ${${MY_NAME}_BINARY_DIR}/Release/dxcompiler.dll)
  20. ly_add_target_files(TARGETS ${TARGET_WITH_NAMESPACE} OUTPUT_SUBDIRECTORY ${output_subfolder} FILES ${${MY_NAME}_RUNTIME_DEPENDENCIES})
  21. set(${MY_NAME}_FOUND True)