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@@ -124,7 +124,7 @@
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// CHECK-NEXT: CBuffer: CB
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// CHECK-NEXT: }
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// CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
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-// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CB1
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+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CBuffer
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// CHECK-NEXT: Type: D3D_CT_CBUFFER
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// CHECK-NEXT: Size: 208
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// CHECK-NEXT: uFlags: 0
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@@ -239,12 +239,12 @@
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// CHECK-NEXT: Members: 0
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// CHECK-NEXT: Offset: 96
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// CHECK-NEXT: }
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-// CHECK-NEXT: CBuffer: CB1
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+// CHECK-NEXT: CBuffer: CBuffer
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// CHECK-NEXT: ID3D12ShaderReflectionVariable:
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// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: s2
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// CHECK-NEXT: Size: 4
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// CHECK-NEXT: StartOffset: 128
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-// CHECK-NEXT: uFlags: 0
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+// CHECK-NEXT: uFlags: 0x2
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// CHECK-NEXT: DefaultValue: <nullptr>
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// CHECK-NEXT: ID3D12ShaderReflectionType:
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// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S2
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@@ -266,7 +266,7 @@
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// CHECK-NEXT: Members: 0
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// CHECK-NEXT: Offset: 0
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// CHECK-NEXT: }
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-// CHECK-NEXT: CBuffer: CB1
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+// CHECK-NEXT: CBuffer: CBuffer
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// CHECK-NEXT: ID3D12ShaderReflectionVariable:
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// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: s3
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// CHECK-NEXT: Size: 4
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@@ -293,7 +293,7 @@
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// CHECK-NEXT: Members: 0
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// CHECK-NEXT: Offset: 0
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// CHECK-NEXT: }
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-// CHECK-NEXT: CBuffer: CB1
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+// CHECK-NEXT: CBuffer: CBuffer
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// CHECK-NEXT: ID3D12ShaderReflectionVariable:
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// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: c
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// CHECK-NEXT: Size: 12
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@@ -309,7 +309,7 @@
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// CHECK-NEXT: Columns: 3
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// CHECK-NEXT: Members: 0
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// CHECK-NEXT: Offset: 0
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-// CHECK-NEXT: CBuffer: CB1
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+// CHECK-NEXT: CBuffer: CBuffer
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// CHECK-NEXT: ID3D12ShaderReflectionVariable:
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// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: k
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// CHECK-NEXT: Size: 4
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@@ -325,7 +325,7 @@
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// CHECK-NEXT: Columns: 1
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// CHECK-NEXT: Members: 0
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// CHECK-NEXT: Offset: 0
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-// CHECK-NEXT: CBuffer: CB1
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+// CHECK-NEXT: CBuffer: CBuffer
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// CHECK-NEXT: ID3D12ShaderReflectionVariable:
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// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: f2x1
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// CHECK-NEXT: Size: 8
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@@ -341,7 +341,7 @@
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// CHECK-NEXT: Columns: 1
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// CHECK-NEXT: Members: 0
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// CHECK-NEXT: Offset: 0
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-// CHECK-NEXT: CBuffer: CB1
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+// CHECK-NEXT: CBuffer: CBuffer
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// CHECK-NEXT: ID3D12ShaderReflectionVariable:
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// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: f1x2
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// CHECK-NEXT: Size: 20
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@@ -357,17 +357,17 @@
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// CHECK-NEXT: Columns: 2
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// CHECK-NEXT: Members: 0
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// CHECK-NEXT: Offset: 0
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-// CHECK-NEXT: CBuffer: CB1
