#pragma once
#include <string>
#include <vector>

class ShaderTester
{
public:
  virtual ~ShaderTester() {};

  static ShaderTester* New(const std::wstring& file);
  static ShaderTester* New(void* blob);

  virtual void setDevice(const std::wstring& namePrefix) = 0;
  virtual void runShader(int initialShaderId, const std::vector<int>& input, std::vector<int>& output) = 0;
};
