@@ -136,8 +136,7 @@
float zero_idx;
float oob_idx;
};
- // Texture1D<float> g_t1d: register(t0); // alternate binding
- Buffer<float> g_t1d: register(t0);
+ Texture1D<float> g_t1d: register(t0);
struct PSInput {
float4 position : SV_POSITION;