FindLua.cmake.template 1.3 KB

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  1. #
  2. # Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
  3. #
  4. # SPDX-License-Identifier: Apache-2.0 OR MIT
  5. #
  6. #
  7. # this file actually ingests the library and defines targets.
  8. set(TARGET_WITH_NAMESPACE "3rdParty::Lua")
  9. if (TARGET $${TARGET_WITH_NAMESPACE})
  10. return()
  11. endif()
  12. set(MY_NAME "Lua")
  13. set($${MY_NAME}_INCLUDE_DIR $${CMAKE_CURRENT_LIST_DIR}/Lua/include)
  14. set($${MY_NAME}_LIBS_DIR $${CMAKE_CURRENT_LIST_DIR}/Lua/lib)
  15. set($${MY_NAME}_LIBRARY_DEBUG $${$${MY_NAME}_LIBS_DIR}/debug/$${CMAKE_STATIC_LIBRARY_PREFIX}lualib$${CMAKE_STATIC_LIBRARY_SUFFIX})
  16. set($${MY_NAME}_LIBRARY_RELEASE $${$${MY_NAME}_LIBS_DIR}/release/$${CMAKE_STATIC_LIBRARY_PREFIX}lualib$${CMAKE_STATIC_LIBRARY_SUFFIX})
  17. # we set it to a generator expression for multi-config situations:
  18. set($${MY_NAME}_LIBRARY
  19. "$$<$$<CONFIG:profile>:$${$${MY_NAME}_LIBRARY_RELEASE}>"
  20. "$$<$$<CONFIG:Release>:$${$${MY_NAME}_LIBRARY_RELEASE}>"
  21. "$$<$$<CONFIG:Debug>:$${$${MY_NAME}_LIBRARY_DEBUG}>")
  22. add_library($${TARGET_WITH_NAMESPACE} INTERFACE IMPORTED GLOBAL)
  23. ly_target_include_system_directories(TARGET $${TARGET_WITH_NAMESPACE} INTERFACE $${$${MY_NAME}_INCLUDE_DIR})
  24. target_link_libraries($${TARGET_WITH_NAMESPACE}
  25. INTERFACE $${$${MY_NAME}_LIBRARY}
  26. )
  27. set($${MY_NAME}_FOUND True)