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@@ -0,0 +1,53 @@
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+// RUN: %dxc -E main -T ps_6_0 %s | FileCheck %s
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+
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+// Ensure that MS texture bindings are reported correctly
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+
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+// CHECK: ; Resource Bindings:
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+// CHECK: ;
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+// CHECK: ; Name Type Format Dim ID HLSL Bind Count
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+// CHECK: ; ------------------------------ ---------- ------- ----------- ------- -------------- ------
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+// CHECK: ; Tex1 texture f32 2dMS T0 t0 1
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+// CHECK: ; Tex2 texture f32 2dMS T1 t1 4
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+// CHECK: ; Tex3 texture f32 2dMS T2 t5unbounded
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+// CHECK: ; Tex4 texture f32 2dMS8 T3 t0,space1 1
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+// CHECK: ; Tex5 texture f32 2dMS8 T4 t1,space1 4
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+// CHECK: ; Tex6 texture f32 2dMS8 T5 t5,space1unbounded
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+// CHECK: ; TexArr1 texture f32 2darrayMS T6 t0,space2 1
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+// CHECK: ; TexArr2 texture f32 2darrayMS T7 t1,space2 4
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+// CHECK: ; TexArr3 texture f32 2darrayMS T8 t5,space2unbounded
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+// CHECK: ; TexArr4 texture f32 2darrayMS8 T9 t0,space3 1
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+// CHECK: ; TexArr5 texture f32 2darrayMS8 T10 t1,space3 4
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+// CHECK: ; TexArr6 texture f32 2darrayMS8 T11 t5,space3unbounded
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+
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+
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+Texture2DMS<float4> Tex1 : register(t0);
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+Texture2DMS<float4> Tex2[4] : register(t1);
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+Texture2DMS<float4> Tex3[] : register(t5); // unbounded
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+Texture2DMS<float4,8> Tex4 : register(t0, space1);
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+Texture2DMS<float4,8> Tex5[4] : register(t1, space1);
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+Texture2DMS<float4,8> Tex6[] : register(t5, space1); // unbounded
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+
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+Texture2DMSArray<float4> TexArr1 : register(t0, space2);
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+Texture2DMSArray<float4> TexArr2[4] : register(t1, space2);
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+Texture2DMSArray<float4> TexArr3[] : register(t5, space2); // unbounded
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+Texture2DMSArray<float4,8> TexArr4 : register(t0, space3);
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+Texture2DMSArray<float4,8> TexArr5[4] : register(t1, space3);
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+Texture2DMSArray<float4,8> TexArr6[] : register(t5, space3); // unbounded
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+
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+float4 main(int4 a : A, float4 coord : TEXCOORD) : SV_TARGET
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+{
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+ return (float4)1.0
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+ * Tex1.Load(a.xy, a.w)
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+ * Tex2[a.w].sample[a.w][a.xy]
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+ * Tex3[18].Load(a.xy, 0)
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+ * Tex4.Load(a.xy, a.w)
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+ * Tex5[a.w].sample[a.w][a.xy]
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+ * Tex6[18].Load(a.xy, 0)
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+ * TexArr1.Load(a.xyz, a.w)
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+ * TexArr2[a.w].sample[a.w][a.xyz]
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+ * TexArr3[18].Load(a.xyz, 0)
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+ * TexArr4.Load(a.xyz, a.w)
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+ * TexArr5[a.w].sample[a.w][a.xyz]
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+ * TexArr6[18].Load(a.xyz, 0)
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+ ;
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+}
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