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+// CHECK-NEXT: CBuffer: CBuffer
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// CHECK-NEXT: }
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// CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
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-// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CBArray
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+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferArray
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// CHECK-NEXT: Type: D3D_CT_CBUFFER
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// CHECK-NEXT: Size: 256
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// CHECK-NEXT: uFlags: 0
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// CHECK-NEXT: Num Variables: 1
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// CHECK-NEXT: {
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// CHECK-NEXT: ID3D12ShaderReflectionVariable:
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-// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: CBArray
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+// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: ConstantBufferArray
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// CHECK-NEXT: Size: 244
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// CHECK-NEXT: StartOffset: 0
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// CHECK-NEXT: uFlags: 0x2
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@@ -486,7 +486,243 @@
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// CHECK-NEXT: Offset: 96
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// CHECK-NEXT: }
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// CHECK-NEXT: }
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-// CHECK-NEXT: CBuffer: CBArray
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+// CHECK-NEXT: CBuffer: ConstantBufferArray
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+// CHECK-NEXT: }
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+// CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
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+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferA1
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+// CHECK-NEXT: Type: D3D_CT_CBUFFER
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+// CHECK-NEXT: Size: 128
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+// CHECK-NEXT: uFlags: 0
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+// CHECK-NEXT: Num Variables: 1
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+// CHECK-NEXT: {
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+// CHECK-NEXT: ID3D12ShaderReflectionVariable:
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+// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: ConstantBufferA1
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+// CHECK-NEXT: Size: 116
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+// CHECK-NEXT: StartOffset: 0
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+// CHECK-NEXT: uFlags: 0x2
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+// CHECK-NEXT: DefaultValue: <nullptr>
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
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+// CHECK-NEXT: Class: D3D_SVC_STRUCT
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+// CHECK-NEXT: Type: D3D_SVT_VOID
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+// CHECK-NEXT: Elements: 1
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 16
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+// CHECK-NEXT: Members: 8
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+// CHECK-NEXT: Offset: 0
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+// CHECK-NEXT: {
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
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+// CHECK-NEXT: Class: D3D_SVC_SCALAR
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+// CHECK-NEXT: Type: D3D_SVT_INT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 1
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 0
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
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+// CHECK-NEXT: Class: D3D_SVC_STRUCT
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+// CHECK-NEXT: Type: D3D_SVT_VOID
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 3
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+// CHECK-NEXT: Members: 2
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+// CHECK-NEXT: Offset: 16
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+// CHECK-NEXT: {
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
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+// CHECK-NEXT: Class: D3D_SVC_VECTOR
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+// CHECK-NEXT: Type: D3D_SVT_INT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 2
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 0
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
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+// CHECK-NEXT: Class: D3D_SVC_SCALAR
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+// CHECK-NEXT: Type: D3D_SVT_FLOAT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 1
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 8
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+// CHECK-NEXT: }
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
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+// CHECK-NEXT: Class: D3D_SVC_VECTOR
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+// CHECK-NEXT: Type: D3D_SVT_INT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 2
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 32
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
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+// CHECK-NEXT: Class: D3D_SVC_VECTOR
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+// CHECK-NEXT: Type: D3D_SVT_FLOAT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 3
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 48
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
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+// CHECK-NEXT: Class: D3D_SVC_VECTOR
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+// CHECK-NEXT: Type: D3D_SVT_INT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 2
