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@@ -1,6 +1,6 @@
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# DirectX Shader Compiler
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-[](https://ci.appveyor.com/project/marcelolr/directxshadercompiler)
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+[](https://ci.appveyor.com/project/antiagainst/directxshadercompiler/branch/master)
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The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.
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@@ -28,6 +28,8 @@ As an example of community contribution, this project can also target the [SPIR-
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## Building Sources
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+Note: Instead of building manually, you can download the artifacts built by Appveyor for the latest master branch at [here](https://ci.appveyor.com/project/antiagainst/directxshadercompiler/branch/master/artifacts).
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Before you build, you will need to have some additional software installed. This is the most straightforward path - see [Building Sources](https://github.com/Microsoft/DirectXShaderCompiler/wiki/Building-Sources) on the Wiki for more options, including Visual Studio 2015 and Ninja support.
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* [Git](http://git-scm.com/downloads).
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