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@@ -140,6 +140,10 @@ typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
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#define D3D_SHADER_MODEL_6_5 ((D3D_SHADER_MODEL)0x65)
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#endif
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+#ifndef D3D_SHADER_MODEL_6_6
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+#define D3D_SHADER_MODEL_6_6 ((D3D_SHADER_MODEL)0x66)
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+#endif
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+
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static char *BoolToStrJson(bool value) {
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return value ? "true" : "false";
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}
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@@ -163,6 +167,7 @@ static char *ShaderModelToStr(D3D_SHADER_MODEL SM) {
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case D3D_SHADER_MODEL_6_3: return "6.3";
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case D3D_SHADER_MODEL_6_4: return "6.4";
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case D3D_SHADER_MODEL_6_5: return "6.5";
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+ case D3D_SHADER_MODEL_6_6: return "6.6";
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default: return "ERROR";
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}
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}
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@@ -187,7 +192,7 @@ static char *RaytracingTierToStr(D3D12_RAYTRACING_TIER Tier) {
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static HRESULT GetHighestShaderModel(ID3D12Device *pDevice, D3D12_FEATURE_DATA_SHADER_MODEL &DeviceSM) {
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HRESULT hr = E_INVALIDARG;
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- D3D_SHADER_MODEL SM = D3D_SHADER_MODEL_6_5;
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+ D3D_SHADER_MODEL SM = D3D_SHADER_MODEL_6_6;
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while (hr == E_INVALIDARG && SM >= D3D_SHADER_MODEL_6_0) {
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DeviceSM.HighestShaderModel = SM;
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hr = pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &DeviceSM, sizeof(DeviceSM));
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