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 64
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
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+// CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
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+// CHECK-NEXT: Type: D3D_SVT_FLOAT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 2
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+// CHECK-NEXT: Columns: 1
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 72
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
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+// CHECK-NEXT: Class: D3D_SVC_SCALAR
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+// CHECK-NEXT: Type: D3D_SVT_INT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 1
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 80
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
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+// CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
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+// CHECK-NEXT: Type: D3D_SVT_FLOAT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 2
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 96
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+// CHECK-NEXT: }
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+// CHECK-NEXT: CBuffer: ConstantBufferA1
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+// CHECK-NEXT: }
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+// CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
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+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferUnbounded
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+// CHECK-NEXT: Type: D3D_CT_CBUFFER
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+// CHECK-NEXT: Size: 128
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+// CHECK-NEXT: uFlags: 0
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+// CHECK-NEXT: Num Variables: 1
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+// CHECK-NEXT: {
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+// CHECK-NEXT: ID3D12ShaderReflectionVariable:
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+// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: ConstantBufferUnbounded
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+// CHECK-NEXT: Size: 116
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+// CHECK-NEXT: StartOffset: 0
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+// CHECK-NEXT: uFlags: 0x2
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+// CHECK-NEXT: DefaultValue: <nullptr>
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
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+// CHECK-NEXT: Class: D3D_SVC_STRUCT
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+// CHECK-NEXT: Type: D3D_SVT_VOID
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+// CHECK-NEXT: Elements: 1
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 16
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+// CHECK-NEXT: Members: 8
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+// CHECK-NEXT: Offset: 0
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+// CHECK-NEXT: {
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
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+// CHECK-NEXT: Class: D3D_SVC_SCALAR
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+// CHECK-NEXT: Type: D3D_SVT_INT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 1
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 0
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
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+// CHECK-NEXT: Class: D3D_SVC_STRUCT
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+// CHECK-NEXT: Type: D3D_SVT_VOID
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 3
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+// CHECK-NEXT: Members: 2
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+// CHECK-NEXT: Offset: 16
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+// CHECK-NEXT: {
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
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+// CHECK-NEXT: Class: D3D_SVC_VECTOR
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+// CHECK-NEXT: Type: D3D_SVT_INT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 2
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 0
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
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+// CHECK-NEXT: Class: D3D_SVC_SCALAR
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+// CHECK-NEXT: Type: D3D_SVT_FLOAT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 1
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 8
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+// CHECK-NEXT: }
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
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+// CHECK-NEXT: Class: D3D_SVC_VECTOR
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+// CHECK-NEXT: Type: D3D_SVT_INT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 2
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 32
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
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+// CHECK-NEXT: Class: D3D_SVC_VECTOR
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+// CHECK-NEXT: Type: D3D_SVT_FLOAT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 3
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 48
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
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+// CHECK-NEXT: Class: D3D_SVC_VECTOR
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+// CHECK-NEXT: Type: D3D_SVT_INT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 2
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 64
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
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+// CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
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|
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+// CHECK-NEXT: Type: D3D_SVT_FLOAT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 2
