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@@ -236,8 +236,8 @@ const OP::OpCodeProperty OP::m_OpCodeProps[(unsigned)OP::OpCode::NumOpCodes] = {
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{ OC::LegacyDoubleToUInt32, "LegacyDoubleToUInt32", OCC::LegacyDoubleToUInt32, "legacyDoubleToUInt32", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, },
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{ OC::LegacyDoubleToUInt32, "LegacyDoubleToUInt32", OCC::LegacyDoubleToUInt32, "legacyDoubleToUInt32", true, false, false, false, false, false, false, false, false, Attribute::ReadNone, },
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// Wave void, h, f, d, i1, i8, i16, i32, i64 function attribute
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// Wave void, h, f, d, i1, i8, i16, i32, i64 function attribute
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- { OC::WaveAllBitCount, "WaveAllBitCount", OCC::WaveBitCount, "waveBitCount", true, false, false, false, false, false, false, false, false, Attribute::None, },
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- { OC::WavePrefixBitCount, "WavePrefixBitCount", OCC::WaveBitCount, "waveBitCount", true, false, false, false, false, false, false, false, false, Attribute::None, },
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+ { OC::WaveAllBitCount, "WaveAllBitCount", OCC::WaveAllOp, "waveAllOp", true, false, false, false, false, false, false, false, false, Attribute::None, },
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+ { OC::WavePrefixBitCount, "WavePrefixBitCount", OCC::WavePrefixOp, "wavePrefixOp", true, false, false, false, false, false, false, false, false, Attribute::None, },
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// Pixel shader void, h, f, d, i1, i8, i16, i32, i64 function attribute
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// Pixel shader void, h, f, d, i1, i8, i16, i32, i64 function attribute
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{ OC::AttributeAtVertex, "AttributeAtVertex", OCC::AttributeAtVertex, "attributeAtVertex", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, },
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{ OC::AttributeAtVertex, "AttributeAtVertex", OCC::AttributeAtVertex, "attributeAtVertex", false, true, true, false, false, false, false, false, false, Attribute::ReadNone, },
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