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@@ -108,10 +108,10 @@ namespace hlsl {
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void SetShadingRate(bool flag) { m_bShadingRate = flag; }
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bool GetShadingRate() const { return m_bShadingRate; }
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- void SetRaytracingTier1_1(bool flag) { m_bRaytracingTier1_1 = flag; }
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+ void SetRaytracingTier1_1(bool flag) { m_bRaytracingTier1_1 = flag; }
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bool GetRaytracingTier1_1() const { return m_bRaytracingTier1_1; }
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- void SetSamplerFeedback(bool flag) { m_bSamplerFeedback = flag; }
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+ void SetSamplerFeedback(bool flag) { m_bSamplerFeedback = flag; }
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bool GetSamplerFeedback() const { return m_bSamplerFeedback; }
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private:
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@@ -149,7 +149,7 @@ namespace hlsl {
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unsigned m_bShadingRate : 1; // SHADER_FEATURE_SHADINGRATE
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- unsigned m_bRaytracingTier1_1 : 1; // SHADER_FEATURE_RAYTRACING_TIER_1_1
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+ unsigned m_bRaytracingTier1_1 : 1; // SHADER_FEATURE_RAYTRACING_TIER_1_1
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unsigned m_bSamplerFeedback : 1; // SHADER_FEATURE_SAMPLER_FEEDBACK
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unsigned m_align0 : 5; // align to 32 bit.
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