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+// CHECK-NEXT: Columns: 1
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 72
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
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+// CHECK-NEXT: Class: D3D_SVC_SCALAR
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|
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+// CHECK-NEXT: Type: D3D_SVT_INT
|
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 1
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 80
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+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
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+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
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+// CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
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+// CHECK-NEXT: Type: D3D_SVT_FLOAT
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+// CHECK-NEXT: Elements: 0
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+// CHECK-NEXT: Rows: 1
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+// CHECK-NEXT: Columns: 2
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+// CHECK-NEXT: Members: 0
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+// CHECK-NEXT: Offset: 96
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|
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+// CHECK-NEXT: }
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|
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+// CHECK-NEXT: CBuffer: ConstantBufferUnbounded
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|
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// CHECK-NEXT: }
|
|
|
// CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
|
|
|
// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: SB
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|
@@ -607,7 +843,7 @@
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|
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// CHECK-NEXT: CBuffer: SB
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|
|
// CHECK-NEXT: }
|
|
|
// CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
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-// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: SBArray
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+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferArray[0][0]
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// CHECK-NEXT: Type: D3D_CT_RESOURCE_BIND_INFO
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|
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// CHECK-NEXT: Size: 128
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|
|
// CHECK-NEXT: uFlags: 0
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|
@@ -733,7 +969,243 @@
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|
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// CHECK-NEXT: Offset: 56
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|
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// CHECK-NEXT: }
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|
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// CHECK-NEXT: }
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|
|
-// CHECK-NEXT: CBuffer: SBArray
|
|
|
+// CHECK-NEXT: CBuffer: StructuredBufferArray[0][0]
|
|
|
+// CHECK-NEXT: }
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferA1[0]
|
|
|
+// CHECK-NEXT: Type: D3D_CT_RESOURCE_BIND_INFO
|
|
|
+// CHECK-NEXT: Size: 64
|
|
|
+// CHECK-NEXT: uFlags: 0
|
|
|
+// CHECK-NEXT: Num Variables: 1
|
|
|
+// CHECK-NEXT: {
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionVariable:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: $Element
|
|
|
+// CHECK-NEXT: Size: 64
|
|
|
+// CHECK-NEXT: StartOffset: 0
|
|
|
+// CHECK-NEXT: uFlags: 0x2
|
|
|
+// CHECK-NEXT: DefaultValue: <nullptr>
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_STRUCT
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_VOID
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 16
|
|
|
+// CHECK-NEXT: Members: 8
|
|
|
+// CHECK-NEXT: Offset: 0
|
|
|
+// CHECK-NEXT: {
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_SCALAR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_INT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 1
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 0
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_STRUCT
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_VOID
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 3
|
|
|
+// CHECK-NEXT: Members: 2
|
|
|
+// CHECK-NEXT: Offset: 4
|
|
|
+// CHECK-NEXT: {
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_VECTOR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_INT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 2
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 0
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_SCALAR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_FLOAT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 1
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 8
|
|
|
+// CHECK-NEXT: }
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_VECTOR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_INT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 2
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 16
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_VECTOR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_FLOAT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 3
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 24
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_VECTOR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_INT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 2
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 36
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_FLOAT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 2
|
|
|
+// CHECK-NEXT: Columns: 1
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 44
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_SCALAR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_INT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 1
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 52
