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@@ -81,21 +81,21 @@ For more information, see this [Wiki page](https://github.com/Microsoft/DirectXS
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## Making Changes
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-To make contributions, see the CONTRIBUTING.md file in this project.
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+To make contributions, see the [CONTRIBUTING.md](CONTRIBUTING.md) file in this project.
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## Documentation
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You can find documentation for this project in the `docs` directory. These contain the original LLVM documentation files, as well as two new files worth nothing:
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-* HLSLChanges.rst: this is the starting point for how this fork diverges from the original llvm/clang sources
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-* DXIL.rst: this file contains the specification for the DXIL format
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-* tools/clang/docs/UsingDxc.rst: this file contains a user guide for dxc.exe
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+* [HLSLChanges.rst](docs/HLSLChanges.rst): this is the starting point for how this fork diverges from the original llvm/clang sources
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+* [DXIL.rst](docs/DXIL.rst): this file contains the specification for the DXIL format
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+* [tools/clang/docs/UsingDxc.rst](tools/clang/docs/UsingDxc.rst): this file contains a user guide for dxc.exe
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## License
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DirectX Shader Compiler is distributed under the terms of the University of Illinois Open Source License.
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-See LICENSE.txt and ThirdPartyNotices.txt for details.
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+See [LICENSE.txt](LICENSE.TXT) and [ThirdPartyNotices.txt](ThirdPartyNotices.txt) for details.
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## Code of Conduct
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