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- #
- # Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- if(LY_TOOLCHAIN_NDK_API_LEVEL)
- return()
- endif()
- # Verify that the NDK environment is set and points to the support NDK
- file(TO_CMAKE_PATH "${LY_NDK_DIR}" LY_NDK_DIR)
- if(NOT LY_NDK_DIR)
- message(FATAL_ERROR "Environment var for NDK is empty. Could not find the NDK installation folder")
- endif()
- set(LY_ANDROID_NDK_TOOLCHAIN ${LY_NDK_DIR}/build/cmake/android.toolchain.cmake)
- if(NOT LY_NDK_DIR)
- message(FATAL_ERROR "Invalid NDK Environment. Unable to locate android toolchain file: " ${LY_NDK_DIR})
- endif()
- # Set some default variables that are used by the NDK's toolchain file before processing
- if(NOT ANDROID_ABI)
- set(ANDROID_ABI arm64-v8a)
- endif()
- if(NOT ANDROID_ARM_MODE)
- set(ANDROID_ARM_MODE arm)
- endif()
- if(NOT ANDROID_ARM_NEON)
- set(ANDROID_ARM_NEON FALSE)
- endif()
- if(NOT ANDROID_NATIVE_API_LEVEL)
- set(ANDROID_NATIVE_API_LEVEL 21)
- endif()
- # Make a backup of the CMAKE_FIND_ROOT_PATH since it will be altered by the NDK toolchain file and needs to be restored after the input
- set(BACKUP_CMAKE_FIND_ROOT_PATH ${CMAKE_FIND_ROOT_PATH})
- include(${LY_ANDROID_NDK_TOOLCHAIN})
- set(CMAKE_FIND_ROOT_PATH ${BACKUP_CMAKE_FIND_ROOT_PATH})
- # Force the ANDROID_LINKER_FLAGS that are set in the NDK's toolchain file into the LINKER_FLAGS for the build and reset
- # the standard libraries
- set(LINKER_FLAGS ${ANDROID_LINKER_FLAGS})
- set(CMAKE_CXX_STANDARD_LIBRARIES "")
- # We need to pass down the Android API Level, and the Package Revision's Major and Minor number as preprocessor values.
- # We will extract them from 'ANDROID_NDK_SOURCE_PROPERTIES' which will read from the NDK's properties file.
- # (note: we cannot use 'ANDROID_NDK_REVISION' because the toolchain combines the Major and Minor revisions
- string(REGEX MATCHALL "Pkg.Revision = (([0-9]+).([0-9]+).[0-9]+)" LY_NDK_PKG_REVISION_LINE ${ANDROID_NDK_SOURCE_PROPERTIES})
- set(LY_TOOLCHAIN_NDK_PKG_MAJOR ${CMAKE_MATCH_2})
- set(LY_TOOLCHAIN_NDK_PKG_MINOR ${CMAKE_MATCH_3})
- set(LY_TOOLCHAIN_NDK_API_LEVEL ${ANDROID_PLATFORM_LEVEL})
- set(MIN_NDK_VERSION 21)
- if(${LY_TOOLCHAIN_NDK_PKG_MAJOR} VERSION_LESS ${MIN_NDK_VERSION})
- message(FATAL_ERROR "Unsupported NDK Version ${LY_TOOLCHAIN_NDK_PKG_MAJOR}.${LY_TOOLCHAIN_NDK_PKG_MINOR}.${LY_TOOLCHAIN_NDK_API_LEVEL}. Must be version ${MIN_NDK_VERSION} or above")
- else()
- message(STATUS "Detected NDK Version ${LY_TOOLCHAIN_NDK_PKG_MAJOR}.${LY_TOOLCHAIN_NDK_PKG_MINOR}.${LY_TOOLCHAIN_NDK_PKG_MINOR}")
- endif()
- list(APPEND CMAKE_TRY_COMPILE_PLATFORM_VARIABLES LY_NDK_DIR)
- # The Native Activity Glue source file needs to be included in any project that will be loaded
- # through the android launcher APK. This source file resides directly in the NDK source folder structure
- # based on the configured NDK Path set with ${LY_NDK_DIR}
- # Locate and verify the source folder based on the NDK path
- set(LY_NDK_NATIVE_APP_GLUE_SRC_DIR "${LY_NDK_DIR}/sources/android/native_app_glue")
- file(TO_CMAKE_PATH ${LY_NDK_NATIVE_APP_GLUE_SRC_DIR} LY_NDK_NATIVE_APP_GLUE_SRC_DIR)
- if(NOT IS_DIRECTORY "${LY_NDK_NATIVE_APP_GLUE_SRC_DIR}")
- message(FATAL_ERROR "Could not find android native app glue directory: ${LY_NDK_NATIVE_APP_GLUE_SRC_DIR}")
- endif()
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