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_FLOAT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 2
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 56
|
|
|
+// CHECK-NEXT: }
|
|
|
+// CHECK-NEXT: CBuffer: StructuredBufferA1[0]
|
|
|
+// CHECK-NEXT: }
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferUnbounded[0]
|
|
|
+// CHECK-NEXT: Type: D3D_CT_RESOURCE_BIND_INFO
|
|
|
+// CHECK-NEXT: Size: 64
|
|
|
+// CHECK-NEXT: uFlags: 0
|
|
|
+// CHECK-NEXT: Num Variables: 1
|
|
|
+// CHECK-NEXT: {
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionVariable:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: $Element
|
|
|
+// CHECK-NEXT: Size: 64
|
|
|
+// CHECK-NEXT: StartOffset: 0
|
|
|
+// CHECK-NEXT: uFlags: 0x2
|
|
|
+// CHECK-NEXT: DefaultValue: <nullptr>
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_STRUCT
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_VOID
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 16
|
|
|
+// CHECK-NEXT: Members: 8
|
|
|
+// CHECK-NEXT: Offset: 0
|
|
|
+// CHECK-NEXT: {
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_SCALAR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_INT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 1
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 0
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_STRUCT
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_VOID
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 3
|
|
|
+// CHECK-NEXT: Members: 2
|
|
|
+// CHECK-NEXT: Offset: 4
|
|
|
+// CHECK-NEXT: {
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_VECTOR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_INT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 2
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 0
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_SCALAR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_FLOAT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 1
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 8
|
|
|
+// CHECK-NEXT: }
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_VECTOR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_INT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 2
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 16
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_VECTOR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_FLOAT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 3
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 24
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_VECTOR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_INT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 2
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 36
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_FLOAT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 2
|
|
|
+// CHECK-NEXT: Columns: 1
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 44
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_SCALAR
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_INT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 1
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 52
|
|
|
+// CHECK-NEXT: ID3D12ShaderReflectionType:
|
|
|
+// CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
|
|
|
+// CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
|
|
|
+// CHECK-NEXT: Type: D3D_SVT_FLOAT
|
|
|
+// CHECK-NEXT: Elements: 0
|
|
|
+// CHECK-NEXT: Rows: 1
|
|
|
+// CHECK-NEXT: Columns: 2
|
|
|
+// CHECK-NEXT: Members: 0
|
|
|
+// CHECK-NEXT: Offset: 56
|
|
|
+// CHECK-NEXT: }
|
|
|
+// CHECK-NEXT: CBuffer: StructuredBufferUnbounded[0]
|
|
|
// CHECK-NEXT: }
|
|
|
// CHECK-NEXT: Bound Resources:
|
|
|
// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CB
|
|
@@ -746,7 +1218,7 @@
|
|
|
// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
|
|
|
// CHECK-NEXT: NumSamples (or stride): 0
|
|
|
// CHECK-NEXT: uFlags: 0
|
|
|
-// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CB1
|
|
|
+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CBuffer
|
|
|
// CHECK-NEXT: Type: D3D_SIT_CBUFFER
|
|
|
// CHECK-NEXT: uID: 1
|
|
|
// CHECK-NEXT: BindCount: 1
|
|
@@ -756,7 +1228,7 @@
|
|
|
// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
|
|
|
// CHECK-NEXT: NumSamples (or stride): 0
|
|
|
// CHECK-NEXT: uFlags: 0
|
|
|
-// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CBArray
|
|
|
+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferArray
|
|
|
// CHECK-NEXT: Type: D3D_SIT_CBUFFER
|
|
|
// CHECK-NEXT: uID: 2
|
|
|
// CHECK-NEXT: BindCount: 6
|
|
@@ -766,6 +1238,36 @@
|
|
|
// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
|
|
|
// CHECK-NEXT: NumSamples (or stride): 0
|
|
|
// CHECK-NEXT: uFlags: 0
|
|
|
+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferA1
|
|
|
+// CHECK-NEXT: Type: D3D_SIT_CBUFFER
|
|
|
+// CHECK-NEXT: uID: 3
|
|
|
+// CHECK-NEXT: BindCount: 1
|
|
|
+// CHECK-NEXT: BindPoint: 8
|
|
|
+// CHECK-NEXT: Space: 0
|
|
|
+// CHECK-NEXT: ReturnType: <unknown: 0>
|
|
|
+// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
|
|
|
+// CHECK-NEXT: NumSamples (or stride): 0
|
|
|
+// CHECK-NEXT: uFlags: 0
|
|
|
+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferUnbounded
|
|
|
+// CHECK-NEXT: Type: D3D_SIT_CBUFFER
|
|
|
+// CHECK-NEXT: uID: 4
|
|
|
+// CHECK-NEXT: BindCount: 4294967295
|
|
|
+// CHECK-NEXT: BindPoint: 9
|
|
|
+// CHECK-NEXT: Space: 0
|
|
|
+// CHECK-NEXT: ReturnType: <unknown: 0>
|
|
|
+// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
|
|
|
+// CHECK-NEXT: NumSamples (or stride): 0
|
|
|
+// CHECK-NEXT: uFlags: 0
|
|
|
+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: SamplerUnbounded
|
|
|
+// CHECK-NEXT: Type: D3D_SIT_SAMPLER
|
|
|
+// CHECK-NEXT: uID: 0
|
|
|
+// CHECK-NEXT: BindCount: 0
|
|
|
+// CHECK-NEXT: BindPoint: 0
|
|
|
+// CHECK-NEXT: Space: 1
|
|
|
+// CHECK-NEXT: ReturnType: <unknown: 0>
|
|
|
+// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
|
|
|
+// CHECK-NEXT: NumSamples (or stride): 0
|
|
|
+// CHECK-NEXT: uFlags: 0
|
|
|
// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: SB
|
|
|
// CHECK-NEXT: Type: D3D_SIT_STRUCTURED
|
|
|
// CHECK-NEXT: uID: 0
|
|
@@ -776,7 +1278,7 @@
|
|
|
// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
|
|
|
// CHECK-NEXT: NumSamples (or stride): 64
|
|
|
// CHECK-NEXT: uFlags: 0
|
|
|
-// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: SBArray
|
|
|
+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferArray
|
|
|
// CHECK-NEXT: Type: D3D_SIT_STRUCTURED
|
|
|
// CHECK-NEXT: uID: 1
|
|
|
// CHECK-NEXT: BindCount: 6
|
|
@@ -786,6 +1288,46 @@
|
|
|
// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
|
|
|
// CHECK-NEXT: NumSamples (or stride): 128
|
|
|
// CHECK-NEXT: uFlags: 0
|
|
|
+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferA1
|
|
|
+// CHECK-NEXT: Type: D3D_SIT_STRUCTURED
|
|
|
+// CHECK-NEXT: uID: 2
|
|
|
+// CHECK-NEXT: BindCount: 1
|
|
|
+// CHECK-NEXT: BindPoint: 7
|
|
|
+// CHECK-NEXT: Space: 0
|
|
|
+// CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_MIXED
|
|
|
+// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
|
|
|
+// CHECK-NEXT: NumSamples (or stride): 64
|
|
|
+// CHECK-NEXT: uFlags: 0
|
|
|
+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferUnbounded
|
|
|
+// CHECK-NEXT: Type: D3D_SIT_STRUCTURED
|
|
|
+// CHECK-NEXT: uID: 3
|
|
|
+// CHECK-NEXT: BindCount: 0
|
|
|
+// CHECK-NEXT: BindPoint: 8
|
|
|
+// CHECK-NEXT: Space: 0
|
|
|
+// CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_MIXED
|
|
|
+// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
|
|
|
+// CHECK-NEXT: NumSamples (or stride): 64
|
|
|
+// CHECK-NEXT: uFlags: 0
|
|
|
+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: Texture2DUnbounded
|
|
|
+// CHECK-NEXT: Type: D3D_SIT_TEXTURE
|
|
|
+// CHECK-NEXT: uID: 4
|
|
|
+// CHECK-NEXT: BindCount: 0
|
|
|
+// CHECK-NEXT: BindPoint: 0
|
|
|
+// CHECK-NEXT: Space: 1
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+// CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT
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+// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_TEXTURE2D
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+// CHECK-NEXT: NumSamples (or stride): 4294967295
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|
+// CHECK-NEXT: uFlags: 0
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+// CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: RWBufferUnbounded
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|
+// CHECK-NEXT: Type: D3D_SIT_UAV_RWTYPED
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|
+// CHECK-NEXT: uID: 0
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|
|
+// CHECK-NEXT: BindCount: 0
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|
|
+// CHECK-NEXT: BindPoint: 0
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|
+// CHECK-NEXT: Space: 1
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|
|
+// CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT
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|
|
+// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
|
|
|
+// CHECK-NEXT: NumSamples (or stride): 4294967295
|
|
|
+// CHECK-NEXT: uFlags: 0
|
|
|
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|
|
#endif
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|
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|
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@@ -812,7 +1354,7 @@ struct S2 {
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int i;
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};
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-cbuffer CB1 {
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+cbuffer CBuffer {
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|
S1 s1; // CB: 0
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S2 s2; // CB: 128 (new row for struct)
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S2 s3; // CB: 144 (new row for struct)
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@@ -826,10 +1368,30 @@ struct SA {
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S1 s1[2];
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|
};
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|
-StructuredBuffer<SA> SBArray[2][3];
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|
-ConstantBuffer<SA> CBArray[2][3];
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|
|
+// fxc bug: auro-binds StructuredBufferA1 before StructuredBufferArray for seemingly no reason.
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|
|
+StructuredBuffer<SA> StructuredBufferArray[2][3] : register(t1);
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|
|
+ConstantBuffer<SA> ConstantBufferArray[2][3];
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|
+
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|
|
+StructuredBuffer<S1> StructuredBufferA1[1];
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|
|
+ConstantBuffer<S1> ConstantBufferA1[1];
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|
|
+
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|
|
+// fxc bug: can't automatically allocate unbounded StructuredBuffer array in same space
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|
|
+StructuredBuffer<S1> StructuredBufferUnbounded[] : register(t8);
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|
|
+ConstantBuffer<S1> ConstantBufferUnbounded[];
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|
|
+
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|
|
+Texture2D<float> Texture2DUnbounded[] : register(t0, space1);
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|
|
+RWBuffer<float> RWBufferUnbounded[] : register(u0, space1);
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|
|
+SamplerState SamplerUnbounded[] : register(s0, space1);
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|
|
|
|
|
float3 main() : OUT {
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|
|
- return SB[CB.s0.i2.x + s3.i].c
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|
|
- + SBArray[1][2][CBArray[1][2].s1[1].s0.i2.x + s3.i].s1[1].c;
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|
|
+ float3 result = 0
|
|
|
+ + SB[CB.s0.i2.x + s3.i].c
|
|
|
+ + StructuredBufferA1[0][ConstantBufferA1[0].s0.i2.x + s3.i].c
|
|
|
+ + StructuredBufferArray[1][2][ConstantBufferArray[1][2].s1[1].s0.i2.x + s3.i].s1[1].c
|
|
|
+ + StructuredBufferUnbounded[s2.i][ConstantBufferUnbounded[s3.i].s0.i2.x + s3.i].c
|
|
|
+ ;
|
|
|
+ RWBufferUnbounded[s2.i][s3.i] =
|
|
|
+ Texture2DUnbounded[s2.i].SampleLevel(
|
|
|
+ SamplerUnbounded[s2.i], float2(0.5, 0.5), 0).x;
|
|
|
+ return result;
|
|
|
}
|